Preservation Evoker PvP Rotation and Playstyle — Midnight Pre-Patch (12.0.1)
PvP requires you to perform various actions during a duel, match, or battleground: interrupting/silencing enemies, healing your teammates and yourself, defending yourself, keeping yourself alive, etc. It is a game mode that fully utilizes your kit, especially spells that are rarely used in PvE. On this page, we go through all the spells you need to use in PvP as a Preservation Evoker, how you should use them, and explain your playstyle.
This page is part of our Preservation Evoker PvP Guide.
Playstyle for Preservation Evokers
The main role of a Preservation Evoker, besides keeping your team alive, is always to keep your team offensive and deal damage when your team is using their burst cooldowns. You also want to use your mobility to help avoid crowd control.
To keep your team offensive, you will push in with your team to try to
get
Sleep Walk on the enemy healer. After this, you will focus
on dealing damage with spells like
Living Flame,
Deep Breath, and
Disintegrate.
Taking advantage of your mobility is crucial. Preservation Evokers can
be hard to catch, but once they are stunned, you will quickly have to trade
cooldowns to stay alive. Use spells like
Hover and
Deep Breath to move around the map and reposition near a pillar.
If a teammate is in trouble and needs to get away from the enemy team,
use
Rescue to save them.
Empowered Spells
Preservation Evokers have a new mechanic to their healing: Empower Level.
This makes it so the longer you channel a spell, the stronger the initial
damage/healing is. Using the talent
Tip the Scales makes it so your
next empowered spell will be instant at its max empower level. Here are the
3 spells you can empower and how to use them:
Fire Breath deals damage and puts a DoT on the target. The
longer you channel it, the more initial damage it will deal. However, it
will weaken the DoT. Ideally, you will channel this to rank 3 because
the DoT is normally dispelled and will not deal much damage. Use
Tip the Scales with this if you want to deal a large amount of
damage to enemies that are grouped up. Note: This spell is normally used
with Tip the Scales because of the PvP talent
Scouring Flame. This
will purge nearly all beneficial magic buffs that the enemy team has.
Dream Breath heals are teammates in front of you and puts a HoT
on them. Like
Fire Breath, the longer you channel this spell, the
weaker the HoT. Ideally, you will want to use
Echo on your teammate
right before you use this spell so that you get the HoT twice.
Note about empowered spells: you have a talent called
Flow State
that makes it so you move faster, recharge essences faster, and have a
faster cast speed after using an empowered spell. Keep this in mind when
you use these powerful spells.
Healing Techniques
This section will tell you what spells to use in different situations.
Sustained Damage Healing
Use this to heal sustained damage throughout the fight (damage done when the other team does not have burst cooldowns available).
Echo is your primary heal that you want to use before any
other healing spell. This will double the healing of the next healing
spell you use on your target.- Maintain
Reversion on your teammates so you get the 10%
healing buff from
Grace Period. - Use
Echo. - Use
Verdant Embrace for an instant heal and to move around the
map. This will also help with the spread healing from the talent
Lifebind. This makes healing received from either you or your
target go to the other. - Use
Echo. - Channel
Dream Breath. It is okay only to get a rank 1 with this
spell because it will put two strong HoTs on your teammates. - Use
Time Dilation if your teammate is still taking damage.
This causes half of the damage they take to be spread out.
Living Flame is a filler healing spell you should use if your
other healing spells are on cooldown. It is also the Fire school, so you
can use this to heal if you get kicked on a green spell. This spell can
also proc
Essence Burst that makes your next Essence spell free.
You can use this proc on
Disintegrate to deal damage or
Echo.
Emerald Blossom if you need the instant heal and to apply a
free
Echo from
Twin Echoes.- Use
Rescue to apply
Twin Guardian if you get kicked at
any point during your healing rotations or need to reposition around the map.
Burst Healing
Because Preservation Evokers have so many different ways to keep their teammates alive, below are various healing spells you can use to keep your team alive:
- Use
Echo on your teammates taking damage. From here, you can
do any of the following:- Use
Verdant Embrace and
Echo then
Dream Breath. This heal can be used
for either single target or spread healing. With
Echo active on the target, Dream Breath
will put 2 HoTs on the targets it heals. The reason you want to use
Verdant Embrace before
Dream Breath is because of the
Lifebind talent making it so whoever you heal with Verdant
Embrace will heal you or your target for a part of the healing done.
Time Dilation is a one-minute cooldown and should be the first cooldown you use if
someone is taking heavy damage. With a 70% stagger from damage taken, most teams should not be
able to kill through it. Rotate it with the next healing cooldowns on the list, and you will be
able to keep your team alive for a very long time.- Use
Emerald Communion. This cooldown by itself is incredible
when you have
Echo on all of your teammates. As long as you are at full health, this
will heal all your teammates, even if you are stunned, feared, or silenced. You can also use
this while moving if you are using the
Dreamwalker talent.
