Vaelgor and Ezzorak Raid Guide in The Voidspire for Midnight Season 1
Vaelgor and Ezzorak are the fourth boss encounter in The Voidspire, a 6-boss raid that is part of the three raids available in Season 1 of Midnight.
On this page you will find a both a short and a full written guide for this encounter, with everything you need to know to take the boss on in Normal, Heroic, or Mythic difficulty.
Vaelgor and Ezzorak Raid Guide
Mechanic Breakdown (Normal/Heroic)
Phase 1 (Boss):
Vaelgor Mechanics:
Dread Breath:
Dread Breath targets a random player and will apply an AoE fear to
anyone inside of the cone. This player needs to run away from the raid and be close to
the boss to reduce the distance they need to run.- Healers: Be ready to dispel the fear as soon as they are hit.
- Fear removal tools work to get rid of the debuff such as
Tremor Totem and
Lichborne.
Some class tools also work to prevent it from being applied such as
Anti-Magic Shell and
Aspect of the Turtle.
Nullbeam and
Nullzone:
Nullbeam is cast on the tank and will create a
Nullzone
afterwards based on the amount of hits it did. The more hits the smaller it is. At least
1 player should soak some of this with the tank to reduce the size of the zone.- The
Nullzone circle for the tank is much smaller than the one the raid has to deal with.
Nullzone will create a beam from you to the centre of the zone and pull you towards it. Run out
of the zone to snap this dealing a small amount damage.
Ezzorak Mechanics:
Gloom:
Gloom will fire an orb from the boss to the edge of the room targeted on
the tank. Once this orbs reaches the edge of the room it will create a pool
on the ground that lasts several minutes.- The size of this pool can be reduced by players soaking
the
Gloom as it is traveling. At least 4 players need to soak this for the pool
to be at the minimum size. - It will change colour from purple to blue once enough players have soaked it.
- You should have fixed areas for the first and second gloom of each phase.
Void Howl:
Void Howl will create a small circle around every player. After a few seconds
a Void Orb add will spawn. These need to be killed ASAP.- The Void Orbs will repeatedly cast AoE spells on the raid and can be Crowd Controlled.
If you have a Blood Death Knight
Gorefiend's Grasp is great for grouping all of
the adds together followed up by an AoE stun like
Leg Sweep. - Once they have been interrupted or crowd controlled once they will drift towards the clump of players.
Tank Mechanics:
- Keep the bosses at least 15 yards apart from each other to prevent
Twilight Bond
from triggering. - While you are tanking one of the two dragons they will apply a stacking buff to themselves. Because they need to be kept apart there are very few good times to do a tank swap. Our recommendation would be after each intermission.
- The bosses will also knock back any player that is stood directly behind it, make sure you do not point the back of the boss towards the raid.
Intermission (100 Energy):
- The bosses will fly into the air and a
Radiant Barrier will spawn. Get into
the barrier to survive. - A Manifestation of Midnight add will spawn which needs to be tanked and killed.
Heroic Changes:
- Phase 1:
- Soaking
Gloom will apply a 1 minute debuff preventing you from surviving
another soak. Have teams of players ready to soak these. - Once the last player leaves the
Nullzone (the tank) leaves the area it will
deal a larger burst of raid damage.
- Soaking
- Intermission:
- The Manifestation of Midnight will now cast
Shadowmark on players. - Players with
Shadowmark should run to the edge of the barrier. Everyone
else should be in the centre.
Shadowmark will deal a large amount of damage to players inside of the circle
when it detonates.
- The Manifestation of Midnight will now cast
Quick TLDR Guide
Phase 1:
- Point
Gloom towards the edge of the room and ensure players are able to stand in the path to soak it. - Assist soaking the
Nullbeam with the tank to make the size of the
Nullzone smaller. - Kill Void Orbs that spawn from
Void Howl as a priority. - Point
Dread Breath away from the raid. - Tanks: Keep the bosses 15 yards apart at all times.
- Tanks: Move to the other boss and taunt swap after each
Gloom cast.
Intermission (100 Energy):
- Stand in the middle of the
Radiant Barrier. - Run to the edge of the Barrier if you have
Shadowmark.
Mythic Changes and Tips
Gloom:
- The debuff is longer on Mythic but can still be handled by two rotating teams.
- 7 players are now required to soak it (up from 5).
- When you soak
Gloom you deal damage to players around you. Pre position in the path of the Gloom to soak it. - The casts of
Gloom are also more frequent. 3 Casts will happen in Phase 1, 2 in Phase 2, 1 in Intermission 2 and 2 in Phase 3. - This means that you cannot use two positions over and over.
To help with managing this for a raid group below are timings for each group to import into their notes for reminders and a table of what gloom goes where.
| Gloom Number | Time | Position | Team |
|---|---|---|---|
| 1 | 00:14 | Left | Team 1 |
| 2 | 01:04 | Right | Team 2 |
| 3 | 01:54 | Back | Team 1 |
| 4 | 03:33 | Left | Team 2 |
| 5 | 04:22 | Right | Team 1 |
| 6 | 05:14 | Back Left During Intermission | Team 2 |
| 7 | 05:59 | Back Right | Team 1 |
| 8 | 06:49 | Left | Team 2 |
Void Howl:
Void Howl orbs will no longer drift to the raid after being interrupted or crowd controlled.- As the fight does not really have a DPS check it is advisable to use two blood death knights and three tank the fight.
- This allows you to have
Gorefiend's Grasp available for every set apart from the set just after 4 minutes which can be handles
with knockbacks and 2 minute cooldowns that come up naturally.
If you are going to use two Blood Death Knights below are some timers you can import into MRT/Timeline Reminders.
- Intermissions
- Boss abilities will now cast during the intermissions.
- In Intermission 1 this will be one
Dread Breath (from the left), followed by a
Nullbeam (from the left), and then one more
Dread Breath (from the back). - Both of the
Dread Breaths in this Intermission can go in the back left area away from the raid and the tanks should do their
Nullbeam soak in the top left. - In Intermission 2 this will be one
Void Howl (while you are in the barrier), followed by a
Gloom (from the right), and one
Dread Breath (from the top). - The
Gloom should be aimed towards back left, and the
Dread Breath runs towards the top left.
Changelog
- 13 Mar. 2026: Guide created.
This guide has been written by Panthea, who raids in Catalyst and is the author of TankNotes. He plays all tanks and is a Moderator for the Hammer of Wrath Paladin Discord. You can follow him on Twitter.
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