Tracer Build Guide “The cavalry's here!”
Welcome to our guide for Tracer, a Ranged Assassin in Heroes of the Storm. Within these pages, you will find everything required to understand how best to play this hero, in both different map styles and team compositions.
Tracer is an extremely mobile ranged Assassin. Due to her fragility, she relies on her Abilities to constantly reposition and outmaneuver enemy forces. With her high burst damage and many escapes, she can be a nuisance to the enemy backline.
Tracer's Strengths and Weaknesses
Tracer's Talent Build Cheatsheet
Basic Attack BuildTalent calculator »
The Basic Attack build is good template to use while approaching each game. Because Tracer must typically deal sustained damage until she can go in for a kill, her effectiveness scales with the amount of time that she can safely remain within Basic Attack range. Is That a Health Pack?! greatly increases Tracer's ability to manage her own health, which allows her to safely apply Basic Attacks much more often. Leeching Rounds also helps Tracer remain healthy enough to continuously apply Basic Attacks. Although Leeching Rounds is great against Heroes, some games may require you to increase your waveclear with Bullet Spray instead. Sticky Bomb adds a powerful slow to Pulse Bomb, which makes it easier to apply Basic Attacks to your victims. Pulse Strike will make Sticky Bomb available more often. If the map has many bushes or vents, you might consider taking Tracer Rounds to avoid losing your targets.
Tracer's Synergies and Counters
Tracer does well with Heroes who have strong waveclear, who can also deal area damage over time. This works well on a map-wide scale, because it forces the enemy team to rotate between lanes to avoid missing experience. It works well in teamfights, because the damage over time opens up opportunities for Tracer to secure takedowns. Tassadar works brilliantly with Tracer, for several reasons. Not only does he somewhat accomplish the synergies discussed above, his shield allows Tracer to lifesteal with her Basic Attacks.
Tracer is threatened by Heroes who have Abilities that can target her directly. Her survival depends on mobility; she dies very quickly when she cannot avoid damage. This makes her vulnerable against Heroes with powerful ranged Basic Attacks, and Heroes who can disable her with single target crowd control that prevent Recall from being cast.
Tracer is generally strong on maps that encourage enemies to split up, where she can punish Heroes caught away from the safety of structures or allies. She can struggle against PvE map objectives, especially if the design promotes teams to group up.
Tracer's Tips and Tricks
- Use Blink to close distance on enemies, dodge Abilities, or escape danger.
- If you have not already, set Blink's Quick Cast to "on" (under Settings, Hotkeys, Quick Cast Setting). This will make the Ability much more responsive, which will help you to avoid skillshots with it.
- Use Melee to deal burst damage to enemy Heroes and quickly charge Pulse Bomb. Melee can also be used to assist with waveclear as needed.
- Tracer can safely "overextend" thanks to Recall. Use this to kill low Health enemies, who may be too dangerous to reach for your allies.
- Activate Recall to remove negative effects before other enemy Heroes are able to follow-up with Silences or Stuns.
- Use Tracer's extremely high attack speed from Reload to quickly clear units that do not have Health, but take a certain number of Basic Attacks. Examples include Doubloon Chests or Cocoon.
Tracer's Role in the Current Meta
Tracer works best on a team that can reliably waveclear, so that she can focus on killing Heroes. She fits into team compositions as a finisher, much like Nova or Zeratul. Although she lacks self-sustain, she has Blink and Recall to help her get to safety when needed. Tracer can run down most enemy Heroes who try to flee from team fights. She is very good against fragile Heroes who lack mobility.
Tracer's ability to reposition constantly can make her hard to deal with for some Heroes, especially those who lack a way to target her directly. While she can be a terror to Heroes who lack answers, she can be stopped in a variety of ways. Because she can self-cleanse soft crowd-control with Recall, silences, stuns, and displacements are the most effective tools against her. Abilities like Polymorph, and Hammer of Justice cannot be dodged, making her extremely vulnerable to follow-up when these affect her. Knockback from Abilities like Face Melt and Concussive Blast can disrupt her combo, since she will often use up Blink charges to get in range for Melee. Being aware of (and playing around) Abilities that can hinder your mobility is key to getting the most out of Tracer.
- 17 Oct. 2019 (talents page): Updated Talent discussion and recommended build to reflect current meta.
- 17 Oct. 2019 (abilities page): Reviewed Abilities discussion to ensure relevance.
- 17 Oct. 2019 (this page): Updated Talent discussion and recommended build to reflect current meta.
- 27 Mar. 2018 (talents page): Updated Talent discussion to reflect balance changes in Fenix patch.
- 27 Mar. 2018 (this page): Updated Talent discussion and builds to reflect balance changes in Fenix patch.
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