Mythic+ DPS Rankings: A Tier List for Dragonflight (Patch 10.2.5. / Season 3)
From the weakest to the strongest specialization, each provide unique character distinction and add value toward shaping the seasonal "meta" of Mythic+. The DPS specialization rankings provided for Dragonflight's third Season of Mythic+ are based on pure DPS strength and group-added-value such as utility, survivability, mobility, and self-sustain.
This list will be updated as new tuning and class changes come out over the course of the season.
About the Tier List
This tier list is NOT FINAL; it will change and will be updated as often as necessary prior and during Mythic+. There are often moments of tier set and class tuning, as well as talent changes and secondary stat scaling that will impact the placement of the specs.
I am Petko, a competitive Mythic+ player, known to be pushing the boundaries of High Mythic+ with several World first and Europe first rankings among past seasons on multiple classes. I have worked hard on preparing for Season 3 of Dragonflight, spending numerous hours per day examining each and every class and spec in a dungeon environment. This Tier list will continue to be updated as much as it requires over the course of Dragonflight and it will also focus on what the "meta" will look like as it stabilizes. Along the way, this Tier list will also be supported by various professional Mythic+ players with high credibility in the community, theorycrafters across all specializations, and my own empirical evidence.
To begin with, this Tier list will exclusively focus on the third Season of Mythic+ in Dragonflight. There will be no Warcraft Logs rankings added nor simulation data for the majority of the classes and specs. As a result, this Tier list will be solely based on empirical evidence of the current state of the classes' performance in Mythic+ from my own point of view and the point of view of the group of players testing those classes who are among the best representatives of the class in the community. Moreover, this Tier list will take into consideration every impactful class change and tier set tuning before and after the start of the season.
It is important to note that opinions might vary and that is completely okay, but remember to be respectful when providing feedback as the sole purpose of this tier-list is to help the WoW community with their choice of main or alt each season.
Criteria of the Tier List
This tier list was created based on the strength of each DPS specialization throughout the first half of Season 3. The rankings are determined by the toolkit and raw damage each class provides to Mythic+ groups. To fully understand the rankings, it's important to understand the difference between each damage profile and the significance/sync of each class's toolkit with other party members. Lastly, different dungeons require different sets of damage patterns; some require more single-target, while others require you to have much more focused AoE damage; all of this can bump some classes higher than others:
- Damage is the most important major factor to rank the DPS classes; mass AoE, burst AoE, sustain AoE, single-target, 2-target, 3-target, and spread-cleave damage are among the types of damage profiles we examine.
- Classes with unique party-wide buffs will always be rewarded. an example of such is Druid's Mark of the Wild.
- Classes with high survivability, self-sustain, or immunities will add an additional value to the rankings.
- Another feature worth mentioning is the importance of priority-target damage and funnel damage, often undervalued in Mythic+, which speeds up the whole dungeon if executed correctly. Specs can earn extra "points" by having such a damage profile.
A Final Warning
- It is incredibly important to emphasize that just because a DPS specialization is low in the tier list; it does not mean that you should ignore it completely. Any class can timing a +20 key.
- For the vast majority of cases, you should choose to bring the better player, not the better specialization. That does not mean you never need to think about your Mythic+ group composition or disregard the meta, just that most of the time, player skill will be more important than the difference between classes
- Remember that this tier list is based on a +20 key level as the average; some specializations gain significantly more value on the higher-end bracket compared to the lower-end bracket because of their damage profile.
- This tier list, unlike many others, is not constant; some class's placements will go up or down depending on key level, group composition, affix combinations or dungeon differences. We will continue to update this tier list every time there is a change;
DPS Tier List for Season 3 of Mythic+ in Dragonflight
Below, you can find the full rankings for DPS slots in Season 3 of Dragonflight+. We encourage you to read further and understand why some classes are placed lower or higher than expected, with several factors taken into consideration, such as having a 4-piece tier-set active at all times.
- Shadow Priest (S-Tier)
- Fire Mage (S-Tier)
- Augmentation Evoker (S-Tier)
- Outlaw Rogue (A+Tier)
- Destruction Warlock (A+Tier)
- Havoc Demon Hunter (A+Tier)
- Balance Druid (A+Tier)
- Retribution Paladin (A+Tier)
- Frost Mage (A-Tier)
- Demonology Warlock (A-Tier)
- Arcane Mage (A-Tier)
- Unholy Death Knight (A-Tier)
- Windwalker Monk (A-Tier)
- Subtlety Rogue (A-Tier)
- Survival Hunter (A-Tier)
- Fury Warrior (B+Tier)
- Elemental Shaman (B+Tier)
- Enhancement Shaman (B+Tier)
- Feral Druid (B+Tier)
- Assassination Rogue (B+Tier)
- Frost Death Knight (B+Tier)
- Beast Mastery Hunter (B-Tier)
- Arms Warrior (B-Tier)
- Devastation Evoker (B-Tier)
- Marksmanship Hunter (B-Tier)
- Affliction Warlock (C-Tier)
Healer and Tank Class Rankings
If you are interested in our other rankings for Mythic+ in Dragonflight, Season 3please click the links below.
Full DPS Class and Specialization Rankings
S-tier
Below are displayed the DPS specs that have the highest potential to turn out to be a "meta" spec. Keep in mind, there are only 3 slots for a DPS in a group, so your choice will depend on your group needs, dungeon type, and Mythic+ level.
Shadow Priest
Patch 10.2.5 update: Shadow Priest received huge buffs to their core damaging spells, as well as Psychic Link, going forward to the second half of Season 3 and Patch 10.2.5 patch. There are no major drawback Shadow Priest, as they will continue to have great damage profile for the remaining of the Season 3. Combined with a strong utility package, there are a lot of great "DPS-combos" you can run with that can utilize Power Infusion efficiently. Overall a solid choice of a Range DPS, which fits within any group compositions, which will likely starting to circle a lot more across all key levels. In my opinion, one of the hidden gem of the Patch 10.2.5 patch class balance.
