Warning It appears that you may be blocking the ads, and we are fine with it (read more here). That said, it would really be awesome if you decided to whitelist our website or make a donation :) You can also send us Bitcoins (1DEkropiHPWBmfJxogFaXQscfzhmdpTti4)!

Taunt Warrior Quest Deck

Last updated on Apr 14, 2018 at 02:00 by Pesty 14 comments

Table of Contents

The following variant of Taunt Warrior uses the shell of a Control Warrior deck combined with many powerful Taunt minions to hold off opponents while completing the Fire Plume's Heart Quest to eventually unleash the power of Sulfuras to grind down opponents.

1. Taunt Quest Warrior Card List

This deck costs 8,540 Arcane Dust and it is made up of the following cards.

Warrior Cards Neutral Cards

Export string: AAECAQcIS9PDAqLHAsnHAsLOAs3vApvwAsXzAgvUBPwEkQb7DJvCAr7DAsrDAszNAqrsAuXvApvzAgA= (copy to clipboard)

2. Taunt Quest Warrior Mana Curve


3. Taunt Quest Warrior Strategy

This Taunt Warrior deck is a very fast version of Control Warrior based around the Fire Plume's Heart Quest. Although it generally defaults to a Control Warrior strategy of exhausting the opponent's resources and dominating the late game, it does have the ability to play out games quickly curving out with Midrange minions and eventually using Sulfuras.

4. Taunt Quest Warrior Mulligans and Match-up Specific Strategies

As this is a Quest deck, Fire Plume's Heart will always appear in your mulligan. The strategy of the deck revolves around it and you should only not keep it against the most extreme Aggro decks such as Face Hunter.

Against Aggro, you should look for additional tools to control the early game, such as Blood Razor, Tar Creeper, and Armorsmith.

Against Control, you can be much more greedy in your Mulligan. Try and find a solid curve of Taunt minions to help complete Fire Plume's Heart as soon as possible; Stonehill Defender is a particularly strong keep for this, due to it representing 2 Taunt minions.

4.1. Resource Management

Playing Control Warrior is all about evaluating what the correct reaction to any given situation is. The key point that many newer players miss is that the correct reaction is often to do nothing. Instead of asking yourself what the best way to react to a board state is, ask yourself instead first and foremost whether you even need to react to the board at all. Only after the answer to that question is yes do you need to start considering which removal to use. Your life total is a resource in this deck as much as your cards are, and you can afford to do nothing if your opponent is only pushing 2-3 damage more than you can gain with your Hero Power.

Your premium removal, Execute, should be mentally reserved for the biggest threats in your opponent's deck. So if you are familiar with the deck your opponent is playing, then you can plan around saving Execute for specific minions. In instances where your opponent has no big threats or you manage to kill one through trading or with Brawl then you are free to use Execute on lesser targets.

4.2. Mana Efficiency

As this deck lacks some of the tools of a traditional Control Warrior deck, Mana efficiency is much more important to not get overrun on the board. Most of the time this will just consist of playing the most powerful minion possible. However, there are turns where you need to plan ahead and consider your curve for the next two or three turns. Floating a Mana, or playing a weaker minion on one turn might mean that you are able to have a much more efficient follow-up turn, and you should always be on the lookout for these opportunities.

4.3. Ending The Game

Quest Warrior is very focused around completing Fire Plume's Heart and will be your win condition in most games. Generally speaking, you want to equip the weapon as soon as possible and use your new Hero Power every turn to start chipping away at your opponents board and their Health. However, this will cause most opponents to become hyper-aggressive, trying to win the game while they still can. This matters because you will lose access to Armor Up!, making any damage you take permanent. If you feel particularly vulnerable, you can consider holding off for a few turns to Armor Up to a safer Health total.

5. Taunt Quest Warrior Card Swaps

Most of the Taunt minions in the deck are interchangable. Aside from the minions already in the deck, Saronite Chain Gang or a second copy of Primordial Drake, Direhorn Hatchling, or Rotten Applebaum can be used.

If you feel the deck is lacking hard removal, you can additionally add Shield Slam into the deck and potentially replace Armorsmith with Shield Block for instant Armor generation.

6. About the Author

This deck is presented to you by Pesty, a professional Hearthstone player playing since closed beta. She is a consistent legend player in both Wild and Standard with multiple high-rank finishes.

7. ChangeLog

  • 14 Apr. 2018: Deck updated for the Witchwood expansion.
  • 07 Feb. 2018: Deck has been reviewed and deemed appropriate for the 10.2 balance patch.
  • 21 Sep. 2017: This deck has been reviewed and deemed appropriate following the balance patch on 18th Sep.
  • 12 Aug. 2017: Deck updated For KotFT expansion. Removed 1x Whirlwind, 1x Dirty Rat, 1x Ravaging Ghoul, 1x Bloodhoof Brave for 2x Blood Razor, 1x Brawl, 1x The Lich King.
  • 31 May 2017: Added new guide format for Taunt Warrior.
  • 12 May 2017: -2 Cornered Sentry, -1 Molten Blade, -1 Whirlwind, -1 Slam, -1 Ornary Direhorn, +2 Tar Creeper, +2 Sleep with the Fishes, +1 Dirty Rat, +1 Primordial Drake.
  • 04 Apr. 2017: Deck added.
+ show all entries - show only 10 entries
Force desktop version
Force mobile version