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Ultimate Jade Druid Deck

Last updated on Aug 11, 2017 at 01:12 by L0rinda 27 comments

Table of Contents

Jade Druid changed very little throughout the lifespan of the Journey to Un'Goro meta. However, with the release of Knights of the Frozen Throne, Malfurion the Pestilent and Ultimate Infestation have strengthened the deck even further.

1. Card List

This deck costs 7,200 Arcane Dust and it is made up of the following cards.

Druid Cards Neutral Cards

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2. Mana Curve


3. Strategy

3.1. Mulligan and Early-Game

The start of the game will play out very differently depending on what you are playing against. For that reason, this section is split into three parts.

3.1.1. Vs Aggro

Against aggressive decks, your plan will be to remove the first few minions that your opponent plays. If you have a Wild Growth, you will naturally want to take advantage of the ramp. However, Wild Growth will often need to be paired with Jade Idol on Turn 1, or Jade Spirit on Turn 3, as without a minion to contest the board, some Aggro decks will simply get too far ahead for you to take advantage of your lead in Mana.

If you have The Coin, you will often want to coin out Wild Growth on the first turn, so that you can play Jade Blossom on Turn 2. It is also worth noting that if you are expecting to play Wrath on Turn 2, then coining out Wild Growth might be the only chance you get to fit it into your curve. Even though that will often lead to a waste of the coin, it can be preferable to not casting the Wild Growth at all.

There are two separate plans that you need to learn to play against Aggro. Either remove the first few minions your opponent plays, or ramp so rapidly that you can start playing Aya Blackpaw, Jade Behemoth, and Primordial Drake before you have taken too much damage. A Turn 3 Jade Spirit can also be good against Aggro decks, as long as you have removal or further Jades to back it up.

There are plenty of options available to you, which makes the mulligan more of an art form than a science. The staple keeps against Aggro are Wrath, Feral Rage, Innervate, Jade Idol and Jade Blossom@. You will also keep Wild Growth a very high percentage of the time, as it functions well with several of the above cards, as well as Jade Spirit. Jade Spirit should also be kept if it seems likely that you will be able to play it on Turn 3 onto a relatively empty board, or with a follow-up Jade play on Turn 4. Due to the large number of options, planning your mulligan is more important than following set rules. Whichever plan you choose, your plan is to keep control of the board, either by removing enemy threats, or playing bigger minions than your opponent has. Consider your hand carefully and think about exactly how your first three turns will fit together. Throw away the parts that do not fit into a cohesive plan.

3.1.2. Vs Control

The plan against Control is much more straight-forward than it is against Aggro. You will want to get as much Mana as you can, and as early as possible. Wild Growth and Jade Blossom are the best two cards for this. Jade Idol is also worth keeping as it will boost all future Jades, as well as putting a minion into play. Innervate is a good keep if you have a card that you intend to play early with the Innervate. Against decks that will definitely give you a lot of time, you can also keep Nourish. If you have a way to cast it early, then you can keep Jade Spirit to put some early pressure into play. Be aware that with some combinations of the above ramp, you can also keep a 6-drop. If you play Wild Growth on Turn 2 and Jade Blossom on Turn 3, then you will have six Mana available on Turn 4.

If you have Ultimate Infestation in hand, you can ramp into this card and try to cast it as early as possible. The swing when it is cast will more than make up for the cards lost while ramping.

3.1.3. Vs Jade Druid

In the mirror match, the player who has the biggest Jade army is often the one who wins. With that in mind, you can keep any card with the word "Jade" on it, as well as ramp to get your more expensive Jades into play early. Having the biggest Jade minion, even if it is only bigger by 1/1, means that all of your trades become very efficient.

3.2. Mid-Game

After you have gained control of the board, you will be looking to solidify your position. Try not to push for the win too quickly, as the longer the game goes, the bigger your minions become. Do not be afraid to remove all of your opponent's threats and take your time to set up an unbeatable position. Try not to play your Jade Behemoth too early. It is often better to develop Aya Blackpaw before the Behemoth, as enemy minions and weapons often get bigger as the game goes on, and so the Behemoth might prevent even more damage later. Your Aya can often take care of the opposing board, at the cost of being hit by that board once, while you wait for your next turn. You will usually not need to get too greedy with Earthen Scales. Playing Scales on a Gadgetzan Auctioneer is often enough to not only give you 5 armor, but also effectively forces the opponent to put 5 damage into the Auctioneer instead of your Health total, as they can rarely allow it to remain in play.

3.3. Auctioneer Turns

You will usually have two turns per game where Gadgetzan Auctioneer is played. These turns serve very specific purposes in the context of the deck, and mastering these turns is essential if you are to get the most out of Jade Druid.

3.3.1. First Auctioneer Turn

The first time you play a Gadgetzan Auctioneer, you will usually be looking to stabilise. If you have an Innervate in hand, then this will almost always be the first card you play after the Auctioneer. Your intention is to get as much information as possible about the cards you are drawing before spending any Mana, as this will help you to have the most options available to you as the turn goes on. If you have an Earthen Scales, and are against an aggressive deck, you will often be well advised to play this onto the Auctioneer. Your opponent absolutely has to deal with the Auctioneer to stop you from digging into your other armor gain cards.

