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Tracer Build Guide “The cavalry's here!”

Last updated on Jul 25, 2017 at 18:30 by Straften 11 comments

Table of Contents

Tracer Image

General Information

Welcome to our Tracer guide for Heroes of the Storm. Here you will learn everything you need to know in order to play Tracer in a competitive environment, whether you play on your own or with a team.

Note that this guide is still in our older format and it will eventually be moved to the new format. More information here.

About the Author

Straften is a Grand Master ranked player in both Hero League and Team League. He has a passion for theorycrafting, and regularly tests new features early on the PTR. He explains his strategy, reasoning, and implementation in these guides.

1. Quick Reference

Basic Attack Build: anti-melee sustained damage

Sticky Bomb Build: for wombo combo comps

Tracer synergizes with
Tracer is countered by
Tracer's stronger maps Braxis Holdout Garden of Terror Sky Temple Warhead Junction
Tracer's average maps Battlefield of Eternity Blackheart's Bay Cursed Hollow Dragon Shire Towers of Doom
Tracer's weaker maps Infernal Shrines Tomb of the Spider Queen

Ability Usage:

  • Use Blink Icon Blink to close distance on enemies, dodge Abilities, or escape danger.
  • Use Melee Icon Melee to deal burst damage to enemy Heroes and quickly charge Pulse Bomb Icon Pulse Bomb. Melee can also be used to assist with waveclear when needed.
  • Tracer can safely overextend via Recall Icon Recall. Use this to kill fleeing enemies with low Health, who are too hard to reach for other Heroes.
  • Pulse Bomb Icon Pulse Bomb can often deal fatal damage to Heroes when combined with Melee Icon Melee and Parting Gift Icon Parting Gift.
  • Use Tracer's extremely high attack speed from Reload Icon Reload to quickly clear units that do not have Health, but take a certain number of Basic Attacks. Examples include Doubloon Chests, Cocoon Icon Cocoon, and Scouting Drone Icon Scouting Drone.

2. Introduction

Tracer is an extremely mobile ranged Assassin. Due to her fragility, she relies on her Abilities to constantly reposition and outmaneuver enemy forces. With her high burst damage and many escapes, she can be a nuisance to the enemy backline.

3. Strengths

  • Can move while Basic Attacking
  • High Basic Attack speed
  • Excellent mobility
  • Can remove debuffs with Recall Icon Recall
  • Has sustained and burst damage
  • Can safely overextend with Recall Icon Recall

4. Weaknesses

5. Role in the Current Meta

Tracer works best on a team that can reliably wave clear, so that she can focus on killing Heroes. She fits into team compositions as a finisher, much like Nova or Zeratul. Although she lacks self-sustain, she has Blink Icon Blink and Recall Icon Recall to help her get to safety when needed. Tracer can run down most enemy Heroes who try to flee from team fights.

Tracer's ability to reposition constantly can make her hard to deal with for some Heroes, especially those who lack range or high targeted damage. While she can be a terror to Heroes who lack answers, she can be stopped in a variety of ways. Because she can cleanse soft crowd-control with Recall Icon Recall, silences, stuns, and displacements are the most effective tools against her. Abilities like Polymorph Icon Polymorph, and Hammer of Justice Icon Hammer of Justice cannot be dodged, making her extremely vulnerable to follow-up when these affect her. Knockback from Abilities like Face Melt Icon Face Melt and Concussive Blast Icon Concussive Blast can disrupt her combo, since she will often use up Blink Icon Blink charges to get in range for Melee Icon Melee. Being aware of (and playing around) Abilities that can hinder your mobility is key to getting the most out of Tracer.

6. Contents

To make it easy to navigate the guide, we have split it into 5 pages:

7. ChangeLog

+ show all entries - show only 10 entries
  • 09 Aug. 2016: Changes following Auriel Patch
    • Updated recommended builds.
    • Updated Talents section.
    • Updated Role in the Current Meta.
    • Slipstream no longer reduces the cooldown of Recall.
    • Spatial Echo no longer grants Blink charges on Recall use, now grants two charges of Blink for Hero Takedowns.
    • Sticky Bomb slow amount increased from 60% to 70%.
    • Bullet Spray radius reduced from 50% to 40%.
    • Total Recall now adds 8 seconds to Recall's cooldown timer.
  • 12 Jul. 2016: Guide was reviewed for Gul'dan's patch and deemed up to date.
  • 17 May 2016: Finalized guides and added Strategy, Matchups, and Maps pages.
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