Mythic+ DPS Rankings: A Tier List for Dragonflight (Patch 10.2.7 / Season 4)
From the weakest to the strongest specialization, each provide unique character distinction and add value toward shaping the seasonal "meta" of Mythic+. The DPS specialization rankings provided for Dragonflight's Season 4 of Mythic+ are based on pure DPS strength and group-added-value such as utility, survivability, mobility, and self-sustain.
This list will be updated as new tuning and class changes come out over the course of the season.
About the Tier List
This tier list is NOT FINAL; it will change and will be updated as often as necessary prior and during Mythic+. There are often moments of tier set and class tuning, as well as talent changes and secondary stat scaling that will impact the placement of the specs.
I am Petko, a competitive Mythic+ player, known to be pushing the boundaries of High Mythic+ with several World first and Europe first rankings among past seasons on multiple classes. I have worked hard on preparing for Season 4 of Dragonflight, spending numerous hours per day examining each and every class and spec in a dungeon environment on PTR. This Tier list will continue to be updated as much as it requires over the course of Dragonflight and it will also focus on what the "meta" will look like as it stabilizes. Along the way, this Tier list will also be supported by various professional Mythic+ players with high credibility in the community, theorycrafters across all specializations, and my own empirical evidence.
To begin with, this Tier list will exclusively focus on the fourth Season of Mythic+ in Dragonflight. There will be no Warcraft Logs rankings added nor simulation data for the majority of the classes and specs. As a result, this Tier list will be solely based on empirical evidence of the current state of the classes' performance in Mythic+ from my own point of view and the point of view of the group of players testing those classes who are among the best representatives of the class in the community. Moreover, this Tier list will take into consideration every impactful class change and tier set tuning before and after the start of the season.
It is important to note that opinions might vary and that is completely okay, but remember to be respectful when providing feedback as the sole purpose of this tier list is to help the WoW community with their choice of main or alt each season.
Criteria of the Tier List
This tier list was created based on the strength of each DPS specialization throughout the first half of Season 4. The rankings are determined by the toolkit and raw damage each class provides to Mythic+ groups. To fully understand the rankings, it's important to understand the difference between each damage profile and the significance/sync of each class's toolkit with other party members. Lastly, different dungeons require different sets of damage patterns; some require more single-target, while others require you to have much more focused AoE damage; all of this can bump some classes higher than others:
- Damage is the most important major factor to rank the DPS classes; mass AoE, burst AoE, sustain AoE, single-target, 2-target, 3-target, and spread-cleave damage are among the types of damage profiles we examine.
- Classes with unique party-wide buffs will always be rewarded. an example
of such is Druid's
Mark of the Wild.
- Classes with high survivability, self-sustain, or immunities will add an additional value to the rankings.
- Another feature worth mentioning is the importance of priority-target damage and funnel damage, often undervalued in Mythic+, which speeds up the whole dungeon if executed correctly. Specs can earn extra "points" by having such a damage profile.
A Final Warning
- It is incredibly important to emphasize that just because a DPS specialization is low in the tier list; it does not mean that you should ignore it completely. Any class can perform well if you put the time to learn it, some just do it with less effort.
- For the vast majority of cases, you should choose to bring the better player, not the better specialization. That does not mean you never need to think about your Mythic+ group composition or disregard the meta, just that most of the time, player skill will be more important than the difference between classes
- Remember that this tier list is based on a +20 key level as the average; some specializations gain significantly more value on the higher-end bracket compared to the lower-end bracket because of their damage profile.
- This tier list, unlike many others, is not constant; some class's placements will go up or down depending on key level, group composition, affix combinations or dungeon differences. We will continue to update this tier list every time there is a change;
DPS Tier List for Season 4 of Mythic+ in Dragonflight
Below, you can find the full rankings for DPS slots in Season 4 of Dragonflight+. We encourage you to read further and understand why some classes are placed lower or higher than expected, with several factors taken into consideration, such as having a 4-piece tier-set active at all times.
- Shadow Priest (S-Tier)
- Destruction Warlock (S-Tier)
- Augmentation Evoker (S-Tier)
- Fire Mage (A+Tier)
- Balance Druid (A+Tier)
- Retribution Paladin (A+Tier)
- Frost Mage (A+Tier)
- Outlaw Rogue (A-Tier)
- Devastation Evoker (A-Tier)
- Demonology Warlock (A-Tier)
- Unholy Death Knight (A-Tier)
- Havoc Demon Hunter (B-Tier)
- Windwalker Monk (B-Tier)
- Beast Mastery Hunter (B-Tier)
- Marksmanship Hunter (B-Tier)
- Arcane Mage (B-Tier)
- Subtlety Rogue (B-Tier)
- Elemental Shaman (C-Tier)
- Arms Warrior (C-Tier)
- Feral Druid (C-Tier)
- Assassination Rogue (C-Tier)
- Fury Warrior (D-Tier)
- Enhancement Shaman (D-Tier)
- Frost Death Knight (D-Tier)
- Survival Hunter (D-Tier)
- Affliction Warlock (F-Tier)
Healer and Tank Class Rankings
If you are interested in our other rankings for Mythic+ in Dragonflight, Season 4, please click the links below.
Full DPS Class and Specialization Rankings
S-tier
Below are displayed the DPS specs that have the highest potential to turn out to be a "meta" spec. Keep in mind, there are only 3 slots for a DPS in a group, so your choice will depend on your group needs, dungeon type, and Mythic+ level.
