King Rastakhan Strategy Guide in Battle of Dazar'alor Raid
Welcome to our guide for King Rastakhan, an Alliance-only encounter in the Battle of Dazar'alor raid. Here, you will first find a quick breakdown by role following by a detailed strategy to defeat King Rastakhan.
For over two hundred year, King Rastakhan has ruled the Zandalari empire. Since the fall of Rezan, he has turned to a new patron--Bwonsamdi, the loa of death. The dark bargain he has made grants him the power to crush his enemies... but at what cost?
2. Fight Overview
The fight against King Rastakhan is a 4-phase encounter during which the raid faces Rastakhan, Bwonsamdi, and several important adds.
- During Phase One
- One Tank needs to pull King Rastakhan out to the entrance of the room and keep him there. Dodge the fire breath from the Greater Serpent Totem.
- The other Tank needs to handle the adds. Use active mitigation for the Crushing Leap, and use all your cooldowns plus some externals if you are going to get a second stack.
- During Phase Two
- During Phase Three
- During Phase Four, run away from King Rastakhan when he casts Inevitable End to avoid being killed.
- Be ready to top the raid off after each Scorching Detonation explosion.
- Watch for people targeted by Grievous Axe, and heal them to full to remove the DoT.
- During Phase Two, top off the Bwonsamdi Tank before Caress of Death is cast on them.
- During Phase Three, be aware of when people are clearing their stacks of Deathly Withering and be ready to heal the raid damage caused by Withering Burst.
- During Phase One, cleave and multi-DoT the adds as much as possible, while following the kill order of Siegebreaker Roka > Prelate Za'lan > Headhunter Gal'wana.
- Focus Zombie Dust Totems whenever they spawn to break your fellow raiders free.
- Avoid Plague of Toads.
- Run into melee if targeted by Meteor Leap.
- Run Seal of Purification out of the raid if it is focused on you.
- When leaving the Death Realm, be aware of your raid's Health before you leave; avoid triggering a Withering Burst when someone is too low to survive.
- When either Bwonsamdi or Rastakhan cast Inevitable End, run from then to avoid being instantly killed.
- During Phase One, the adds should be tanked near the throne, while King Rastakhan is tanked near the entrance to the room. The group should be loosely spread near melee.
- For Phase Two, the raid needs to move near Rastakhan, while the add Tank picks up Bwonsamdi near the throne.
- The group should remained relatively spread to avoid spreading Plague of Fire.
- When Rastakhan nears 60% Health, the half of the group intending on fighting Bwonsamdi needs to be closest to him. Or conversely, the group intending on remaining in the Living Realm should run away from him.
3.6. Bloodlust/Heroism/Time Warp
We advise you to use Bloodlust/ Heroism/ Time Warp during Phase Four, once cooldowns have come back up. Rastakhan will have high stacks of Bwonsamdi's Boon, so ending the fight quickly, as well has giving the healers some extra Haste will aid in securing a kill.
4. Abilities in Phase One: Zandalari Honor Guard
In this first phase, there are 2 (3 on Heroic) adds in addition to King Rastakhan. These adds are affected by Bind Souls, causing any damage dealt to Rastakhan to instead be evenly divided amongst these adds.
Phase One ends when all 3 adds are killed.
4.1. King Rastakhan Abilities
4.1.1. Scorching Detonation
Scorching Detonation causes a player to be targeted by Rastakhan, suffering Fire damage every second for 3 seconds. After the channel is finished, the player will explode, dealing heavy Fire damage to all players. The distance between Rastakhan and the target will decrease the final burst of damage.
4.1.2. Plague of Toads
Plague of Toads causes toads to spawn from Rastakhan and leap forward, leaving pools of poison behind them. These pools will deal Nature damage to anyone that stands in them every second and slow their movement speed by 30%. If anyone touches the toads, they will explode and leave a DoT on anyone within a 5-yard radius, which deals damage every 1.5 seconds for 21 seconds. This DoT can stack.
4.1.3. Greater Serpent Totem
On Heroic Difficulty and higher, every 30 seconds Rastakhan will summon a Greater Serpent Totem. This totem will choose a random target within 30 yards and cast Serpent's Breath at them. This is a conical wave of jet of Fire, dealing moderate initial Fire damage, as well as leaving a DoT which deals light Fire damage every second for 5 seconds.
