Mythic+ DPS Rankings: A Tier List for Dragonflight (Patch 10.2. / Season 3)
From the weakest to the strongest specialization, each provide unique character distinction and add value toward shaping the seasonal "meta" of Mythic+. The DPS specialization rankings provided for Dragonflight's third Season of Mythic+ are based on pure DPS strength and group-added-value such as utility, survivability, mobility, and self-sustain.
This list will be updated as new tuning and class changes come out over the course of the season.
About the Tier List
This tier list is NOT FINAL; it will change and will be updated as often as necessary prior and during Mythic+. There are often moments of tier set and class tuning, as well as talent changes and secondary stat scaling that will impact the placement of the specs.
I am Petko, a competitive Mythic+ player, known to be pushing the boundaries of High Mythic+ with several World first and Europe first rankings among past seasons on multiple classes. I have worked hard on preparing for Season 3 of Dragonflight, spending numerous hours per day examining each and every class and spec in a dungeon environment. This Tier list will continue to be updated as much as it requires over the course of Dragonflight and it will also focus on what the "meta" will look like as it stabilizes. Along the way, this Tier list will also be supported by various professional Mythic+ players with high credibility in the community, theorycrafters across all specializations, and my own empirical evidence.
To begin with, this Tier list will exclusively focus on the third Season of Mythic+ in Dragonflight. There will be no Warcraft Logs rankings added nor simulation data for the majority of the classes and specs. As a result, this Tier list will be solely based on empirical evidence of the current state of the classes' performance in Mythic+ from my own point of view and the point of view of the group of players testing those classes who are among the best representatives of the class in the community. Moreover, this Tier list will take into consideration every impactful class change and tier set tuning before and after the start of the season.
It is important to note that opinions might vary and that is completely okay, but remember to be respectful when providing feedback as the sole purpose of this tier-list is to help the WoW community with their choice of main or alt each season.
Criteria of the Tier List
This tier list was created based on the strength of each DPS specialization during PTR testing for the upcoming Season 3 [10.2] of Mythic+. The rankings are determined by the toolkit and raw damage each class provides to Mythic+ groups. To fully understand the rankings, it's important to understand the difference between each damage profile and the significance/sync of each class's toolkit with other party members. Lastly, different dungeons require different sets of damage patterns; some require more single-target, while others require you to have much more focused AoE damage; all of this can bump some classes higher than others:
- Damage is the most important major factor to rank the DPS classes; mass AoE, burst AoE, sustain AoE, single-target, 2-target, 3-target, and spread-cleave damage are among the types of damage profiles we examine.
- Classes with unique party-wide buffs will always be rewarded. an example
of such is Druid's
Mark of the Wild.
- Classes with high survivability, self-sustain, or immunities will add an additional value to the rankings.
- Another feature worth mentioning is the importance of priority-target damage and funnel damage, often undervalued in Mythic+, which speeds up the whole dungeon if executed correctly. Specs can earn extra "points" by having such a damage profile.
A Final Warning
- It is incredibly important to emphasize that just because a DPS specialization is low in the tier list; it does not mean that you should ignore it completely. Any class can timing a +20 key.
- For the vast majority of cases, you should choose to bring the better player, not the better specialization. That does not mean you never need to think about your Mythic+ group composition or disregard the meta, just that most of the time, player skill will be more important than the difference between classes
- Remember that this tier list is based on a +20 key level as the average; some specializations gain significantly more value on the higher-end bracket compared to the lower-end bracket because of their damage profile.
- This tier list, unlike many others, is not constant; some class's placements will go up or down depending on key level, group composition, affix combinations or dungeon differences. We will continue to update this tier list every time there is a change;
DPS Tier List for Season 3 of Mythic+ in Dragonflight
Below, you can find the full rankings for DPS slots in Season 3 of Dragonflight+. We encourage you to read further and understand why some classes are placed lower or higher than expected, with several factors taken into consideration, such as having a 4-piece tier-set active at all times.
- Augmentation Evoker (S-Tier)
- Havoc Demon Hunter (S-Tier)
- Assassination Rogue (S-Tier)
- Outlaw Rogue (A+-Tier)
- Enhancement Shaman (A+-Tier)
- Balance Druid (A+-Tier)
- Demonology Warlock (A+-Tier)
- Beast Mastery Hunter (A+-Tier)
- Frost Mage (A+-Tier)
- Arcane Mage (A+-Tier)
- Fire Mage (A+-Tier)
- Subtlety Rogue (A-Tier)
- Retribution Paladin (A-Tier)
- Survival Hunter (A-Tier)
- Unholy Death Knight (A-Tier)
- Fury Warrior (B+-Tier)
- Arms Warrior (B+-Tier)
- Feral Druid (B+-Tier)
- Marksmanship Hunter (B+-Tier)
- Frost Death Knight (B-Tier)
- Windwalker Monk (B-Tier)
- Affliction Warlock (B-Tier)
- Devastation Evoker (B-Tier)
- Elemental Shaman (C-Tier)
- Shadow Priest (C-Tier)
- Destruction Warlock (D-Tier)
Healer and Tank Class Rankings
If you are interested in our other rankings for Mythic+ in Dragonflight, Season 3please click the links below.
Full DPS Class and Specialization Rankings
S-tier
Below are displayed the DPS specs that have the highest potential to turn out to be a "meta" spec. Keep in mind, there are only 3 slots for a DPS in a group, so your choice will depend on your group needs, dungeon type, and Mythic+ level.
Augmentation Evoker
Patch 10.2 update: Augmentation Evoker
received some changes going forward to Season 3, as well as a brand new tierset along with it.
The 2-piece enables every 3rd Prescience cast to last
100% longer. In addition, the 4p effect allows for
Prescience
to enhance your next Eruption cast with smaller fissures for each
Prescience you have active, each dealing damage and extending
Ebon Might
by 0.2 sec.
Augmentation Evoker is expected to remain the most valuable DPS option in Mythic+ dungeons due to its incredibly powerful toolkit that cannot be replaced. It allows your team to deal more damage and enhances their survivability while making you one of the most formidable damage dealers in the game. In short, there isn't much more to say except that if the current state of affairs remains the same, this specialization will undoubtedly be among the top-tier choices in Season 3.
Cons
The only drawback of the spec is that it requires your teammates to deal significant damage so you can benefit from it. Inexperienced players who cannot maximize their damage output can hold you back.