Shadow Priest
Patch 10.2.7 update: Shadow Priest
received a buff to their "old-new" tier-set, from Season 2, which will be played
in the next season. There are no major drawbacks Shadow Priest, as they
will continue to dominate the DPS "meta" with one of the best damage profiles
in Season 4 (priority-target damage while doing AoE is a bonus). Combined with
a strong utility package, there are a lot of great "DPS-combos" you can run
with that can utilize Power Infusion efficiently. Overall one of the best
choices for a Range DPS, which can also fit within any
group compositions.
Cons
-
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
You must always have ![]() |
Core | ![]() |
A raid-wide 5% Stamina buff. |
Core | ![]() |
AoE disturb effect. |
Core | ![]() |
It reduces the range at which the target/s will attack you. Incredible useful for trash mob skips. It can be used on multiple enemies. |
Core | ![]() |
Incredible useful where Mass Dispelling is needed. |
Optional | ![]() |
Extra off-healing. |
Optional | ![]() |
Helps with repositioning. |
Optional | ![]() |
Mindcontrols an enemy, allowing you to simultaneously execute your rotation while having full control over them and their abilities. |
Optional | ![]() |
Crowd-controls a undead target for 50 sec. |
Optional | ![]() |
On top of ![]() ![]() |
Optional | ![]() |
A single-target 4 sec stun effect. |
Destruction Warlock
Patch 10.2.7 update: Destruction Warlock
received both, positive and negative changes to their "old-new" tier-set, from Season 1,
which will be played in the next season. In addition, they have also received a minor
positive adjustments on behalf of Chaos Bolt,
Conflagrate and
Incinerate, which mostly affects single-target. Destruction Warlock offers the
best mass AoE damage profile, which can be a valuable addition to any Mythic+ group.
As the current meta favors casters, they fit perfectly within it, allowing them
to capitalize on the already-built advantage. Not only this but Warlock
specs are known for being durable and having great party-wide utility, which is
another reason why you must have this spec in your group. Overall, one of the strongest
if not the strongest DPS choices, going forward to Season 4 so far.
Cons
-
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Helps your team to survive deadly pulls. |
Core | ![]() |
Combat Resurrection. |
Core | ![]() |
|
Core | ![]() |
Useful against caster targets. It can be further
bolstered by ![]() |
Core | ![]() |
Useful against physical damage dealers. It can be further
bolstered by ![]() |
Core | Demon Summoning | ![]() ![]() ![]() ![]() |
Optional | ![]() |
Useful on some boss encounters for an extra crowd-control effect. |
Optional | ![]() |
AoE Stun. |
Optional | ![]() |
Sinel-Target disturb effect. |
Augmentation Evoker
Patch 10.2.7 update: Augmentation Evoker
received no changes in Season 4, as well as, keeping their
tier-set unchanged. Augmentation Evoker is expected to remain one of
the most valuable DPS options for Season 4, due to its incredibly powerful toolkit.
It allows your team to deal more damage and enhances their
survivability while making you one of the most formidable damage dealers in the game.
On top of this, you can obtain once again, Nasz'uro, the Unbound Legacy,
one of the most overpowered legendary options ever created, buffing your
team with primary stat and speed for a short period.
In short, there isn't much more to say except that if the current state of affairs
remains the same, this specialization will undoubtedly be among the top-tier choices
in Season 4.
Cons
While the positives are many on the higher-end keys, the popularity and the power of the specialization rapidly decreased throughout low to mid-level keys where the 3rd DPS spot is preferred to be a "regular" damage dealer rather than an evoker.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
- |
Core | ![]() |
- |
Core | ![]() |
Extra Shielding effect triggered after
![]() |
Core | ![]() |
Removing all ![]() |
Core | ![]() |
Extra knock-up effect. |
Optional | ![]() |
Reduces the threat to 1 friendly target. |
Optional | ![]() |
Increasing the duration of all crowd-control
effects on the affected enemies by 50%. You can
further talent into ![]() |
Optional | ![]() |
After using ![]() |
Core | ![]() |
Can be further bolstered by the ![]() |
Core | ![]() |
AoE disturb effect that knocks up enemies. |
Core | ![]() |
AoE knockback effect. |
Optional | ![]() |
Single-target crowd-control effect that forces the enemy to move towards you. |
Optional | ![]() | Enables one party/raid member to teleport to your location within 100 yards. |
Optional | ![]() |
Increases the armor and gives damage to the selected member. |
Optional | ![]() |
It enables your Healer of choice to freely move while casting and increasing the range of most spells by 100% for 11 sec. |
Optional | ![]() |
Can be further bolstered by ![]() |
Optional | ![]() |
Area-of-effect damage reduction (party only). |
Optional | ![]() |
![]() |
Optional | ![]() |
You can further bolster it with
![]() |
A+-Tier
Fire Mage
Patch 10.2.7 update: Fire Mage
received a buff to their "old-new" tier-set, from Season 2, which will be played
in the next season. Fire Mage is a specialization that excels in mid to
high-end keys where mobs live longer, and there are longer gaps between pulls.
This spec offers consistent damage (both AoE and ST), priority-target damage
and high on-demand bursts. Moreover, Fire Mage is one of the
most durable specs in the game, having not only several defensive options
but also a cheat death - Cauterize. It also provides high group-wide utility, paired
with incredible mobility. As we have previously predicted, the only thing stopping
Fire Mage from being once again the "king" of all DPS specializations are
further damage buffs, and we still believe played in the right group and on
the higher key level, this spec is ranked MUCH HIGHER THAN THIS PLACMEMENT.