Cons
-
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Power Infusion | You must always have Twins of the Sun Priestess talented. |
Core | Power Word: Fortitude | A raid-wide 5% Stamina buff. |
Core | Psychic Scream | AoE disturb effect. |
Core | Mind Soothe | It reduces the range at which the target/s will attack you. Incredible useful for trash mob skips. It can be used on multiple enemies. |
Core | Mass Dispel | Incredible useful where Mass Dispelling is needed. |
Optional | Vampiric Embrace | Extra off-healing. |
Optional | Leap of Faith | Helps with repositioning. |
Optional | Dominate Mind | Mindcontrols an enemy, allowing you to simultaneously execute your rotation while having full control over them and their abilities. |
Optional | Shackle Undead | Crowd-controls a undead target for 50 sec. |
Optional | Purify Disease | On top of Dispel Magic you will be able to further bolster it by allowing the spell to remove 1 Disease on a friendly target. |
Optional | Psychic Horror | A single-target 4 sec stun effect. |
Fire Mage
Patch 10.2.5 update: Fire Mage received no changes going forward to the second half of Season 3 and Patch 10.2.5 patch. Fire Mage is a specialization that excels in mid to high-end keys where mobs live longer, and there are longer gaps between pulls. This class offers consistent damage, and high on-demand bursts and is one of the toughest classes in the game. It also provides high group-wide utility, paired with incredible mobility. As we have previously predicted, the only thing stopping Fire Mage from being once again the "king" of all DPS specializations was a further damage buff. After the most recent ones, we are confident this spec will be brought once again to the S-tier across all key levels.
Cons
Its output is significantly lower when mobs die quicker (in other words, lower key levels), especially if you are opting in on an Mastery: Ignite build.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Arcane Intellect | 5% extra Intellect to the whole raid/party. |
Core | Time Warp | Alternative of Bloodlust. |
Core | Polymorph | Single-target crowd-control effect. |
Optional | Mass Barrier / Mass Invisibility | Gives a shield that absorbs damage or mass invisibility to the entire party. |
Optional | Spellsteal | Steals a beneficial magic effect from the target. |
Optional | Remove Curse | Removes all Curses from a friendly target. |
Optional | Ring of Frost | AoE disturb effect. |
Optional | Ice Nova | AoE Immobilize effect. This can be cast separate from Frost Nova. |
Optional | Blast Wave | AoE knockback. |
Optional | Dragon's Breath | AoE disturb effect. |
Augmentation Evoker
Patch 10.2.5 update: Augmentation Evoker received no changes going forward to the second half of Season 3 and Patch 10.2.5 patch. Augmentation Evoker is expected to remain one of the most valuable DPS option for the second half of Season 3, due to its incredibly powerful toolkit. It allows your team to deal more damage and enhances their survivability while making you one of the most formidable damage dealers in the game. In short, there isn't much more to say except that if the current state of affairs remains the same, this specialization will undoubtedly be among the top-tier choices in Season 3.
Cons
While the positives are many on the higher-end keys, the popularity and the power of the specialization rapidly decreased throughout low to mid-level keys where the 3rd DPS spot is preferred to be a "regular" damage dealer rather than an evoker. Is the end of Augmentation near? Time will show (unlikely).
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Blessing of the Bronze | - |
Core | Ebon Might | - |
Core | Chrono Ward | Extra Shielding effect triggered after Breath of Eons cast. |
Core | Expunge | Removing all Poison effects from an ally. |
Core | Upheaval | Extra knock-up effect. |
Optional | Timelessness | Reduces the threat to 1 friendly target. |
Optional | Oppressing Roar | Increasing the duration of all crowd-control effects on the affected enemies by 50%. You can further talent into Overawe, removing 1 Enrage effect from each enemy (AoE Enrage Removal). |
Optional | Terror of the Skies | After using Breath of Eons, you will stun all enemies by 3 sec affected by your breath. |
Core | Prescience | Can be further bolstered by the Fate Mirror talent. |
Core | Tail Swipe | AoE disturb effect that knocks up enemies. |
Core | Wing Buffet | AoE knockback effect. |
Optional | Sleep Walk | Single-target crowd-control effect that forces the enemy to move towards you. |
Optional | Bestow Weyrnstone | Enables one party/raid member to teleport to your location within 100 yards. |
Optional | Blistering Scales | Increases the armor and gives damage to the selected member. |
Optional | Spatial Paradox | It enables your Healer of choice to freely move while casting and increasing the range of most spells by 100% for 11 sec. |
Optional | Source of Magic | Can be further bolstered by Potent Mana |
Optional | Zephyr | Area-of-effect damage reduction (party only). |
Optional | Cauterizing Flame | Bleed removal |
Optional | Rescue | You can further bolster it with Twin Guardian talent for extra durability. |
A+-Tier
Below are displayed the DPS specs that are considered strong but not "meta." unlike S-tier specs. In other words, you are perfectly fine bringing any of those specs, and all of them will perform almost equally well; each of them bring unique tools to cope with the dungeon timers, and some specs fit better than others, depending on your group setup.
Outlaw Rogue
Patch 10.2.5: Outlaw Rogue received no changes going forward to the second half of Season 3 and Patch 10.2.5 patch. Outlaw Rogue performs exceptionally well in both single-target and AOE situations, making it a versatile and dominant spec in Mythic+. The class boasts high utility, several defensive abilities, magical immunity, and excellent mobility. Overall, it's difficult to find any other spec that matches the effectiveness and efficiency of Outlaw Rogue in the current state of the game.
Cons
Overall, Outlaw's strong damage profile paired with incredible group-wide will cement their current rankings. Lastly, don't forget that this spec will still struggle in heavy AoE scenarios (10+ mobs), which rarely happens in pug keys (but still to be mentioned).
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Weapon Poisons | Numbing Poison, Atrophic Poison, Crippling Poison, Wound Poison or Instant Poison |
Core | Gouge / Airborne Irritant | You have the choice between AoE stop or powerful short cooldown single-target stop. |
Core | Blind | Disturb effect, useful for crowd-control. |
Core | Kidney Shot | Single-target stun effect. |
Core | Sap | Non-combat crowd-control. |
Core | Cheap Shot | Single-target stun effect. |
Core | Shiv | Enrage-effect dispel. |
Core | Shroud of Concealment | Mass-invisibility effect. |
Core | Tricks of the Trade | Redirects all threat you cause to a selected party member lasting 6 sec. |
Core | Distract | When used, it stops any creatures from moving. Incredible useful when stopping patrol targets from repositioning. |
Destruction Warlock
Patch 10.2.5 update: Destruction Warlock received no changes going forward to the second half of Season 3 and Patch 10.2.5 patch. As with the other Warlock specializations, Destruction Warlock offers an impressive set of abilities that make it a valuable addition to any Mythic+ group. However, players using this specialization may struggle to consistently contribute to AoE damage without the help of Summon Infernal on the lower end keys. Furthermore, their tier set is better suited for single-target and light-cleave encounters rather than the AoE-focused encounters that are common in Mythic+. We will continue to monitor the performance of this specialization during the season and make changes as needed.
