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Medivh & Sonya Rework Meta Tier List (March 2018)

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Our seventeenth Heroes of the Storm Meta Tier list for the Medivh & Sonya rework patch of March is here!

We present our seventeenth Heroes of the Storm Meta Tier List for the Medivh & Sonya rework patch of March 2018.

Note: This list also takes the March 9 hotfix patch into account, though not the surprise March 21 balance patch, as this was produced a day prior. This patch which will instead be covered in April 3's list, along with the introduction of Fenix and potential future balance changes. It is worth mentioning that none of the most recent balance changes have had a significant impact on hero tiering.

Welcome to Icy Veins's Meta Tier List for the Sonya & Medivh rework. The goal of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame). Although tier listings are generally the product of balance, many factors come into play when discussing the relative perceived strengths of heroes, including player regions, maps, play style, skill level, and, of course, personal perception. As such, any tier list—including this very one—should never be interpreted as gospel, but rather, as a guide to better grasp what to expect with regards to typical drafting experiences. One useful application of such lists is to allow you know which heroes to look out for in terms of practice and counterplay, ultimately improving your knowledge of the game.

Using the list

As stated above, tier lists are easy to mistake for gospel. As new strategies are discovered and experimented with, so changes the perception of the relative strengths of each hero. Tier lists still prove to be useful as a snapshot of player expectations in terms of drafting. Although it is generally considered preferable to focus on high tier heroes (Prime and Core tiers), it is important to note that Heroes of the Storm's wild character and map designs make it so that any given hero's tier position is prone to fluctuate depending on the situation at hand.

One classic example of such is that of Kerrigan on the Infernal Shrines map. Although we currently judge her to be a mid-tier hero, her drafting priority shoots up to first-pick or first-ban material on this specific map due to the nature of its objective. Certain heroes also synergise so well with each other that the sole fact of having the opportunity of drafting them together is generally enough to increase their potential. Tassadar and Tracer, for instance, are generally nightmarish to deal with for many. There are too many examples of these interactions to reasonably produce here, but we invite you to consult our guides to know exactly where and when each hero shines. The guides have been linked in the lists below for your convenience - just click any of the hero names to access them.

A  next to a hero's name means its tier list position has increased since the previous month whereas a  means just the opposite. Additionally, a + or - sign indicates short-to-medium term predictions (which is to say, about a month) for tier increase(s) or decrease(s), respectively. These are often updated after significant balance patches and/or when clear trends are emerging.

If you're newer to the game, also consider visiting our glossary for a comprehensive list of discrete Heroes of the Storm terms.

Current ranked mode map rotation

 
  • Battlefield of Eternity
  • Braxis Holdout
  • Cursed Hollow
  • Dragon Shire
  • Infernal Shrines
  • Sky Temple
  • Tomb of the Spider Queen
  • Towers of Doom
  • Volskaya Foundry

 

Prime Tier

Warrior Assassin Support Specialist
Diablo Genji Malfurion -
E.T.C. Greymane    
Sonya (reworked) Hanzo    
  Maiev    
  Thrall↑↑    

Prime tier heroes are considered to be extremely strong in all situations, and show no obvious weakness. They are very often banned or picked right away, as they generally dictate the pace of most matches.

 

Core Tier

Warrior Assassin Support Specialist
Anub'arak Falstad Alexstrasza Abathur
Arthas   Jaina Lt. Morales Azmodan
Blaze+ Junkrat Lúcio Nazeebo
Dehaka Li-Ming Stukov Sylvanas
Muradin Malthael Uther  Zagara
Stitches Tracer    
Varian (TauntTaunt) Valla    

Core tier heroes are strong in a wide variety of situations and have few counter-picking possibility. They should form the core of your team, and be picked after Prime Tier heroes have been distributed.

 

Viable Tier

Warrior Assassin Support Specialist
Artanis Alarak Brightwing Murky
D.Va Cassia Kharazim Xul
Garrosh Chromie Li Li  
Johanna Gul'dan Rehgar  
Leoric Illidan Tyrande  
Tyrael  Kael'thas    
Zarya Kel'Thuzad    
  Kerrigan    
  Lunara    
  Nova    
  Ragnaros    
  Samuro    
  The Butcher    
  Tychus+    
  Varian (Colossus SmashColossus Smash)    
  Zeratul    
  Zul'jin    

Viable tier heroes are generally well-rounded that have either fallen out of favour, or, inversely, are on the rise in popularity, due to the current Prime tier contenders.