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
- |
Core | ![]() |
- |
Core | ![]() |
Extra Shielding effect triggered after
![]() |
Core | ![]() |
Removing all ![]() |
Core | ![]() |
Extra knock-up effect. |
Optional | ![]() |
Reduces the threat to 1 friendly target. |
Optional | ![]() |
Increasing the duration of all crowd-control
effects on the affected enemies by 50%. You can
further talent into ![]() |
Optional | ![]() |
After using ![]() |
Core | ![]() |
Can be further bolstered by the ![]() |
Core | ![]() |
AoE disturb effect that knocks up enemies. |
Core | ![]() |
AoE knockback effect. |
Optional | ![]() |
Single-target crowd-control effect that forces the enemy to move towards you. |
Optional | ![]() | Enables one party/raid member to teleport to your location within 100 yards. |
Optional | ![]() |
Increases the armor and gives damage to the selected member. |
Optional | ![]() |
It enables your Healer of choice to freely move while casting and increasing the range of most spells by 100% for 11 sec. |
Optional | ![]() |
Can be further bolstered by ![]() |
Optional | ![]() |
Area-of-effect damage reduction (party only). |
Optional | ![]() |
![]() |
Optional | ![]() |
You can further bolster it with
![]() |
Havoc Demon Hunter
Patch 10.2 update: Havoc Demon Hunter
received a rework going forward to the next season, as well as a brand new tierset along with it. The 2-piece enables
Blade Dance to automatically triggers
Throw Glaive on your
primary target for 100% damage and each slash has a 50% chance
to
Throw Glaive an enemy for 35% damage. In addition, the 4-piece
bonus allows
Throw Glaive to reduce the remaining cooldown of
The Hunt by 2 sec, and
The Hunt's damage-over-time
effect lasts 6 sec longer.
Havoc Demon Hunter is one of the most dominant specializations in Season 3 of Mythic+ so far. The spec underwent a complete rework, significantly improving its damage output and survivability. Although it received few rounds of minor nerfs, the spec still possesses all the qualities to be part of the "S-tier" and is currently the best melee choice for Mythic+.
Cons
-
Mythic+ utility
Utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
5% extra Magical damage |
Core | ![]() |
% chance to avoid all damage from an attack. |
Core | ![]() |
Single-target stun. |
Optional | ![]() |
AoE stun effect. |
Optional | ![]() |
Single-target out of combat crowd-control. |
Optional | ![]() |
Remove 1 beneficial Magic effect. |
Optional | ![]() |
AoE disturb effect. |
Assassination Rogue
Patch 10.2: Assassination Rogue
received massive changes going forward to Season 3, as well as a brand new tierset along with it.
The 2-piece bonus enables each 10 energy you spend to grant
Natureblight, increase your attack speed and Nature Damage by 1%
for 6 sec. Multiple instances of Natureblight may overlap up
to 15 stacks. In addition, the 4-piece effect allows Envenom
with
Envenom active to explode, dealing Nature damage to all nearby enemies
(deals reduced damage beyond 5 targets). If Envenomous Explosion deals
damage to a single target, it is increased by 150%.
Assassination Rogue is entering Season 3 as the best version of the spec seen since the beginning of the expansion. The class now has a much better damage profile, regardless of the number of enemies being fought. This has been a significant concern for a long time, as the spec already has an excellent overall toolkit, mobility, and survivability. With the improved damage profile, they are now looking significantly better than before, and are contender as one of the best DPS specs so far.
Cons
Although Assassination Rogue was recently nerfed, the changes were insignificant to place the spec any lower than S-tier. We believe that Assassination Rogues will perform a lot better on the higher-end keys compared to the lower keys, simply because the higher health targets allow you to fully utilize your whole burst. Still, we expect this spec to be one of the most dominant melee options available throughout Season 3.
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() | Enables ![]() ![]() ![]() |
Core | Weapon Poisons | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Core | ![]() ![]() |
You have the choice between AoE stop or powerful short cooldown single-target stop. |
Core | ![]() |
Disturb effect, useful for crowd-control. |
Core | ![]() |
Single-target stun effect. |
Core | ![]() |
Non-combat crowd-control. |
Core | ![]() |
Single-target stun effect. |
Core | ![]() |
Enrage-effect dispel. |
Core | ![]() |
Mass-invisibility effect. |
Core | ![]() |
Redirects all threat you cause to a selected party member lasting 6 sec. |
Core | ![]() |
When used, it stops any creatures from moving. Incredible useful when stopping patrol targets from repositioning. |
A+-Tier
Below are displayed the DPS specs that are considered strong but not "meta." unlike S-tier specs. In other words, you are perfectly fine bringing any of those specs, and all of them will perform almost equally well; each of them bring unique tools to cope with the dungeon timers, and some specs fit better than others, depending on your group setup.
Outlaw Rogue
Patch 10.2: Outlaw Rogue
received massive changes going forward to the next season, as well as a brand new tierset along with it.
The 2-piece bonus enables Sinister Strike to have an additional
15% chance of striking additional time. To include, the 4-piece effect
enables
Roll the Bones to additionally refresh a random
Roll the Bones
combat enhancement buff you currently possess.
Outlaw Rogue performs exceptionally well in both single-target and AOE situations, making it a versatile and dominant spec in Mythic+. The class boasts high utility, several defensive abilities, magical immunity, and excellent mobility. Overall, it's difficult to find any other spec that matches the effectiveness and efficiency of Outlaw Rogue in the current state of the game.
Cons
With the most recent aura nerf to Outlaw Rogue, we still believe they are one of the strongest melee options for Season 3. Overall, their strong damage profile paired with incredible group-wide will cement their current rankings. Lastly, don't forget that this spec will still struggle in heavy AoE scenarios (10+ mobs), which rarely happens in pug keys (but still to be mentioned).
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | Weapon Poisons | ![]() ![]() ![]() ![]() ![]() |
Core | ![]() ![]() |
You have the choice between AoE stop or powerful short cooldown single-target stop. |
Core | ![]() |
Disturb effect, useful for crowd-control. |
Core | ![]() |
Single-target stun effect. |
Core | ![]() |
Non-combat crowd-control. |
Core | ![]() |
Single-target stun effect. |
Core | ![]() |
Enrage-effect dispel. |
Core | ![]() |
Mass-invisibility effect. |
Core | ![]() |
Redirects all threat you cause to a selected party member lasting 6 sec. |
Core | ![]() |
When used, it stops any creatures from moving. Incredible useful when stopping patrol targets from repositioning. |
Enhancement Shaman
Patch 10.2 update: Enhancement Shaman
received some changes going forward to the next season, as well as a brand new tierset along with it.
The 2-piece enables Primordial Wave to summon a Lightning Feral Spirit
that increases your Nature damage dealt by 20% for 15 sec. In addition,
once you summon any Feral Spirit, it will reduce the cooldown of
Primordial Wave by 7 sec.
Enhancement Shaman is currently one of the best-performing melee DPS specializations on PTR. The changes to the spec-exclusive talent tree have helped them, and the amazing tier set will further supplement their burst-oriented specialization while improving their sustained damage. Finally, we are confident that Enhancement Shaman has one of the best funnel damage in the game, a feature that can "buy" you tons of time and eliminate danger accordingly.
Cons
One of the major concerns with playing as an Enhancement Shaman is how
vulnerable they can be. Similarly to its counterpart, the Elemental Shaman,
this class can feel incredibly fragile once their only defensive cooldown,
Astral Shift is unavailable. In addition, their mass AoE damage is still
an issue going forward to Season 3 (8-10+ mobs).
