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Giant Miracle Rogue Deck

Last updated on Jun 11, 2017 at 13:02 by L0rinda 33 comments

Table of Contents

This version of Miracle Rogue includes double Arcane Giant, which can be played very early to cause the opponent significant problems. It can also often play two Giants in the same turn to overwhelm the enemy defenses. It was popularised by Cross7224. Eloise then took the deck to Rank 1 Legend on the Chinese server.

1. Card List

This deck costs 8,820 Arcane Dust and it is made up of the following cards.

Rogue Cards Neutral Cards

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2. Mana Curve


3. Strategy

3.1. Early Turns

In the early turns, you will fight to not lose control of the board. Backstab and the Hero Power, Dagger Mastery, can be used to take care of smaller problems, while Sap can be used in an emergency against anything that is really problematic. The more efficiently you can do this, the more cheap spells you will have for the mid-game, where you will want to have as many cheap cards as possible. Developing Swashburglar and Razorpetal Lasher will give your spells some back-up. It is also important to get the Lasher down in the early turns as the Razorpetals are great activators for many other cards.

3.2. Mid-Game

In the mid-game, Sherazin, Corpse Flower provides a good distraction to slow your opponent down while you get set up. If at all possible, you will want to be the one doing the trading. If your Sherazin can trade into something during your turn, you can revive it on the same turn. Although it can, and sometimes should, be used to damage the opponent, a lot of the value in the mid-game is in the fact that your opponent cannot afford to leave it unchecked. This should get you to the crucial turns where you can play your Gadgetzan Auctioneer, and set up for victory. Also during the mid-game, you might get a chance to play a very large Edwin VanCleef. You will have to weigh up several factors when doing this, including how many resources are getting their full value (as opposed to just being used to boost Edwin), and how easy it is going to be for your opponent to remove. For instance, you do not want to waste several cards, only to have Edwin hit with a Polymorph. On the other hand, an 8/8 or even bigger minion on turn 4 can often just win the game on its own.

Vilespine Slayer is a powerful card in the mid-game, but it needs an activator for the Combo. Try to plan ahead for this and keep back a card for it to Combo with. This is the time that you are often the weakest on the board, and so the tempo swing that Vilespine Slayer provides is often essential to staying in the game.

3.3. Miracle Turn

The turn where you play your Gadgetzan Auctioneer is referred to as the Miracle Turn. On this turn, your aim is to play as many cheap spells as possible, and as efficiently as possible. One of the cards that is most useful on this turn is Preparation. Depending on how many The Coin and Preparation you have in your hand, this turn will happen somewhere between turn 6 and turn 8.

Ordering your spells with Gadgetzan Auctioneer takes a lot of practice but in general, you should try to identify things that are definitely going to be played and do those first where possible. If you are going to use Backstab, for instance, that will be one of the first cards you play as it uses no Mana, and gives you more information about the cards you have access to. Often you will want to end the turn with a gigantic Edwin VanCleef, so bear in mind that you might draw into it at any time.

3.4. Late-Game

After you have had your Miracle Turn, it is likely you can play your Arcane Giants very cheaply on the turn after. The Gadgetzan Auctioneer rarely survives to the next turn, but if things are going well, you will have played many spells and drawn your Giants or Edwin VanCleef. Playing an 8/8 Giant alongside a large Edwin, as well as attacking with a 5/3 Sherazin, Corpse Flower that was probably previously revived should lead to a game-winning advantage.

3.5. Mulligan

Although Gadgetzan Auctioneer seems essential to the deck, the mulligan will concentrate on looking for Backstab, Swashburglar, and Razorpetal Lasher. You can also look for Eviscerate depending on your opponent. If you have The Coin and Edwin VanCleef, you will have to decide if you think an all-in on a very early Edwin would win the game. If you decide that it would, then you can look for cards like Counterfeit Coin to go with the Edwin to try to make that happen.

4. Individual Cards

4.1. Patches the Pirate

If you draw Patches the Pirate, it is usually correct not to put it straight into play. Patches is a good activator for your Sherazin, Corpse Flower and a buff for your Edwin VanCleef. Patches can also combine very well with Cold Blood to remove a big minion early in the game if needed.

4.2. Sap

Sap will deal with a problem for you, but the problem will often be played again on the following turn. If you are still going to have no way to deal with it, it can be correct to not play the Sap, and save it for a bigger turn later on.

4.3. Sherazin, Corpse Flower

Sherazin, Corpse Flower occupies a place on the board, even when Dormant. If you can revive it during your own turn without wasting too many resources, it can often be correct to do so. However, if you are getting close to playing your Gadgetzan Auctioneer, then you will often want to save those resources for that turn instead. The Sherazin, Corpse Flower can usually wait for one more turn to be revived. Be aware that the animation when Sherazin revives is quite slow, if it is likely to be revived during your Miracle Turn, then allow a little extra time, or you might not complete your turn!

5. About the Author

L0rinda has extensive experience with Hearthstone. After starting out with Arena and becoming one of the most prominent streamers in that format, he moved over to Constructed and now primarily spends his time as a caster for Blizzard, Starladder, and Dreamhack.

6. ChangeLog

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  • 14 Jun. 2017: Various changes to reflect new Icy Veins layout.
  • 08 Apr. 2017: Deck Added. Cross7224's Deck, which Eloise piloted to Rank 1 Legend.
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