Cons
The lack of initial bursts without cooldowns or engaging combat with low-health mobs is a major concern, especially on lower-mid-level keys and needs to be addressed. However, just like Balance Druid the higher the key goes and the longer mobs can live, the more output you will do and potentially be one of the highest AoE damage performers out there.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Create Healthstone | Helps your team to survive deadly pulls. |
Core | Soulstone | Combat Resurrection. |
Core | Demonic Gateway | |
Core | Curse of Tongues | Useful against caster targets. It can be further bolstered by Amplify Curse talent. |
Core | Curse of Weakness | Useful against physical damage dealers. It can be further bolstered by Amplify Curse talent. |
Core | Demon Summoning | Summon Imp can help you with Singe Magic dispel while Summon Felhunter can be useful with an extra interrupt - Spell Lock. |
Optional | Banish | Useful on some boss encounters for an extra crowd-control effect. |
Optional | Shadowfury | AoE Stun. |
Optional | Mortal Coil | Sinel-Target disturb effect. |
Havoc Demon Hunter
Patch 10.2.5 update: Havoc Demon Hunter received no changes going forward to the second half of Season 3 and Patch 10.2.5 patch. Havoc Demon Hunter will continue to be one of the most dominant DPS specializations in Season 3 of Mythic+ so far. The spec underwent a complete rework, significantly improving its damage output and survivability. Although it received few rounds of minor nerfs, the spec still possesses all the qualities to be part of the "S-tier" and is currently the best melee choice for Mythic+.
Cons
-
Mythic+ Utility
Utility
Functionality | Spells | Notes |
---|---|---|
Core | Chaos Brand | 5% extra Magical damage |
Core | Darkness | % chance to avoid all damage from an attack. |
Core | Fel Eruption | Single-target stun. |
Optional | Chaos Nova | AoE stun effect. |
Optional | Imprison | Single-target out of combat crowd-control. |
Optional | Consume Magic | Remove 1 beneficial Magic effect. |
Optional | Sigil of Misery | AoE disturb effect. |
Balance Druid
Patch 10.2.5 update: Balance Druid received no changes going forward to the second half of Season 3 and Patch 10.2.5 patch. Underestimating the power of Balance Druid is a mistake. Although this spec may not appear impressive in lower-end keys, it becomes increasingly formidable as the key level increases. If you use your cooldowns effectively in Mythic+, you can achieve exceptionally high damage, both in AoE and single-target scenarios, as "burst" is your middle name. Moreover, we all know how valuable the Druid utility is. This leads me to believe this spec is a "hidden" gem for players interested in tackling high keys.
Cons
It takes some time for the spec to ramp up before it can cause significant damage. This means that the performance of the Balance Druid will improve as the mobs live longer. In addition, the damage output of the spec without major cooldowns is at most average, making it essential to carefully manage and use your cooldowns to their fullest potential.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Mark of the Wild | Increasing the Versatility of your raid/party by 3%. |
Core | Solar Beam | 8 sec AoE silence. |
Core | Entangling Roots | Single-target root effect. |
Optional | Nature's Vigil | Extra off-healing. |
Optional | Innervate | Allowing 1 friendly healer to cast spells without spending mana for 8 sec. |
Optional | Stampeding Roar | Increasing the movement speed to all raid members by 60% for 8 sec. |
Optional | Remove Corruption | Removes all Curse and Poison effects from a friendly target. |
Optional | Soothe | Dispelling all Enrage Effects from an enemy target. |
Optional | Hibernate | Single-target crowd-control effects against beasts and dragonkins. It also works on Incorporeal. |
Optional | Incapacitating Roar / Mighty Bash | You have the choice between AoE disturb effect or a single-target stun. |
Optional | Typhoon | Aoe knockback. |
Optional | Mass Entanglement / Ursol's Vortex | You have the choice between AoE root effect or AoE wind-of-vortex, pulling all the mobs to one location. |
Retribution Paladin
Patch 10.2.5 update: Retribution Paladin received massive buffs to Wake of Ashes, Truth's Wake, Seething Flames, Blade of Justice and Final Verdict, which will greatly improve their damage profile and specifically the single-target department (finally). The overall feeling from Retribution Paladin will remain a reliable choice, regardless of your party composition, in the second half of Season 3. With one of the best group-wide DPS utilities, it is an invaluable asset for anyone who wants to play this spec. Additionally, it offers excellent defensive options in case of danger and a great damage output. Speaking of damage, you don't have to worry, as it still has impressive burst windows that can help you take down low-health targets and decent sustain damage. Overall, Retribution Paladin performs above average, and the only way to improve further is to add more raw damage.
Cons
It is still a significant concern that the spec lack diversification, which leads to severe limitations in capabilities. Although, no relevant hybrid options are available, which adversely affects their Mythic+ performance, the most recent buffs make the situation much better.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Devotion Aura | Permanent 3% group/raid-wide damage reduction aura. |
Core | Retribution Aura | In case you already have Devotion Aura from another Paladin, you can choose the Retribution Aura to help your party/raid do more Damage and Healing. |
Core | Hammer of Justice | A powerful single-target 6 sec stun effect. |
Core | Lay on Hands | Heals a member of your party/raid to full health. |
Core | Intercession | Combat-resurrection |
Optional | Blessing of Sacrifice | Helps a single member of your raid in a critical situation. Can be further improved by talenting Sacrifice of the Just. |
Optional | Blessing of Protection | Physical immunity, which can help you with some boss encounters. |
Optional | Blessing of Freedom | Immunity to movement impairing effects. |
Optional | Repentance / Blinding Light | You have the option between single-target crowd-control effect or a powerful mass AoE stop. |
Optional | Cleanse Toxins | Removes all Poison and Disease effects from the target. |
Optional | Turn Evil | Be able to fear any Undead, Aberration or Demon, which is an additional form of crowd-control. |
A-Tier
Specializations placed under B-Tier are a viable choice for any group looking to excel with any of the specializations here. The main reason why these specializations are placed on B-Tier is not that they are bad, but rather other specs having higher damage profiles or better "package."