Cons
Its output is significantly lower when mobs die quicker (in other words, lower key levels),
especially if you are opting in on an Mastery: Ignite build.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
5% extra Intellect to the whole raid/party. |
Core | ![]() |
Alternative of ![]() |
Core | ![]() |
Single-target crowd-control effect. |
Optional | ![]() ![]() |
Gives a shield that absorbs damage or mass invisibility to the entire party. |
Optional | ![]() |
Steals a beneficial magic effect from the target. |
Optional | ![]() |
Removes all ![]() |
Optional | ![]() |
AoE disturb effect. |
Optional | ![]() |
AoE Immobilize effect. This can be cast separate
from ![]() |
Optional | ![]() |
AoE knockback. |
Optional | ![]() |
AoE disturb effect. |
Balance Druid
Patch 10.2.7 update: Balance Druid received a buff to their "old-new" tier-set, from Season 1, which will be played in the next season. Although Balance Druid may not appear impressive in lower-end keys, it becomes increasingly formidable as the key level increases. If you use your cooldowns effectively in Mythic+, you can achieve exceptionally high damage, both in AoE and single-target scenarios. Moreover, we all know how valuable the Druid utility is, one of the best any specialization can offer to your group. All of this combine will cement their placement on the upper echelon of DPS specs on the tier list, with a much more focus on tackling higher keys, rather than lower-end keys.
Cons
It takes some time for the spec to ramp up before it can cause significant damage. This means that the performance of the Balance Druid will improve as the mobs live longer. In addition, the damage output of the spec without major cooldowns is at most average, making it essential to carefully manage and use your cooldowns to their fullest potential.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Increasing the Versatility of your raid/party by 3%. |
Core | ![]() |
8 sec AoE silence. |
Core | ![]() |
Single-target root effect. |
Optional | ![]() |
Extra off-healing. |
Optional | ![]() |
Allowing 1 friendly healer to cast spells without spending mana for 8 sec. |
Optional | ![]() |
Increasing the movement speed to all raid members by 60% for 8 sec. |
Optional | ![]() |
Removes all ![]() ![]() |
Optional | ![]() |
Dispelling all Enrage Effects from an enemy target. |
Optional | ![]() |
Single-target crowd-control effects against
beasts and dragonkins. It also works on ![]() |
Optional | ![]() ![]() |
You have the choice between AoE disturb effect or a single-target stun. |
Optional | ![]() | Aoe knockback. |
Optional | ![]() ![]() |
You have the choice between AoE root effect or AoE wind-of-vortex, pulling all the mobs to one location. |
Retribution Paladin
Patch 10.2.7 update: Retribution Paladin received no changes in Season 4, as well as, keeping their tier-set unchanged. The overall performance from Retribution Paladin will remain a reliable choice, regardless of your party composition, in Season 4. With one of the best group-wide DPS utilities, it is an invaluable asset for anyone who wants to play this spec. Additionally, it offers excellent defensive options in case of danger and a great damage output. Speaking of damage, you don't have to worry, as it still has impressive burst windows that can help you take down any quantity of mobs and decent sustain damage. Overall, Retribution Paladin is excellent and is one of the top melee choices for the next season.
Cons
It is still a significant concern that the spec lack diversification, which leads to severe limitations in capabilities. Although, no relevant hybrid options are available, which adversely affects their Mythic+ performance, the most recent buffs make the situation much better.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Permanent 3% group/raid-wide damage reduction aura. |
Core | ![]() |
In case you already have ![]() ![]() |
Core | ![]() |
A powerful single-target 6 sec stun effect. |
Core | ![]() |
Heals a member of your party/raid to full health. |
Core | ![]() |
Combat-resurrection |
Optional | ![]() |
Helps a single member of your raid in a
critical situation. Can be further improved by talenting
![]() |
Optional | ![]() |
Physical immunity, which can help you with some boss encounters. |
Optional | ![]() |
Immunity to movement impairing effects. |
Optional | ![]() ![]() |
You have the option between single-target crowd-control effect or a powerful mass AoE stop. |
Optional | ![]() |
Removes all ![]() ![]() |
Optional | ![]() |
Be able to fear any Undead, Aberration or Demon, which is an additional form of crowd-control. |
Frost Mage
Patch 10.2.7 update: Frost Mage
received no changes in Season 4, as well as, keeping their
tier-set unchanged. Frost Mage's gameplay revolves around
Glacial Spike, and the tier-set favors AoE over single-target damage; although powerful, it can be quite monotomous rotation-wise. It's important to note
that Frost Mages, like any other Mage spec, have excellent group-wide utility,
one of the best defensives in the game, high mobility, and Frost-exclusive permanent
slow attached to most of their spells. Overall, one of the most solid
Ranged specs for any range of keys.
Cons
-
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
5% extra Intellect to the whole raid/party. |
Core | ![]() |
Alternative of ![]() |
Core | ![]() |
Single-target crowd-control effect. |
Core | Permanent slow effects. | - |
Optional | ![]() ![]() |
Gives a shield that absorbs damage or mass invisibility to the entire party. |
Optional | ![]() |
Steals a beneficial magic effect from the target. |
Optional | ![]() |
Removes all ![]() |
Optional | ![]() |
AoE disturb effect. |
Optional | ![]() |
AoE Immobilize effect. This can be cast separate
from ![]() |
Optional | ![]() |
AoE knockback. |
Optional | ![]() |
AoE disturb effect. |
A-Tier
Outlaw Rogue
Patch 10.2.7: Outlaw Rogue received no changes in Season 4, as well as, keeping their tier-set unchanged. Outlaw Rogue performs exceptionally well in both single-target and AOE situations, making it a versatile and dominant spec in Mythic+. The class boasts high utility, several defensive abilities, magical immunity, and excellent mobility. Now keep in mind that their AoE is capped, which puts them significantly behind when you pull larger (more than 8 mobs), which is the main drawback of the spec. Overall, it's difficult to find any other spec that matches the effectiveness and efficiency of Outlaw Rogue in the current state of the game.