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
- |
Core | ![]() |
Additional AoE stop. |
Core | ![]() |
A powerful elemental summon that helps you survive. |
Optional | ![]() | - |
Optional | ![]() ![]() |
A choice between on-demand extra movement speed
or AoE root effect similar to ![]() |
Optional | ![]() |
Provides extra off-healing to your party. |
Optional | ![]() |
3 sec AoE stun. |
Optional | ![]() |
Single-target crowd-control ability. |
Optional | ![]() |
Removes all ![]() |
Optional | ![]() |
Removing 1 beneficial Magic effect from an enemy. |
Optional | ![]() |
AoE disturb effect that can either knock away
or knock up (![]() |
Optional | ![]() |
Removes all poison effects on a nearby party member each 1.5 sec for 6 sec. |
Optional | ![]() |
10% physical damage reduction |
Balance Druid
Patch 10.2 update: Balance Druid
received some changes going forward to Season 3, as well as a brand new tierset along with it.
The 2-piece triggers once Eclipse ends or when you enter combat, enter a
Dreamstate, reducing the cast time of your next 2
Starfires or
Wraths by 40% and increase their damage
by 100%. In addition, the 4-piece enables
Starsurge or
Starfall
to increase your current
Eclipse's Arcane or Nature damage bonus by an
additional 2% up to 10%.
Underestimating the power of Balance Druid is a mistake. Although this spec may not appear impressive in lower-end keys, it becomes increasingly formidable as the key level increases. If you use your cooldowns effectively in Mythic+, you can achieve exceptionally high damage, both in AoE and single-target scenarios, as "burst" is your middle name. Moreover, we all know how valuable the Druid utility is. This leads me to believe this spec is a "hidden" gem for players interested in tackling high keys.
Cons
It takes some time for the spec to ramp up before it can cause significant damage. This means that the performance of the Balance Druid will improve as the mobs live longer. In addition, the damage output of the spec without major cooldowns is at most average, making it essential to carefully manage and use your cooldowns to their fullest potential.
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Increasing the Versatility of your raid/party by 3%. |
Core | ![]() |
8 sec AoE silence. |
Core | ![]() |
Single-target root effect. |
Optional | ![]() |
Extra off-healing. |
Optional | ![]() |
Allowing 1 friendly healer to cast spells without spending mana for 8 sec. |
Optional | ![]() |
Increasing the movement speed to all raid members by 60% for 8 sec. |
Optional | ![]() |
Removes all ![]() ![]() |
Optional | ![]() |
Dispelling all Enrage Effects from an enemy target. |
Optional | ![]() |
Single-target crowd-control effects against
beasts and dragonkins. It also works on ![]() |
Optional | ![]() ![]() |
You have the choice between AoE disturb effect or a single-target stun. |
Optional | ![]() | Aoe knockback. |
Optional | ![]() ![]() |
You have the choice between AoE root effect or AoE wind-of-vortex, pulling all the mobs to one location. |
Demonology Warlock
Patch 10.2 update:.
Demonology Warlock received massive changes going forward to the
next season, as well as a brand new tier set along with it. The 2-piece
bonus enables Demonbolt to apply Doom Brand that explodes after
20 sec dealing Shadow damage to nearby enemies (reduced damage beyond 8 targets).
Hand of Gul'dan reduces the duration of your Doom Brands by 1 sec per
Soul Shard spent. In addition, the 4p effect gives Doom Brand a chance to summon
Doomfiend when it explodes, that casts 5 Doom Bolt Volleys before
departing. Each Doom Bolt Volley deals Shadow damage up to 4 enemies.
So far, in Season 3, the Demonology Warlock specialization is performing the best out of all Warlock specs, with their great consistent AoE damage, paired with a strong single-target. Apart from that, the Warlock class has a well-rounded Mythic+ package and a good damage balance. With adequate damage output, this class has the potential to stand out and be the best-ranged option in Season 3.
Cons
-
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Helps your team to survive deadly pulls. |
Core | ![]() |
Combat Resurrection. |
Core | ![]() |
|
Core | ![]() |
Useful against caster targets. It can be further
bolstered by ![]() |
Core | ![]() |
Useful against physical damage dealers. It can be further
bolstered by ![]() |
Core | Demon Summoning | ![]() ![]() ![]() ![]() |
Optional | ![]() |
Useful on some boss encounters for an extra crowd-control effect. |
Optional | ![]() |
AoE Stun. |
Optional | ![]() |
Single-Target disturb effect. |
Beast Mastery Hunter
Patch 10.2 update: Beast Mastery Hunter
received minor changes in the upcoming Season 3, as well as a brand new tierset along with it.
The 2-piece bonus enables Bestial Wrath to summon a
Dire Beast
for 15 sec. In addition, the 4-piece effect empowers
Dire Beast
to now benefit from
Kill Command and
Beast Cleave.
Beast Mastery Hunter is performing exceptionally well,
and it is likely the strongest it has been since the start of the expansion.
Their single-target and consistent AoE damage are among the highest,
and when combined with their unbeatable mobility, they become a hidden gem
in the game. Moreover, their performance is expected to improve even more
after receiving their brand-new raid/group-wide utility - Hunter's Mark.
We are optimistic about Beast Mastery Hunter and its performance
in Season 3 of Mythic+.
Cons
There are several concerns regarding the spec, but the biggest one is
the newly introduced group/raid-wide utility called Hunter's Mark.
Although it can upgrade the entire party, it is insignificant compared
to what most classes can offer. In addition, it is well-known that
Hunter's survivability has been a red flag for some time now. While
several attempts have been made to improve it, and it is
better than in previous expansions, it remains a concern. Lastly,
pet interaction can still be problematic. Given the fact that almost
all of your damage comes from pet attacks, it is something that should
be permanently fixed. For instance, pets randomly dying from frontals
or glitching up and being unable to reach specific places like
Atal'Dazar's snap pylons.
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Although not unique, it can help in some rare cases. |
Core | ![]() |
Increases all damage dealt to targets above 80% health by 5%. |
Core | ![]() |
AoE Slow. |
Core | ![]() |
Removes 1 Enrage and Magic effect from an enemy target. |
Core | ![]() |
A powerful 5 sec single-target stun. |
Core | ![]() ![]() |
You have the option between single-target disturb effect and a wonky "AoE Stun". |
Core | ![]() |
A powerful single-target crowd-control effect. |
Frost Mage
Patch 10.2 update: Frost Mage
received minor changes going forward to the next season, as well as a brand new
tierset along with it. The 2-piece increases the damage of Glacial Spike by 16%
and it explodes when it Shatters a frozen target, dealing 15%
of its damage dealt to nearby enemies. Deals reduced damage beyond
8 targets. In addition, the 4-p bonus effect triggers when
casting
Glacial Spike, giving
Brain Freeze a 40%
chance to trigger.