Frost Mage
Patch 10.2.5 update: Frost Mage received some single-target buffs to some of their core spells ( Flurry, Frostbolt, Ice Lance) with the most recent class hotfixes. Frost Mage's gameplay revolves around Glacial Spike, and the tier-set favors AoE over single-target damage, although powerful, it can be quite monotomous rotation-wise. Regardless, the raw damage of Frost Mage is absolutely amazing, and they are currently among the highest across any other DPS spec. It's important to note that Frost Mages, like any other Mage spec, have excellent group-wide utility, one of the best defensives in the game, high mobility, and Frost-exclusive permanent slow attached to most of their spells. Overall, one of the best Ranged specs for any range of keys.
Cons
-
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Arcane Intellect | 5% extra Intellect to the whole raid/party. |
Core | Time Warp | Alternative of Bloodlust. |
Core | Polymorph | Single-target crowd-control effect. |
Core | Permanent slow effects. | - |
Optional | Mass Barrier / Mass Invisibility | Gives a shield that absorbs damage or mass invisibility to the entire party. |
Optional | Spellsteal | Steals a beneficial magic effect from the target. |
Optional | Remove Curse | Removes all Curses from a friendly target. |
Optional | Ring of Frost | AoE disturb effect. |
Optional | Ice Nova | AoE Immobilize effect. This can be cast separate from Frost Nova. |
Optional | Blast Wave | AoE knockback. |
Optional | Dragon's Breath | AoE disturb effect. |
Demonology Warlock
Patch 10.2.5 update: received no changes going forward to the second half of Season 3 and Patch 10.2.5 patch. So far, in Season 3, the Demonology Warlock specialization is performing the best out of all Warlock specs, with their great consistent AoE damage, paired with a strong single-target. Apart from that, the Warlock class has a well-rounded Mythic+ package and a good damage balance. With adequate damage output, this class has the potential to stand out and be the best-ranged option in Season 3.
Cons
-
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Create Healthstone | Helps your team to survive deadly pulls. |
Core | Soulstone | Combat Resurrection. |
Core | Demonic Gateway | |
Core | Curse of Tongues | Useful against caster targets. It can be further bolstered by Amplify Curse talent. |
Core | Curse of Weakness | Useful against physical damage dealers. It can be further bolstered by Amplify Curse talent. |
Core | Demon Summoning | Summon Imp can help you with Singe Magic dispel while Summon Felhunter can be useful with an extra interrupt - Spell Lock. |
Optional | Banish | Useful on some boss encounters for an extra crowd-control effect. |
Optional | Shadowfury | AoE Stun. |
Optional | Mortal Coil | Single-Target disturb effect. |
Arcane Mage
Patch 10.2.5 update: Arcane Mage received no changes going forward to the second half of Season 3 and Patch 10.2.5 patch. Arcane Mage is known for having one of the best burst-damage playstyles in Mythic+ dungeons, making it a valuable option for taking down high-danger non-boss packs and important bosses. With incredible utility and survivability, it is a solid Ranged option for the upcoming Season 3. However, it's important to note that Arcane Mage performs best on mid-high level keys where mobs can withstand the full burst. Additionally, this spec is considered one of the most difficult to play, so inexperienced players with limited dungeon knowledge may not benefit from its potential.
Cons
To fully utilize this specialization, a high level of skill is required, which can make it difficult for new players to get the most out of it. Additionally, this specialization is considered a "niche". It is more valuable in higher-level gameplay, while its effectiveness may be reduced in lower-level gameplay.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Arcane Intellect | 5% extra Intellect to the whole raid/party. |
Core | Time Warp | Alternative of Bloodlust. |
Core | Polymorph | Single-target crowd-control effect. |
Optional | Mass Barrier / Mass Invisibility | Gives a shield that absorbs damage or mass invisibility to the entire party. |
Optional | Spellsteal | Steals a beneficial magic effect from the target. |
Optional | Remove Curse | Removes all Curses from a friendly target. |
Optional | Ring of Frost | AoE disturb effect. |
Optional | Ice Nova | AoE Immobilize effect. This can be cast separate from Frost Nova. |
Optional | Blast Wave | AoE knockback. |
Optional | Dragon's Breath | AoE disturb effect. |
Unholy Death Knight
Patch 10.2.5 update: Unholy Death Knight received a flat 4% buff to its damage profile (that also includes pet abilities), going forward to the second half of Season 3 and Patch 10.2.5 patch. Despite some power of Unholy Death Knight's has been taken away their burst, they have continued to be a burst powerhouse in the first half of Season 3, with significantly improved sustained damage. Overall, we are happy with the performance of this spec in the first half of the season and looking forward to see who it will play out until the end.
Cons
The biggest drawback of this specification is that you can only fully unleash its maximum potential by perfectly managing your big cooldowns, which unfortunately, is only possible when playing with a pre-made group. However, the most recent changes and new tier sets significantly improve your consistent damage output, so even if you mess up your cooldowns during a dungeon run, you can still maintain a relatively good damage output.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Anti-Magic Zone | Provides extra durability against heavy magical damage. |
Core | Death Grip | Repositions an enemy of your choice. |
Core | Raise Ally | Combat-resurrection. |
Core | Gnaw | Having an extra stun effect for 1 sec from your Ghoul pet. |
Optional | Blinding Sleet | AoE disturb effect. |
Optional | Blinding Sleet | AoE disturb effect. |
Optional | Abomination Limb | Every 1 sec an enemy is pulled close to you. |
Optional | Insidious Chill | Reduces auto-attack speed of your target by 5% stacking up 4 times. |
Optional | Asphyxiate | 5 sec single-target stun. |
Windwalker Monk
Patch 10.2.5 update: Windwalker Monk received no changes going forward to the second half of Season 3 and Patch 10.2.5 patch.> Windwalker Monk still has a power burst that fits perfectly for the level of keys on which this tier list is based and has recently received buffs on behalf of their core abilities and their tier set. It's important to note that the utility package of this specialization is among the best in Mythic+, and it has one of the highest survivability rates. Overall, after the most recent buffs, the spec is versatile enough with high-burst capabilities, which is always a nice bonus on top of a great damage profile.
