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Standout Lineups, Decks, And Tech Choices From HCT Europe Summer Playoffs

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The lineups for HCT Europe's Summer Playoffs are in, and there are number of unique decks, tech choices, and trends to discuss from the 73 tournament lineups.

 

Pro Hearthstone player YAYTears has compiled a folder on google drive which includes all the decklists from the upcoming HCT Europe Summer Playoffs on May 5th. With all the tournament lineups laid out in front of us, it's easy to spot trends, standout lineups, decks, and tech choices:

 

Standout Lineups

 

Duarte's No-Warlock Lineup

Duarte#21328.jpg

 

The most common class in the tournament was Warlock, with only 4 of the tournament's 73 participants not bringing a Warlock deck. Of the non-Warlock lineups, Duarte's stood out to me as the most interesting of the lot. His Baku Warrior deck is fairly standard (interestingly, Baku Warrior was a very common choice for this tournament), but his other decks included a number of innovative choices.

His Spell Hunter deck features 2 copies of Misdirection, a Secret which I haven't seen in a ladder match in 2018. These are played in place of Venomstrike or Snake Trap, which are undoubtedly the weakest Secrets in the deck.

Duarte was one of a few players who brought Token Druid, which is a deck on the rise. It's a proactive, combo-style deck which can find ways to win against both aggro and control decks with the right draws. Though the same could be said for Spiteful Druid (one of the most popular decks in the tournament), his opponents will be much more ready for Spiteful Druid than Token Druid. Duarte can expect to enter most of his Token Druid matchups with a practice advantage.

Duarte was also the only player in the tournament to bring Odd Paladin, and his version of the deck is quite odd indeed. It features Prince Liam and two copies of Paragon of Light, two new cards from The Witchwood which rarely see play on the ladder.

 

Raena's Shaman Lineup

Raena#2283.jpg

 

Raena earns some major cool points for being the only player in the entire tournament to bring a Shaman deck. By default, this makes him the only player with a Grumble, Hagatha, or Shudderwock in his lineup. He was also one of just two players to put Archbishop Benedictus in his Control Priest (Tyler being the other), and one of four players to put Glinda Crowskin in their Control Warlock deck (the others being Yogg, Windello, and Warma).

Raena's build of Shudderwock combo packs a number of interesting innovations. It has Unstable Evolution + Bogshaper to help churn through the deck for combo pieces, Hagatha the Witch as an alternative win condition, and two copies of Ancestral Healing to pair with his two Wild Pyromancers. It appears as though Raena's version of Shudderwock Combo has much more game against Aggro than other Shudderwock lists I've seen, which was a key weakness for earlier builds of the deck.

Dead Man's Hand was a surprisingly popular choice for this tournament given how little play the card sees on the ladder. In fact, Warrior was one of the most common classes after Warlock and Druid, with a healthy number of Odd and Quest Warrior decks finding their way into tournament lineups. Raena's build of Fatigue Warrior is lean, mean, and appears to be finely tuned. It runs just one copy of Town Crier, whereas most other lists run two copies of Crier and an additional copy of Militia Commander. Instead of winning with Coldlight Oracles, this deck looks to make infinite Un'Goro Packs from Elise the Trailblazer to out-value its opponents in the late game.

 

Standout Decks

 

Kalà xz's Combo Priest

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As a noted fan of Combo Priest and the card Vivid Nightmare, I was very pleased to see Kala, Windello, and Yogg bring Combo Priest over Control Priest. This version of the deck uses some combination of Stormwind KnightInner FireDivine Spirit. and Vivid Nightmare to combo kill opponents, and packs a number of defensive tools to help buy time along the way. It runs two copies each of Divine HymnSpirit LashWild Pyromancer, and Psychic Scream. It also has a one-of Shadow Madness to steal Voidlord for potential OTKs.

 

Esteban's Quest Druid

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Having trouble with those pesky Warlocks? Look no further than Esteban's build of Quest Druid! It runs both Corrosive Sludge and Harrison Jones as potential blowouts for a Skull of the Man'ari. Between Ferocious HowlOaken Summons, and Spreading Plague, I'd expect that Esteban's Quest Druid deck is highly capable of buying enough time to complete the Quest and OTK with Malygos against all but the nuttiest of Cubelock draws. This deck will probably have a hard time against go-wide Paladin decks if it can't find Spreading Plague on time, but it appears to be an excellent sniper for Warlock decks in tournaments such as this.

