Jungle Giants — Druid Card

Last updated on Apr 01, 2017 at 05:31 by Kat 32 comments

Table of Contents

Jungle Giants is a Druid-only spell. This card was introduced with Journey to Un'Goro packs and can now only be obtained through crafting. Below the card images, you will find explanations to help you use the card optimally in every game mode of Hearthstone.

1. General Comments

Jungle Giants is a Druid Legendary Quest that requires you to summon a total 5 minions with 5 or more Attack in a game. The Quest includes minions summoned from all sources, which makes cards such as Giant Anaconda particularly useful as it can potentially count towards the Quest twice.

2. Constructed Play

Most Druid decks naturally contain numerous powerful minions which makes the Quest able to comfortably fit into a range of Druid decks. A Ramp Druid deck is potentially the best fit for the Quest due to huge amount of Mana acceleration to get big minions out as fast as possible. It can even be used as an extra tool for Jade Druid, as Jade Golems naturally scaling over time will also complete the Quest with minimal effort.

3. Arena

Jungle Giants is unavailable in the Arena.

4. Meta Decks with Jungle Giants

Deck Mana Cost Updated
Malygos OTK Quest Druid Deck 17 spells, 12 minions, 1 hero_card
2
1
4
5
8
5
0
5
12,360 Arcane Dust Apr 11 2018
Jungle Giants Ramp Druid Quest Deck 15 spells, 15 minions
0
3
4
3
6
6
1
7
14,540 Arcane Dust Apr 11 2018
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