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Kobolds & Catacombs Set Review: Neutral Cards

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A written set review for the remaining 45 neutral cards in Kobolds & Catacombs.

Click here to read my other written set reviews!

My Rating System

Each card is rated on a scale of 1 to 5 on two criteria: Power and Versatility.

The Power rating reflects how much I expect a card to impact the game when played. Cards which immediately represent multiple cards worth of value (Ultimate Infestation) or have a powerful effect on the board for their mana cost (Sunkeeper Tarim) will receive high Power ratings, while cards which have a low impact on the game (Ice Breaker) or cost too much for their effect (Furnacefire Colossus) will receive Power low ratings.

The Versatility rating is intended to communicate how dependent a card is on other cards for its success. Cards can be very powerful without being versatile at all (Clutchmother Zavas), which means that many exciting and powerful cards will end up seeing very little play once the metagame is established. A high Versatility rating means a card relies very little on other cards to be good, and the more comfortable I would feel crafting that card on day one. A lower Versatility rating doesn't necessarily reflect that I expect the card to be bad, but that I wouldn't feel comfortable crafting it until it has proven itself to be a part of a competitive deck.

Marin the Fox

leg1.png

Fits into: Control decks

Power Versatility
2 3

Marin was released shortly after Blizzcon in November, so we already know what we're getting with this card. It isn't phenomenal, but it also isn't horrible. I don't expect it to get any better in the K&C meta.

Zola the Gorgon

leg2.png

Fits into: Quest Rogue

Power Versatility
2 2

As much as I love the gorgonzola joke in this card's name, I don't think Zola has what it takes to see widespread play. She probably makes the cut in decks that care about playing multiple copies of the same card, such as Quest Rogue.

King Togwaggle

leg3.pngleg3-1.png

Fits into: Don't play this card

Power Versatility
1 1

The Battlecry on this card is as awesome as it is awful. If it weren't so easy for your opponent to swap decks back with you then maybe King Togwaggle would see niche play, but as things stand right now the card is dreadful.

Master Oakheart

leg4.png

Fits into: Dedicated combo/recruit decks

Power Versatility
4 3

Getting 4 minions from one card seems undeniably powerful, and being able to tailor you deck in such a way to maximize the effectiveness of Master Oakheart's trigger should make his Battlecry even stronger. The obvious thing to do with this card is to nab cards with modest bodies but powerful effects, such as Drakkari Enchanter, Dragonhatcher, and powerful Legendaries like Fandral StaghelmLyra the Sunshard, and Hadronox, but you probably don't need to go very far out of your way to make this card good. It'll take some finesse to design a strong Master Oakheart deck, but I have faith that it can be done in multiple classes.

The Darkness

leg5.png

Fits into: Tech Card

This is an anti-Highlander tech card. Shuffling multiple copies of a card with the same into your opponent's deck name breaks the Highlander clause on cards like Raza the Chained. As tempting as a 20/20 is, this card is way to slow to played under normal circumstances.

Carnivorous Cube

ep1.png

Fits into: Deathrattle Decks, Jade Rogue

Power Versatility
4 2

You need to have a fairly dedicated Deathrattle deck before Carnivorous Cube starts to make sense, but once you have enough valuable targets for this card's Battlecry it actually becomes quite powerful. A 4/6 body is no joke, and I can only imagine that playing three Aya Blackpaws in a single game is pretty powerful. This card requires some setup, but I think that it will do enough to warrant some extensive testing.

Rummaging Kobold

ep2.png

Fits into: Legendary Weapon Decks, Weapon Rogue

Power Versatility
2 2

The body on this card sucks, but if you absolutely must play your shiny new Legendary weapon more than once this will certainly do the trick. I'm having trouble identifying which of the new Legendary weapons are actually strong enough to justify putting a 3 mana 1/3 into your deck, but that shouldn't stop Rummaging Kobold from finding its way into dedicated weapon decks.

Spiteful Summoner

ep3.png

Fits into: Big Spells Mage

Power Versatility
3 1

If this can consistently find a spell that costs 4 or more Spiteful Summoner will probably pull its weight. The question is, how many decks will be able to consistently meet that bill? The obvious home for this is the Big Spells Mage deck, but I wouldn't be surprised if there were a few other decks that could consistently hit the 4+ mana cost mark.

