The following guide covers everything you need to know about Midnight Patch 12.1, Curse of Ula'tek, and its new features and rewards.
Introduction
Prepare for the next major chapter in the Midnight campaign, adventurers! Midnight's newest major content patch is 12.1: Curse of Ula'tek. The patch releases the week of August 11, 2026.. This patch brings a brand new season, complete with a new raid, a fresh dungeon rotation, a whole extra area to explore, a myriad of class changes, and so much more!
Read on to learn about all that Midnight Patch 12.1 has to offer.
The Midnight Story Continues
As with every major patch, Curse of Ula'tek further advances the Midnight storyline on several different fronts. Trace Zul'jan's steps and learn more about the Amani trolls' secrets hidden deep in the mists around Zul'Aman. Shortly following the release of Patch 12.1, reconvene with Arator to hunt down Xal'atath once again.
The Coiled Isle
Continue Zul'jan's story in Zul'aman, joining Zul'jarra as she delves into the shrouded history of the mysterious Coiled Isle. Set foot on the frighteningly venomous Coiled Isle and explore the zone, which becomes the core questing zone for Patch 12.1.
Collect zone-specific player power perks and level up your zone-specific talent tree while venturing through the Vaults of Atal'utek; these deadly vaults are exceedingly dangerous group content, offering rotating public events that work up to eventual boss fights.
Track Curse Surges, killing Rare Elites at one of five rotating locations across the Coiled Isle. Each rare kill unlocks Cursed Fishing at that spot, tying in with the local story of Tokka the Tortollan sea captain and his crew. Gain reputation with him to fish an increasing number of cursed spots around the isle.
Where is Xal'atath?
Join forces with Arator once again to hunt down Xal'atath and find the answers he has been seeking about the fate of his family and his world.
Midnight Season 2
Midnight Season 2 officially begins 1 week after 12.1 goes live, kicking off an 8-boss raid, a new dungeon rotation, a new season of Prey, Bountiful Delves, and the new Lairs feature. For a rundown on all the end-game activities Curse of Ula'tek has to offer, visit our Midnight Season 2 Overview!
The Venomous Abyss
Midnight Season 2 will begin with The Venomous Abyss, an 8-boss raid located on the Coiled Isle, inside the Vault of Atal'Utek.
The bosses are as follows:
- Nek'zali the Soulcoiler: a two-phase, add management fight;
- Entombed Sentinels: a two boss, split-raid fight with an Intermission;
- Vashnik the Malignant: a single phase fight requiring the raid to manage boss positioning in order to decide which pools to empower first;
- The Lost Explorers: a council fight with two mobs that must be tanked, while a third caster simply wanders. The raid controls which boss becomes empowered and gains its Ultimate ability first;
- Sszorak: a single, phase fight in which the boss is repeatedly trying to push the raid off the edge of his platform;
- The Twin Fangs: a two-boss, two phase fight with debuff management, a group soak, and an add that grows stronger depending on how many debuffs were removed;
- The Coiled Altar: a complex, three phase fight with an additional intermission burn phase. The third phase combines both previous phases, placing a premium on room space and healer mana;
- Ula'tek: this boss was not tested, but the model sure is impressive!
Visit our Venomous Abyss Raid Hub for a raid rundown, boss guides, Glory Achievement guide, and more!
New Mythic+ Season
12.1 also introduces a new dungeon, Altar of Fangs, which will begin as a Heroic dungeon and become a part of the Mythic+ rotation when Midnight Season 2 starts.
The full Midnight Season 2 Mythic+ Dungeon Rotation is as follows:
- Altar of Fangs;
- Murder Row;
- Den of Nalorakk;
- The Blinding Vale;
- Voidscar Arena;
- King's Rest;
- Ruby Life Pools;
- Temple of Sethraliss.
