Arcane Mage DPS Mythic+ Tips — Midnight Season 1
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Arcane Mage in World of Warcraft — Midnight Season 1.
Arcane Mage Mythic+ in Season 1
Arcane Mage has been a strong Mythic+ spec in recent years, and that is no different in Season 1. It has great AoE damage, while able to do very high priority target damage, better than almost any other spec in the game. It also comes with great utility and survivability, making it a very desirable spec to bring to any Mythic+ group.
In Mythic+, your role is usually to focus on killing high priority targets very quickly, while still doing great overall damage at the same time. This generally makes Arcane very valuable in any Mythic+ group.
Best Mythic+ Talents for Arcane Mage
Sunfury Mythic+ Build
Unfortunately, with current tuning, I do not recommend running
Sunfury in Mythic+ as the damage is significantly worse than
Spellslinger unless you really enjoy the playstyle a lot
more than Spellslinger.
Spellslinger Mythic+ Build
This is currently the strongest build for Mythic+. It does both great AoE damage and priority damage.
Flexible Talents / Dungeon Specific Talents
Depending on the Dungeon, there is a lot of flexibility when it comes to talents. The Mage tree has a lot of utility which can be either very good or completely useless depending on the dungeon, which allows you to switch between those utility spells or defensive talents as needed.
- Swap between
Temporal Realignment or
Time Walk
based on personal preference. Temporal Alignment a very simple passive
heal when you get low, while Time Walk is better if you
are good at proactively using
Alter Time.
- Spec in/out of
Mass Invisibility depending on if you need it to
skip any packs. - Spec in/out of
Remove Curse depending on if you need to dispell
any curses. - Spec in/out of
Spellsteal depending on if you need to remove
any enemy buffs. - Spec in/out of
Ice Cold (and the nodes leading to it) depending
on if you need the immunity of
Ice Block for the dungeon you are
doing. - If you specced out of any of the nodes listed above, you can use the
points to spec into one or some of the following:
Improved Spellsteal: Useful if you often need to
dispell the same target multiple times in a row but do not
want to give up too many global cooldowns on it.
Improved Remove Curse: Useful if you often need
to dispell yourself and someone else at the same time,
but no one else. This is generally only recommended if there
is a second Curse dispeller in the group. Can be very
useful during
Xal'atath's Bargain: Devour weeks
to quickly dispell yourself and one other person.
Freezing Cold: If you need to kite enemy packs.
Incantation of Swiftness: For speedrunning content.
Master of Escape: Can be combined with
Incantation of Swiftness if you need even more movement
speed increases or enemy pack skips with full stealth groups.
Arcane Mage Utility In Mythic+
The main reason to bring an Arcane Mage to a Mythic+ group is for its damage, but aside from that, it also has some very valuable utility:
Arcane Intellect is a big boost for both the other caster DPS in
the group, as well as additional healing for the healer.
Time Warp is a required cooldown for any Mythic+ group.
Remove Curse can be useful to dispel Curses in some
dungeons.- A Mage can add a lot of crowd control in the form of
Dragon's Breath or
Supernova,
Polymorph,
Ice Nova and
Ring of Frost.
Spellsteal can be useful in some dungeons to remove
dangerous buffs from enemy targets. Sometimes, it can also be used as a big DPS
boost for the Arcane Mage by Spellstealing beneficial buffs that increase your
damage.
Mass Invisibility can be very useful to skip certain packs.
Arcane Mage Mythic+ Rotation
The AoE rotation outlined in the Rotation Page below is a perfect fit for Mythic+ content.
We do provide some additional rotation tips relevant to Mythic+ below.
Priority DPS vs Maximum AoE DPS
With the recommended talent builds, you have a lot of flexibility
in what type of damage you want to do in Mythic+. Ultimately, it comes
down to whether you use
Arcane Pulse or
Arcane Blast
as your filler, with Arcane Pulse maximizing AoE and Arcane Blast maximizing
priority-target DPS.
Luckily, you can switch which one you use freely without needing
to change your talents, allowing you to pick and choose depending
on the pack.
Generally the choice is quite obvious: If there is a target in the pack
that is very dangerous if left alive for a long time, you simply use
Arcane Blast as your filler, but if that is not
the case, you instead use
Arcane Pulse as your spender.
