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The Rate/Improve my deck thread.

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@rezArcane Explosion does not do enough damage and is a dead card against control. Add a second Sen'jin Shieldmasta and Flamestrike. The rest of the deck is fine for a budget deck. Next cards you should add are Twin Emperor Vek'lorAcolytes of Pain and possibly Ice Block, though I haven't tested it enough yet. The cards that should be removed are Arcane Missiles and the Mana Wyrm. You could also add cards that are simply generally good, such as Ragnaros the FirelordSylvanas Windrunner and so on.

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48 minutes ago, positiv2 said:

@rezArcane Explosion does not do enough damage and is a dead card against control. Add a second Sen'jin Shieldmasta and Flamestrike. The rest of the deck is fine for a budget deck. Next cards you should add are Twin Emperor Vek'lorAcolytes of Pain and possibly Ice Block, though I haven't tested it enough yet. The cards that should be removed are Arcane Missiles and the Mana Wyrm. You could also add cards that are simply generally good, such as Ragnaros the FirelordSylvanas Windrunner and so on.

ok i will try

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5 hours ago, rez said:

New to the game

 

Welcome to Hearthstone and welcome to Icy Veins. While you're here you should head Here and post your battle tag and add some of the names that are there. The game is always better with friends. Also, don't forget to add what server you are on. 

 

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should i add barnes? but i dont know which card to remove. i removed dr.7 cuz boom boots are bad for nzoth sometimes cant summon sylvanas. 

 

 

Screenshot_1.png

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13 minutes ago, ynhl said:

should i add barnes? 

I don't really think so. Ultimately, it comes down to the personal preference - on how aggresive and pressuring so you want to play - but I think you should commit to your defensive resourses and do not go overboard on value. Inevitability is on you, anyways, the key is to get there. It's not like you can really support a high Barnes roll with more board pressure to win substantionally faster than you usually do.

Also even if you do, math suggests that the amount of your good hits is 8/14, if we keep the same creature count and replace Elise for example, it's like, slightly above 50%, barring any card draw. And you draw hell of a lot cards. So I don't think it's worth it just from the numbers.

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Here's my Warlock Build: http://imgur.com/a/4RAFa.

I was more of a priest guy, but lately I'm enjoying the Warlock. I have completed all expansions, every wing, and every class challenge. I've dusted a lot of Legendaries to get the dragons I need for my Dragon Priest Deck but here's what I have. I bolded the ones I'm willing to dust if necessary (I don't use them in my other decks):

Sir Finley
Elise Starseeker
Loatheb
Prince Malchezaar
Emporer Thaurissan
Justicar Trueheart
Reno Jackson
Sylvanas Windrunner
Chillmaw
Dr. Boom
Kelthuzad
Medivh
Ragnaros
Arch-Thief Rafaam
Ysera
C'thun
Deathwing Dragonlord
N'Zoth
Yogg-Saron

This deck is average. I win games but I know it can do better.

In terms of ranks, I'm 24 in Standard and 18 in Wild. I tend to play Wild. Current Dust is 380.

Edited by FatalKoala
Image wasn't showing

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@FatalKoalaI'd say that Reno Jackson is s great card for warlocks, and since renolock is my main warlock deck, I can say that it is quite powerful in current meta. How many wings of Blackrock mountain do you currently have?

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So I just recently created a C'Thun Rogue deck and it's doing pretty well in ladder hovering around rank 14 just wondering which cards I should swap out. I have most non-legendary cards and I got 2k dust to spend

 

C'Thun Rogue.png

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14 hours ago, Tjun said:

So I just recently created a C'Thun Rogue deck and it's doing pretty well in ladder hovering around rank 14 just wondering which cards I should swap out. I have most non-legendary cards and I got 2k dust to spend

Spoiler

C'Thun Rogue.png

The cards to throw out are Vanish and Twilight Geomancer. They don't offer almost any value at all. You should also get rid of Coldlight Oracles. Rogue has way too many draws to even consider running Coldlight Oracle outside of mill decks. 
-2x Blade of C'Thun, +2x Fan of Knives, 2xTwilight ElderBloodmage Thalnos and Deadly Poison against aggro decks, Fan of Knives, Twilight Elder/SI:7 AgentBloodmage Thalnos/Kobold Geomancer and Sylvanas Windrunner (and possibly -1x Blade of C'Thun for second Twilight Elder/SI:7 Agent) against midrange decks and Sylvanas WindrunnerRagnaros the Firelord/Sprint, 2x Twilight Elder.

