Mythic+ DPS Rankings: A Tier List for Dragonflight (Patch 10.1 / Season 2)

Last updated Yesterday at 22:30 by Petko 161 comments

From the weakest to the strongest specialization, each provide unique character distinction and add value toward shaping the seasonal "meta" of Mythic+. The DPS specialization rankings provided for Dragonflight's second Season of Mythic+ are based on pure DPS strength and group-added-value such as utility, survivability, mobility, and self-sustain.

This list will be updated as new tuning and class changes come out over the course of leading up to the season's start and beyond.

1.

About the Tier List

This tier list is NOT FINAL; it will change and will be updated as often as necessary prior and during Mythic+. There are often moments of tier set and class tuning, as well as talent changes and secondary stat scaling that will impact the placement of the specs.

I am Petko, a competitive Mythic+ player, known to be pushing the boundaries of High Mythic+ with several World first and Europe first rankings among past seasons on multiple classes. I have worked hard on preparing for Season 2 of Dragonflight, spending numerous hours per day examining each and every class and spec in a dungeon environment. This Tier list will continue to be updated as much as it requires over the course of Dragonflight and it will also focus on what the "meta" will look like as it stabilizes. Along the way, this Tier list will also be supported by various professional Mythic+ players with high credibility in the community, theorycrafters across all specializations, and my own empirical evidence.

To begin with, this Tier list will exclusively focus on the second Season of Mythic+ in Dragonflight. There will be no Warcraft Logs rankings added nor simulation data for the majority of the classes and specs. As a result, this Tier list will be solely based on empirical evidence of the current state of the classes' performance in Mythic+ from my own point of view and the point of view of the group of players testing those classes who are among the best representatives of the class in the community. Moreover, this Tier list will take into consideration every impactful class change and tier set tuning before and after the start of the season.

It is important to note that opinions might vary and that is completely okay, but remember to be respectful when providing feedback as the sole purpose of this tier-list is to help the WoW community with their choice of main or alt each season.

This tier list is entirely based on DPS viability examined in each dungeon of Dragonflight. To understand why exactly some rankings are the way they are, you need to understand the importance of the toolkit that some classes provide to Mythic+ groups.

  • Damage is one of the major factors to rank the DPS classes; mass AoE, burst AoE, single-target, 3-target, and spread-cleave damage are the types of damage profiles, we examine.
  • Classes with unique party-wide cooldowns will always be rewarded, an example of such is Bloodlust Icon Bloodlust, which is provided by the Shaman class (but you can also have its effects with Mage, Hunter, or Evoker.) Such buffs can also be permanent, like Priest's Power Word: Fortitude Icon Power Word: Fortitude or Mage's Arcane Intellect Icon Arcane Intellect.
  • Classes with very high survivability, self-sustain, or immunities have always added additional value to the rankings.
  • Another feature worth mentioning is the importance of priority-target damage and funnel damage, which is often undervalued in Mythic+ and It speeds up the whole dungeon if done correctly. Specs can earn extra "points" by having such a damage profile.
  • Finally, only two classes can provide unique Magical and Physical damage increases to the entire party: Monk with Mystic Touch Icon Mystic Touch and Demon Hunter with Chaos Brand Icon Chaos Brand. This gives these classes priority, depending on the group composition.

When deciding what class you want to play for Dragonflight Mythic+ Season 1, it is important to understand how and why some classes are valued more than the others and what is important in the current dungeons.

  • Dungeons like The Vortex Pinnacle favor classes with high single-target and good 3-4 target cleave, while dungeons like Freehold & Underrot require more AoE than single-target or priority-target damage, meaning some rankings of the classes will fluctuate.
  • Remember that this tier list is based on keys between 15-20 (as highlighted); some specializations gain significantly more value on the higher-end bracket compared to the lower-end bracket because of their damage profile. Specs like Fire Mage are known to perform a lot better on the higher-end keys compared to the lower-end, simply because mobs can live longer for them to finish their rotation and Mastery: Ignite Icon Mastery: Ignite to catch up.
  • Remember that this tier list, unlike many others, is not constant, some class's placements will go up or down depending on key level, group composition, affix combinations or dungeon differences, but those changes will be minor enough not to be accounted for by the tier list. We will continue to update this tier list as hotfixes nerfs, and buffs are present; all the way up to Season 2's launch on May 9th and beyond.
1.1.

A Final Warning

It is important to understand that this Tier list is NOT permanent , and it will be due to change with upcoming changes and tunings over the course of the season. I have always advocated the "bring the player, not the class" motto, meaning: value the player's skill more than the class itself. This Tier list should NOT discourage you from playing whatever you enjoy the most if having fun is your main drive when you play Mythic+. The list will be updated as much as it requires before and after the start of each season.

2.

Important Note for Season 2 of Dragonflight

This tier list is based on the assumption that you have your 4-piece tier-set present at all times. Places can vary drastically if this measure is not taken into consideration, as our main purpose is to showcase which specializations will become the best months before the season hits its peak.

3.

DPS Tier List for Season 2 of Mythic+ in Dragonflight

Below, you can find the full rankings for DPS slots in Season 2 of Dragonflight+. We encourage you to read further and understand why some classes are placed lower or higher than expected, with several factors taken into consideration, such as having a 4-piece tier-set active at all times.

  1. Devastation Evoker (S-Tier)
  2. Balance Druid (S-Tier)
  3. Shadow Priest (S-Tier)
  4. Destruction Warlock (A-Tier)
  5. Enhancement Shaman (A-Tier)
  6. Retribution Paladin (A-Tier)
  7. Havoc Demon Hunter (A-Tier)
  8. Subtlety Rogue (A-Tier)
  9. Fury Warrior (A-Tier)
  10. Fire Mage (A-Tier)
  11. Arms Warrior (B-Tier)
  12. Elemental Shaman (B-Tier)
  13. Beast Mastery Hunter (B-Tier)
  14. Windwalker Monk (B-Tier)
  15. Survival Hunter (B-Tier)
  16. Marksmanship Hunter (B-Tier)
  17. Feral Druid (B-Tier)
  18. Frost Mage (B-Tier)
  19. Outlaw Rogue (B-Tier)
  20. Assassination Rogue (B-Tier)
  21. Frost Death Knight (C-Tier)
  22. Demonology Warlock (C-Tier)
  23. Arcane Mage (C-Tier)
  24. Unholy Death Knight (C-Tier)
  25. Affliction Warlock (C-Tier)
3.1.

Healer and Tank Class Rankings

If you are interested in our other rankings for Mythic+ in Dragonflight, please click the links below.

4.

Full DPS Class and Specialization Rankings

4.1.

S-tier

Below are displayed the DPS specs that have the highest potential to turn out to be a "meta" spec. Keep in mind, there are only 3 slots for a DPS in a group, so your choice will depend on your group needs, dungeon type and Mythic+ level.

4.1.1.

Devastation Evoker

May 02, Patch 10.1 update: Devastation Evoker received a brand new tier set leading towards Season 2. Their 2-piece bonus will make Disintegrate Icon Disintegrate and Pyre Icon Pyre to pierce enemies with Obsidian Shards, dealing 12% of damage done as Volcanic damage over 8 sec. In addition, the 4p set will enable the empower spells to deal 8% increased damage and cause your Obsidian Shards to blaze with power, dealing 200% more damage for 5 sec. During Dragonrage Icon Dragonrage, shards always blaze with power. Devastation Evoker is entering next season as one of the most powerful burst-power houses in Mythic+. Not only that, but their incredibly consistent damage profile will further strengthen their placement. Paired with incredible party-wide utility, one of the highest mobility Ranged spec in the game and improved survivability, we might be looking at one of the potential contenders for the S-tier placement.

Utility: The Evoker class comes quite strong out of the gates, with one of the best party-wide utilities in the game. They have access to a combined BleedBleed, PoisonPoison, CurseCurse, and DiseaseDisease dispel with Cauterizing Flame Icon Cauterizing Flame (this is an additional dispel outside of their regular one), a mass-root effect with Landslide Icon Landslide, a knockback racial ability Wing Buffet Icon Wing Buffet, a knock-up racial ability with Tail Swipe Icon Tail Swipe, party-wide area-of-effect damage reduction with Zephyr Icon Zephyr, and access to a mass stun effect in the form of the Terror of the Skies Icon Terror of the Skies talent. They also have an ability to fly with an ally, known as Rescue Icon Rescue (which is quite useful if your party member is out of position and you can save them a few seconds of relocating), access to a brand-new utility with Oppressing Roar Icon Oppressing Roar and an AoE EnrageEnrage Dispel with Overawe Icon Overawe, if talented. They also have Fury of the Aspects Icon Fury of the Aspects, which is another form of Bloodlust Icon Bloodlust, party-buff with Blessing of the Bronze Icon Blessing of the Bronze, and a talent choice to restore Mana to a 1 chosen ally with Source of Magic Icon Source of Magic. They also have access to a hybrid-ranged interrupt. Evoker further has the power to let you use your major movement ability without causing it to go on cooldown (and it will let you use it if it is already on cooldown) if talented into Time Spiral Icon Time Spiral, so this can help a lot of classes that have limited mobility.

Defensives and Self-Sustain: Evoker has a unique passive, Tempered Scales Icon Tempered Scales, which will make them mitigate more Physical damage, and access to Obsidian Scales Icon Obsidian Scales, a 1.5-minute cooldown that provides 30% reduced damage for 12 seconds, which you can further bolster if you talent into Obsidian Bulwark Icon Obsidian Bulwark.

Mobility: To top everything off, the majority of their playstyle will be based on instant spells with some exceptions, further complemented by Hover Icon Hover if needed. Speaking about being mobile, they have their own version of dash with Verdant Embrace Icon Verdant Embrace, which has a 30 yard range just in case they are required to quickly reposition.

4.1.2.

Balance Druid

May 07, Patch 10.1 update: Balance Druid received a brand new tier set leading towards Season 2. Their 2-piece bonus will increase the radius of Sunfire Icon Sunfire by 3 yds. Sunfire Icon Sunfire, Moonfire Icon Moonfire and Shooting Stars Icon Shooting Stars will get a 20% damage buff. In addition, the 4p effect will allow Shooting Stars Icon Shooting Stars to have 20% chance to call a Crashing Star, dealing Astral damage to the target and generating 5 Astral Power. Balance Druid's AoE damage has always been praised to be one of the best, historically true, which I personally believe it won't really deviate much from this season either. On top of good AoE, we all know that Balance is the king of party-wide utility, from PoisonPoison dispel, to great off-healing options and the ability to help your tank kite. Did we mention the Rebirth Icon Rebirth? Still, remember that the higher the key goes, the better this spec becomes, and the opposite is true for the lower-end keys where they don't burst damage to compete against classes that do, so their rankings can fluctuate depending on that. I believe that Balance Druid will be one of the best if not the best DPS this season throug mid-high level keys.

Utility: Balance Druids are known to have one of the best utilities in Mythic+, with a signature utility spell being Force of Nature Icon Force of Nature. They also have a raid-wide buff added in Dragonflight with Mark of the Wild Icon Mark of the Wild (available to all Druid specs), which provides additional value to the already strong utility toolkit. Some of their utilities include Hibernate Icon Hibernate, Stampeding Roar Icon Stampeding Roar, Remove Corruption Icon Remove Corruption, Soothe Icon Soothe, Mass Entanglement Icon Mass Entanglement or Ursol's Vortex Icon Ursol's Vortex (depending on the talent choice), Renewal Icon Renewal, Cyclone Icon Cyclone, Mighty Bash Icon Mighty Bash or Incapacitating Roar Icon Incapacitating Roar (depending on talent choice), Typhoon Icon Typhoon, Innervate Icon Innervate (which can be further enhanced by Nature's Vigil Icon Nature's Vigil), and much more. Druids are also one of the few classes with access to a stealth ability with Prowl Icon Prowl, allowing them to do skips without using an Invisibility Potion. Moreover, they have access to Rebirth Icon Rebirth, a battle resurrection limited to only a few specializations in the game. Balance Druids are also known to have great on-demand off-healing, coming from the Heart of the Wild Icon Heart of the Wild talent, in a combination of their built-in healing spells Rejuvenation Icon Rejuvenation, Regrowth Icon Regrowth, and talent options such as Swiftmend Icon Swiftmend (for brilliant spot heals) or Wild Growth Icon Wild Growth (for great AoE heals). They can also provide off-healing while damaging if they decide to talent Nature's Vigil Icon Nature's Vigil. Finally, do not forget that they are one of the specs with a mass-silence interrupt in Solar Beam Icon Solar Beam, with the only disadvantage being a 60 sec cooldown (there is an option to make it shorter if you talent Light of the Sun Icon Light of the Sun). Keep in mind that for some builds, you can opt to NOT talent an interrupt for the price of extra damage.