There haven't been a whole lot of changes for Frost Mage
except for the new tier set, which is disappointing. The new gameplay revolves around
Glacial Spike, and the tier-set favors AoE over single-target damage.
Regardless, the raw damage of Frost Mage is absolutely amazing, and they
are currently among the highest across any other DPS spec. It's important to note
that Frost Mages, like any other Mage spec, have excellent group-wide utility,
one of the best defensives in the game, high mobility, and Frost-exclusive permanent
slow attached to most of their spells. Overall, one of the best, if not the best
Ranged spec for any range of keys.
Cons
Frost Mage has the package to be part of the best-performing DPS specializations, but it requires it to have further damage adjustments to climb the rankings.
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
5% extra Intellect to the whole raid/party. |
Core | ![]() |
Alternative of ![]() |
Core | ![]() |
Single-target crowd-control effect. |
Core | Permanent slow effects. | - |
Optional | ![]() ![]() |
Gives a shield that absorbs damage or mass invisibility to the entire party. |
Optional | ![]() |
Steals a beneficial magic effect from the target. |
Optional | ![]() |
Removes all ![]() |
Optional | ![]() |
AoE disturb effect. |
Optional | ![]() |
AoE Immobilize effect. This can be cast separate
from ![]() |
Optional | ![]() |
AoE knockback. |
Optional | ![]() |
AoE disturb effect. |
Arcane Mage
Patch 10.2 update: Arcane Mage
received minor changes since going forward to the Season 3, as well as a brand new
tierset along with it. The 2-piece triggers when consuming Clearcasting,
which then grants you increased spell damage by 2% for 20 sec,
stacking up to 10%. In addition, the 4p effect triggers after
consuming
Clearcasting 3 times, your next
Arcane Missiles
consumes Arcane Battery, dealing 150% increased damage to your primary
target and fires at up to 4 nearby enemies dealing 100%
increased damage.
Arcane Mage is known for having one of the best burst-damage playstyles
in Mythic+ dungeons, making it a valuable option for taking down high-danger
non-boss packs and important bosses, especially on Tyrannical weeks.
With incredible utility and survivability, it is a solid Ranged option for the
upcoming Season 3. However, it's important to note that Arcane Mage
performs best on mid-high level keys where mobs can withstand the full burst.
Additionally, this spec is considered one of the most difficult to play,
so inexperienced players with limited dungeon knowledge may not benefit from its potential.
Cons
To fully utilize this specialization, a high level of skill is required, which can make it difficult for new players to get the most out of it. Additionally, this specialization is considered a "niche". It is more valuable in higher-level gameplay, while its effectiveness may be reduced in lower-level gameplay.
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
5% extra Intellect to the whole raid/party. |
Core | ![]() |
Alternative of ![]() |
Core | ![]() |
Single-target crowd-control effect. |
Optional | ![]() ![]() |
Gives a shield that absorbs damage or mass invisibility to the entire party. |
Optional | ![]() |
Steals a beneficial magic effect from the target. |
Optional | ![]() |
Removes all ![]() |
Optional | ![]() |
AoE disturb effect. |
Optional | ![]() |
AoE Immobilize effect. This can be cast separate
from ![]() |
Optional | ![]() |
AoE knockback. |
Optional | ![]() |
AoE disturb effect. |
Fire Mage
Patch 10.2 update: Fire Mage
received some changes going forward to the next season, as well as a brand new tierset along with it.
The 2-piece effect activates when Pyroblast and
Flamestrike
critically strike you gain Searing Rage, increasing your critical strike
damage by 4% for 12 sec, stacking up to 20%. In addition,
the 4p bonus triggers when activating
Combustion, increasing the
critical strike damage bonus of Searing Rage by 150% for
12 sec.
Fire Mage is a specialization that excels in higher-end keys where mobs live longer, and there are longer gaps between pulls. Once we reach full gear, their tier set will likely be among the best available. This class offers consistent damage, high on-demand burst and is one of the toughest classes in the game. It also provides high group-wide utility, with nothing missing except for more damage to be on top.
Cons
There are no negatives of Fire Mage, except needing more damage to reach even higher rankings. Remember that this specialization plays better on the higher-end keys where mobs live longer and there are bigger pulls.
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
5% extra Intellect to the whole raid/party. |
Core | ![]() |
Alternative of ![]() |
Core | ![]() |
Single-target crowd-control effect. |
Optional | ![]() ![]() |
Gives a shield that absorbs damage or mass invisibility to the entire party. |
Optional | ![]() |
Steals a beneficial magic effect from the target. |
Optional | ![]() |
Removes all ![]() |
Optional | ![]() |
AoE disturb effect. |
Optional | ![]() |
AoE Immobilize effect. This can be casted separate
from ![]() |
Optional | ![]() |
AoE knockback. |
Optional | ![]() |
AoE disturb effect. |
A-Tier
Specializations placed under B-Tier are a viable choice for any group looking to excel with any of the specializations here. The main reason why these specializations are placed on B-Tier is not that they are bad, but rather other specs having higher damage profiles or better "package."
Subtlety Rogue
Patch 10.2: Subtlety Rogue
received massive changes going forward to the next season, as well as a brand-new
tierset along with it. The 2-piece bonus enables Eviscerate,
Rupture or
Black Powder to have a chance to summon a shadow clone to
echo your finishing move for 70% additional Shadow damage.
In addition, the 4-piece effect grants your shadow clones to deal
20% increased damage with all attacks and grants you 2
combo points per clone when summoned.
Apart from the impressive Rogue's utility package, Subtlety Rogue also delivers consistent damage with great on-demand burst. The spec has no shortcomings apart from the fact that it doesn't compete with the best-performing classes regarding raw damage output. However, it's only a matter of time before adjustments are made following the release of Season 3. Watch out for Subtlety Rogue, as any rogue spec can become an S-tier candidate if properly fine-tuned!
Cons
-
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | Weapon Poisons | ![]() ![]() ![]() ![]() ![]() |
Core | ![]() ![]() |
You have the choice between AoE stop or powerful short cooldown single-target stop. |
Core | ![]() |
Disturb effect, useful for crowd-control. |
Core | ![]() |
Single-target stun effect. |
Core | ![]() |
Non-combat crowd-control. |
Core | ![]() |
Single-target stun effect. |
Core | ![]() |
Enrage-effect dispel. |
Core | ![]() |
Mass-invisibility effect. |
Core | ![]() |
Redirects all threat you cause to a selected party member lasting 6 sec. |
Core | ![]() |
When used, it stops any creatures from moving. Incredible useful when stopping patrol targets from repositioning. |
Retribution Paladin
Patch 10.2 update: Retribution Paladin
received some changes going forward to Season 3, as well as a brand new tierset along with it.