Cons
Overall, Outlaw's strong damage profile paired with incredible group-wide will cement their current rankings. Lastly, don't forget that this spec will still struggle in heavy AoE scenarios (8+ mobs), which rarely happens in pug keys (but still to be mentioned).
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Weapon Poisons | ![]() ![]() ![]() ![]() ![]() |
Core | ![]() ![]() |
You have the choice between AoE stop or powerful short cooldown single-target stop. |
Core | ![]() |
Disturb effect, useful for crowd-control. |
Core | ![]() |
Single-target stun effect. |
Core | ![]() |
Non-combat crowd-control. |
Core | ![]() |
Single-target stun effect. |
Core | ![]() |
Enrage-effect dispel. |
Core | ![]() |
Mass-invisibility effect. |
Core | ![]() |
Redirects all threat you cause to a selected party member lasting 6 sec. |
Core | ![]() |
When used, it stops any creatures from moving. Incredible useful when stopping patrol targets from repositioning. |
Devastation Evoker
Patch 10.2.7 update: Devastation Evoker
received a buff to their "old-new" tier-set, from Season 2, which will be played
in the next season. Devastation Evoker are looking so far fantastic
going forward to Season 4 as they will be getting their much preferred Season 2
tierset is back in action. They will retain their bursty side, while significantly
increasing their sustained damage (both AoE and ST). They already have amazing
group-wide utility, several sets of defensiveness and are quite a mobile caster
option. On top of this, you can obtain once again, Nasz'uro, the Unbound Legacy,
one of the most overpowered legendary options ever created, buffing your
team with primary stat and speed for a short period. To conclude,
one of the best-ranged options so far.
Cons
One of the biggest drawbacks of Devastation Evoker is having several offensive abilities being tied to a 25 yard ranged, compared to the standard 40 yard range option for Ranged specializations. This can create some difficulties in maintaining perfect rotation upon combat.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
- |
Core | ![]() |
AoE disturb effect that knocks up enemies. |
Core | ![]() |
AoE knockback effect. |
Core | ![]() |
Removing all ![]() |
Optional | ![]() |
Single-target crowd-control effect that forces the enemy to move towards you. |
Optional | ![]() |
Can be further bolstered by ![]() |
Optional | ![]() |
Increasing the duration of all crowd-control
effects on the affected enemies by 50%. You can
further talent into ![]() |
Optional | ![]() |
After using ![]() |
Optional | ![]() |
Area-of-effect damage reduction (party only). |
Optional | ![]() |
![]() |
Optional | ![]() |
You can further bolster it with
![]() |
Demonology Warlock
Patch 10.2.7 update: received no changes in Season 4, as well as, keeping their tier-set unchanged. Demonology Warlock specialization is performing excellently, with their great consistent/burst AoE damage, paired with a strong single-target. Apart from that, the Warlock class has a well-rounded Mythic+ utility package and great durability. To conclude, we believe Demonology Warlock will be one of the best-performing ranged options in Season 4.
Cons
-
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Helps your team to survive deadly pulls. |
Core | ![]() |
Combat Resurrection. |
Core | ![]() |
|
Core | ![]() |
Useful against caster targets. It can be further
bolstered by ![]() |
Core | ![]() |
Useful against physical damage dealers. It can be further
bolstered by ![]() |
Core | Demon Summoning | ![]() ![]() ![]() ![]() |
Optional | ![]() |
Useful on some boss encounters for an extra crowd-control effect. |
Optional | ![]() |
AoE Stun. |
Optional | ![]() |
Single-Target disturb effect. |
Unholy Death Knight
Patch 10.2.7 update: Unholy Death Knight received no changes in Season 4, as well as, keeping their tier-set unchanged. Despite some power of Unholy Death Knight's has been taken away their burst, they will continue to be a burst powerhouse in Season 4, with significantly improved sustained damage. It is important to note that, Unholy is one of the few specs that has an access to amazing single-target and AoE damage profile, great durability and good party-wide utility. Overall, we are happy with the performance of this spec and looking forward to see who it will play out until the end.
Cons
Not a drawback but, you can only fully unleash your maximum potential by managing your major cooldowns well, which is much easier when playing with a pre-made group rather than a pug group.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Provides extra durability against heavy magical damage. |
Core | ![]() |
Repositions an enemy of your choice. |
Core | ![]() |
Combat-resurrection. |
Core | ![]() |
Having an extra stun effect for 1 sec from your Ghoul pet. |
Optional | ![]() |
AoE disturb effect. |
Optional | ![]() |
AoE disturb effect. |
Optional | ![]() |
Every 1 sec an enemy is pulled close to you. |
Optional | ![]() |
Reduces auto-attack speed of your target by 5% stacking up 4 times. |
Optional | ![]() |
5 sec single-target stun. |
B-Tier
Havoc Demon Hunter
Patch 10.2.7 update: Havoc Demon Hunter
received no changes in Season 4, as well as, keeping their
tier-set unchanged. Havoc Demon Hunter will continue to be a great choice
in Season 4 of Mythic+ so far. They have an amazing damage profile, which consists
of good output off and on cooldowns and a competitive single-target.
