Silver Hand Paladin Deck

Last updated on Apr 12, 2018 at 00:25 by Kat 7 comments

Table of Contents

This guide contains instruction on how to play Silver Hand Paladin. Silver Hand Paladin aims to turn Silver Hand Recruits into threatening minions by using powerful synergy cards like Level Up! and Unidentified Maul.

1. Silver Hand Paladin Card List

This deck costs 6,420 Arcane Dust and it is made up of the following cards.

Paladin Cards Neutral Cards
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2. Silver Hand Paladin Mana Curve

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3. Silver Hand Paladin Strategy

Silver Hand Paladin aims to keep the board populated with Silver Hand Recruits, using them to keep pressure onto opponents. This deck aims to stick multiple Silver Hand Recruits onto the board and then turn them into formidable threats, using a range of buffing cards, to control the board or burst down opponents.

4. Silver Hand Paladin Mulligans & Matchup Specific Strategies

In every matchup, you should look for strongest possible opening curve in order to secure the board in the early game. Both Lost in the Jungle and Righteous Protector are excellent Turn 1 plays that can be followed by Knife Juggler or Loot Hoarder. If you already have Turn 1 and 2 plays, you can additionally look for Unidentified Maul for turn 3.

Against Aggro, you should put a higher priority on keeping Unidentified Maul in your opening hand to help control the early-game board.

Against Control, you can additionally keep Call to Arms in your opening hand to ensure you can have a solid board going into the mid game.

4.1. The Early Turns

During the early turns you should try and secure control of the board. Playing a combination of Lost in the Jungle, Righteous Protector, Knife Juggler, and Loot Hoarder will secure the board most of the time.

If you do happen to lose the early fight for board control, you can use Unidentified Maul to fight back against your opponent's board. With a weapon equipped, you can then use either Call to Arms or Knife Juggler and other minions to explode back onto the board.

4.2. Mid-Game Turns

Going into the mid game, you should be aiming to further cement your position on the board. Against opponents that do not have AoE effects, you can freely populate the board as you wish. However, against more controlling decks try to pace yourself by using your Hero Power regularly and only putting enough on the board to make your opponent feel threatened.

Crystal Lion is an excellent mid-game tempo tool that can provide a huge boost in strength to the board. However, it is not always correct to play it immediately. Against opponents that have powerful board clears, such as Twisting Nether, Psychic Scream, and Brawl, it is important to retain enough resources in hand to be able to repopulate the board. However, against decks that are unlikely to have board clears you should utilise Crystal Lion to apply maximum pressure.

4.3. When To Buff

With so many buffing tools like Lightfused Stegodon, Level Up!, Sunkeeper Tarim, and Unidentified Maul available, knowing when to buff and which one to play key skill for success.

As Unidentified Maul is also a weapon, it should generally be your first choice if you do not have one equipped. As the buffing effect targets all friendly minions, it will also often be the best option if you have a mixture of different minions on the board and not just Silver Hand Recruits

Lightfused Stegodon and Level Up! both provide similar results by targeting Silver Hand Recruits specifically. However, there are pros and cons to using each one. Firstly, Lightfused Stegodon uses the Adapt mechanic, so the buffs it offers are less predictable and this should be taken into consideration, though if you require one specific Adaptation, such as Poisonous, then it will be a better choice than Level Up!, however, if you simply want a stronger board then Level Up! is the better choice. Secondly, Lightfused Stegodon also provides you with a 3/4 minion in the process. This makes it much better in situations where you have a small number of Silver Hand Recruits on the board, whereas Level Up! will benefit you much more with a full board.

The final and most influential buff in the deck comes from Sunkeeper Tarim. The Battlecry of Sunkeeper Tarim affects both friendly and enemy minions and as a result you should generally try and save it until last. The buffing effect can be used to turn either your own board of minions into 3/3s or shrink down big opposing threats. As a general rule, you should make all value trades before playing Sunkeeper Tarim, as all minions on the board will be able to trade evenly once it is played.

5. Silver Hand Paladin Card Swaps

Most of the cards are fairly flexible and changed to adjust the pace of the deck. However, Argent Squire and Loot Hoarder are the most expendable cards in the deck.

Twilight Drake has synergy with Drygulch Jailor and can be included to offer moderate mid-game strength.

A second Vinecleaver can be included to provide even further sources of Silver Hand Recruit generation.

Equality can be included as a solid removal tool with the help of Silver Hand Recruits.

6. About the Author

This guide is presented to you by Kat, a professional Hearthstone player competing at the highest level since closed beta. She is a consistent legend player in both Wild and Standard with multiple high-rank finishes.

7. Changelog

  • 12 Apr. 2018: Deck updated for the Witchwood expansion.
  • 07 Feb. 2017: Deck updated for the 10.2 balance patch. Removed 2x Corridor Creeper for 2x Dirty Rat.
  • 10 Dec. 2017: Deck added.
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