Defensives and Self-Sustain: Outside of their great utility, Balance Druid has quite strong defensives, with Barkskin Icon Barkskin being only a 1-minute cooldown, followed by great passive mitigation through 25% on-demand Stamina from Bear Form Icon Bear Form, 6% permanent damage-reduction from Thick Hide Icon Thick Hide (if talented in the general-talent tree) and increased Armor from Moonkin Form Icon Moonkin Form (which makes your Physical-damage intake less).

Mobility: Balance Druid's overall playstyle is quite mobile, since they can freely move while doing AoE damage with Starfall Icon Starfall, and even if they have to change positions, there are tons of instant-cast abilities like Moonfire Icon Moonfire, Sunfire Icon Sunfire, and Starsurge Icon Starsurge to never lose uptime. Druids of any spec also have a talent to increase their movement speed by 15% with Feline Swiftness Icon Feline Swiftness. They also have an additional "disengage" ability (if talented) with Wild Charge Icon Wild Charge in case they have to escape dangerous situations.

4.1.3.

Shadow Priest

May 02, Patch 10.1 update: Shadow Priest received a brand new tier set leading towards Season 2. Their 2-piece bonus will increase the chance for Shadowy Insight Icon Shadowy Insight to trigger by 25% and when consuming Shadowy Insight Icon Shadowy Insight, Mind Blast Icon Mind Blast deals 30% increased damage & generates 4 additional insanity. In addition, the 4p bonus will increase their Devouring Plague Icon Devouring Plague damage by 15% and allow that every 4 casts of Devouring Plague Icon Devouring Plague to increase the damage of Shadowy Apparitions Icon Shadowy Apparitions conjured within the next 10 sec bo 80%. Shadow Priest is entering Season 2 with a much better sustained AoE & single-target and having one of the best priority-target damage / funnel damage profiles. You have the necessary tools to help deal with the Incorporeal Icon Incorporeal & Afflicted Icon Afflicted(Dispel Magic Icon Dispel Magic, Purify Disease Icon Purify Disease, Mass Dispel Icon Mass Dispel and Shackle Undead Icon Shackle Undead) and escape Entangling Icon Entangling with Phantasm Icon Phantasm talent. One drawback is being reliant on Shadow Crash Icon Shadow Crash to apply the majority of your DoTs, so if you don't have it ready at the start of each pack, it can definitely influence your initial opening damage. Well, let's not forget that your class mobility is not the greatest, as you are required to stay stationary for the majority part of your rotation in Mythic+. Overall we are looking at one of the best options on behalf of all Ranged DPS classes for Season 2 in Mythic+.

Utility: Shadow Priest is the only DPS specialization with 3 forms of dispel: Dispel Magic Icon Dispel Magic, Purify Disease Icon Purify Disease, and Mass Dispel Icon Mass Dispel. Priest is the only class in the game that can provide a party-wide 5% Stamina buff with Power Word: Fortitude Icon Power Word: Fortitude, which makes them unique. All the Priest specializations have access to an incredibly strong external cooldown with Power Infusion Icon Power Infusion, which can be used offensively or defensively, depending on the situation. Since the introduction of the new talents in Dragonflight, Priests also have access to the Twins of the Sun Priestess Icon Twins of the Sun Priestess talent (previously a Shadowlands legendary effect), which increases the overall damage of the party. Speaking about introducing new spells, they have gained access to the Void Shift Icon Void Shift talent, which can prevent any of their team members from dying. To add to Priest's utility, let us not forget their iconic Leap of Faith Icon Leap of Faith spell, helping their teammates escape dangerous situations or reposition without losing valuable uptime, and Shackle Undead Icon Shackle Undead, which has limited use depending on the mob type. Having Mind Soothe Icon Mind Soothe can help their team save an Invisibility Potion if they are planning to skip a pack. Mind Control Icon Mind Control / Dominate Mind Icon Dominate Mind are spells that can be useful in Dragonflight dungeons; as we have previously seen, there is always something you can "cheese" with those abilities. We cannot conclude the overall utility of Priest without mentioning Psychic Scream Icon Psychic Scream and Psychic Horror Icon Psychic Horror (if talented), which will improve their mob control, and the ability to offer off-heals while doing damage with Vampiric Embrace Icon Vampiric Embrace.

Defensives and Self-Sustain: Shadow Priest's defensive toolkit will improve going forward to Dragonflight. Outside of their iconic defensive of Dispersion Icon Dispersion, the spec will have the option to talent choices like Protective Light Icon Protective Light and Angelic Bulwark Icon Angelic Bulwark. To add on top of this, do not forget Desperate Prayer Icon Desperate Prayer (which they can further enhance with Light's Inspiration Icon Light's Inspiration) and Translucent Image Icon Translucent Image having 10% damage-reduction every 20 seconds (if talented into Improved Fade Icon Improved Fade). Not to mention that it can also remove all snare effects on yourself if you talent Phantasm Icon Phantasm, which makes Fade Icon Fade a strong, short defensive cooldown. They have some of the best self-sustain/off-healing in Mythic+, both passively from Vampiric Touch Icon Vampiric Touch and Devouring Plague Icon Devouring Plague, and also through talents like Halo Icon Halo, Vampiric Embrace Icon Vampiric Embrace, and Mental Fortitude Icon Mental Fortitude.

Mobility: Shadow Priest's mobility is not the greatest, but having plenty of their spells as an instant cast allows them to reposition without sacrificing much of their damage. Talenting Body and Soul Icon Body and Soul (general tree) can also help them get on-demand movement-speed for critical situations. Having the Angelic Feather Icon Angelic Feather general talent can also help not only yourself but your team as well if you need to travel from point A to point B and mounts are not allowed.

4.2.

A-Tier

Below are displayed the DPS specs that are considered strong but not "meta." unlike S-tier specs. In other words, you are perfectly fine bringing any of those specs, and all of them will perform almost equally well; each of them bring unique tools to cope with the dungeon timers, and some specs fit better than others, depending on your group setup.

4.2.1.

Destruction Warlock

May 02, Patch 10.1 update: Destruction Warlock received a brand new tier set leading towards Season 2. Their 2-piece bonus will enable Channel Demonfire Icon Channel Demonfire, Immolate Icon Immolate and Incinerate Icon Incinerate to have a chance to fire an additional Demonfire bolt. These bolts deal 50% increased damage to their main target. In addition, the 4p tier-set will increase your fire damage by 1% after each Demonfire bolt, for 13 sec stacking up 8 times. Casting Channel Demonfire Icon Channel Demonfire resets this effect. Destruction Warlock has a great single-target and one of the best sustained AoE damage profiles in Mythic+. Depending on the key level, your rankings can vary heavily; the higher the key goes, the better you become since the mobs live longer. On behalf of utility, as always, you will provide value to your group regardless of the new composition, with the only exception being Afflicted Icon Afflicted where you will not be able to help your team unless you summon your Imp. You will also be punished once you are required to reposition or avoid mechanics, so this is also an important detail to consider. Overall, we believe this spec to be one of the best Ranged options for the incoming Season 2, and we can't wait to see how it will perform later in the season.

Utility: Warlock is the only class in the game that has access to Curse effects which are great utility for any Mythic+ party. They have Curse of Weakness Icon Curse of Weakness and, if they chose to talent Curses of Enfeeblement Icon Curses of Enfeeblement (which they do at all cost), they will have access to Curse of Tongues Icon Curse of Tongues and Curse of Exhaustion Icon Curse of Exhaustion, which can be further bolstered by the Amplify Curse Icon Amplify Curse talent. Apart from this, Warlock has access to a single-target crowd-control, Fear Icon Fear, the option to choose between a single-target disruption effect or mass Fear with Mortal Coil Icon Mortal Coil/Howl of Terror Icon Howl of Terror, a Banish Icon Banish effect, and an AoE stun with Shadowfury Icon Shadowfury. One of the reasons why they might be the party-favorite is because they can provide an unlimited supply of Healthstone Icon Healthstone, a quite valuable healing tonic that does NOT share the cooldown of the regular Health Potion. Going forward to Dragonflight, they can gain access (if talented) to Shadowflame Icon Shadowflame, a powerful AoE slow effect. If you think that is the end of their party-wide utility, hold on until you find out that they also have a Demonic Gateway Icon Demonic Gateway which is incredibly useful in Mythic+, allowing you to create some truly unique skips. They are also one of the few specializations in the game that have a combat-resurrection to save an ally with Soulstone Icon Soulstone.

Defensives and Self-Sustain: Warlock has historically been one of the most durable ranged classes with access to several abilities to reduce their damage taken (on demand) like Unending Resolve Icon Unending Resolve, which can be further improved by Strength of Will Icon Strength of Will or Dark Accord Icon Dark Accord if talented, and Dark Pact Icon Dark Pact (if talented). There are also a few ways to passively mitigate damage, such as with Soul Leech Icon Soul Leech, which can be bolstered by the Fel Armor Icon Fel Armor, Fel Synergy Icon Fel Synergy, and Demon Skin Icon Demon Skin talents, Soul Link Icon Soul Link, which you can enhance with the Profane Bargain Icon Profane Bargain talent, and the Abyss Walker Icon Abyss Walker talent choice. Their baseline health can also be increased if they decide to talent Demonic Fortitude Icon Demonic Fortitude, making them a real raid boss in dungeons. In other words, they will not have any issues surviving even the hardest encounters presented to them.

Mobility: Destruction Warlock's mobility has improved in Dragonflight. Outside of Burning Rush Icon Burning Rush and Demonic Circle Icon Demonic Circle they also have the talent option of Soulburn Icon Soulburn, which gives them access to a lot more utility, including an extra 50% movement speed once they cast Demonic Circle: Teleport Icon Demonic Circle: Teleport.

4.2.2.

Enhancement Shaman

May 02, Patch 10.1 update: Enhancement Shaman received a brand new tier set leading towards Season 2. Their 2-piece bonus will grant you 24% Mastery once you cast Sundering Icon Sundering. In addition, the 4p effect will make Sundering Icon Sundering increase your Physical and Fire damage dealt by 20% for 15 sec and your next 2 Chain Lightning Icon Chain Lightning casts deal 100% increased damage and refund 50% Maelstrom Weapon Icon Maelstrom Weapon stacks consumed. Enhancement Shaman is shaping up to be, once again, one of the stronger melee specializations in Mythic+. Amazing single-target, great AoE damage profile, and even better funnel / priority-target damage topped up with an incredibly useful party-wide utility that fits the current Season 2 (with the new affixes like Entangling Icon Entangling, Incorporeal Icon Incorporeal and Afflicted Icon Afflicted). The major flow of the spec remains the same; having only one defensive cooldown (Astral Shift Icon Astral Shift) can really punish the spec; perhaps a fix into that department can secure higher placement for the specializations. Mass AoE (10 + mobs) is also another issue, but that is something you will rarely see in pug groups. Overall we are happy with the current Enhancement Shaman performance in the upcoming Mythic+ season; depending on the comp and affixes, Enhancement Shaman can be placed between the top of A-tier and S-tier.

Utility: Enhancement Shaman's utility is quite similar to the ones Elemental or Restoration offer but with the exception of having Windfury Totem Icon Windfury Totem (if talented) and an extra disruption ability if they talent Sundering Icon Sundering. They will have access to an AoE stun with Capacitor Totem Icon Capacitor Totem, which can be further enhanced via the Static Charge Icon Static Charge or Guardian's Cudgel Icon Guardian's Cudgel talents, followed by a CurseCurse dispel with Cleanse Spirit Icon Cleanse Spirit, a single-target crowd-control effect with Hex Icon Hex, and a Purge Icon Purge (or a Greater Purge Icon Greater Purge if needed). Of course, one of their oldest abilities is Tremor Totem Icon Tremor Totem (which also works on Charm effects), along with the options to choose between Earthgrab Totem Icon Earthgrab Totem and Wind Rush Totem Icon Wind Rush Totem alongside the usual Thunderstorm Icon Thunderstorm ability (now available to Enhancement as well). Ancestral Guidance Icon Ancestral Guidance, as per usual, can help with group-off-heals. They have access to Bloodlust Icon Bloodlust, an AoE slow with Earthbind Totem Icon Earthbind Totem, can talent into having a small auto-heal effect with Nature's Guardian Icon Nature's Guardian, and the ability to self-resurrect with Reincarnation Icon Reincarnation. If that was not enough, they will gain access to even more utility in Dragonflight through Poison Cleansing Totem Icon Poison Cleansing Totem and Stoneskin Totem Icon Stoneskin Totem, a PoisonPoison cleanse and 10% party-wide Physical damage reduction. To top things off, they have the shortest cooldown interrupt in the game with Wind Shear Icon Wind Shear.

