Jungle Giants — Druid Card
Table of Contents
Jungle Giants is a Druid-only spell. This card was introduced with Journey to Un'Goro packs and can now only be obtained through crafting. Below the card images, you will find explanations to help you use the card optimally in every game mode of Hearthstone.
1. General Comments
Jungle Giants is a Druid Legendary Quest that requires you to summon a total 5 minions with 5 or more Attack in a game. The Quest includes minions summoned from all sources, which makes cards such as Giant Anaconda particularly useful as it can potentially count towards the Quest twice.
2. Constructed Play
Most Druid decks naturally contain numerous powerful minions which makes the Quest able to comfortably fit into a range of Druid decks. A Ramp Druid deck is potentially the best fit for the Quest due to huge amount of Mana acceleration to get big minions out as fast as possible. It can even be used as an extra tool for Jade Druid, as Jade Golems naturally scaling over time will also complete the Quest with minimal effort.
Jungle Giants is unavailable in the Arena.
4. Icy Veins Decks that Contain this Card
- Deathrattle Rogue
- Aggro Unite the Murlocs Quest Shaman Standard
- Spell Damage Mage
- Even Rogue
- Control Warlock
- Whizbang the Wonderful
- Warlock Dungeon Run
- Pull of the Day