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Aleco

An Odd And Spiteful Start To The Witchwood

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The best decks from the the first day of The Witchwood have been built around Baku, the Mooneater and Spiteful Summoner.

With a full day of Witchwood laddering and an Inn-vitational under our belts, early contenders and pretenders from The Witchwood are beginning to emerge.

The jury is still out on the Shudderwock OTK deck, which has shown promise but has plenty of room for improvement. Unfortunately, the combo suffers from some extremely long animation times which have a tendency to draw on long past the end of the rope, making the deck a bit frustrating to play against on the ladder. Don't be surprised if a future patch reduces the animation times on Shudderwock, especially if the deck remains a popular choice.

Tempo Rogue decks with Blink Fox have been stronger than expected. Hench-Clan Thug is the real deal, and a card that many (including myself) were quick to write off in Tess Greymane could end up as one of the biggest sleepers in the set. There's still a lot of testing to do on the archetype, but the early results for Tempo Rogue have been solid.

Cubelock obviously remains as a strong option, having rotated very few cards while picking up several new ones from The Witchwood. Voodoo Doll has looked the part in early versions of Cubelock, and so has Lord Godfrey. I haven't seen much of the Countess Ashmore + Ratcatcher package on the ladder, but I'd expect it to look weak in an aggro meta and stronger in a control one. It's probably too early to say which one we'll get, but I'd put my money on it being another aggro meta thanks to this guy:

 

Baku the Mooneater

 

Unquestionably, the biggest surprise from the first day of The Year of the Raven has been Baku the Mooneater. The upgraded Hero Powers for Hunter, Paladin, and Rogue transform into incredibly reliable and steady sources of damage through Baku, which quickly translates into wins against decks that stumble in the early game.
 

Baku has been an incredible replacement for Stand Against Darkness in Dude Paladin decks, which appeared to be the most popular deck on day one. Gallon hit rank 1 Legend with this list, which features a single copy of both Witch's Cauldron and Marsh Drake. Both cards have felt strong in my time with them on the ladder, and I'd be surprised if one or both of these new cards weren't included in "final" builds of the deck. Corridor Creeper has also reemerged as a playable card in Baku Paladin, where it is trivially easy to play for it 0 Mana thanks to the upgraded Hero Power.

 

05832660b1e361b632f18b24c342dd72.png


Deck Code: AAECAaToAgb/AqcFg8cC9/MC7vcCnvgCDKIC8QX1BZvCAuvCArjHAuPLApXOAvvTAtHhAtblArXmAgA=

 

I've only played 10 games with Baku Paladin, but a huge percentage of my games on day 1 were against the deck. It's the most popular deck on the ladder and it has already begun to transform the early meta. If you're hoping to climb ranks right now, I'd recommend teching your deck out to beat Dude Paladin over Cubelock. The deck is very beatable if you pack board clears and big Taunt minions, but it can get out of control in a hurry if you let their Silver Hand Recruits stick around long enough to get buffed up by a Level Up! or two.

 

f12613a3ac8a7a642527d10e0dc68f19.png


Deck Code: AAECAR8EogKvBJfBAp74Ag2hAqgCtQPUBe0G4gfbCf4M68IC080Clc4C4eMCi+UCAA==

 

For my money, Baku Hunter felt like the strongest of the three Baku decks I've played with or against. It feels almost too easy to generate 30 damage by turn 6 or 7 with the upgraded Hero Power, giving you an excellent matchup against decks which take longer than that to get going (such as Cubelock and Shudderwock Shaman). It can have a tough time with Baku Paladin if it gets behind on board, but it can still win the matchup with a big Unleash the Hounds turn.

I've been doing well with a Stitched Tracker version of the deck, which allows you to dig for key Ironbeak Owls when you need to fight through a Voidlord and for a Leeroy Jenkins when you need those last points of damage. In my opinion, this flexibility positions Stitched Tracker as one of the better cards in the deck, but most of the other Baku Hunter lists I've seen haven't included them. Without Stitched Tracker, I'd certainly run a second copy of Ironbeak Owl. Bittertide Hydra could also be decent in this deck, but it makes your bad Odd Paladin matchup even worse.