Defensives and Self-Sustain: We cannot go by without mentioning the defensive part of the spec; outside of their usual Astral Shift Icon Astral Shift, they will be able to bolster it, depending on talent choice, with Planes Traveler Icon Planes Traveler or Astral Bulwark Icon Astral Bulwark. They can opt to talent Earth Elemental Icon Earth Elemental, which also will increase their health by 15% and reinforce their party in case of danger. In addition, they can use their Maelstrom Weapon Icon Maelstrom Weapon stacks on instant Healing Surge Icon Healing Surges to top up their health in critical situations. In addition, they can have the Spirit Wolf Icon Spirit Wolf aura if they use the talent; just remember that it results in gaining 1 stack each second.

Mobility: Enhancement Shaman's mobility has also improved, with the newly-returned talent of Gust of Wind Icon Gust of Wind. They can also use their Ghost Wolf Icon Ghost Wolf if mounts are not allowed in the dungeon to move from point A to point B much faster. Their versatile playstyle allows them to maintain a high damage profile while moving and getting out of melee range, which is not common for a full melee spec.

4.2.3.

Retribution Paladin

May 02, Patch 10.1 update: Retribution Paladin received a brand new tier set leading towards Season 2. Their 2-piece bonus will directly buff Judgment Icon Judgment and Hammer of Wrath Icon Hammer of Wrath to deal 10% increased damage and 15% increased critical strike damage. Hammer of Wrath Icon Hammer of Wrath applies Judgment Icon Judgment to enemies. In addition, their 4p tier-set will enable Judgment Icon Judgment to increase the damage enemies take from your Holy Power spenders by an additional 15%. Hammer of Wrath Icon Hammer of Wrath now hits 4 nearby targets for 20% of its damage. Since the complete rework of Retribution Paladin specialization, they have been performing quite well in Mythic+, which will also be the case going forward to Season 2. Their great consistent short-cooldown damage windows, paired with one of the highest, if not the highest, utility DPS specs in the game, will make it appealing to any group looking to bolster their powers. Let's not forget how "tanky' the spec is; with multiple options such as a defensive cooldown and immunity, it is nothing like it was prior to the complete rework. Overall we expect them to perform as one of the best melee classes in Season 2, and we are looking forward to seeing them shine!

Utility: Retribution Paladin has one of the best utility toolkits among all DPS specs in Mythic+. First, they have the option to remove DiseaseDisease and PoisonPoison effects with Cleanse Toxins Icon Cleanse Toxins, which is quite rare to have for a DPS spec. They have access to Blessing of Protection Icon Blessing of Protection, which can be used both offensively to prevent someone from taking the tank's threat, or defensively by offering immunity to Physical damage, and Blessing of Sacrifice Icon Blessing of Sacrifice as incredibly useful party-wide utility available for all Paladin specs. Blessing of Freedom Icon Blessing of Freedom is another utility spell that will improve their quality of life in Mythic+, and Tanks will love them for it. To top it off, they have an option between Blinding Light Icon Blinding Light (AoE disruption) or Repentance Icon Repentance (a strong crowd-control ability), depending on the talent choice. Having access to a single-target stun with Hammer of Justice Icon Hammer of Justice and Wake of Ashes Icon Wake of Ashes/Radiant Decree Icon Radiant Decree (which stuns Undead and Demons for 5 seconds) will help them control any mobs they consider dangerous, especially the casters in Mythic+. They can also opt to talent Exorcism Icon Exorcism, as it has the same stun effect as Hammer of Justice Icon Hammer of Justice, but only on Undead and Demonic creatures. Finally, they can choose to have Turn Evil Icon Turn Evil if their team needs an additional crowd-control effect, and also the option to have Lay on Hands Icon Lay on Hands, a quite powerful single-target healing spell. Going into Dragonflight, all Paladin specs will even have access to a baseline combat-resurrection ability with Intercession Icon Intercession, making their utility even better!

Defensives and Self-Sustain: Retribution Paladin has 2 defensive options, with one being Divine Protection Icon Divine Protection and the other one being Eye for an Eye Icon Eye for an Eye; both are optional talents, however. In addition, Paladin is one of the few classes that have an immunity with Divine Shield Icon Divine Shield, which is highly valuable in Mythic+. In case they have none of the above, they can always opt to use their Holy Power defensively, healing themselves with Word of Glory Icon Word of Glory.

Mobility: One of the major concerns for Paladins has always been their limited mobility, being bound to Divine Steed Icon Divine Steed. Luckily that has been improved going forward to Dragonflight if you choose the Cavalier Icon Cavalier talent in the general Paladin tree.

4.2.4.

Havoc Demon Hunter

May 23, Patch 10.1 update: Havoc Demon Hunter received a brand new tier set leading towards Season 2. Their 2-piece bonus will reward them after spending 175 Fury, to gain Seething Fury, increasing their agility by 8% for 6 sec. In addition, the 4p tier-set effect will trigger each time you gain Seething Fury, to gain 15 Fury and the damage of your next Eye Beam Icon Eye Beam to be increased by 15% stacking up 5 times. Havoc Demon Hunter, once again is looking to be in a prominent position, especially paired with a full caster composition due to their Chaos Brand Icon Chaos Brand debuff, further complimenting their playstyle. Yes, their AoE will remain strong, and they will still have the ability to do priority-target damage while doing AoE. Moreover, with amazing party-wide utility, fantastic mobility & self-sustain, the spec is one step away from entering higher rankings as soon as their see further adjustments on behalf of their damage department.

Utility: Havoc Demon Hunter is known to have some of the best party-wide utilities in the game, such as Chaos Nova Icon Chaos Nova (a mass AoE stun), Fel Eruption Icon Fel Eruption (a single-target stun) Darkness Icon Darkness, Consume Magic Icon Consume Magic (a Purge effect), and Chaos Brand Icon Chaos Brand (a unique debuff that increases magical-damage taken 5%). Having Spectral Sight Icon Spectral Sight as a baseline utility will help them reveal any stealthed mobs in the dungeons (believe me, this will be quite useful). Do not forget that Demon Hunter has access to Imprison Icon Imprison, one of the few crowd-control abilities that does not put you in combat if you walk over the mob (similar to Rogue's Sap Icon Sap). Coming into Dragonflight, all DH specializations will have an offensive general-talent choice with The Hunt Icon The Hunt, which can be enhanced with the Unnatural Malice Icon Unnatural Malice or Relentless Pursuit Icon Relentless Pursuit talent choices. In addition, they are getting access to a brand-new utility, Sigil of Misery Icon Sigil of Misery, which can be used both defensively (to crowd-control mobs) and offensively with the Misery in Defeat Icon Misery in Defeat talent. They are also one of the few melee classes that have a talent option to allow their interrupt to have an extended range with Improved Disrupt Icon Improved Disrupt (15 yards).

Defensives and Self-Sustain: Havoc Demon Hunters are also the DPS specialization with some of the highest self-sustain because of their Leech effects coming from the Metamorphosis Icon Metamorphosis and Soul Rending Icon Soul Rending talents. They have a talent option to get an immunity with Netherwalk Icon Netherwalk, one of the shortest defensive cooldowns in the game with Blur Icon Blur, and built-in passive magical damage mitigation coming from Demonic Wards Icon Demonic Wards.

Mobility: Havoc Demon Hunter is one of the most mobile melee classes, being able to Double Jump Icon Double Jump, dash forward with Fel Rush Icon Fel Rush, and vault backward, thanks to Vengeful Retreat Icon Vengeful Retreat.

4.2.5.

Subtlety Rogue

June 06, Patch 10.1 update: Subtlety Rogue received a brand new tier set leading towards Season 2. Their 2-piece tier-set will enable Shadow Dance Icon Shadow Dance to grant you Symbols of Death Icon Symbols of Death for 6 sec and extends the duration of Rupture Icon Rupture by 4 sec. In addition, their 4p will allow Symbols of Death Icon Symbols of Death to increase the critical strike damage of Eviscerate Icon Eviscerate and Black Powder Icon Black Powder by 25%. Going forward to Season 2, Subtlety Rogue will remain to have its unique damage profile, allowing you to choose when to AoE, funnel-damage and single-target. Yes, they might not have the highest damage profile compared to the rest of the specializations, but their overall value is bolstered by their party-wide strong utility and incredible defenses. Their placement will vary depending on the key level and affixes, but it is safe to say that Rogue will be in a dominant position to be one of the most valuable melee damage dealers, yet again. The only way to see this spec rise even further on our rankings is only by providing them more damage than what they already have.

Utility: Rogue is one of the classes with the strongest form of mob control you are ever going to get as a DPS player. Speaking about their mob-control feature, we cannot go by without mentioning their wide-arsenal of spells that can prevent the enemy from casting, including Blind Icon Blind, Cheap Shot Icon Cheap Shot, Kidney Shot Icon Kidney Shot, and Gouge Icon Gouge (if talented). They are among one of the two classes that have a non-combat crowd-control effect with Sap Icon Sap (Demon Hunter and its Imprison Icon Imprison being the second), which will help you skip mobs that otherwise require you to use an Invisibility Potion, and if there are multiple mobs to skip, you can always use Shroud of Concealment Icon Shroud of Concealment. They can also EnrageEnrage Dispel with Shiv Icon Shiv,] which is quite rare as limited classes hold such powers. There is also the ability to transfer incoming threat to a chosen party member with Tricks of the Trade Icon Tricks of the Trade (Similar to a Hunter's Misdirection Icon Misdirection), which solves a lot of threat issues. To add to their already strong utility is the option to have different poisons imbued on their weapons, such as Crippling Poison Icon Crippling Poison (an AoE slow of 50%), Instant Poison Icon Instant Poison (raw DPS), Wound Poison Icon Wound Poison (reducing healing done, which is mostly irrelevant in dungeons), Numbing Poison Icon Numbing Poison (reducing enemy attack and casting speed by 15% and incredibly strong in Mythic+), and Atrophic Poison Icon Atrophic Poison. Rogue is also one of the few melee classes that can have the ability to increase the range of their melee attacks by 3 yards, thanks to the Acrobatic Strikes Icon Acrobatic Strikes talent.

Defensives and Self-Sustain: Rogue has an amazing defensive toolkit, which is arguably the best in Mythic+, with Feint Icon Feint (works only against area-of-effect damage abilities), Evasion Icon Evasion (dodges all Physical damage), Cloak of Shadows Icon Cloak of Shadows (mitigates all magical damage) and if all of those fail, they have Cheat Death Icon Cheat Death. And remember, if they are in danger and every other defensive is on cooldown; they can always use Vanish Icon Vanish and escape danger (it is also useful against any targeted spells coming their way, as the enemy will just cancel the cast and recast the ability on someone else). Finally, Rogues have some self-sustain coming from Crimson Vial Icon Crimson Vial, which can help them in a critical situation, and if they decide to talent Leeching Poison Icon Leeching Poison they will gain 10% Leech (which helps them heal based on damage done)!

Mobility: Subtlety Rogue's mobility is excellent, not just the baseline Sprint Icon Sprint ability, but also the option to have Shadowstep Icon Shadowstep; keep in mind that Subtlety has 2 charges of it, unlike the other Rogue specializations.

4.2.6.

Fury Warrior

May 02, Patch 10.1 update: Fury Warrior received a brand new tier set leading towards Season 2. Their 2-piece bonus will increase the damage and critical strike chance of Rampage Icon Rampage by 10%. In addition, the 4p bonus will enable Rampage Icon Rampage to cause your next Bloodthirst Icon Bloodthirst to have a 10% increased critical strike chance, deal 25% increased damage and generate 2 additional Rage. Stacking up to 10 times. As always, the main benefit of having Fury Warrior in your group will be the amazing damage profile they have to offer, with a tier-set much better than the previous one. While being competitive damage profile is a major factor of each class' placement, the utility toolkit is also an important detail that you can't forget. Sadly Fury Warrior can't help much with the 2 of the newly introduced affixes - Afflicted Icon Afflicted and Incorporeal Icon Incorporeal, providing limited help with them. Overall any group looking to further utilize the use of Battle Shout Icon Battle Shout will be happy to have you paired with your amazing damage!

