Fire Mage DPS Battle of Dazar'alor Raid Guide — Battle for Azeroth (BfA) 8.1.5

Last updated on Apr 15, 2019 at 00:00 by Dutchmagoz 49 comments

On this page, you will find tips, tricks, and strategies tailored to your Fire Mage for each boss of the Battle of Dazar'alor raid. All our content is updated for World of Warcraft — Battle for Azeroth (BfA) 8.1.5.

1. Disclaimer

This page will be a rough outline of the bosses and mechanics in Battle of Dazar'alor (BoD). This page will focus primarily on how a Fire Mage can optimize its performance on the raid bosses in BoD, and not on an actual raid strategy for the bosses. For full raid strategies and mechanics, we suggest you check out our Battle of Dazar'alor page. Initially, this page will focus on Heroic mode and lower, however, as more bosses are being killed on Mythic, the guide will also include optimizations for Mythic bosses.

2. Fire Mage in Battle of Dazar'alor (BoD)

Battle of Dazar'alor has a fair amount of mechanics that require high burst DPS, which Fire Mage is good at. There is also a lot of mobility required, which Fire is great at dealing with. Overall, Fire Mage is looking to be a great spec for Battle of Dazar'alor.

3. Talent Cheatsheet

Champion of the Light Grong Jadefire Masters Opulence Conclave of the Chosen King Rastakhan High Tinker Mekkatorque Stormwall Blockade Lady Jaina Proudmoore

4. Champion of the Light

4.1. Talents

4.2. Tips

This fight is fairly straightforward for a Fire Mage, and does not have a whole lot of mechanics to optimize. The main thing to keep in mind is to not hit the boss when the boss has Seal of Reckoning Icon Seal of Reckoning up, and to not kill any adds while the boss has Seal of Retribution Icon Seal of Retribution up.

Aside from that, you should make sure you do not position yourself between the boss and the adds, so you do not have to move to dodge the Wave of Light Icon Wave of Light. This is especially important when you use Rune of Power Icon Rune of Power.

If the boss has many Zealotry Icon Zealotry stacks and casts Judgment: Reckoning Icon Judgment: Reckoning, you should use Ice Block Icon Ice Block, as it will do a lot of damage.

Lastly, when you are about to use all your cooldowns, make sure you are in range of both the boss and adds, so when the boss switches between Judgments, you will be in range to swap to the opposite target without losing any DPS uptime.

5. Grong

5.1. Talents

Rune of Power Icon Rune of Power should yield higher DPS on this fight, but there are a fair number of mechanics that can force you to move, so if you end up having to move out of your Rune too often, you should consider Incanter's Flow Icon Incanter's Flow.

5.2. Tips

This fight works exactly the same for both Alliance and Horde players, but every ability has a different name for each faction. Because of this, whenever any ability name is used in this guide, we will name both the Horde and Alliance versions.

If the boss ever reaches 100% Rage / Death Energy, use Ice Block Icon Ice Block, as this will do extreme amounts of damage. If the strategy is done properly, this should never happen, but if it does happen, be ready to use defensives.

To avoid being feared when Ferocious Roar Icon Ferocious Roar is cast, you have to stay near someone (within 5 yards). Your best bet is to stay with someone who has a similar playstyle as you. In general, being with another Mage works great, because you both have the same mobility and defensive utility. You should both use Shimmer Icon Shimmer to get away from the Reverberating Echo Icon Reverberating Echo / Deathly Echo Icon Deathly Echo to lose as little time as possible from movement.

6. Jadefire Masters

6.1. Talents

This quite can be quite frantic, which can make Rune of Power Icon Rune of Power hard to use without a lot of practice on the fight. Choose between Rune of Power and Incanter's Flow Icon Incanter's Flow depending on your level of comfort on the fight.

6.2. Tips

Fire Mages are very good at popping the Magma Traps that spawn around the room. You can take them by walking into one and using Shimmer Icon Shimmer instantly as it explodes. If you do it correctly, you will not fly much into the air at all, because of Shimmer. Even if you have already taken one, and gotten the debuff which makes you take 100% more damage from Magma Traps, you can still take an additional one. This combo however is trickier and requires very quick reactions, or a macro. You should aim yourself towards one of the Magma Traps, and then Shimmer into it. While the animation of Shimmer is happening, you need to Ice Block Icon Ice Block. This will get rid of the Magma Trap without taking any damage or getting knocked into the air. The macro below makes it much easier, as you can simply aim towards the trap, and press the macro.