Their group-wide utility and mobility are among the best across all
melee DPS specs, which makes it a lucrative option for the current caster-heavy
orientated meta (thanks Chaos Brand :) ). Overall, a strong DPS choice.
Cons
-
Mythic+ Utility
Utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
5% extra Magical damage |
Core | ![]() |
% chance to avoid all damage from an attack. |
Core | ![]() |
Single-target stun. |
Optional | ![]() |
AoE stun effect. |
Optional | ![]() |
Single-target out of combat crowd-control. |
Optional | ![]() |
Remove 1 beneficial Magic effect. |
Optional | ![]() |
AoE disturb effect. |
Windwalker Monk
Patch 10.2.7 update: Windwalker Monk
received a buff to their "old-new" tier-set, from Season 1, which will be played
in the next season. Windwalker Monk still has a power burst (both AoE and ST)
that fits perfectly for the level of keys on which this tier list is based on. Moreover,
their sustained damage is quite competitive. It's important to note that
the utility package of this specialization is among the best in Mythic+, and it has
one of the highest survivability rates. Overall, a solid pickup that best
plays with a full physical damage-orientated squad due to its Mystic Touch,
but can adapt if otherwise put in a different group composition.
Cons
-
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
5% extra Physical damage for your raid. |
Core | ![]() |
Extra damage reduction against area-of-effect damage. |
Core | ![]() |
Increased healing from all sources for all allies within 10 yards. |
Core | ![]() |
3 sec stun effect. |
Optional | ![]() |
Removes all roots and snares. |
Optional | ![]() |
It can be used to help your tank kite and as a AoE disturb effect. |
Optional | ![]() |
Removes all ![]() ![]() |
Optional | ![]() |
Single-target disturb effect. |
Beast Mastery Hunter
Patch 10.2.7 update: Beast Mastery Hunter
received no changes in Season 4, as well as, keeping their
tier-set unchanged. Beast Mastery Hunter is performing exceptionally well,
and it is likely the strongest it has been since the start of the expansion.
Their single-target and AoE damage (both burst and sustained) are in amazing
shape, and when combined with their unbeatable mobility, they become a hidden gem
in the game. On top of this, they will get back their unique bow - Neltharax, Enemy of the Sky,
which will further bolster their already strong damage profile. Overall, a solid pick
for the upcoming new season.
Cons
Hunter's survivability has been a red flag for some time now. While several attempts have been made to improve it, and it is better than in previous expansions, it remains a concern. Lastly, pet interaction can still be problematic. Given the fact that almost all of your damage comes from pet attacks, it is something that should be permanently fixed. For instance, pets randomly dying from frontals/bleeds or glitching up and being unable to reach specific places.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Although not unique, it can help in some rare cases. |
Core | ![]() |
Increases all damage dealt to targets above 80% health by 5%. |
Core | ![]() |
AoE Slow. |
Core | ![]() |
Removes 1 Enrage and Magic effect from an enemy target. |
Core | ![]() |
A powerful 5 sec single-target stun. |
Core | ![]() ![]() |
You have the option between single-target disturb effect and a wonky "AoE Stun". |
Core | ![]() |
A powerful single-target crowd-control effect. |
Marksmanship Hunter
Patch 10.2.7 update: Marksmanship Hunter
received no changes in Season 4, as well as, keeping their
tier-set unchanged. Although Marksmanship Hunter have one
of the strongest bursts in Mythic+, both in AoE and single-target, their consistent
damage off-major cooldowns is lackluster. The specialization
has come a long way, as it was previously one of the lowest-performing DPS
options on our tier list. On top of this, they will get back their unique bow -
Neltharax, Enemy of the Sky, which will further bolster their already strong
damage profile. If you love the fantasy of Marksmanship Hunter and the
playstyle, remember that the spec does much better on the lower-mid level keys
where burst can put you ahead of your party members. Still, its powers significantly
diminish on the higher-end keys.
Cons
One of the major cons of the spec is the weak defensives and lack of strong damage profile (AoE and single-target) outside of their cooldowns. To add on top of that, some of their AoE damage is still capped, which doesn't help them either.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Although not unique, it can help in some rare cases. |
Core | ![]() |
Increases all damage dealt to targets above 80% health by 5%. |
Core | ![]() |
AoE Slow. |
Core | ![]() |
Removes 1 Enrage and Magic effect from an enemy target. |
Core | ![]() ![]() |
You have the option between single-target disturb effect and a wonky "AoE Stun". |
Core | ![]() |
A powerful single-target crowd-control effect. |
Optional | ![]() |
Helpful in cases where there are spread non-boss-enemies and your tanks needs help with collecting the aggro. |
Arcane Mage
Patch 10.2.7 update: Arcane Mage received no changes in Season 4, as well as, keeping their tier-set unchanged. Arcane Mage is known for having one of the best burst-damage playstyles in Mythic+ dungeons, making it a valuable option for taking down high-danger non-boss packs and important bosses. With incredible utility and survivability, it is a solid Ranged option for the upcoming Season 4. However, it's important to note that Arcane Mage performs best on mid-high level keys where mobs can withstand the full burst. Additionally, this spec is considered one of the most difficult to play, so inexperienced players with limited dungeon knowledge may not benefit from its potential.
