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Silver Hand Paladin Deck

Last updated on Dec 10, 2017 at 16:48 by Pesty 4 comments

Table of Contents

This guide contains instruction on how to play Silver Hand Paladin. Silver Hand Paladin aims to turn Silver Hand Recruits into threatening minions by using powerful synergy cards like Level Up! and Unidentified Maul.

This Midrange build of Silver Hand Paladin is capable of huge swings in mid-game tempo through powerful Crystal Lion and Corridor Creeper.

1. Card List

This deck costs 7,200 Arcane Dust and it is made up of the following cards.

Paladin Cards Neutral Cards

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2. Mana Curve


3. Strategy

Silver Hand Paladin aims to keep the board populated with Silver Hand Recruits, using them to keep pressure onto opponents. This deck aims to stick multiple Silver Hand Recruits onto the board and then turn them into formidable threats, using a range of buffing cards, to control the board or burst down opponents.

3.1. Mulligans & Matchup Specific Strategies

In every matchup, you should look for strongest possible opening curve in order to secure the board in the early-game. Both Lost in the Jungle and Righteous Protector are excellent Turn 1 plays that can be followed by Knife Juggler or Loot Hoarder. If you already have Turn 1 and 2 plays, you can additionally look for Unidentified Maul, Steward of Darkshire, or Rallying Blade for Turn 3.

Against Aggro, you should put a higher priority on keeping Rallying Blade or Unidentified Maul in your opening hand to help control the early-game board.

Against Control, you can additionally keep Call to Arms in your opening hand to ensure you can have a solid board going into the mid-game.

3.2. The Early Turns

During the early turns you should try and secure control of the board. Playing a combination of Lost in the Jungle, Righteous Protector, Knife Juggler, and Loot Hoarder will secure the board most of the time.

If you do happen to lose the early fight for board control, you can use Rallying Blade and Unidentified Maul to fight back against your opponent's board. With a weapon equipped, you can then use either Call to Arms or Knife Juggler and other minions to explode back onto the board.

3.3. Mid-Game Turns

Going into the Mid-game you should be aiming to further cement your position on the board. Against opponents that do not have AoE effects, you can freely populate the board as you wish, however against more controlling decks try to pace yourself by using your Hero Power regularly and only putting enough on the board to make your opponent feel threatened.

Both Crystal Lion and Corridor Creeper are excellent mid-game tempo tools that can provide a huge boost in strength on the board. However, it is not always correct to play either or both of these cards when possible, especially against opponents with board clears.

3.4. When To Buff

With so many buffing tools like Lightfused Stegodon, Level Up!, Sunkeeper Tarim, and Unidentified Maul available, knowing when to buff and which one to play key skill for success.

As Unidentified Maul is also a weapon, it should generally be your first choice if you do not have one equipped. As the buffing effect targets all friendly minions, it will also often be the best option if you a mixture of different minions on the board and not just Silver Hand Recruits

Lightfused Stegodon and Level Up! both provide similar results by targeting Silver Hand Recruits specifically, however there are pros and cons to using each one. Firstly, Lightfused Stegodon uses the Adapt mechanic, the buffs it offers are less predictable and this should be taken into consideration, though if you require one specific Adaptation, such as Poisonous, then it will be a better choice than Level Up!, however if you simply want a stronger board then Level Up! is a stronger choice. Secondly, Lightfused Stegodon also provides you with a 3/4 minion in the process. This makes it much better in situations where you have a small number of Silver Hand Recruits on the board, whereas Level Up! will benefit you much more with a full board.

The final and most influential buff in the deck comes from Sunkeeper Tarim. The Battlecry of Sunkeeper Tarim effects both friendly and enemy minions and as a result you should generally try and save it until last. The buffing effect can be used to turn either your own board of minions into 3/3s or shrink down big opposing threats. As a general rule, you should make all value trades before playing Sunkeeper Tarim, as all minions on the board will be able to trade evenly once it is played.

4. Card Swaps

Most of the cards are fairly flexible and changed to adjust the pace of the deck. However, Stand Against Darkness, Steward of Darkshire, and Loot Hoarder are the most expendable cards in the deck.

Dirty Rat can be added to the deck due to its excellent synergy with Call to Arms.

Twilight Drake has synergy with Drygulch Jailor and can be included to offer mod mid-game strength.

Vinecleaver can be included to provide even further sources of Silver Hand Recruit generation.

Equality can be included as a solid removal tool with the help of Silver Hand Recruits.

5. About the Author

This deck is presented to you by Pesty, a professional Hearthstone player playing since closed beta. She is a consistent legend player in both Wild and Standard with multiple high-rank finishes.

6. ChangeLog

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  • 10 Dec. 2017: Deck added.
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