 

Crane's Control Paladin

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Lynessa Sunsorrow and Uther of the Ebon Blade are the only cards in the deck that cost more than 6, which may position this as more of a Midrange Paladin than a true Control deck. Crane's Paladin runs two copies of Benevolent Djinn, a couple of new cards in Vicious Scalehide and Rotten Applebaum, and even includes a copy of the rarely-played Holy Light. I'd imagine that this deck does an excellent job at fighting for control of the board early, but I'm a little worried about its ability to close out games. It doesn't run The Lich King or Tirion Fordring, and N'Zoth, the Corruptor has rotated from Standard. I'm a bit surprised that Zola the Gorgon didn't make the cut here, as it makes a powerful 10 Mana combo with Lynessa Sunsorrow.

 

Fox's Control Mage

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Though Control Mage wasn't nearly as popular as Secret Mage, that didn't stop Fox from bringing a version of the deck which looks incredibly fine-tuned for the current meta. It takes a page out of Control Warlock's book by playing a healthy number of defensive 2 and 3 drops, including Plated BeetleStonehill Defender, Gluttonous Ooze, and Voodoo Doll. Fox's build should be well-equipped for Fatigue matchups against Cubelock, as it runs two Polymorphs for Voidlords, an Alexstrasza for burst damage/heal, and a Sindragosa for grinding out the late game. I'm a huge fan of this board-centric approach to Control Mage, and expect the future of Control Mage to look a lot like this list.

 

NoName's Control Warrior

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NoName is bringing a unique take on Control Warrior, which runs just one copy of Dead Man's Hand and does not commit to a full-on fatigue strategy. Instead, it runs a number of powerful late-game cards which look to close things out long before both player's decks are empty. This is the first Warrior deck I've seen which includes Voodoo Doll, and it runs a single copy of Unidentified Shield for... Unidentified reasons. If Baku or Fatigue Warrior isn't your thing, NoName's build of Control Warrior is a reasonable alternative with a much clearer path to victory than other Control Warrior variants.

 

Tech of the Tournament

 

  • Due the restrictions on Spiteful Summoner, Spiteful decks tend to have more flex slots in them for tech cards than other decks. Though there were many differences between the various Spiteful Druid tech choices in this tournament, two cards which stood out as popular choices were Hungry Crab and Druid of the Claw.
    • Given the popularity of Murloc Paladin, I'm a big fan of running one Hungry Crab in lists which would be running Dire Mole in its place anyways.
    • Though I haven't encountered Druid of the Claw on the ladder as of yet, it provides the deck with another source of surprise face damage to help close out games. This makes it a better topdeck in the late game than Cobalt Scalebane.
  • Control/Mind Blast Priest was the most popular Priest deck by a wide margin. Many lists decided to shave one copy of Scaleworm to run more tech cards (such as Skulking GeistAcidic Swamp Ooze, and Harrison Jones), while a couple of lists decided to cut the card entirely.
  • Stock for Amani Berserker is quickly approaching all time highs, buy buy buy! It's beginning to appear as a two-of in both Even Paladin and Tempo Mage lists.
  • A healthy number of players brought Quest Rogue to the tournament, yet there still doesn't seem to be a consensus as to whether or not Valeera the Hollow deserves a spot in this deck.
  • Odd Warriors (both Control and Quest) are well represented at this tournament. Many of these decks decided to shave one copy of Town Crier so that they could play 2 Rush minions instead of 3.
  • Glaser ran two copies of Fire Plume Phoenix in his Spiteful Druid deck despite having no elemental synergy.
  • Ignite's Control Warlock runs a single copy of Clockwork Automaton to help swing Fatigue races.
  • Azalina Soulthief made an appearance in both Scruffy and Twink's builds of Odd Warrior. I'd expect that she is intended as tech against Control Warlock, where she can be used to copy cards related to Rin, the First Disciple.
  • Seiko's Murloc Paladin deck features one copy of Sound the Bells!.
  • Springy's Even Paladin ran one copy of Mountain Giant and one copy of Sea Giant, which are perfectly reasonable alternatives to The Lich King and Dinosize.

