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Medivh & Sonya Rework Meta Tier List (March 2018)

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Our seventeenth Heroes of the Storm Meta Tier list for the Medivh & Sonya rework patch of March is here!

We present our seventeenth Heroes of the Storm Meta Tier List for the Medivh & Sonya rework patch of March 2018.

Note: This list also takes the March 9 hotfix patch into account, though not the surprise March 21 balance patch, as this was produced a day prior. This patch which will instead be covered in April 3's list, along with the introduction of Fenix and potential future balance changes. It is worth mentioning that none of the most recent balance changes have had a significant impact on hero tiering.

Welcome to Icy Veins's Meta Tier List for the Sonya & Medivh rework. The goal of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame). Although tier listings are generally the product of balance, many factors come into play when discussing the relative perceived strengths of heroes, including player regions, maps, play style, skill level, and, of course, personal perception. As such, any tier list—including this very one—should never be interpreted as gospel, but rather, as a guide to better grasp what to expect with regards to typical drafting experiences. One useful application of such lists is to allow you know which heroes to look out for in terms of practice and counterplay, ultimately improving your knowledge of the game.

Using the list

As stated above, tier lists are easy to mistake for gospel. As new strategies are discovered and experimented with, so changes the perception of the relative strengths of each hero. Tier lists still prove to be useful as a snapshot of player expectations in terms of drafting. Although it is generally considered preferable to focus on high tier heroes (Prime and Core tiers), it is important to note that Heroes of the Storm's wild character and map designs make it so that any given hero's tier position is prone to fluctuate depending on the situation at hand.

One classic example of such is that of Kerrigan on the Infernal Shrines map. Although we currently judge her to be a mid-tier hero, her drafting priority shoots up to first-pick or first-ban material on this specific map due to the nature of its objective. Certain heroes also synergise so well with each other that the sole fact of having the opportunity of drafting them together is generally enough to increase their potential. Tassadar and Tracer, for instance, are generally nightmarish to deal with for many. There are too many examples of these interactions to reasonably produce here, but we invite you to consult our guides to know exactly where and when each hero shines. The guides have been linked in the lists below for your convenience - just click any of the hero names to access them.

A  next to a hero's name means its tier list position has increased since the previous month whereas a  means just the opposite. Additionally, a + or - sign indicates short-to-medium term predictions (which is to say, about a month) for tier increase(s) or decrease(s), respectively. These are often updated after significant balance patches and/or when clear trends are emerging.

If you're newer to the game, also consider visiting our glossary for a comprehensive list of discrete Heroes of the Storm terms.

Current ranked mode map rotation

 
  • Battlefield of Eternity
  • Braxis Holdout
  • Cursed Hollow
  • Dragon Shire
  • Infernal Shrines
  • Sky Temple
  • Tomb of the Spider Queen
  • Towers of Doom
  • Volskaya Foundry

 

Prime Tier

Warrior Assassin Support Specialist
Diablo Genji Malfurion -
E.T.C. Greymane    
Sonya (reworked) Hanzo    
  Maiev    
  Thrall↑↑    

Prime tier heroes are considered to be extremely strong in all situations, and show no obvious weakness. They are very often banned or picked right away, as they generally dictate the pace of most matches.

 

Core Tier

Warrior Assassin Support Specialist
Anub'arak Falstad Alexstrasza Abathur
Arthas   Jaina Lt. Morales Azmodan
Blaze+ Junkrat Lúcio Nazeebo
Dehaka Li-Ming Stukov Sylvanas
Muradin Malthael Uther  Zagara
Stitches Tracer    
Varian (TauntTaunt) Valla    

Core tier heroes are strong in a wide variety of situations and have few counter-picking possibility. They should form the core of your team, and be picked after Prime Tier heroes have been distributed.

 

Viable Tier

Warrior Assassin Support Specialist
Artanis Alarak Brightwing Murky
D.Va Cassia Kharazim Xul
Garrosh Chromie Li Li  
Johanna Gul'dan Rehgar  
Leoric Illidan Tyrande  
Tyrael  Kael'thas    
Zarya Kel'Thuzad    
  Kerrigan    
  Lunara    
  Nova    
  Ragnaros    
  Samuro    
  The Butcher    
  Tychus+    
  Varian (Colossus SmashColossus Smash)    
  Zeratul    
  Zul'jin    

Viable tier heroes are generally well-rounded that have either fallen out of favour, or, inversely, are on the rise in popularity, due to the current Prime tier contenders.

