Augmentation Evoker DPS Guide — The War Within Pre-Patch

Last updated on Jul 23, 2024 at 22:00 by Saeldur 18 comments
General Information

Welcome to our Augmentation Evoker guide for World of Warcraft — The War Within Pre-Patch. Here, you will learn how to play as a Augmentation Evoker in both raids and Mythic+ dungeons: from the very beginning to maximizing your DPS.

1.

Augmentation Evoker Overview

Augmentation Evokers is a support-oriented ranged DPS spec that was added to the game in the Dragonflight Expansion. Augmentation Evoker is the only Support Specialization in the game currently. A large portion of Augmentation Evokers damage comes from its allies so it loses minimal damage from doing mechanics or using its large plethora of utility. This makes Augmentation Evoker an excellent choice for both Raiding and Mythic+.

Augmentation Evoker is the first support-oriented specialization in World of Warcraft and acts as a mid-range caster DPS and has a range of 25 yards for most of their abilities although this can be extended to 30 yards on your helpful spells (buffs, heals) with Arcane Reach Icon Arcane Reach.

2.

Strengths and Weaknesses

V Strengths
  • +Can save team members with Rescue Icon Rescue.
  • +Can remove a wide array of effects on players with Expunge Icon Expunge to remove Poisons and Cauterizing Flame Icon Cauterizing Flame to remove Bleeds, Poisons, Curses, and Diseases.
  • +Unique supportive playstyle being the only primarily buff oriented specialisation.
  • +Flexible damage output because most of your damage comes from buffing others.
  • +Very tanky with multiple defensives like Obsidian Scales Icon Obsidian Scales, Renewing Blaze Icon Renewing Blaze, Twin Guardian Icon Twin Guardian, Zephyr Icon Zephyr, and a cheat death Defy Fate Icon Defy Fate.
  • +Very mobile.
  • +Unique Group utility like Spatial Paradox Icon Spatial Paradox, Draconic Attunements Icon Draconic Attunements, and Bestow Weyrnstone Icon Bestow Weyrnstone.
X Weaknesses
  • -25 yard range takes some getting used to.
  • -Damage output is based on other players.
  • -Low damage without any allies.
  • -High end raid gameplay requires usage of external tools to optimise.
  • -Tracking personal performance is extremely challenging.
3.

Changes to Augmentation Evoker in The War Within

The War Within Changes
4.

The War Within Prepatch Changes to Augmentation Evoker

4.1.

Evoker Class Changes

Evoker's Class Tree has had some minor changes which are detailed below. The impact of these changes is discussed in the Class Changes page linked further below.

  • Spatial Paradox Icon Spatial Paradox is now a choice node with Time Spiral Icon Time Spiral.
  • Renewing Blaze Icon Renewing Blaze and Source of Magic Icon Source of Magic (and their upgrade nodes below them) have swapped places.
  • Panacea Icon Panacea had its healing halved, but it now triggers on both Verdant Embrace Icon Verdant Embrace and Emerald Blossom Icon Emerald Blossom instead of just Emerald Blossom Icon Emerald Blossom.
  • Overawe Icon Overawe now only reduces the cooldown of Oppressing Roar Icon Oppressing Roar by 30 seconds instead of 20 seconds per debuff dispelled.
  • Landslide Icon Landslide now only roots for 15 seconds instead of 30 seconds. All mass roots had their duration reduced in The War Within.
4.2.

Augmentation-specific Changes

Augmentation's Talent Tree has had a large rework, primarily focusing on the 2nd and 3rd gates, with new pathing for talents, buffs to old talents, and a few new talents altogether. I have a brief summary of the changes below so that you get the most relevant changes. The full, exhaustive list of changes can be found on the Class Changes page linked further below.