Other than stabilisation, the second objective of the first Auctioneer turn is to dig through as much as your deck as possible, which helps to set up the second Auctioneer turn later. With this in mind, you should try and draw as many cards as you can with this first turn. Note that if you get to your second Jade Idol, you should almost always use the shuffle option. The main exception to this is against very aggressive decks where you are likely to either stabilise, or lose in the next two or three turns. In those instances, you should use the Idol to put another Jade Golem on the board. This turn can often change the flow of the game by gaining amour, and removing enemy threats in tandem. If you feel like you are in a losing position, you should usually see what happens with this turn before giving up hope!

3.3.2. Second Auctioneer Turn

Your second Auctioneer Turn is usually the way that you win the game. This usually takes place when there are roughly ten cards left in your deck, and the board state is pretty much under control. On this turn, you will often be able to play many Jade Idols for a combination of shuffling more Idols into your deck, and placing very large Jade Golems into play. If your deck size is only two or three cards, then you will only shuffle when you are running out of Idols in your deck. If the deck size is nearer to ten cards, then it will be important to shuffle more into your deck, so that you keep drawing them with the auctioneer.

It is often worth using any extra Wild Growth cards in your hand the turn before you play your Auctioneers, to create the card Excess Mana. This card can then be saved to be played for 0 Mana when your Auctioneer is in play and draw an additional card.

4. Individual Card Strategies

4.1. Fandral Staghelm

Fandral Staghelm has changed roles a little as Druid has evolved. It is often best saved as a card to act a little like a third Gadgetzan Auctioneer late in the game by allowing you to play a Jade Idol as a minion, and refill your deck with more Idols simultaneously. Playing Nourish with Fandral on the board can also function like an Auctioneer.

Fandral is often difficult to deal with if it can be played on Turn 1. If you can Innervate it out on the first turn, and follow up with Wrath, it is often enough to beat an aggressive deck.

Be aware that it is often incorrect to play Jade Idol with a Fandral Staghelm in play until late in the game. This is because there are a lot of situations where you do not want to draw a Jade Idol instead of other cards in your deck. If you feel that there are more important cards to draw, then you should avoid putting the Idols into your deck.

Fandral impacts Malfurion the Pestilent, both on its Battlecry, and also on the Hero Power. This can lead to some incredibly powerful turns if Fandral is active when Malfurion is played.

4.2. Feral Rage

Feral Rage plays an interesting role against Aggro decks. It feels that it should be used for the armor gain, and that is how it is sometimes used. It is, however, very powerful as a turn 3 removal spell. Killing a minion with four Health on Turn 3 will often save much more than 8 Health over the course of the game, and therefore make it more efficient to be used in that mode.

4.3. Malfurion the Pestilent

Malfurion the Pestilent has a fantastic Hero Power in Plague Lord, and so the key to playing it well is in understanding the Battlecry. The Taunt option is better against lots of small minions, while the Poisonous option is often good against larger minions. Try to work out if the Spiders will survive if you take Poisonous, and if they will, use them to remove your opponent's board.

4.4. Ultimate Infestation

Using Ultimate Infestation is usually as simple as casting it to kill something as early as possible, and using the huge tempo swing to win the game. However, there are pitfalls that need to be avoided. You should make sure never to burn your Jade Idols because of your hand size getting too big. You should also be aware when you have the game won anyway, and do not need to slow down to cast the Infestation. If you have the Gadgetzan Auctioneer and Jade Idol combo, then you often do not need to play the Infestation at all.

5. About the Author

L0rinda has extensive experience with Hearthstone. After starting out with Arena and becoming one of the most prominent streamers in that format, he moved over to Constructed and now primarily spends his time as a caster for Blizzard, Starladder, and Dreamhack.

6. ChangeLog

+ show all entries - show only 10 entries
  • 11 Aug. 2017: Removed 1x Primordial Drake, 1x Tar Creeper for 1x Malfurion the Pestilent and 1x Ultimate Infestation. Name changed from Un'Goro to Ultimate.
  • 04 Jul. 2017: Deck Guide re-written to be more in-depth.
  • 09 May 2017: Removed 1x Bloodmage Thalnos, 2x Druid of the Claw, 1x Moondglade Portal, 1x Ancient of War, 2x Doomsayer for 2x Earthen Scales, 1x Gluttonous Ooze, 1x Tar Creeper, 1x Gadgetzan Auctioneer, 2x Primordial Drake
  • 06 Apr. 2017: Removed 2x Emerald Hive Queen, 1x Gadgetzan Auctioneer for 2x Doomsayer, 1x Moonglade Portal
  • 04 Apr. 2017: Removed 2x Azure Drake, 2x Living Roots, 1x Brann Bronzebeard, for 2x Emerald Hive Queen, 2x Druid of the Claw, 1x Bloodmage Thalnos.
  • 04 Dec. 2016: Deck added
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