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21 hours ago, Tjun said:

So I just recently created a C'Thun Rogue deck and it's doing pretty well in ladder hovering around rank 14 just wondering which cards I should swap out. I have most non-legendary cards and I got 2k dust to spend

 

C'Thun Rogue.png

When I played C'thun Rogue, what I did is to make a standard miracle rogue with Gadgetzan AuctioneerFan of KnivesPreparation and cards like that. Then I added C'ThunBlade of C'Thun and 2 Shadowsteps, play it like a miracle rogue, try to draw Blade of C'Thun as quickly as possible, kill a big minion, take it back, play it back, and etc. My C'Thuns mostly had like 16 attack, which was enough to kill my opponent.

I think 2 Blade of C'Thuns are just slow even for a C'Thun deck, and it is 4-4, and even though this deck seems a good core deck for C'Thun, with the changes Positiv2 already suggested, I think Rogue is not a class which can be played in a control style, which is mostly the characteristic of a C'Thun deck.

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hey guys,Ive recently made a tempo mage,which i had to make some changes with becuase i have neither yogg nor rag,how is it?

2arcane missiles

1book

2mana wyrm

1mirror image

2frostbolt

2cult sorcerer

2hoarder

1acolyte

2arcane intellect

2flamewaker

2fireball

1water elemental

2drake

1emperor

2firelands portal

1medivh

2flamestrike

2arcane giant

Ive also made a dragon priest that just cant seem to get past 16,any suggestions?i use drakes instead of guardian because most of the time i get better stats anyway.

1cleric

2shield

2whelp

2netherspite historian

1pain

2wyrmrest agent

2blackwing tech

2SWD

1priest of the feast

2twilight drake

2azure drake

2blackwing corruptor

1excavated evil

2holy nova

2book wyrm

2entomb

1chromaggus

1nefarion

Edited by TheEviscerator

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39 minutes ago, TheEviscerator said:

hey guys, I've recently made a tempo mage, which I had to make some changes with because i have neither yogg nor rag, how is it?

I'd cut Emperor Thaurissan and the Babbling Book from it to put in two Forgotten Torch instead. You're not looking to get a huge OTK turn like a Freeze Mage, but rather burn your opponent down over time, better get all the burn you can.

Also consider cutting 1 Firelands Portal and/or 1 Flamestrike and/or 1 Arcane Giant for 1-2 Sorcerer's Apprentice if you find that your deck is too slow. 

Edited by Keizoku

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@TheEviscerator Babbling BookEmperor Thaurissan, 2x Loot Hoarder and Acolyte of Pain for Archmage AntonidasEthereal Conjurer, 2x Sorcerer's Apprentice and an Arcane Blast. If you find two copies of Flamestrike too slow, swap one out for Emperor Thaurissan (only if you have Archmage Antonidas. Otherwise, use Faceless Summoner)

How many big non-BrM dragons do you have?

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7 hours ago, positiv2 said:

@TheEviscerator Babbling BookEmperor Thaurissan, 2x Loot Hoarder and Acolyte of Pain for Archmage AntonidasEthereal Conjurer, 2x Sorcerer's Apprentice and an Arcane Blast. If you find two copies of Flamestrike too slow, swap one out for Emperor Thaurissan (only if you have Archmage Antonidas. Otherwise, use Faceless Summoner)

How many big non-BrM dragons do you have?

thanks for the advice,and now that you mention it like...zero i guess :p

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I have made this deck trying to use spells and secrets to best advantage.please can you sugest any changes to improve my current level which is13,or would you recommend a different mage deck.  I have yog kthusad and thun and 400 dust.   Thanks for any reply.

Screenshot_2016-10-22-14-03-50.png

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@TheEvisceratorWhat about Sylvanas Windrunner? Do you have her?

 

On 22. 10. 2016 at 3:29 PM, bouncyknight said:

I have made this deck trying to use spells and secrets to best advantage.please can you sugest any changes to improve my current level which is13,or would you recommend a different mage deck.  I have yog kthusad and thun and 400 dust.   Thanks for any reply.