Optimizing Movement and downtime in Mythic+
One of the most important parts of your damage in Mythic+ will come from how efficiently you move between packs and how you use the downtime between packs. Below, we have some tips on how to manage this.
- Make sure you start the run with some water so you can generate mana out of combat if needed.
- Make sure you drink some water if you are low on mana while moving to the next
pack. The easiest way to do this is to
Blink or
Shimmer
ahead right after a pack dies and getting in 2 or 3 seconds of drinking.
Affix Tips, Tricks and Management for Arcane Mage in Midnight Season 1
This section has Mage-specific tips for dealing with the various affixes of Mythic+. If you want general guides for each of our Dungeons or Mythic+ in general, check out our dedicated page below.
Season 1 of Midnight has four rotating Affixes which require active play to deal with, called Xal'ataths Bargains. These rotate every week, with only one of them being active at a time. Most other Mythic+ affixes, like Fortified or Tyrannical, simply add a passive effect to the keystone, with these four exceptions that are seasonally themed after Xal'atah:
Xal'atath's Bargain: Ascendant: Three waves of orbs will spawn that
need to be interrupted or disrupted. You have multiple ways of dealing
with these:
Supernova for AoE interrupt if they are close
together,
Counterspell for singular interrupts, and
Spellsteal for any remaining ones.
Since Spellsteal has no cooldown (unless talented into
Improved Spellsteal), you can theoretically get rid of all of
them, but this will take up a lot of time.
Xal'atath's Bargain: Voidbound: Spawns a Void Emissary enemy which
needs to be quickly killed. After it dies, you get a strong ability
cooldowns and Versatility buff. If you know the add is coming
soon, ensure you either have some cooldowns or mana ready so you can
burst it down.
Xal'atath's Bargain: Pulsar: Orbs will spawn around players and
circle around them. You have 15 seconds to soak all of these to buff
your group. Simply run into them to soak them.
Xal'atath's Bargain: Devour: All party members will be affected by a
healing absorb. You can remove these with
Remove Curse.
Improved Remove Curse is very useful to quickly dispell yourself
and one other player. Health potions or Healthstones also work well if
your healer is out of resources.
When you successfully deal with these affixes, they grant you a beneficial buff, which differs per affix. These effects are usually quite strong, but not really played around. It is however very important to deal with them correctly, as failing to do so will buff the enemies which can very quickly wipe a group.
Changelog
- 17 Mar. 2026: Added priority DPS vs max AoE DPS section.
- 16 Mar. 2026: Updated for Season 1 of Midnight: Updated best talents, flexible talents, added seasonal affixes, etc.
- 26 Feb. 2026: Updated for Midnight 12.0.1.
- 10 Feb. 2026: Updated Talent Trees for 12.0.1 tree changes.
- 19 Jan. 2026: Updated for Midnight Pre-Patch.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 04 Aug. 2025: Updated best builds for 11.2, added section for season 3 utility spells.
- 15 Jun. 2025: Reviewed for Patch 11.1.7.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 22 Mar. 2025: Removed wind up interrupt tip as they cannot be interrupted by disorients.
- 14 Mar. 2025: Added tips for all dungeons.
- 24 Feb. 2025: Updated best talents for 11.1 changes, updated affix tips for new affixes.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 22 Oct. 2024: Updated talents based on last minute nerfs.
- 21 Oct. 2024: Updated best talents for 11.0.5 rework. Added Spellslinger vs Sunfury information. Added dungeon specific tips.
- 09 Sep. 2024: Updated for TWW Season 1.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6. and updated talent choice information.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Updated talents for 10.2.
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 10 Jul. 2023: Updated suggested talents and rotation for reworked Arcane.
- 01 May 2023: Removed mentions about thundering and reviewed for 10.1 changes.
- 20 Mar. 2023: Reviewed for Patch 10.0.7 and provided some small phrasing tweaks.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 16 Jan. 2022: Updated suggested talents to Mana Gem build and some minor tip changes.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 24 Oct. 2022: Updated for Dragonflight pre-patch.
More Mage Guides
Guides from Other Classes
This guide has been written by Dutchmagoz. Dutchmagoz has been playing Mage since 2009 and writing guides and theorycrafting since 2012, with many top 20-100 world kills and rank 1 parses under his belt. He is the owner of the official Mage Discord server Altered Time, where he is involved in Mage Theorycrafting and everything else Mage. You can reach out to him directly for questions or feedback about the guide there.
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