Utility: Talking about exclusivity and utility, we cannot go by without mentioning Battle Shout Icon Battle Shout, the most desirable buff for any Physical damage DPS. The Warrior class has great overall utility for Mythic+, as they have access to a party-wide external-defensive cooldown with Rallying Cry Icon Rallying Cry (which can be further improved if they talent Inspiring Presence Icon Inspiring Presence), an AoE fear in Intimidating Shout Icon Intimidating Shout (which they can improve if they talent Cacophonous Roar Icon Cacophonous Roar / Menace Icon Menace), and Intervene Icon Intervene. They have a single-target stun through Storm Bolt Icon Storm Bolt (which is great for mob control) and an AoE stun with Shockwave Icon Shockwave, previously exclusive only to Protection Warriors in Shadowlands. Let us not forget Spell Reflection Icon Spell Reflection, which can be used not only as a 20% magical damage reduction, but also to reflect back any direct casts on them, and Berserker Rage Icon Berserker Rage (which can be improved by talented into Berserker Shout Icon Berserker Shout if their group lacks Tremor Totem Icon Tremor Totem). They have an AoE slow in Piercing Howl Icon Piercing Howl (if talented) and a single-target slow with Hamstring Icon Hamstring. To conclude, on behalf of the utility part, they also have an optional talent for all Warrior specializations with Avatar Icon Avatar, not just doing 20% more damage, but also removing all roots and snares on them, and Spear of Bastion Icon Spear of Bastion (which can be further bolstered by Piercing Verdict Icon Piercing Verdict / Elysian Might Icon Elysian Might).

Defensives and Self-Sustain: Fury Warrior has access to an exclusive defensive cooldown with Enraged Regeneration Icon Enraged Regeneration, and strong passive mitigation with Warpaint Icon Warpaint. Do not forget that they can have Defensive Stance Icon Defensive Stance, which can add on-demand damage reduction of up to 20% in case of a critical situation.

Mobility: Warrior is quite a mobile class, having access to Charge Icon Charge, Intervene Icon Intervene, and Heroic Leap Icon Heroic Leap, which can help them get to or get away from any enemy of their choice. Coming to Dragonflight, they will have a slight improvement in their baseline defensives with the Bitter Immunity Icon Bitter Immunity class talent.

4.2.7.

Fire Mage

May 02, Patch 10.1 update: Fire Mage received a brand new tier set leading towards Season 2. Their 2-piece bonus will enable Phoenix Flames Icon Phoenix Flames to apply Charring Embers to all enemies it damages, increasing their damage taken from you by 5% for 12 sec. In addition, your 4p effect will trigger once you hit an enemy with a direct damage spell, affected by Charring Embers, 20 times, the damage of your next 2 Phoenix Flames Icon Phoenix Flames is increased by 200% and they refund a charge on use. Fire Mage's core strength will continue to be great priority-target damage and doing max AoE simultaneously, a unique damage profile that is further rewarded by their tier-set. Outside of that, we all know the high mobility-like playstyle, paired with several sets of defensive cooldowns, cheat death (Cauterize Icon Cauterize), and an immunity. If that wasn't enough, their party-wide utility is top-notch, which will be very helpful through facing the newly introduced Mythic+ affixes. However, the spec is a lot better on the higher-end keys compared to the lower ones, hence why its ranking will fluctuate depending on key level and group composition.

Utility: Mage's party-wide utility is among the best in Mythic+: First, they are one of the few classes that have a "Bloodlust Icon Bloodlust buff" with Time Warp Icon Time Warp. They also provide group-wide Intellect with Arcane Intellect Icon Arcane Intellect, making it incredibly valuable if your group runs multiple casters. They have access to a root effect with Frost Nova Icon Frost Nova — yes, it breaks if you deal damage, but at least for a second, they can give breathing room — which can help your tank to "kite" away mobs if needed, or to further help tank they can also offer Cone of Cold Icon Cone of Cold, one of the highest slows in the game (80%). The Mage specs also have the option to have Ring of Frost Icon Ring of Frost (great AoE CC). They further have access to Dragon's Breath Icon Dragon's Breath, previously only available to Fire Mages and now a talent option for all Mage specializations, which improves the mob control in their group. In the general tree, they can also find Blast Wave Icon Blast Wave, which can be used not only to slow the enemies but also to also add a minor knockback effect that will stop their ongoing casts. Their on-demand crowd-control, Polymorph Icon Polymorph, has no cooldown, essentially allowing them to "spam-CC" if needed (although only one enemy can be CC'd at a time unless they run the Mass Polymorph Icon Mass Polymorph talent). There is also access to Invisibility Icon Invisibility (or Greater Invisibility Icon Greater Invisibility if talented), allowing them to never worry if their Invisibility Potion is on cooldown for any unplanned skip in Mythic+. They are one of the few DPS classes that have access to a CurseCurse dispel with Remove Curse Icon Remove Curse. To top off their utility, they are the only class that can "dispel" an enemy beneficial effect by stealing it for themselves through Spellsteal Icon Spellsteal, and also access to Slow Fall Icon Slow Fall (which can be used for some Mythic+ skips).

Defensives and Self-Sustain: Fire Mage is quite a durable spec, with several options to mitigate incoming damage. First, they have Mirror Image Icon Mirror Image, which not only gives them a 20% damage reduction but also prevents them from dying if they end up beating their tank's threat. Second, they have access to Blazing Barrier Icon Blazing Barrier and also the unique ability of Alter Time Icon Alter Time, which can be used offensively to change positions or defensively after any unavoidable critical damage. Finally, they have an immunity with Ice Block Icon Ice Block, which is a valuable asset in any dungeon, and an optional "cheat-death" of Cauterize Icon Cauterize, if talented.

Mobility: Fire Mage has some of the best mobility for a Ranged class due to Blink Icon Blink (or Shimmer Icon Shimmer), which is off the Global Cooldown and can be cast during any other spell. Not only that, but a major part of their gameplay consists of instant-cast spells such as Phoenix Flames Icon Phoenix Flames, Fire Blast Icon Fire Blast, and Scorch Icon Scorch, plus once they have Hot Streak Icon Hot Streak they can cast either Pyroblast Icon Pyroblast or Flamestrike Icon Flamestrike instantly; all of this means they can reposition at any time without sacrificing valuable DPS.

4.3.

B-Tier

Specializations placed under B-Tier are a viable choice for any group looking to excel with any of the specializations here. The main reason why these specializations are placed on B-Tier is not that they are bad, but rather other specs having higher damage profiles or better "package."

4.3.1.

Arms Warrior

June 06, Patch 10.1 update: Arms Warrior received a brand new tier set leading towards Season 2. Their 2-piece bonus will increase Deep Wounds Icon Deep Wounds chance to critical strike and its critical strike damage by 5%. In addition, the 4p effect will enable Deep Wounds Icon Deep Wounds's critical strike to have a chance to increase the damage of your next Mortal Strike Icon Mortal Strike by 10% and cause it to deal Physical damage to enemies in front of you, stacking up 3 times (damage reduced above 5 targets). Arms Warrior will enter Season 2 with a brand new tier-set, helping you strengthen your priority-target damage and boss damage. Playing around your tier set will be of significant importance as good management will guarantee better interactions with your tier set and, therefore, better damage output. Just like Fury Warrior, Arms Warriors lack meaningful party-wide utility to help with the newly introduced weekly affixes. Overall, your damage profile is great, but considering the whole package, not good enough to be placed anywhere higher.

Utility: Talking about exclusivity and utility, we cannot go by without mentioning Battle Shout Icon Battle Shout, the most desirable buff for any Physical damage DPS. The Warrior class has great overall utility for Mythic+, as they have access to a party-wide external-defensive cooldown with Rallying Cry Icon Rallying Cry (which can be further improved if they talent Inspiring Presence Icon Inspiring Presence), an AoE fear in Intimidating Shout Icon Intimidating Shout (which they can improve if they talent Cacophonous Roar Icon Cacophonous Roar/Menace Icon Menace), and Intervene Icon Intervene. They have a single-target stun through Storm Bolt Icon Storm Bolt (which is great for mob control) and an AoE stun with Shockwave Icon Shockwave, previously exclusive only to Protection Warriors in Shadowlands. Let us not forget Spell Reflection Icon Spell Reflection, which can be used not only as a 20% magical damage reduction, but also to reflect back any direct casts on them, and Berserker Rage Icon Berserker Rage (which can be improved by talented into Berserker Shout Icon Berserker Shout if their group lacks Tremor Totem Icon Tremor Totem). They have an AoE slow in Piercing Howl Icon Piercing Howl (if talented) and a single-target slow with Hamstring Icon Hamstring. To conclude, on behalf of the utility part, they also have an optional talent for all Warrior specializations with Avatar Icon Avatar, not just doing 20% more damage, but also removing all roots and snares on them, and Spear of Bastion Icon Spear of Bastion (which can be further bolstered by Piercing Verdict Icon Piercing Verdict / Elysian Might Icon Elysian Might).

Defensives and Self-Sustain: Arms Warrior has access to an exclusive defensive cooldown with Die by the Sword Icon Die by the Sword (which can also be used as an immunity to certain Physical spells), with the ability to further enhance it by talenting either Fueled by Violence Icon Fueled by Violence or Storm Wall Icon Storm Wall. Do not forget that they can have Defensive Stance Icon Defensive Stance, which can add on-demand damage-reduction of up to 20% in case of a critical situation. Coming into Dragonflight, they will have a slight improvement in their baseline defensives in their general talents like Bitter Immunity Icon Bitter Immunity.

Mobility: Warrior is quite a mobile class, having access to Charge Icon Charge, Intervene Icon Intervene, and Heroic Leap Icon Heroic Leap, which can help them get to or get away to any enemy of their choice.

4.3.2.

Elemental Shaman

May 02, Patch 10.1 update: Elemental Shaman received a brand new tier set leading towards Season 2. Their 2-piece bonus grants a stack of Stormkeeper Icon Stormkeeper every 50 sec. In addition, the 4p effects grants you 50% more maelstrom generation after you have consumed Stormkeeper Icon Stormkeeper on your Lightning Bolt Icon Lightning Bolt, Lava Burst Icon Lava Burst, Icefury Icon Icefury and Frost Shock Icon Frost Shock and your Chain Lightning Icon Chain Lightning / Lava Beam Icon Lava Beam and Earthquake Icon Earthquake deal 20% increased critical damage. Elemental Shaman will be one of the most versatile DPS specializations in Mythic+, having several builds going from a strong ST spec, hybrid specs (mixed AoE & ST) and pure AoE specs, which you will be changing according to the key difficulty, affixes and group composition. You are currently one of the better Ranged specs out there, with both much better single-target than before and similar-like bursty AoE openers. The major flow of the spec remains the same; having only one defensive cooldown (Astral Shift Icon Astral Shift) can really punish the spec; fixing that will open a lot more doors for Elemental for Mythic+. Overall we are happy with their performance, and we are looking forward to seeing them perform in Season 2.

Utility: Elemental Shamans have great utility. They will have access to an AoE stun with Capacitor Totem Icon Capacitor Totem, which can be further enhanced via the Static Charge Icon Static Charge or Guardian's Cudgel Icon Guardian's Cudgel talents, followed by a CurseCurse dispel with Cleanse Spirit Icon Cleanse Spirit, a single-target crowd-control effect with Hex Icon Hex, and a Purge Icon Purge (or a Greater Purge Icon Greater Purge if needed). Of course, one of their oldest abilities is Tremor Totem Icon Tremor Totem (which also works on Charm effects), along with the options to choose between Earthgrab Totem Icon Earthgrab Totem and Wind Rush Totem Icon Wind Rush Totem alongside the usual Thunderstorm Icon Thunderstorm ability. Ancestral Guidance Icon Ancestral Guidance can help the group with off-heals if there is a high-danger situation. They have access to Bloodlust Icon Bloodlust, an AoE slow with Earthbind Totem Icon Earthbind Totem, and Earth Elemental Icon Earth Elemental (which also serves as an extra defensive since it gives an extra 15% health). They will have the option to restore extra Mana to your party members if needed with Mana Spring Totem Icon Mana Spring Totem, a small auto-heal effect with Nature's Guardian Icon Nature's Guardian, and the ability to self-resurrect with Reincarnation Icon Reincarnation. If that was not enough, they will gain access to even more utility in Dragonflight through Poison Cleansing Totem Icon Poison Cleansing Totem and Stoneskin Totem Icon Stoneskin Totem, a PoisonPoison cleanse and 10% party-wide Physical damage reduction. To top things off, they have the shortest cooldown interrupt in the game with Wind Shear Icon Wind Shear.