 

007296c32cc099b9234302a4b490c304.png


Deck Code: AAECAYO6AgKvBJ74Ag6MAqICywPGBdQF9QXiB90In8ICr8IC68ICysMClc4Cpu8CAA==

 

Last (and possibly not least) is Baku Rogue, which has been the least popular of the three decks by a fair margin. Though I haven't seen a ton of it, the 2/2 dagger created by Baku offers Rogue a whopping 4 points of damage for just 2 Mana, which is incredibly effective for racking up face damage while curving out. Hench-Clan Thug is an all-star in this deck, and it feels even stronger than Vicious Fledgling when played on curve. Though all the buzz is currently about Odd Paladin and Odd Hunter, don't be surprised if a Odd Tempo Rogue or Odd Aggro Rogue proves to be an equally viable home for Baku.

 

76881.pngScaleworm

 

It's been a classic case of addition by subtraction for Spiteful Summoner, as the departure of the Old Gods from Standard makes the average 10 drop substantially bigger than it once was. There are just 5 total 10 drops in the game now: Sea GiantUltrasaurDeathwingEmeriss, and Tyrantus. This gives Spiteful Summoner a 2 out of 5 shot at spawning a 12/12, a 2 out of 5 shot at spawning an 8/8, and a 1 out of 5 shot at spawning a 7/14 if the only spells in your deck cost 10. With DOOM! gone, this leaves us with Ultimate InfestationMind Control, and Pyroblast as potential engine cards for Spiteful Summoner.

I've played 25 games with Spiteful Priest, as well as a handful of games with Spiteful Druid and Spiteful Mage. I was able to put up solid results with all 3 decks, and would expect these decks to improve further as the meta settles down.

Three of the best new anti-aggro tools from The Witchwood are neutral cards: ScalewormWitchwood Grizzly, and Wyrmguard. To me, the most obvious home for these cards is a Priest deck with Spiteful SummonerDuskbreaker, and Lady in White, which I like to call Spiteful Dragon Lady:

 

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Deck Code: AAECAa0GBKIJmcgCguICsPsCDQjhBPIMysMCyccCyssCy+YC/OoC1+sCjO8CifEC8vEC6PkCAA==
 

I've played this deck more than any other on day 1, so it should come as no surprise when I say that Spiteful Dragon Lady feels the most tuned of my three Spiteful decks. Though the loss of Netherspite Historian and Drakonid Operative from the previous meta can't be overstated, The Witchwood gave Spiteful Priest plenty of new dragon-related cards to build around. Scaleworm has been the standout among them; it's the perfect compliment to Duskbreaker for contesting large minions on turn 4, and it does an excellent job at gobbling up Tar Creepers (which are as popular now as they have ever been).

What I love about the Wyrmguard/Witchwood Grizzly/Lady in White package is that it gives the deck an alternative win condition to Spiteful Summoner at an extremely low cost. Unlike Unpowered Steambot, both Wyrmguard and Witchwood Grizzly are cards that dragon-based Spiteful decks would likely play regardless of whether or not Lady in White was included in the deck, as their big Taunt bodies do an excellent job of shutting down aggro decks while setting up huge Spiteful Summoner turns. These cards are effective on curve regardless of whether or not Lady in White has been played, and they obviously become game-winning threats if she ever gets played. I've been keeping Lady in White in all my openers which don't include Spiteful Summoner, which should speak to how powerful the card when played on curve.

SquashlingMindbreaker, and Primordial Drake have been included as tools for fighting Odd Hunter and Odd Paladin, which are both very winnable matchups if you're ready for them. One of the strengths of these Spiteful decks is that they have a ton of room to adjust their tech cards to take on the current meta, and can be taken in several different directions as the winds shift from aggro to control.

I've tried out Prince Keleseth in this deck, but if you take out Faerie Dragon you'll need to include Nightmare Amalgam to keep the dragon count up. The deck felt a bit weaker to aggro without the 2 drops in it, so if you want to go the Keleseth route I'd recommend finding room for a few Lone Champions.