 

Niche Tier

Warrior Assassin Support Specialist
Chen Cho'gall Ana Gazlowe
Cho'gall Raynor Auriel Medivh+ (reworked)
Rexxar Valeera Tassadar Probius
  Varian (Twin Blades of FuryTwin Blades of Fury)   Sgt. Hammer

Niche tier heroes have niche application on certain maps or for certain team compositions. They may also picked to "round out" your team composition when your team composition is missing out on key components, such as a "jungler" (mercenary camps), a solo laner, or solid waveclear.

 

Lost Vikings Tier

The Lost Vikings

The Lost Viking are deemed to be either considerably weaker than the majority of other Heroes, or much more challenging to play properly. Although they may situationally shine, this notoriously poorly designed trio is generally avoided by most players.

 

Metagame assessment

With significant balance changes being so few and far between and hero releases being pushed to a 4-week cycle, I feel like we may actually get to see a stable metagame form for the first time in Heroes's history. I also believe most of this month's changes were expected by many players, thought he list is a bit belated (though that's becoming the norm now, is it not?) To make up for this, I'll be publishing the next tier list in two weeks instead of four to account for the strangely delayed release of Fenix.

Thrall: Whereas Crash LightningCrash Lightning was considered laughing stock not long ago, it now proves to be one of the most oppressive talent in the game, thanks to a recent 20% buff to Chain LightningChain Lightning's bouncing range. Since Chain Lightning requires no brain power besides being able to hover one's cursor over a large target while simultaneously pressing a key, this buff has made Thrall a new favourite among players across all skill levels looking to win games with relative ease.

Malfurion: What's not to love about a healer with a high healing output, ranged crowd control, pseudo-cleanse, a game-winning heroic abilitya game-winning heroic ability, access to Ice BlockIce Block, et cetera? Though his recent rework scared many, I think it was just a matter of time before players got used to him. I also feel like we're in an era where burst damage is a bit less prevalent than it once was, which really allows him to shine. The same can be said about Lt. Morales, Lùcio, and Stukov, though they all lack strong defensive options and crowd control, putting the druid ahead.

Diablo: Overdue to climb. He currently feels unkillable, and sports the kind of skillset that becomes better as players also become better at following up on him, which occurs as his popularity grows. Otherwise, I don't really know what to add; his popularity and win rates are impressive.

Sonya: Blizzard did a good job with her rework in terms of power level if their goal wasn't to nerf her. She feels pretty much the same here, if not a bit better, meaning she gets to keep her spot at the top. Composite SpearComposite Spear is insane.

Medivh: His rework made him more accessible to low- and mid-level players while making him less excessively annoying in the hands of Medivh one tricks. Arcane ExplosionArcane Explosion may be busted, however, and probably single-handedly carries his win rate its currently reasonable level by providing him with huge potential burst damage and helping with waveclearing.

Ana: Better luck next rework. Shortest analysis I'll ever make.

Blaze: Special mention to the hero for completely befuddling me with how powerful Bunker DropBunker Drop ended up being. This thing more or less carries Blaze into highly viable territories.

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Interesting changes, mostly interested into Diablo to see if he would work better than Dehaka for me (although I have high WR with him this season), I love Dehaka on bigger maps, but for 2 lanes it feels kinda waste to have global move, while Diablo has better CC combo. 

Can't wait for next list after PTR hits live, Tracer actually has just slight early power creep with bomb, which is back after 16, and nerf to Q and E just mean she needs little more time to get back at being annoying and Varian rework, well, haven't investigated it fully yet, but it looks positive change to me... 

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Diablo and Thrall don’t surprise me.

Thrall’s win rates are out of the roof right now and his lightning does an absurd amount of damage going into the late game. 

CC and survivalability are certainly in right now, and Diablo has them both at an impressive scale. Not surprised to see him at the top. His popularity and win rates are dominating. 

I agree that Malfurion is great right now, he’s just hard to play as it is and he really sucks against high burst, even if it isn’t as prevalent now. I still think he’s great though, especially with heroes like tracer.

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3 hours ago, Slam said:

is Sonia that good now?! Need to play her again then!

Sonya was always good. Despite her previously really old talent tree, she was always on Top Tier. What makes her more interesting now is that she has build variety instead of the same bread and butter.

Edited by Valhalen

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Glad to see no one is yelling at me just yet. I was pretty worried with this month's list; I haven't had that much time to play or watch high level streams lately. I strongly considered bumping Muradin down, but he feels like he's always a "fine" pick, kinda like the Falstad/Valla of tanks.

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14 minutes ago, Oxygen said:

Glad to see no one is yelling at me just yet. I was pretty worried with this month's list; I haven't had that much time to play or watch high level streams lately. I strongly considered bumping Muradin down, but he feels like he's always a "fine" pick, kinda like the Falstad/Valla of tanks.

