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Time Warp Antonidas OTK Mage Quest Deck

Last updated on Aug 11, 2017 at 17:14 by Pesty 6 comments

Table of Contents

This deck aims to harness the full power of the Mage Quest reward, Time Warp. By taking advantage of powerful Freeze effects, it aims to stall the game to allow enough time to complete the Mage Quest Open the Waygate while simultaneously trying to draw sufficient combo pieces to win the game.

This particular version of the deck aims to get 4 Sorcerer's Apprentices and Archmage Antonidas on the board to create a source of unlimited Fireballs to burn down opponents.

1. Card List

This deck costs 8,500 Arcane Dust and it is made up of the following cards.

Mage Cards Neutral Cards

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2. Mana Curve

0
3
11
9
4
1
1
1

3. Comments On The Variation

OTK Mage, often referred to as "Exodia Mage", is a Freeze Mage variant that stalls the game in order to create a situation where 4 Sorcerer's Apprentices and Archmage Antonidas can be put onto the board at the same time, to create a source of unlimited Fireballs to burn down opponents. The addition of the Quest reward, Time Warp makes the combo significantly easier to pull off, preventing opponents from being able to react if all of the correct combo pieces are in hand.

The additional Novice Engineers present in this variant add a nice boost to card draw. They can be kept in your opening hand, allowing you to start aggressively cycling through your deck as soon as possible.

Only against the most aggressive decks should you ever consider playing Sorcerer's Apprentice or Molten Reflection they are a key part of your win condition, which is almost impossible to pull out without exactly the right cards in hand.

The deck is very focused around assembling a specific combo and generally lacks the resources to win the game any other way. The primary win condition involves playing 2 copies of Sorcerer's Apprentice which are then copied twice using Molten Reflection in addition to Archmage Antonidas with the help of Time Warp. The overall Mana Cost of the cards is huge but made possible due to the huge Mana reduction of playing many Apprentices. The combination of getting 4 Apprentices on board and playing Time Warp only costs a total of 8 Mana. If you play the combo on turn 10, you will have 2 Mana to spare to play Cabalist's Tomes and any other generated spells to complete your Quest if you have not done so already. Once you have all the relevant minions on play, you will be able to play an endless supply of Fireballs, killing any opponent not protected by Ice Block.

Occasionally it is possible to win without Time Warp, usually against Aggro decks where you have identified that you have no time to complete your Quest. This can either mean using your minions and spells you fight for the board and run your opponent out of resources or get Archmage Antonidas to stick onto the board, killing your opponent with Fireballs over multiple turns. However, it is important to note that this line of play is risky and if your opponent manages to clear your minions you will struggle to end the game without your combo.

4. Pros and Cons

This variation is much mored rigid than some of the alternatives, requiring an exact 5 card combination in addition to Time Warp to be able to reliably kill opponents. However, the combo itself is one of the most powerful possible and is almost limitless in the amount of damage it can do, allowing it to take down even the most resilient Control decks with ease.

5. About the Author

This deck is presented to you by Pesty, a professional Hearthstone player playing since closed beta. She is a consistent legend player in both Wild and Standard with multiple high-rank finishes.

6. ChangeLog

+ show all entries - show only 10 entries
  • 11 Aug. 2017: Deck updated for the KotFT expansion. Removed 1x Loot Hoarder, 1x Cabalists Tome, 1x Frostbolt, for 2x Ghastly Conjurer, 1x Babbling Book.
  • 28 Jun. 2017: Guide updated to new archetype format.
  • 07 Apr. 2017: Deck added.
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