Emerald Blossom if you need the instant heal and to apply a free
Echo
from
Twin Echoes.
Rewind is another powerful team-wide cooldown that heals all the damage your team
just took in the last 5 seconds. Use this after a team uses their primary burst cooldowns to
recover instantly.- Use
Living Flame/
Chrono Flame, if you are playing
Chronowarden,
as a filler to get
Essence Burst.
- Use
Stasis
Stasis is one of the most unique healing cooldowns in the game. This will cause you next three
spells to be duplicated and stored. You can then reactivate
Stasis any time within 30 seconds to quickly
use them. There are many ways to use this spell, but most of the time you will want to use it to maximize healing
output. To do that, do the following:
- Use
Echo on the enemy team's primary kill target. - Use
Stasis. - Use
Verdant Embrace. - Use
Echo. - Use
Dream Breath. - Reactivate
Stasis.
Dealing Damage
Dealing damage in arena is crucial. Preservation Evokers are perfect for keeping their team aggressive to land a kill. You can use multiple damage spells, and the rotation is simple.
- Use
Fire Breath off cooldown. This deals damage and puts a DoT
on the target. The longer you channel and do damage, the weaker the DoT is.
Ideally, you will channel this to rank 3 and make the DoT weak because it
is dispellable. Note: If you are playing against classes with many magical
buffs that you want to purge with
Scouring Flame, you will want to
pair this with
Tip the Scales.
Deep Breath deals a large amount of damage to the team and
stuns anyone it hits with the
Terror of the Skies talent. However,
it is also great for avoiding crowd control when the enemy team is pushing
towards you. For example, you will want to use this to avoid a Priest's
Psychic Scream when they run towards you.
Azure Strike does not deal the most damage, but it is instant
and is perfect for slowing enemies and killing Shaman totems.
Disintegrate is a channeled damage spell that deals a moderate
amount of damage. This is normally used when you get an
Essence Burst proc.
Living Flame is your filler damage spell that deals a decent
amount of damage from range. Use this if your other damage spells are on
cooldown.
Landslide is an instant spell that roots all enemies it hits.
Although the root is dispellable, it is perfect for helping you or your
teammate get away from the enemy team.
Sleep Walk is your primary crowd control spell that will sleep
the target for 5 seconds. Be careful when using this, as it is in the green
school for casting. You cannot use most of your healing spells if you get
kicked on green.- Use
Rescue to apply
Twin Guardian if you get kicked at any point
during your healing rotations or need to reposition around the map.
Defensives
Obsidian Scales is one of your primary defensives. This reduces
the damage you take by 30%. If you use the
Obsidian Mettle PvP
talent, it will also make you immune to interrupts, silences, and
pushbacks. This will heal 100% of any damage you take while it is up over 8 seconds.
It is important to use this right before you start taking damage and not after, or the heal will not be strong.
Deep Breath deals a large amount of damage to the team and can
be used to do damage. However, it is great for avoiding crowd control when
the enemy team is pushing toward you. For example, you will want to use
this to avoid a Priest's
Psychic Scream when they run towards
you.- Preservation Evoker's mobility is an incredibly important defensive.
Here are some spells that you should master to help keep your team alive:
Hover launches you forward and increases your movement speed.
It also makes you immune to slows with the PvP Talent
Unburdened Flight.
Rescue swoops you to an ally and allows you to bring them to a location.
Use this to help your teammate reposition and get away from the enemy team.
Wing Buffet/
Tail Swipe are the Dracthyr racials that will
help you get away from the enemy team targetting you.
Cauterizing Flame removes all bleeds, points, curses, and
diseases from a teammate. This is a crucial spell when you play against
specializations like Feral Druids, Assassination, Rogues, or Warlocks.
Macros
It is advised to use Macros to use abilities on enemies or allies without having to target them. For this reason, we have a page dedicated to them.
Changelog
- 10 Feb. 2026: Updated for Midnight Pre-Patch.
- Updated all healing rotations.
- Updated defensives.
- Added stasis section.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 26 Oct. 2025: Reviewed page with no changes needed.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 04 Aug. 2025: Updated for Patch 11.2.
- Updated sustained healing section.
- 15 Jun. 2025: Reviewed for Patch 11.1.7.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 24 Feb. 2025: Updated all healing rotations.
- 15 Dec. 2024: Reviewed for Patch 11.0.7.
- 18 Nov. 2024: Reviewed healing rotations.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Reviewed for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Reviewed for Patch 10.2.
- 04 Sep. 2023: Reviewed for Patch 10.1.7.
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 06 May 2023: Reviewed for Patch 10.1.
- 21 Mar. 2023: Reviewed for Patch 10.0.7.
- 30 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Page created.
Other PvP Guides
This guide has been written by Mysticall, a seasoned multi-Rank 1 PvP player. You can watch Mysticall create educational and entertaining content that showcases advanced PvP strategies on on Twitch, and YouTube.
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