 

1c1dccf45c59a557a7897602762878c0.png

 

Deck code: AAECAbSKAwTFBJnTApziAsPqAg3yBZfBAuvCAsrDAsjHAsrLAofOAvnmAtfrAovuAonxAu/xAt6CAwA=

 

I haven't played as many games with Spiteful Druid as I have with Spiteful Priest, but this hybrid elemental/dragon list feels like a decent starting place. This is hands down the best Nightmare Amalgam deck I've found, as the card is an activator for both Scaleworm and Blazecaller.

Tar CreeperFire Fly, and Glacial Shard are all cards which have seen play in Spiteful Druid, and they make Blazecaller an easy inclusion when you add Nightmare Amalgam into the picture.

The Druid of the Scythes have been excellent; they're a Shadow Bolt when you need one and a Phantom Militia for 3 when you don't.

I'm a little iffy on the Alexstrasza and the Lifedrinkers , and could easily see these cards getting swapped out for some combination of Servant of Kalimos and Wyrmguard. I also haven't had the chance to test Splintergraft in this deck, which seems like an obvious inclusion on paper but I have yet encounter the card on the ladder. I'd love to hear from someone who has tested out Splintergraft in this deck, as I'm a bit nervous to craft the card.

 

6065e255dc142ed8db804a7e0cae0a7b.png

Deck Code: AAECAf0EBsUE08UCws4Cm9MCnOICw+oCDL8Il8ECwsECrMIC68ICwsMCysMCyMcC0dMC1+sCt/ECzvICAA==

 

After trying and failing to build a decent Archmage Arugal deck I was able to put up some decent results with Spiteful Mage, which picked up two excellent Witchwood cards in Bonfire "Drankonid Operative" Elemental and Voodoo DollFrost Lich Jaina gives you the ability to grind out races with ample Lifesteal (keep in mind that the Battlecries of Fire Plume Phoenix and Blazecaller have Lifesteal), while Pyroblast is an excellent tool for closing out games and it is rarely the end of the world when you draw it before Spiteful Summoner.

Toki has been less than impressive for me, so I'd probably recommend swapping her out for one of Alexstrasza or Baron Geddon. You might also want to consider Pyros or Archmage Arugal instead of Prince Keleseth, but I don't think that more card advantage is what this deck needs. If anything, I might consider running a single copy of Flamestrike both as a buffer for Pyroblast before Spiteful Summoner and as a tool for fighting aggro.

Its worth noting that in my 9 games with Spiteful Mage I managed to dodge Odd Paladin and lost both of my games to Odd Hunter. If Odd Aggro decks are popular in your stretch of the ladder, I'd be much more keen on playing a dragon-based Spiteful Summoner deck than an elemental one.

For a set which was dubbed "Dustwood" by the community before its release, I expect Hearthstone fans to be pleasantly surprised by the number of playable and impactful cards we've seen in The Witchwood. There are still plenty of new strategies to explore, but if you're looking to quickly climb ranks in the early days of The Witchwood, there are few better options than a Baku Aggro deck or a Spiteful Dragon deck.

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Been having good luck with control lock.  Curse of weakness + doomsayer is amazing.

 

Edit: Just finish climbing from 15-10, so not the most reliable data, but I played 22 games with it, only lost 4, for an 82% win rate.  The four losses were to tempo rogue, bakku hunter, dude paladin (with neither bakku nor genn), and shudderwock shaman.  The rogue needed exactly leeroy + double cold blood to close the game or I would have stabilized, the shaman comboed off on turn 11 and only had drawn ~ half his deck and I was 1 turn away from azari so meh, I had lethal on board against the hunter, he just had it one turn earlier and only by 1 point of damage, and I got juggled in the face 6 times against the dude paladin (again 1 turn away from guldan and stabilizing).  I have beaten most of the popular aggro decks with it at least once, beat 5 different warlocks, 3 cube locks and 2 control locks, as well as tempo mage, and a couple elemental decks.  In short, even the losses were incredibly close.