Grand Archivist

ep4.png

Fits into: Dedicated Combo?

Power Versatility
2 1

The amount of deckbuilding restrictions this card imposes is nuts, which leads me to believe that it won't see any play in normal decks. You could try to build a deck which only has positive hits for this card, but the fact you have to wait until turn 8 to play Grand Archivist leads me to believe that this kind of strategy is too slow and inconsistent to ever be competitive.

Arcane Tyrant

ep5.png

Fits into: Any deck that runs 4 or more spells which cost 5 or more

Power Versatility
5 4

Cards that can potentially be played for zero mana set my alarm bells off. A 4/4 body is highly relevant in most Hearthstone games, so expect to see Arcane Tyrant cropping up in basically every deck that can consistently play it for free. Nourish and Ultimate Infestation make this card a slam dunk in Big Druid and Jade Druid, and the majority of slower Mage decks with Blizzard and Firelands Portal will probably find ways to make room for this card. It even has an Elemental subtype, which could make the card even more powerful in Elemental Mage or Elemental Shaman.

Dragonhatcher

ep6.png

Fits into: Recruit Decks

Power Versatility
2 1

I only see this being played in Recruit decks as a target for Master Oakheart. If you're going to pay nine mana to get a big nasty Dragon, why waste your time on Dragonhatcher if you could just pay the same amount of mana for the big nasty Dragon?

Void Ripper

ep7.png

Fits into: Taunt decks, Silence Priest

Power Versatility
4 3

Flipping the stats on a board of Spreading Plague Scarabs could be a game-winning move. The fail case of being a 3 mana 3/3 makes me even more interested in this card, which could also serve as extra copies of Inner Fire in Silence Priest.

Shimmering Courser

ep8.png

Fits into: Quest Paladin, Beast Druid

Power Versatility
3 2

Decks which can take advantage of Shimmering Courser's asymmetrical effect will probably be happy to run it. This card has built-in protection against removal spells for a Last Kaleidosaur deck, and could be a potent target for Mark of Y'Shaarj in a beast-themed Druid deck. Aggro Druid can probably find better things to do for four mana though.

Corridor Creeper

ep9.png

Fits into: Go-wide aggro decks

Power Versatility
4 2

I originally gave this card a very high rating and ranked it among one of my top 5 most underrated cards in the set. Then I realized it wasn't a beast, and I got way less excited about its applications in Midrange Hunter. Then this card got errata'd back to a beast by Blizzard, and I'm back to being pretty excited about it.

Any aggressive deck that its looking to flood the board with minions will be happy to play a 5/5 thats costs 3 or less, and I don't think it will be particularly hard to kill 4 or more minions in those kinds of decks. The fact that this is drawn as a 7 mana 5/5 makes it a rough top deck, but I think that the card has enough upside to see some play.

Feral Gibberer

rar1.png

Fits into: Quest Rogue, Handbuff Paladin

Power Versatility
3 2

Stupid autocorrect, what do you mean "gibberer" isn't a word?!

Feral Giberrer is far too fragile to be a potent threat in the majority of aggro decks, but the fact that this card generates copies of itself could make it quite the little pest in decks which can consistently put buffs on it. Handbuff Paladin is the first deck I can think of which could potentially make use our gibbery little friend, and anything with Prince Keleseth in it might make sense as well. The majority of the Hearthstone community seems to be down Feral Gibberer, but I wouldn't be so quick to write it off.

Lone Champion

rar2.png

Fits into: Slow decks with few early drops

Power Versatility
3 2

Lone Champion does a fine job of gumming up the board against aggressive decks, but I don't think I see myself playing it over Tar Creeper or Stonehill Defender.

Hungry Ettin

rar3.png

Fits into: Taunt Druid

Power Versatility
2 2

Hungry Ettin seems pretty close to playable, even with it's negative Battlecry ability. His body is awfully large, and if you can cheat him into play then he won't summon a 2 drop for your opponent.

Furbolg Mossbinder

rar4.png

Fits into: Evolve Shaman

Power Versatility
2 2

The fact that this guy's Battlecry trigger won't activate cards like Blazecaller holds him back from any kind of relevance in dedicated Elemental decks. I also doubt that he's better than Doppelgangster in Evolve Shaman.

