Lightblinded Vanguard Raid Guide in The Voidspire for Midnight Season 1
The Lightblinded Vanguard are the fifth boss encounter in The Voidspire, a 6-boss raid that is part of the three raids available in Season 1 of Midnight.
On this page you will find a both a short and a full written guide for this encounter, with everything you need to know to take the boss on in Normal, Heroic, or Mythic difficulty.
World of Warcraft: Midnight Season 1 Raids
TABLE OF CONTENTS OF THIS PAGE
1.
Lightblinded Vanguard Raid Guide
2.
Mechanic Breakdown (Normal/Heroic)
1.1.
Fight Mechanics:
- Throughout the entire fight:
Light Infused will tick damage on the entire raid throughout the fight.- Bellamy (Prot Paladin) will use
Avenger's Shield will create circles around players and deal damage to everyone inside of that area. These players need to spread out and be dispelled. - Senn (Holy Paladin) will apply
Sacred Shield to themselves and charge at the furthest player away from them. This charge deals damage to anyone in the path.
At the end of the path they will cast
Blinding Light break the shield and interrupt the cast. - Venel (Ret Paladin) will periodically use
Sacred Toll which deals a burst of raid wide damage. - On the pull Venel (Ret Paladin) will have
Avenging Wrath active which will increase their damage done, but more importantly their damage taken. DPS should cleave from this boss on the pull. - When you use
Bloodlust the bosses will use
Divine Shield to counter it. A priest should Mass Dispel this. If you lust on the pull a priest should start their Mass Dispel cast at
0 on the pull timer to instantly remove it.
- General Bellamy (Protection Paladin) - 100 Energy:
Aura of Devotion will reduce damage taken for all bosses within 40 yards by 75%. Keep them away
on their own to allow the raid to keep up their DPS.
Divine Toll will create waves of Shields that will travel across the room. Being hit by any
of these will deal a large amount of damage and silence the player if they survive.
- Commander Venel Lightblood (Retribution Paladin) - 100 Energy:
Aura of Wrath will increase the damage done by all bosses within 40 yards by 100% for 15 seconds.
Keep them on their own so only their abilities are empowered.
Execution Sentence will target four players who will need other players to soak damage with them.
These players will need to spread away from each other as after the Execution Sentence lands several Divine Hammers
will spin from their location and spin across the room.
- War Chaplain Senn (Holy Paladin) - 100 Energy:
Aura of Peace will buff all other bosses within 40 yards. If any are in the radius and attacked the
player who attacked the boss will be Pacified (cannot attack or cast) for a few seconds.
Tyr's Wrath will apply a healing absorb to the four closest targets. You can opt to take one stack of the healing
absorb and move away or have assigned players take all of them and spam heal them.
- Tank Mechanics:
- All three bosses have a threat table and must be tanked. Only two of them perform the Judgment and Spender Tank Combo.
- After
Judgment /
Judgment perform a tank swap to prevent
the damage aplification effect from impacting
Final Verdict (Venel) /
Shield of the Righteous (Bellamy). - When one of the bosses is close to 100 Energy drag it out to the edge of the room.
- It is a fixed order on which boss will get to 100 Energy. Bellamy > Venel > Senn.
1.2.
Heroic Changes:
- All Bosses:
- When any boss finshes their 100 Energy ability cycle they will put a permanent Consecration on the ground creating area denial.
2.
Quick TLDR Guide
1.3.
Phase 1:
- Spread out with
Avenger's Shield. - Focus Venel (Ret Paladin) on the pull as they have
Avenging Wrath active and take increased damage - Mass Dispel or individually purge the bosses after you use
Bloodlust to remove
Divine Shield. - Focus Senn (Holy Paladin) when they charge away to break
Sacred Shield and interrupt
Blinding Light. It charges the furthest player away. - Tanks: Swap after Judgment casts to prevent the follow up ability from killing your co tank.
- Tanks: When a boss is about to reach 100 Energy. Drag it to the edge of the room.
- Handle the 100 Energy Abilities correctly:
- Bellamy (1st and 4th): Avoid being hit by
Divine Toll shields. - Venel (2nd and 5th): Spread out with
Execution Sentence and soak them. Avoid the Hammers afterwards. - Senn (3rd and 6th): Do not stand in the aura, rotate players soaking
Tyr's Wrath. It targets the closest 4 players.
- Bellamy (1st and 4th): Avoid being hit by
2.
Mythic Changes and Tips
- While the list of changes may look small, they change the fight in a major way. The current recommended raid setup is to have 6 Healers with at least 1 Mistweaver Monk (ideally 2), 2 Warlocks, and multiple Marksmanship Hunters.
- Mistweaver Monks are to handle heal absorbs quickly via
Sheilun's Gift and to mass dispel
Avenger's Shield with
Revival. - Warlocks are there to dispel
Avenger's Shield with their Imps in addition to the 6 Healers as this debuff goes out on 8 people at a time and
needs to be dispelled instantly. - Marksmanship Hunters are the best DPS spec for this type of encounter.
The only new mechanic for this encounter is
Zealous Spirit.
Zealous Spirit
- This buff will swap between the different bosses throughout the fight starting on Bellamy (Protection Paladin), then moving over to Venel (Ret Paladin), and finally Senn (Holy Paladin).
- It will apply to them shortly before they reach 100 Energy and enable new mechanical overlaps.
- Bellamy (Prot Paladin) will now cast
Tyr's Wrath (Heal Absorb) as they do their 100 Energy Ability. Additionally
Avenger's Shield will go on all 20 players in the raid. - Venel (Ret Paladin) will now cast
Divine Toll (Silencing Shields) as they do their 100 Energy Ability. Additionally
Divine Storm will now create tornadoes for you to avoid. - Senn (Holy Paladin) will now cast
Execution Sentence (Group Soaks) as they do their 100 Energy Ability). Additionally
Searing Radiance will now deal more damage.
2.
Changelog
- 13 Mar. 2026: Guide created.
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This guide has been written by Panthea, who raids in Catalyst and is the author of TankNotes. He plays all tanks and is a Moderator for the Hammer of Wrath Paladin Discord. You can follow him on Twitter.
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