Cons
To fully utilize this specialization, a high level of skill is required, which can make it difficult for new players to get the most out of it. Additionally, this specialization is considered a "niche". It is more valuable in higher-level gameplay, while its effectiveness may be reduced in lower-level gameplay.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
5% extra Intellect to the whole raid/party. |
Core | ![]() |
Alternative of ![]() |
Core | ![]() |
Single-target crowd-control effect. |
Optional | ![]() ![]() |
Gives a shield that absorbs damage or mass invisibility to the entire party. |
Optional | ![]() |
Steals a beneficial magic effect from the target. |
Optional | ![]() |
Removes all ![]() |
Optional | ![]() |
AoE disturb effect. |
Optional | ![]() |
AoE Immobilize effect. This can be cast separate
from ![]() |
Optional | ![]() |
AoE knockback. |
Optional | ![]() |
AoE disturb effect. |
Subtlety Rogue
Patch 10.2.7: Subtlety Rogue received no changes in Season 4, as well as, keeping their tier-set unchanged. Apart from the impressive Rogue's utility package, Subtlety Rogue also delivers consistent damage with great on-demand burst. The spec has no shortcomings apart from the fact that it doesn't compete with the best-performing classes regarding raw damage output. Watch out for Subtlety Rogue, as any rogue spec can become an S-tier candidate if properly fine-tuned!
Cons
-
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Weapon Poisons | ![]() ![]() ![]() ![]() ![]() |
Core | ![]() ![]() |
You have the choice between AoE stop or powerful short cooldown single-target stop. |
Core | ![]() |
Disturb effect, useful for crowd-control. |
Core | ![]() |
Single-target stun effect. |
Core | ![]() |
Non-combat crowd-control. |
Core | ![]() |
Single-target stun effect. |
Core | ![]() |
Enrage-effect dispel. |
Core | ![]() |
Mass-invisibility effect. |
Core | ![]() |
Redirects all threat you cause to a selected party member lasting 6 sec. |
Core | ![]() |
When used, it stops any creatures from moving. Incredible useful when stopping patrol targets from repositioning. |
C-Tier
Elemental Shaman
Patch 10.2.7 update: Elemental Shaman received no changes in Season 4, as well as, keeping their tier-set unchanged. Elemental Shaman's damage profile is quite competitive, especially on low target count or single-target (good at funnel too!). However, their mass AoE damage/burst is one of the weakest compared to the rest of the DPS specialization, if the pull lasts long enough, eventually, they can catch up. In addition, the lack of a defensive profile significantly punishes the class. Overall, one of the most fun specs to play in Mythic+, with a slight touch on their spender abilities and adjustments on behalf of their durability, can enable Elemental Shaman much higher.
Cons
Elemental Shaman is still one of the squishiest DPS specs in the game, which needs to be addressed. Also, it is disappointing that this specialization is the only one that doesn't bring any unique buffs to the party/raid. Moreover, the mass AoE of Elemental Shaman is problematic, especially in the lower-end keys where it doesn't have enough time to ramp up.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
- |
Core | ![]() |
A powerful elemental summon that helps you survive. |
Core | ![]() |
Has a chance for a knockdown effect. |
Optional | ![]() ![]() |
A choice between on-demand extra movement speed
or AoE root effect similar to ![]() |
Optional | ![]() |
Provides extra off-healing to your party. |
Optional | ![]() |
3 sec AoE stun. |
Optional | ![]() |
Single-target crowd-control ability. |
Optional | ![]() |
Removes all ![]() |
Optional | ![]() |
Removing 1 beneficial Magic effect from an enemy. |
Optional | ![]() |
AoE disturb effect that can either knock away
or knock up (![]() |
Optional | ![]() |
Removes all poison effects on a nearby party member each 1.5 sec for 6 sec. |
Optional | ![]() |
10% physical damage reduction |
Arms Warrior
Patch 10.2.7 update: Arms Warrior received a buff to their "old-new" tier-set, from Season 1, which will be played in the next season. Arms Warrior will remain a decent melee DPS choice for the following season, which unfortunately is not good enough to place them among the top contenders. While the damage profile remains average, their utility is one of the weakest in Mythic+. Overall, if any class changes are targeting their damage contribution, we believe Arms will be placed much higher on the tier list.
Cons
Average damage profile and poor Mythic+ utility.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Temporary increasing the health of your raid/party. |
Core | ![]() |
Extra 5% attack power. |
Optional | ![]() |
Usable in niche situations. |
Optional | ![]() |
AoE disturb effect capped at 5 targets. |
Optional | ![]() | 4 sec single-target stun. |
Optional | ![]() |
AoE Stun |
Feral Druid
Patch 10.2.7 update: Feral Druid received no changes in Season 4, as well as, keeping their tier-set unchanged. Feral Druid is currently in a decent spot, providing an average output, both on single-target and on AoE. You arguably have one of the best utility packages among all DPS specs, which can make a lucrative option for any group composition. On top of this, we all know how "tanky" and mobile this spec is. In short, Feral is a solid choice of melee specs coming into the new season, but we would like to see some positive damage adjustments.
Cons
Further damage buffs are needed to secure a higher placement on the tierlist.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Increasing the Versatility of your raid/party by 3%. |
Core | ![]() |
Single-target root effect. |
Optional | ![]() |
Allowing 1 friendly healer to cast spells without spending mana for 8 sec. |
Optional | ![]() |
Extra off-healing. |
Optional | ![]() |
Increasing the movement speed to all raid members by 60% for 8 sec. |
Optional | ![]() |
Removes all ![]() ![]() |
Optional | ![]() |
Dispelling all Enrage Effects from an enemy target. |
Optional | ![]() |
Single-target crowd-control effects against
beasts and dragonkins. It also works on ![]() |
Optional | ![]() ![]() |
You have the choice between AoE disturb effect or a single-target stun. |
Optional | ![]() | Aoe knockback. |
Optional | ![]() ![]() |
You have the choice between AoE root effect or AoE wind-of-vortex, pulling all the mobs to one location. |
Assassination Rogue
Patch 10.2.7: Assassination Rogue received a flat 6% buff to their abilities and auto-attacks. Assassination Rogue is continuing Season 4 as the best version of the spec seen since the beginning of the expansion. The class now has a much better damage profile, regardless of the number of enemies being fought. This has been a significant concern for a long time, as the spec already has an excellent overall toolkit, mobility, and survivability. Although they have improved in the damage department, they still struggle in the low-to mid-level keys where mobs die too quickly before they ramp up their damage, hence why such a spec can benefit better on the higher key levels.