Defensives and Self-Sustain: We cannot go by without mentioning the defensive part of the spec; outside of their usual Astral Shift Icon Astral Shift, they will be able to bolster it, depending on talent choice, with Planes Traveler Icon Planes Traveler or Astral Bulwark Icon Astral Bulwark. They can opt to talent Earth Elemental Icon Earth Elemental, which also will increase their health by 15% and reinforce their party in case of danger. In addition, they can have the Spirit Wolf Icon Spirit Wolf aura if they use the talent; just remember that it results in gaining 1 stack each second.

Mobility: Elemental Shaman's mobility has also improved, with the newly-returned talent of Gust of Wind Icon Gust of Wind. They can also use their Ghost Wolf Icon Ghost Wolf if mounts are not allowed in the dungeon to move from point A to point B much faster. Outside of Spiritwalker's Grace Icon Spiritwalker's Grace (which allows them to cast while moving), a healthy portion of their rotation will consist of instant-cast spells, hence why they will be quite mobile.

4.3.3.

Beast Mastery Hunter

June 06, Patch 10.1 update: Beast Mastery Hunter received a brand new tier set leading towards Season 2. Their 2-piece bonus will increase the damage of Cobra Shot Icon Cobra Shot and Kill Command Icon Kill Command by 15%. In addition, their 4p will enable Cobra Shot Icon Cobra Shot Kill Command Icon Kill Command and Multi-Shot Icon Multi-Shot to reduce the cooldown of Bestial Wrath Icon Bestial Wrath by 1 sec. Beast Mastery Hunter has amazing consistent damage, unlimited mobility, better defensives, and fantastic utility. They have great AoE, good single-target, and the option to focus on priority-target damage while doing AoE. There are no drawbacks to BM, except that they do have limited burst damage, which can be extremely punishing on low to mid-level keys since the mobs die much faster. Overall, further damage adjustments are needed to place the class anywhere higher on the tier list, but keep in mind the spec gets much better once you start playing it on the higher-end keys, where mobs live much longer. It is simply one of the best beginner specs, and with the right number of adjustments, Beast Mastery Hunter can "fly".

Utility: Hunter brings immense value to any party choosing to have one, beginning with how all hunter specs can tame a pet that brings different utility based on the "breed" of the pet. Ferocity provides Predator's Thirst Icon Predator's Thirst and Primal Rage Icon Primal Rage, Tenacity gives access to Endurance Training Icon Endurance Training and Fortitude of the Bear Icon Fortitude of the Bear, and Cunning allows for Pathfinding Icon Pathfinding and Master's Call Icon Master's Call. They can also transfer their outgoing threat to any target of their choice with Misdirection Icon Misdirection, making the tank's threat-generation much less of a problem. They also have a Tranquilizing Shot Icon Tranquilizing Shot, which removes 1 EnrageEnrage and 1 MagicMagic effect from the target simultaneously, and Intimidation Icon Intimidation as a powerful single-target stun for 5 seconds. They also have an option to decide between Scatter Shot Icon Scatter Shot (more mob control if you lack such in your party) or Binding Shot Icon Binding Shot (an AoE stun for 3 seconds). They can add Scare Beast Icon Scare Beast into the mix , too, if there is any Beast that needs to be urgently crowd-controlled, or Freezing Trap Icon Freezing Trap to crowd-control any mob of their choice (disregarding if they are Humanoid, Elemental, Beast, etc.) They also have the ability to stealth through mobs with Camouflage Icon Camouflage, making it incredibly useful if you are ever going to skip mobs in Mythic+. To add to their already strong arsenal of utility, Hunters are one of few classes that can reveal stealthed enemies with Flare Icon Flare. Hold on; we are not done yet! In Dragonflight, they also gained access to 2 brand new utility spells with the Entrapment Icon Entrapment talent enhancing Tar Trap Icon Tar Trap to provide a mass-root ability and Sentinel Owl Icon Sentinel Owl (which can be further enhanced by Sentinel's Protection Icon Sentinel's Protection). Finally, Beast Mastery Hunter gains access to the Wailing Arrow Icon Wailing Arrow talent choice, a powerful mass-silence effect.

Defensives and Self-Sustain: Hunters have access to Exhilaration Icon Exhilaration, which works similar to a Healthstone Icon Healthstone's healing and can be further enhanced by Rejuvenating Wind Icon Rejuvenating Wind (if talented), improving their survivability. One of their fundamental weaknesses has been a strong defensive cooldown, which has been improved going into Dragonflight; now their original Survival of the Fittest Icon Survival of the Fittest defensive cooldown can get enhanced by either choosing Lone Survivor Icon Lone Survivor or Nature's Endurance Icon Nature's Endurance depending on the chosen dungeon. They also have an immunity with Aspect of the Turtle Icon Aspect of the Turtle, which is great against any lethal damage. Finally, it is important to note that they can drop combat with Feign Death Icon Feign Death, which can be useful if you are in trouble or you are skipping a pack of mobs.

Mobility: Beast Mastery Hunter has the best mobility in the game among all ranged specializations, allowing them to maintain their rotation while moving without losing a single point of DPS. They do not have any offensive ability that has a cast time (unless they talent into Wailing Arrow Icon Wailing Arrow), hence why they do not mind any ground animations that require dodging. In addition, they have several spells that support their mobility, such as Disengage Icon Disengage (paired with Posthaste Icon Posthaste) and Aspect of the Cheetah Icon Aspect of the Cheetah.

4.3.4.

Windwalker Monk

May 02, Patch 10.1 update: Windwalker Monk received a brand new tier set leading towards Season 2. Their 2-piece bonus will enable Rising Sun Kick Icon Rising Sun Kick to deal 10% increased damage and to go "Nova", dealing 1044 Shadowflame damage to all enemies within 8 yds. In addition, the 4p effect will allow Fists of Fury Icon Fists of Fury to deal 30% increased damage to the primary target and to increase Shadowflame Nova damage you deal to all targets hit by 50% for 15 sec. The days for Windwalker Monk are not looking bright in Season 2 as their single-target remains a problematic area, stat scaling is one of the worst and their niche AoE damage profile that heavily relies on Touch of Death Icon Touch of Death interactions is shaky. All that being said, we can't deny the overall utility coming from the class as they can easily manuver through the new affixes, help your team with PoisonPoison / DiseaseDisease dispel and on top of that help "peel" for the tank to enable them to kite the non-boss-enemies. Further buffs are the only way to save the spec, first with much higher single-target, followed by additional AoE adjustments to bring it more up to par with the rest of the DPS specializations.

Utility: First, we will begin by pointing out that this is the only class that can provide Mystic Touch Icon Mystic Touch (though any of the 3 Monk specs can do it), which can be extremely valuable if you are running a Physical damage-oriented composition. They have access to an AoE stun with Leg Sweep Icon Leg Sweep and the unique Ring of Peace Icon Ring of Peace ability, providing them with enough crowd-control to help their tank with kiting if needed. They can dispel PoisonPoison and DiseaseDisease effects with Detox Icon Detox and also have the ability to remove all roots and snares (sort of like Paladin's Blessing of Freedom Icon Blessing of Freedom but also giving 70% movement speed) with Tiger's Lust Icon Tiger's Lust. They have a single-target crowd-control ability in Paralysis Icon Paralysis, which can be used on any mob-type. They also provide a group-wide buff called Windwalking Icon Windwalking (if talented), which can help when mounts cannot be used. Speaking about group-wide buffs, they also have the talent options of Close to Heart Icon Close to Heart and Generous Pour Icon Generous Pour (available to all Monk specs) which are additional party-wide auras.

Defensives and Self-Sustain: Windwalker Monk is one of the most durable DPS specializations in the game with several defensive-cooldowns. They have access to the Dampen Harm Icon Dampen Harm, Diffuse Magic Icon Diffuse Magic, Fortifying Brew Icon Fortifying Brew, Touch of Karma Icon Touch of Karma, and Bounce Back Icon Bounce Back talents. They will gain additional passive durability from Calming Presence Icon Calming Presence in the class talents, and the fact that they love the Versatility stat as one of their main secondaries!

Mobility: Windwalker Monk also has great mobility; not only they have Transcendence Icon Transcendence, but also access to Roll Icon Roll, making it easier to move from point A to point B. Let us not forget the Flying Serpent Kick Icon Flying Serpent Kick talent which can strengthen their already-strong mobility.

4.3.5.

Survival Hunter

May 02, Patch 10.1 update: Survival Hunter received a brand new tier set leading towards Season 2. Their 2-piece bonus will increase the damage of Wildfire Bomb Icon Wildfire Bomb by 10% and throwing the bomb increases the damage of your next Kill Command Icon Kill Command by 40%. In addition, the 4p set will reduce the cooldown of Wildfire Bomb Icon Wildfire Bomb by 1 sec for every 30 focus spent and the target of your latest Kill Command Icon Kill Command takes 40% increased damage from Wildfire Bomb Icon Wildfire Bomb for 8 sec. Survival Hunter is entering Season 2 with not only great single-target but quite a competitive AoE damage too. The tier-set will also allow you to have great priority-target damage while doing AoE, which is something that is highly desired in Mythic+. The improved version of this spec will land him a position on the upper half of the tier list, with the only way shifting further up is going to be more buffs on behalf of their damage.

Utility: Hunter brings immense value to any party choosing to have one, beginning with how all hunter specs can tame a pet that brings different utility based on the "breed" of the pet. Ferocity provides Predator's Thirst Icon Predator's Thirst and Primal Rage Icon Primal Rage, Tenacity gives access to Endurance Training Icon Endurance Training and Fortitude of the Bear Icon Fortitude of the Bear, and Cunning allows for Pathfinding Icon Pathfinding and Master's Call Icon Master's Call. They can also transfer their outgoing threat to any target of their choice with Misdirection Icon Misdirection, making the tank's threat-generation much less of a problem. They also have a Tranquilizing Shot Icon Tranquilizing Shot, which removes 1 EnrageEnrage and 1 MagicMagic effect from the target simultaneously, and Intimidation Icon Intimidation as a powerful single-target stun for 5 seconds. They also have an option to decide between Scatter Shot Icon Scatter Shot (more mob control if you lack such in your party) or Binding Shot Icon Binding Shot (an AoE stun for 3 seconds). They can add Scare Beast Icon Scare Beast into the mix , too, if there is any Beast that needs to be urgently crowd-controlled, or Freezing Trap Icon Freezing Trap to crowd-control any mob of their choice (disregarding if they are Humanoid, Elemental, Beast, etc.). They also have the ability to stealth through mobs with Camouflage Icon Camouflage, making it incredibly useful if you are ever going to skip mobs in Mythic+. To add to their already strong arsenal of utility, Hunters are one of few classes that can reveal stealthed enemies with Flare Icon Flare. Hold on; we are not done yet! In Dragonflight, they also gained access to 2 brand new utility spells with the Entrapment Icon Entrapment talent enhancing Tar Trap Icon Tar Trap to provide a mass-root ability and Sentinel Owl Icon Sentinel Owl (which can be further enhanced by Sentinel's Protection Icon Sentinel's Protection).

Defensives and Self-Sustain: Hunters have access to Exhilaration Icon Exhilaration, which works similar to a Healthstone Icon Healthstone's healing and can be further enhanced by Rejuvenating Wind Icon Rejuvenating Wind (if talented), improving their survivability. One of their fundamental weaknesses has been a strong defensive cooldown, which has been improved going into Dragonflight; now their original Survival of the Fittest Icon Survival of the Fittest defensive cooldown can get enhanced by either choosing Lone Survivor Icon Lone Survivor or Nature's Endurance Icon Nature's Endurance depending on the chosen dungeon. They also have an immunity with Aspect of the Turtle Icon Aspect of the Turtle, which is great against any lethal damage. Finally, it is important to note that they can drop combat with Feign Death Icon Feign Death, which can be useful if you are in trouble or you are skipping a pack of mobs.

Mobility: Survival Hunter has great mobility, not only playstyle-wise (as their rotation is a mix between ranged and melee spells), but also built-in with Disengage Icon Disengage (paired with Posthaste Icon Posthaste), Aspect of the Cheetah Icon Aspect of the Cheetah, and the dash coming from Coordinated Assault Icon Coordinated Assault (once you press the ability).

4.3.6.

Marksmanship Hunter

May 02, Patch 10.1 update: Marksmanship Hunter received a brand new tier set leading towards Season 2. Their 2-piece bonus will enable Arcane Shot Icon Arcane Shot & Multi-Shot Icon Multi-Shot to deal 10% increased damage and have 8% chance to grant the Deathblow Icon Deathblow effect. In addition, the 4p will increase the damage of Kill Shot Icon Kill Shot by 15% and reduces the cooldown of Aimed Shot Icon Aimed Shot and Rapid Fire Icon Rapid Fire by 1.5 sec. Marksmanship Hunter excels greatly between low to mid keys because of its good burst damage. Your sustained damage is decent; a massive factor in that is your AoE is partly capped due to Trick Shots Icon Trick Shots (Explosive Shot Icon Explosive Shot, Volley Icon Volley and Wailing Arrow Icon Wailing Arrow are uncapped!). That being said, the numbers are not quite there yet to justify a higher placement for the spec for now.

