Lightblinded Vanguard Raid Guide in The Voidspire for Midnight Season 1
The Lightblinded Vanguard are the fifth boss encounter in The Voidspire, a 6-boss raid that is part of the three raids available in Season 1 of Midnight.
On this page you will find a both a short and a full written guide for this encounter, with everything you need to know to take the boss on in Normal, Heroic, or Mythic difficulty.
World of Warcraft: Midnight Season 1 Raids
TABLE OF CONTENTS OF THIS PAGE
1.
Lightblinded Vanguard Raid Guide
2.
Mechanic Breakdown (Normal/Heroic)
1.1.
Fight Mechanics:
- Throughout the entire fight:
Light Infused will tick damage on the entire raid throughout the fight.
Avenger's Shield will create circles around players and deal damage to everyone inside of that area. These players need to spread out.
Tyr's Wrath will apply a healing absorb to the three closest targets. Rotate who these people are throughout the fight.- Pay attention to when the bosses have either
Avenging Wrath (increased damage done and taken) or
Divine Shield (immune to damage).
- General Bellamy (Protection Paladin) - 100 Energy:
Aura of Devotion will reduce damage taken for all bosses within 40 yards by 75%. Keep them away
on their own to allow the raid to keep up their DPS.
Divine Toll will create waves of Shields that will travel across the room. Being hit by any
of these will deal a large amount of damage and silence the player if they survive.
- Commander Venel Lightblood (Retribution Paladin) - 100 Energy:
Aura of Wrath will increase the damage done by all bosses within 40 yards by 100% for 15 seconds.
Keep them on their own so only their abilities are empowered.
Execution Sentence will target four players who will need other players to soak damage with them.
These players will need to spread away from each other as after the Execution Sentence lands several Divine Hammers
will spin from their location and spin across the room.
- War Chaplain Senn (Holy Paladin) - 100 Energy:
Aura of Peace will buff all other bosses within 40 yards. If any are in the radius and attacked the
player who attacked the boss will be Pacified (cannot attack or cast) for a few seconds.- Senn will start tto cast
Blinding Light and protect themselves with
Sacred Shield. You will need to break the absorb shield and interrupt the boss to not wipe.
- Tank Mechanics:
- All three bosses have a threat table and must be tanked. Only two of them perform the Judgment and Spender Tank Combo.
- After
Judgment /
Judgment perform a tank swap to prevent
the damage aplification effect from impacting
Final Verdict (Venel) /
Shield of the Righteous (Bellamy). - When one of the bosses is close to 100 Energy drag it out to the edge of the room.
- It is a fixed order on which boss will get to 100 Energy. Bellamy > Venel > Senn.
1.2.
Heroic Changes:
- All Bosses:
- When any boss finshes their 100 Energy ability cycle they will put a permanent Consecration on the ground creating area denial.
2.
Quick TLDR Guide
1.3.
Phase 1:
- Spread out with
Avenger's Shield. - When
Avenging Wrath is active focus that boss as they take increased damage. Likewise
when
Divine Shield is active on a boss do not attack them (they are immune). - Tanks: Swap after Judgment casts to prevent the follow up ability from killing your co tank.
- Tanks: When a boss is about to reach 100 Energy. Drag it to the edge of the room.
- Handle the 100 Energy Abilities correctly:
- Bellamy (1st and 4th): Avoid being hit by
Divine Toll shields. - Venel (2nd and 5th): Spread out with
Execution Sentence and soak them. Avoid the Hammers afterwards. - Senn (3rd and 6th): Single Target focus the boss to break the
Sacred Shield and interrupt
Blinding Light.
- Bellamy (1st and 4th): Avoid being hit by
2.
Mythic Changes
Coming Soon.
2.
Changelog
- 13 Mar. 2026: Guide created.
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This guide has been written by Panthea, who raids in Catalyst and is the author of TankNotes. He plays all tanks and is a Moderator for the Hammer of Wrath Paladin Discord. You can follow him on Twitter.
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