The 2-piece enables Expurgation to last an additional 3 sec
and deals 30% increased damage. Casting
Judgment or
Divine Toll
on a target with
Expurgation causes Wrathful Sanction, damaging the
main target and 4 additional nearby enemies with Holy damage. In addition,
the 4-piece effect will cause Wrathful Sanction to buff you with
Echoes of Wrath, causing your next
Templar's Verdict or
Divine Storm to deal damage a second time at 25% effectiveness.
This effect does not consume
Judgment.
The overall feeling from Retribution Paladin will remain a reliable choice, regardless of your party composition, in Season 3. With one of the best group-wide DPS utilities, it is an invaluable asset for anyone who wants to play this spec. Additionally, it offers excellent defensive options in case of danger and a great damage output. Speaking of damage, you don't have to worry, as it still has impressive burst windows that can help you take down low-health targets and decent sustain damage. Overall, Retribution Paladin performs above average, and the only way to improve further is to add more raw damage.
Cons
It is still a significant concern that the spec lack diversification, which leads to severe limitations in capabilities. If you choose to specialize in single-target, you won't be able to perform as well in AoE, and vice versa. Unfortunately, no relevant hybrid options are available, which adversely affects their Mythic+ performance. The fact that you must choose and sacrifice without any middle ground is a heartbreaking moment for any DPS class.
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Permanent 3% group/raid-wide damage reduction aura. |
Core | ![]() |
In case you already have ![]() ![]() |
Core | ![]() |
A powerful single-target 6 sec stun effect. |
Core | ![]() |
Heals a member of your party/raid to full health. |
Core | ![]() |
Combat-resurrection |
Optional | ![]() |
Helps a single member of your raid in a
critical situation. Can be further improved by talenting
![]() |
Optional | ![]() |
Physical immunity, which can help you with some boss encounters. |
Optional | ![]() |
Immunity to movement impairing effects. |
Optional | ![]() ![]() |
You have the option between single-target crowd-control effect or a powerful mass AoE stop. |
Optional | ![]() |
Removes all ![]() ![]() |
Optional | ![]() |
Be able to fear any Undead, Aberration or Demon, which is an additional form of crowd-control. |
Survival Hunter
Patch 10.2 update: Survival Hunter
received minor changes leading up to Season 3.
The 2-piece bonus increases your and your pet's critical strike chance
and damage by 15% for 12 sec when using Fury of the Eagle.
In addition, the 4-piece effect enables
Fury of the Eagle to throw a
free
Wildfire Bomb at your current target at 100% effectiveness,
causes your next
Wildfire Bomb to not incur a cooldown, and increases
the damage
Wildfire Bomb deals to your primary target by 40%
for 12 sec.
Survival Hunter spec appears to be doing fantastic with front-loaded
bursty damage output and improved single-target performance, which was an area they
needed to work on. Like any Hunter spec, they will benefit from the newly
introduced raid/group-wide utility Hunter's Mark. However, despite the improved
damage profile compared to the last season, they still face the same issue of being
relatively squishy for a melee class.
Cons
The specialization has improved massively since last season and is likely the best version of Survival Hunter we have seen since the start of the expansion. Although not quite "meta," they perform great, especially in the low-mid level keys.
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Although not unique, it can help in some rare cases. |
Core | ![]() |
Increases all damage dealt to targets above 80% health by 5%. |
Core | ![]() |
AoE Slow. |
Core | ![]() |
Removes 1 Enrage and Magic effect from an enemy target. |
Core | ![]() |
A powerful 5 sec single-target stun. |
Core | ![]() ![]() |
You have the option between single-target disturb effect and a wonky "AoE Stun". |
Core | ![]() |
A powerful single-target crowd-control effect. |
Optional | ![]() |
Helpful in cases where there are spread non-boss-enemies and your tanks needs help with collecting the aggro. |
Unholy Death Knight
Patch 10.2 update: Unholy Death Knight
received major changes going forward to Season 3, as well as a brand new tierset along with it.
The 2-piece enables Apocalypse to summon an additional
Magus of the Dead. Your
Magus of the Dead's Shadow Bolt now fires a volley of
Shadow Bolts at up to 4 nearby enemies. In addition,
each Rune you spend increases the duration of your active Magi
by 0.5 sec. Your Magi will now also cast Amplify Damage,
increasing the damage you deal by 5% for 10 sec.
Unholy Death Knight will perform much better in Season 3 compared to Season 2. The specialization will receive a well-designed tier-set for Mythic+ and a legendary 2H weapon, which will enhance their sustained damage output. Despite some power being removed from their burst, the changes have resulted in a better trade-off for the specialization, increasing their sustained damage. Overall, we are happy with the performance of this spec, and with the most recent class buffs, there is definitely an argument to be made that solidifies their A-tier placement.
Cons
The biggest drawback of this specification is that you can only fully unleash its maximum potential by perfectly managing your big cooldowns, which unfortunately, is only possible when playing with a pre-made group. However, the most recent changes and new tier sets significantly improve your consistent damage output, so even if you mess up your cooldowns during a dungeon run, you can still maintain a relatively good damage output.
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Provides extra durability against heavy magical damage. |
Core | ![]() |
Repositions an enemy of your choice. |
Core | ![]() |
Combat-resurrection. |
Core | ![]() |
Having an extra stun effect for 1 sec from your Ghoul pet. |
Optional | ![]() |
AoE disturb effect. |
Optional | ![]() |
AoE disturb effect. |
Optional | ![]() |
Every 1 sec an enemy is pulled close to you. |
Optional | ![]() |
Reduces auto-attack speed of your target by 5% stacking up 4 times. |
Optional | ![]() |
5 sec single-target stun. |
B+-Tier
Fury Warrior
Patch 10.2 update: Fury Warrior
received minor changes leading up to the next season, as well as a brand new
tierset along with it. The 2-piece buffs
Odyn's Fury to deal 50% increased damage and causes your
next 3
Bloodthirsts to deal 150% additional damage
and have 100% increased critical strike chance against its primary
target. In addition, the 4-piece effect allows
Bloodthirst critical
strikes to reduce the cooldown of
Odyn's Fury by 2.5 sec.
Fortunately for Fury Warrior, the new tier set will introduce a fresh
playstyle for the specialization, offering a breath of fresh air. While their
burst damage will remain powerful, particularly for lower-level keys, the overall
utility of the class still remains one of the weakest. Further buffs
are required to justify a higher ranking, but they have a trick up their sleeve.
Here's why: Firstly, they will receive a new strength-only Legendary 2h Weapon. And
since many other melee specializations are looking great in Season 3, Battle Shout
can be integrated into the mix, making it more desirable to have either of the
Warrior specs present!
Cons
Currently, the main challenge for Fury is their lack of meaningful
party-wide utility. This puts Fury in a difficult position.
However, if melee classes become the preferred choice, Fury can still be placed
higher on our tier list due to the powerful Battle Shout utility.