Cons
We believe that Assassination Rogues will perform a lot better on the higher-end keys compared to the lower keys, simply because the higher health targets allow you to fully utilize your whole burst. This, however, is a massive disadvantage for the specialization and one of the reasons why people prefer their sibling specs.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() | Enables ![]() ![]() ![]() |
Core | Weapon Poisons | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Core | ![]() ![]() |
You have the choice between AoE stop or powerful short cooldown single-target stop. |
Core | ![]() |
Disturb effect, useful for crowd-control. |
Core | ![]() |
Single-target stun effect. |
Core | ![]() |
Non-combat crowd-control. |
Core | ![]() |
Single-target stun effect. |
Core | ![]() |
Enrage-effect dispel. |
Core | ![]() |
Mass-invisibility effect. |
Core | ![]() |
Redirects all threat you cause to a selected party member lasting 6 sec. |
Core | ![]() |
When used, it stops any creatures from moving. Incredible useful when stopping patrol targets from repositioning. |
D-Tier
Fury Warrior
Patch 10.2.7 update: Fury Warrior
received a buff to their "old-new" tier-set, from Season 2, which will be played
in the next season. In addition to that, they also received a 3% aura
damage buff, which is still not enough to bring the spec closer to the rest of the
DPS specializations. Fury Warrior's main advantage - their
burst/consistent damage is completely lackluster. To add to that, they have one
of the weakest party-wide utility for Mythic+. Perhaps, Battle Shout
can be integrated into the mix, if there were a melee meta, which can make them more
desirable to have either of the Warrior specs present, however, since
casters are a lot stronger, that can't be taken into consideration. Overall, we
are quite disappointed with the performance of this spec and we are looking
forward to future tunings.
Cons
Currently, the main challenge for Fury is their lack of meaningful party-wide utility and a strong damage profile.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Temporary increasing the health of your raid/party. |
Core | ![]() |
Extra 5% attack power. |
Optional | ![]() |
Usable in niche situations. |
Optional | ![]() |
AoE disturb effect capped at 5 targets. |
Optional | ![]() | 4 sec single-target stun. |
Optional | ![]() |
AoE Stun |
Enhancement Shaman
Patch 10.2.7 update: Enhancement Shaman
received no a flat 10% buff to most of their core abilities - Chain Lightning,
Flame Shock,
Frost Shock,
Fire Nova and
Crash Lightning.
Enhancement Shaman will enter next season's
place on the lower end of the bracken on our tier list. Although they have
great burst and sustained damage on a low count target, their mass AoE is
among the weakest compared to the rest of the DPS specialization. This can cause
a massive issue for your team if you decide to pull multiple packs together.
To add on top of this, although they have a great utility build for Mythic+,
their defensives are also among the weakest across all melee specs. To conclude,
Enhancement Shaman benefits low-target pulls, in which case they will
do fantastic, the moment you decide to pull larger, you will run into an issue
as most of their offensive spells are still target-capped.
Cons
One of the major concerns with playing as an Enhancement Shaman is how
vulnerable they can be. Similarly to its counterpart, the Elemental Shaman,
this class can feel incredibly fragile once their only defensive cooldown,
Astral Shift is unavailable. In addition, their mass AoE damage is still
an issue going forward to Season 4.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
- |
Core | ![]() |
Additional AoE stop. |
Core | ![]() |
A powerful elemental summon that helps you survive. |
Optional | ![]() | - |
Optional | ![]() ![]() |
A choice between on-demand extra movement speed
or AoE root effect similar to ![]() |
Optional | ![]() |
Provides extra off-healing to your party. |
Optional | ![]() |
3 sec AoE stun. |
Optional | ![]() |
Single-target crowd-control ability. |
Optional | ![]() |
Removes all ![]() |
Optional | ![]() |
Removing 1 beneficial Magic effect from an enemy. |
Optional | ![]() |
AoE disturb effect that can either knock away
or knock up (![]() |
Optional | ![]() |
Removes all poison effects on a nearby party member each 1.5 sec for 6 sec. |
Optional | ![]() |
10% physical damage reduction |
Frost Death Knight
Patch 10.2.7 update: Frost Death Knight received a buff to their "old-new" tier-set, from Season 2, which will be played in the next season. Frost Death Knight will remain a powerful burst machine in Season 4, but it still has the same issue of lower sustain damage without cooldowns. Another problem that needs addressing is aggro issues, especially at the start of any given pull with a larger mob count. To justify a higher placement, the spec needs to be improved, specifically in the damage and utility department.
Cons
Lack of sustained damage, heavily relient of cooldowns.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Provides extra durability against heavy magical damage. |
Core | ![]() |
Repositions an enemy of your choice. |
Core | ![]() |
Combat-resurrection. |
Optional | ![]() |
Every 1 sec an enemy is pulled close to you. |
Optional | ![]() |
AoE disturb effect. |
Optional | ![]() |
Reduces auto-attack speed of your target by 5% stacking up 4 times. |
Optional | ![]() |
Mind-control an undead enemy to fight on your side.