 

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Some interesting decks there to try out. After struggling to Legend with non-Baku quest warrior I spent most of last season trying to find a standard deck I liked and was doing ok with. Mind Blast Control Priest was probably the closest I got to being happy with, but I really like the addition of Benedictus. With quite a few warriors and Druids able to both handle your board and armour up beyond your burn range you need an alternative way to beat those. Fox’s control mage looks interesting too.

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I really like Duarte's lineup.  Prince Liam is actually a genius tech choice vs mind blast priest, the most popular deck at the tournament.  It turns all the recruits that are screamed into your deck into live draws.  That is actually really amazing.  The control warrior is also pretty much a free win vs mindblast priest.  They really don't have the ability to actually kill you.  Everything else looks like it is geared towards beating aggro, obviously going to ban warlock, and has a relatively strong match up vs mind blast priest, the other popular control deck at the tournament.  I think the main weakness of his line up is the inability to deal with dead mans warrior well.  On the other hand, I really don't know about that control paladin.  How does it beat any line up that consists multiple control decks?  Looks like the deck just scoops to control.  I think he has a real possibility of getting swept solely because of that deck.  

Raena also has a super cool line up.  The inclusion of benedictus means you don't hard scoop to odd warrior, giving you the ability to out fatigue them is extremely valuable, plus you can always get lucky vs deadmans and get both copies of the namesake card.  Also giving the warlock deck another fatigue strategy to fall back on is also really strong, I like it.  I like it a lot.

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3 hours ago, VaraTreledees said:

The control warrior is also pretty much a free win vs mindblast priest.  They really don't have the ability to actually kill you.

Trump is good at beating control warriors in seemingly unwinnable matchups, remember him getting a ridiculous win rate against them with a freeze mage deck a while back.

He somehow beats Baku control warrior with mind blast control priest from 11:50 on here: https://youtu.be/944NwByg8Mg

Savjz went 12-0 with a control Paladin deck in brawliseum too, presume he played some control decks but only saw the last game. He was running zola and two brewmasters though which you get can a lot of extra value from if used well, or go for the OTK with in a really slow matchup.

 

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12 hours ago, Bozonik said:

Trump is good at beating control warriors in seemingly unwinnable matchups, remember him getting a ridiculous win rate against them with a freeze mage deck a while back.

He somehow beats Baku control warrior with mind blast control priest from 11:50 on here: https://youtu.be/944NwByg8Mg

Savjz went 12-0 with a control Paladin deck in brawliseum too, presume he played some control decks but only saw the last game. He was running zola and two brewmasters though which you get can a lot of extra value from if used well, or go for the OTK with in a really slow matchup.

 

Yeah but Trump being able to beat random people with it is very different then Trump beating a pro with it.  It *is* possible to fatigue your way to victory but it is very difficult and they have to cooperate.  That one that Trump beat wasted a ton of army on reckless flurys.  As for Savjz, yeah but like you said, his deck had options to beat control decks, Crane's list has no way to tempo them out, OTK them, or win the value game.  I just don't see how it beats any control deck unless you just get really really lucky.  Which is a problem if he plays against someone who has an all control line up, that deck is super easy to just get swept with.  

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      Legendary Loot At the start of the game, equip a random Legendary weapon.
      Deathly Death! After a friendly Deathrattle minion dies, destroy the minion with the lowest Health.
      Ooops, All Spells! At the start of the game, destroy all minions in your deck. Your spells cost (1) less and gain +2 Spell Damage.
      BANNED CARDS & BUCKETS
      The following cards have been banned from between-game card buckets and will not be Discoverable:
      Final Showdown              Lost in the Park Defend the Dwarven District       Sorcerer's Gambit            Rise to the Occasion        Seek Guidance  Find the Imposter            Command the Elements The Demon Seed             Raid the Docks  Other Banned cards:
      Unstable Evolution is banned from card buckets but will still be Discoverable. Maestra of the Masquerade is banned from deckbuilding, card buckets, and will not be Discoverable. Seven new designer card buckets have been added as well:
      Furious Fel (Demon Hunter) AHHHH RATS!!!! (Hunter) Fire!!! (Mage) SI:7 (Rogue) ARRRRRRG! (Warrior) Auction House (Neutral) Live to Win (Neutral) Smart buckets have also been updated to include the two new card sets, and two previously missed card sets: Legacy (Classic/Basic) and Demon Hunter Initiate. Lastly, you’ll be able to find United in Stormwind cards in Duels card buckets after the patch goes live and before the expansion launches.
      Arena Rotation