Ebon Dragonsmith

rar5.png

Fits into: Dragon + Weapon decks

Power Versatility
2 1

Its mana cost isn't quite low enough, its stats aren't quite high enough, its Battlecry isn't quite strong enough, and its minion-type probably isn't relevant enough. If you can somehow assemble a deck which cares about both its minion-type and it Battlecry trigger, then I don't see why you shouldn't give Ebon Dragonsmith a shot.

Gravelsnout Knight

rar6.png

Fits into: Don't play this card

Power Versatility
1 1

Giving your opponent a random 1-cost minion is far too big of a downside to make up for this cards impressive stats.

Kobold Monk

rar7.png

Fits into: Tech Card

It doesn't seem unreasonable to expect that at least a few decks will appear in the K&C meta which Kobold Monk cause headaches for. A 3/6 body is quite impressive for 4 mana, which could potentially make this one of the stronger tech cards if the need for its ability ever arises.

Shrieking Shroom

rar9.png

Fits into: Evolve Shaman

Power Versatility
1 2

Unless I'm seriously undervaluing how strong a random 1-Cost minion is, this card seems far worse than Primalfin Totem.

Guild Recruiter

c1.png

Fits into: Recruit Decks

Power Versatility
3 4

Not every Recruit deck will be interested in wasting their time on 4 costs minions, but I expect that Druid decks with Oaken Summons will be interested in Guild Recruiter. The Recruit mechanic is quite strong, so I'd be surprised if Guild Recruiter didn't play.

Silver Vanguard

c2.png

Fits into: Deathrattle decks

Power Versatility
2 2

I'd be far more interested in Silver Vanguard if it's Deathrattle was a Battlecry. As-is, I could maybe see this as a combo piece in dedicated Deathrattle decks. Carnivorous Cube and Seeping Oozeling might be strong enough to make this mediocre card playable.

Hoarding Dragon

c3.png

Fits into: Aggro Dragon decks

Power Versatility
2 1

As impressive as a 4 mana 5/6 is, giving your opponent two Coins will more than likely offset the tempo that this card buys with its body. Dragon decks which can take advantage of this card's minion-type might find a few uses for it, but I don't expect this to see play.

Cursed Disciple

c4.png

Fits into: Quest Druid

Power Versatility
3 1

The fact that this triggers Jungle Giants twice makes it an instant role-player in Quest Druid. The fact that this card has one health twice makes it dreadful against Mage, and will likely hold it back from seeing play outside of the Arena.

Fungalmancer

c5.png

Fits into: Don't play this card

Power Versatility
1 1

Fungalmancer doesn't consistently provide enough stats to justify its mana cost. Next!

Hoarding Dragon

c6.png

Fits into: Don't play this card

Power Versatility
1 1

This has been erratta'd to a Dragon minion-type, but I think I'll still stick with Ysera if I ever need a 9 mana 4/12.

Kobold Apprentice

c7.png

Fits into: Tech Card

If Dude Paladin ever becomes a potent a player in the meta, Kobold Apprentice will do a great job of cleaning up Silver Hand Recruits. Outside of that bizarre scenario, this card doesn't do quite enough to earn a spot in competitive decks.

Boisterous Bard

c8.png

Fits into: Don't play this card

Power Versatility
1 1

This will probably do some work in the Arena, but likely isn't powerful enough to consider for constructed play.

Corrosive Sludge

c9.png

Fits into: Don't play this card

Power Versatility
1 1

For when you absolutely, totally, must have more than 7 weapon destruction cards in your deck! Seriously, just play Harrison Jones.

Dire Mole

c10.png

Fits into: Beast Hunter, Aggro Druid

Power Versatility
4 3

Beast Hunter decks have always wanted another playable and resilient 1-drop beast to accompany Alleycat, and I think they found that card in Dire Mole. 3 Health is an awful lot for one mana, so I expect this card to be a real pain in the catacombs if it ever gets Poisonous or +3 attack from a Crackling Razormaw.  It should also be able to find its way into Aggro Druid lists that can buff it up with Mark of the LotusPower of the Wild, and Mark of Y'Shaarj.