Utility: Hunter brings immense value to any party choosing to have one, beginning with how all hunter specs can tame a pet that brings different utility based on the "breed" of the pet. Ferocity provides Predator's Thirst Icon Predator's Thirst and Primal Rage Icon Primal Rage, Tenacity gives access to Endurance Training Icon Endurance Training and Fortitude of the Bear Icon Fortitude of the Bear, and Cunning allows for Pathfinding Icon Pathfinding and Master's Call Icon Master's Call. They can also transfer their outgoing threat to any target of their choice with Misdirection Icon Misdirection, making the tank's threat-generation much less of a problem. They also have a Tranquilizing Shot Icon Tranquilizing Shot, which removes 1 EnrageEnrage and 1 MagicMagic effect from the target simultaneously, and Intimidation Icon Intimidation as a powerful single-target stun for 5 seconds. They also have an option to decide between Scatter Shot Icon Scatter Shot (more mob control if you lack such in your party) or Binding Shot Icon Binding Shot (an AoE stun for 3 seconds). They can add Scare Beast Icon Scare Beast into the mix , too, if there is any Beast that needs to be urgently crowd-controlled, or Freezing Trap Icon Freezing Trap to crowd-control any mob of their choice (disregarding if they are Humanoid, Elemental, Beast, etc.). They also have the ability to stealth through mobs with Camouflage Icon Camouflage, making it incredibly useful if you are ever going to skip mobs in Mythic+. To add to their already strong arsenal of utility, Hunters are one of few classes that can reveal stealthed enemies with Flare Icon Flare. Hold on; we are not done yet! In Dragonflight, they also gained access to 2 brand new utility spells with the Entrapment Icon Entrapment talent enhancing Tar Trap Icon Tar Trap to provide a mass-root ability and Sentinel Owl Icon Sentinel Owl (which can be further enhanced by Sentinel's Protection Icon Sentinel's Protection). Finally, Beast Mastery Hunter gains access to the Wailing Arrow Icon Wailing Arrow talent choice, a powerful mass-silence effect, and Bursting Shot Icon Bursting Shot as a powerful knockback that can be used as a disruption ability.

Defensives and Self-Sustain: Hunters have access to Exhilaration Icon Exhilaration, which works similar to a Healthstone Icon Healthstone's healing and can be further enhanced by Rejuvenating Wind Icon Rejuvenating Wind (if talented), improving their survivability. One of their fundamental weaknesses has been a strong defensive cooldown, which has been improved going into Dragonflight; now their original Survival of the Fittest Icon Survival of the Fittest defensive cooldown can get enhanced by either choosing Lone Survivor Icon Lone Survivor or Nature's Endurance Icon Nature's Endurance depending on the chosen dungeon. They also have an immunity with Aspect of the Turtle Icon Aspect of the Turtle, which is great against any lethal damage. Finally, it is important to note that they can drop combat with Feign Death Icon Feign Death, which can be useful if you are in trouble or you are skipping a pack of mobs.

Mobility: Marksmanship Hunter has great mobility, as the majority of their spells are instant cast, except for Aimed Shot Icon Aimed Shot and Wailing Arrow Icon Wailing Arrow (if talented). The mobile playstyle is further supported by Disengage Icon Disengage (paired with Posthaste Icon Posthaste) and Aspect of the Cheetah Icon Aspect of the Cheetah.

4.3.7.

Feral Druid

May 02, Patch 10.1 update: Feral Druid received a brand new tier set leading towards Season 2. Their 2-piece bonus will enable your auto-attacks to have 25% chance to grant Shadow of the Predator, increasing your agility by 1%. Each application past 5 has an increasing chance to reset to 2 stacks. In addition, the 4p effect will trigger once your Shadow of the Predator application resets stacks, you will gain 5% increased Agility and generate 1 combo points every 2 secs for 8 secs. Feral Druid is shaping to look great in the next season of Mythic+, not only their utility but also their damage. The flexibility of the spec is an ongoing issue, as there aren't really any strong hybrid options that will allow you to have amazing AoE and decent single-target at the same time, so between dungeons, you are likely to have to choose what you want to go for. Funnel damage is an aspect, regardless of the build you play, that will benefit you massively if done correctly. At last, it is only fair to share how durable they are as a class, as you are unlikely to die due to several defensive cooldowns at your disposal. Overall, great M+ pick up for any group composition, versatile enough to adjust their build based on your current needs!

Utility: Feral Druids have a raid-wide buff added in Dragonflight with Mark of the Wild Icon Mark of the Wild (available to all Druid specs), which provides additional value to the already-strong utility toolkit. Some of their utilities include Hibernate Icon Hibernate, Stampeding Roar Icon Stampeding Roar, Remove Corruption Icon Remove Corruption, Soothe Icon Soothe, Mass Entanglement Icon Mass Entanglement or Ursol's Vortex Icon Ursol's Vortex (depending on the talent choice), Renewal Icon Renewal, Cyclone Icon Cyclone, Mighty Bash Icon Mighty Bash, or Incapacitating Roar Icon Incapacitating Roar (depending on talent choice), Typhoon Icon Typhoon, Innervate Icon Innervate (which can be further enhanced by Nature's Vigil Icon Nature's Vigil), and much more. Although each spec has the option to talent Maim Icon Maim (a single-target stun), it is mostly used by Ferals since they spend the majority of their time in Cat Form Icon Cat Form. Feral Druid is one of the few DPS specializations that can also offer off-healing to its group if needed. Their first option is to talent Nature's Vigil Icon Nature's Vigil (which syncs really well with their DoTs), and the second option is the Heart of the Wild Icon Heart of the Wild talent, as some encounters or situations do not require them to stay strictly in Cat Form Icon Cat Form (because of downtime), so that time can be spent healing. Druids are also one of the few classes that have access to a stealth ability with Prowl Icon Prowl, allowing them to do any skips without using an Invisibility Potion. Moreover, they have access to Rebirth Icon Rebirth, a battle-resurrection that is limited to only a few specializations in the game.

Defensives: Feral Druid has quite a strong defensive, with Barkskin Icon Barkskin being only a 60-second cooldown, Survival Instincts Icon Survival Instincts existing as an extra on-use defensive, followed by great passive mitigation like 25% on-demand Stamina from Bear Form Icon Bear Form and 6% permanent damage-reduction from Thick Hide Icon Thick Hide (if talented in the general-talent tree).

Mobility: Feral Druid's overall playstyle is quite mobile. Since a healthy portion of their playstyle is damage-over-time based, they can freely run out of melee and still maintain high damage. Their base mobility is amazing due to Cat Form Icon Cat Form having 30% extra baseline movement speed. Druids of any spec also have a talent to increase their movement speed by 15% with Feline Swiftness Icon Feline Swiftness. In addition, they can choose to talent Tiger Dash Icon Tiger Dash or Wild Charge Icon Wild Charge to gain extra mobility if they are in combat and need to move as quickly as possible.

4.3.8.

Frost Mage

May 02, Patch 10.1 update: Frost Mage received a brand new tier set leading towards Season 2. Their 2-p bonus will increase the damage of Flurry Icon Flurry and Ice Lance Icon Ice Lance by 20%. Flurry Icon Flurry will also cause an explosion on impact, dealing 35% of its damage to nearby enemies, damage reduced beyond 5 targets. In addition, their 4p tier-set will trigger once you cast Ice Lance Icon Ice Lance on a frozen target, it will have a 10% chance to trigger Brain Freeze Icon Brain Freeze. We all are familiar with the great priority-target and funnel damage of Frost Mage; luckily for you, this season will not be different. On top of this, you will have good single-target, great utility, and, most important, one of the most durable Ranged specs. The only area where you can see improvement is the AoE department, where other specs currently perform better than you. Depending on the number of adjustments there, the sky is the limit for you, as your toolkit is incredibly good for Mythic+, and especially Season 2.

Utility: Mage's party-wide utility is among the best in Mythic+: First, they are one of the few classes that have a "Bloodlust Icon Bloodlust buff" with Time Warp Icon Time Warp. They also provide group-wide Intellect with Arcane Intellect Icon Arcane Intellect, making it incredibly valuable if your group runs multiple casters. They have access to a root effect with Frost Nova Icon Frost Nova — yes, it breaks if you deal damage, but at least for a second, they can give breathing room — which can help your tank to "kite" away mobs if needed, or to further help tank they can also offer Cone of Cold Icon Cone of Cold, one of the highest slows in the game (80%). The Mage specs also have the option to have Ring of Frost Icon Ring of Frost (great AoE CC). They further have access to Dragon's Breath Icon Dragon's Breath, previously only available to Fire Mages and now a talent option for all Mage specializations, which improves the mob control in their group. In the general tree, they can also find Blast Wave Icon Blast Wave, which can be used not only to slow the enemies but also to also add a minor knockback effect that will stop their ongoing casts. Their on-demand crowd-control, Polymorph Icon Polymorph, has no cooldown, essentially allowing them to "spam-CC" if needed (although only one enemy can be CC'd at a time unless they run the Mass Polymorph Icon Mass Polymorph talent). There is also access to Invisibility Icon Invisibility (or Greater Invisibility Icon Greater Invisibility if talented), allowing them to never worry if their Invisibility Potion is on cooldown for any unplanned skip in Mythic+. They are one of the few DPS classes that have access to a CurseCurse dispel with Remove Curse Icon Remove Curse. To top off their utility, they are the only class that can "dispel" an enemy beneficial effect by stealing it for themselves through Spellsteal Icon Spellsteal, and also access to Slow Fall Icon Slow Fall (which can be used for some Mythic+ skips).

Defensives and Self-Sustain: Fire Mage is quite a durable spec, with several options to mitigate incoming damage. First, they have Mirror Image Icon Mirror Image, which not only gives them a 20% damage reduction but also prevents them from dying if they end up beating their tank's threat. Second, they have access to Blazing Barrier Icon Blazing Barrier and also the unique ability of Alter Time Icon Alter Time, which can be used offensively to change positions or defensively after any unavoidable critical damage. Finally, they have an immunity with Ice Block Icon Ice Block that can be cast twice due to Cold Snap Icon Cold Snap, making them one of few specs with 2 immunities!

Mobility: Frost Mage has some of the best mobility for a Ranged class due to Blink Icon Blink (or Shimmer Icon Shimmer), which is off the Global Cooldown and can be cast during any other spell. Not only that, but a major part of their gameplay consists of instant-cast spells (except for Frostbolt Icon Frostbolt), regardless of the mob count, which is always a positive trait for any DPS spec.

4.3.9.

Outlaw Rogue

June 06, Patch 10.1 update: Outlaw Rogue received a brand new tier set leading towards Season 2. Their 2-piece will enable all the damage you do to apply Soul Rip Icon Soul Rip, dealing 5% of all damage you deal as physical damage over 8 sec. In addition, the 4p bonus will trigger once you cast Between the Eyes Icon Between the Eyes, unleashing all Soul Rip Icon Soul Rips, dealing 200% of all remaining damage and granting 5% agility for 15 sec. Outlaw Rogue has historically almost never been down the drain on the rankings; they have always performed either good or extraordinary. This time around however, they are in a dire need of help, more specifically, further damage buffs or uncapping their signature AoE ability - Blade Flurry Icon Blade Flurry. At last, you might not be able to help with Afflicted Icon Afflicted, but Incorporeal Icon Incorporeal will never be an issue with you in the group!