For a rundown on Season 2's affixes, item level rewards, mounts, and more, visit our dedicated Mythic+ guide:
Delves
Patch 12.1 will also introduce 3 new delves, with one being the next Nemesis delve:
- Ring of Glory;
- Gnarldor Isle;
- Venomfall Deeps.
Existing Midnight Delves will also have new "venomous" variants and mobs.
Learn more about the new Season 2 Delves, our newest nemesis, and the Season 2 Delver's Journey below:
Prey
Midnight Season 2 also kicks off a new season of Prey, with new targets, new affixes, and new hunt locations. Astalor Bloodsworn also has several new voice lines!
Lairs
Lairs are an entirely new concept with Patch 12.1, and are replacing World Bosses as an easily accessible piece of pve content that pairs some of the fun flexibility of Delves, with the scaling difficulty and flexible size of raid instances. Lairs will be found in fixed locations around the map, much like Delves, but with their own summoning stones outside. Each Lair is wholly instanced, flexible content scaling from 15-25 players, with difficulty up to Mythic. The first Lair we will face is the Tidebound Grotto, tucked away beneath the Coiled Isle.
Housing Changes
Midnight Patch 12.1 will have builders everywhere cheering, as it provides a number of much-requested changes to building, dyes, and Endeavors, among other Housing topics!
Blueprints
Blueprints, possibly the most-requested feature for Housing enthusiasts, are finally coming to WoW! Now, players can save interiors, exteriors, entire builds, or individual rooms; swap between blueprints, or share your creations with your guild mates, your friends, or your neighbors. Players can even share codes cross-region (excluding China), and can share and import them even in chat!
Upon importing a new blueprint, the feature will show a list of all required rooms and decor items, the total decor budget needed, and anything that may be missing from your library. Additionally, importing a saved room will attempt to use correctly-dyed items where possible, but will NOT replace any items you had previously dyed.
Upon release, each player will be provided with 50 save slots for layouts, and 10 additional slots purely for autosaves. Autosaves are automatically created whenever a player imports a blueprint, allowing the builder to revert their building to its previous state. A Reset button has also been added that will reset the entire house or just the interior/exterior for a quick method of restarting.
A new permission has been added with the advent of blueprints: "Export." This permission is defaulted to "No One," but adjusting this will allow friends, neighbors, or anyone passing by your house to import your build into a save slot of their own!
Pets at Home
Enjoy watching your non-combat pets at home with Pet Beds, which allow players to assign pets to beds in and outside their houses. Each player can place up to 10 beds inside, and up to 5 beds outside; indoor pets can be set to Stationary or Roaming, while outdoor pets can only be Stationary for now. Some pets are currently unavailable for housing placement.
Get some early ideas for your own pet beds in our updated Decor Guide:
Endeavors
Midnight Patch 12.1 will also provide players with 4 new Endeavors to choose from:
- Knock-Off Amani: the featured Endeavor with the release of 12.1; Griftah and his troupe would like to visit the neighborhood to trade their "traditional Amani goods." It's fairly obvious that these are not original Amani items, however the neighborhood residents are interested nonetheless.
- Every Bakar Has Its Day: residents of the neighborhood love their pets, but they could use help training them! The centaurs of the Ohn'ahran Plains have very strong bonds with their bakar and they may be willing to pass on some training tips.
- Candle Culture: Strange wax deposits have begun to appear in the neighborhood. Who better to find a use for them than the Kobolds of the Ringing Deeps? Seek their counsel on illumination.
- Vacation Season: The Tortollans are a worldly folk. So worldly, in fact, that they need no introduction to your neighborhood-they've been vacationing here long before you put down your roots! Share in their recreational wisdom.
Dye Updates
Pre-12.0.5, some shades of dye were quite a bit darker than they appeared in subsequent housing changes, eliciting some unhappy reactions from dedicated builders. Midnight Patch 12.1 reintroduces some of those darker shades, as well as a number of other colors.
Dye crafting has also been streamlined, freeing up all the bag space previously occupied by dyes!
Read more about the Dye System changes in this blog post.
