Preservation Evoker PvP Rotation and Playstyle (Dragonflight 10.2.6)

Last updated on Jan 15, 2024 at 15:00 by Mysticall 10 comments

PvP requires you to perform various actions during a duel, match, or battleground: interrupting/silencing enemies, healing your teammates and yourself, defending yourself, keeping yourself alive, etc. It is a game mode that fully utilizes your kit, especially spells that are rarely used in PvE. On this page, we go through all the spells you need to use in PvP as a Preservation Evoker, how you should use them, and explain your playstyle.

This page is part of our Preservation Evoker PvP Guide.

1.

Playstyle for Preservation Evokers

The main role of a Preservation Evoker, besides keeping your team alive, is always to keep your team offensive and deal damage when your team is using their burst cooldowns. You also want to use your mobility to help avoid crowd control.

To keep your team offensive, you will push in with your team to try to get Dreamwalk Icon Dreamwalk on the enemy healer. After this, you will focus on dealing damage with spells like Living Flame Icon Living Flame, Deep Breath Icon Deep Breath, and Disintegrate Icon Disintegrate.

Taking advantage of your mobility is crucial. Preservation Evokers can be hard to catch, but once they are stunned, you will quickly have to trade cooldowns to stay alive. Use spells like Hover Icon Hover and Deep Breath Icon Deep Breath to move around the map and reposition near a pillar. If a teammate is in trouble and needs to get away from the enemy team, use Rescue Icon Rescue to save them.

1.1.

Empowered Spells

Preservation Evokers have a new mechanic to their healing: Empower Level. This makes it so the longer you channel a spell, the stronger the initial damage/healing is. Using the talent Tip the Scales Icon Tip the Scales makes it so your next empowered spell will be instant at its max empower level. Here are the 3 spells you can empower and how to use them:

  • Fire Breath Icon Fire Breath deals damage and puts a DoT on the target. The longer you channel it, the more initial damage it will deal. However, it will make the DoT weaker. Ideally, you will channel this to rank 3 because the DoT is normally dispelled and will not deal much damage. Use Tip the Scales Icon Tip the Scales with this if you want to deal a large amount of damage to enemies that are grouped up.
  • Dream Breath Icon Dream Breath heals are teammates in front of you and puts a HoT on them. Like Fire Breath Icon Fire Breath, the longer you channel this spell, the weaker the DoT. Ideally, you will want to use Tip the Scales Icon Tip the Scales with this spell to spread healing to all teammates. Ideally, you want to use Echo Icon Echo before using Dream Breath Icon Dream Breath.
  • Spiritbloom Icon Spiritbloom heals a target for a large amount of healing. This healing is split depending on how many allies are within 30 yards. The more you empower this spell, the more teammates it will heal. Normally, you will not use Tip the Scales Icon Tip the Scales with this spell.

Note about empowered spells: you have a talent called Flow State Icon Flow State that makes it so you move faster, recharge essences faster, and have a faster cast speed after using an empowered spell. Keep this in mind when you use these powerful spells.

2.

Healing Techniques

This section will tell you what spells to use in different situations.

2.1.

Sustained Damage Healing

Use this to heal sustained damage throughout the fight (damage done when the other team does not have burst cooldowns available).

  1. Echo Icon Echo is your primary heal that you want to use before any other healing spell. This will double the healing of the next healing spell you use on your target.
  2. Maintain Reversion Icon Reversion on your teammates.
  3. Use Verdant Embrace Icon Verdant Embrace for an instant heal and to move around the map. This will also help with the spread healing from the talent Lifebind Icon Lifebind. This makes it so that Verdance Embrace makes healing received from either you or your target go to the other. This spell also increases the healing of your next Dream Breath Icon Dream Breath or Living Flame Icon Living Flame from the Call of Ysera Icon Call of Ysera talent.
  4. Use Echo Icon Echo.
  5. Channel Dream Breath Icon Dream Breath. It is okay only to get a rank 1 with this spell because it will put two strong HoTs on your teammates.
  6. Use Time Dilation Icon Time Dilation if your teammate is still taking damage. This causes half of the damage they take to be spread out. If you use the Just in Time Icon Just in Time talent each Echo Icon Echo will reduce the cooldown of Time Dilation.
  7. Use Burning Blaze Icon Burning Blaze if you are still struggling to keep your teammate alive to heal your teammate for all the damage they took over 8 seconds.
  8. Spiritbloom Icon Spiritbloom is a great heal if you need to deal spread damage and have time to channel it. Because there is a travel time, you can use Echo Icon Echo into a Spiritbloom, then use Echo again; your target will get healed multiple times.
    • Note: Spiritbloom is incredibly important for Essence recharging with the Empath Icon Empath talent. This makes it so that after you use Spiritbloom, you regenerate Essences 100% faster for 8 seconds. Use Spiritbloom to heal and gain back Essence to use more Echo Icon Echos.
  9. Living Flame Icon Living Flame is a filler healing spell you should use if your other healing spells are on cooldown. It is also the Fire school, so you can use this to heal if you get kicked on a green spell. This spell can also proc Essence Burst Icon Essence Burst that makes your next Essence spell free. You can use this proc on a Disintegrate Icon Disintegrate to deal damage or an Echo Icon Echo.
2.2.

