Preservation Evoker Battleground Blitz Guide — Midnight Pre-Patch (12.0)
This guide will walk you through everything you need to know about playing Preservation Evoker in Battleground Blitz, including specific playstyle tips, talent builds, and much more.
Preservation Evokers in Battleground Blitz
Playstyle as Preservation Evoker
In Battleground Blitz, the primary role of Preservation Evoker is to support
your team with incredible healing output and help your team win team fights. In addition to
healing, you are also quickly moving from node to node if your teammates need help. With
spells like
Emerald Communion and
Dream Breath, you have multiple ways to
help your team recover when you start to fall behind in healing. You can also help your
team move around the map with
Rescue. There will also be maps where you will be
expected to flag carry. Preservation Evoker are extremely mobile thanks to
Hover and
Unburdened Flight. Most specializations will not be able to catch
up to you once you pass them. You also have
Fury of the Aspects, that should be used
during the initial team fight when everyone on your team has cooldowns.
Healing is not the only thing you can do as a Preservation Evoker. Damage is another vital part you play in battleground blitz. Here are the ways you can deal damage:
- Use
Fire Breath off cooldown. This deals damage and puts a DoT
on the target. The longer you channel and do damage, the weaker the DoT is.
Ideally, you will channel this to rank 3 and make the DoT weak because it
is dispellable.
Deep Breath deals a large amount of damage to the team and
stuns anyone it hits with the
Terror of the Skies talent. However,
it is also great for avoiding crowd control when the enemy team is pushing
towards you. For example, if you are flag carrying on Warsong Gulch, you
can use this when the enemy team starts to swap to you and immune all crowd control.
Azure Strike does not deal the most damage, but it is instant
and is perfect for slowing enemies and killing Shaman totems.
Disintegrate is a channeled damage spell that deals a moderate
amount of damage. This is normally used when you get an
Essence Burst proc.
Living Flame is your filler damage spell that deals a decent
amount of damage from range. Use this if your other damage spells are on
cooldown.
Talent Choices for Preservation Evoker
Here is the talent build you will be using to maximize your damage output:
Recommended PvP Talents for Preservation Evoker
Nullifying Shroud
Unburdened Flight
Dream Projection
Obsidian Mettle
Emerald Communion
There are 3 PvP talent slots and 5 talent options that are strong choices for Preservation Evokers.
Nullifying Shroud causes
Verdant Embrace to give you a 4 second buff that makes you
immune to the next crowd control on you. This is important for when you are in a team fight and need to
keep healing.
Unburdened Flight makes it so
Hover makes you immune to movement speed
reduction effects. Finally, you will be choosing between
Dream Projection and
Obsidian Mettle
for the last PvP talent slot. Choose
Dream Projection if you are playing against specializations that
have DoTs that are dispellable. If you are not playing against an Affliction Warlock, Elemental Shaman, or
Shadow Priest, play
Obsidian Mettle. Finally, if you feel you need the extra cooldown for healing or
mana,
Emerald Communion is a strong option to have.
For an in-depth guide to Preservation Evoker talents, read here:
Crowd Control as Preservation Evoker
In Battleground Blitz, without the Arena Dampening effect, healers, when left alone, are able to sustain against many players with relative ease. The way to counter the high throughput of healers in Battleground Blitz is with the effective use of crowd control.
Evoker has many tools in its kit to aid with this:
Sleep Walk
Landslide
Deep Breath
Azure Strike slows multiple enemies
Preservation Evoker Defensives
Obsidian Scales is one of your primary defensives. This reduces
the damage you take by 30%. If you use the
Obsidian Mettle PvP
talent, it will also make you immune to interrupts, silences, and
pushbacks. This will heal 100% of any damage you take while it is up over 8 seconds. It
is important to use this right before you start taking damage and not after, or the heal will not be strong.
Deep Breath deals a large amount of damage to the team and can
be used to do damage. However, it is great for avoiding crowd control when
the enemy team is pushing toward you. For example, you will want to use
this to avoid a Priest's
Psychic Scream when they run towards
you.- Preservation Evoker's mobility is an incredibly important defensive.
Here are some spells that you should master to help keep your team alive:
Hover launches you forward and increases your movement speed. It
also makes you immune to slows with the PvP Talent
Unburdened Flight.
Rescue swoops you to an ally and allows you to bring them to a location.
Use this to help your teammate reposition and get away from the enemy team.
Wing Buffet/
Tail Swipe are the Dracthyr racials that will help
you get away from the enemy team targetting you. If you take the
Walloping Blow
talent turns these two spells into slows as well.