 

Niche Tier

Warrior Assassin Support Specialist
Chen Cho'gall Ana Gazlowe
Cho'gall Raynor Auriel Medivh+ (reworked)
Rexxar Valeera Tassadar Probius
  Varian (Twin Blades of FuryTwin Blades of Fury)   Sgt. Hammer

Niche tier heroes have niche application on certain maps or for certain team compositions. They may also picked to "round out" your team composition when your team composition is missing out on key components, such as a "jungler" (mercenary camps), a solo laner, or solid waveclear.

 

Lost Vikings Tier

The Lost Vikings

The Lost Viking are deemed to be either considerably weaker than the majority of other Heroes, or much more challenging to play properly. Although they may situationally shine, this notoriously poorly designed trio is generally avoided by most players.

 

Metagame assessment

With significant balance changes being so few and far between and hero releases being pushed to a 4-week cycle, I feel like we may actually get to see a stable metagame form for the first time in Heroes's history. I also believe most of this month's changes were expected by many players, thought he list is a bit belated (though that's becoming the norm now, is it not?) To make up for this, I'll be publishing the next tier list in two weeks instead of four to account for the strangely delayed release of Fenix.

Thrall: Whereas Crash LightningCrash Lightning was considered laughing stock not long ago, it now proves to be one of the most oppressive talent in the game, thanks to a recent 20% buff to Chain LightningChain Lightning's bouncing range. Since Chain Lightning requires no brain power besides being able to hover one's cursor over a large target while simultaneously pressing a key, this buff has made Thrall a new favourite among players across all skill levels looking to win games with relative ease.

Malfurion: What's not to love about a healer with a high healing output, ranged crowd control, pseudo-cleanse, a game-winning heroic abilitya game-winning heroic ability, access to Ice BlockIce Block, et cetera? Though his recent rework scared many, I think it was just a matter of time before players got used to him. I also feel like we're in an era where burst damage is a bit less prevalent than it once was, which really allows him to shine. The same can be said about Lt. Morales, Lùcio, and Stukov, though they all lack strong defensive options and crowd control, putting the druid ahead.

Diablo: Overdue to climb. He currently feels unkillable, and sports the kind of skillset that becomes better as players also become better at following up on him, which occurs as his popularity grows. Otherwise, I don't really know what to add; his popularity and win rates are impressive.

Sonya: Blizzard did a good job with her rework in terms of power level if their goal wasn't to nerf her. She feels pretty much the same here, if not a bit better, meaning she gets to keep her spot at the top. Composite SpearComposite Spear is insane.

Medivh: His rework made him more accessible to low- and mid-level players while making him less excessively annoying in the hands of Medivh one tricks. Arcane ExplosionArcane Explosion may be busted, however, and probably single-handedly carries his win rate its currently reasonable level by providing him with huge potential burst damage and helping with waveclearing.

Ana: Better luck next rework. Shortest analysis I'll ever make.

Blaze: Special mention to the hero for completely befuddling me with how powerful Bunker DropBunker Drop ended up being. This thing more or less carries Blaze into highly viable territories.

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Interesting changes, mostly interested into Diablo to see if he would work better than Dehaka for me (although I have high WR with him this season), I love Dehaka on bigger maps, but for 2 lanes it feels kinda waste to have global move, while Diablo has better CC combo. 

Can't wait for next list after PTR hits live, Tracer actually has just slight early power creep with bomb, which is back after 16, and nerf to Q and E just mean she needs little more time to get back at being annoying and Varian rework, well, haven't investigated it fully yet, but it looks positive change to me... 

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Diablo and Thrall don’t surprise me.

Thrall’s win rates are out of the roof right now and his lightning does an absurd amount of damage going into the late game. 

CC and survivalability are certainly in right now, and Diablo has them both at an impressive scale. Not surprised to see him at the top. His popularity and win rates are dominating. 

I agree that Malfurion is great right now, he’s just hard to play as it is and he really sucks against high burst, even if it isn’t as prevalent now. I still think he’s great though, especially with heroes like tracer.

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3 hours ago, Slam said:

is Sonia that good now?! Need to play her again then!

Sonya was always good. Despite her previously really old talent tree, she was always on Top Tier. What makes her more interesting now is that she has build variety instead of the same bread and butter.

Edited by Valhalen

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Glad to see no one is yelling at me just yet. I was pretty worried with this month's list; I haven't had that much time to play or watch high level streams lately. I strongly considered bumping Muradin down, but he feels like he's always a "fine" pick, kinda like the Falstad/Valla of tanks.