Dragonslayer

c11.png

Fits into: Tech Card

Boy, am I glad this card was printed. If Duskbreaker and Cobalt Scalebane ever take over the metagame, this dwarf will be up to the task of keeping them in check. Don't be surprised if this impressive tech card sees quite a bit of play in the upcoming meta.

Fungal Enchanter

c12.png

Fits into: Aggro Priest

Power Versatility
2 2

This card does some serious work in combination with Northshire Cleric, and a 3 mana 3/3 is a somewhat reasonable body in exchange for the upside this card provides. Even still, I don't think it does quite enough to earn its keep in aggressive Priest decks.

Green Jelly

c13.png

Fits into: Taunt decks

Power Versatility
2 2

If you can reliably trigger this card two or three times it seems pretty good. The trouble is, I don't think you'll be able to reliably trigger this card two or three times.

Plated Beetle

c14.png

Fits into: Armor-matters decks

Power Versatility
3 2

Plated Beetle provides juuuuuuuuuust enough upside with its Deathrattle trigger to find its way into Armor-matters decks. River Crocolisks provide a reliable upside in the early game, so this card should be passable if you can make use of the 3 Armor.

Sewer Crawler

c15.png

Fits into: Don't play this card

Power Versatility
1 1

A slightly better Razorfen Hunter in beast-themed decks, Sewer Crawler is a little too lackluster for competitive play.

Shroom Brewer

c16.png

Fits into: Handlock

Power Versatility
3 3

First Gadgetzan Socialite, then Earthen Ring Farseer, now this? When it will stop Blizzard?!

Decks that are looking for a burst of healing and have a spot in their curve for another 4-drop will be happy to play Shroom Brewer. I can see this card working its way into a few Handlock decks.

Sneaky Devil

c17.png

Fits into: Demon Aggro Decks

Power Versatility
2 1

I don't think that adding stealth to Raid Leader makes the card playable. This probably doesn't do quite enough to justify its mana cost in normal decks, but if you could take advantage of its Demon type then you might be able to make it work.

Toothy Chest

c18.png

Fits into: Don't play this card

Power Versatility
1 1


Nice try, Validated Doomsayer. Reducing your cost to three and a Attack/Health to 4 doesn't make you suddenly playable!

Trogg Gloomeater

c19.png

Fits into: Don't play this card

Power Versatility
1 1

I'd way rather play Stubborn Gastropod if I was in desperate need of a minion that had both Taunt and Poisonous, as this card's stats are dreadfully inefficient for its mana cost.

Violet Wurm

c20.png

Fits into: Hunter decks with Seeping Oozeling?

Power Versatility
3 2

I want to believe that this card is somehow good, because the Deathrattle trigger on this card is incredibly powerful. Your opponent can't ignore a 7/7 forever, and there are plenty of decks out there that are capable of taking advantage of 7 1/1s. Perhaps this can see play in a deck with Seeping Oozeling?

Wax Elemental

c21.png

Fits into: Aggro decks with pump effects

Power Versatility
2 2

We know that Righteous Protector is a worthwhile card for Paladin decks, but that card is capable of trading with 1 Health minions. Wax Elemental is probably too weak to find its way into normal Aggro decks, but it might be annoying enough to see play in combination with Prince Keleseth. I doubt that the Elemental minion-type on this card will relevant.

Stoneskin Basilisk

c22.png

Fits into: Don't play this card

Power Versatility
1 1

Divine Shield isn't as good as Stealth and an extra 1/1 in stats, so I'm pretty sure this card is worse than Giant Wasp

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Sleepy Dragon is a Dragon type that image is wrong fix it.

Source: Blizzard Official Website and Hearthstone Top Decks have the correct version

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15 minutes ago, Hanz39 said:

Sleepy Dragon is a Dragon type that image is wrong fix it.

Source: Blizzard Official Website and Hearthstone Top Decks have the correct version

Thanks for the heads up! I've noted that in the set review.

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Regarding Togwaggle, there seems to be a combo with explore Un'goro. I don't think there's a lot of potential in it but any combo that can destroy the opponent's deck does deserve some attention: 

 

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8 hours ago, Aleco said:

 

Zola the Gorgon

leg2.png

Fits into: Quest Rogue

Power Versatility
2 2

As much as I love the gorgonzola joke in this card's name, I don't think Zola has what it takes to see widespread play. She probably makes the cut in decks that care about playing multiple copies of the same card, such as Quest Rogue.

