Vaelgor and Ezzorak Raid Guide in The Voidspire for Midnight Season 1

Last updated on Mar 12, 2026 at 16:00 by Panthea

Vaelgor and Ezzorak are the fourth boss encounter in The Voidspire, a 6-boss raid that is part of the three raids available in Season 1 of Midnight.

On this page you will find a both a short and a full written guide for this encounter, with everything you need to know to take the boss on in Normal, Heroic, or Mythic difficulty.

1.

Vaelgor and Ezzorak Raid Guide

Mechanic Breakdown (Normal/Heroic) Quick Guide Mythic Changes and Tips
2.

Mechanic Breakdown (Normal/Heroic)

1.1.

Phase 1 (Boss):

1.1.1.

Vaelgor Mechanics:

  • Dread Breath Icon Dread Breath:
    1. Dread Breath Icon Dread Breath targets a random player and will apply an AoE fear to anyone inside of the cone. This player needs to run away from the raid and be close to the boss to reduce the distance they need to run.
    2. Healers: Be ready to dispel the fear as soon as they are hit.
    3. Fear removal tools work to get rid of the debuff such as Tremor Totem Icon Tremor Totem and Lichborne Icon Lichborne. Some class tools also work to prevent it from being applied such as Anti-Magic Shell Icon Anti-Magic Shell and Aspect of the Turtle Icon Aspect of the Turtle.
Dread Breath Icon Dread Breath targeting a player and them running away from the raid.
  • Nullbeam Icon Nullbeam and Nullzone Icon Nullzone:
    1. Nullbeam Icon Nullbeam is cast on the tank and will create a Nullzone Icon Nullzone afterwards based on the amount of hits it did. The more hits the smaller it is. At least 1 player should soak some of this with the tank to reduce the size of the zone.
    2. The Nullzone Icon Nullzone circle for the tank is much smaller than the one the raid has to deal with.
    3. Nullzone Icon Nullzone will create a beam from you to the centre of the zone and pull you towards it. Run out of the zone to snap this dealing a small amount damage.
Nullbeam Icon Nullbeam hitting the tank and the Nullzone Icon Nullzone tethers being created.
1.1.2.

Ezzorak Mechanics:

  • Gloom Icon Gloom:
    1. Gloom Icon Gloom will fire an orb from the boss to the edge of the room targeted on the tank. Once this orbs reaches the edge of the room it will create a pool on the ground that lasts several minutes.
    2. The size of this pool can be reduced by players soaking the Gloom Icon Gloom as it is traveling. At least 4 players need to soak this for the pool to be at the minimum size.
    3. It will change colour from purple to blue once enough players have soaked it.
    4. You should have fixed areas for the first and second gloom of each phase.
Gloom Icon Gloom targeting the tank the the orb firing towards the edge of the room.
  • Void Howl Icon Void Howl:
    1. Void Howl Icon Void Howl will create a small circle around every player. After a few seconds a Void Orb add will spawn. These need to be killed ASAP.
    2. The Void Orbs will repeatedly cast AoE spells on the raid and can be Crowd Controlled. If you have a Blood Death Knight Gorefiend's Grasp Icon Gorefiend's Grasp is great for grouping all of the adds together followed up by an AoE stun like Leg Sweep Icon Leg Sweep.
    3. Once they have been interrupted or crowd controlled once they will drift towards the clump of players.
Players spreading with Void Howl Icon Void Howl and Void Orbs spawning.
1.1.3.

Tank Mechanics:

  • Keep the bosses at least 15 yards apart from each other to prevent Twilight Bond Icon Twilight Bond from triggering.
  • While you are tanking one of the two dragons they will apply a stacking buff to themselves. Because they need to be kept apart there are very few good times to do a tank swap. Our recommendation would be after each intermission.
  • The bosses will also knock back any player that is stood directly behind it, make sure you do not point the back of the boss towards the raid.
1.2.

Intermission (100 Energy):

  • The bosses will fly into the air and a Radiant Barrier Icon Radiant Barrier will spawn. Get into the barrier to survive.
  • A Manifestation of Midnight add will spawn which needs to be tanked and killed.
1.3.