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Temporary increasing the health of your raid/party. |
Core | ![]() |
Extra 5% attack power. |
Optional | ![]() |
Usable in niche situations. |
Optional | ![]() |
AoE disturb effect capped at 5 targets. |
Optional | ![]() | 4 sec single-target stun. |
Optional | ![]() |
AoE Stun |
Arms Warrior
Patch 10.2 update: Arms Warrior
received minor changes going forward to Season 3, as well as a brand new tierset along
with it. The 2-piece increases Rend damage by 30% and
Sudden Death
can be triggered by
Rend's
Bleed damage. In addition, the 4p effect enables
Sudden Death to also make your next
Execute powerfully slam
the ground, causing a
Thunder Clap that deals 100% increased
damage. In addition, the
Execute target bleeds for 50% of
Execute's damage over 5 sec. If this bleed is reapplied, the remaining
damage is added to the new
Bleed.
Although the newly introduced Arms Warrior's tier set is impressive,
there are some fundamental rotational spec issues that make the otherwise
straightforward Arms playstyle very awkward. The biggest problem with
this class is the inability to manage Rage efficiently, resulting in the majority
of globals being filled with Mortal Strike,
Overpower,
and now
Sudden Death. This leaves little room for regular spenders
such as
Slam, focusing more on
Storm of Swords and
Thunder Clap,
to spend larger amounts of Rage in less time.
The current rotation has resulted in a surplus of Rage with no viable way
to spend it. However, with the introduction of the Legendary 2h weapon,
the class has tremendous potential to
climb the rankings. Additionally, there is a serious need for
Battle Shout,
given the strength of some of the melee specializations
in the current state of the Mythic+ season.
Cons
Rotation intervention must occur before communicating any further problems with Arms Warrior. That is a #1 priority as of now.
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Temporary increasing the health of your raid/party. |
Core | ![]() |
Extra 5% attack power. |
Optional | ![]() |
Usable in niche situations. |
Optional | ![]() |
AoE disturb effect capped at 5 targets. |
Optional | ![]() | 4 sec single-target stun. |
Optional | ![]() |
AoE Stun |
Feral Druid
Patch 10.2 update: Feral Druid
received some changes going forward to Season 3 of Mythic+, as well as a
brand new tierset along with it. The 2-piece enables
Feral Frenzy to grant Smoldering Frenzy, increasing all damage
you deal by 20% for 8 sec. In addition, the 4-piece reduces
Feral Frenzy's cooldown by 15 sec. During Smoldering Frenzy,
enemies burn for 10% of damage you deal as Fire over 10 sec.
Feral Druid is currently a great DPS choice, regardless of your group setup. Not only do you get the complete and overpowered utility package of Druid, but you also get amazing short-cooldown burst windows, great sustained AoE damage, and much better single-target damage. On top of this, we all know how "tanky" and mobile this spec is. In short, Feral is a solid choice for the upcoming Season 3.
Cons
-
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Increasing the Versatility of your raid/party by 3%. |
Core | ![]() |
Single-target root effect. |
Optional | ![]() |
Allowing 1 friendly healer to cast spells without spending mana for 8 sec. |
Optional | ![]() |
Extra off-healing. |
Optional | ![]() |
Increasing the movement speed to all raid members by 60% for 8 sec. |
Optional | ![]() |
Removes all ![]() ![]() |
Optional | ![]() |
Dispelling all Enrage Effects from an enemy target. |
Optional | ![]() |
Single-target crowd-control effects against
beasts and dragonkins. It also works on ![]() |
Optional | ![]() ![]() |
You have the choice between AoE disturb effect or a single-target stun. |
Optional | ![]() | Aoe knockback. |
Optional | ![]() ![]() |
You have the choice between AoE root effect or AoE wind-of-vortex, pulling all the mobs to one location. |
Marksmanship Hunter
Patch 10.2 update: Marksmanship Hunter
received some changes going forward to the next season, as well as a brand new tierset along with it.
The 2-piece bonus enables Rapid Fire to deal 20% additional
damage.
Trick Shots causes
Rapid Fire to launch a
Volley
for 6 sec, dealing 100% of normal damage. In addition, the 4-p
grants for every 10 focus you spend to have a 3% chance to reset the
cooldown of
Rapid Fire and cause your next
Rapid Fire to
shoot 100% additional shots during its channel.
After the recent rework of the tier-set, the Marksmanship Hunter has made a significant improvement in their performance. They now have one of the strongest bursts in Mythic+, both in AoE and in single-target, while still maintaining good damage outside of their major cooldowns. The specialization has come a long way as it was previously one of the lowest-performing DPS options on our tier list. Further tuning will determine if they can retain their position, but we have high hopes for it!
Cons
One of the major cons of the spec is the weak defensives and lack of strong single-target outside of their cooldowns.
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Although not unique, it can help in some rare cases. |
Core | ![]() |
Increases all damage dealt to targets above 80% health by 5%. |
Core | ![]() |
AoE Slow. |
Core | ![]() |
Removes 1 Enrage and Magic effect from an enemy target. |
Core | ![]() ![]() |
You have the option between single-target disturb effect and a wonky "AoE Stun". |
Core | ![]() |
A powerful single-target crowd-control effect. |
Optional | ![]() |
Helpful in cases where there are spread non-boss-enemies and your tanks needs help with collecting the aggro. |
B-Tier
Frost Death Knight
Patch 10.2 update: Frost Death Knight
received some changes going forward to the next season, as well as a brand new tierset along with it.
The 2-piece increases Chill Streak's range by 4 yds and can bounce off of you.
Each time
Chill Streak bounces your damage is increased by 4% for 12 sec
stacking up to 5 times. In addition, the 4-p effect enables
Chill Streak
to bounce 2 additional times, and each time it bounces, you have a 30%
chance to gain a Rune, reduce
Chill Streak cooldown by 5 sec, or
reduce the cooldown of
Empower Rune Weapon by 6 sec.
Frost Death Knight will remain a powerful burst machine in Season 3, but it still has the same issue of lower sustain damage without cooldowns. Another problem that needs addressing is its limited utility in Mythic+. To justify a higher placement, the Death Knight class needs to be improved. Like Warriors and Ret Paladins, this class can use the newly introduced legendary 2H weapon, which may marginally increase the class's damage profile, depending on the tuning.
Cons
-
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Provides extra durability against heavy magical damage. |
Core | ![]() |
Repositions an enemy of your choice. |
Core | ![]() |
Combat-resurrection. |
Optional | ![]() |
Every 1 sec an enemy is pulled close to you. |
Optional | ![]() |
AoE disturb effect. |
Optional | ![]() |
Reduces auto-attack speed of your target by 5% stacking up 4 times. |
Optional | ![]() |
Mind-control an undead enemy to fight on your side.
This ability can also Mind-control ![]() ![]() |
Optional | ![]() |
5 sec single-target stun. |
Windwalker Monk
Patch 10.2 update: Windwalker Monk
received massive changes leading up to Season 3, as well as a brand new tierset along with it.
