Augmentation Evoker DPS Guide — Dragonflight 10.1.7
Welcome to our Augmentation Evoker guide for World of Warcraft — Dragonflight 10.1.7. Here, you will learn how to play as a Augmentation Evoker in both raids and Mythic+ dungeons: from the very beginning to maximizing your DPS.
Augmentation Evoker Overview
Augmentation Evokers are a brand new Specialisation for Evoker for Patch 10.1.5, and like the other Evoker Specialisation's currently only the Dracthyr race can choose to play as one.
Augmentation Evoker is the first support-oriented specialization in World of Warcraft and acts as a mid-range caster DPS and has a range of 25 yards for most of their abilities. There is a good amount of depth in the talent tree to allow you to specialize for different content types, whether that be M+, PVP, or Raiding.
Augmentation Evokers utilize Essence as a Resource just like
the other Evoker Specialisations, which regenerates over time. You
spend Essence on Eruption to deal damage and extend
Ebon Might.
Augmentation Evokers have access to two Empowered Spells in the form of
Fire Breath and
Upheaval, which also deal damage and extend
Ebon Might.
Whilst your spell prioritization may seem simple at a glance, the talents you pick change how you will use these spells, adding more depth to the class and your combat choices.
Strengths and Weaknesses
Can save team members with
Rescue.
Can remove a wide array of effects on players with
Expunge to remove Poisons and
Cauterizing Flame to remove Bleeds, Poisons, Curses, and Diseases.
Flexible damage output because most of your damage comes from buffing others.
Very tanky with multiple defensives like
Obsidian Scales,
Renewing Blaze,
Twin Guardian,
Zephyr, and a cheat death
Defy Fate.
Very mobile.
Unique Group utility like
Spatial Paradox,
Draconic Attunements, and
Bestow Weyrnstone.
25 yard range takes some getting used to.
Damage output is based on other players.
Extremely low damage without any allies.
Augmentation Evoker and Guide Changes for Patch 10.1.7
- No class or specialisation specific changes.
- Updated layout of Gear page.
For a full breakdown of all Class Changes in Patch 10.1.7, check out our dedicated page below.
Basics of Augmentation Evoker Gameplay
The Augmentation Evoker playstyle is all about buffing your allies and has many interactions that help with this. Some examples are listed below:
Ebon Might prefers to go on targets with
Prescience, letting you control who you buff.
- Casting Empowered Spells during
Ebon Might will extend its duration.
- The cooldown of your
Upheaval can be reduced when you cast
Eruption with
Accretion.
- Casting
Fire Breath with
Leaping Flames talented will make your next
Living Flame hit additional targets (based on the Empower level).
- Healing other players with
Scarlet Adaptation will increase the damage of your next
Living Flame.
- Casting
Emerald Blossom or
Verdant Embrace with
Ancient Flame will reduce the cast time of your next
Living Flame.
As a Augmentation Evoker, most of your rotational depth comes from
choosing correct targets for Prescience and using the various interactions
listed above to extend
Ebon Might as long as possible.
Leveling a Augmentation Evoker
Evokers are new to World of Warcraft, and you will start at Level 58. You can follow our dedicated leveling guide that will walk you through the best talents to choose on your journey and also provide you with a number of tips and tricks. Before you start on your journey, though, we recommend setting up your UI so that you can familiarize yourself with it before you reach maximum level. Due to the support nature of Augmentation, it is recommended to do world content as Devastation, especially while levelling.
Once at maximum level, we recommend checking out our Easy Mode guide, linked below. This guide will briefly go over what you need to do to play your character optimally, though of course the main Rotation and Talents pages are slightly more optimized.
If you are new to Augmentation Evoker and would like to learn the basics of the class, we also recommend looking at the Spell Summary. We also have full guides for the Augmentation Evoker talents and rotations below.
Augmentation Evoker Viability
Your talent choices dictate how well Augmentation Evoker plays in different scenarios. However, when you pick a talent build that is not ideally suited to the combat scenario, your DPS will be much lower, such as, for example, using a single-target raid Build in Mythic+. Having multiple talent trees set up will prevent this from happening.
Augmentation Evokers are significantly tankier than the other
Evoker specializations because it has the cheat death talent
Defy Fate. Additionally, in Patch 10.1.5, the defensive nodes on the
class tree were buffed, improving the passive tankiness of Evokers in general.
Also, Evokers are very mobile, making avoiding any damage easier in
the first place
Additionally, you can support your team with healing (which increases your
damage with Scarlet Adaptation, and mobility with
Blessing of the Bronze
reducing the cooldown of their movement effects,
Time Spiral giving
everyone a free use of their mobility cooldown,
Zephyr, which reduces
AoE damage taken and increases movement speed, and you can pick up an ally and
move them to a new location with
Rescue (very useful for picking up
slow players or saving someone from a potentially dangerous location).