 

I'd say Gorgon Zola (:mirrorshades:) fits in any deck including Valeera the Hollow for even more combo-wombo value. It remains to be seen if Miracle rogue will manage to climb out of the pit it's currently in, though.

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16 minutes ago, Liistrad said:

Regarding Togwaggle, there seems to be a combo with explore Un'goro. I don't think there's a lot of potential in it but any combo that can destroy the opponent's deck does deserve some attention: 

We already have quest mage hanging around, do we really want/need more of things like that?

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8 hours ago, Aleco said:

Spiteful Summoner

ep3.png

Fits into: Big Spells Mage

Power Versatility
3 1

If this can consistently find a spell that costs 4 or more Spiteful Summoner will probably pull its weight. The question is, how many decks will be able to consistently meet that bill? The obvious home for this is the Big Spells Mage deck, but I wouldn't be surprised if there were a few other decks that could consistently hit the 4+ mana cost mark.

I was delighted to hear Trump commenting on an idea apparently floated by Kolento. Picture your regular zoolock, cut soulfires, add two copies of DOOM! and a couple of Spiteful Summoners. 6 mana 4/4 + random 10 drop every time (at least when you don't draw both dooms) seems pog champ. 

Good enough? Eh, most likely not...(?) But sounds fun. 

 

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Thanks for letting me know about all the small issues guys - I've fixed everything that has been mentioned so far. Super excited about he fact that Corridor Creeper is a beast now!

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How would togs and discover un'goro work?    If you play them same turn, the opponent just lifts an eyebrow and does NOT switch decks back.

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I'm having a lot of fun whit The Darkness in the Taver Brawl, you just need to play 2 in a row, then Coldlight Seer till the candels pop, i had a druid quest so i'm bouncing the Coldlight Seer using  Zola the Gorgon, it isn't the best way, but it does the job hahaha.

Another thing that i tried was put Twig of the World Tree and proc the deathrtle chainching it with another copy, sadly, the few times a could manage that, i didn't have Nourish on Ultimate Infestation :(

Edited by Demenzel

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1 hour ago, darquill said:

Thanks for the guide =)

There's a mistake in the Sleepy Dragon title text, it says Hoarding Dragon.

Cheers

Maybe it was hoarding a lot before finally getting some well deserved sleep? :D

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      March of the Lich King, set to release on December 6th, is Hearthstone's third expansion in the Year of the Hydra. Blizzard gave us an early sneak peek at some of the Warrior cards revealed today that we discuss in our latest post.
      Today, we'd like to dive into the Warrior cards revealed by Inven Global.

      Pretty straightforward card. The effect gives us much more value the larger the minion is. It gets really scary with the potential follow-up with Bulk Up giving you this massively overstated minion in hand twice. Or If you can get this on Mor’shan Elite, that’s another nice double dip of value.

      Honestly, this feels like it was tailor-made to be the ideal target of Last Stand, as your opponent can’t easily get rid of it with cheap removal. It lets you use your stats immediately by letting you trade in and stabilize with a big taunt. It might not be too shabby on its own, as the 3 effects make it an annoying wall most opponents will be forced to trade into.

      Wow, they’re really not holding back with hand disruption this set. One (nearly) guaranteed discard is pretty impactful and becomes a must-remove card in any control matchup. This card will absolutely crush the hearts of some Big Spell Mages in the coming months, that’s for sure.
      It should be noted that this discard, the devs have confirmed to us that it will trigger your opponent’s “Whenever you discard a card” effects. So try and clear a Discard Warlock's Tiny Knight of Evil and perhaps try to play around having Suffocating Shadows or Soul Barrage trigger in that matchup. 

