Tracer Build Guide “The cavalry's here!”

Last updated on Nov 28, 2020 at 22:30 by Derenash 15 comments
General Information

Welcome to our guide for Tracer, a Ranged Assassin in Heroes of the Storm. Within these pages, you will find everything required to understand how best to play this hero, in both different map styles and team compositions.


Tracer's Overview

Tracer is an extremely mobile ranged Assassin. Due to her fragility, she relies on her Abilities to constantly reposition and outmaneuver enemy forces. With her high burst damage and many escapes, she can be a nuisance to the enemy backline.


Tracer's Strengths and Weaknesses

V Strengths
X Weaknesses
  • -Extremely poor waveclear
  • -Very fragile
  • -Requires Level 7 to deal decent damage
  • -Can be difficult to master
  • -Easy to kill if controlled
  • -Is easily countered by Heroes with good ranged damage, such as Raynor or Sgt. Hammer

Tracer's Talent Build Cheatsheet

Standard Build

Level 1 One-Two Punch Icon Tracer Rounds Icon ?
Level 4 Pulse Generator Icon
Level 7 Locked and Loaded Icon Sleight of Hand Icon ?
Level 10 Pulse Rounds Icon Quantum Spike Icon ? Sticky Bomb Icon ?
Level 13 Jumper Icon Untouchable Icon ?
Level 16 Heavy Handed Icon Ricochet Icon ?
Level 20 Get Stuffed! Icon

Tracer's Standard build is a good template to use while approaching each game. Because Tracer must typically deal sustained damage until she can go in for a kill, her effectiveness scales with the amount of time that she can safely remain within Basic Attack range.

One-Two Punch Icon One-Two Punch greatly increases Tracer's damage outside of teamfights, but you will not be able to use melee that often during a 5v5 for an objective. We recommend going for Tracer Rounds Icon Tracer Rounds if you will be always grouping with your team (which will happen when you are the only ranged assassin of the composition). Pulse Generator Icon Pulse Generator will not only increase Tracer's self-sustain, but also her mobility. Heavy Handed Icon Heavy Handed is a good option at level 16 if you need some extra damage to burst a single target, and may be the difference between killing a desired target or not.


Tracer's Synergies and Counters

V Tracer synergizes with

Tracer does well with Heroes who have strong waveclear, who can also deal area damage over time. Malfurion is a good pick for Tracer. He can support her from a long distance due to Regrowth Icon Regrowth. Anduin is also good with her, because with her high mobility, Tracer can easily make Lightbomb Icon Lightbomb hit the opposing backline.

X Tracer is countered by

Tracer is threatened by Heroes who have Abilities that can target her directly, such as Poly Bomb Icon Poly Bomb or Taunt Icon Taunt. Her survival depends on mobility; she dies very quickly when she cannot avoid damage. This makes her vulnerable against Heroes with powerful ranged Basic Attacks, and Heroes who can disable her with single target crowdcontrol that prevents Recall from being cast.


Tracer's Maps

Tracer's stronger maps
Cursed Hollow Dragon Shire Sky Temple Towers of Doom Volskaya Foundry Warhead Junction
Tracer's average maps
Alterac Pass Battlefield of Eternity Blackheart's Bay Braxis Holdout Garden of Terror Hanamura Temple
Tracer's weaker maps
Infernal Shrines Tomb of the Spider Queen

Tracer is generally strong on maps that encourage enemies to split up, where she can punish Heroes caught away from the safety of structures or allies. She can struggle against PvE map objectives, especially if the design promotes teams to group up.


