Warning It appears that you may be blocking the ads, and we are fine with it (read more here). That said, it would really be awesome if you decided to whitelist our website or make a donation :) You can also send us Bitcoins (1DEkropiHPWBmfJxogFaXQscfzhmdpTti4)!

Murloc Aggro Paladin Deck

Last updated on Aug 11, 2017 at 20:21 by Pesty 19 comments

Table of Contents

This guide contains instruction on how to play Aggro Paladin. Aggro Paladin is fairly uniquely placed amongst Aggro decks due to its ability to continue to draw resources throughout the game, which is an ability many Aggro decks lack. Because of this, it is an excellent choice to climb with when faced with numerous Control decks in the meta.

This particular build relies more heavily on board presence through Murloc Synergy and is capable of some incredibly oppressive openings that will blow your opponent out of the game quickly.

1. Card List

This deck costs 5,480 Arcane Dust and it is made up of the following cards.

Paladin Cards Neutral Cards

Copy Export String to Clipboard

2. Mana Curve

0
10
8
9
2
1
0
0

3. Strategy

Aggro Paladin is a deck that is capable of quickly rushing the opponent out of the game, despite this, it is not at all one dimensional, and through the various card draw engines in the deck you can often continue to outvalue a more Midrange or Control deck even into the later turns. It functions through endless small minions that can be buffed into attacking threats and a consistent card draw engine which means that you very rarely run out of resources.

This build cuts out a lot of the direct damage in the form of weapons and Charge minions and instead relies on Murloc synergy to create massive board states. This means that you will often have to trade more often in order to protect your board since you do not have a good way back into the game if you fall behind.

3.1. Key Skills

3.1.1. Trade or Face?

The style of the deck is very aggressive and as such your first priority should be damage to the opponent's hero. Having said that, that does not give you complete freedom to simply attack directly on every turn. The right mentality to get into is to consider how your opponent punishes you for attacking them in the face. They might be able to pick up a more favourable trade, they may be able to sweep your board with an AoE spell and keep a minion in play themselves, they may be able to buff their existing minion, and so on. Once you have established these potential punishes in your mind, you need to evaluate how often you win the game in the scenario where they have the cards you considered and weigh that against how likely they are to have them. In the scenarios where you cannot think of a strong punish, or in the scenarios where you think you still win the game if they have it, then you are free to push damage as you see fit. This is a skill that will develop with time, and you will find yourself encountering punishes you had not thought of for the first few games, but over time you will gain a feel for how aggressive to be with this deck.

With this deck, you will often want to make trades to protect your more useful Murlocs like Grimscale Oracle and Murloc Warleader in order to get long term value from them on the board. Even it passes up damage in the short term, it will consolidate you more damage in the long term to keep these minions alive through clever trading.

3.1.2. When to Buff

How to play out a hand that includes cards like Smuggler's Run and Grimestreet Outfitter can be complicated. As a general rule, Grimestreet Outfitter is a card that you can happily just develop on curve even if it does not hit a huge number of minions. Smuggler's Run on the other hand is often best paired with a card draw turn using Small-Time Recruits or Divine Favor so that you can get the maximum amount of value from it. Again this will depend on the matchup you are facing however, as even a small amount of additional tempo can be useful against another fast deck, meaning you can play these cards out for little value. Against more resilient decks like Reno builds and heavy Control however, you can set out to grind them out over a longer period by relying on a huge hand buff and consistent card draw effects.

3.1.3. Murloc Synergies

Learning how to get the best out of your Murloc synergies is key to success with this deck. Since there are often multiple effects happening in a single turn, always double check exactly what stats each minion will have after you make the play that you have in mind. Managing the buffs of Grimscale Oracle, Murloc Warleader, and Coldlight Seer effectively can help you to play around likely AoE effects from your opponent. It can also help you to more effectively trade into a minion your opponent is likely to drop. For example, if you are expecting a Jade Behemoth to come down on curve from a Druid, then you can plan your turn to be able to deal with it perfectly with 6 damage, as well as planning for the additional Jade Golem.

3.2. Mulligans & Matchup Specific Strategies

You should generally mulligan for an aggressive opening of Murlocs in your hand, but the exact choices that you want depend heavily on matchups. Against an Aggro deck that is likely to lead out with 1/1 and 2/1 minions, then a 1/3 minion is an ideal opener. Against a Control deck however, this will not represent a lot of pressure and it can often be better to look for the minions that represent a greater early threat like Murloc Tidecaller.

Smuggler's Run should not be kept in general as it is often too much of an initial Tempo loss against other aggressive decks. However, if you already have an otherwise strong hand of minions, or are up against a deck you are confident you will not fall behind early against, it can be very effective.

3.3. Card Swaps

A copy of Grimestreet Outfitter can be cut from the deck in favour of Leeroy Jenkins

4. About the Author

This deck is presented to you by Pesty, a professional Hearthstone player playing since closed beta. She is a consistent legend player in both Wild and Standard with multiple high-rank finishes.

5. ChangeLog

+ show all entries - show only 10 entries
  • 11 Aug. 2017: Deck has been reviewed and deemed appropriate for the KotFT meta.
  • 06 Aug. 2017: Moved guide to new Archetype format.
  • 08 Apr. 2017: -2 Bilefin Tidehunter, -1 Small-Time Recruits, +2 Hydrologist, +1 Gentle Megasaur.
  • 06 Apr. 2017: Deck updated for the Journey to Un'Goro expansion. Removed 2x Abusive Sergeant, 2x Meanstreet Marshall, 1x Coldlight Oracle, 1x Sir Finley Mrrgglton for 2x Rockpool Hunter, 2x Primalfin Lookout, 1x Gentle Megasaur, 1x Vilefin Inquisitor.
  • 02 Dec. 2016: Deck added.
Force desktop version
Force mobile version