Screenshot_2016-10-22-14-03-50.png

You shouldn't run 4 secrets. 2 are okay, one of each. This also means you shouldn't be running Kirin Tor Mages. Barnes does not have enough good minions to be worth running. Mirror Images are too small to make difference, and mage has enough ways to activate Archmage AntonidasFlamewaker and Mana Wyrm. If you want draw, don't use Loot Hoarder - use Arcane Intellect instead. Loatheb has little use in the deck as you don't have a board that needs protection. Sylvanas Windrunner is simply too slow for a tempo mage deck. Polymorph is too slow and will be useless in an aggro matchup - Polymorph: Boar on the other hand is a versatile card and can be used in both aggro and control matchups. Consider running Flamecannons over Sludge Belchers as you should be the one putting pressure on the opponent.
Now you have 9 empty spots in the deck: second Frostbolt and 2x Fireball are too good to be left out. You should include 2x Sorcerer's Apprentices and 2x Arcane Missiles to improve combos with Flamewakerand Archmage AntonidasAzure Drakes are very useful and should be run in two copies.

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19 minutes ago, positiv2 said:

@TheEvisceratorWhat about Sylvanas Windrunner? Do you have her?

 

You shouldn't run 4 secrets. 2 are okay, one of each. This also means you shouldn't be running Kirin Tor Mages. Barnes does not have enough good minions to be worth running. Mirror Images are too small to make difference, and mage has enough ways to activate Archmage AntonidasFlamewaker and Mana Wyrm. If you want draw, don't use Loot Hoarder - use Arcane Intellect instead. Loatheb has little use in the deck as you don't have a board that needs protection. Sylvanas Windrunner is simply too slow for a tempo mage deck. Polymorph is too slow and will be useless in an aggro matchup - Polymorph: Boar on the other hand is a versatile card and can be used in both aggro and control matchups. Consider running Flamecannons over Sludge Belchers as you should be the one putting pressure on the opponent.
Now you have 9 empty spots in the deck: second Frostbolt and 2x Fireball are too good to be left out. You should include 2x Sorcerer's Apprentices and 2x Arcane Missiles to improve combos with Flamewakerand Archmage AntonidasAzure Drakes are very useful and should be run in two copies.

How about a Vaporize if there are several big minions, and you just don't care which one dies. Could it be a good tempo play, especially in the late game?

Also, how about using Ethereal Arcanist in this deck, if you have a secret on board, it is a 4 mana 5/5, even though it seems situational, couold it be 'not bad' at least?

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5 minutes ago, FanOfValeera said:

How about a Vaporize if there are several big minions, and you just don't care which one dies. Could it be a good tempo play, especially in the late game?

Also, how about using Ethereal Arcanist in this deck, if you have a secret on board, it is a 4 mana 5/5, even though it seems situational, couold it be 'not bad' at least?

Vaporize is a bad card in current meta. Not only you get at best 1-for-1, but since paladin and freeze mage are extremely popular in the wild meta, you will often kill a Silver Hand Recruit or a useless minion. As for late-game tempo, you don't go for tempo in the late game - you should go for value, as the amount of cards you have in your hand is often rather low, especially so with tempo mage.

Ethereal Arcanist is a card that does not fit our secret selection: Counterspell and Mirror Entity often last only until opponent's turn, so if you plan to play a secret on turn 3 and Ethereal Arcanist on turn 4, you might not get a 5/5. The card is 'not bad' in minion-focused control mage (which often runs Ice Block and/or Ice Barrier - secrets that can last for more turns, especially if you are ahead), but that archetype is not very powerful at the moment. 

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I would argue that Barnes is outstanding in Tempo Mage, especially since Wild Mode gives you additional good hits in Belcher and Scientists, not to mention Antonidas, Flamewaker, Thaurissan and all that jazz. You do need slightly more spells to make synergies flow, but Barnes is flexible and strong in this shell. I don't think you really want to bench him at all.

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1 hour ago, Paracel said:

I would argue that Barnes is outstanding in Tempo Mage, especially since Wild Mode gives you additional good hits in Belcher and Scientists, not to mention Antonidas, Flamewaker, Thaurissan and all that jazz. You do need slightly more spells to make synergies flow, but Barnes is flexible and strong in this shell. I don't think you really want to bench him at all.

I tried him and found him to be too inconsistent in a deck already too reliant on RNG. You might get a nice minion, but you might as well get a very subpar turn. If you are okay with gambling more than way too much, then sure, play him. I (and what seems to be a majority of players) prefer not to.

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16 hours ago, positiv2 said:

@TheEvisceratorWhat about Sylvanas Windrunner? Do you have her?

