Jade Rogue Lurker Deck

Last updated on Aug 12, 2017 at 03:27 by L0rinda 24 comments

This version of Jade Rogue is strong enough to reach Rank 5, but adds theme cards to allow extra decisions to be made. Moat Lurker plays a strong part in this deck, both as a way to generate more Jade minions and trigger Deathrattles, but also as a way to shut down opposing big threats and Taunts. Playing the deck optimally requires a great deal of thought and planning. You will learn when to keep building up your Jade army, and when to instead start to attack face.


Card List

This deck costs 12,560 Arcane Dust and it is made up of the following cards.

Rogue Cards Neutral Cards
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Mana Curve





Against Aggro you need to get Backstab and Swashburglar, and should mulligan hard for these two cards. Jade Shuriken is also a good keep, and Eviscerate is good against decks that play minions with 4 Health on Turn 3. If you already have one or more of these, then you can look for cards to play on curve. Remember that against Aggro, your 2-drop is often to just use your Dagger Mastery, so factor that into your curve if required.

Against Control decks, you can be a lot more greedy. Jade Spirit is a good card against Control, as is Jade Swarmer. Swashburglar is still a great card to keep if you get it in your opening hand, but you no longer need to mulligan hard just to find it.



Early on in the game you will be looking to stop your opponent from getting too much of an advantage. Backstab is key in doing this, as is your Hero Power Dagger Mastery, which will be utilised on Turn 2 a lot of the time. You will be looking to cycle through the deck with Loot Hoarder and Bloodmage Thalnos to get your Jade cards ready to play on curve, while using the bodies of these small minions to slow down your opponent.



The deck will look to make Golems whenever is reasonable. This means being liberal with Jade Shuriken. However, If you have a Jade Swarmer on the board, it is often best kept stealthed for AoE protection. You will often get behind against aggressive decks in the first three or four turns, but you should be able to stop the onslaught getting out of hand, and after you play a Jade Spirit or Twilight Summoner, the game will usually begin to turn in your favour.

Against more controlling decks, this deck really shines. It is able to get a large amount of value out of Jade Swarmer and Twilight Summoner, which can be a bit slow in other circumstances. All of the cards that cost five or more Mana are fantastic value against control, and the control decks will often run out of resources while dealing with these later-game threats.



In the late-game, the most common way to win will be to create bigger and bigger Jade Golems until your opponent can no longer deal with them. You should, however, be on the lookout for situations where you can repeatedly remove big Taunts with Sap, Envenom Weapon, and Vilespine Slayer while using the minions you have on the board already to finish off your opponent.


Single Card Strategies

Although the main strategy of the deck is simple enough, there are a lot of synergies in the deck which make it very complicated to play. You will often have to work out which of two good options is the best. The notes on individual cards will help you to get a feel for this.


Edwin Van Cleef

Edwin VanCleef does not need to be gigantic to win games. A 6/6 will often take out many of the resources of an Aggro deck and allow the rest of your cards to close out the game. Against Priest in particular, but also if you have a good curve, even a 4/4 can also be enough. Consider how much it will get done, and choose the size accordingly.


Jade Swarmer

Jade Swarmer is a difficult card to play. You often seem to not have the time to play it on curve. Against that, you should weigh up the need to get it onto the board as early as possible to begin the process of threatening to make big Jade minions. It often serves well as AoE defense by remaining stealthed, and as the game goes on it can also threaten to produce a large Golem. The low casting cost of the card means that you can often use it to combo with Jade Shuriken. Overall, this often means that the investment of playing it early outweighs the cautious approach of playing an apparently better minion.


Mimic Pod

As the deck can run a little low on cards without it, Mimic Pod is included for some card draw. If you get a Jade card when you cast it, it will often be enough to win the game. Many of the other cards in the deck also work well when duplicated, and so you should aim to cast Mimic Pod as early as you can without losing tempo. By doing this, you can work out your likely routes to victory more easily.


Moat Lurker

Moat Lurker is a little slow, but if it does not run into a Hex or Polymorph style effect, it can be incredibly strong. Killing your own Aya Blackpaw to generate a Golem, and then getting her back a few turns later will often be too much for your opponent to deal with. Extra versions of your Deathrattle minions are nearly all welcome however.



Sap has two different functions in this deck. The first one is to buy yourself some time to create more of a defence. If you use it in this manner, be sure to work out what you are going to do next turn. If your opponent can simply play the sapped card back into play, and you have not advanced your own board, it might be a waste of time playing it. The other way that Sap can win you the game is as a tempo card. If you feel you have enough on the board to win the game in one or two turns, putting your opponent's defender back into their hand can be enough to seal the victory.


Valeera the Hollow

Valeera the Hollow is included to generate more Jade value in the late game. Any time you can use Shadow Reflection is good, and with Jade cards it is particuarly valuable, as the Jade Golems are usually a decent size by the time Valeera is in play.



As usual, the deck is presented to cope with a wide variety of opponents. If you are facing a large amount of aggro, then you can speed the deck up by removing Moat Lurker and putting in Patches the Pirate. You can also remove Twilight Summoner and Envenom Weapon and replace those with Tar Creepers.

If you are playing against a lot of control, you can drop a Fan of Knives and a Defender of Argus, and play a Cairne Bloodhoof, and N'Zoth, the Corruptor instead.



  • 12 Aug. 2017: Deck updated for Knights of the Frozen Throne.
    • Removed 1x Twilight Summoner, 1x Envenom Weapon, 1x Defender of Argus 1x Loot Hoarder
    • Added 1x N'Zoth the Corruptor, 1x Valeera the Hollow, 1x The Lich King, 1x Barnes
  • 03 Aug. 2017: Deck Guide re-written for new Icy Veins archetype layout.
  • 23 Apr. 2017: Deck updated for Un'Goro.
    • Removed: 1x Counterfeit Coin, 2x Unearthed Raptor, 2x Tomb Pillager, 1x Shadowcaster, 1x Patches the Pirate, 1x Brann Bronzebeard, 2x Azure Drake.
    • Added: 1x Loot Hoarder, 1x Envenom Weapon 2x Mimic Pod, 1x Defender of Argus, 1x Twilight Summoner, 2x Vilespine Slayer, 1x Cairne Bloodhoof, 1x Moat Lurker.
  • 08 Feb. 2017: Deck added. Strong Theme deck, along the lines of Thief Rogue.
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