Houses
Houses can now reach level 12, unlocking increased item budgets, large-size exteriors, and more. Players can also now move their entry rooms anywhere in the house, including other floors; this change makes basements a possibility for the first time!
The General Contractors now sell new Artisanal Rooms. There are also four
new rooms each for Orc, Human, Night Elf, and Blood Elf build styles,
which are available for purchase with
Community Coupons.
Housing UI
Two brand new categories have been added for decor: Vines and Hanging Plants; Pet Beds.
One of the extraneous pop-ups that appears when attempting to delete an empty room (one with no decor in it) has now been removed.
Itemization Changes
The Curse of Ula'tek also introduces some huge changes to boss drops and Great Vault rewards, which will likely be much celebrated by a majority of the raiding population.
The Great Vault
LFR, Normal, and Heroic raid Great Vault items are now rewarded at the first step in the next hardest difficulty's upgrade track. For example, all Heroic raid Vault rewards will now be Myth 1/6.
Mythic raid Great Vault rewards are now awarded at Myth 6/6, apart from Very Rare items, and loot from the penultimate and ultimate bosses.
Whether acquired directly from the boss or looted from the Great Vault, Mythic raid Very Rare items, and loot from the penultimate and ultimate bosses will be acquired at the equivalent of Myth 9.
Nebulous Voidcores
Any remaining Season 1
Nebulous Voidcores will be converted into gold
upon the end of Midnight Season 1. These will no longer be usable, even in old
Season 1 content.
Nebulous Voidcores will be available as a Great Vault reward option from
the start of Midnight Season 2.
Orin Straylight is now near the Catalyst in Silvermoon. He will provide
an additional
Nebulous Voidcore per week starting in Week 8 of Midnight
Season 2.
In Midnight Season 2, rolling for raid items with
Nebulous Voidcore costs
1 Voidcore, instead of 2.
Learn all about the intricacies of gearing in Midnight Patch 12.1 with our updated PvE Gearing Guide!
Catalyst
Class set armor will now inherit the secondary and tertiary stats AS WELL AS any special cantrip effects of items converted with the Catalyst.
Ritual Sites
Ritual Site Tiers 1-6 Great Vault rewards have been updated to match Season 2 Delve Great Vault rewards. Ritual Sites reward Season 2 crests equivalent to Delves at the same tier.
Ritual Site Tiers 1-3 remain at Season 1 recommended Item Levels and tuning, while Ritual Site Tiers 4-6 have had their recommended Item Levels adjusted in Season 2:
- Tier 4: 259 (previously 257);
- Tier 5: 268 (previously 264);
- Tier 6: 275 (previously 274).
Tier 6 Advanced Ritual Site Studies quests no longer offer
Nebulous Voidcore
bonus rolls, but are still available to complete.
Void Assaults
Void Strikes, Void Incursions, and associated Weekly Quests now reward Season 2 Adventurer crests.
Void-Touched Caches
Adventurer's Warbound Caches are now adjusted for Season 2, and available for
200
Field Accolades. Season 2 Bind-on-Pickup Veteran's Caches are available
for 500
Field Accolades for a random slot, and 750
Field Accolades
for a slot-specific cache.
Season 1 caches have been removed.
Val and Naigtal
World Quests, Rares, and Elites now grant Season 2 Adventurer quests in both Normal and Heroic World Tier. Rare equipment drops will remain Warbound-until-Equipped; they will drop at Season 2 Adventurer 1/6 on Normal and Adventurer 4/6 on Heroic World Tier.
World Boss and Weekly Quests will offer Season 2 Adventurer crests in Normal and Season 2 Veteran crests in Heroic World Tier. World Boss drops and Mythic quest rewards remain as Season 1 rewards and can no longer be upgraded.
Class Changes
Player health and creature damage has been increased by 25% at max level. Consumable values have been adjusted to compensate. This change is intended to make damage less spiky and help healing gameplay feel more rewarding and less panicky. We saw similar adjustments in early Midnight and early Dragonflight.