Tracer's Tips and Tricks

  • Use Blink Icon Blink to close distance on enemies, dodge Abilities, or escape danger.
  • If you have not already, set Blink's Quick Cast to "on" (under Settings, Hotkeys, Quick Cast Setting). This will make the Ability much more responsive, which will help you to avoid skillshots with it.
  • Use Melee Icon Melee to deal burst damage to enemy Heroes and quickly charge Pulse Bomb Icon Pulse Bomb. Melee can also be used to assist with waveclear as needed.
  • Tracer can safely overextend thanks to Recall Icon Recall. Use this to kill low Health enemies, who may be too dangerous to reach for your allies.
  • Activate Recall to remove negative effects before other enemy Heroes are able to follow-up with Silences or Stuns.
  • Use Tracer's extremely high attack speed from Reload Icon Reload to quickly clear units that do not have Health, but take a certain number of Basic Attacks. Examples include Doubloon Chests or Cocoon Icon Cocoon.
  • Use Tracer's life steal to sustain yourself. Even if you cannot hit Heroes, it is good to retreat and attack minions or structures to get your health back.
  • Even thought Tracer's basic abilities cannot reveal targets, Pulse Bomb Icon Pulse Bomb can be used over a stealth Hero to finish or reveal them.

Tracer's Role in the Current Meta

Tracer works best on a team that can reliably waveclear, so that she can focus on killing Heroes. She can be the hyper-carry of a team, but can also fit into team compositions as a finisher, much like Nova or Zeratul. Tracer can run down most enemy Heroes who try to flee from team fights. She is very good against fragile Heroes who lack mobility.

Tracer's ability to reposition constantly can make her hard to deal with for some Heroes, especially those who lack a way to target her directly. While she can be a terror to Heroes who lack answers, she can be stopped in a variety of ways. Because she can self-cleanse soft crowd-control with Recall Icon Recall, silences, stuns, and displacements are the most effective tools against her. Abilities like Polymorph Icon Polymorph, and Hammer of Justice Icon Hammer of Justice cannot be dodged, making her extremely vulnerable to follow-up when these affect her. Knockback from Abilities like Face Melt Icon Face Melt and Concussive Blast Icon Concussive Blast can disrupt her combo, since she will often use up Blink Icon Blink charges to get in range for Melee Icon Melee. Being aware of (and playing around) Abilities that can hinder your mobility is key to getting the most out of Tracer.



  • 28 Nov. 2020 (talents page): Updated Talents and Builds to reflect current meta.
  • 28 Nov. 2020 (this page): Builds updated to reflect current meta.
  • 08 Oct. 2020 (this page): The Guide has been reviewed and is in accordance with the latest patch.
  • 30 Jul. 2020 (this page): Updated Quantum Spike's relevance.
  • 08 Jul. 2020 (talents page): Updated Heavy Handed discussion.
  • 08 Jul. 2020 (this page): Updated Heavy Handed's relevance in her Builds.
  • 04 Jun. 2020 (talents page): Updated Talents and Builds to reflect June 3rd balance patch.
  • 04 Jun. 2020 (this page): Updated Builds and Weaknesses to Reflect June 3rd balance patch.
  • 24 May 2020 (talents page): Updated Talent recommendations.
  • 07 May 2020 (talents page): Updated Talents and Builds accordingly to May 6th balance patch.
  • 07 May 2020 (this page): Updated Builds, Strengths and Weaknesses accordingly to May 6th balance patch.
  • 07 May 2020 (abilities page): Updated Abilities accordingly to May 6th balance patch.
  • 25 Mar. 2020 (this page): Updated Basic Attack build and her Weaknesses and Strengths.
  • 25 Mar. 2020 (talents page): Updated Talent discussion and build to current meta.
  • 15 Dec. 2019 (this page): Updated Role in the Current Meta to include information on current Nexus Anomaly.
  • 17 Oct. 2019 (talents page): Updated Talent discussion and recommended build to reflect current meta.
  • 17 Oct. 2019 (this page): Updated Talent discussion and recommended build to reflect current meta.
  • 17 Oct. 2019 (abilities page): Reviewed Abilities discussion to ensure relevance.
  • 27 Mar. 2018 (this page): Updated Talent discussion and builds to reflect balance changes in Fenix patch.
  • 27 Mar. 2018 (talents page): Updated Talent discussion to reflect balance changes in Fenix patch.
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