      To round off the control toolbox from this expansion, we’ve got a pretty unique effect here. Hopefully, this doesn’t end up being too easy to play around for savvy opponents. You could pre-empt this by running out a Blademaster Okani first and baiting out your opponent into playing a small spell first. But still, while the effect will only be as game-changing as your opponent’s last spell, getting any meaningful spell off seems pretty nice.
      Putting it all together, we have put together an interesting Taunt Control Warrior decklist to try out:  AAECAQcMmu0D784EvIoE2fkDqIoEiN8E784E0qwEmu0DlJUEzJIFiKAECcWSBZTtA47tA5+fBImgBIagBJDUBMSSBcuSBQA= . Slotting in Varian seems like a natural addition to any deck with Silverfury Stalwart and Tealan hops along to be the one divine shield minion you might want to have in your control deck. Rokara and Remornia are just good cards and they’ll go a long way to having your Mor’shan Elite’s active. The rest of the deck is the classic Control Warrior shell that will hopefully give you the armor and removal needed to live long enough to throw down your double-stated taunted win conditions.
      https://hearthstone.blizzard.com/deckbuilder?deckcode=AAECAQcMmu0D784EvIoE2fkDqIoEiN8E784E0qwEmu0DlJUEzJIFiKAECcWSBZTtA47tA5%2BfBImgBIagBJDUBMSSBcuSBQA%3D
    • By Staff
      Murder at Castle Nathria is Hearthstone's latest expansion. It adds a new Infuse keyword that absorbs anima from your friendly minions, a new card type named Locations, and more.  
      (Source)
      .blog-detail .gallery figure { width: 100%; max-width: calc((100% / 3) - 6px); } @media screen and (max-width: 600px){ .blog-detail .gallery { justify-content: center; } .blog-detail .gallery figure { width: 100%; max-width: 250px; } .blog-detail h4 { text-align: center; } } Announcing
      Murder at Castle Nathria
      Hearthstone’s Newest Expansion

      The Shadowlands is normally where souls go after they die, so when someone dies in the Shadowlands, that’s a special kind of mystery. Sire Denathrius invited 10 of his counterparts and enemies to Castle Nathria for a dinner party so that he could address the malicious rumors that he is hoarding anima, the life-energy that is drained from tortured souls and used to power the Shadowlands. But just after the festivities started, Sire Denathrius was found dead! It seems a gaggle of enemies does not a good dinner party make. Now the illustrious Murloc Holmes, and his trusty sidekick Watfin, have been called to solve the case. Scour new Location cards, follow the trail of Infused minions, question the 10 Legendary suspects, and help determine who committed Murder at Castle Nathria!   

      Murder at Castle Nathria will launch worldwide on August 2 with 135 new collectible cards! You can find the full Murder at Castle Nathria reveal schedule, and all cards that have already been revealed, by visiting the card library here. Check back frequently—the list will be updated with new cards as they’re revealed!
      Ten Suspicious Suspects
      Sire Denathrius had a lot of enemies. And it just so happens that 10 of them were under his roof at the time of his demise! Each class will have a Legendary minion that is a prime suspect in Sire Denathrius’s murder. They all have the means and the motive, but it is up to you and Murloc Holmes to determine who is guilty.



      New Keyword: Infuse
      Anima, drawn from wayward souls, powers all the Shadowlands—and those who consume it! Cards with the Infuse keyword sit in your hand and absorb anima from your friendly minions as they die. After the specified number of friendly minions die while the Infuse card is in your hand, the Infuse card transforms into a more powerful version. Infuse your cards to unlock their full power!

      New Card Type: Locations
      Castle Nathria is like no place Hearthstone has ever been before. Explore the castle grounds through the all-new Location card type! Locations are played onto the battlefield for an initial cost, and then have an ability that can be activated for free on your turns, each time for a powerful effect. Each activation costs 1 Durability and has a 1-turn Cooldown. Every class gets their own Location card in Castle Nathria which represents where they claim their suspect was at the time of the murder, and synergizes with the themes of the class.

       
      Locations Gameplay Preview with Brian Kibler and Designer Leo Robles Gonzalez
      Want to get a longer look at the new Location card type? Join Brian Kibler and Game Designer Leo Robles Gonzalez as they explore the new Location card type, try them out in a couple games, and reveal some more new cards! Join them on Friday, July 1, at 11 a.m. (Pacific) on Twitch and Youtube!

      Prince Renathal Login Reward Available Now!
      Log in to Hearthstone to get your first hint at what Castle Nathria holds with the complimentary Prince Renathal Legendary minion!* Grow more powerful as you draw more souls to your cause with 40 life and a 40-card starting deck! Add him to your collection and see what you can do when you have more space to work with.

