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Murloc Aggro Paladin Deck

Last updated on Apr 12, 2018 at 00:08 by Pesty 30 comments

Table of Contents

This guide contains instruction on how to play Aggro Paladin. Aggro Paladin is fairly uniquely placed amongst Aggro decks due to its ability to continue to draw resources throughout the game, which is an ability many Aggro decks lack. Because of this, it is an excellent choice to climb with when faced with numerous Control decks in the meta.

This particular build relies more heavily on board presence through Murloc Synergy and is capable of some incredibly oppressive openings that will blow your opponent out of the game quickly.

1. Murloc Aggro Paladin Card List

This deck costs 7,520 Arcane Dust and it is made up of the following cards.

Paladin Cards Neutral Cards

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2. Murloc Aggro Paladin Mana Curve

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3. Murloc Aggro Paladin Strategy

Aggro Paladin is a deck that is capable of quickly rushing the opponent out of the game, despite this, it is not at all one dimensional, and through the various card draw engines in the deck you can often continue to outvalue a more Midrange or Control deck even into the later turns. It functions through endless small minions that can be buffed into attacking threats and a consistent card draw engine which means that you very rarely run out of resources.

This build cuts out a lot of the direct damage in the form of weapons and Charge minions and instead relies on Murloc synergy to create massive board states. This means that you will often have to trade more often in order to protect your board since you do not have a good way back into the game if you fall behind.

3.1. Key Skills

3.1.1. Trade or Face?

The style of the deck is very aggressive and as such your first priority should be damage to the opponent's hero. Having said that, that does not give you complete freedom to simply attack directly on every turn. The right mentality to get into is to consider how your opponent punishes you for attacking them in the face. They might be able to pick up a more favourable trade, they may be able to sweep your board with an AoE spell and keep a minion in play themselves, they may be able to buff their existing minion, and so on. Once you have established these potential punishes in your mind, you need to evaluate how often you win the game in the scenario where they have the cards you considered and weigh that against how likely they are to have them. In the scenarios where you cannot think of a strong punish, or in the scenarios where you think you still win the game if they have it, then you are free to push damage as you see fit. This is a skill that will develop with time, and you will find yourself encountering punishes you had not thought of for the first few games, but over time you will gain a feel for how aggressive to be with this deck.

With this deck, you will often want to make trades to protect your more useful Murlocs like Grimscale Oracle and Murloc Warleader in order to get long term value from them on the board. Even if it passes up damage in the short term, it will consolidate you more damage in the long term to keep these minions alive through clever trading.

3.1.2. Resource Management

Aggressive Paladin decks naturally have the ability to unload their hands and rapidly flood the board to put large amounts of pressure onto opponents. While this is a very strong line of play, it is important to take into consideration future turns.

If you are holding Divine Favor, a general rule of thumb is that you should try to empty your hand as fast as possible to maximise the amount of card draw you can get before opponents are able to empty their hand. It is often worth taking marginally weaker lines of play if it means you are able to play more cards to gain additional draws from Divine Favor in the very near future.

When you do not have access to Divine Favor, it is important to ration your resources accordingly. While it is incredibly important to maintain a strong position on the board when playing Aggro Paladin, you should also be mindful of opponents that have access to powerful board clear effects, as it is almost impossible to damage from hand as a Paladin. With this in mind, it can often be better to hold back cards and simply Hero Power when already dominating the board, as the difference between being able to deal a few extra points of damage to your opponent per turn pales in comparison to having extra minions to repopulate the board after a board clear.

3.1.3. Murloc Synergies

Learning how to get the best out of your Murloc synergies is key to success with this deck. Since there are often multiple effects happening in a single turn, always double check exactly what stats each minion will have after you make the play that you have in mind. Managing the buffs of Grimscale Oracle, Murloc Warleader, and Coldlight Seer effectively can help you to play around likely AoE effects from your opponent. It can also help you to more effectively trade into a minion your opponent is likely to drop. For example, if you are expecting a Astral Tiger to come down on curve from a Druid, then you can plan your turn to be able to deal with it perfectly with 5 damage.

4. Murloc Aggro Paladin Mulligans & Matchup Specific Strategies

You should generally mulligan for an aggressive opening of Murlocs in your hand, but the exact choices that you want depend heavily on matchups. Against an Aggro deck that is likely to lead out with 1/1 and 2/1 minions, then a 1/3 minion is an ideal opener. Against a Control deck, however, this will not represent a lot of pressure and it can often be better to look for the minions that represent a greater early threat like Murloc Tidecaller.

5. Murloc Aggro Paladin Card Swaps

Grimscale Oracle and Bluegill Warrior can be swapped for other cheap minions like Acherus Veteran.

6. About the Author

This deck is presented to you by Pesty, a professional Hearthstone player playing since closed beta. She is a consistent legend player in both Wild and Standard with multiple high-rank finishes.

7. ChangeLog

  • 12 Apr. 2018: Deck updated for the Witchwood expansion.
  • 08 Dec. 2017: Deck updated for the Kobolds and Catacombs expansion. Removed 2x Primalfin Lookout, 2x Grimestreet outfitter, 2x Smuggler's Run, 1x Small-Time Recruits, 1x Bluegill Warrior for 2x Righteous Protector, 2x Call to Arms, 2x Unidentified Maul 1x Sunkeeper Tarim.
  • 11 Aug. 2017: Deck has been reviewed and deemed appropriate for the KotFT meta.
  • 06 Aug. 2017: Moved guide to new Archetype format.
  • 08 Apr. 2017: -2 Bilefin Tidehunter, -1 Small-Time Recruits, +2 Hydrologist, +1 Gentle Megasaur.
  • 06 Apr. 2017: Deck updated for the Journey to Un'Goro expansion. Removed 2x Abusive Sergeant, 2x Meanstreet Marshall, 1x Coldlight Oracle, 1x Sir Finley Mrrgglton for 2x Rockpool Hunter, 2x Primalfin Lookout, 1x Gentle Megasaur, 1x Vilefin Inquisitor.
  • 02 Dec. 2016: Deck added.
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