      When United in Stormwind launches on August 3, the Arena will include cards from the following sets:
      United in Stormwind Forged in the Barrens Wailing Caverns Mini-Set Madness at the Darkmoon Faire Darkmoon Races Mini-Set The Witchwood Saviors of Uldum Rastakhan's Rumble Core Book of Heroes Illidan – Coming August 10

      After regaining his freedom, Illidan was eager to prove himself once and for all. But even as he journeyed far from his homeland and joined forces with new allies, the thirst for power never left him. It was only a matter of time before it interfered with his judgment, resulting in more dire consequences than ever before…Defeating all 8 bosses in this linear adventure will reward 1 Demon Hunter pack, containing only Demon Hunter cards from Standard.
      United in Stormwind Rewards Track & Tavern Pass
      When the Rewards Track refreshes when United in Stormwind launches, all players will automatically be granted any unclaimed rewards on both the free track and the Tavern Pass track (if purchased), and a completely new Rewards Track of unlockable loot will take its place.

      The Forged in the Barrens Tavern Pass will expire with the launch of United in Stormwind and a new Tavern Pass will be made available for purchase—offering a host of brand-new cosmetic rewards and XP boosts.

      Learn more about the United in Stormwind Rewards Track and Tavern Pass here.
      As a reminder, Battlegrounds Perks are now available as a standalone purchase, separate from the Tavern Pass.
      New Cosmetic Coins
      Two new Cosmetic Coins are being added with United in Stormwind, the Stormwind coin and the Lordaeron coin. The Stormwind coin is obtainable by completing the first 90 levels of the Rewards Track with the Tavern Pass. The Lordaeron coin is obtainable by collecting 135 unique United in Stormwind cards.

      Keep in mind that United in Stormwind will have a 35-card Mini-Set that will make it easier to reach both the 25 total United in Stormwind Legendary cards for the Archbishop Benedictus Diamond card reward and the 135 total United in Stormwind cards for the Lordaeron Cosmetic Coin. We’ll have more information to share about the United in Stormwind Mini-Set in the coming months.
      Bug Fixes & Game Improvements
      Fixed a bug where Shenanigans would not transform Soul Fragments into Bananas. Fixed a bug where Wicked Stab could be upgraded by cards that temporarily increase mana. Fixed a bug where Shan’do Wildclaw would not lay flat on the board. Fixed a bug where Defender would not play its VO when summoned by Noble Sacrifice. Fixed a bug where golden Soul of the Forest would not summon golden Treants. Fixed a bug where golden Ancestral Spirit would not summon a golden minion. Fixed a bug where golden Grave Rune would not summon golden minions. Fixed a bug where golden Primal Talisman would not summon golden minions. Fixed a Battlegrounds bug where Y’shaarj’s Battlegrounds Hero Power would not take its newly summoned minion into account when deciding which warband attacked first. Fixed a Battlegrounds bug where Baron Rivendare was causing visual issues when in a warband with golden Kaboom Bot. Fixed a Battlegrounds bug where Galakrond’s Greed was missing a tooltip for Discover. Fixed a Battlegrounds bug where Come One, Come All! Was missing a tooltip for Discover. Fixed a Battlegrounds bug where Avatar of N’Zoth was missing a tooltip for Deathrattle. Fixed a Battlegrounds bug where Sprout It Out! Was missing a tooltip for Taunt. Fixed a Battlegrounds bug where Hero Powers for Aranna Starseeker, Infinite Toki, Millhouse Manastorm, Nozdormu, and Tess Greymane were missing a tooltip for Refresh. Fixed a Duels bug where Diamond cards would only be Diamond in appearance for the first game of a run. Fixed a Duels bug where Lone Champion and minions summoned by Gift of Luminance were not buffed by Hold the Line. Updated the description of the Roguish Maneuvers Hero Power in Duels to be more accurate. Fixed a bug with Book of Mercenaries Guff where A Party of Adventurers will cast Against All Odds, even if they have board control. Fixed a bug where one of Lady Katrana Prestor’s emotes was showing incorrect text. Searching “Refund” in the Collection will now populate with cards eligible for a dust refund. Pressing and holding on the Rewards Track page arrows will now flip through the pages quickly. Fixed a bug where if a player disconnected from a ranked match, they’d get a message stating they won their last ranked game upon relogging.  


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