Arcane Mage DPS Mythic+ Tips — The War Within (11.2)

Last updated on Aug 04, 2025 at 19:30 by Dutchmagoz 73 comments
General Information

In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Arcane Mage in World of Warcraft — The War Within (11.2).

1.

Arcane Mage in Season 3

Arcane Mage has been a strong Mythic+ spec in recent years, and that is no different in Season 3. It has great AoE damage, while able to do very high priority target damage, better than almost any other spec in the game. It also comes with great utility and survivability, making it a very desirable spec to bring to any Mythic+ group.

The Mythic+ playstyle is not very different from the single-target playstyle, mostly being a bit more aggressive with Arcane Barrage Icon Arcane Barrage usage. It can also be more aggressive with spending mana, as you will have more time to recover mana in between packs, especially in dungeons with downtime between packs.

2.

Best Mythic+ Talents for Arcane Mage

Sunfury Mythic+ Build Spellslinger Mythic+ Build Flexible Talents / Dungeon Specific Talents
3.

Sunfury Mythic+ Build

This build does effectively the same overall damage, with slightly higher boss damage than the Spellslinger build. It is also slightly easier to play, making it generally the preferred build for Mythic+. However, both builds are very close in damage, so you can play either based on personal preference.

3.

Spellslinger Mythic+ Build

This build is basically equally as strong as the Sunfury build, just slightly harder to play and slightly lower boss damage. It is still a great choice for Mythic+ if you prefer the playstyle.

3.

Flexible Talents / Dungeon Specific Talents

  • Replace Mass Barrier Icon Mass Barrier for Mass Invisibility Icon Mass Invisibility if your dungeon route requires the ability to skip enemy packs and have no one else providing the group with invisibility (a Rogue or using potions).
  • Swap in/out of Remove Curse Icon Remove Curse for any defensive talent of your choice when there are no Curses to dispel in the dungeon, you plan to do, or if someone else will handle the dispelling.
  • Swap in/out of Spellsteal Icon Spellsteal for any defensive talent of your choice when there are no buffs worth dispelling in the dungeon you plan to do.
  • Take Ring of Frost Icon Ring of Frost or Ice Nova Icon Ice Nova if you need any more crowd-control, at the cost of any of your defensives.
  • Replace Blast Wave Icon Blast Wave for any defensive talent of your choosing if you do not need the crowd-control.
  • Opt out of Ice Cold Icon Ice Cold (and the nodes leading to it) for any defensive nodes of your choosing if you need the immunity of Ice Block Icon Ice Block for the dungeon you are doing.
3.

Arcane Mage Utility In Mythic+

The main reason to bring an Arcane Mage to a Mythic+ group is for its damage, but aside from that, it also has some very valuable utility:

  • Arcane Intellect Icon Arcane Intellect is a big boost for both the other caster DPS in the group, as well as additional healing for the healer.
  • Time Warp Icon Time Warp is a required cooldown for any Mythic+ group.
  • Remove Curse Icon Remove Curse can be useful to dispel Curses in some dungeons.
  • An Arcane Mage can add a lot of crowd control in the form of Supernova Icon Supernova, Polymorph Icon Polymorph, Blast Wave Icon Blast Wave, Ice Nova Icon Ice Nova, Ring of Frost Icon Ring of Frost, or even Mass Slow Icon Mass Slow.
  • Spellsteal Icon Spellsteal can be useful in some dungeons to remove dangerous buffs from enemy targets. Sometimes, it can also be used as a big DPS boost for the Arcane Mage by Spellstealing beneficial buffs that increase your damage.
  • Mass Barrier Icon Mass Barrier can be brought as a decent defensive cooldown for the group.
  • Mass Invisibility Icon Mass Invisibility can be very useful to skip certain packs.
3.1.

Utility Spell Usage

Spellsteal Icon Spellsteal and Remove Curse Icon Remove Curse are utility spells which can either be incredibly important, or completely useless, depending on the dungeon and affixes you are doing. Below we highlight which dungeons and affixes require you to have these talents, and which ones you can skip.

Additionally, we will also list a couple of other spells that can be useful in Mythic+. These are Ice Block Icon Ice Block (by unspeccing Ice Cold Icon Ice Cold) to immune certain effects to remove critical debuffs, and Energized Barriers Icon Energized Barriers, which can be used to remove snare effects.

Note: usually Ice Block Icon Ice Block can be used to immune many things in many dungeons, but we only list the ones where Ice Block is the only way to immune/cancel an important effect in the dungeon, since the opportunity cost of not taking Ice Cold Icon Ice Cold is quite high.

