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Crystal Core Rogue Quest Deck

Last updated on Jul 11, 2017 at 18:48 by L0rinda 29 comments

Table of Contents

The original version of Crystal Core Rogue was created by pro player Dog. He used it to reach Rank 1 Legend on the NA servers. Since then, the deck has been refined many times, and the result is the deck presented below.

On July 11, 2017, The Caverns Below has been nerfed and now requires 5 (4 previously) minions of the same name to be played before you receive Crystal Core. The archetype can still be played, but is not as strong as it used to be.

1. Card List

This deck costs 4,960 Arcane Dust and it is made up of the following cards.

Rogue Cards Neutral Cards

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2. Mana Curve


3. Deck Version

This version of the deck is currently the default version. It finds the middle ground between having a little fight in the early game to not get completely overrun, while still completing the Quest rapidly.

4. Playing Four Minions of the Same Name

As there can only be a maximum of two of any single minion in the deck, we have to generate our own ways to play minions of the same name if we are to complete the quest. This version of the deck uses two different methods to do this. Firstly it plays numerous ways to return cards back to your hand. Gadgetzan Ferryman, Youthful Brewmaster, and Shadowstep are all employed for this purpose. Secondly, it can create duplicates of minions with Mimic Pod, or by creating Flame Elementals. The deck uses cheap card draw to get to these cards quickly.

5. Gameplay

Playing this deck requires you to plan ahead to the turn where you will be playing your Crystal Core. On that turn, it is usually advantageous to have several minions already on the board, and to have your Charge minions in your hand. Casting the Core with the aid of Preparation can allow you to do more on the turn it is cast. You should bear in mind that at some point, you are likely to need to play one of your minions multiple times. This means you should look to prioritise the minion that will give you the most value over the course of the game. Swashburglar is often a good choice for this, due to all of the extra cards that it can give you. If you do play Swashburglar multiple times, be aware of your hand size. If the Quest triggers when you have ten cards in hand, you will not receive the reward! The deck does rely on the Quest being activated though, so do not try to force the value at the expense of simply completing the Quest.

5.1. Mulligan

The mulligan will vary from game to game depending on your exact hand. Try to envisage how the first few turns will unfold, and whether you can complete the Quest in those early turns. One of the best cards to keep is Fire Fly due to the Flame Elemental it produces. Igneous Elemental can be kept if the rest of the hand is good, due to the prospect of drawing the Fire Fly later on. If you already have Fire Fly, then keeping both cards is automatic, and incredibly powerful. Shadowstep is almost always useful early in the game, and can comfortably be kept in the majority of starting hands.

5.2. Managing Bounce

While trying to complete the Quest as rapidly as possible, remember that you are also trying to build a board of minions. It is also very important to protect the minion that is going to complete the Quest for you. When you have identified which minion it is likely to be, be sure to not leave it on the board for your opponent to kill.

This version of the deck includes Vanish, which opens up a wide range of extra options to you. It is usually used after you have played the Crystal Core, and when you have Charge minions in hand. You can not only clear out your opponent's board, but can also attack their face multiple times. At the end of a turn where you cast Vanish, you will often have multiple 5/5s versus your opponent's nothing. Try to plan in advance for this turn to set up lethal damage whenever possible.

5.3. Charge

A lot of the power of this deck comes from having Charge minions in hand and attacking with them after you have played Crystal Core. As stated earlier, after the Quest is complete, your bounce effects can help your Charge minions attack more times. Each attack is five extra damage, and so keeping at least one Charge minion in your hand until after completing the Quest should be a priority when possible.

5.4. Animations

Many of your turns will require a lot of thought. Always be aware that on the turn you complete the Quest, the animation is quite lengthy, and so you will need to allow extra time to play Crystal Core.

6. Individual Cards

6.1. Bilefin Tidehunter

Bilefin Tidehunter is particularly strong after the Quest has been completed. Two 5/5s for two Mana is obviously exceptionally strong, and the 5/5 Taunt can help secure a win against Aggro decks. If you bounce the Tidehunter and replay it, there is also the bonus that you generate more Taunts.

6.2. Mimic Pod

Mimic Pod is very powerful in this build due to the high number of 1-drops. It is usually worth playing it before making any important long-term decisions, so that you get as much information as possible to plan ahead with.

6.3. Patches

Unlike most decks, drawing Patches the Pirate in this deck is not usually a problem. One pitfall to avoid though, is that when it is pulled out of your deck by a Pirate, you should make a mental note that you have not played the card, and so it does not count towards the Quest.

7. About the Author

L0rinda has extensive experience with Hearthstone. After starting out with Arena and becoming one of the most prominent streamers in that format, he moved over to Constructed and now primarily spends his time as a caster for Blizzard, Starladder, and Dreamhack.

8. ChangeLog

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  • 11 Jul. 2017: Nerf to The Caverns Below, the archetype is not as competitive as it used to.
  • 29 May 2017: Various text changes to reflect new Icy Veins format.
  • 15 May 2017: Deck Renamed to reflect common usage. Tol'vir Variation, created by Xixo, added.
  • 21 Apr. 2017: Updated to reflect evolving meta.
    • Removed 2x Backstab, 2x Eviscerate, 1x Edwin Van Cleef, 1x Violet Teacher, 2x Moroes.
    • Added 2x FireFly, 2x Glacial Shard, 2x Bilefin Tidehunter, 2x Vanish.
    • Mulligan section added.
  • 07 Apr. 2017: Deck Added. This aggressive build, created by Dog, reached Rank 1 Legend.
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