Heroic Changes:

  • Phase 1:
    1. Soaking Gloom Icon Gloom will apply a 1 minute debuff preventing you from surviving another soak. Have teams of players ready to soak these.
    2. Once the last player leaves the Nullzone Icon Nullzone (the tank) leaves the area it will deal a larger burst of raid damage.
  • Intermission:
    1. The Manifestation of Midnight will now cast Shadowmark Icon Shadowmark on players.
    2. Players with Shadowmark Icon Shadowmark should run to the edge of the barrier. Everyone else should be in the centre.
    3. Shadowmark Icon Shadowmark will deal a large amount of damage to players inside of the circle when it detonates.
Players moving out with Shadowmark Icon Shadowmark.
2.

Quick TLDR Guide

1.4.

Phase 1:

  • Point Gloom Icon Gloom towards the edge of the room and ensure players are able to stand in the path to soak it.
  • Assist soaking the Nullbeam Icon Nullbeam with the tank to make the size of the Nullzone Icon Nullzone smaller.
  • Kill Void Orbs that spawn from Void Howl Icon Void Howl as a priority.
  • Point Dread Breath Icon Dread Breath away from the raid.
  • Tanks: Keep the bosses 15 yards apart at all times.
  • Tanks: Move to the other boss and taunt swap after each Gloom Icon Gloom cast.
1.5.

Intermission (100 Energy):

  • Stand in the middle of the Radiant Barrier Icon Radiant Barrier.
  • Run to the edge of the Barrier if you have Shadowmark Icon Shadowmark.
2.

Mythic Changes and Tips

  • Gloom Icon Gloom:
    1. The debuff is longer on Mythic but can still be handled by two rotating teams.
    2. 7 players are now required to soak it (up from 5).
    3. When you soak Gloom Icon Gloom you deal damage to players around you. Pre position in the path of the Gloom to soak it.
    4. The casts of Gloom Icon Gloom are also more frequent. 3 Casts will happen in Phase 1, 2 in Phase 2, 1 in Intermission 2 and 2 in Phase 3.
    5. This means that you cannot use two positions over and over.

To help with managing this for a raid group below are timings for each group to import into their notes for reminders and a table of what gloom goes where.

Gloom Number Time Position Team
1 00:14 Left Team 1
2 01:04 Right Team 2
3 01:54 Back Team 1
4 03:33 Left Team 2
5 04:22 Right Team 1
6 05:14 Back Left During Intermission Team 2
7 05:59 Back Right Team 1
8 06:49 Left Team 2
  • Void Howl Icon Void Howl:
    1. Void Howl Icon Void Howl orbs will no longer drift to the raid after being interrupted or crowd controlled.
    2. As the fight does not really have a DPS check it is advisable to use two blood death knights and three tank the fight.
    3. This allows you to have Gorefiend's Grasp Icon Gorefiend's Grasp available for every set apart from the set just after 4 minutes which can be handles with knockbacks and 2 minute cooldowns that come up naturally.

If you are going to use two Blood Death Knights below are some timers you can import into MRT/Timeline Reminders.

  • Intermissions
    1. Boss abilities will now cast during the intermissions.
    2. In Intermission 1 this will be one Dread Breath Icon Dread Breath (from the left), followed by a Nullbeam Icon Nullbeam (from the left), and then one more Dread Breath Icon Dread Breath (from the back).
    3. Both of the Dread Breath Icon Dread Breaths in this Intermission can go in the back left area away from the raid and the tanks should do their Nullbeam Icon Nullbeam soak in the top left.
    4. In Intermission 2 this will be one Void Howl Icon Void Howl (while you are in the barrier), followed by a Gloom Icon Gloom (from the right), and one Dread Breath Icon Dread Breath (from the top).
    5. The Gloom Icon Gloom should be aimed towards back left, and the Dread Breath Icon Dread Breath runs towards the top left.
2.

Changelog

  • 13 Mar. 2026: Guide created.
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