Cons
Although the most recent buffs to Windwalker Monk were huge, the rotational issues, and the heavily RNG element of the specialization still holds them back. I believe they will do amazing in all key-level content and a great fit for any group composition.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Mystic Touch | 5% extra Physical damage for your raid. |
Core | Generous Pour | Extra damage reduction against area-of-effect damage. |
Core | Close to Heart | Increased healing from all sources for all allies within 10 yards. |
Core | Leg Sweep | 3 sec stun effect. |
Optional | Tiger's Lust | Removes all roots and snares. |
Optional | Ring of Peace | It can be used to help your tank kite and as a AoE disturb effect. |
Optional | Detox | Removes all Poison and Disease effects from the target. |
Optional | Paralysis | Single-target disturb effect. |
Subtlety Rogue
Patch 10.2.5: Subtlety Rogue received a 6% nerf to Eviscerate in the most recent class hotfix post. The changes are targeting primarily their single-target capabilities and will otherwise remain the same, one of the best melee choices this season. Apart from the impressive Rogue's utility package, Subtlety Rogue also delivers consistent damage with great on-demand burst. The spec has no shortcomings apart from the fact that it doesn't compete with the best-performing classes regarding raw damage output. Watch out for Subtlety Rogue, as any rogue spec can become an S-tier candidate if properly fine-tuned!
Cons
Unable to do priority damage while doing mass AoE.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Weapon Poisons | Numbing Poison, Atrophic Poison, Crippling Poison, Wound Poison or Instant Poison |
Core | Gouge / Airborne Irritant | You have the choice between AoE stop or powerful short cooldown single-target stop. |
Core | Blind | Disturb effect, useful for crowd-control. |
Core | Kidney Shot | Single-target stun effect. |
Core | Sap | Non-combat crowd-control. |
Core | Cheap Shot | Single-target stun effect. |
Core | Shiv | Enrage-effect dispel. |
Core | Shroud of Concealment | Mass-invisibility effect. |
Core | Tricks of the Trade | Redirects all threat you cause to a selected party member lasting 6 sec. |
Core | Distract | When used, it stops any creatures from moving. Incredible useful when stopping patrol targets from repositioning. |
Survival Hunter
Patch 10.2.5 update: Survival Hunter received yet another flat damage increase, this time around by 3% to all, damage dealt by them and their pets. Survival Hunter spec appears to be doing fantastic with front-loaded bursty damage output and improved single-target performance, which was an area they needed to work on. Like any Hunter spec, they will benefit from the newly introduced raid/group-wide utility Hunter's Mark. Overall, they have a great damage profile and are slowly closing the damage gap between them and the best-performing damage classes this season.
Cons
The specialization has improved massively since last season and is likely the best version of Survival Hunter we have seen since the start of the expansion. Although not quite "meta," they perform great, especially in the low-mid level keys.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Primal Rage | Although not unique, it can help in some rare cases. |
Core | Hunter's Mark | Increases all damage dealt to targets above 80% health by 5%. |
Core | Tar Trap | AoE Slow. |
Core | Tranquilizing Shot | Removes 1 Enrage and Magic effect from an enemy target. |
Core | Intimidation | A powerful 5 sec single-target stun. |
Core | Scatter Shot / Binding Shot | You have the option between single-target disturb effect and a wonky "AoE Stun". |
Core | Freezing Trap | A powerful single-target crowd-control effect. |
Optional | Misdirection | Helpful in cases where there are spread non-boss-enemies and your tanks needs help with collecting the aggro. |
B+-Tier
Survival Hunter
Patch 10.2.5 update: Survival Hunter received yet another flat damage increase, this time around by 3% to all, damage dealt by them and their pets. Survival Hunter spec appears to be doing fantastic with front-loaded bursty damage output and improved single-target performance, which was an area they needed to work on. Like any Hunter spec, they will benefit from the newly introduced raid/group-wide utility Hunter's Mark. Overall, they have a great damage profile and are slowly closing the damage gap between them and the best-performing damage classes this season.
Cons
The specialization has improved massively since last season and is likely the best version of Survival Hunter we have seen since the start of the expansion. Although not quite "meta," they perform great, especially in the low-mid level keys.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Primal Rage | Although not unique, it can help in some rare cases. |
Core | Hunter's Mark | Increases all damage dealt to targets above 80% health by 5%. |
Core | Tar Trap | AoE Slow. |
Core | Tranquilizing Shot | Removes 1 Enrage and Magic effect from an enemy target. |
Core | Intimidation | A powerful 5 sec single-target stun. |
Core | Scatter Shot / Binding Shot | You have the option between single-target disturb effect and a wonky "AoE Stun". |
Core | Freezing Trap | A powerful single-target crowd-control effect. |
Optional | Misdirection | Helpful in cases where there are spread non-boss-enemies and your tanks needs help with collecting the aggro. |
Fury Warrior
Patch 10.2.5 update: Fury Warrior received no changes going forward to the second half of Season 3 and Patch 10.2.5 patch. Fortunately for Fury Warrior, the new tier set will introduce a fresh playstyle for the specialization, offering a breath of fresh air. While their burst damage will remain powerful, particularly for lower-level keys, the overall utility of the class still remains one of the weakest. Further buffs are required to justify a higher ranking, but they have a trick up their sleeve. Here's why: Firstly, they will receive a new strength-only Legendary 2h Weapon. And since many other melee specializations are looking great in Season 3, Battle Shout can be integrated into the mix, making it more desirable to have either of the Warrior specs present!
