Lightblinded Vanguard Raid Guide in The Voidspire for Midnight Season 1

Last updated on Mar 12, 2026 at 16:00 by Panthea

The Lightblinded Vanguard are the fifth boss encounter in The Voidspire, a 6-boss raid that is part of the three raids available in Season 1 of Midnight.

On this page you will find a both a short and a full written guide for this encounter, with everything you need to know to take the boss on in Normal, Heroic, or Mythic difficulty.

1.

Lightblinded Vanguard Raid Guide

Mechanic Breakdown (Normal/Heroic) Quick Guide Mythic Changes and Tips
2.

Mechanic Breakdown (Normal/Heroic)

1.1.

Fight Mechanics:

  • Throughout the entire fight:
    1. Light Infused Icon Light Infused will tick damage on the entire raid throughout the fight.
    2. Bellamy (Prot Paladin) will use Avenger's Shield Icon Avenger's Shield will create circles around players and deal damage to everyone inside of that area. These players need to spread out and be dispelled.
    3. Senn (Holy Paladin) will apply Sacred Shield Icon Sacred Shield to themselves and charge at the furthest player away from them. This charge deals damage to anyone in the path. At the end of the path they will cast Blinding Light Icon Blinding Light break the shield and interrupt the cast.
    4. Venel (Ret Paladin) will periodically use Sacred Toll Icon Sacred Toll which deals a burst of raid wide damage.
    5. On the pull Venel (Ret Paladin) will have Avenging Wrath Icon Avenging Wrath active which will increase their damage done, but more importantly their damage taken. DPS should cleave from this boss on the pull.
    6. When you use Bloodlust Icon Bloodlust the bosses will use Divine Shield Icon Divine Shield to counter it. A priest should Mass Dispel this. If you lust on the pull a priest should start their Mass Dispel cast at 0 on the pull timer to instantly remove it.
Senn casting Sacred Shield Icon Sacred Shield, charging and then casting Blinding Light Icon Blinding Light.
  • General Bellamy (Protection Paladin) - 100 Energy:
    1. Aura of Devotion Icon Aura of Devotion will reduce damage taken for all bosses within 40 yards by 75%. Keep them away on their own to allow the raid to keep up their DPS.
    2. Divine Toll Icon Divine Toll will create waves of Shields that will travel across the room. Being hit by any of these will deal a large amount of damage and silence the player if they survive.
Aura of Devotion Icon Aura of Devotion and many shields from Divine Toll Icon Divine Toll.
  • Commander Venel Lightblood (Retribution Paladin) - 100 Energy:
    1. Aura of Wrath Icon Aura of Wrath will increase the damage done by all bosses within 40 yards by 100% for 15 seconds. Keep them on their own so only their abilities are empowered.
    2. Execution Sentence Icon Execution Sentence will target four players who will need other players to soak damage with them. These players will need to spread away from each other as after the Execution Sentence lands several Divine Hammers will spin from their location and spin across the room.
Aura of Wrath Icon Aura of Wrath and the four Execution Sentence Icon Execution Sentences.
  • War Chaplain Senn (Holy Paladin) - 100 Energy:
    1. Aura of Peace Icon Aura of Peace will buff all other bosses within 40 yards. If any are in the radius and attacked the player who attacked the boss will be Pacified (cannot attack or cast) for a few seconds.
    2. Tyr's Wrath Icon Tyr's Wrath will apply a healing absorb to the four closest targets. You can opt to take one stack of the healing absorb and move away or have assigned players take all of them and spam heal them.
Aura of Peace Icon Aura of Peace and players standing nearby to take the healing absorb from Tyr's Wrath Icon Tyr's Wrath.
  • Tank Mechanics:
    1. All three bosses have a threat table and must be tanked. Only two of them perform the Judgment and Spender Tank Combo.
    2. After Judgment Icon Judgment / Judgment Icon Judgment perform a tank swap to prevent the damage aplification effect from impacting Final Verdict Icon Final Verdict (Venel) / Shield of the Righteous Icon Shield of the Righteous (Bellamy).
    3. When one of the bosses is close to 100 Energy drag it out to the edge of the room.
    4. It is a fixed order on which boss will get to 100 Energy. Bellamy > Venel > Senn.
1.2.

Heroic Changes:

  • All Bosses:
    1. When any boss finshes their 100 Energy ability cycle they will put a permanent Consecration on the ground creating area denial.
2.

Quick TLDR Guide

1.3.

Phase 1:

  • Spread out with Avenger's Shield Icon Avenger's Shield.
  • Focus Venel (Ret Paladin) on the pull as they have Avenging Wrath Icon Avenging Wrath active and take increased damage
  • Mass Dispel or individually purge the bosses after you use Bloodlust Icon Bloodlust to remove Divine Shield Icon Divine Shield.
  • Focus Senn (Holy Paladin) when they charge away to break Sacred Shield Icon Sacred Shield and interrupt Blinding Light Icon Blinding Light. It charges the furthest player away.
  • Tanks: Swap after Judgment casts to prevent the follow up ability from killing your co tank.
  • Tanks: When a boss is about to reach 100 Energy. Drag it to the edge of the room.
  • Handle the 100 Energy Abilities correctly:
    1. Bellamy (1st and 4th): Avoid being hit by Divine Toll Icon Divine Toll shields.
    2. Venel (2nd and 5th): Spread out with Execution Sentence Icon Execution Sentence and soak them. Avoid the Hammers afterwards.
    3. Senn (3rd and 6th): Do not stand in the aura, rotate players soaking Tyr's Wrath Icon Tyr's Wrath. It targets the closest 4 players.
2.

Mythic Changes and Tips

  • While the list of changes may look small, they change the fight in a major way. The current recommended raid setup is to have 6 Healers with at least 1 Mistweaver Monk (ideally 2), 2 Warlocks, and multiple Marksmanship Hunters.
  • Mistweaver Monks are to handle heal absorbs quickly via Sheilun's Gift Icon Sheilun's Gift and to mass dispel Avenger's Shield Icon Avenger's Shield with Revival Icon Revival.
  • Warlocks are there to dispel Avenger's Shield Icon Avenger's Shield with their Imps in addition to the 6 Healers as this debuff goes out on 8 people at a time and needs to be dispelled instantly.
  • Marksmanship Hunters are the best DPS spec for this type of encounter.

The only new mechanic for this encounter is Zealous Spirit Icon Zealous Spirit.

  • Zealous Spirit Icon Zealous Spirit
    1. This buff will swap between the different bosses throughout the fight starting on Bellamy (Protection Paladin), then moving over to Venel (Ret Paladin), and finally Senn (Holy Paladin).
    2. It will apply to them shortly before they reach 100 Energy and enable new mechanical overlaps.
    3. Bellamy (Prot Paladin) will now cast Tyr's Wrath Icon Tyr's Wrath (Heal Absorb) as they do their 100 Energy Ability. Additionally Avenger's Shield Icon Avenger's Shield will go on all 20 players in the raid.
    4. Venel (Ret Paladin) will now cast Divine Toll Icon Divine Toll (Silencing Shields) as they do their 100 Energy Ability. Additionally Divine Storm Icon Divine Storm will now create tornadoes for you to avoid.
    5. Senn (Holy Paladin) will now cast Execution Sentence Icon Execution Sentence (Group Soaks) as they do their 100 Energy Ability). Additionally Searing Radiance Icon Searing Radiance will now deal more damage.
2.

Changelog

  • 13 Mar. 2026: Guide created.
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