Here is a link to the deck if anyone wants it.

https://www.hearthpwn.com/deckbuilder/warlock#43:2;122:2;398:2;467:2;573:2;55456:1;55529:2;62840:2;62934:1;73326:1;76913:2;76924:2;76926:2;76948:2;76977:2;89359:1;89434:2;

Edited by VaraTreledees

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Nice insight Aleco, thank you.

and haha, even though you included Vicious Fledgling in your Day 1 Rogue list, I went straight for Hench-Clan Thug :D I'm not mocking you, it just feels nice to see I was right about a card, at least so far :)

I think I already hate that Baku stuff. I don't think the card itself is over powered but even though everyone is always netdecking there have been, even if only small, variations due to rank/personal preferences. The odd stuff limits the options for those variations even (that's odd :D) more.

So what is going on, are we going to see two major types of decks? A meta were we get aggro killed fast or have to fight through million taunts? Looks not promising. And both kind of decks are neither creative nor interesting.

But it's just day 2, so I keep up hope and toy around with my new cards.

Edited by Caldyrvan

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Aleco, you're the man!

Seriously dude, awesome work. A pre- and post day 1 deck list collection, just awesome.

Opened 60 Packs, got 4 Legendaries: Toki, Lady in White, Baku, and Shudderwock. Lucky me!

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I don't know about anyone else, but I've been facing one heck ton of hunters. 5/7 of the games I've played so far have been against hunters, three of which were based around dire frenzy. I am playing that deck myself though... I do enjoy the deck, but it seems like so many people are playing it. 

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I am still in love with this spiteful priest, I said it on an earlier post and Ill say it again: "you gotta run Swamp Dragon Egg in this"

there are a bunch of activators for it in your deck, mainly Duskbreaker Shadow Ascendant Cobalt Scalebane and last but certainly not least, it becomes a 1 mana 3/3 if Lady in White has been played.

I personally dodnt like the Twilight Acolytes in this simply because they become less valuable after playing the lady. I opted to go for a second Free From Amber and one Nightmare Amalgam instead.

Currently on 15-4 with it

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19 hours ago, Shine said:

I am still in love with this spiteful priest, I said it on an earlier post and Ill say it again: "you gotta run Swamp Dragon Egg in this"

there are a bunch of activators for it in your deck, mainly Duskbreaker Shadow Ascendant Cobalt Scalebane and last but certainly not least, it becomes a 1 mana 3/3 if Lady in White has been played.

I personally dodnt like the Twilight Acolytes in this simply because they become less valuable after playing the lady. I opted to go for a second Free From Amber and one Nightmare Amalgam instead.

Currently on 15-4 with it

what did u cut for the eggs?

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31 minutes ago, Breadd said:

what did u cut for the eggs?

 

currently am running it like this

 

I also cut the grand archivist or a obsidian statue since the arhivist was usually a dead card in my hand.

I also had a version without kelseth that ran shadow ascendant and fearie dragons (no nighmare amalgam)

 

been messing around with diferent builds, the tortillian shellraser was not in it to begin with but does ok on agro stopping and becomes op with lady ^^

Edited by Shine

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How is Chameleos faring, anyone trying it? Guess the meta is a bit too aggressive?

Currently trying out some anti-(in theory)-Paladin druid builds, guessing warrior is a potential option too. Personally, at this point I’d be in favour of nerfing dudes to 0/1 minions. Or even better, 1/0.

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14 hours ago, Bozonik said:

How is Chameleos faring, anyone trying it? Guess the meta is a bit too aggressive?

Currently trying out some anti-(in theory)-Paladin druid builds, guessing warrior is a potential option too. Personally, at this point I’d be in favour of nerfing dudes to 0/1 minions. Or even better, 1/0.

I haven't opened Chameleos yet, and to be honest I haven't seen him in many lists. As excited as I was about the card, I think we need to see a true Control Priest list before Chameleos sees play.

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14 hours ago, Aleco said:

I haven't opened Chameleos yet, and to be honest I haven't seen him in many lists. As excited as I was about the card, I think we need to see a true Control Priest list before Chameleos sees play.

Yeah, I’ve only had him used against me once so far. Not seeing many priests at all in fact.

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Does any one know how odd/even cards work when your deck is empty? 