Burst Healing

Because Preservation Evokers have so many different ways to keep their teammates alive, below are various healing spells you can use to keep your team alive:

  1. Use Echo Icon Echo on your teammates taking damage. From here, you can do any of the following:
    • Use Verdant Embrace Icon Verdant Embrace and then Dream Breath Icon Dream Breath. This heal can be used for either single target or spread healing. With Echo Icon Echo active on the target, Dream Breath will put 2 HoTs on the targets it heals. The reason you want to use Verdant Embrace Icon Verdant Embrace before Dream Breath is because of the Call of Ysera Icon Call of Ysera talent making it so whoever you heal with Verdance Embrace will heal you or your target for a part of the healing done.
    • Use Emerald Communion Icon Emerald Communion. This cooldown by itself is incredible when you have Echo Icon Echo on all of your teammates. As long as you are in full health, this will heal all your teammates, even if you are stunned, feared, or silenced. You can also use this while moving if you are using the Dreamwalker Icon Dreamwalker talent.
    • Rewind Icon Rewind is another powerful team-wide cooldown that heals all the damage your team just took in the last 5 seconds. Use this after a team uses their primary burst cooldowns to recover instantly.
    • Spiritbloom Icon Spiritbloom is a great heal if you need to deal spread damage and have time to channel it. Because there is a travel time, you can use Echo Icon Echo into a Spiritbloom, then use Echo again; your target will get healed multiple times.
3.

Dealing Damage

Dealing damage in arena is crucial. Preservation Evokers are perfect for keeping their team aggressive to land a kill. You can use multiple damage spells, and the rotation is simple.

  1. Use Fire Breath Icon Fire Breath off cooldown. This deals damage and puts a DoT on the target. The longer you channel and do damage, the weaker the DoT is. Ideally, you will channel this to rank 3 and make the DoT weak because it is dispellable.
  2. Deep Breath Icon Deep Breath deals a large amount of damage to the team and can be used to do damage. However, it is great for avoiding crowd control when the enemy team is pushing toward you. For example, you will want to use this to avoid a Priest's Psychic Scream Icon Psychic Scream when they run towards you.
  3. Azure Strike Icon Azure Strike does not deal the most damage, but it is instant and is perfect for killing Shaman totems.
  4. Disintegrate Icon Disintegrate is a channeled damage spell that deals a moderate amount of damage. This is normally used when you get an Essence Burst Icon Essence Burst proc.
  5. Living Flame Icon Living Flame is your filler damage spell that deals a decent amount of damage from range. Use this if your other damage spells are on cooldown.
  6. Landslide Icon Landslide is an instant spell that roots all enemies it hits. Although the root is dispellable, it is perfect for helping you or your teammate get away from the enemy team.
  7. Quell Icon Quell is not a damage spell, but it is your ranged interrupt that you should use to stop incoming crowd control on you or the heal the enemy healer is doing.
  8. Sleep Walk Icon Sleep Walk is your primary crowd control spell that will sleep the target for 5 seconds. Be careful when using this, as it is in the green school for casting. You cannot use most of your healing spells if you get kicked on them.
4.

Defensives

  • Obsidian Scales Icon Obsidian Scales is one of your primary defensives. This reduces the damage you take by 30%. If you use the Obsidian Mettle Icon Obsidian Mettle PvP talent, it will also make you immune to interrupts, silences, and pushbacks.
  • Deep Breath Icon Deep Breath deals a large amount of damage to the team and can be used to do damage. However, it is great for avoiding crowd control when the enemy team is pushing toward you. For example, you will want to use this to avoid a Priest's Psychic Scream Icon Psychic Scream when they run towards you.
  • Preservation Evoker's mobility is an incredibly important defensive. Here are some spells that you should master to help keep your team alive:
    • Hover Icon Hover launches you forward and increases your movement speed. It also makes you immune to slows.
    • Rescue Icon Rescue swoops you to an ally and allows you to bring them to a location. Use this to help your teammate reposition and get away from the enemy team.
    • Wing Buffet Icon Wing Buffet/Tail Swipe Icon Tail Swipe are the Dracthyr racials that will help you get away from the enemy team targetting you. If you take the Walloping Blow Icon Walloping Blow talent turns these two spells into slows as well.
  • Cauterizing Flame Icon Cauterizing Flame removes all bleeds, points, curses, and diseases from a teammate. This is a crucial spell when you play against specializations like Feral Druids, Assassination, Rogues, or Warlocks.
5.

Macros

It is advised to use Macros to use abilities on enemies or allies without having to target them. For this reason, we have a page dedicated to them.

6.

Changelog

  • 15 Jan. 2024: Reviewed for Patch 10.2.5.
  • 06 Nov. 2023: Reviewed for Patch 10.2.
  • 04 Sep. 2023: Reviewed for Patch 10.1.7.
  • 10 Jul. 2023: Reviewed for Patch 10.1.5.
  • 06 May 2023: Reviewed for Patch 10.1.
  • 21 Mar. 2023: Reviewed for Patch 10.0.7.
  • 30 Jan. 2023: Reviewed for Patch 10.0.5.
  • 11 Dec. 2022: Page created.
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