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Miracle Priest Deck

Last updated on Aug 11, 2017 at 03:34 by Pesty 9 comments

Table of Contents

This Miracle Priest variant takes full advantage of multiple additions from the Journey to Un'Goro expansion. By taking advantage of Lyra the Sunshard and Elise the Trailblazer the variant aims generate a large number of additional cards that can be used to control the board and grind opponents down through long games of attrition.

1. Card List

This deck costs 7,120 Arcane Dust and it is made up of the following cards.

Priest Cards Neutral Cards

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2. Mana Curve

2
7
10
2
4
2
2
1

3. Strategy

This deck aims use a broad range of spells in order to main control of the board throughout out the game. It uses a handful of minions with powerful spell synergies such as Lyra the Sunshard, Wild Pyromancer, and Priest of the Feast to take full advantage of the number of spells in the deck. With multiple methods of being able to gain a large number of cards, this variant aims remove all opponents threats in long games of attrition.

3.1. Mulligans & Matchup Specific Strategies

Northshire Cleric is the most important card to keep in every situation as it enables the deck's powerful card draw engine. In addition to this you should be looking for Wild Pyromancer or Radiant Elemental and spells like Circle of Healing and Power Word: Shield

Against aggressive decks you can additionally keep a copy of Potion of Madness, Holy Smite, or Shadow Word: Pain to slow opponents down. You can also consider keeping cheap AoE effects such as Spirit Lash and Wild Pyromancer to help swing back onto the board if your opponent gains too much tempo in the early-game.

3.2. Opening Turns

For the first few turns of the game you should aim to play very reactive by using spells to answer any minions played by opponents. Against aggressive decks you can try to be proactive by playing either Northshire Cleric or Radiant Elemental in combination with Power Word: Shield, however you should be aware of your opponents potential options, as an efficient answer will leave you with less options in the future. If you have Wild Pyromancer and cheap spells available or Dragonfire Potion, you can afford to be more passive and use these cards to clear the board in the mid-game.

3.3. Using Your Draw Engine

Once you have successfully navigated the early-game turns, the deck contains many methods to start amassing cards for later in the game. The most common and by far most potent method in the deck involves using a combination of Northshire Cleric, Wild Pyromancer, and Circle of Healing. These cards synergise in such a way that the Pyromancer will damage all minions on the board, followed by Circle of Healing healing them up, allowing your Cleric to draw a card for every single minion on the board. A similar but less effective methods involve using Wild Pyromancer with Circle of Healing and other spells to draw multiple cards from Acolyte of Pain.

The addition of Lyra the Sunshard provides another, less consistent, method of gaining many cards. By combining Lyra with Radiant Elementals and many cheap spells, you will be able add a large number of spells to your hand. When using this combo, it is not particularly important to be efficient with spells due to the cycling effect. Instead, you should prioritise getting rid of weaker situational cards such as Potion of Madness or Circle of Healing in an attempt to fill your hand with higher value spells for the following turns.

This particular variant contains an additional way to generate cards in the form of Elise the Trailblazer. Where possible, you should try to play Elise while you have copies of Shadow Visions in hand. This will allow you to potentially generate additional copies of Un'Goro Pack to add an additional 5 cards to your hand each.

3.4. Ending The Game

This variant runs no direct win condition and instead relies on out-lasting opponents due to the sheer number of cards that can be generated. That being said, it is still important to remain vigilant of opportunities to end the game. With both Lyra the Sunshard and Elise the Trailblazer in the deck, there are countless possible win conditions that can arise and you should be on the lookout in particular for Inner Fire due to its ability to create burst damage if you manage to get copies of Power Word: Tentacles, Divine Spirit, or Power Word: Shield.

With the Knights of the Frozen Throne expansion comes another win condition in the form of Archbishop Benedictus. Using the Archbishop allows you to shuffle a copy of your opponents deck into your own, almost guaranteeing you will never reach fatigue damage and freely allowing you to draw cards as fast you can play then as your opponent slowly runs out of cards.

4. Card Swaps

Many of the spells are flexible in the deck. Additional cheap spells such as Mind Vision or Binding Heal can be included for a more powerful Miracle engine or higher value spells such as Holy Nova, Devour Mind, or Free From Amber can be considered instead.

Medivh, the Guardian is a strong consideration for the deck and is particularly strong as an additional win condition if you choose to include some of the more expensive Priest spells.

5. About the Author

This deck is presented to you by Pesty, a professional Hearthstone player playing since closed beta. She is a consistent legend player in both Wild and Standard with multiple high-rank finishes.

6. ChangeLog

+ show all entries - show only 10 entries
  • 11 Aug. 2017: Deck updated for the KotFT expansion. Removed 2x Auchenai Soulpriest, 1x Binding Heal, 1x Thoughtsteal, 1x Holy Smite, for 2x Eternal Servitude, 2x Spirit Lash, 1x Archbishop Benedictus.
  • 07 Jul. 2017: Deck added. A Pure Miracle Priest deck that aims to out-sustain opponents.
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