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Tracer Build Guide “The cavalry's here!”

Last updated on Oct 18, 2017 at 06:12 by Straften 11 comments

Table of Contents

Tracer Image

General Information

Welcome to our Tracer guide for Heroes of the Storm. Here you will learn everything you need to know in order to play Tracer in a competitive environment, whether you play on your own or with a team.

About the Author

Straften is a Grand Master ranked player in both Hero League and Team League. He has a passion for theorycrafting, and regularly tests new features early on the PTR. He explains his strategy, reasoning, and implementation in these guides.

1. Quick Reference

Burst Damage Build (talent calculator link)

The Burst Damage build focuses on killing out of position enemies as fast as possible. Numbers advantages usually decide map control in Heroes of the Storm; this build will give you the tools you need to delete most enemy Heroes who stray too far from safety.

Basic Attack Build (talent calculator link)

The Basic Attack build is good against team compositions that lack Abilities that target Tracer directly. Because this build deals sustained damage, its effectiveness will scale with the amount of time that you can safely remain within Basic Attack range.

See our Talents page for further information Create your own build and share it with friends!

Synergies and Counters

Tracer synergizes with

Tracer does well with Heroes who have strong waveclear, who can also deal area damage over time. This works well on a map-wide scale, because it forces the enemy team to rotate between lanes to avoid missing experience. It works well in teamfights, because the damage over time opens up opportunities for Tracer to secure takedowns. Tassadar works brilliantly with Tracer, for several reasons. Not only does he somewhat accomplish the synergies discussed above, his shield allows Tracer to lifesteal with her Basic Attacks.

Tracer is countered by

Tracer is threatened by Heroes who have Abilities that can target her directly. Her survival depends on mobility; she dies very quickly when she cannot avoid damage. This makes her vulnerable against Heroes with powerful ranged Basic Attacks, and Heroes who can disable her with single target crowd control that prevent Recall from being cast.

Maps

Tracer's stronger maps Cursed Hollow Dragon Shire Sky Temple Volskaya Foundry Warhead Junction
Tracer's average maps Battlefield of Eternity Blackheart's Bay Braxis Holdout Garden of Terror Hanamura Haunted Mines Towers of Doom
Tracer's weaker maps Infernal Shrines Tomb of the Spider Queen

Tracer is generally strong on maps that encourage enemies to split up, where she can punish Heroes caught away from the safety of structures or allies. She can struggle against PvE map objectives, especially if the design promotes teams to group up.

TL;DR Tips

  • Use Blink Icon Blink to close distance on enemies, dodge Abilities, or escape danger.
  • If you have not already, set Blink's Quick Cast to "on" (under Settings, Hotkeys, Quick Cast Setting). This will make the Ability much more responsive, which will help you to avoid skillshots with it.
  • Use Melee Icon Melee to deal burst damage to enemy Heroes and quickly charge Pulse Bomb Icon Pulse Bomb. Melee can also be used to assist with waveclear as needed.
  • Tracer can safely "overextend" thanks to Recall Icon Recall. Use this to kill low Health enemies, who may be too dangerous to reach for your allies.
  • Activate Recall to remove negative effects before other enemy Heroes are able to follow-up with Silences or Stuns.
  • Use Tracer's extremely high attack speed from Reload Icon Reload to quickly clear units that do not have Health, but take a certain number of Basic Attacks. Examples include Doubloon Chests, Cocoon Icon Cocoon, and Scouting Drone Icon Scouting Drone.
See our Abilities page for further information

2. Overview

Tracer is an extremely mobile ranged Assassin. Due to her fragility, she relies on her Abilities to constantly reposition and outmaneuver enemy forces. With her high burst damage and many escapes, she can be a nuisance to the enemy backline.

3. Strengths

  • Can move while Basic Attacking
  • High Basic Attack speed
  • Excellent mobility
  • Can remove debuffs with Recall Icon Recall
  • Has sustained and burst damage
  • Can safely overextend with Recall Icon Recall

4. Weaknesses

5. Role in the Current Meta

Tracer works best on a team that can reliably waveclear, so that she can focus on killing Heroes. She fits into team compositions as a finisher, much like Nova or Zeratul. Although she lacks self-sustain, she has Blink Icon Blink and Recall Icon Recall to help her get to safety when needed. Tracer can run down most enemy Heroes who try to flee from team fights. She is very good against fragile Heroes who lack mobility.

Tracer's ability to reposition constantly can make her hard to deal with for some Heroes, especially those who lack a way to target her directly. While she can be a terror to Heroes who lack answers, she can be stopped in a variety of ways. Because she can self-cleanse soft crowd-control with Recall Icon Recall, silences, stuns, and displacements are the most effective tools against her. Abilities like Polymorph Icon Polymorph, and Hammer of Justice Icon Hammer of Justice cannot be dodged, making her extremely vulnerable to follow-up when these affect her. Knockback from Abilities like Face Melt Icon Face Melt and Concussive Blast Icon Concussive Blast can disrupt her combo, since she will often use up Blink Icon Blink charges to get in range for Melee Icon Melee. Being aware of (and playing around) Abilities that can hinder your mobility is key to getting the most out of Tracer.

6. Reading Further

To take things further, we have 2 more pages that you can read:

7. ChangeLog

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  • 18 Oct. 2017 (this page): Updated for Junkrat patch and moved to new format.
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