× Premium Announcement Image

Premium Subscription Reminder!

We just wanted to remind you that we have a premium membership system in place to help support the site for a small monthly/yearly amount! The main perks are no ads and no tracking.

Premium Button

For more information, please read our Premium FAQ.

This announcement is displayed once a month for non-premium users.

Warning It appears that you may be blocking the ads, and we are fine with it (read more here). That said, it would really be awesome if you decided to whitelist our website or make a donation :) You can also send us Bitcoins (1DEkropiHPWBmfJxogFaXQscfzhmdpTti4)!

Ramp Druid Deck List Guide

Last updated on Dec 08, 2017 at 00:27 by Pesty 13 comments

Table of Contents

Ramp Druid is an archetype that takes advantage of Druid's ability to gain additional Mana Crystals and turns it into a win condition. During the early-game, the board is completely ignored in order to gain Mana as fast as possible using cards like Wild Growth. Once enough Mana is available, Ramp Druid aims to play a constant flow of minions to slowly wrestle control of the board back from opponents and eventually locking down the board with huge Taunt minions.

Ramp Druid plays way more powerful minions than any other regularly played archetype and as a result it can be almost unstoppable once it gets a foothold onto the board. The lack of early-game board presence is a glaring weakness for the archetype and can make it vulnerable to decks that are quick out of the gate, however Earthen Scales goes a long way to negating this as it provides a huge amount of armour when combined with one of the many big minions available and has a negligible Mana Cost.

Below, you will find link to our deck lists for Ramp Druid, starting with our featured deck, which we consider the most common variant.

This Barnes Ramp Druid Deck is a greedy Ramp Druid variant. In addition to Mana acceleration, it also utilises Barnes to summon copies of Giant Anaconda, Hadronox, and Y'Shaarj, Rage Unbound to rush out powerful minions.

This Safta11's Rank 1 Legend Taunt Druid Deck is a variant of Ramp Druid that focuses exclusively on Taunt minions. It takes advantage of Druid of the Swarm and Crypt Lord to gain an early board presence. However, it mostly aims to use the strength to create big boards with Spreading Plague and strengthening them with cards like Strongshell Scavenger and Mark of the Lotus. It was used by Safta11 to reach rank 1 Legend in August 2017.

This Kolentos's Taunt Druid Deck is a variant of Taunt Druid cuts out even more late-game in favour of faster openers. It most notably cuts Swipe in favour of other cards in order to get more value from Spreading Plague. It was used by Kolento to hit rank 1 Legend in August 2017.

This Dog's Ramp Druid Deck is a very greedy build of Ramp Druid created by Team Liquid's Dog. It focuses almost entirely on late-game minions to generate great value from Bright-Eyed Scout. It uses both Hadronox and N'Zoth, the Corruptor as late-game win conditions to flood the board and overwhelm opponents.

✶ Featured Deck

Wild Barnes Ramp Druid Deck

  • Guide written by Pesty and last updated on Aug 10, 2017 (KFT meta)
  • Costs 13.9k (6 basic,8 expert,6 rare,1 epic, and 9 legendaries)
  • Mana curve:
  • Card breakdown: 18 Spells • 12 Minions
+ Show cards - Hide cards
Druid Cards Neutral Cards

Copy Export String to Clipboard

This Wild Barnes Ramp Druid Deck has multiple powerful additions exclusive to the Wild format. The most notable addition is Aviana which has excellent synergy with the most expensive minions in the deck. Other powerful additions include Emperor Thaurissan and Kel'Thuzad, both of which work excellently in combination with the other powerful minions present.

✶ Featured Deck

Wild Yogg Dragon Druid Deck

  • Guide written by Pesty and last updated on Aug 10, 2017 (KFT meta)
  • Costs 9.0k (6 basic,11 expert,8 rare, and 5 legendaries)
  • Mana curve:
  • Card breakdown: 15 Spells • 14 Minions
+ Show cards - Hide cards
Druid Cards Neutral Cards

Copy Export String to Clipboard

This Wild Yogg Dragon Druid Deck takes the shell Ramp Druid, but focuses on powerful Dragon synergies rather than independently powerful minions. The Dragon additions makes this variant much faster and able to contest the board much better at the expense of a slightly weaker late-game.

This Wild Malygos Druid Deck uses the shell of Ramp Druid, but focuses exclusively on Malygos as a win condition. This faster variant utilises Gadgetzan Auctioneer to rapidly cycle cards to assemble powerful combinations of damage spells to use with Malygos to kill opponents in a single turn.

This Wild Malygos Token Druid Deck takes a different approach to Ramp Druid, and focused on ramping up to building powerful combos using Malygos. This variant also uses Violet Teacher to take advantage of the many spells that are used and to help bridge the gap to the late-game.

1. Aim of the Deck

Ramp Druid aims to use a wide range of Mana Acceleration cards to rush out big minions as soon as possible. Once a board presence has been developed the aim is to play a constant flow of of big minions to create an unbreakable wall to put pressure onto opponents and force them out of the game.

2. Strengths and Weaknesses

The exclusive use of powerful late-game minions makes Ramp Druid particularly vulnerable to some Aggro decks. Despite being able to fight back onto the board in the mid-game, it can sometimes be too slow and many Aggro decks are able to end the game before full board control can be attained.

Ramp Druid is particularly strong against other slower decks, the sheer number of big threats available can easily exhaust the removal options of Control decks while the huge minions are able to out-value most Midrange decks.

3. Key Cards and Crafting

Most of the minions within Ramp Druid decks are flexible and are based on personal preference, however a few cards stand out above others.

Ancient of War is one such card that is particular important in Ramp Druid. The huge Health value combined with its Taunt effect means that it is able to wrestle board control away from opponents on its own. Additionally, as a 7 Mana minion it is not too slow and can be utilised much sooner than some of the more expensive alternatives.

In order to play Ramp Druid successfully it is important to have enough cards to generate Mana. Mire Keeper and Nourish are essential in ensuring there is enough Mana generation available, in addition to the commonly used Wild Growth and Innervate.

Earthen Scales is very strong card to help negate any damage taken during the early-game. The low cost of the spell in addition to the synergy it has with powerful minions makes it essential for surviving against some of the more aggressive decks.

4. ChangeLog

+ show all entries - show only 10 entries
  • 03 Aug. 2017: Added new guide format for Ramp Druid.
Force desktop version
Force mobile version