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14 minutes ago, Oxygen said:

Glad to see no one is yelling at me just yet. I was pretty worried with this month's list; I haven't had that much time to play or watch high level streams lately. I strongly considered bumping Muradin down, but he feels like he's always a "fine" pick, kinda like the Falstad/Valla of tanks.

I'm just surprised that Stukov isn't on Prime Tier. I strongly believe he is one of the best Supports in the game due his high burst healing, obscene AoE Silence, and strong bitchslaps.

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46 minutes ago, Valhalen said:

I'm just surprised that Stukov isn't on Prime Tier. I strongly believe he is one of the best Supports in the game due his high burst healing, obscene AoE Silence, and strong bitchslaps.

I hesitated there for sure. Don't think he's up there with Malf however; his heroic abilities aren't all that great.

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21 minutes ago, Oxygen said:

I hesitated there for sure. Don't think he's up there with Malf however; his heroic abilities aren't all that great.

That's true; his Heroics definitely lack the versatility of Malfurion's. However, Massive ShoveMassive Shove has an absurdly low cooldown, is fantastic for isolating important targets (such as pushing away the tank or healer), and can also be used offensively to push opponents towards your own team or allied structures. There is nothing that brings me more joy than pushing scrubs towards allied towers, specially in maps such as Towers of Doom.

Another thing is that players often underestimate Stukov's basic attacks, only to be slammed in the face for +400 damage out of nowhere. I post this video as often as possible just to exemplify how it works:

 

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Any changes to the list after today's patch? 
Maiev got hit pretty hard imo, thrall is somewhat less opressive too.

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Funny how well this patch correlates with this list re: Crash LightningCrash LightningBunker DropBunker Drop, and Ancient SpearAncient Spear nerfs. With these changes, are these still the goto options on their respective heroes?

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53 minutes ago, Mefi said:

Any changes to the list after today's patch? 
Maiev got hit pretty hard imo, thrall is somewhat less opressive too.

I wouldn't say it is "pretty hard". A minor tweak. Shouldn't affect the Tier List. What makes Maiev really dangerous is her ability to displace an entire team with Umbral BindUmbral Bind. Blizzard did the same to Garrosh; nerfs and nerfs until they reworked his GroundbreakerGroundbreaker.

Edited by Valhalen
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1 hour ago, Mefi said:

Any changes to the list after today's patch? 
Maiev got hit pretty hard imo, thrall is somewhat less opressive too.

Thrall probably remains Prime, and Maiev... possibly.

1 hour ago, Peaches9 said:

Funny how well this patch correlates with this list re: Crash LightningCrash LightningBunker DropBunker Drop, and Ancient SpearAncient Spear nerfs. With these changes, are these still the goto options on their respective heroes?

Blizzard calls me every other week for balance input. Unfortunately, they haven't taken my "remove Chromie from the game, please" suggestion into consideration.

I think they're still (the) strong(er) options, just not as oppressive.

1 hour ago, Valhalen said:

I wouldn't say it is "pretty hard". A minor tweak. Shouldn't affect the Tier List. What makes Maiev really dangerous is her ability to displace an entire team with Umbral BindUmbral Bind. Blizzard did the same to Garrosh; nerfs and nerfs until they reworked his GroundbreakerGroundbreaker.

Couldn't have said better myself. Would you like to write next month's list?

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Maiev is still very powerful for her utility. I still think cage is the go to heroic due to it being a team fight winning heroic. Her Knives still hurt, even if they are less effective. Good timing of vault is still effective. I think she’s here to stay. 

It’s just hard to pick between shadow armor and bladed armor now, considering they both give the same amount of armor, with bladed armor being easier to maintain. I wouldn’t be surprised to see bladed armor become the more popular of the two however.

Edited by Maxkitty

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7 hours ago, Valhalen said:

I post this video as often as possible just to exemplify how it works

What is that scene they used for this video from? It looks like it's probably a funny scene in it's original form too. I'd guess it's something British from the look of the police in it.

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8 hours ago, Maxkitty said:

It’s just hard to pick between shadow armor and bladed armor now, considering they both give the same amount of armor, with bladed armor being easier to maintain. I wouldn’t be surprised to see bladed armor become the more popular of the two however.