I'm just surprised that Stukov isn't on Prime Tier. I strongly believe he is one of the best Supports in the game due his high burst healing, obscene AoE Silence, and strong bitchslaps.

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46 minutes ago, Valhalen said:

I'm just surprised that Stukov isn't on Prime Tier. I strongly believe he is one of the best Supports in the game due his high burst healing, obscene AoE Silence, and strong bitchslaps.

I hesitated there for sure. Don't think he's up there with Malf however; his heroic abilities aren't all that great.

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21 minutes ago, Oxygen said:

I hesitated there for sure. Don't think he's up there with Malf however; his heroic abilities aren't all that great.

That's true; his Heroics definitely lack the versatility of Malfurion's. However, Massive ShoveMassive Shove has an absurdly low cooldown, is fantastic for isolating important targets (such as pushing away the tank or healer), and can also be used offensively to push opponents towards your own team or allied structures. There is nothing that brings me more joy than pushing scrubs towards allied towers, specially in maps such as Towers of Doom.

Another thing is that players often underestimate Stukov's basic attacks, only to be slammed in the face for +400 damage out of nowhere. I post this video as often as possible just to exemplify how it works:

 

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Any changes to the list after today's patch? 
Maiev got hit pretty hard imo, thrall is somewhat less opressive too.

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Funny how well this patch correlates with this list re: Crash LightningCrash LightningBunker DropBunker Drop, and Ancient SpearAncient Spear nerfs. With these changes, are these still the goto options on their respective heroes?

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53 minutes ago, Mefi said:

Any changes to the list after today's patch? 
Maiev got hit pretty hard imo, thrall is somewhat less opressive too.

I wouldn't say it is "pretty hard". A minor tweak. Shouldn't affect the Tier List. What makes Maiev really dangerous is her ability to displace an entire team with Umbral BindUmbral Bind. Blizzard did the same to Garrosh; nerfs and nerfs until they reworked his GroundbreakerGroundbreaker.

Edited by Valhalen
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1 hour ago, Mefi said:

Any changes to the list after today's patch? 
Maiev got hit pretty hard imo, thrall is somewhat less opressive too.

Thrall probably remains Prime, and Maiev... possibly.

1 hour ago, Peaches9 said:

Funny how well this patch correlates with this list re: Crash LightningCrash LightningBunker DropBunker Drop, and Ancient SpearAncient Spear nerfs. With these changes, are these still the goto options on their respective heroes?

Blizzard calls me every other week for balance input. Unfortunately, they haven't taken my "remove Chromie from the game, please" suggestion into consideration.

I think they're still (the) strong(er) options, just not as oppressive.

1 hour ago, Valhalen said:

I wouldn't say it is "pretty hard". A minor tweak. Shouldn't affect the Tier List. What makes Maiev really dangerous is her ability to displace an entire team with Umbral BindUmbral Bind. Blizzard did the same to Garrosh; nerfs and nerfs until they reworked his GroundbreakerGroundbreaker.

Couldn't have said better myself. Would you like to write next month's list?

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Maiev is still very powerful for her utility. I still think cage is the go to heroic due to it being a team fight winning heroic. Her Knives still hurt, even if they are less effective. Good timing of vault is still effective. I think she’s here to stay. 

It’s just hard to pick between shadow armor and bladed armor now, considering they both give the same amount of armor, with bladed armor being easier to maintain. I wouldn’t be surprised to see bladed armor become the more popular of the two however.

Edited by Maxkitty

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7 hours ago, Valhalen said:

I post this video as often as possible just to exemplify how it works

What is that scene they used for this video from? It looks like it's probably a funny scene in it's original form too. I'd guess it's something British from the look of the police in it.

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8 hours ago, Maxkitty said:

It’s just hard to pick between shadow armor and bladed armor now, considering they both give the same amount of armor, with bladed armor being easier to maintain. I wouldn’t be surprised to see bladed armor become the more popular of the two however.

Bladed ArmorBladed Armor. She got her armor and hp reduced so much that noone can call Maiev resilient anymore. She maybe hard to gank because of Vault of the WardensVault of the Wardens and her mobility in general but doesnt mean shes "Durable." 
When you are basic attacking you going all in and thats what you need to do keep your armor up with Shadow ArmorShadow Armor. Thats why i think it is much less reliable then Bladed ArmorBladed Armor which can get you armor both in melee range and while you poking. 


Anas rework (read:nerf) was so disappointing. 
 

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8 hours ago, CyberDVonaven said:

What is that scene they used for this video from? It looks like it's probably a funny scene in it's original form too. I'd guess it's something British from the look of the police in it.

