Arcane Mage DPS Mythic+ Tips — Shadowlands 9.0.2

Last updated on Dec 04, 2020 at 15:30 by Dutchmagoz 34 comments
General Information

In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Arcane Mage in World of Warcraft — Shadowlands 9.0.2.

1.

Arcane Mage in Mythic+

Arcane has very potent AoE damage and very potent priority damage. Arcane only really has 2 downside in Mythic+, which is that it has to pick whether it wants to focus on AoE damage or priority damage, as it cannot excel at both at the same time, and that for its AoE damage it has to be in melee range, which is a caster is usually quite dangerous.

If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our Shadowlands Mythic+ Season 1 page below.

1.1.

Arcane Mage Mythic+ Rotation

Although the base rotations outlined in the standard rotation page still apply to Mythic+, Mythic+ usually has different types of damage requirements than raids do. If you are unsure about the standard rotations of Arcane, check out our rotation page below.

One of the biggest rotational changes is how you should look at your burn and conserve phases. Since there is generally a bit of downtime in Mythic+, for example due to moving to the next pack of mobs, or the healer having to drink, you can be more aggressive with your Mana. Especially if you are running Shimmer Icon Shimmer, when a pack is about to die, you can quickly use both charges to move ahead to the neck pack, and then get a couple of seconds of drinking in to regain Mana. In practice, this means you can spend almost every trash pack purely using the Mana aggressive rotation of 4x Arcane Explosion Icon Arcane Explosion -> Arcane Barrage Icon Arcane Barrage, even if Evocation Icon Evocation is not soon ready, as long as you know that there is a bit of downtime after the current pack.

1.2.

Opening on Packs

If you are running the Arcane Bombardment Icon Arcane Bombardment Legendary, you will want to delay the below AoE combo until the enemies are around 50-60% (depending on how quickly they die) and instead use the normal AoE rotation until then.

The below combo generates a lot of threat, and because you are in melee range, you can die very quickly if you do happen to pull aggro. Because of this, be prepared to cast Greater Invisibility Icon Greater Invisibility or Mirror Image Icon Mirror Image if you do get aggro or are close to getting aggro.

  1. Use Shimmer Icon Shimmer or Blink Icon Blink to get into melee range of the pack
  2. Cast Rune of Power Icon Rune of Power or Arcane Power Icon Arcane Power if it is ready and you do not need to hold on to it for the next pack or boss
  3. Cast Arcane Barrage Icon Arcane Barrage if you are still on 4 Arcane Charges from the previous pack
  4. Cast Arcane Orb Icon Arcane Orb
  5. Cast Arcane Barrage Icon Arcane Barrage
  6. Cast Touch of the Magi Icon Touch of the Magi
  7. Cast Arcane Barrage Icon Arcane Barrage
  8. Cast Shifting Power Icon Shifting Power (if Night Fae, otherwise the combo ends here)
  9. Cast Arcane Orb Icon Arcane Orb (in some cases, especially with high haste, Arcane Orb will not be back up here, in which case, you should Arcane Explosion Icon Arcane Explosion 4x -> Arcane Barrage Icon Arcane Barrage, and then Arcane Orb)
  10. Cast Arcane Barrage Icon Arcane Barrage
  11. Continue the standard AoE rotation with 4x Arcane Explosion Icon Arcane Explosion -> Arcane Barrage Icon Arcane Barrage.
1.3.

Optimizing Movement and downtime in Mythic+

One of the most important parts of your damage in Mythic+ will come from how efficiently you move between packs and how you use the downtime between packs. Below we have some tips on how to manage this.

  1. Make sure you start the run with plenty of water (100+ usages)
  2. Try to fit in as many drinks of water as possible without falling behind. The easiest way to do this is to already Blink Icon Blink or Shimmer Icon Shimmer ahead right before a pack dies. You can then usually get 2 or 3 seconds of drinking in, even if your group is chainpulling. Getting in frequent 2 or 3 seconds of drinking is a big damage gain as it means you do not have to spend any time conserving Mana while actually in combat. Do not underestimate how much Mana you can get back across a run even with just a couple of seconds of drinking between every pull.
  3. Avoid using Evocation Icon Evocation in combat whenever possible. On boss fights, using Evocation is fine, but outside of boss fights, you should always try to fit Evocation in in-between packs. Make sure to use Shimmer Icon Shimmer or Slipstream Icon Slipstream to follow your group towards the next pack while casting Evocation.
1.4.

