Imperator Averzian Raid Guide in The Voidspire for Midnight Season 1
Imperator Averzian is the first boss encounter in The Voidspire, a 6-boss raid that is part of the three raids available in Season 1 of Midnight.
On this page you will find a both a short and a full written guide for this encounter, with everything you need to know to take the boss on in Normal, Heroic, or Mythic difficulty.
World of Warcraft: Midnight Season 1 Raids
TABLE OF CONTENTS OF THIS PAGE
1.
Imperator Averzian Raid Guide
2.
Mechanic Breakdown (Normal/Heroic)
1.1.
Tic Tac Toe Phase:
- 3 Abyssal Voidshapers will spawn which are immune to damage. They are all casting a spell which will claim one of the 9 areas of the room. If 3 of these areas claimed are in a row you will wipe.
- The group soak
Umbral Collapse will kill a Voidshaper that is hit. - Two
Umbral Collapse soaks will occur back to back and the last remaining
add will spawn a Portal triggering the Intermission Phase.
- Tank Mechanics:
- Swap at around 8 stacks of
Blackening Wounds. - You are in control of how the raid moves and which adds are dealt with. A priority system of starting in the centre (and clearing that add if it spawns) and then pinging the adds you want to destroy will be the most consistent.
- If the boss is ever in the area of a claimed space they will gain
Imperator's Glory and take reduced damage.
- Swap at around 8 stacks of
1.2.
Intermission:
- Adds will run towards the tank with the most
Blackening Wounds stacks. Swap
at the start of this intermission.
- Adds:
- Voidbound Annihilator / Shadowguard Stalwart: These are the priority adds to
kill in this phase. Interrupt their
Pitch Bulwark casts to prevent them from shielding each other. - Voidmaw (Small Adds): Cleave these down.
- Voidbound Annihilator / Shadowguard Stalwart: These are the priority adds to
kill in this phase. Interrupt their
Shadow Phalanx will spawn a moving wall of immune adds across the room. Simply
find a gap in the wall and avoid being hit.
Void Fall will spawn pools on the ground. Dodge these.
Oblivion's Wrath will spawn lances from the boss in a semicircle. The tanks can
position the boss so the raid does not have to avoid these by having the boss face towards the raid.- Each time you repeat an intermission mechanics will appear from every portal meaning the further into the fight you are the more there is to deal with.
1.3.
Heroic Changes:
- Intermission:
- Tanks: All adds must be tanked at least 10 yards away from the boss.
- Shadowguard Stalwarts will now use
Shadow Phalanx when they spawn. Move out of the path. - Voidshapers will cast
Gathering Darkness and transform into Endwalkers if left alive for too long. - When Voidmaws reach 35% they will run to the nearest claimed space and heal up. Kill them before they reach it.
2.
Quick TLDR Guide
1.4.
Phase 1:
- Soak
Umbral Collapse on Voidshapers. - Tanks: Move the boss quickly to the areas you want to claim (and kill the Voidshaper).
- Tanks: Swap at around 8 stacks of
Blackening Wounds. - Tanks: Keep the boss away from a claimed space as it will take reduced damage.
1.5.
Intermission:
- Tanks: Adds will go to the tank with the most
Blackening Wounds stacks. - Avoid the beams from the portals and swirlies on the ground.
- Kill all adds.
- Interrupt
Pitch Bulwark.
2.
Mythic Changes
Coming Soon.
2.
Changelog
- 13 Mar. 2026: Guide created.
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This guide has been written by Panthea, who raids in Catalyst and is the author of TankNotes. He plays all tanks and is a Moderator for the Hammer of Wrath Paladin Discord. You can follow him on Twitter.
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