      * Limited one per account. After Patch 24.6, Prince Renathal will be granted upon opening your first Murder at Castle Nathria card pack instead of upon logging in.
      Pre-Purchase Murder at Castle Nathria
      The Murder at Castle Nathria Mega Bundle includes 80 Murder at Castle Nathria card packs, 5 Golden Murder at Castle Nathria card packs, two random Murder at Castle Nathria Legendary cards, the Sire Denathrius Warrior hero skin, the Denathrius card back, the Sandy Shores Battlegrounds Board, and 10 Mercenaries Packs!*

      The Murder at Castle Nathria Bundle includes 60 Murder at Castle Nathria card packs, 2 random Murder at Castle Nathria Legendary cards, and the Denathrius card back!

      Pre-purchase
      * Battleground Perks are not included in the Mega Bundle pre-purchase this time. We’re reworking how Battlegrounds Perks and rewards work for next Battlegrounds season. Until then, some of the current Perks are being extended. Check out the Patch Notes and stay tuned for more details.

    • By Damien
      This thread is for comments about our Handbuff Paladin Deck.
    • By Staff
      A new Hearthstone update prepares the Tavern for United in Stormwind, launching August 3. Here are the official patch notes.
      (Source)
      The 21.0 patch prepares the Tavern for United in Stormwind, launching August 3. It also brings a new Hero and cosmetics for Battlegrounds, a major update for Duels, an Arena rotation, and more.
      You can check out all 135 new cards included in United in Stormwind on the card library here.
      Battlegrounds Updates
      NEW HERO
      Galewing Dungar’s Gryphon Choose a flightpath. Complete it to get a bonus!
      Players with Battlegrounds Perks will have early access to Galewing before it's formally released on August 10.
      Duels Updates
      When the 21.0 patch goes live on July 27, all players’ Duels ratings will be reset and the pool of eligible cards you can use to build your 15-card start deck will be updated as follows:
      (NEW) United in Stormwind Wailing Caverns Mini-Set Forged in the Barrens The Darkmoon Races Mini-Set Madness at the Darkmoon Faire Scholomance Academy (NEW) Kobolds & Catacombs Journey to Un’Goro One Night in Kharazan Whispers of the Old Gods Curse of Naxxramas Legacy (Basic/Classic) Core NEW PASSIVE TREASURES
      Party Replacement At the start of your turn, summon a 2/2 Adventurer with a random bonus effect.
      Inspiring Presence After you play a Legendary minion, reduce the cost of a random minion in your hand by (1).
      Greedy Gains Your minions have +2/+2 but cost (2) more (up to 10).
      Meek Mastery Your Neutral minions cost (1) less and have +1/+1.
      Legendary Loot At the start of the game, equip a random Legendary weapon.
      Deathly Death! After a friendly Deathrattle minion dies, destroy the minion with the lowest Health.
      Ooops, All Spells! At the start of the game, destroy all minions in your deck. Your spells cost (1) less and gain +2 Spell Damage.
      BANNED CARDS & BUCKETS
      The following cards have been banned from between-game card buckets and will not be Discoverable:
      Final Showdown              Lost in the Park Defend the Dwarven District       Sorcerer's Gambit            Rise to the Occasion        Seek Guidance  Find the Imposter            Command the Elements The Demon Seed             Raid the Docks  Other Banned cards:
      Unstable Evolution is banned from card buckets but will still be Discoverable. Maestra of the Masquerade is banned from deckbuilding, card buckets, and will not be Discoverable. Seven new designer card buckets have been added as well:
      Furious Fel (Demon Hunter) AHHHH RATS!!!! (Hunter) Fire!!! (Mage) SI:7 (Rogue) ARRRRRRG! (Warrior) Auction House (Neutral) Live to Win (Neutral) Smart buckets have also been updated to include the two new card sets, and two previously missed card sets: Legacy (Classic/Basic) and Demon Hunter Initiate. Lastly, you’ll be able to find United in Stormwind cards in Duels card buckets after the patch goes live and before the expansion launches.
      Arena Rotation