The 2-piece enables free Spinning Crane Kicks to grant Blackout Reinforcement,
increasing the damage of your next
Blackout Kick by 150%.
Melee abilities can grant Blackout Reinforcement. In addition,
the 4-p effect allows for Blackout Reinforcement to empower
Blackout Kick
reducing the cooldown of
Fists of Fury,
Rising Sun Kick,
Strike of the Windlord and
Whirling Dragon Punch by 3 sec.
Damage of
Fists of Fury,
Rising Sun Kick,
Strike of the Windlord,
and
Whirling Dragon Punch increased by 4%.
Windwalker Monk still has a power burst that fits perfectly for the level of keys on which this tier list is based and has recently received buffs on behalf of their core abilities and their tier set. It's important to note that the utility package of this specialization is among the best in Mythic+, and it has one of the highest survivability rates. However, there are still concerns about their playstyle/base rotation that we hope to be resolved soon. Overall, the spec is versatile enough with high-burst capabilities, which is always a nice bonus on top of a decent damage profile.
Cons
The gameplay performance of this specialization, while not the worst, requires rapid changes to encourage planning of cooldown usage instead of heavily relying on a proc-based build. Additionally, the tier set emphasizes an underlying issue with Windwalker that needs to be addressed in the future.
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
5% extra Physical damage for your raid. |
Core | ![]() |
Extra damage reduction against area-of-effect damage. |
Core | ![]() |
Increased healing from all sources for all allies within 10 yards. |
Core | ![]() |
3 sec stun effect. |
Optional | ![]() |
Removes all roots and snares. |
Optional | ![]() |
It can be used to help your tank kite and as a AoE disturb effect. |
Optional | ![]() |
Removes all ![]() ![]() |
Optional | ![]() |
Single-target disturb effect. |
Affliction Warlock
Patch 10.2 update: Affliction Warlock
went through some changes going forward to the Season 3, as well as
a brand new tierset along with it. The 2-piece bonus will increase the damage of
Soul Rot by 15% and its duration by 4 sec. In addition, the 4p
effect will enable
Soul Rot to grant 3 Umbrafire Kindling, which
increases the damage of your next
Malefic Rapture by 50% or your
next
Seed of Corruption by 60%. Umbrafire Kindling causes
Malefic Rapture to extend the duration of your next damage-over-time-effects
and
Haunt by 2 sec.
Overall, Affliction Warlock will experience much quicker burst windows, with better ST + 2 and 3 target damage going forward to the next season.
Cons
To improve their ranking, Affliction Warlock needs to increase their damage output. When a DPS class has multiple specializations, there is a risk of one spec being much better and receiving more representation. So, if your goal is to play as an Affliction Warlock without switching specs, you should be mindful of this. At last, with the most recent Affliction Warlock flat buffs of 6%, they are now doing much better but still have a lot more to tackle before it becomes a competitive specialization.
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Helps your team to survive deadly pulls. |
Core | ![]() |
Combat Resurrection. |
Core | ![]() |
|
Core | ![]() |
Useful against caster targets. It can be further
bolstered by ![]() |
Core | ![]() |
Useful against physical damage dealers. It can be further
bolstered by ![]() |
Core | Demon Summoning | ![]() ![]() ![]() ![]() |
Optional | ![]() |
Useful on some boss encounters for an extra crowd-control effect. |
Optional | ![]() |
AoE Stun. |
Optional | ![]() |
Single-Target disturb effect. |
Devastation Evoker
Patch 10.2 update: Devastation Evoker
received some changes going forward to the next season, as well as a brand new tierset along with it.
The 2-piece activates when Dragonrage is active; you will gain
Emerald Trance every 6 sec, increasing your damage done
by 5% stacking up to 5 times. In addition, the 4-piece enables
when
Dragonrage ends, Emerald Trance will persist for 5 sec
per stack, granting you
Essence Burst every 5 sec.
The current version of Devastation Evoker is similar to what we are
used to in Season 2, but there are some differences. More powers are now tied to
their major cooldown - Dragonrage, which means proper cooldown management
is crucial to reaching maximum performance in Mythic+. However, this creates a major
concern for players because there will be a significant increase in damage for
a couple of seconds after the major cooldown is done. This gap between major cooldowns
and consistent damage for the spec would make it much weaker in Mythic+ compared
to raid environments. This will ultimately make this specialization incredibly
"bursty," both suitable for low and high keys, but with a downside of having lower
sustain damage.
Cons
There is a heavy reliance on the Dragonrage cooldown, meaning that
players often need to plan ahead to utilize its full potential even after it
has expired. This requires skill and may create difficulties for new players
who choose to be a Devastation Evoker as their go-to spec in Mythic+.
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
- |
Core | ![]() |
AoE disturb effect that knocks up enemies. |
Core | ![]() |
AoE knockback effect. |
Core | ![]() |
Removing all ![]() |
Optional | ![]() |
Single-target crowd-control effect that forces the enemy to move towards you. |
Optional | ![]() |
Can be further bolstered by ![]() |
Optional | ![]() |
Increasing the duration of all crowd-control
effects on the affected enemies by 50%. You can
further talent into ![]() |
Optional | ![]() |
After using ![]() |
Optional | ![]() |
Area-of-effect damage reduction (party only). |
Optional | ![]() |
![]() |
Optional | ![]() |
You can further bolster it with
![]() |
C-Tier
Elemental Shaman
Patch 10.2 update: Elemental Shaman
received massive changes going forward to the next season, as well as a brand new tierset along with it.
The 2-piece enables the Primordial Wave to also cast
Elemental Blast
at the target at 70% effectiveness, and grants you all three
Elemental Blast
bonus effects for 10 sec. In addition, the 4p bonus allows your
Lava Burst to burn your target for 10% additional damage over 4 sec,
and after consuming
Primordial Wave, your next 2 casts of
Lava Burst
to also hit up to 3 additional targets affected by your
Flame Shock
for 65% of normal damage.
The Elemental Shaman is set to enter the next season with a much different damage profile. Additionally, a tier set has been introduced that enables a much more flexible build, which was not possible previously. This will also increase the shaman's mobility while executing their rotation and will not punish them as harshly if excessive movement is required during the encounter. It is an overall improved version of the Elemental Shaman, but there is still a long way to go until the spec enters close to the "meta' composition.
Cons
Elemental Shaman is still one of the squishiest DPS specs in the game, which needs to be addressed. Also, it is disappointing that this specialization is the only one that doesn't bring any unique buffs to the party/raid. In addition to the most recent nerfs to their tier set, the change was significant enough for them to vacate their placement and drop down to the C-tier rankings. The only way the specialization climbs higher than its current placement is further damage buffs, with a high priority over their spender options (both AoE and ST).