Utility: Outlaw Rogues are known to have one of the longest melee-range attacks, not only due to the general Rogue Acrobatic Strikes Icon Acrobatic Strikes talent but also from the Outlaw-only talent Deft Maneuvers Icon Deft Maneuvers, which will improve their mob control if they need to leave melee. They also have a feature no other Rogue spec has, and that is Restless Blades Icon Restless Blades, which will give cooldown reduction to their offensive and defensive toolkit. Speaking about their mob-control feature, we cannot go by without mentioning their wide-arsenal of spells that can prevent the enemy from casting, including Blind Icon Blind, Cheap Shot Icon Cheap Shot, Kidney Shot Icon Kidney Shot, and Gouge Icon Gouge (if talented). They are among one of the two classes that have a non-combat crowd-control effect with Sap Icon Sap (Demon Hunter and its Imprison Icon Imprison being the second), which will help you skip mobs that otherwise require you to use an Invisibility Potion, and if there are multiple mobs to skip, you can always use Shroud of Concealment Icon Shroud of Concealment. They can also EnrageEnrage Dispel with Shiv Icon Shiv,] which is quite rare as limited classes hold such powers. There is also the ability to transfer incoming threat to a chosen party member with Tricks of the Trade Icon Tricks of the Trade (Similar to a Hunter's Misdirection Icon Misdirection), which solves a lot of threat issues. To add to their already strong utility is the option to have different poisons imbued on their weapons, such as Crippling Poison Icon Crippling Poison (an AoE slow of 50%), Instant Poison Icon Instant Poison (raw DPS), Wound Poison Icon Wound Poison (reducing healing done, which is mostly irrelevant in dungeons), Numbing Poison Icon Numbing Poison (reducing enemy attack and casting speed by 15% and incredibly strong in Mythic+), and Atrophic Poison Icon Atrophic Poison.

Defensives and Self-Sustain: Rogue has an amazing defensive toolkit, which is arguably the best in Mythic+, with Feint Icon Feint (works only against area-of-effect damage abilities), Evasion Icon Evasion (dodges all Physical damage), Cloak of Shadows Icon Cloak of Shadows (mitigates all magical damage) and if all of those fail, they have Cheat Death Icon Cheat Death. And remember, if they are in danger and every other defensive is on cooldown; they can always use Vanish Icon Vanish and escape danger (it is also useful against any targeted spells coming their way, as the enemy will just cancel the cast and recast the ability on someone else). In addition, Outlaw Rogues can choose to talent Combat Stamina Icon Combat Stamina to become more durable. Finally, Rogues have some self-sustain coming from Crimson Vial Icon Crimson Vial, which can help them in a critical situation and if they decide to talent Leeching Poison Icon Leeching Poison they will gain 10% Leech (which helps them heal based on damage done)!

Mobility: Outlaw Rogue's mobility is amazing, not just from the baseline Sprint Icon Sprint ability, but also the option to have Shadowstep Icon Shadowstep, a talent available to any Rogue specializations. They also get access to the Hit and Run Icon Hit and Run and Grappling Hook Icon Grappling Hook talents, which will further bolster their mobility.

4.3.10.

Assassination Rogue

June 06, Patch 10.1 update: Assassination Rogue received a brand new tier set leading towards Season 2. Their 2-piece tier-set will enable Rupture Icon Rupture to deal an additional 40% damage as Nature. Crimson Tempest Icon Crimson Tempest deals an additional 20% damage as Nature. In addition, the 4p bonus effect will trigger once Deathmark Icon Deathmark expires, Nature damage you deal is increased by 40% for 30 sec. Assassination's main weakness will be the lack of damage output in mostly all scenarios, which is a massive drawback when you rank each spec individual performance. As per usual, rogue utility is way too valuable not to be considered in Mythic+, and that will always have an influence. Not only this but their defensive is considered one of the strongest across all classes in the dungeon environment. And once again, just as we predicted, Assassination Rogue received 5% damage increase on all of their offensive abilities, which will positively reflect on their tier-list placement.

Utility: Assassination Rogue has the unique ability to silence their enemies for 6 sec with Garrote Icon Garrote and let them deal 15% reduced damage for 8 sec duration, if they talent Iron Wire Icon Iron Wire. This is one of the strongest forms of mob control you are ever going to get as a DPS player. Speaking about their mob-control feature, we cannot go by without mentioning their wide-arsenal of spells that can prevent the enemy from casting, including Blind Icon Blind, Cheap Shot Icon Cheap Shot, Kidney Shot Icon Kidney Shot, and Gouge Icon Gouge (if talented). They are among one of the two classes that have a non-combat crowd-control effect with Sap Icon Sap (Demon Hunter and its Imprison Icon Imprison being the second), which will help you skip mobs that otherwise require you to use an Invisibility Potion, and if there are multiple mobs to skip, you can always use Shroud of Concealment Icon Shroud of Concealment. They can also EnrageEnrage Dispel with Shiv Icon Shiv,] which is quite rare as limited classes hold such powers. There is also the ability to transfer incoming threats to a chosen party member with Tricks of the Trade Icon Tricks of the Trade (Similar to a Hunter's Misdirection Icon Misdirection), which solves a lot of threat issues. To add to their already strong utility is the option to have different poisons imbued on their weapons, such as Crippling Poison Icon Crippling Poison (an AoE slow of 50%), Instant Poison Icon Instant Poison (raw DPS), Wound Poison Icon Wound Poison (reducing healing done, which is mostly irrelevant in dungeons), Numbing Poison Icon Numbing Poison (reducing enemy attack and casting speed by 15% and incredibly strong in Mythic+), and Atrophic Poison Icon Atrophic Poison. Rogue is also one of the few melee classes that can have the ability to increase the range of their melee attacks by 3 yards, thanks to the Acrobatic Strikes Icon Acrobatic Strikes talent.

Defensives and Self-Sustain: Rogue has an amazing defensive toolkit, which is arguably the best in Mythic+, with Feint Icon Feint (works only against area-of-effect damage abilities), Evasion Icon Evasion (dodges all Physical damage), Cloak of Shadows Icon Cloak of Shadows (mitigates all magical damage) and if all of those fail, they have Cheat Death Icon Cheat Death. And remember, if they are in danger and every other defensive is on cooldown; they can always use Vanish Icon Vanish and escape danger (it is also useful against any targeted spells coming their way, as the enemy will just cancel the cast and recast the ability on someone else). Finally, Rogues have some self-sustain coming from Crimson Vial Icon Crimson Vial, which can help them in a critical situation, and if they decide to talent Leeching Poison Icon Leeching Poison they will gain 10% Leech (which helps them heal based on damage done)!

Mobility: Assassination Rogue's mobility is amazing, not just from the baseline Sprint Icon Sprint ability, but also the option to have Shadowstep Icon Shadowstep, a talent available to any Rogue specializations.

4.4.

C-Tier

4.4.1.

Frost Death Knight

June 06, Patch 10.1 update: Frost Death Knight received a brand new tier set leading towards Season 2. Their 2-piece bonus will increase the damage of Howling Blast Icon Howling Blast by 20%. Consuming Rime increases the damage to your next Frostwyrm's Fury Icon Frostwyrm's Fury by 5%, stacking up 10 times. Pillar of Frost Icon Pillar of Frost calls a Frostwyrm's Fury Icon Frostwyrm's Fury at 30% effectiveness that cannot Freeze enemies. In addition, the 4p tier-set bonus effect will cause enemies to take 20% increased damage from your critical strikes for 12 sec after being hit by Frostwyrm's Fury Icon Frostwyrm's Fury. Bring days are on the horizon for Frost Death Knight as he enters Season 2 much better than the previous season, with a higher damage profile. All things considered, Frost DK will be moving several spots up, but still, a long way to go in order to be labelled "competitive" Mythic+ specialization.

Utility: Frost Death Knight has great utility, with their signature spells being Death Grip Icon Death Grip and Anti-Magic Zone Icon Anti-Magic Zone (great party-utility). Death Knights have amazing mob-control in Mythic+ due to the Blinding Sleet Icon Blinding Sleet and Asphyxiate Icon Asphyxiate talents. They are one of the few melee classes that have access to a "ranged" interrupt with Mind Freeze Icon Mind Freeze being a 15-yard interrupt rather than regular melee range. Frost Death Knight can also talent Control Undead Icon Control Undead which will be useful in some of the dungeons to have a pet fighting alongside them since they do not rely on Raise Dead Icon Raise Dead to do damage, unlike Unholy. They can further talent Sacrificial Pact Icon Sacrificial Pact to get that extra kick of defensiveness. Insidious Chill Icon Insidious Chill (located in the general talent tree) will also help their tank survive better on boss fights. In addition, having the ability to combat res an ally is quite valuable in any group composition with Raise Ally Icon Raise Ally. Coming to Dragonflight, Death Knights will get additional offensive cooldowns as talent options like Empower Rune Weapon Icon Empower Rune Weapon, Abomination Limb Icon Abomination Limb, and Soul Reaper Icon Soul Reaper.

Defensives: Frost Death Knight has strong defensive cooldowns in the form of Icebound Fortitude Icon Icebound Fortitude, Anti-Magic Shell Icon Anti-Magic Shell, and Lichborne Icon Lichborne available to all of their specs, and can get an extra defensive if they chose the Death Pact Icon Death Pact talent. Their passive durability is also amazing; Veteran of the Third War Icon Veteran of the Third War, Will of the Necropolis Icon Will of the Necropolis (if talented), and Gloom Ward Icon Gloom Ward (if talented) are only part of what Death Knights have. In case they have none of the abilities above available, they can still choose to spam Death Strike Icon Death Strike and heal themselves!

Mobility: Frost Death Knight now has improved mobility. With Wraith Walk Icon Wraith Walk (but remember, they cannot cast any abilities during it) and Death's Advance Icon Death's Advance (which can have 2 charges if they talent Death's Echo Icon Death's Echo), they can escape dangerous situations that otherwise will kill. Do not forget to hold at least 1 of the Death's Advance Icon Death's Advance charges for utility (immunity to knockback effects).

4.4.2.

Demonology Warlock

June 06, Patch 10.1 update:. Demonology Warlock received a brand new tier set leading towards Season 2. Their 2-piece set will increase the damage of Demonbolt Icon Demonbolt by 15%. Consuming a Demonic Core Icon Demonic Core reduces the cooldown of Grimoire: Felguard Icon Grimoire: Felguard by 1 sec. In addition, their 4p bonus effect will increase the damage of Grimoire: Felguard Icon Grimoire: Felguard by 20%. While Grimoire: Felguard Icon Grimoire: Felguard is active, all of your demons deal 20% additional damage. Demonology Warlock will see a massive damage spike once you acquire your 4-piece tier-set. Your burst single-target is among the highest in Mythic+, and sustained and burst AoE damage is amazing, paired with an incredibly strong defensive profile. Utility on behalf of Warlock specs is fantastic in 5-man content, providing "peel" for your tank and support for your party members via Healthstone Icon Healthstones. The only detail holding you back here is your overall damage contribtuion, a slight adjustment in that department will go a long way!

Utility: Demonology Warlock has access to a unique pet-interrupt with Axe Toss Icon Axe Toss, which also stuns the target for 4 seconds. They and other Warlocks, are the only specializations in the game that have access to curse effects which are great utility for any Mythic+ party. They have Curse of Weakness Icon Curse of Weakness and, if they chose to talent Curses of Enfeeblement Icon Curses of Enfeeblement (which they do at all cost), they will have access to Curse of Tongues Icon Curse of Tongues and Curse of Exhaustion Icon Curse of Exhaustion, which can be further bolstered by the Amplify Curse Icon Amplify Curse talent. Apart from this, Warlock has access to a single-target crowd-control, Fear Icon Fear, the option to choose between a single-target disruption effect or mass Fear with Mortal Coil Icon Mortal Coil/Howl of Terror Icon Howl of Terror, a Banish Icon Banish effect, and an AoE stun with Shadowfury Icon Shadowfury. One of the reasons why they might be the party-favorite is because they can provide an unlimited supply of Healthstone Icon Healthstone, a quite valuable healing tonic that does NOT share the cooldown of the regular Health Potion. Going forward to Dragonflight, they can gain access (if talented) to Shadowflame Icon Shadowflame, a powerful AoE slow effect. If you think that is the end of their party-wide utility, hold on until you find out that they also have a Demonic Gateway Icon Demonic Gateway which is incredibly useful in Mythic+, allowing you to create some truly unique skips. They are also one of the few specializations in the game that have a combat-resurrection to save an ally with Soulstone Icon Soulstone.

Defensives and Self-Sustain: Warlock has historically been one of the most durable ranged classes with access to several abilities to reduce their damage taken (on demand) like Unending Resolve Icon Unending Resolve, which can be further improved by Strength of Will Icon Strength of Will or Dark Accord Icon Dark Accord if talented, and Dark Pact Icon Dark Pact (if talented). There are also a few ways to passively mitigate damage, such as with Soul Leech Icon Soul Leech, which can be bolstered by the Fel Armor Icon Fel Armor, Fel Synergy Icon Fel Synergy, and Demon Skin Icon Demon Skin talents, Soul Link Icon Soul Link, which you can enhance with the Profane Bargain Icon Profane Bargain talent, and the Abyss Walker Icon Abyss Walker talent choice. Their baseline health can also be increased if they decide to talent Demonic Fortitude Icon Demonic Fortitude, making them a real raid boss in dungeons. In other words, they will not have any issues surviving even the hardest encounters presented to them.