4.2. Prelate Za'lan
4.2.1. Seal of Purification
Prelate Za'lan will frequently cast Seal of Purification on a random player, causing a beam of light to chase them for 6 seconds. Anyone caught in the beam will take moderate Radiant damage every 1 second.
4.3. Siegebreaker Roka
4.3.1. Meteor Leap
Siegebreaker Roka will leap at a player and deal huge Nature damage to them, splitting the damage in an 8-yard radius. Immediately after casting this, Roka will cast Crushing Leap and leap back to the target with the highest threat.
4.3.2. Crushing Leap
Crushing Leap will cause Roka to leap back to the target with the highest threat, dealing massive Physical damage and applying Crushed for 40 seconds. Crushed will cause subsequent Crushing Leaps to deal 500% more damage. This debuff stacks.
4.4. Headhunter Gal'wana
Headhunter Gal'wana throws an axe at a player, dealing high Physical damage and leaving a DoT on the target that deals further damage every 1.5 seconds until they are healed above 90% health.
5. Abilities in Phase Two: Bwonsamdi's Pact
This phase begins once the 3 adds from Phase One are killed. It causes Bwonsamdi to join fight with a few abilities. The phase ends when Rastakhan reaches 60% health.
5.1. King Rastakhan
5.1.1. Plague of Fire
Plague of Fire is an ability that Rastakhan uses to deal Fire damage to a target and put a short debuff on them that, after 1 second, detonates and launches Fire out from the target at all players in a 7-yard radius. This will continue firing until no players are within a 7-yard radius of the initial target.
5.1.2. Zombie Dust Totem
Every 45 seconds, Rastakhan will summon a Zombie Dust Totem that mind controls 2 players until the totem is destroyed.
Bwonsamdi cannot be damaged (all damage he takes is absorbed), due to a passive called Unliving.
5.2.1. Aura of Death
5.2.2. Death's Door
Death's Door causes a fragment to be placed on a target, dealing Shadow damage every 2 seconds for 8 seconds. Once the DoT expires, a "Death Rift" is opened at the player's location.
5.2.3. Death Rift
Death Rift is a portal connecting the Living Realm (the default realm where everything happens) to the Death Realm. Interacting with the rift will transfer the player between the two realms. Any time a player returns to the Living Realm, all stacks of Deathly Withering are removed and a Withering Burst is triggered, dealing light Shadow damage to the entire raid.
The Death Realm is where part of Phase Three takes place (explained below).
5.2.4. Caress of Death
Occasionally, Bwonsamdi will cast Caress of Death on the active Tank, dealing moderate Shadow damage, and preventing all healing done to them for 5 seconds.
6. Abilities in Phase Three: Enter the Death Realm
When Rastakhan reaches 60% health, the half of the raid closest to Bwonsamdi will be transported into the Death Realm, and Phase Three will begin. This phase lasts until Bwonsamdi (whom the raid will be fighting in the Death Realm) reaches 50% health.
6.1. Living Realm
In addition to this, Bwonsamdi grants Rastakhan Bwonsamdi's Boon at the start of this phase, which permanently increases Rastakhan's damage dealt by 2% every 15 seconds. This buff remains on Rastakhan for the rest of the encounter.
6.1.2. Phantom of Retribution
Grave Bolt is an interruptible cast that will fire a bolt at the Phantom's current target, dealing moderate Shadow damage.
Seal of Bwonsamdi will target 4 locations and fire a bolt towards them. If no one is in the zone when they land, they will deal heavy Shadow damage to everyone within 40 yards. However, if soaked, they will instead only deal damage to whoever soaked it.
The Phantom of Retribution, as well as the other two adds, is passively imbued with Undying Relentlessness, causing them to become immune to crowd control after 60 seconds.
6.1.3. Phantom of Rage
This add also benefits from Undying Relentlessness.
6.1.4. Phantom of Slaughter
Similar to the Phantom of Retribution, the Phantom of Slaughter will also use Grave Bolt, but also has access to Focused Demise. This will target a random player and deal moderate Shadow damage every second for 5 seconds. This channel is interruptible, but only by the person it is being channeled on.
This add also benefits from Undying Relentlessness.
6.2. Death Realm
In the Death Realm, Bwonsamdi can be damaged and uses 3 abilities.