Arcane Mage Utility

The main reason to bring a Arcane Mage to a Mythic+ group is for its damage, but aside from that, it also has some very valuable utility which makes every Mythic+ group want at least one Mage:

  • Arcane Intellect Icon Arcane Intellect is a big boost for both the other caster DPS in the group, as well as additional healing for the healer.
  • Time Warp Icon Time Warp is a required cooldown for any Mythic+ group.
  • Remove Curse Icon Remove Curse can be useful to dispel Curses in some dungeons.
  • An Arcane Mage adds some crowd-control in the form of Polymorph Icon Polymorph.
  • Spellsteal Icon Spellsteal can be useful in some dungeons to remove dangerous buffs from enemy targets. Sometimes it can also be used as a big DPS boost for the Arcane Mage by Spellstealing beneficial buffs that increase your damage.
2.

Mythic+ Talents for Arcane Mage

Below are the suggested talents for Mythic+. There are a couple of choices you can make with the talents, which are discussed below. If you are interested in talents for raiding or other PvE scenarios, check out our generic talents page.

These are our suggested talents for Mythic+.

Level Choices
15 Amplification Amplification Rule of Threes Rule of Threes Arcane Familiar ? Arcane Familiar
25 Master of Time ? Master of Time Shimmer Shimmer Slipstream Slipstream
30 Incanter's Flow Incanter's Flow Focus Magic Focus Magic Rune of Power Rune of Power
35 Resonance Resonance Arcane Echo Arcane Echo Nether Tempest Nether Tempest
40 Chrono Shift Chrono Shift Ice Ward Ice Ward Ring of Frost Ring of Frost
45 Reverberate Reverberate Arcane Orb Arcane Orb Supernova Supernova
50 Overpowered Overpowered Time Anomaly Time Anomaly Enlightened Enlightened

There are 3 real choices to make in the talent tree for Mythic+ content.

2.1.

Tier 1 (Level 15) Talents for Arcane Mage in Mythic+

Amplification Icon Amplification is the best choice on Tyrannical weeks and most Fortified weeks, but Arcane Familiar Icon Arcane Familiar can be used during Fortified weeks if you are pulling large groups of enemies. Generally, even then Amplification is still preferred as it is barely an AoE damage loss, but a big single target gain.

2.2.

Tier 3 (level 30) Talents for Arcane Mage in Mythic+

Rune of Power Icon Rune of Power is in theory the better choice here. It is both more DPS on single-target and on AoE. However, in certain dungeons it may be hard to stay in your Rune of Power due to a variety of different reasons. If you notice you are forced to move out of your Rune of Power multiple times during a dungeon, you should consider Incanter's Flow Icon Incanter's Flow.

2.3.

Tier 4 (Level 35) Talents for Arcane Mage in Mythic+

Resonance Icon Resonance is the highest pure AoE damage talent in this row (by a lot). However, Arcane Echo Icon Arcane Echo is much better on single-target, and can still dish out decent cleave damage on smaller packs, so if you need extra priority damage Arcane Echo is preferred.

2.4.

Tier 6 (Level 45) Talents for Arcane Mage in Mythic+

Reverberate Icon Reverberate is the better sustained AoE DPS option if packs take a long time to die. However, Arcane Orb Icon Arcane Orb does more single-target DPS and more burst AoE DPS. If trash packs are not dying very slowly, Arcane Orb is generally the better choice. However, if you really need more sustained AoE DPS Reverberate can be picked. When picking Reverberate, it is generally advised to pick Resonance Icon Resonance as well.

2.5.

Tier 7 (Level 50) Talents for Arcane Mage in Mythic+

Enlightened Icon Enlightened does slightly more overall DPS than Overpowered Icon Overpowered, however Overpowered adds extra burst, which can be good to quickly kill problematic packs or bosses, so it can be picked when there are specific packs or bosses you need to kill quickly, or when everything already dies quickly.

3.

Shadowlands Season 1 Affix: Prideful

You will want to make sure that your cooldowns are ready, or close to ready, once you defeat the Manifestation of Pride, as you get a 30% bonus damage buff after beating the Manifestation, allowing you to burst extra hard after defeating the Manifestation. Other than that, this new affix does not do anything special for Fire Mages that you can really interact with.

4.

Trinket Considerations for Arcane Mage in Mythic+

When choosing your trinkets, we recommend simulating yourself on Raidbots using the Patchwerk option for raids and single-target, and selecting multiple boss targets for simulating Mythic+ or add target fights. Usually, we recommend using trinkets that proc stats, rather than single-target damage dealers for Mythic+.

You can also get a quick overview of good Mythic+ Trinkets on our Gearing page, specifically the Simulation chart for multi-target scenarios.

5.

Changelog

  • 04 Dec. 2020: Updated for Shadowlands season 1.
  • 12 Oct. 2020: Page updated for the Shadowlands pre-patch.
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