It is from a short clip called "The Slap: Part 2", which itself is a parody of the NBC series "The Slap".

 

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1 hour ago, Oxygen said:

Bladed armor for sure.

I've also found a lot of use from Elune's WrathElune's Wrath even if it is a bit situational. If you can get many resets this talent becomes a powerhouse. Bonds of CorruptionBonds of Corruption imo is starting to lack a bit due to Maiev doing much less physical damage now. Also, Elune's is picked a ton in HGC right now, almost all the time. Maybe we should consider making it situational or recommended? 

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Hmmm, I think I'm going to be the one blaming this tier list now. LUL jk

I'd strongly consider making Blaze and Tracer to Prime Tier, especially Tracer (at least before her nerf). She definitely fits the condition of 'often pick or ban right away as they generally dictate the pace of most matches'. Blaze, he's just so solid and well-rounded, but the recent bunker nerf is quite hard. I can't count how many times I accidentally enter a bunker by just right-clicking near it, and I can't come out for 1s to use an important ability, thus making my team lose a team fight. 

Tyrael definitely should be in Core Tier, though I personally would've place him in Prime Tier. He's just a really good tank to enable all those diving assassins like Genji, Maiev and Tracer. And Leoric should be in Core Tier as well considering how well he can do against Blaze and Diablo.

Garrosh is probably the best tank to counter Maiev. You wanna blink in? Get a throw + stun + taunt and you're dead. You wanna pull me? I'M UNSTOPPABLE!!!

I can't see how Valla is able to stay in Core Tier. She really feels like a worse Hanzo right now.

Why is Auriel secretly bumped into Niche Tier and nothing is mentioned about her? And why is Tyrande still viable? She's literally unpickable in 90% of the games right now. She'll be even more unplayable now that many people finds out Medivh is actually OP after the rework. 

Why is Medivh OP? Much easier to play, less reliant on portal and teammates, excellent burst protection, and Arcane Explosion + Circle of Protection is flat out disgusting, busted, broken, insane...... Seriously, you can get one-shotted for like ~2500 HP in a split second if you're surrounded by 3 protected enemies. How can this get passed the play testing?

Edited by ShadowerDerek

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After playing Blaze some more I can say he might not make it to prime tier after all. He's still one of the more powerful core tier heroes though.

I got to (somehow) get into a match in UD with Maiev and I can confirm that when she is played well she is still a beast and continues to put out impressive damage all while being rather difficult to kill. The only large and very noticeable changes to her were the Vault and Cage CD increases.

Thrall still seems great, it's just hard to complete the quest now. He's still a great pick. 

Sonya remains a great pick even after these nerfs. She's still doing great in terms of popularity and win rates.

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I must say I'm surprised there's five specialists in Core. Nazeebo and Sylvanas I can understand, since they offer solid teamfight damage in addition to their specialist duties, but I can't say the same for Azmo and Zagara (Abathur I won't comment on since I find it hard to measure his impact on a game, and I think it varies wildly based on player skill). What builds or strategies put those two this high? Should they be all-out splitpushing, or balancing this with providing the team with supplementary dps?

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      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes Minions and Mercenaries. Window to kill minions for Annihilation increased from 1.5 seconds to 3 seconds. Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 85 53 . Now deals half damage to Heroes Now deals double damage to Minions and Mercenaries. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Damage bonus increased from 125 to 150. Deathwing
      Base
      Attack Damage decreased from 155 to 110 117 . Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased fomr 65 to 100. Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. Landing delay reduction increased from 2 seconds to 3 seconds. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Chilled Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis Ice Block allows Jaina to move and cast while active. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Kerrigan
      Base
      Ravage [Q] UPDATED QUEST: Enemies killed in a narrow proximity of Kerrigan provide stacks. Minion kills grant 1 stack. Hero kills grant 7 stacks. At 100 stacks, gain 125 Ravage damage, and Heroes now provide 14 stacks on kill. At 250 stacks, gain 200 Ravage damage. Kill window for receiving a free Ravage charge has been reduced from 1.5 seconds to 0.75 seconds. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 50 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 200 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. This can only occur once per 10 seconds. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Level 20 Mountain King NEW: Thunderclap and Dwarf Toss have an extra charge. Rewind Removed. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferifsh Kill Slimed enemies, or hit them with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 200 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 400 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Reduced the amount of time needed to deal the full Damage over Time from 5 seconds to 4 seconds. Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Sentinel Shot [W] Mana cost increased to 55 from 50. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 45 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Mana cost increased to 65 from 60. Starfall [R] Mana cost increased to 85 from 75. Shadowstalk [R] Mana cost increased to 85 from 75. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Tychus Level 10 Commandeer Odin Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
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