Cons
Currently, the main challenge for Fury is their lack of meaningful party-wide utility. This puts Fury in a difficult position. However, if melee classes become the preferred choice, Fury can still be placed higher on our tier list due to the powerful Battle Shout utility.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Rallying Cry | Temporary increasing the health of your raid/party. |
Core | Battle Shout | Extra 5% attack power. |
Optional | Spell Reflection | Usable in niche situations. |
Optional | Intimidating Shout | AoE disturb effect capped at 5 targets. |
Optional | Storm Bolt | 4 sec single-target stun. |
Optional | Shockwave | AoE Stun |
Elemental Shaman
Patch 10.2.5 update: Elemental Shaman received a flat 3% damage buff with the most recent class hotfixes. With the most recent introduction of the flat damage buff, Elemental Shaman will placement will not be significantly impacted as core issues have not yet been addressed. Although your damage profile is quite competitive, the lack of a defensive profile significantly punishes the class. At last, an adequate way to approach their AoE profile is much needed, while their single-target and damage below 6 targets is great, mass AoE is quite behind compared to most of the damage specializations.
Cons
Elemental Shaman is still one of the squishiest DPS specs in the game, which needs to be addressed. Also, it is disappointing that this specialization is the only one that doesn't bring any unique buffs to the party/raid. Moreover, the mass AoE of Elemental Shaman is problematic, especially in the lower-end keys where it doesn't have enough time to ramp up.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Bloodlust | - |
Core | Earth Elemental | A powerful elemental summon that helps you survive. |
Core | Earthquake | Has a chance for a knockdown effect. |
Optional | Wind Rush Totem / Earthgrab Totem | A choice between on-demand extra movement speed or AoE root effect similar to Mass Entanglement. |
Optional | Ancestral Guidance | Provides extra off-healing to your party. |
Optional | Capacitor Totem | 3 sec AoE stun. |
Optional | Hex | Single-target crowd-control ability. |
Optional | Cleanse Spirit | Removes all Curse effects from a friendly target. |
Optional | Purge | Removing 1 beneficial Magic effect from an enemy. |
Optional | Thunderstorm | AoE disturb effect that can either knock away or knock up ( Thundershock). |
Optional | Poison Cleansing Totem | Removes all poison effects on a nearby party member each 1.5 sec for 6 sec. |
Optional | Stoneskin Totem | 10% physical damage reduction |
Enhancement Shaman
Patch 10.2.5 update: Enhancement Shaman received no changes going forward to the second half of Season 3 and Patch 10.2.5 patch. Enhancement Shaman will continue to be a decent melee choice DPS specializations throughout the second half of Season 3. The changes to the spec-exclusive talent tree have helped them, and the amazing tier set will further supplement their burst-oriented specialization while improving their sustained damage. Finally, we are confident that Enhancement Shaman has one of the best funnel damage in the game, a feature that can "buy" you tons of time and eliminate danger accordingly.
Cons
One of the major concerns with playing as an Enhancement Shaman is how vulnerable they can be. Similarly to its counterpart, the Elemental Shaman, this class can feel incredibly fragile once their only defensive cooldown, Astral Shift is unavailable. In addition, their mass AoE damage is still an issue going forward to Season 3 (8-10+ mobs).
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Bloodlust | - |
Core | Sundering | Additional AoE stop. |
Core | Earth Elemental | A powerful elemental summon that helps you survive. |
Optional | Windfury Totem | - |
Optional | Wind Rush Totem / Earthgrab Totem | A choice between on-demand extra movement speed or AoE root effect similar to Mass Entanglement. |
Optional | Ancestral Guidance | Provides extra off-healing to your party. |
Optional | Capacitor Totem | 3 sec AoE stun. |
Optional | Hex | Single-target crowd-control ability. |
Optional | Cleanse Spirit | Removes all Curse effects from a friendly target. |
Optional | Purge | Removing 1 beneficial Magic effect from an enemy. |
Optional | Thunderstorm | AoE disturb effect that can either knock away or knock up ( Thundershock). |
Optional | Poison Cleansing Totem | Removes all poison effects on a nearby party member each 1.5 sec for 6 sec. |
Optional | Stoneskin Totem | 10% physical damage reduction |
Feral Druid
Patch 10.2.5 update: Feral Druid received quite a few positive changes like Rip, Rake, Primal Wrath buffs and many more, going forward to the second half of Season 3 and Patch 10.2.5 patch. Feral Druid is currently a great DPS choice, regardless of your group setup. Not only do you get the complete and overpowered utility package of Druid, but you also get amazing short-cooldown burst windows, great sustained AoE damage, and much better single-target damage. On top of this, we all know how "tanky" and mobile this spec is. In short, Feral is a solid choice for the remaining part of Season 3.
Cons
-
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Mark of the Wild | Increasing the Versatility of your raid/party by 3%. |
Core | Entangling Roots | Single-target root effect. |
Optional | Innervate | Allowing 1 friendly healer to cast spells without spending mana for 8 sec. |
Optional | Nature's Vigil | Extra off-healing. |
Optional | Stampeding Roar | Increasing the movement speed to all raid members by 60% for 8 sec. |
Optional | Remove Corruption | Removes all Curse and Poison effects from a friendly target. |
Optional | Soothe | Dispelling all Enrage Effects from an enemy target. |
Optional | Hibernate | Single-target crowd-control effects against beasts and dragonkins. It also works on Incorporeal. |
Optional | Incapacitating Roar / Mighty Bash | You have the choice between AoE disturb effect or a single-target stun. |
Optional | Typhoon | Aoe knockback. |
Optional | Mass Entanglement / Ursol's Vortex | You have the choice between AoE root effect or AoE wind-of-vortex, pulling all the mobs to one location. |
Assassination Rogue
Patch 10.2.5: Assassination Rogue received no changes going forward to the second half of Season 3 and Patch 10.2.5 patch. Assassination Rogue is continuing Season 3 as the best version of the spec seen since the beginning of the expansion. The class now has a much better damage profile, regardless of the number of enemies being fought. This has been a significant concern for a long time, as the spec already has an excellent overall toolkit, mobility, and survivability. With the improved damage profile, they are now looking significantly better than before, and are contender as one of the best DPS specs so far.