  • #showtooltip
  • /cast Shimmer
  • /cast Ice Block

Make sure you keep stacks of Shimmer Icon Shimmer ready for when the bosses reach 60 Energy, so you can#@ quickly get through the maze to start damaging the Ice Wall.

Make sure you save a Rune of Power Icon Rune of Power charge and potentially Meteor Icon Meteor and/or Combustion Icon Combustion for when the Mage casts its fire shield, so you can burn the shield quickly and interrupt the Pyroblast the boss casts.

7. Opulence

7.1. Talents

This fight has a large amount of mechanics that require you to move a lot of the time. Because of this, Rune of Power Icon Rune of Power is only worth considering if you are on the side without the Flames of Punishment Icon Flames of Punishment (left side). Otherwise, you should take Incanter's Flow Icon Incanter's Flow.

7.2. Tips

7.2.1. Contructs Phase

This phase is all about minimizing movement as much as possible. Both sides have quite a lot of movement, but the right side has more movement. If possible, you should try to get yourself assigned to the left side.

On the left side, you can Shimmer Icon Shimmer to place Volatile Charge Icon Volatile Charge on top of other lightning orbs where it is about to expire, and instantly Shimmer out again.

On the right side, Flames of Punishment Icon Flames of Punishment is the most punishing mechanic in terms of DPS loss. It is risky to try to do Shimmer Icon Shimmer moves to try and dodge the cones, so your best bet is to just run with the group and use Scorch Icon Scorch and instants during this movement.

7.2.2. Boss Phase

If you get Liquid Gold Icon Liquid Gold, you should Shimmer Icon Shimmer to the edge of the room right before it times out, and then either Shimmer or move back in.

If you get Coin Shower Icon Coin Shower, you can Ice Block Icon Ice Block the debuff to completely absorb this mechanic and avoid a lot of raid damage.

8. Conclave of the Chosen

8.1. Talents

This fight, as with most fights in Battle of Dazar'alor, has quite a lot of mechanics that will require you to move to or from certain areas, which can make Rune of Power Icon Rune of Power hard to use optimally. Depending on your comfort level of the fight, you can choose between Rune of Power Icon Rune of Power and Incanter's Flow Icon Incanter's Flow.

8.2. Tips

On the PTR, it was possible to spellsteal the Gift of Wind Icon Gift of Wind buff. It is unsure if this is intended or not, but if it still works on live servers, it is a huge DPS increase to spellsteal this buff, so make sure you communicate with your group that you want to spellsteal it, so no one else dispells it.

Make sure if anyone gets the the Crawling Hex Icon Crawling Hex debuff to not dispell them instantly, but to wait until they are out of the group.

Keep an eye on your boss mod timers for Gonk's Wrath Icon Gonk's Wrath, to make sure you save a charge of Rune of Power Icon Rune of Power and/or Combustion Icon Combustion / Meteor Icon Meteor when they spawn so you can burn them down very quickly.

Use Shimmer Icon Shimmer to get away from the group when you get targeted by Kimbul's Wrath Icon Kimbul's Wrath or Akunda's Wrath Icon Akunda's Wrath.

9. King Rastakhan

9.1. Talents

This fight, as with most fights in Battle of Dazar'alor, has quite a lot of mechanics that will require you to move to or from certain areas, which can make Rune of Power Icon Rune of Power hard to use optimally. Depending on your comfort level of the fight, you can choose between Rune of Power Icon Rune of Power and Incanter's Flow Icon Incanter's Flow.

9.2. Tips

Keep an eye on your boss timer for Zombie Dust Totem Icon Zombie Dust Totem and make sure you have some Fire Blast Icon Fire Blast charges and/or a Rune of Power Icon Rune of Power charge available for it so you can quickly burn them down.

If you are assigned to go into the death realm when King Rastakhan reaches 60% Health, you need to make sure you have all your cooldowns available when he reaches 60%, so when you get teleported into the death realm, you can maximize your DPS on Bwonsamdi.

10. High Tinker Mekkatorque

10.1. Talents

This fight, as with most fights in Battle of Dazar'alor, has quite a lot of mechanics that will require you to move to or from certain areas, which can make Rune of Power Icon Rune of Power hard to use optimally. Depending on your comfort level of the fight, you can choose between Rune of Power Icon Rune of Power and Incanter's Flow Icon Incanter's Flow.