This ability can also Mind-control ![]() ![]() |
Optional | ![]() |
5 sec single-target stun. |
Survival Hunter
Patch 10.2.7 update: Survival Hunter received a buff to their "old-new" tier-set, from Season 1, which will be played in the next season. Survival Hunter spec appears to be once again, in an underperforming state, as their damage output is among the lowest across all damage dealers. On top of this, their limited utility and survivability puts them further behind the list. To place this spec higher, we would like to see further positive adjustments on behalf of their damage profile, specifically sustained and burst AoE.
Cons
Low overall damage, limited mob-control options for your team and still relatively squishy.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Although not unique, it can help in some rare cases. |
Core | ![]() |
Increases all damage dealt to targets above 80% health by 5%. |
Core | ![]() |
AoE Slow. |
Core | ![]() |
Removes 1 Enrage and Magic effect from an enemy target. |
Core | ![]() |
A powerful 5 sec single-target stun. |
Core | ![]() ![]() |
You have the option between single-target disturb effect and a wonky "AoE Stun". |
Core | ![]() |
A powerful single-target crowd-control effect. |
Optional | ![]() |
Helpful in cases where there are spread non-boss-enemies and your tanks needs help with collecting the aggro. |
F-Tier
Affliction Warlock
Patch 10.2.7 update: Affliction Warlock
received a minor buff on behalf of their Soul Rot,
Soul Flame,
Vile Taint and
Doom Blossom. Although Affliction Warlock's
burst damage is decent their sustain damage (both AoE and ST) is one of the weakest
across all DPS specializations in Mythic+. This is the main reason why we believe the
spec will not perform well in the following season of Mythic+. Yes, they have all
the tools to climb higher, from having a great defensive toolkit to an amazing
party-wide utility, but further positive adjustments are needed to warrant a
higher placement on the tier list.
Cons
The full potential of Affliction Warlock can be utilized only on the mid to high-key level and still is quite behind on the lower keys. In addition, their sustain damage across all damage profiles is quite weak. Given that both Destruction Warlock and Demonology Warlock are in a better spot than you, I doubt you will see much volume coming from Affliction.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Helps your team to survive deadly pulls. |
Core | ![]() |
Combat Resurrection. |
Core | ![]() |
|
Core | ![]() |
Useful against caster targets. It can be further
bolstered by ![]() |
Core | ![]() |
Useful against physical damage dealers. It can be further
bolstered by ![]() |
Core | Demon Summoning | ![]() ![]() ![]() ![]() |
Optional | ![]() |
Useful on some boss encounters for an extra crowd-control effect. |
Optional | ![]() |
AoE Stun. |
Optional | ![]() |
Single-Target disturb effect. |
Changelog
- 02 Jun. 2024: Reviewed and updated based on the most recent class changes.
- 07 May 2024: Reviewed and update dfor 10.2.7 Patch.
- 22 Apr. 2024: Reviewed and updated for Season 4.
- 25 Mar. 2024: Reviewed and updated for 10.2.6 Patch.
- 12 Mar. 2024: Further Adjustments based on the most recent class hotfixes.
- 28 Jan. 2024: Further Adjustments based on the most recent class hotfix.
- 15 Jan. 2024: Reviewed and updated for 10.2.5 Patch.
- 18 Dec. 2023: Further Adjustments based on the most recent class hotfix.
- 04 Dec. 2023: Further Adjustments based on the most recent class hotfix.
- 25 Nov. 2023: Further class adjustments.
- 12 Nov. 2023: Further Adjustments based on the most recent class hotfix.
- 05 Nov. 2023: Reviewed and Updated for 10.2. Patch.
- 04 Sep. 2023: Reviewed and Updated for 10.1.7 Patch.
- 22 Aug. 2023: Further Adjustments based on the most recent class hotfix.
- 09 Aug. 2023: Further Adjustments based on the most recent class hotfix.
- 25 Jul. 2023: Further Adjustments based on the most recent class hotfix.
- 17 Jul. 2023: Further Adjustments based on the 10.1.5 Patch.
- 13 Jul. 2023: Further Adjustments based on the 10.1.5 Patch.
- 10 Jul. 2023: Further Adjustments based on the 10.1.5 Patch.
- 27 Jun. 2023: Further Adjustments based on the most recent hotfixes.
- 06 Jun. 2023: Further Adjustments based on the most recent hotfixes.
- 23 May 2023: Further Adjustments based on the most recent hotfixes.
- 07 May 2023: Further Adjustments based on the most recent hotfixes.
- 01 May 2023: Fully Updated for Season 2 of Dragonflight.
- 21 Mar. 2023: Further Adjustments based on the upcoming 10.0.7 Patch.
- 04 Mar. 2023: Further Adjustments based on the most recent round of changes.
- 14 Feb. 2023: Further Adjustments based on the most recent Patch.
- 25 Jan. 2023: Further Adjustments based on the upcoming 10.0.5 Patch.
- 04 Jan. 2022: Minor update based on the further testing.
- 21 Dec. 2022: Further Adjustments based on the latest class changes.
- 30 Nov. 2022: Adjusted Frost Mage's position.
- 18 Nov. 2022: Updated with the initial iteration for Season 1 of Dragonflight.
This guide has been written by Petko, one of the top M+ players of all time. He has accomplished several Europe and World #1 Team and Solo Seasonal rankings with multiple specialization and classes throughout the seasons. Moreover, he competes in MDI and streams his runs live on Twitch and and share his personal opinion on YouTube and Twitter.
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