Arcane Mage DPS Mythic+ Tips — The War Within (11.2)
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Arcane Mage in World of Warcraft — The War Within (11.2).
Arcane Mage in Season 3
Arcane Mage has been a strong Mythic+ spec in recent years, and that is no different in Season 3. It has great AoE damage, while able to do very high priority target damage, better than almost any other spec in the game. It also comes with great utility and survivability, making it a very desirable spec to bring to any Mythic+ group.
The Mythic+ playstyle is not very different from the single-target
playstyle, mostly being a bit more aggressive with Arcane Barrage
usage. It can also be more aggressive with spending mana, as you will
have more time to recover mana in between packs, especially in dungeons
with downtime between packs.
Best Mythic+ Talents for Arcane Mage
Sunfury Mythic+ Build
This build does effectively the same overall damage, with slightly higher boss damage
than the Spellslinger build. It is also slightly easier to play,
making it generally the preferred build for Mythic+.
However, both builds are very close in damage, so you can play either based
on personal preference.
Spellslinger Mythic+ Build
This build is basically equally as strong as the Sunfury build, just slightly harder to play and slightly lower boss damage. It is still a great choice for Mythic+ if you prefer the playstyle.
Flexible Talents / Dungeon Specific Talents
- Replace
Mass Barrier for
Mass Invisibility if your dungeon route requires the ability to skip enemy packs and have no one else providing the group with invisibility (a Rogue or using potions).
- Swap in/out of
Remove Curse for any defensive talent of your choice when there are no Curses to dispel in the dungeon, you plan to do, or if someone else will handle the dispelling.
- Swap in/out of
Spellsteal for any defensive talent of your choice when there are no buffs worth dispelling in the dungeon you plan to do.
- Take
Ring of Frost or
Ice Nova if you need any more crowd-control, at the cost of any of your defensives.
- Replace
Blast Wave for any defensive talent of your choosing if you do not need the crowd-control.
- Opt out of
Ice Cold (and the nodes leading to it) for any defensive nodes of your choosing if you need the immunity of
Ice Block for the dungeon you are doing.
Arcane Mage Utility In Mythic+
The main reason to bring an Arcane Mage to a Mythic+ group is for its damage, but aside from that, it also has some very valuable utility:
Arcane Intellect is a big boost for both the other caster DPS in the group, as well as additional healing for the healer.
Time Warp is a required cooldown for any Mythic+ group.
Remove Curse can be useful to dispel Curses in some dungeons.
- An Arcane Mage can add a lot of crowd control in the form of
Supernova,
Polymorph,
Blast Wave,
Ice Nova,
Ring of Frost, or even
Mass Slow.
Spellsteal can be useful in some dungeons to remove dangerous buffs from enemy targets. Sometimes, it can also be used as a big DPS boost for the Arcane Mage by Spellstealing beneficial buffs that increase your damage.
Mass Barrier can be brought as a decent defensive cooldown for the group.
Mass Invisibility can be very useful to skip certain packs.
Utility Spell Usage
Spellsteal and
Remove Curse are utility spells which can either
be incredibly important, or completely useless, depending on the dungeon
and affixes you are doing. Below we highlight which dungeons and affixes
require you to have these talents, and which ones you can skip.
Additionally, we will also list a couple of other spells that can be useful
in Mythic+. These are Ice Block (by unspeccing
Ice Cold)
to immune certain effects to remove critical debuffs,
and
Energized Barriers, which can be used to remove snare effects.
Note: usually Ice Block can be used to immune many things
in many dungeons, but we only list the ones where Ice Block is
the only way to immune/cancel an important effect in the dungeon, since
the opportunity cost of not taking
Ice Cold is quite high.
Dungeons | Affixes |
---|---|
Eco-Dome Al'dani |
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Ara-Kara, City of Echoes |
![]() |
The Dawnbreaker |
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Priory of the Sacred Flame |
![]() |
Operation: Floodgate | |
Halls of Atonement | |
Tazavesh: Streets of Wonder | |
Tazavesh: So'Leah's Gambit |
Based on the selections above, you should run the following class talents:








Ice Block (unspec
Ice Cold)
Arcane Mage Mythic+ Rotation
The AoE rotation outlined in the Rotation Page below is a perfect fit for Mythic+ content.
We do provide some additional rotation tips only relevant to Mythic+ below.
Optimizing Movement and downtime in Mythic+
One of the most important parts of your damage in Mythic+ will come from how efficiently you move between packs and how you use the downtime between packs. Below, we have some tips on how to manage this.
- Make sure you start the run with some water so you can generate mana out of combat if needed.
- Make sure you drink some water if you are low on mana while moving to the next
pack. The easiest way to do this is to
Blink or
Shimmer ahead right after a pack dies and getting in 2 or 3 seconds of drinking. Although nowadays you are unlikely to fully run out of mana, if you do end up very low on mana, make sure to use the downtime to recover this.
- Avoid using
Evocation in combat whenever possible. You should always try to fit Evocation in between packs so that you can immediately start doing damage when you enter combat with the next pack or boss. Make sure to use
Shimmer or
Slipstream to follow your group toward the next pack while casting Evocation. Of course, if a pack or boss still has plenty of health left and Evocation is ready, you should still use it but otherwise, aim to use it outside of combat.
Affix Tips, Tricks and Management for Arcane Mage in The War Within Season 3
This section has Mage-specific tips for dealing with the various affixes of Mythic+. If you want general guides for each of our Dungeons or Mythic+ in general, check out our dedicated page below.
Affix Guide for Arcane Mage in The War Within
Ascendant Affix Management for Arcane Mage
Blast Wave and
Dragon's Breath /
Supernova are great at handling this affix.
Pulsar Affix Management for Arcane Mage
You can soak these without losing any health by activating Alter Time right before soaking them.
If Alter Time is not available, using any other defensive, especially
Prismatic Barrier
should make them easy to survive as well.
Devour Affix Management for Arcane Mage
Remove Curse should be used to remove
Void Rift.
Changelog
- 04 Aug. 2025: Updated best builds for 11.2, added section for season 3 utility spells.
- 15 Jun. 2025: Reviewed for Patch 11.1.7.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 22 Mar. 2025: Removed wind up interrupt tip as they cannot be interrupted by disorients.
- 14 Mar. 2025: Added tips for all dungeons.
- 24 Feb. 2025: Updated best talents for 11.1 changes, updated affix tips for new affixes.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 22 Oct. 2024: Updated talents based on last minute nerfs.
- 21 Oct. 2024: Updated best talents for 11.0.5 rework. Added Spellslinger vs Sunfury information. Added dungeon specific tips.
- 09 Sep. 2024: Updated for TWW Season 1.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6. and updated talent choice information.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Updated talents for 10.2.
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 10 Jul. 2023: Updated suggested talents and rotation for reworked Arcane.
- 01 May 2023: Removed mentions about thundering and reviewed for 10.1 changes.
- 20 Mar. 2023: Reviewed for Patch 10.0.7 and provided some small phrasing tweaks.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 16 Jan. 2022: Updated suggested talents to Mana Gem build and some minor tip changes.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 24 Oct. 2022: Updated for Dragonflight pre-patch.
More Mage Guides
Guides from Other Classes

This guide has been written by Dutchmagoz. Dutchmagoz has been playing Mage since 2009 and writing guides and theorycrafting since 2012, with many top 20-100 world kills and rank 1 parses under his belt. He is the owner of the official Mage Discord server Altered Time, where he is involved in Mage Theorycrafting and everything else Mage. You can reach out to him directly for questions or feedback about the guide there.
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