Fury Warrior DPS Aberrus, the Shadowed Crucible Raid Guide — Dragonflight 10.2.7
On this page, you will find tips, tricks, and strategies tailored to your Fury Warrior for each boss of the following raid: Aberrus, the Shadowed Crucible. All our content is updated for World of Warcraft — Dragonflight 10.2.7.
Introduction
Below, you can find class and spec-specific advice for every fight in Aberrus. If you are looking for a general overview of the Raid that is not spec-specific, check out our dedicated Aberrus, the Shadowed Crucible guides.
On this page, you will find Fury Warrior specific information to deal with each boss in the Aberrus raid. These are not complete encounter guides but rather provide specific tips for doing the bosses as a Fury Warrior.
This page assumes that you already understand most of the mechanics of each encounter. These can be found on the full raid guide, so what is contained here are details specifically tailored toward Fury Warrior and what you can do to deal with each fight as best as possible.
Talent Cheatsheet
You can easily import the talent tree below into the game by clicking 'Copy Export String.'
Kazzara, the Hellforged
Talents/Build
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Kazzara is a completely single-target encounter.
Tips
- Heroic Leap can be used to quickly move when targeted by Dread Rift or Ray of Anguish.
- Use Heroic Leap or Charge to counter the knockback from Wings of Extinction.
- Hellsteel Carnage is a good time to use Rallying Cry.
- Nothing is completely spell reflectable, but it can still be used as a general damage reduction cooldown.
For more information, please refer to our Kazzara guide.
The Amalgamation Chamber
Talents/Build
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The Amalgamation Chamber is a single target encounter against two separate bosses which merge together at the end. On normal difficulty, they can be cleaved together, but higher difficulties will remain purely single target.
Tips
- Use Heroic Leap to quickly drop Umbral Detonation away from the group and quickly dodge Coalescing Void or Gloom Conflagration.
- Nothing is completely spell reflectable, but it can still be used as a general damage reduction cooldown.
For more information, please refer to our Amalgamation Chamber guide.
Assault of the Zaqali
Talents/Build
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Because the encounter can be easily speed run, without spending time in the intermission, single target builds may be preferred. If this does not happen, Fury's multitarget build is well suited due to giving up extremely little single target damage.
Tips
- The first adds spawn about 30 seconds in, with frequent extra targets after.
- Lava Bolt can be spell reflected if it happens to target, but will usually be interrupted. Spell Reflect can and should still be used as a general damage reduction cooldown.
- Wrecking Throw can be talented to deal extra damage to Molten Barrier, but is not needed.
For more information, please refer to our Assault of the Zaqali guide.
The Forgotten Experiments
Talents/Build
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Single target on lower difficulties, switching to multitarget builds to deal with the greater amount of adds on Mythic difficulty.
Tips
- The second phase, Thadrion, will afflict players with Unstable Essence, summoning Erratic Remnant adds that should be burst down quickly before Violent Eruption. These will continue to spawn throughout the rest of the encounter.
- Nothing is completely spell reflectable, but it can still be used as a general damage reduction cooldown.
For more information, please refer to our Forgotten Experiments guide.
Rashok, the Elder
Talents/Build
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Rashok is a pure single-target encounter.
Tips
- Heroic Leap can be used to quickly place Searing Slam or soak Doom Flames.
- Nothing is completely spell reflectable, but it can still be used as a general damage reduction cooldown.
- This is one of the few places that Second Wind is desirable, due to not being interrupted by Scorching Heatwave in the final phase on Mythic difficulty.
For more information, please refer to our Rashok the Elder guide.
The Vigilant Steward, Zskarn
Talents/Build
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Zskarn is a mostly single-target encounter with three periodically spawning Golems to destroy. Because they die so quickly, it is not typically worth investing in extra multitarget talents.
Tips
- Three golem adds will spawn periodically throughout the fight, which is the perfect time to use cooldowns, but avoid holding them specifically for the spawn since the adds tend to die very quickly.
- The knockback from Blast Wave can be countered with Charge or Heroic Leap.
- Tactical Destruction has a very generous lead time, so it can usually just be run out of without needing Heroic Leap.
- Nothing is completely spell reflectable, but it can still be used as a general damage reduction cooldown.
For more information, please refer to our Zskarn guide.
Magmorax
Talents/Build
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Magmorax is entirely single target.
Tips
- Overpowering Stomp is a long-range knockback which is completely trivialized by Charge.
- Nothing is completely spell reflectable, but it can still be used as a general damage reduction cooldown.
For more information, please refer to our Magmorax guide.
Echo of Neltharion
Talents/Build
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Neltharion is mostly single target, with numerous waves of adds spawning towards the end of the encounter.
Tips
- Most strategies involve tanks and select players breaking walls, with all other players taking mechanics like Rushing Darkness and Volcanic Heart to the edge of the arena.
- In Phase 2 on Heroic and Mythic difficulty, be very careful of cleaving friendly players affected by Corruption, as they cannot be healed.
- In Phase 3, save cooldowns for adds coming out of Sunder Reality portals to quickly eliminate them before Unstable Mutation ramps their damage to deadly levels. Avoid standing in the portal directly apart until Neltharion starts casting Ebon Destruction, which will incur a large damage reduction penalty, making this a good time to use Defensive Stance to reduce incoming damage.
- Nothing is completely spell reflectable, but it can still be used as a general damage reduction cooldown.
For more information, please refer to our Neltharion guide.
Scalecommander Sarkareth
Talents/Build
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Sarkareth is a three-phase encounter with heavy movement, featuring periodic groups of adds in the second and third phases.
Tips
- In Phase 1, Scorching Bomb explosions can be spell reflected, preventing the debuff from being applied. These always explode in pairs, so use Spell Reflect after the first goes off to reduce its damage and reflect the second.
- Stacking Oblivion to 10 sends players into The Emptiness Between Stars, which should generally be avoided but can be used tactically to collect smaller Astral Flare orbs.
- In Phase 2, save cooldowns for Null Glimmer adds spawned by Abyssal Breath, though be wary of standing in the ground effect it leaves behind or Desolate Blossom spawned shortly thereafter, as both will quickly stack Oblivion.
- In Phase 3, cooldowns should also be saved for Null Glimmer adds spawned after every Cosmic Ascension, though this happens less frequently, allowing shorter cooldowns to be used in between. Avoid ever moving in front of the boss so that you do not get hit by Void Slash.
- Nothing else in Phase 2 or 3 can be spell reflected, so use it as a periodic damage reduction cooldown instead.
For more information, please refer to our Scalecommander Sarkareth guide.
Changelog
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for the Awakened raid difficulty in Season 4.
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 22 Mar. 2023: Further tips for later bosses and Mythic difficulty.
- 07 Mar. 2023: Updated with initial builds and basic tips.
- 28 Apr. 2023: Page added.
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This guide has been written by Archimtiros, Warrior class theorycrafter and SimulationCraft developer who has been writing class guides for more than a decade. You can follow him on Twitter or see more of his day to day work in Skyhold, the Warrior Discord.
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