Zananananan's Giant Miracle Rogue Deck
Table of Contents
- 1. Card List
- 2. Mana Curve
- +3. Strategy
- 4. About the Author
- 5. ChangeLog
This version of Miracle Rogue includes double Arcane Giant, which can be played very early to cause the opponent significant problems. It can also often play two Giants in the same turn to overwhelm the enemy defenses. With the introduction of Kobolds and Catacombs, Fal'dorei Strider was added to the deck for extra tempo gain. Zanananan popularised the deck by going 33-9 with it on the day the new cards were released.
1. Card List
This deck costs 7,660 and it is made up of the following cards.
|Rogue Cards||Neutral Cards|
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2. Mana Curve
3.1. Early Turns
In the early turns, you will fight to not lose control of the board. Backstab and the Hero Power, Dagger Mastery, can be used to take care of smaller problems, while Sap can be used in an emergency against anything that is really problematic. The more efficiently you can do this, the more cheap spells you will have for the mid-game, where you will want to have as many cheap cards as possible to work alongside your Gadgetzan Auctioneer.
In the mid-game, Fal'dorei Strider sets up the deck to have sudden tempo gains whenever an Nerubian Ambush! card is drawn. This will be particularly important when you get to the crucial turns where you can play your Gadgetzan Auctioneer, and set up for victory. Also during the mid-game, you might get a chance to play a very large Edwin VanCleef. You will have to weigh up several factors when doing this, including how many of your resources are getting their full value (as opposed to just being used to boost Edwin), and how easy it is going to be for your opponent to remove. For instance, you do not want to waste several cards, only to have Edwin hit with a Polymorph. On the other hand, an 8/8 or even bigger minion on turn 4 can often just win the game on its own.
Vilespine Slayer is a powerful card in the mid-game, but it needs an activator for the Combo. Try to plan ahead for this and keep back a card for it to Combo with. This is the time that you are often the weakest on the board, and so the tempo swing that Vilespine Slayer provides is often essential to staying in the game.
3.3. Miracle Turn
The turn where you play your Gadgetzan Auctioneer is referred to as the Miracle Turn. On this turn, your aim is to play as many cheap spells as possible, and as efficiently as possible. One of the cards that is most useful on this turn is Preparation. Depending on how many copies of The Coin and Preparation you have in your hand, this turn will happen somewhere between turn 6 and turn 8.
Ordering your spells with Gadgetzan Auctioneer takes a lot of practice but in general, you should try to identify things that are definitely going to be played and do those first where possible. If you are going to use Backstab, for instance, that will be one of the first cards you play as it uses no Mana, and gives you more information about the cards you have access to. Often you will want to end the turn with a gigantic Edwin VanCleef, so bear in mind that you might draw into it at any time.
At the end of the Miracle turn, you will often have removed all of your opponent's minions and created several 4/4 tokens. This will usually be enough to win the game.
After you have had your Miracle Turn, it is likely you can play your Arcane Giants very cheaply on the turn after. If you have enough pressure, you can afford to hold back the Giants if you feel there might be a card like Twisting Nether waiting to clear your board. Against most decks however, you should be safe to play the Giants and generate a gigantic board.
Although Gadgetzan Auctioneer seems essential to the deck, the mulligan will concentrate on looking for Backstab and Swashburglar. You can also look for Eviscerate depending on your opponent's likely deck. If you have The Coin and Edwin VanCleef, you will have to decide if you think an all-in on a very early Edwin would win the game. If you decide that it would, then you can look for cards like Counterfeit Coin to go with the Edwin to try to make that happen. If you do not manage to draw the pieces for a huge Edwin, a 4/4 is still often a great play on Turn 2.
4. About the Author
L0rinda has extensive experience with Hearthstone. After starting out with Arena and becoming one of the most prominent streamers in that format, he moved over to Constructed and now primarily spends his time as a caster for Blizzard, Starladder, and Dreamhack.
- 08 Dec. 2017: Updated to Zananananan's KnC Build of the deck. -1 Shadowstep, -1 Cold Blood, -1 Mimic Pod, -1 Vilespine Slayer, -1 Sherazin Corpse Flower, +2 Shiv, +2 Fal'dorei Strider, +1 Elven Minstrel
- 14 Jun. 2017: Various changes to reflect new Icy Veins layout.
- 08 Apr. 2017: Deck Added. Cross7224's Deck, which Eloise piloted to Rank 1 Legend.
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