Bladed ArmorBladed Armor. She got her armor and hp reduced so much that noone can call Maiev resilient anymore. She maybe hard to gank because of Vault of the WardensVault of the Wardens and her mobility in general but doesnt mean shes "Durable." 
When you are basic attacking you going all in and thats what you need to do keep your armor up with Shadow ArmorShadow Armor. Thats why i think it is much less reliable then Bladed ArmorBladed Armor which can get you armor both in melee range and while you poking. 


Anas rework (read:nerf) was so disappointing. 
 

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8 hours ago, CyberDVonaven said:

What is that scene they used for this video from? It looks like it's probably a funny scene in it's original form too. I'd guess it's something British from the look of the police in it.

It is from a short clip called "The Slap: Part 2", which itself is a parody of the NBC series "The Slap".

 

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1 hour ago, Oxygen said:

Bladed armor for sure.

I've also found a lot of use from Elune's WrathElune's Wrath even if it is a bit situational. If you can get many resets this talent becomes a powerhouse. Bonds of CorruptionBonds of Corruption imo is starting to lack a bit due to Maiev doing much less physical damage now. Also, Elune's is picked a ton in HGC right now, almost all the time. Maybe we should consider making it situational or recommended? 

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Hmmm, I think I'm going to be the one blaming this tier list now. LUL jk

I'd strongly consider making Blaze and Tracer to Prime Tier, especially Tracer (at least before her nerf). She definitely fits the condition of 'often pick or ban right away as they generally dictate the pace of most matches'. Blaze, he's just so solid and well-rounded, but the recent bunker nerf is quite hard. I can't count how many times I accidentally enter a bunker by just right-clicking near it, and I can't come out for 1s to use an important ability, thus making my team lose a team fight. 

Tyrael definitely should be in Core Tier, though I personally would've place him in Prime Tier. He's just a really good tank to enable all those diving assassins like Genji, Maiev and Tracer. And Leoric should be in Core Tier as well considering how well he can do against Blaze and Diablo.

Garrosh is probably the best tank to counter Maiev. You wanna blink in? Get a throw + stun + taunt and you're dead. You wanna pull me? I'M UNSTOPPABLE!!!

I can't see how Valla is able to stay in Core Tier. She really feels like a worse Hanzo right now.

Why is Auriel secretly bumped into Niche Tier and nothing is mentioned about her? And why is Tyrande still viable? She's literally unpickable in 90% of the games right now. She'll be even more unplayable now that many people finds out Medivh is actually OP after the rework. 

Why is Medivh OP? Much easier to play, less reliant on portal and teammates, excellent burst protection, and Arcane Explosion + Circle of Protection is flat out disgusting, busted, broken, insane...... Seriously, you can get one-shotted for like ~2500 HP in a split second if you're surrounded by 3 protected enemies. How can this get passed the play testing?

Edited by ShadowerDerek

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After playing Blaze some more I can say he might not make it to prime tier after all. He's still one of the more powerful core tier heroes though.

I got to (somehow) get into a match in UD with Maiev and I can confirm that when she is played well she is still a beast and continues to put out impressive damage all while being rather difficult to kill. The only large and very noticeable changes to her were the Vault and Cage CD increases.

Thrall still seems great, it's just hard to complete the quest now. He's still a great pick. 

Sonya remains a great pick even after these nerfs. She's still doing great in terms of popularity and win rates.

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I must say I'm surprised there's five specialists in Core. Nazeebo and Sylvanas I can understand, since they offer solid teamfight damage in addition to their specialist duties, but I can't say the same for Azmo and Zagara (Abathur I won't comment on since I find it hard to measure his impact on a game, and I think it varies wildly based on player skill). What builds or strategies put those two this high? Should they be all-out splitpushing, or balancing this with providing the team with supplementary dps?