      When United in Stormwind launches on August 3, the Arena will include cards from the following sets:
      United in Stormwind Forged in the Barrens Wailing Caverns Mini-Set Madness at the Darkmoon Faire Darkmoon Races Mini-Set The Witchwood Saviors of Uldum Rastakhan's Rumble Core Book of Heroes Illidan – Coming August 10

      After regaining his freedom, Illidan was eager to prove himself once and for all. But even as he journeyed far from his homeland and joined forces with new allies, the thirst for power never left him. It was only a matter of time before it interfered with his judgment, resulting in more dire consequences than ever before…Defeating all 8 bosses in this linear adventure will reward 1 Demon Hunter pack, containing only Demon Hunter cards from Standard.
      United in Stormwind Rewards Track & Tavern Pass
      When the Rewards Track refreshes when United in Stormwind launches, all players will automatically be granted any unclaimed rewards on both the free track and the Tavern Pass track (if purchased), and a completely new Rewards Track of unlockable loot will take its place.

      The Forged in the Barrens Tavern Pass will expire with the launch of United in Stormwind and a new Tavern Pass will be made available for purchase—offering a host of brand-new cosmetic rewards and XP boosts.

      Learn more about the United in Stormwind Rewards Track and Tavern Pass here.
      As a reminder, Battlegrounds Perks are now available as a standalone purchase, separate from the Tavern Pass.
      New Cosmetic Coins
      Two new Cosmetic Coins are being added with United in Stormwind, the Stormwind coin and the Lordaeron coin. The Stormwind coin is obtainable by completing the first 90 levels of the Rewards Track with the Tavern Pass. The Lordaeron coin is obtainable by collecting 135 unique United in Stormwind cards.

      Keep in mind that United in Stormwind will have a 35-card Mini-Set that will make it easier to reach both the 25 total United in Stormwind Legendary cards for the Archbishop Benedictus Diamond card reward and the 135 total United in Stormwind cards for the Lordaeron Cosmetic Coin. We’ll have more information to share about the United in Stormwind Mini-Set in the coming months.
      Bug Fixes & Game Improvements
      Fixed a bug where Shenanigans would not transform Soul Fragments into Bananas. Fixed a bug where Wicked Stab could be upgraded by cards that temporarily increase mana. Fixed a bug where Shan’do Wildclaw would not lay flat on the board. Fixed a bug where Defender would not play its VO when summoned by Noble Sacrifice. Fixed a bug where golden Soul of the Forest would not summon golden Treants. Fixed a bug where golden Ancestral Spirit would not summon a golden minion. Fixed a bug where golden Grave Rune would not summon golden minions. Fixed a bug where golden Primal Talisman would not summon golden minions. Fixed a Battlegrounds bug where Y’shaarj’s Battlegrounds Hero Power would not take its newly summoned minion into account when deciding which warband attacked first. Fixed a Battlegrounds bug where Baron Rivendare was causing visual issues when in a warband with golden Kaboom Bot. Fixed a Battlegrounds bug where Galakrond’s Greed was missing a tooltip for Discover. Fixed a Battlegrounds bug where Come One, Come All! Was missing a tooltip for Discover. Fixed a Battlegrounds bug where Avatar of N’Zoth was missing a tooltip for Deathrattle. Fixed a Battlegrounds bug where Sprout It Out! Was missing a tooltip for Taunt. Fixed a Battlegrounds bug where Hero Powers for Aranna Starseeker, Infinite Toki, Millhouse Manastorm, Nozdormu, and Tess Greymane were missing a tooltip for Refresh. Fixed a Duels bug where Diamond cards would only be Diamond in appearance for the first game of a run. Fixed a Duels bug where Lone Champion and minions summoned by Gift of Luminance were not buffed by Hold the Line. Updated the description of the Roguish Maneuvers Hero Power in Duels to be more accurate. Fixed a bug with Book of Mercenaries Guff where A Party of Adventurers will cast Against All Odds, even if they have board control. Fixed a bug where one of Lady Katrana Prestor’s emotes was showing incorrect text. Searching “Refund” in the Collection will now populate with cards eligible for a dust refund. Pressing and holding on the Rewards Track page arrows will now flip through the pages quickly. Fixed a bug where if a player disconnected from a ranked match, they’d get a message stating they won their last ranked game upon relogging.  


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