The throughput of major DPS cooldowns has been reduced for several specs, with the expected tradeoff of increased steady damage.
All class interrupts will now display a "missed" visual over the target's head if used while the target was not casting; the interface will also play a separate sound to represent a missed interrupt.
Midnight Patch 12.1: Curse of Ula'tek arrives with new tier sets, new items, and a whole host of class changes for everyone. Find your class guide below for more information!
Player vs Player Changes
Alongside the expected PvP changes for every class and spec, Patch 12.1 also introduces some targeted nerfs to movement speed reductions in PvP content. Of particular interest for this nerf are any snares applied during the course of normal combat rotations.
The Arena Training Grounds now also include combat against computer controlled players in Arenas. Players can queue with up to 2 others via the Training Grounds section of the PvP tab in the Group Finder.
Read up on individual class changes, itemization changes, and other adjustments in our full Midnight Season 2 PvP guide below:
User Interface, Accessibility, and Addons
As promised, Blizzard continues to work on improving their base game UI in order to remain competitive with the addon options available to players. The Cooldown Manager, Ping System, Nameplates, and Edit Mode all received significant changes with 12.1.
Cooldown Manager
Many raiders have requested additional features be added to the Cooldown Manager, and Blizzard seems to have listened. With Patch 12.1, the Cooldown Manager will now track trinkets and potions.
Buff and debuff icons displayed on native Blizzard raid and party frames can be independently sized, and can also have independent border scales.
Healers can now assign visual alerts to specific group buff spells via the "Group Buff Filter UI."
The Cooldown Manager now has a new category of "Short" sounds to use for various alerts.
Sounds from the Cooldown Manager can now be used for the Combat Audio Assist accessibility feature.
Ping System
The Ping System has also been improved dramatically with the release of Patch 12.1, including expanded ping availability and macro opportunities.
You can now ping the following:
- action bar;
- Cooldown Manager spells;
- Player resources (health, mana, etc).
Ping icons will now show on unit frames like target, focus, and raid frames, when the unit is pinged.
The Ping System can now be set to target environment only, units only, or both.
Ping macros will now also support pinging spells or items, with updated slash commands added.
The [@cursor] target is now available for ping macros; using this ignores all UI and unit elements, explicitly pinging ONLY the environment where the cursor sits.
Nameplates
New options added in Friendly Nameplates to "show only name", "use class colors for names", and "hide realm name".
"Big Debuff" is now enabled by default for the "Enemy Player Buffs/Debuffs" nameplates option.
Edit Mode
Raid Warnings can now be moved.
Raid and party frames now support Frame Size settings that were previously only available for other unit frames. These frames can now be scaled up by 100%.
Miscellaneous UI Changes
Auction House Filters now persist across play Sessions.
In Group Finder, the refresh button no longer overlaps with the "Filter Reset" button.
The Auto Loot setting is now account wide.
The World Map can now show coordinates of both player and cursor. Settings for this option are in the Gameplay options, under Interface.
Shift-clicking a map pin now copies a slash command; this command (/mappin) can be shared in chat or even outside the game. Entering the command will create the pin on your own map and open your map to it.
The Friends List has been updated with additional categories, filtering options, and improved social management tools.
Addons
Adjustments have been made to the APIs that allow addons to display sets of auras in a custom way without exposing underlying aura information. Read more on this change in this blue post.
Discord Integration
Blizzard has announced that, alongside all the other big changes coming in Patch 12.1, they will also be introducing battle.net and Discord integration! Now players can participate in guild chat conversations even if they have yet to arrive home from work, making planning guild events and group content that much easier.
Learn how to set up Discord and guild chat integration for your own team at our quick guide below!
Changelog
- 09 Aug. 2026: Updated with official patch notes.
- 21 Jul. 2026: Updated Venomous Abyss section with boss previews.
- 17 Jul. 2026: Guide added.
