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Crystal Core Quest Rogue Deck List Guide

Last updated on Dec 09, 2017 at 14:48 by L0rinda 37 comments

Table of Contents

Crystal Rogue, (Sometimes called Quest Rogue, or Caverns Below Rogue), became an archetype with the release of The Caverns Below in the Journey to Un'Goro expansion. The Quest is very narrow in nature, in that to get any benefit from Crystal Core, the minions need to be small. The condition that you must play five minions with the same name also places significant restrictions on deck building. The deck needs to have ways to either re-play minions that you have already played before, or to copy minions to generate more than two of the same name. Finally, the Crystal Core costing 5 Mana is a significant issue as it risks not impacting the board on the turn it is played if there are no minions to turn into 5/5s.

Although the Quest raises many issues, the solutions to those issues are very elegant in nature. Crystal Core can be played cheaply using Preparation, minions can be generated with Igneous Elemental and Mimic Pod, or returned to hand with Gadgetzan Ferryman and Youthful Brewmaster. Cheap minions with Charge, such as Patches the Pirate, and Stonetusk Boar mean that even if the board is lost, large amounts of damage can be done by attacking with Charge, and then bouncing the minion and playing it again. This large amount of synergy means that Crystal Rogue is a powerful deck, despite the many problems the Quest seems to cause.

Despite being nerfed on July 11 2017 so that the Quest requires five minions instead of the previous four, the release of the Kobolds & Catacombs expansion made the archetype viable again with cards such as Wax Elemental, Sonya Shadowdancer, and Cheat Death.

Below, you will find link to our deck lists for Crystal Core Quest Rogue, starting with our featured deck, which we consider the most common variant.

This Crystal Core Rogue Quest Deck is a balanced build of Crystal Core Rogue. It is a good starting point for anyone looking to learn the archetype. As such, you should be familiar with this deck both as a Crystal Rogue player yourself, and as a tool for understanding your opponents who play it.

Budget decks are designed for players who are not able to make a big investment in building a new deck. Our Budget Crystal Core Rogue Quest Deck cuts the more expensive cards, such as Preparation and Patches the Pirate. That said, the deck includes The Caverns Below, without which the archetype simple cannot function.

Our Xixo Crystal Core Stoneshaper Rogue Quest Deck is a variant of Crystal Core Rogue that was created by Xixo and is designed to be stronger in aggressive metas. Use it if you find yourself facing Aggro Druid, Pirates, and Murloc Paladin on a regular basis.

If you wish to play Crystal Core Rogue in Wild, then Crystal Core Dog Rogue Quest Wild Deck is a strong place to start. This variant of the deck was created by created by Dog and was designed specifically for the Wild format, where Pirate decks are even more prevalent.

1. Aim of the Deck

This archetype aims to build a board of small minions, while simultaneously completing the The Caverns Below Quest. The aim is to play Crystal Core as quickly as possible, which will turn all of the minions into 5/5s and allow an attack for a large amount of damage. After playing Crystal Core, the bounce spells in the deck turn their focus to the deck's cheap charge minions, which can attack for five damage each time they are played.

2. Strengths and Weaknesses

Crystal Rogue is fiendishly difficult to play, and is very frustrating to learn. The flip side of this, is that after you have become proficient in the deck, it is very rewarding.

Crystal Rogue is capable of beating all decks, but is generally weak against aggressive builds, due to the fact that it never really builds an intimidating board presence. Variations of the deck tend to focus on covering up this weakness, at the expense of a little speed or synergy.

Conversely, the deck is very strong against midrange and control decks, due to the fact that they can do very little to interact with the Quest. Once the Quest is completed, Crystal Core is so powerful that an army of 5/5s will usually take over the game and win in two or three turns.

3. Key Cards and Crafting

The three main Legendaries that are used in this deck are The Caverns Below, Sonya Shadowdancer, and Patches the Pirate. The Caverns Below is the Quest card, and is 100% essential to the deck. If you cannot obtain this card, then unfortunately, this archetype is unplayable. Patches is extremely important in the deck, but if you wanted to test to see if you liked the archetype before crafting all of the cards, then you could get a good feel for the deck without Patches. Sonya is of similar importance to Patches. The deck can definitely function without this card, but your win rate will increase significantly with it in your deck. Preparation is the only Epic card in most of the builds, and is definitely a very big boost to the win rate of the deck. If you wanted to play the deck without this card, you would likely not play Vanish in your decks, and instead try to add more cheap minions.

4. ChangeLog

+ show all entries - show only 10 entries
  • 09 Dec. 2017: Archetype updated for Kobolds & Catcombs with Sonya and several other new cards making the deck a viable archetype again.
  • 11 Jul. 2017: Nerf to The Caverns Below, the archetype is not as competitive as it used to.
  • 29 May 2017: Added new guide format for Crystal Core Rogue.
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