Cons
We believe that Assassination Rogues will perform a lot better on the higher-end keys compared to the lower keys, simply because the higher health targets allow you to fully utilize your whole burst. Still, we expect this spec to continue be one of the most dominant melee options available throughout Season 3.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Iron Wire | Enables Garrote to silence for 6 sec when used from Stealth and enemies that are silenced by Garrote deal 15% reduced damage for 8 sec. |
Core | Weapon Poisons | Numbing Poison, Atrophic Poison, Crippling Poison, Wound Poison, Instant Poison, Amplifying Poison and Deadly Poison |
Core | Gouge / Airborne Irritant | You have the choice between AoE stop or powerful short cooldown single-target stop. |
Core | Blind | Disturb effect, useful for crowd-control. |
Core | Kidney Shot | Single-target stun effect. |
Core | Sap | Non-combat crowd-control. |
Core | Cheap Shot | Single-target stun effect. |
Core | Shiv | Enrage-effect dispel. |
Core | Shroud of Concealment | Mass-invisibility effect. |
Core | Tricks of the Trade | Redirects all threat you cause to a selected party member lasting 6 sec. |
Core | Distract | When used, it stops any creatures from moving. Incredible useful when stopping patrol targets from repositioning. |
Frost Death Knight
Patch 10.2.5 update: Frost Death Knight received a flat 4% buff to its damage profile, going forward to the second half of Season 3 and Patch 10.2.5 patch. Frost Death Knight will remain a powerful burst machine in Season 3, but it still has the same issue of lower sustain damage without cooldowns. Another problem that needs addressing is its limited utility in Mythic+. To justify a higher placement, the Death Knight class needs to be improved, specifically in the damage and utility department. Like Warriors and Ret Paladins, this class can use the newly introduced legendary 2H weapon, which may marginally increase the class's damage profile, depending on the tuning.
Cons
-
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Anti-Magic Zone | Provides extra durability against heavy magical damage. |
Core | Death Grip | Repositions an enemy of your choice. |
Core | Raise Ally | Combat-resurrection. |
Optional | Abomination Limb | Every 1 sec an enemy is pulled close to you. |
Optional | Blinding Sleet | AoE disturb effect. |
Optional | Insidious Chill | Reduces auto-attack speed of your target by 5% stacking up 4 times. |
Optional | Control Undead | Mind-control an undead enemy to fight on your side. This ability can also Mind-control Incorporeal (similar to Priest's Dominate Mind) to gain the full benefit of the affix. |
Optional | Asphyxiate | 5 sec single-target stun. |
B-Tier
Beast Mastery Hunter
Patch 10.2 update: Beast Mastery Hunter received no changes going forward to the second half of Season 3 and Patch 10.2.5 patch. Beast Mastery Hunter is performing exceptionally well, and it is likely the strongest it has been since the start of the expansion. Their single-target and consistent AoE damage are among the highest, and when combined with their unbeatable mobility, they become a hidden gem in the game.
Cons
There are several concerns regarding the spec, but the biggest one is the newly introduced group/raid-wide utility called Hunter's Mark. Although it can upgrade the entire party, it is insignificant compared to what most classes can offer. In addition, it is well-known that Hunter's survivability has been a red flag for some time now. While several attempts have been made to improve it, and it is better than in previous expansions, it remains a concern. Lastly, pet interaction can still be problematic. Given the fact that almost all of your damage comes from pet attacks, it is something that should be permanently fixed. For instance, pets randomly dying from frontals or glitching up and being unable to reach specific places like Atal'Dazar's snap pylons.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Primal Rage | Although not unique, it can help in some rare cases. |
Core | Hunter's Mark | Increases all damage dealt to targets above 80% health by 5%. |
Core | Tar Trap | AoE Slow. |
Core | Tranquilizing Shot | Removes 1 Enrage and Magic effect from an enemy target. |
Core | Intimidation | A powerful 5 sec single-target stun. |
Core | Scatter Shot / Binding Shot | You have the option between single-target disturb effect and a wonky "AoE Stun". |
Core | Freezing Trap | A powerful single-target crowd-control effect. |
Arms Warrior
Patch 10.2.5 update: Arms Warrior received some damage adjustments on behalf of their tierset, as well as some of their core spells - Deep Wounds, Dreadnaught and Cleave. The biggest problem with this class is the inability to manage Rage efficiently, resulting in the majority of globals being filled with Mortal Strike, Overpower, and now Sudden Death. This leaves little room for regular spenders such as Slam, focusing more on Storm of Swords and Thunder Clap, to spend larger amounts of Rage in less time. The current rotation has resulted in a surplus of Rage with no viable way to spend it. Additionally, if there is a serious need for Battle Shout, given the strength of some of the melee specializations, the spec can be seen as a lot more desirable pick.
Cons
Rotation intervention must occur before communicating any further problems with Arms Warrior. Their damage department is solid for 5-man content, and we have no complains there whatsoever.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Rallying Cry | Temporary increasing the health of your raid/party. |
Core | Battle Shout | Extra 5% attack power. |
Optional | Spell Reflection | Usable in niche situations. |
Optional | Intimidating Shout | AoE disturb effect capped at 5 targets. |
Optional | Storm Bolt | 4 sec single-target stun. |
Optional | Shockwave | AoE Stun |
Devastation Evoker
Patch 10.2.5 update: Devastation Evoker received no changes going forward to the second half of Season 3 and Patch 10.2.5 patch. The current version of Devastation Evoker is similar to what we are used to in Season 2, but there are some differences. More powers are now tied to their major cooldown - Dragonrage, which means proper cooldown management is crucial to reaching maximum performance in Mythic+. However, this creates a major concern for players because there will be a significant increase in damage for a couple of seconds after the major cooldown is done. This gap between major cooldowns and consistent damage for the spec would make it much weaker in Mythic+ compared to raid environments. This will ultimately make this specialization incredibly "bursty," both suitable for low and high keys, but with a downside of having lower sustain damage.