  • New Core Spell: Sense Power Icon Sense Power — A togglable passive ability. When toggled on Sense Power Icon Sense Power will show an indicator buff on allied player frames when they have cooldowns active and Prescience Icon Prescience will prioritise players with this buff active.
  • New Talent: Arcane Reach Icon Arcane Reach — This increases the range of your beneficial abilities (e.g. your buffs and heals) by 5 yds.
  • New Talent: Rumbling Earth Icon Rumbling EarthUpheaval Icon Upheaval will repeat itself two times at half damage at its original location. These repeats do not trigger Shifting Sands Icon Shifting Sands nor extend Ebon Might Icon Ebon Might.
  • New Talent: Molten Embers Icon Molten Embers — enemies to take 20% more damage from your Black Spells (Upheaval Icon Upheaval, Eruption Icon Eruption and, Bombardments Icon Bombardments) while affected by Fire Breath Icon Fire Breath.
  • Buffed Talent: Echoing Strike Icon Echoing Strike — now also provides 15% increased Azure Strike Icon Azure Strike damage in addition to its previous effect.
  • Buffed Talent: Seismic Slam Icon Seismic Slam — now is a single point for the full 4-second stun.
  • Buffed Talent: Reactive Hide Icon Reactive Hide — buffed to 15% per stack from 10%.
  • Reworked Talent: Motes of Possibility Icon Motes of PossibilityEruption Icon Eruption now has a 15% chance to summon a mote. The mote now provides a random buff: Shifting Sands Icon Shifting Sands, Inferno's Blessing Icon Inferno's Blessing or Symbiotic Bloom Icon Symbiotic Bloom.
  • Buffed Talent: Overlord Icon Overlord — now also spawns a Motes of Possibility Icon Motes of Possibility orb when it creates an Eruption Icon Eruption.
  • Buffed Talent: Imminent Destruction Icon Imminent Destruction — reduces the essence cost by 1 and increases the damage by 10% of Eruption Icon Eruption for 12 seconds after you land from Breath of Eons Icon Breath of Eons.
  • Removed Talent: Geomancy Icon Geomancy
5.

Leveling a Augmentation Evoker

Evokers no longer start at level 58. They now start level 10 like every other class. You can follow our dedicated leveling guide that will walk you through the best talents to choose on your journey and also provide you with a number of tips and tricks. Before you start on your journey, though, we recommend setting up your UI so that you can familiarize yourself with it before you reach maximum level. Due to the support nature of Augmentation, it is recommended to do world content as Devastation, especially while levelling.

6.

Basics of Augmentation Evoker Gameplay

The Augmentation Evoker playstyle is all about buffing your allies and has many interactions that help with this. Some examples are listed below:

  1. Ebon Might Icon Ebon Might prefers to go on targets with Prescience Icon Prescience, letting you control who you buff.
  2. Casting Empowered Spells during Ebon Might Icon Ebon Might will extend its duration.
  3. The cooldown of your Upheaval Icon Upheaval can be reduced when you cast Eruption Icon Eruption with Accretion Icon Accretion.
  4. Casting Fire Breath Icon Fire Breath with Leaping Flames Icon Leaping Flames talented will make your next Living Flame Icon Living Flame hit additional targets (based on the Empower level).
  5. Healing other players with Scarlet Adaptation Icon Scarlet Adaptation will increase the damage of your next Living Flame Icon Living Flame.
  6. Casting Emerald Blossom Icon Emerald Blossom or Verdant Embrace Icon Verdant Embrace with Ancient Flame Icon Ancient Flame will reduce the cast time of your next Living Flame Icon Living Flame.

As a Augmentation Evoker, most of your rotational depth comes from choosing correct targets for Prescience Icon Prescience and using the various interactions listed above to extend Ebon Might Icon Ebon Might as long as possible.

Once at maximum level, we recommend checking out our Easy Mode guide, linked below. This guide will briefly go over what you need to do to play your character optimally, though, of course, the main Rotation and Talents pages are slightly more optimized.

If you are new to Augmentation Evoker and would like to learn the basics of the class, we also recommend looking at the Spell Summary. We also have full guides for the Augmentation Evoker talents and rotations below.

7.

How to Gear Up as a Augmentation Evoker

Mastery is your most important secondary stat as an Augmentation Evoker. However, Intellect will give twice as much DPS on average per point than Mastery, which in itself is twice as good as Haste or Critical Strike Chance and three times as good as Versatility. As a result, you are much more drawn to item level - preferring items with Mastery over items without.

We maintain a page with gearing advice for the current patch, including Best in Slot alternatives from different content sources. You can find a link to this below:

Once you have started to gear, you will need to make sure that you have the appropriate consumables, gems, enchants, and more. We have a dedicated page for exactly this, as shown below, as well as the stats page, where you can find more information on the possibility of a changing stat priority and the necessary changes you may need to make for consumables.

8.

End-Game as a Augmentation Evoker

Once you have reached max level, you will want to work on optimizing your damage output. Fortunately, we also maintain a set of pages containing tips, tricks, and strategies for all end-game content:

9.

Improving as a Augmentation Evoker

Augmentation Evoker has several core feedback loops where your current action will impact your future actions. Knowing who to buff with Prescience Icon Prescience is extremely important, as Ebon Might Icon Ebon Might will prefer to buff those players. Additionally extending Ebon Might, to its maximum, is extremely important.

We have collected a list of common mistakes, along with explanations for each of them, resources to train and counter them, and tips on how to truly understand what makes the spec tick. You can find these below:

10.

Changelog

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