Baku and Genn are doing their job at the start of the game so no need to worry about that but what if you play another odd/even card while your deck is empty? According to the text it requires you to only have odd/even cards (not excluding the other) but it could work like that.

Maybe that's not super important with only very few of those cards this will not happen often, I guess. It just came to mind and I wanted to ask :)

Edited by Caldyrvan

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      https://hearthstone.blizzard.com/deckbuilder?deckcode=AAECAQcMmu0D784EvIoE2fkDqIoEiN8E784E0qwEmu0DlJUEzJIFiKAECcWSBZTtA47tA5%2BfBImgBIagBJDUBMSSBcuSBQA%3D
    • By Staff
      Murder at Castle Nathria is Hearthstone's latest expansion. It adds a new Infuse keyword that absorbs anima from your friendly minions, a new card type named Locations, and more.  
      (Source)
      .blog-detail .gallery figure { width: 100%; max-width: calc((100% / 3) - 6px); } @media screen and (max-width: 600px){ .blog-detail .gallery { justify-content: center; } .blog-detail .gallery figure { width: 100%; max-width: 250px; } .blog-detail h4 { text-align: center; } } Announcing
      Murder at Castle Nathria
      Hearthstone’s Newest Expansion

      The Shadowlands is normally where souls go after they die, so when someone dies in the Shadowlands, that’s a special kind of mystery. Sire Denathrius invited 10 of his counterparts and enemies to Castle Nathria for a dinner party so that he could address the malicious rumors that he is hoarding anima, the life-energy that is drained from tortured souls and used to power the Shadowlands. But just after the festivities started, Sire Denathrius was found dead! It seems a gaggle of enemies does not a good dinner party make. Now the illustrious Murloc Holmes, and his trusty sidekick Watfin, have been called to solve the case. Scour new Location cards, follow the trail of Infused minions, question the 10 Legendary suspects, and help determine who committed Murder at Castle Nathria!   

      Murder at Castle Nathria will launch worldwide on August 2 with 135 new collectible cards! You can find the full Murder at Castle Nathria reveal schedule, and all cards that have already been revealed, by visiting the card library here. Check back frequently—the list will be updated with new cards as they’re revealed!
      Ten Suspicious Suspects
      Sire Denathrius had a lot of enemies. And it just so happens that 10 of them were under his roof at the time of his demise! Each class will have a Legendary minion that is a prime suspect in Sire Denathrius’s murder. They all have the means and the motive, but it is up to you and Murloc Holmes to determine who is guilty.



      New Keyword: Infuse
      Anima, drawn from wayward souls, powers all the Shadowlands—and those who consume it! Cards with the Infuse keyword sit in your hand and absorb anima from your friendly minions as they die. After the specified number of friendly minions die while the Infuse card is in your hand, the Infuse card transforms into a more powerful version. Infuse your cards to unlock their full power!

      New Card Type: Locations
      Castle Nathria is like no place Hearthstone has ever been before. Explore the castle grounds through the all-new Location card type! Locations are played onto the battlefield for an initial cost, and then have an ability that can be activated for free on your turns, each time for a powerful effect. Each activation costs 1 Durability and has a 1-turn Cooldown. Every class gets their own Location card in Castle Nathria which represents where they claim their suspect was at the time of the murder, and synergizes with the themes of the class.

       
      Locations Gameplay Preview with Brian Kibler and Designer Leo Robles Gonzalez
      Want to get a longer look at the new Location card type? Join Brian Kibler and Game Designer Leo Robles Gonzalez as they explore the new Location card type, try them out in a couple games, and reveal some more new cards! Join them on Friday, July 1, at 11 a.m. (Pacific) on Twitch and Youtube!

      Prince Renathal Login Reward Available Now!
      Log in to Hearthstone to get your first hint at what Castle Nathria holds with the complimentary Prince Renathal Legendary minion!* Grow more powerful as you draw more souls to your cause with 40 life and a 40-card starting deck! Add him to your collection and see what you can do when you have more space to work with.