Cons
There is a heavy reliance on the Dragonrage cooldown, meaning that players often need to plan ahead to utilize its full potential even after it has expired. This requires skill and may create difficulties for new players who choose to be a Devastation Evoker as their go-to spec in Mythic+.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Blessing of the Bronze | - |
Core | Tail Swipe | AoE disturb effect that knocks up enemies. |
Core | Wing Buffet | AoE knockback effect. |
Core | Expunge | Removing all Poison effects from an ally. |
Optional | Sleep Walk | Single-target crowd-control effect that forces the enemy to move towards you. |
Optional | Source of Magic | Can be further bolstered by Potent Mana |
Optional | Oppressing Roar | Increasing the duration of all crowd-control effects on the affected enemies by 50%. You can further talent into Overawe, removing 1 Enrage effect from each enemy (AoE Enrage Removal). |
Optional | Terror of the Skies | After using Breath of Eons, you will stun all enemies by 3 sec affected by your breath. |
Optional | Zephyr | Area-of-effect damage reduction (party only). |
Optional | Cauterizing Flame | Bleed removal |
Optional | Rescue | You can further bolster it with Twin Guardian talent for extra durability. |
Marksmanship Hunter
Patch 10.2.5 update: Marksmanship Hunter received a flat 3% buff to all of your damage abilities, with the most recent class hotfix changes. Although Marksmanship Hunter have one of the strongest bursts in Mythic+, both in AoE and single-target, their consistent damage off-major cooldowns is lackluster. The specialization has come a long way, as it was previously one of the lowest-performing DPS options on our tier list. If you love the fantasy of Marksmanship Hunter and the playstyle, remember that the spec does much better on the lower-mid level keys where burst can put you ahead of your party members. Still, its powers significantly diminish on the higher-end keys.
Cons
One of the major cons of the spec is the weak defensives and lack of strong damage profile (AoE and single-target) outside of their cooldowns. To add on top of that, majority of their AoE damage is still capped, which doesn't help them either.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Primal Rage | Although not unique, it can help in some rare cases. |
Core | Hunter's Mark | Increases all damage dealt to targets above 80% health by 5%. |
Core | Tar Trap | AoE Slow. |
Core | Tranquilizing Shot | Removes 1 Enrage and Magic effect from an enemy target. |
Core | Scatter Shot / Binding Shot | You have the option between single-target disturb effect and a wonky "AoE Stun". |
Core | Freezing Trap | A powerful single-target crowd-control effect. |
Optional | Misdirection | Helpful in cases where there are spread non-boss-enemies and your tanks needs help with collecting the aggro. |
C-Tier
Affliction Warlock
Patch 10.2.5 update: Affliction Warlock received no changes going forward to the second half of Season 3 and Patch 10.2.5 patch.
Cons
The full potential of Affliction Warlock can be utilized only on the mid to high-key level and still is quite behind on the lower keys. Given that both Destruction Warlock and Demonology Warlock are in a better spot than you, I doubt you will see much volume coming from Affliction, although it is a great alternative.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Create Healthstone | Helps your team to survive deadly pulls. |
Core | Soulstone | Combat Resurrection. |
Core | Demonic Gateway | |
Core | Curse of Tongues | Useful against caster targets. It can be further bolstered by Amplify Curse talent. |
Core | Curse of Weakness | Useful against physical damage dealers. It can be further bolstered by Amplify Curse talent. |
Core | Demon Summoning | Summon Imp can help you with Singe Magic dispel while Summon Felhunter can be useful with an extra interrupt - Spell Lock. |
Optional | Banish | Useful on some boss encounters for an extra crowd-control effect. |
Optional | Shadowfury | AoE Stun. |
Optional | Mortal Coil | Single-Target disturb effect. |
Changelog
- 12 Mar. 2024: Further Adjustments based on the most recent class hotfixes.
- 28 Jan. 2024: Further Adjustments based on the most recent class hotfix.
- 15 Jan. 2024: Reviewed and updated for 10.2.5 Patch.
- 18 Dec. 2023: Further Adjustments based on the most recent class hotfix.
- 04 Dec. 2023: Further Adjustments based on the most recent class hotfix.
- 25 Nov. 2023: Further class adjustments.
- 12 Nov. 2023: Further Adjustments based on the most recent class hotfix.
- 05 Nov. 2023: Reviewed and Updated for 10.2. Patch.
- 04 Sep. 2023: Reviewed and Updated for 10.1.7 Patch.
- 22 Aug. 2023: Further Adjustments based on the most recent class hotfix.
- 09 Aug. 2023: Further Adjustments based on the most recent class hotfix.
- 25 Jul. 2023: Further Adjustments based on the most recent class hotfix.
- 17 Jul. 2023: Further Adjustments based on the 10.1.5 Patch.
- 13 Jul. 2023: Further Adjustments based on the 10.1.5 Patch.
- 10 Jul. 2023: Further Adjustments based on the 10.1.5 Patch.
- 27 Jun. 2023: Further Adjustments based on the most recent hotfixes.
- 06 Jun. 2023: Further Adjustments based on the most recent hotfixes.
- 23 May 2023: Further Adjustments based on the most recent hotfixes.
- 07 May 2023: Further Adjustments based on the most recent hotfixes.
- 01 May 2023: Fully Updated for Season 2 of Dragonflight.
- 21 Mar. 2023: Further Adjustments based on the upcoming 10.0.7 Patch.
- 04 Mar. 2023: Further Adjustments based on the most recent round of changes.
- 14 Feb. 2023: Further Adjustments based on the most recent Patch.
- 25 Jan. 2023: Further Adjustments based on the upcoming 10.0.5 Patch.
- 04 Jan. 2022: Minor update based on the further testing.
- 21 Dec. 2022: Further Adjustments based on the latest class changes.
- 30 Nov. 2022: Adjusted Frost Mage's position.
- 18 Nov. 2022: Updated with the initial iteration for Season 1 of Dragonflight.
This guide has been written by Petko, one of the top M+ players of all time. He has accomplished several Europe and World #1 Team and Solo Seasonal rankings with multiple specialization and classes throughout the seasons. Moreover, he competes in MDI and streams his runs live on Twitch and and share his personal opinion on YouTube and Twitter.
- Blizzard Schedules Downtime for Patch 10.2.6: Server Maintenance Times for US and EU Regions Announced
- The Most Popular Specializations in Mythic+ in Dragonflight Season 3 Week 18
- Giant and Tiny Mounts Invade Azeroth (and How to Get Them)
- How to Quickly Farm Hearthstone Event Bosses
- Player Gets Almost All Hearthstone Event Rewards in One Kill
- Add Battle.net Authenticator to Your Account for Additional Security
- Dozen of New Hero Talent Trees Revealed
- Forgotten Heathstone Tavern Not Used for the Anniversary Event