How to Gear Up as a Augmentation Evoker
Mastery is your most important secondary stat as an Augmentation Evoker. However, Intellect will give twice as much DPS on average per point than Mastery, which in itself is twice as good as Haste or Critical Strike Chance and three times as good as Versatility. As a result, you are much more drawn to item level, preferring items with Mastery over items without.
We maintain a page with gearing advice for the current patch, including Best in Slot alternatives from different content sources. You can find a link to this below:
Once you have started to gear, you will need to make sure that you have the appropriate consumables, gems, enchants, and more. We have a dedicated page for exactly this, as shown below, as well as the stats page, where you can find more information on the possibility of a changing stat priority and the necessary changes you may need to make for consumables.
End-Game as a Augmentation Evoker
Once you have reached max level, you will want to work on optimizing your damage output. Fortunately, we also maintain a set of pages containing tips, tricks, and strategies for all end-game content:
Improving as a Augmentation Evoker
Augmentation Evoker has several core feedback loops where your current action will
impact your future actions. Knowing who to buff with Prescience is extremely
important, as
Ebon Might will prefer to buff those players. Additionally extending
Ebon Might, to its maximum, is extremely important.
We have collected a list of common mistakes, along with explanations for each of them, resources to train and counter them, and tips on how to truly understand what makes the spec tick. You can find these below:
Changelog
- 04 Sep. 2023 (Buffs): Reviewed for Patch 10.1.7
- 04 Sep. 2023 (FAQ page): Reviewed for Patch 10.1.7
- 04 Sep. 2023 (how to improve page): Reviewed for Patch 10.1.7
- 04 Sep. 2023 (simulations page): Reviewed for Patch 10.1.7
- 04 Sep. 2023 (gear page): Reviewed for Patch 10.1.7 and updated format
- 04 Sep. 2023 (addons page): Reviewed for Patch 10.1.7
- 04 Sep. 2023 (enchants page): Reviewed for Patch 10.1.7
- 04 Sep. 2023 (stats page): Reviewed for Patch 10.1.7
- 04 Sep. 2023 (Aberrus, the Shadowed Crucible page): Reviewed for Patch 10.1.7
- 04 Sep. 2023 (mythic+ page): Reviewed for Patch 10.1.7
- 04 Sep. 2023 (rotation page): Reviewed for Patch 10.1.7
- 04 Sep. 2023 (talents page): Reviewed for Patch 10.1.7
- 04 Sep. 2023 (spells page): Reviewed for Patch 10.1.7
- 04 Sep. 2023 (easy mode page): Reviewed for Patch 10.1.7
- 04 Sep. 2023 (this page): Reviewed for Patch 10.1.7
- 09 Aug. 2023 (Buffs): Update information on Buffs for recent Changes.
- 09 Aug. 2023 (mythic+ page): Update Build for this weeks patch.
- 09 Aug. 2023 (talents page): Builds updated for this weeks changes.
- 09 Aug. 2023 (spells page): Updated for talent changes.
- 15 Jul. 2023 (Buffs): Redo Priority List for recent Eons Changes.
- 13 Jul. 2023 (Buffs): Change note for Elemental Shaman Opener Priority.
- 13 Jul. 2023 (rotation page): Fix default talent checkboxes and include Auto Targeting note.
- 12 Jul. 2023 (Buffs): Buff Priority Adjusted for Feral.
- 10 Jul. 2023 (Buffs): Page added.
- 10 Jul. 2023 (FAQ page): Page added.
- 10 Jul. 2023 (how to improve page): Page added.
- 10 Jul. 2023 (simulations page): Page added.
- 10 Jul. 2023 (gear page): Page added.
- 10 Jul. 2023 (addons page): Page added.
- 10 Jul. 2023 (enchants page): Page added.
- 10 Jul. 2023 (stats page): Page added.
- 10 Jul. 2023 (Aberrus, the Shadowed Crucible page): Page added.
- 10 Jul. 2023 (mythic+ page): Page added.
- 10 Jul. 2023 (rotation page): Page added.
- 10 Jul. 2023 (talents page): Page added.
- 10 Jul. 2023 (spells page): Page added.
- 10 Jul. 2023 (easy mode page): Page added.
- 10 Jul. 2023 (this page): Page added.
More Evoker Guides
Guides from Other Classes
This guide has been written by Saeldur, an Evoker Theorycrafter since the class came out in Dragonflight. He is an accomplished high end player with top parses on multiple specs, an Expert on the Evoker Discord, and has a deep understanding of many other classes, and how they interact with Augmentation Evoker.
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