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Wandering Keg's self-applied Slow will now be also increased in strength to match the increased movement speed gained from Untapped Potential. Cho'gall Level 10 Hammer of Twilight Targets are now knocked away from a point 2 range behind where Hammer of Twilight was cast. Targets closer to Cho will move in the direction the Hammer of Twilight was cast. Deathwing Level 1 Molten Blood Fixed an issue that caused Molton Blood to cause duration displays to appear incorrectly. Dehaka Level 4 Lurker Strain Knockback is now centered on where Dehaka unburrowed. Diablo Base Shadow Charge [Q] Diablo will now move alongside the target relative to their position. Fixed an issue that caused Shadow Charge to deal damage to structures twice. Terrain detection for Shadow Charge is now based off of the target's radius. D.Va Base Boosters [Q] Fixed an issue that caused Boosters to not knock all targets back an equal distance. Targets are now knocked away from a point .75 range behind D.Va at the point of impact. Concussive Pulse [W] Targets are now knocked away from a point 2 range behind where Concussive Pulse was cast, instead of D.Va's position. Targets closer to D.Va will move in the direction the Concussive Pulse was cast. Falstad Level 10 Mighty Gust Fixed an issue that caused Might Gust to send targets in an unintended direction. Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Level 20 Wind Tunnel Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Fenix Level 1 Arsenal Synergy Progress is now displayed in the Buff Bar. Garrosh Level 1 Warbreaker Fixed an issue that caused damage over time to not be treated as such. Gazlowe Level 10 Grav-O-Bomb 3000 Now Stuns when the target is pulled into the center. Genji Base Deflect [W] Fixed an issue that caused Genji's Reflect impact visuals to not display after Genji selects Deflect. Fixed an issue that caused Genji's Reflect to not deal damage instantly on impact. Hanzo Level 4 Ignore All Distractions Fixed an issue that caused Hanzo's Basic Attacks to not feature impact visuals when Ignore All Distractions kill the target. Hogger Base Staggering Blow [Q] Fixed an issue that caused Staggering Blow to not Stun from created pathing blockers (Example: Tassadar's Force Wall). Fixed an issue that caused the knockback of Staggering Blow to not knock all targets back an equal distance. Knockback point is now 2 radius behind where Staggering Blow was cast. Loot Hoard [Trait D] Fixed an issue that caused Loot Hoard's knockback to not interrupt stationary channels. Imperius Level 4 Sovereign Armor Tooltip text updated. Johanna Base Condemn [W] Fixed an issue that caused the knockback to move the target in the direction they are moving when first applied. Fixed an issue that caused the knockback to not knock all targets back an equal distance. Level 13 Blessed Hammer Fixed tooltip not listing the correct cooldown reduction amount. Kel'Thuzad Base Chains of Kel'Thuzad [E] Fixed an issue that caused Barbed Chain's Armor reduction to apply to the Chains Link cast that granted the final stack of Blight. Knockback will now happen as soon as the chains make a connection between two targets. Li Li Level 4 Surging Winds Tooltip text updated. Level 7 Mass Vortex Tooltip text updated. Lt. Morales Base Displacement Grenade [E] Fixed an issue that caused Displacement Grenade to not knock back some targets the full distance. Mei Base Icing [E] Fixed an issue that caused Icing to not knock all targets back an equal distance. Muradin Level 10 Haymaker Targets hit by the Haymaker target will now be moved to the side relative to the angle of the direction the initial target is traveling. Murky Level 10 Octo-Grab Fixed an issue that caused Octo Grab's cooldown to reset when not interrupted. Raynor Base Penetrating Rounds [Q] Knockback distances have been updated. Maximum distance increased by 10%, medium distance increased by 5%, short distance reduced by 5%. Targets are now knocked away from a point 5 range behind Raynor's position, instead of from Raynor's position. Targets will now move in the direction of the casted Penetrating Round. Rehgar Level 10 Ancestral Healing Can now be cast on Heroes with full Health. Samuro Base Mirror images [Q] Fixed an issue that caused Mirror Images to have the incorrect health after activating Image Transmission while affected by Blessing of the Red. Level 13 Kawarimi Fixed an issue that caused Mirror Images created by Kawarimi to not have the correct starting health while affected by Blessing of the Red. Level 16 Harsh Winds Fixed an issue that caused Harsh Winds to not apply to Burning Blade damage dealt by Samuro. Sgt. Hammer Base Concussive Blast [W] Targets are now knocked away a point 2 range behind where Concussive Blast was fired, instead of Sgt. Hammer's position. Targets will now move in the direction where Concussive Blast was fired. Stitches Base Hook [Q] Now shows progress to Extended Hook as Stitches levels up. Stukov Level 10 Flailing Swipe Fixed an issue that caused Flailing Swipe to not knock all targets back an equal distance. The Butcher Base Ruthless Onslaught [E] Fixed an issue that caused Ruthless Onslaught to not interrupt in certain situations. Thrall Level 10 Sundering Targets hit by Sundering will now be moved to the side relative to the angle of Sundering. Tracer Level 20 Get Stuffed! Knockback point is now 5 radius behind where Tracer is located at the point of impact. Tyrael Fixed an issue that caused some cast range indicators to not match their affected areas. Base Archangel's Wrath [Trait D] Fixed an issue that caused the Archangel's Wrath damage reduction to be applied twice for a brief period when Archangel's Wrath damages an enemy. Level 16 Burning Halo Fixed an issue that caused Burning Halo's bonus damage to be granted to the El'Druins left behind by Sword of Justic. Fixed an issue that caused the Burning Halo on El'Druins to no longer cancel when Tyrael is Mounted or in Stasis. Varian Level 7 Second Wind Fixed an issue that caused Second Wind to not heal for a portion of the damage dealt if brought about 50% Health by the 1% Heal. Yrel Base Righteous Hammer [W] Fixed an issue that caused fully charged Righteous Hammer casts to apply the incorrect amount of knockback. Fixed an issue that caused Righteous Hammer to not knock all targets back an equal distance. Zagara Level 20 Broodmother Fixed an issue that caused Basic Attacks empowered by Envenomed Spines to not trigger Broodmother. Now displays as Broodmother in the Death Recap. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard is celebrating ten years of Heroes of the Storm by making all Heroes free-to-play until June 15 and releasing a special Gear Head Thrall skin!
      On top of that, players who log in between now and June 15 will receive two brand-new portraits, as shown below.
      (Source)
      Ten years ago, the Nexus opened a realm between realms…where anything is possible. Over the years, you have braved this tumultuous universe, commanding some of the most legendary Heroes from across Azeroth, Sanctuary, the Koprulu sector, and future Earth. 