Dungeons Affixes
Eco-Dome Al'dani Xal'atath's Bargain: Ascendant Icon Xal'atath's Bargain: Ascendant
Ara-Kara, City of Echoes Xal'atath's Bargain: Voidbound Icon Xal'atath's Bargain: Voidbound
The Dawnbreaker Xal'atath's Bargain: Pulsar Icon Xal'atath's Bargain: Pulsar
Priory of the Sacred Flame Xal'atath's Bargain: Devour Icon Xal'atath's Bargain: Devour
Operation: Floodgate
Halls of Atonement
Tazavesh: Streets of Wonder
Tazavesh: So'Leah's Gambit

Based on the selections above, you should run the following class talents:

Spellsteal not Talented Spellsteal Talented Remove Curse not Talented Remove Curse Talented Ice Block not Talented Ice Block Talented Energized Barriers not Talented Energized Barriers Talented
  • Ice Block Icon Ice Block (unspec Ice Cold Icon Ice Cold)
4.

Arcane Mage Mythic+ Rotation

The AoE rotation outlined in the Rotation Page below is a perfect fit for Mythic+ content.

We do provide some additional rotation tips only relevant to Mythic+ below.

4.1.

Optimizing Movement and downtime in Mythic+

One of the most important parts of your damage in Mythic+ will come from how efficiently you move between packs and how you use the downtime between packs. Below, we have some tips on how to manage this.

  • Make sure you start the run with some water so you can generate mana out of combat if needed.
  • Make sure you drink some water if you are low on mana while moving to the next pack. The easiest way to do this is to Blink Icon Blink or Shimmer Icon Shimmer ahead right after a pack dies and getting in 2 or 3 seconds of drinking. Although nowadays you are unlikely to fully run out of mana, if you do end up very low on mana, make sure to use the downtime to recover this.
  • Avoid using Evocation Icon Evocation in combat whenever possible. You should always try to fit Evocation in between packs so that you can immediately start doing damage when you enter combat with the next pack or boss. Make sure to use Shimmer Icon Shimmer or Slipstream Icon Slipstream to follow your group toward the next pack while casting Evocation. Of course, if a pack or boss still has plenty of health left and Evocation is ready, you should still use it but otherwise, aim to use it outside of combat.
5.

Affix Tips, Tricks and Management for Arcane Mage in The War Within Season 3

This section has Mage-specific tips for dealing with the various affixes of Mythic+. If you want general guides for each of our Dungeons or Mythic+ in general, check out our dedicated page below.

6.

Affix Guide for Arcane Mage in The War Within

Affix: Ascendant Affix: Pulsar Affix: Devour
5.1.

Ascendant Affix Management for Arcane Mage

Blast Wave Icon Blast Wave and Dragon's Breath Icon Dragon's Breath / Supernova Icon Supernova are great at handling this affix.

5.2.

Pulsar Affix Management for Arcane Mage

You can soak these without losing any health by activating Alter Time Icon Alter Time right before soaking them. If Alter Time is not available, using any other defensive, especially Prismatic Barrier Icon Prismatic Barrier should make them easy to survive as well.

5.3.

Devour Affix Management for Arcane Mage

Remove Curse Icon Remove Curse should be used to remove Void Rift Icon Void Rift.

8.

Changelog

  • 04 Aug. 2025: Updated best builds for 11.2, added section for season 3 utility spells.
  • 15 Jun. 2025: Reviewed for Patch 11.1.7.
  • 21 Apr. 2025: Reviewed for Patch 11.1.5.
  • 22 Mar. 2025: Removed wind up interrupt tip as they cannot be interrupted by disorients.
  • 14 Mar. 2025: Added tips for all dungeons.
  • 24 Feb. 2025: Updated best talents for 11.1 changes, updated affix tips for new affixes.
  • 15 Dec. 2024: Updated for Patch 11.0.7.
  • 22 Oct. 2024: Updated talents based on last minute nerfs.
  • 21 Oct. 2024: Updated best talents for 11.0.5 rework. Added Spellslinger vs Sunfury information. Added dungeon specific tips.
  • 09 Sep. 2024: Updated for TWW Season 1.
  • 07 May 2024: Reviewed for 10.2.7.
  • 22 Apr. 2024: Reviewed for Season 4.
  • 19 Mar. 2024: Reviewed for Patch 10.2.6. and updated talent choice information.
  • 15 Jan. 2024: Reviewed for Patch 10.2.5.
  • 06 Nov. 2023: Updated talents for 10.2.
  • 04 Sep. 2023: Reviewed for Patch 10.1.7
  • 10 Jul. 2023: Updated suggested talents and rotation for reworked Arcane.
  • 01 May 2023: Removed mentions about thundering and reviewed for 10.1 changes.
  • 20 Mar. 2023: Reviewed for Patch 10.0.7 and provided some small phrasing tweaks.
  • 24 Jan. 2023: Reviewed for Patch 10.0.5.
  • 16 Jan. 2022: Updated suggested talents to Mana Gem build and some minor tip changes.
  • 11 Dec. 2022: Reviewed for Dragonflight Season 1.
  • 28 Nov. 2022: Updated for Dragonflight launch.
  • 24 Oct. 2022: Updated for Dragonflight pre-patch.
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