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
- |
Core | ![]() |
A powerful elemental summon that helps you survive. |
Core | ![]() |
Has a chance for a knockdown effect. |
Optional | ![]() ![]() |
A choice between on-demand extra movement speed
or AoE root effect similar to ![]() |
Optional | ![]() |
Provides extra off-healing to your party. |
Optional | ![]() |
3 sec AoE stun. |
Optional | ![]() |
Single-target crowd-control ability. |
Optional | ![]() |
Removes all ![]() |
Optional | ![]() |
Removing 1 beneficial Magic effect from an enemy. |
Optional | ![]() |
AoE disturb effect that can either knock away
or knock up (![]() |
Optional | ![]() |
Removes all poison effects on a nearby party member each 1.5 sec for 6 sec. |
Optional | ![]() |
10% physical damage reduction |
Shadow Priest
Patch 10.2 update: Shadow Priest
received a complete rework (once again) leading up to the Season 3, as well as a brand new
tierset along with it. The 2-piece enables Shadow Word: Death to trigger 2
additional times at 15% effectiveness. Triggers again 1 additional time
at 20% effectiveness if
Deathspeaker is active or your target is below 20% health.
In addition, the 4-piece bonus will trigger each time you take damage from
Shadow Word: Death, gain a stack of Death's Torment, increasing the
initial damage of your next cast of
Shadow Word: Pain by 225% or
increasing the damage of your next
Shadow Crash by 50%, stacking
up to 12 times.
Shadow Priest has received several rounds of changes (mostly nerfs
with some late compensational buffs), affecting not only their damage output but
also their utility spells, such as Power Infusion and
Mass Dispel.
However, despite the nerfs, one thing is certain - the execute damage of the spec
remains great, and it still offers a great utility package. The main drawback
comes from the average damage profile, which puts it among the average-performing classes.
Nevertheless, with proper damage tuning, this spec can still shine and has demonstrated its
potential in the past 2 seasons. Therefore, it is too early to dismiss it,
and we should wait for further changes before making any conclusions.
Cons
Mediocre overall damage contribution is the biggest concern so far, as the announced nerfs to the Shadow Priest's utility will not be a significant hit on their overall package.
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
You must always have ![]() |
Core | ![]() |
A raid-wide 5% Stamina buff. |
Core | ![]() |
AoE disturb effect. |
Core | ![]() |
It reduces the range at which the target/s will attack you. Incredible useful for trash mob skips. It can be used on multiple enemies. |
Core | ![]() |
Incredible useful where Mass Dispelling is needed. |
Optional | ![]() |
Extra off-healing. |
Optional | ![]() |
Helps with repositioning. |
Optional | ![]() |
Mindcontrols an enemy allowing you to simultaneously execute your rotation while having full control over them and their abilities. |
Optional | ![]() |
Crowd-controls a undead target for 50 sec. |
Optional | ![]() |
On top of ![]() ![]() |
Optional | ![]() |
A single-target 4 sec stun effect. |
D-Tier
Destruction Warlock
Patch 10.2 update: Destruction Warlock
received some changes going forward to the next season, as well as
a brand new tierset along with it. The 2-piece bonus will increase the damage of
Bolts coming from Dimensional Rifts by 25% of damage dealt to
nearby enemies.
Immolate periodic damage has a chance to grant a charge
of
Dimensional Rift. In addition, the 4-piece effect will enable
Dimensional Rift to summon a powerful Flame Rift which blasts
20 Searing Bolts that deal instant and damage-over-time Fire damage.
As with the other Warlock specializations, Destruction Warlock offers an
impressive set of abilities that make it a valuable addition to any Mythic+ group.
However, players using this specialization may struggle to consistently contribute
to AoE damage without the help of Summon Infernal. Furthermore, their tier
set is better suited for single-target and light-cleave encounters rather than the
AoE-focused encounters that are common in Mythic+. We will continue to monitor the
performance of this specialization during the season and make changes as needed.
Cons
With the latest buff to Summon Infernal, the burst AoE damage of
Destruction Warlock has improved, but it still lags behind most other specs.
The lack of initial bursts without cooldowns or engaging
combat with low-health mobs is a major concern, especially on lower-mid-level
keys and needs to be addressed. Additionally, both Demonology Warlock
and Affliction Warlock are in much better shape, making them a
more viable and attractive option. To elevate the spec, all of the above must
be addressed and solved!
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Helps your team to survive deadly pulls. |
Core | ![]() |
Combat Resurrection. |
Core | ![]() |
|
Core | ![]() |
Useful against caster targets. It can be further
bolstered by ![]() |
Core | ![]() |
Useful against physical damage dealers. It can be further
bolstered by ![]() |
Core | Demon Summoning | ![]() ![]() ![]() ![]() |
Optional | ![]() |
Useful on some boss encounters for an extra crowd-control effect. |
Optional | ![]() |
AoE Stun. |
Optional | ![]() |
Sinel-Target disturb effect. |
Changelog
- 04 Dec. 2023: Further Adjustments based on the most recent class hotfix.
- 25 Nov. 2023: Further class adjustments.
- 12 Nov. 2023: Further Adjustments based on the most recent class hotfix.
- 05 Nov. 2023: Reviewed and Updated for 10.2. Patch.
- 04 Sep. 2023: Reviewed and Updated for 10.1.7 Patch.
- 22 Aug. 2023: Further Adjustments based on the most recent class hotfix.
- 09 Aug. 2023: Further Adjustments based on the most recent class hotfix.
- 25 Jul. 2023: Further Adjustments based on the most recent class hotfix.
- 17 Jul. 2023: Further Adjustments based on the 10.1.5 Patch.
- 13 Jul. 2023: Further Adjustments based on the 10.1.5 Patch.
- 10 Jul. 2023: Further Adjustments based on the 10.1.5 Patch.
- 27 Jun. 2023: Further Adjustments based on the most recent hotfixes.
- 06 Jun. 2023: Further Adjustments based on the most recent hotfixes.
- 23 May 2023: Further Adjustments based on the most recent hotfixes.
- 07 May 2023: Further Adjustments based on the most recent hotfixes.
- 01 May 2023: Fully Updated for Season 2 of Dragonflight.
- 21 Mar. 2023: Further Adjustments based on the upcoming 10.0.7 Patch.
- 04 Mar. 2023: Further Adjustments based on the most recent round of changes.
- 14 Feb. 2023: Further Adjustments based on the most recent Patch.
- 25 Jan. 2023: Further Adjustments based on the upcoming 10.0.5 Patch.
- 04 Jan. 2022: Minor update based on the further testing.
- 21 Dec. 2022: Further Adjustments based on the latest class changes.
- 30 Nov. 2022: Adjusted Frost Mage's position.
- 18 Nov. 2022: Updated with the initial iteration for Season 1 of Dragonflight.
This guide has been written by Petko, one of the top M+ players of all time. He has accomplished several Europe and World #1 Team and Solo Seasonal rankings with multiple specialization and classes throughout the seasons. Moreover, he competes in MDI and streams his runs live on Twitch and and share his personal opinion on YouTube and Twitter.
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