      It’s this community that has made Heroes of the Storm so special, and we’re thrilled to celebrate this milestone alongside you. From now until the next patch on June 15, all Heroes will be free! Plus, everyone who logs in during this time will receive two brand-new portraits to showcase their time battling across the Nexus. Check out the patch notes for full details!

      We’re also excited to release a never-before-seen skin into the shop! In honor of Heroes of the Storm’s 10th anniversary, as well as Warcraft’s 30th, what better Hero skin to release from the vault than the one and only Thrall? Gear Head Thrall is now available through the in-game shop for 1500 Gems. And keep your eyes peeled—the Classic Games team is combing through the archives, searching for unreleased skins that would need some finishing touches for release, possibly bringing us more in the future.

      We know Heroes of the Storm means a lot to so many of you, and we cannot thank you enough for the passion you continue to show this game after an entire decade. From the Classic Games team and all of Blizzard, thank you!
      We’ll see you in the Nexus.
    • By Staff
      Blizzard is currently testing a new Heroes of the Storm patch on the PTR. Here's what's new!
      Reddit user Spazzo965 has datamined some additional changes deployed by Blizzard on April 26.
       
      Here are the official PTR patch notes posted by Blizzard on April 21.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 0.5 seconds. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. Bonuses acquired from Deadeye now lasts 7 seconds. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for up to 30% of the damage dealt to enemy Heroes. Healing amount is increased based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      After extensive PTR testing, the latest Heroes of the Storm patch is now live and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Master and Grand Masters can only party with players 5,000 Rank Points away from them. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 6 seconds. Bonuses acquired from Deadeye now lasts 4 seconds. Auriel
      Base
      Bestow Hope [Trait D] Reduced amount of energy stored from 40% to 35% of damage to non-Heroes. Reduced amount of energy stored from 80% to 70% of damage to Heroes. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. E.T.C.
      Base
      Face Melt [W] Cooldown reduced from 12 to 10 seconds. Rockstar [Trait D] Armor from Basic Abilities increased from 20 to 25. Armor from Heroic Abilities reduced from 60 to 50. Talents
      Level 4 Crowd Surfer Cooldown reduction reduced from 7 to 6 seconds. Level 7 Hammer-on ADDED FUNCTIONALITY: Basic Attacks deal 12% more damage, increased to 36% while Guitar Solo is active. Level 13 Encore Cooldown reduction reduced from 5% to 4%. Level 20 Power of the Horde NEW TALENT: Activate to grant nearby allied Heroes a Shield that absorbs damage equal to 30% of their maximum Health for 5 seconds, increased by 2% for each other allied Hero in the area. This new Talent replaces Storm Shield. Ride the Lightning NEW TALENT: Activate to teleport to a nearby location and deal 48 damage to nearby enemy Heroes. The cooldown is reduced by 10 seconds for every enemy Hero hit, up to 50 seconds. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for 10% of the damage dealt to enemy Heroes, increased by up to 30% based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits two extra targets if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit two extra targets even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
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