Mobility: Demonology Warlock's overall playstyle has a healthy mix of instant casts and casts that require them to stay still. If they do time their globals precisely, they will not lose much damage while moving. Their mobility has nonetheless improved in Dragonflight. Outside of Burning Rush Icon Burning Rush and Demonic Circle Icon Demonic Circle they also have the talent option of Soulburn Icon Soulburn, which gives them access to a lot more utility, including an extra 50% movement speed once they cast Demonic Circle: Teleport Icon Demonic Circle: Teleport.

4.4.3.

Arcane Mage

May 02, Patch 10.1 update: Arcane Mage received a brand new tier set leading towards Season 2. Their 2-piece bonus will enable Arcane Surge Icon Arcane Surge to increase Spell Damage by an additional 10% and its duration is increased by 3 sec. In addition, the 4p effect will reward you for every 24,000 Mana spent on and during Arcane Surge Icon Arcane Surge, your spell damage is increased by 1% for 18 sec after Arcane Surge Icon Arcane Surge fades, stacking up to 25 times. Mana regeneration is increased by 50% for this time. We all know Arcane Mage is capable of absolutely incredible bursts, both in AoE and ST, while this might not be really the case in Season 2, where our tier-set does add a big spike at the end of the burst, rather than a frontload bump. The issue with this spec is high ramp-up time which will make it extremely hard to pull off your rotation on low / mid-key levels where mobs don't live that long. On top of this, the spec might be one of the hardest to play, meaning you don't get to see its full value in a pug environment or in the hands of the average player. I have my doubts seeing Arcane being played at all, given how good Fire mage is, but if you want to go that road, remember that: Your utility is great, as every mage spec, your single-target will be good too, and so is your priority-target damage, but a large part of your AoE will be capped at 4 targets and your gameplay will be relatively hard to adapt!

Utility: Mage's party-wide utility is among the best in Mythic+: First, they are one of the few classes that have a "Bloodlust Icon Bloodlust buff" with Time Warp Icon Time Warp. They also provide group-wide Intellect with Arcane Intellect Icon Arcane Intellect, making it incredibly valuable if your group runs multiple casters. They have access to a root effect with Frost Nova Icon Frost Nova — yes, it breaks if you deal damage, but at least for a second, they can give breathing room — which can help your tank to "kite" away mobs if needed, or to further help tank they can also offer Cone of Cold Icon Cone of Cold, one of the highest slows in the game (80%). The Mage specs also have the option to have Ring of Frost Icon Ring of Frost (great AoE CC). They further have access to Dragon's Breath Icon Dragon's Breath, previously only available to Fire Mages and now a talent option for all Mage specializations, which improves the mob control in their group. In the general tree, they can also find Blast Wave Icon Blast Wave, which can be used not only to slow the enemies but also to also add a minor knockback effect that will stop their ongoing casts. Their on-demand crowd-control, Polymorph Icon Polymorph, has no cooldown, essentially allowing them to "spam-CC" if needed (although only one enemy can be CC'd at a time unless they run the Mass Polymorph Icon Mass Polymorph talent). There is also access to Invisibility Icon Invisibility (or Greater Invisibility Icon Greater Invisibility if talented), allowing them to never worry if their Invisibility Potion is on cooldown for any unplanned skip in Mythic+. They are one of the few DPS classes that have access to a CurseCurse dispel with Remove Curse Icon Remove Curse. To top off their utility, they are the only class that can "dispel" an enemy beneficial effect by stealing it for themselves through Spellsteal Icon Spellsteal, and also access to Slow Fall Icon Slow Fall (which can be used for some Mythic+ skips).

Defensives and Self-Sustain: Arcane Mage is quite a durable spec, with several options to mitigate incoming damage. First, they have Mirror Image Icon Mirror Image, which not only gives them a 20% damage reduction, but also prevents them from dying if they end up beating their tank's threat, followed by a 60% damage reduction for 3 sec if they choose to spec Greater Invisibility Icon Greater Invisibility. Second, they have access to Prismatic Barrier Icon Prismatic Barrier and also the unique ability of Alter Time Icon Alter Time, which can be used offensively to change positions or defensively after any unavoidable critical damage. Finally, they have an immunity with Ice Block Icon Ice Block, which is a valuable asset in any dungeon.

Mobility: Although Arcane Mage can quickly swap positions because of Blink Icon Blink (or Shimmer Icon Shimmer), which is off the Global Cooldown and can be cast during any other spell, their rotation will not allow them to freely move; therefore, the playstyle will feel more "grounded."

4.4.4.

Unholy Death Knight

May 02, Patch 10.1 update: Unholy Death Knight received a brand new tier set leading towards Season 2. Their 2-piece set will increase the Death Coil Icon Death Coil and Epidemic Icon Epidemic damage by 10%. Casting Death Coil Icon Death Coil or Epidemic Icon Epidemic grants a stack of Master of Death Icon Master of Death, up to 20. Dark Transformation Icon Dark Transformation consumes Master of Death Icon Master of Death and grants 1% Mastery for each stack for 25 sec. In addition, the 4p bonus will enable Army of the Dead Icon Army of the Dead to grant 20 stacks of Master of Death Icon Master of Death. When Death Coil Icon Death Coil or Epidemic Icon Epidemic consumes Sudden Doom Icon Sudden Doom, gain 1 extra stack of Master of Death Icon Master of Death and 10% Mastery foy 6 sec. The consistent damage coming from Unholy DK will definitely be a great asset among any Mythic+ group. Your defensive cooldowns are quite strong compared to the rest of the classes, all together paired with incredibly strong burst damage. Unholy is one of the specs where it really benefits playing within a premade group that can allocate rather large pulls within your cooldown windows. If that is not met, sadly the spec is at most mediocre in the damage department. I expect it to perform great across higher key levels or professional Mythic+, but within your average key level, further damage adjustments are needed to justify a higher placement.

Utility: Unholy Death Knight has great utility, with their signature spells being Death Grip Icon Death Grip and Anti-Magic Zone Icon Anti-Magic Zone (great party-utility). Death Knights have amazing mob-control in Mythic+ due to the Blinding Sleet Icon Blinding Sleet and Asphyxiate Icon Asphyxiate talents. They are one of the few melee classes that have access to a "ranged" interrupt with Mind Freeze Icon Mind Freeze being a 15-yard interrupt rather than regular melee range. Insidious Chill Icon Insidious Chill (located in the general talent tree) will also help their tank survive better on boss fights. In addition, having the ability to combat res an ally is quite valuable in any group composition with Raise Ally Icon Raise Ally. Coming to Dragonflight, Death Knights will get additional offensive cooldowns as talent options like Empower Rune Weapon Icon Empower Rune Weapon, Abomination Limb Icon Abomination Limb, and Soul Reaper Icon Soul Reaper.

Defensives: Unholy Death Knight has strong defensive cooldowns in the form of Icebound Fortitude Icon Icebound Fortitude, Anti-Magic Shell Icon Anti-Magic Shell, and Lichborne Icon Lichborne available to all of their specs, and can get an extra defensive if they chose the Death Pact Icon Death Pact talent. Their passive durability is also amazing; Veteran of the Third War Icon Veteran of the Third War, Will of the Necropolis Icon Will of the Necropolis (if talented), and Gloom Ward Icon Gloom Ward (if talented) are only part of what Death Knights have. In case they have none of the abilities above available, they can still choose to spam Death Strike Icon Death Strike and heal themselves!

Mobility: Unholy Death Knight now has improved mobility. With Wraith Walk Icon Wraith Walk (but remember, they cannot cast any abilities during it) and Death's Advance Icon Death's Advance (which can have 2 charges if they talent Death's Echo Icon Death's Echo), they can escape dangerous situations that otherwise will kill. Do not forget to hold at least 1 of the Death's Advance Icon Death's Advance charges for utility (immunity to knockback effects).

4.4.5.

Affliction Warlock

May 23, Patch 10.1 update: Affliction Warlocks received a brand new tier set leading towards Season 2. Their 2-piece bonus will reduce the cooldown of Vile Taint Icon Vile Taint by 5 sec and Phantom Singularity Icon Phantom Singularity by 12 sec, while increasing both of their damage by 60%. In addition, their 4p tier-set bonus will add a follow-up effect, after using Phantom Singularity Icon Phantom Singularity, called Infirmity until the duration is over. The same effect will also be present after Vile Taint Icon Vile Taint cast, but for 10 sec. Infirmity increases damage taken by 10%. Affliction Warlock will yet remain on the mediocre side of the rankings, as the specializations do not really have a lot of flexibility in Mythic+. The lack of strong hybrid builds providing great single-target and AOE damage profile diminishes your rankings the most, let alone your viability compared to Demonology / Destruction. Warlock utility and survivability have never been an issue in Mythic+; as Season 2 is on the way, that will remain the case. With an attractive damage-over-time mixed with direct-spells playstyle, a slight change in numbers could really shift the DPS meta, but as of now, you will remain in the lower bottom half of the rankings.

Utility: Warlock is the only class in the game that has access to Curse effects which are great utility for any Mythic+ party. They have Curse of Weakness Icon Curse of Weakness and, if they chose to talent Curses of Enfeeblement Icon Curses of Enfeeblement (which they do at all cost), they will have access to Curse of Tongues Icon Curse of Tongues and Curse of Exhaustion Icon Curse of Exhaustion, which can be further bolstered by the Amplify Curse Icon Amplify Curse talent. Apart from this, Warlock has access to a single-target crowd-control, Fear Icon Fear, the option to choose between a single-target disruption effect or mass Fear with Mortal Coil Icon Mortal Coil/Howl of Terror Icon Howl of Terror, a Banish Icon Banish effect, and an AoE stun with Shadowfury Icon Shadowfury. One of the reasons why they might be the party-favorite is because they can provide an unlimited supply of Healthstone Icon Healthstone, a quite valuable healing tonic that does NOT share the cooldown of the regular Health Potion. Going forward to Dragonflight, they can gain access (if talented) to Shadowflame Icon Shadowflame, a powerful AoE slow effect. If you think that is the end of their party-wide utility, hold on until you find out that they also have a Demonic Gateway Icon Demonic Gateway which is incredibly useful in Mythic+, allowing you to create some truly unique skips. They are also one of the few specializations in the game that have a combat-resurrection to save an ally with Soulstone Icon Soulstone.

Defensives and Self-Sustain: Warlock has historically been one of the most durable ranged classes with access to several abilities to reduce their damage taken (on demand) like Unending Resolve Icon Unending Resolve, which can be further improved by Strength of Will Icon Strength of Will or Dark Accord Icon Dark Accord if talented, and Dark Pact Icon Dark Pact (if talented). There are also a few ways to passively mitigate damage, such as with Soul Leech Icon Soul Leech, which can be bolstered by the Fel Armor Icon Fel Armor, Fel Synergy Icon Fel Synergy, and Demon Skin Icon Demon Skin talents, Soul Link Icon Soul Link, which you can enhance with the Profane Bargain Icon Profane Bargain talent, and the Abyss Walker Icon Abyss Walker talent choice. Their baseline health can also be increased if they decide to talent Demonic Fortitude Icon Demonic Fortitude, making them a real raid boss in dungeons. In other words, they will not have any issues surviving even the hardest encounters presented to them.

Mobility: Affliction Warlock's mobility has improved in Dragonflight. Outside of Burning Rush Icon Burning Rush and Demonic Circle Icon Demonic Circle they also have the talent option of Soulburn Icon Soulburn, which gives them access to a lot more utility, including an extra 50% movement speed once they cast Demonic Circle: Teleport Icon Demonic Circle: Teleport.

5.

Changelog

  • 06 Jun. 2023: Further Adjustments based on the most recent hotfixes.
  • 23 May 2023: Further Adjustments based on the most recent hotfixes.
  • 07 May 2023: Further Adjustments based on the most recent hotfixes.
  • 01 May 2023: Fully Updated for Season 2 of Dragonflight.
  • 21 Mar. 2023: Further Adjustments based on the upcoming 10.0.7 Patch.
  • 04 Mar. 2023: Further Adjustments based on the most recent round of changes.
  • 14 Feb. 2023: Further Adjustments based on the most recent Patch.
  • 25 Jan. 2023: Further Adjustments based on the upcoming 10.0.5 Patch.
  • 04 Jan. 2022: Minor update based on the further testing.
  • 21 Dec. 2022: Further Adjustments based on the latest class changes.
  • 30 Nov. 2022: Adjusted Frost Mage's position.
  • 18 Nov. 2022: Updated with the initial iteration for Season 1 of Dragonflight.
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