 

You shouldn't run 4 secrets. 2 are okay, one of each. This also means you shouldn't be running Kirin Tor Mages. Barnes does not have enough good minions to be worth running. Mirror Images are too small to make difference, and mage has enough ways to activate Archmage AntonidasFlamewaker and Mana Wyrm. If you want draw, don't use Loot Hoarder - use Arcane Intellect instead. Loatheb has little use in the deck as you don't have a board that needs protection. Sylvanas Windrunner is simply too slow for a tempo mage deck. Polymorph is too slow and will be useless in an aggro matchup - Polymorph: Boar on the other hand is a versatile card and can be used in both aggro and control matchups. Consider running Flamecannons over Sludge Belchers as you should be the one putting pressure on the opponent.
Now you have 9 empty spots in the deck: second Frostbolt and 2x Fireball are too good to be left out. You should include 2x Sorcerer's Apprentices and 2x Arcane Missiles to improve combos with Flamewakerand Archmage AntonidasAzure Drakes are very useful and should be run in two copies.

 

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20 hours ago, bouncyknight said:

Thanks for taking the time to reply,your commentswere very helpfull.

Glad to see you got the help you need :)

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Okay, I've been toying with the (quite probably extremely stupid) idea of trying to make a Mage Malygos deck, because that blue bastard has been sitting on his scaly behind doing nothing for months in my collection. The results of my delirium are visible in the picture, the general idea is "keep my opponent honest with spells and Ice Blocks while I gather Malygos + Frostbolt + Ice Lance + Ice Lance, hit the whole with Thaurissan and frostburn for 26 damage." 

I am quite open to suggestions for improvement/reasons as to why this deck suck and I should stick to netlisting.

Scaly Bottom.png

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10 hours ago, Keizoku said:

Okay, I've been toying with the (quite probably extremely stupid) idea of trying to make a Mage Malygos deck, because that blue bastard has been sitting on his scaly behind doing nothing for months in my collection. The results of my delirium are visible in the picture, the general idea is "keep my opponent honest with spells and Ice Blocks while I gather Malygos + Frostbolt + Ice Lance + Ice Lance, hit the whole with Thaurissan and frostburn for 26 damage." 

I am quite open to suggestions for improvement/reasons as to why this deck suck and I should stick to netlisting.

Scaly Bottom.png

To have a strong Malygos deck, you need to run very cheap spells. That's why Arcane Missiles might be a good idea, maybe in place of Cult Sorcerer. Not sure about the rest, but I will try the deck and see.

From what I've seen when playing against Malygos decks, players often play Barnes on turn 4, which is a misplay. Most of the minions you have can be combed with something. especially Malygos himself, which means you should play it on later turns.

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      It should be noted that this discard, the devs have confirmed to us that it will trigger your opponent’s “Whenever you discard a card” effects. So try and clear a Discard Warlock's Tiny Knight of Evil and perhaps try to play around having Suffocating Shadows or Soul Barrage trigger in that matchup. 

      To round off the control toolbox from this expansion, we’ve got a pretty unique effect here. Hopefully, this doesn’t end up being too easy to play around for savvy opponents. You could pre-empt this by running out a Blademaster Okani first and baiting out your opponent into playing a small spell first. But still, while the effect will only be as game-changing as your opponent’s last spell, getting any meaningful spell off seems pretty nice.
      Putting it all together, we have put together an interesting Taunt Control Warrior decklist to try out:  AAECAQcMmu0D784EvIoE2fkDqIoEiN8E784E0qwEmu0DlJUEzJIFiKAECcWSBZTtA47tA5+fBImgBIagBJDUBMSSBcuSBQA= . Slotting in Varian seems like a natural addition to any deck with Silverfury Stalwart and Tealan hops along to be the one divine shield minion you might want to have in your control deck. Rokara and Remornia are just good cards and they’ll go a long way to having your Mor’shan Elite’s active. The rest of the deck is the classic Control Warrior shell that will hopefully give you the armor and removal needed to live long enough to throw down your double-stated taunted win conditions.
      https://hearthstone.blizzard.com/deckbuilder?deckcode=AAECAQcMmu0D784EvIoE2fkDqIoEiN8E784E0qwEmu0DlJUEzJIFiKAECcWSBZTtA47tA5%2BfBImgBIagBJDUBMSSBcuSBQA%3D
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