6.2.1. Caress of Death
Caress of Death functions similarly to the way it did in Phase Two, however it is cast on random members of the raid, and the debuff only lasts 3 seconds.
6.2.2. Inevitable End
A zone of death is created around Bwonsamdi drawing in all players. If anyone touches the zone, they are killed instantly.
6.2.3. Dread Reaping
Dread Reaping radiates from the edges of the room. These small patches will deal moderately high Shadow damage every second to anyone who steps in them. If they collide with a Death Rift, they will phase into the Living Realm.
7. Abilities in Phase Four: Uncontrollable Power
Phase Four begins once Bwonsamdi reaches 50%, at which point he will teleport everyone to the Living Realm, while he remains in the Death Realm, removing himself from the fight.
During this phase, Rastakhan will have access to the following abilities.
All of these abilities have been described previously, and they work the same way.
Additionally, Rastakhan will have All Encompassing Death, however it is unclear how this mechanic works, as it was never PTR tested.
8.1. Phase One
When the fight begins, Tank the adds where they stand while the second Tank pulls Rastakhan to the entrance of the room. He should be more than 30 yards away from the group, so no one else is targeted by the Serpent's Breath from the Greater Serpent Totem. The Rastakhan Tank will be the only target in range, so the totem will pick them every time, making the mechanic very easy to side-step and dodge.
Equally, keeping Rastakhan away from the group will spread out the Plague of Toads, making it very easy to dodge, as well as ensure the tank is always far from the group, minimizing the damage from Scorching Detonation.
The group should focus on killing Siegebreaker Roka first, while heavily cleaving onto the other two adds. Ranged should be loosely spread around so that they can quickly run into melee when Meteor Leap is about to happen. Alternatively, they can remain in melee range, so long as they do not spawn Seal of Purification on the entire group. For the second Meteor Leap, the Tank handling the adds will need to use a lot of cooldowns as well as externals in order to survive the second application of Crushed.
Once Roka is dead, the group should focus Prelate Za'lan, before moving on to Headhunter Gal'wana (on Heroic only). Healers need to keep an eye out for the person targeted by the Grievous Axe, and heal them above 90% to remove the DoT.
8.2. Phase Two
After all the adds are killed, Bwonsamdi will join the fight and Phase Two will begin. Keep Bwonsamdi on the throne where he spawns, while the raid moves towards Rastakhan, and out of range of the Aura of Death. The raid should be spread out as much as they can to prevent Plague of Fire from spreading. When Zombie Dust Totems spawn, DPS need to swap and kill them to free the people they mind control. Players afflicted with Death's Door should run out of the raid to spawn the Death Rift.
When the Rastakhan Tank is afflicted by Scorching Detonation, the Tanks should swap. This will bring the Scorching Detonation out to a safe range, while also letting the Bwonsamdi Tank drop their Deathly Withering.
8.3. Phase Three
8.3.1. Death Realm
When Rastakhan reaches 60%, Phase Three will begin by Bwonsamdi pulling the closest half of the raid to him, and dragging them into the Death Realm. Here Bwonsamdi is unable to be tanked, so you should only send DPS and a few Healers. Players will need to dodge Dread Reaping, and run from Inevitable End when it is cast. Players will also need to offset leaving the Death Realm when their stacks of Deathly Withering get too high, in order to prevent Withering Burst from potentially killing anyone.
8.3.2. Living Realm
In the Living Realm, one Tank should tank the Phantom of Rage away from the group, while the other Tank handles Rastakhan and the other adds. The Necrotic Smash cast by the Phantom of Rage is targeted on the Tank's location, not actually on the Tank, so it is possible for high mobility Tanks to avoid it entirely. Monks for example can use Transcendence: Transfer or Chi Torpedo to move away before it lands. As for the other adds, the group should be interrupting them as much as possible, while keeping an eye out to soak any Seal of Bwonsamdi that spawn. Players should be aware if they are targeted by Focused Demise and either interrupt it, or tell healers they need some extra attention.
8.4. Phase Four
Once Bwonsamdi reaches 50%, all players will be forced into the Living Realm, and Bwonsamdi will leave the fight. The raid should finish off the adds before getting back on Rastakhan. The fight continues as normal from this point, except Rastakhan can now cast Inevitable End, so players need to run against it sucking them in when it is cast.
- 21 Jan. 2019: TL;DR and Strategy sections added.
- 23 Oct. 2018: Guide added.
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