Cauterizing Flame removes all bleeds, points, curses, and
diseases from a teammate. This is a crucial spell when you play against
specializations like Feral Druids, Assassination, Rogues, or Warlocks.
Preservation Evoker Stat Priority and Gear
- Intellect;
- Versatility;
- Haste;
- Mastery;
- Critical Strike.
The stat priority for Preservation Evoker is the same in Battleground Blitz and Arena. If you want an in-depth explanation and suggestions on gear, read our gearing section here:
The Role of Preservation Evokers in Battlegrounds
Capture the Flag (Warsong Gulch, Twin Peaks)
If you get either Warsong Gulch or Twin Peaks as a map, you will likely be flag-carrying. If there is a
Balance Druid on your team, they will probably flag carry instead. If you are the flag carrier, get the flag
as soon as you can and utilize
Hover and
Deep Breath to avoid slows/crowd control. At the
start of these maps, you should do the following:
- Identify which player will be carrying the flag. This can be either you or a Balance Druid.
- Coordinate with the other healer whether they will be healing offense or defense. Offense will be trying to kill the enemy flag carrier and defense healer will be healing your team's flag carrier.
If you do find yourself healing offense, you can still make crucial decisions by using
Sleep Walk to
control the enemy team. Sleep Walk should be used on the enemy healer if your team is using offensive cooldowns
and trying to get a kill. If you are playing against melee,
Landslide can stop them in their tracks.
Use
Rescue to help teammates cross the map if they are being slowed.
Resource Race (Arathi Basin, Battle for Gilneas, Deepwind Gorge)
On resource race maps, your primary goal is to keep your team alive at whichever base is decided to be fought
over. There is not much room for you to make plays or defend bases by yourself. The best healers will be able to
heal through the team fight and ensure the team fight is won by their team. Trade
Emerald Communion when
your team gets low and focus on maximizing
Dream Breath healing.
Hybrid (Eye of the Storm)
Similar to resource race maps, your goal is to keep your team alive in the big team fights. The goal on
this map, unlike normal Rated Battlegrounds, is to team fight at one node and try to cap both bases. This
results in long 7v7 team fights, and the winner will more than likely pull ahead quickly. Trade
Emerald Communion when your team gets low, maximize
Dream Breath healing, and dispel crowd control.
Note: Capping the flag will make the inactive bases active, and both teams will have to recap the nodes. Use this tactic if your team is falling behind on points or lost the team fight.
King of the Hill (Temple of Kotmogu)
Ranged DPS specializations will always be the best orb carriers on Temple of Kotmogu, so do not grab the flag unless it is a dire situation and you have to. The most important part about this map is to win the initial team fight and quickly gain momentum by grabbing 3 orbs and standing in the middle of the map. When the enemy team starts to resurrect, leave middle and kite around the center. Here are some tips for this map:
- Players take more damage the longer they hold the orb. This means that, eventually, the Orb carriers will die. Ideally, your team will only hold 2-3 orbs at a time so that you do not easily wipe when you have high stacks.
- Make sure you die on the correct side of the map! You and your team will resurrect depending on where you died. If you die on purple side, you will resurrect on blue side and vise versa. Ensuring you and your team resurrect together is crucial, this will allow you to regroup faster and quickly wipe the enemy team that will be weak.
- There are leaves at every orb; if you are low on Mana, make sure you grab one!
Changelog
- 19 Jan. 2026: Updated for Midnight Pre-Patch.
- Updated recommended talents.
- Updated PvP talents.
- Updated defensives.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 26 Oct. 2025: Updated recommended talents.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 04 Aug. 2025: Updated for Patch 11.2.
- Updated recommended talents.
- 30 Jun. 2025: Updated recommended talents.
- 15 Jun. 2025: Reviewed for Patch 11.1.7.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 24 Feb. 2025: Updated for Patch 11.1.
- Updated recommended talents.
- 15 Dec. 2024: Reviewed for Patch 11.0.7.
- 18 Nov. 2024: Updated Recommended Talents.
- 21 Oct. 2024: Updated for Patch 11.0.5.
- Updated Recommended Talents.
- 15 Sep. 2024: Updated Recommended Talents.
- 09 Sep. 2024: Updated for The War Within Season 1.
- 29 Aug. 2024: Page added.
Other PvP Guides
This guide has been written by Mysticall, a seasoned multi-Rank 1 PvP player. You can watch Mysticall create educational and entertaining content that showcases advanced PvP strategies on on Twitch, and YouTube.
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