      * Limited one per account. After Patch 24.6, Prince Renathal will be granted upon opening your first Murder at Castle Nathria card pack instead of upon logging in.
      Pre-Purchase Murder at Castle Nathria
      The Murder at Castle Nathria Mega Bundle includes 80 Murder at Castle Nathria card packs, 5 Golden Murder at Castle Nathria card packs, two random Murder at Castle Nathria Legendary cards, the Sire Denathrius Warrior hero skin, the Denathrius card back, the Sandy Shores Battlegrounds Board, and 10 Mercenaries Packs!*

      The Murder at Castle Nathria Bundle includes 60 Murder at Castle Nathria card packs, 2 random Murder at Castle Nathria Legendary cards, and the Denathrius card back!

      Pre-purchase
      * Battleground Perks are not included in the Mega Bundle pre-purchase this time. We’re reworking how Battlegrounds Perks and rewards work for next Battlegrounds season. Until then, some of the current Perks are being extended. Check out the Patch Notes and stay tuned for more details.

    • By Damien
      This thread is for comments about our Handbuff Paladin Deck.
    • By Staff
      A new Hearthstone update prepares the Tavern for United in Stormwind, launching August 3. Here are the official patch notes.
      (Source)
      The 21.0 patch prepares the Tavern for United in Stormwind, launching August 3. It also brings a new Hero and cosmetics for Battlegrounds, a major update for Duels, an Arena rotation, and more.
      You can check out all 135 new cards included in United in Stormwind on the card library here.
      Battlegrounds Updates
      NEW HERO
      Galewing Dungar’s Gryphon Choose a flightpath. Complete it to get a bonus!
      Players with Battlegrounds Perks will have early access to Galewing before it's formally released on August 10.
      Duels Updates
      When the 21.0 patch goes live on July 27, all players’ Duels ratings will be reset and the pool of eligible cards you can use to build your 15-card start deck will be updated as follows:
      (NEW) United in Stormwind Wailing Caverns Mini-Set Forged in the Barrens The Darkmoon Races Mini-Set Madness at the Darkmoon Faire Scholomance Academy (NEW) Kobolds & Catacombs Journey to Un’Goro One Night in Kharazan Whispers of the Old Gods Curse of Naxxramas Legacy (Basic/Classic) Core NEW PASSIVE TREASURES
      Party Replacement At the start of your turn, summon a 2/2 Adventurer with a random bonus effect.
      Inspiring Presence After you play a Legendary minion, reduce the cost of a random minion in your hand by (1).
      Greedy Gains Your minions have +2/+2 but cost (2) more (up to 10).
      Meek Mastery Your Neutral minions cost (1) less and have +1/+1.
      Legendary Loot At the start of the game, equip a random Legendary weapon.
      Deathly Death! After a friendly Deathrattle minion dies, destroy the minion with the lowest Health.
      Ooops, All Spells! At the start of the game, destroy all minions in your deck. Your spells cost (1) less and gain +2 Spell Damage.
      BANNED CARDS & BUCKETS
      The following cards have been banned from between-game card buckets and will not be Discoverable:
      Final Showdown              Lost in the Park Defend the Dwarven District       Sorcerer's Gambit            Rise to the Occasion        Seek Guidance  Find the Imposter            Command the Elements The Demon Seed             Raid the Docks  Other Banned cards:
      Unstable Evolution is banned from card buckets but will still be Discoverable. Maestra of the Masquerade is banned from deckbuilding, card buckets, and will not be Discoverable. Seven new designer card buckets have been added as well:
      Furious Fel (Demon Hunter) AHHHH RATS!!!! (Hunter) Fire!!! (Mage) SI:7 (Rogue) ARRRRRRG! (Warrior) Auction House (Neutral) Live to Win (Neutral) Smart buckets have also been updated to include the two new card sets, and two previously missed card sets: Legacy (Classic/Basic) and Demon Hunter Initiate. Lastly, you’ll be able to find United in Stormwind cards in Duels card buckets after the patch goes live and before the expansion launches.
      Arena Rotation

      When United in Stormwind launches on August 3, the Arena will include cards from the following sets:
      United in Stormwind Forged in the Barrens Wailing Caverns Mini-Set Madness at the Darkmoon Faire Darkmoon Races Mini-Set The Witchwood Saviors of Uldum Rastakhan's Rumble Core Book of Heroes Illidan – Coming August 10