10.2. Tips

Use Shimmer Icon Shimmer to avoid Crash Down Icon Crash Down if you are in the targeting circle instead of moving out to avoid losing DPS. This ability always happens after Blast Off Icon Blast Off so make sure you do not use Rune of Power Icon Rune of Power during Blast Off, as it is quite likely you will have to Shimmer out of your Rune of Power afterwards.

11. Stormwall Blockade

11.1. Talents

This fight, as with most fights in Battle of Dazar'alor, has quite a lot of mechanics that will require you to move to or from certain areas, which can make Rune of Power Icon Rune of Power hard to use optimally. Depending on your comfort level of the fight, you can choose between Rune of Power Icon Rune of Power and Incanter's Flow Icon Incanter's Flow.

11.2. Tips

11.2.1. Sister Katherine

Voltaic Flash Icon Voltaic Flash has a lot of different combos, but most of them can be fully dodged just with usage of Shimmer Icon Shimmer and a couple of instants, since they all alternate positions in some for or another. The general idea is to Shimmer out of the path of the first set of orbs, and then after that one is done, use Shimmer to get back to your previous spot, which is usually a safe spot after the first set of orbs.

When targeted with Crackling Lightning Icon Crackling Lightning, quickly Shimmer Icon Shimmer away from other people.

Make sure you keep an eye on your boss-mod timers for Electric Shroud Icon Electric Shroud, so you can save charges of Fire Blast Icon Fire Blast and/or a Rune of Power Icon Rune of Power charge for it to quickly burst the shield down.

11.2.2. Brother Joseph

When targeted by Tempting Song Icon Tempting Song, you have a brief moment to get as far away as possible before it starts channeling. Make sure you use Shimmer Icon Shimmer to get as far away as possible.

Make sure you keep an eye on your boss-mod timers for Electric Shroud Icon Electric Shroud, so you can save charges of Fire Blast Icon Fire Blast and/or a Rune of Power Icon Rune of Power charge for it to quickly burst the shield down.

11.2.3. Laminaria

You can solo soak Ire of the Deep Icon Ire of the Deep to reduce raid damage, by using Ice Block Icon Ice Block.

12. Lady Jaina Proudmoore

12.1. Talents

This fight, as with most fights in Battle of Dazar'alor, has quite a lot of mechanics that will require you to move to or from certain areas, which can make Rune of Power Icon Rune of Power hard to use optimally. Depending on your comfort level of the fight, you can choose between Rune of Power Icon Rune of Power and Incanter's Flow Icon Incanter's Flow.

12.2. Tips

12.2.1. Phase 1

Use Shimmer Icon Shimmer during Avalanche Icon Avalanche to get rid of as many Searing Pitch Icon Searing Pitch patches as possible.

12.2.2. Intermission 1

Mages can get to Jaina quite quickly compared to other classes to interrupt her, but it is very risky since you can easily Shimmer Icon Shimmer into mechanics and get too high Chilling Touch Icon Chilling Touch stacks and get Frozen Solid Icon Frozen Solid. You can, however, use Ice Block Icon Ice Block to remove the Chilling Touch stacks, so when you get to high stacks and you still have not found Jaina, you should use Ice Block.

12.2.3. Phase 2

Use Shimmer Icon Shimmer to get away from the group when targeted by Broadside Icon Broadside or Siegebreaker Blast Icon Siegebreaker Blast. You can also use Shimmer to get to the Barrels (if/when assigned to do so) when you get targeted with Broadside.

12.2.4. Intermission 2

Make sure you have some or most of your DPS cooldowns available for the second intermission, since it is a tight DPS check.

12.2.5. Phase 3

Since there are no ways to remove Chilling Touch Icon Chilling Touch stacks in this phase, it is a big advantage if you managed to keep Ice Block Icon Ice Block for this phase, so you can break Frozen Solid Icon Frozen Solid once.

A stack of Rune of Power Icon Rune of Power and / or Meteor Icon Meteor should be saved for Prismatic Image Icon Prismatic Image so you can quickly burst it down.

13. Changelog

  • 15 Apr. 2019: This page has been reviewed and no changes are necessary for the release of the Crucible of Storms raid.
  • 03 Feb. 2019: Added tips for Opulence.
  • 30 Jan. 2019: Updated for Jaina stun hotfixes.
  • 28 Jan. 2019: Added more Jaina info and suggestions.
  • 23 Jan. 2019: Fixed a section containing Arcane Mage info.
  • 21 Jan. 2019: Added Battle of Dazar'alor guide for Fire Mages.
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