Fallen King Salhadaar Raid Guide in The Voidspire for Midnight Season 1
Fallen-King Salhadaar is the third boss encounter in The Voidspire, a 6-boss raid that is part of the three raids available in Season 1 of Midnight.
On this page you will find a both a short and a full written guide for this encounter, with everything you need to know to take the boss on in Normal, Heroic, or Mythic difficulty.
World of Warcraft: Midnight Season 1 Raids
TABLE OF CONTENTS OF THIS PAGE
1.
Fallen King Salhadaar Raid Guide
2.
Mechanic Breakdown (Normal/Heroic)
1.1.
Phase 1 (Boss):
Void Convergence will spawn Concentrated Void orbs from two portals in
the room. If these orbs reach the boss it will buff the boss and cause a wipe. DPS
should swap to these ASAP.
Fractured Projection will spawn adds that need to be Crowd Controlled or
Interrupted. If their cast goes off a pool will spawn on the ground.
Shattering Twilight will create a Star Pattern around several players and
the Tank. These players should run away from the raid and make sure their lines do not
overlap with the clump of players near the boss.
The Tank will always explode first and then all other players targeted.
Despotic Command will put circles around several players. These players
will deal pulsing damage to anyone nearby and should run towards the edge of the room.
Once they are dispelled a pool will appear on the ground. This will also apply a healing absorb.
- Tank Mechanics:
Destabilizing Strikes is the tank swap of the fight. It is applied on
every auto attack. Swap at around 8 stacks or when the debuff falls off.- Kite the boss away from Concentrated Void orbs.
- When the boss is close to 100 Energy bring it to the edge of the room (with a bit of a gap from the edge).
1.2.
Intermission (100 Energy):
- The boss will stand still and cast
Entropic Unraveling for 20 seconds. - Beams will appear around the boss and rotate. If you touch a beam you will take a large amount of damage every second.
- While the boss is in this cast it will take increased damage.
- Note for DPS: Plan your DPS cooldowns accordingly as this does not line up with a standard cooldown pattern. You may need to hold your first or second use to have it available during this damage amp.
1.3.
Heroic Changes:
- Phase 1:
- Killing a Concentrated Void applies a 8 second DoT on the raid.
- More players will receive
Shattering Twilight.
- Intermission:
- Two Blistercreep explosions are required to destroy a wall.
2.
Quick TLDR Guide
1.4.
Phase 1:
- Kill Concentrated Void orbs as a priority.
- Interrupt/CC the Projection Adds.
- Run away with
Shattering Twilight and
Despotic Command. - Tanks: Keep the boss away from Concentrated Void Orbs, Swap on ~8 stacks of
Entropic Unraveling and when the boss is close to 100 Energy bring it to the side of the room. - Healers: Dispel players with
Despotic Command once they have run
away and be ready to remove the heal absorb.
1.5.
Intermission (100 Energy):
- Avoid the rotating Beam.
- Use DPS Cooldowns as the boss takes increased damage during this phase.
2.
Mythic Changes
Coming Soon.
2.
Changelog
- 13 Mar. 2026: Guide created.
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This guide has been written by Panthea, who raids in Catalyst and is the author of TankNotes. He plays all tanks and is a Moderator for the Hammer of Wrath Paladin Discord. You can follow him on Twitter.
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