      After regaining his freedom, Illidan was eager to prove himself once and for all. But even as he journeyed far from his homeland and joined forces with new allies, the thirst for power never left him. It was only a matter of time before it interfered with his judgment, resulting in more dire consequences than ever before…Defeating all 8 bosses in this linear adventure will reward 1 Demon Hunter pack, containing only Demon Hunter cards from Standard.
      United in Stormwind Rewards Track & Tavern Pass
      When the Rewards Track refreshes when United in Stormwind launches, all players will automatically be granted any unclaimed rewards on both the free track and the Tavern Pass track (if purchased), and a completely new Rewards Track of unlockable loot will take its place.

      The Forged in the Barrens Tavern Pass will expire with the launch of United in Stormwind and a new Tavern Pass will be made available for purchase—offering a host of brand-new cosmetic rewards and XP boosts.

      Learn more about the United in Stormwind Rewards Track and Tavern Pass here.
      As a reminder, Battlegrounds Perks are now available as a standalone purchase, separate from the Tavern Pass.
      New Cosmetic Coins
      Two new Cosmetic Coins are being added with United in Stormwind, the Stormwind coin and the Lordaeron coin. The Stormwind coin is obtainable by completing the first 90 levels of the Rewards Track with the Tavern Pass. The Lordaeron coin is obtainable by collecting 135 unique United in Stormwind cards.

      Keep in mind that United in Stormwind will have a 35-card Mini-Set that will make it easier to reach both the 25 total United in Stormwind Legendary cards for the Archbishop Benedictus Diamond card reward and the 135 total United in Stormwind cards for the Lordaeron Cosmetic Coin. We’ll have more information to share about the United in Stormwind Mini-Set in the coming months.
      Bug Fixes & Game Improvements
      Fixed a bug where Shenanigans would not transform Soul Fragments into Bananas. Fixed a bug where Wicked Stab could be upgraded by cards that temporarily increase mana. Fixed a bug where Shan’do Wildclaw would not lay flat on the board. Fixed a bug where Defender would not play its VO when summoned by Noble Sacrifice. Fixed a bug where golden Soul of the Forest would not summon golden Treants. Fixed a bug where golden Ancestral Spirit would not summon a golden minion. Fixed a bug where golden Grave Rune would not summon golden minions. Fixed a bug where golden Primal Talisman would not summon golden minions. Fixed a Battlegrounds bug where Y’shaarj’s Battlegrounds Hero Power would not take its newly summoned minion into account when deciding which warband attacked first. Fixed a Battlegrounds bug where Baron Rivendare was causing visual issues when in a warband with golden Kaboom Bot. Fixed a Battlegrounds bug where Galakrond’s Greed was missing a tooltip for Discover. Fixed a Battlegrounds bug where Come One, Come All! Was missing a tooltip for Discover. Fixed a Battlegrounds bug where Avatar of N’Zoth was missing a tooltip for Deathrattle. Fixed a Battlegrounds bug where Sprout It Out! Was missing a tooltip for Taunt. Fixed a Battlegrounds bug where Hero Powers for Aranna Starseeker, Infinite Toki, Millhouse Manastorm, Nozdormu, and Tess Greymane were missing a tooltip for Refresh. Fixed a Duels bug where Diamond cards would only be Diamond in appearance for the first game of a run. Fixed a Duels bug where Lone Champion and minions summoned by Gift of Luminance were not buffed by Hold the Line. Updated the description of the Roguish Maneuvers Hero Power in Duels to be more accurate. Fixed a bug with Book of Mercenaries Guff where A Party of Adventurers will cast Against All Odds, even if they have board control. Fixed a bug where one of Lady Katrana Prestor’s emotes was showing incorrect text. Searching “Refund” in the Collection will now populate with cards eligible for a dust refund. Pressing and holding on the Rewards Track page arrows will now flip through the pages quickly. Fixed a bug where if a player disconnected from a ranked match, they’d get a message stating they won their last ranked game upon relogging.  


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