Fury Warrior DPS Rotation, Cooldowns, and Abilities — Dragonflight 10.0.7

Last updated on Mar 20, 2023 at 14:16 by Archimtiros 63 comments
General Information

On this page, you will learn how to optimize the rotation of your Fury Warrior in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — Dragonflight 10.0.7.

If you were looking for WotLK Classic content, please refer to our WotLK Classic Fury Warrior rotation.

1.

Fury Warrior Rotation

Welcome to our Rotation page for Fury Warriors. On this page you will find everything you need to know about actually playing the spec in Raiding and Mythic+ scenarios.

1.1.

Easy Mode

If the rotations below seem overwhelming to you, you might benefit from visiting our Easy Mode page which outlines a close-to-optimal rotation in simpler terms.

1.2.

PvP

The content on this page is purely PvE-related. If you are looking for PvP Rotation Tips, please visit our PvP page below.

2.

Fury Warrior Single-Target Rotation

Fury Warriors have two principle builds, depending on whether they talent into Annihilator or not, which vary greatly in rotational priority. Use the checkboxes below to make the appropriate customizations and make sure that Berserker Stance Icon Berserker Stance is always toggled on!

Talents Talents
Berserker's Torment Icon Berserker's Torment Titan's Torment Icon Titan's Torment
Spear of Bastion Icon Spear of Bastion Thunderous Roar Icon Thunderous Roar
Onslaught Icon Onslaught Odyn's Fury Icon Odyn's Fury
Ravager Icon Ravager Annihilator Icon Annihilator
  1. Cast Recklessness Icon Recklessness on cooldown, or whenever burst damage is needed.
  2. Cast Avatar Icon Avatar with Recklessness. Delay until Enrage is active unless also talenting Titanic Rage Icon Titanic Rage.
  3. Cast Avatar Icon Avatar with Recklessness.
  4. Cast Spear of Bastion Icon Spear of Bastion during Recklessness and while Enraged.
  5. Cast Rampage Icon Rampage to spend Rage and maintain Enrage.
  6. Cast Execute Icon Execute as able.
  7. Cast Onslaught Icon Onslaught while Enraged or with Tenderize Icon Tenderize talented.
  8. Cast Thunderous Roar Icon Thunderous Roar while Enraged.
  9. Cast Odyn's Fury Icon Odyn's Fury while Enraged or with Titanic Rage talented.
  10. Cast Bloodthirst Icon Bloodthirst on cooldown to reduce gaps in the rotation.
  11. Cast Raging Blow Icon Raging Blow as the main rotational attack.
  12. Cast Bloodthirst Icon Bloodthirst as a filler when at one or no charges of Raging Blow.
  13. Cast Slam Icon Slam as a filler between Bloodthirst casts.
  14. Cast Whirlwind Icon Whirlwind as a filler between Bloodthirst casts.
  15. Cast Whirlwind Icon Whirlwind as a filler when nothing else is available.
2.1.

Execute Usage

Whether due to the target being below 20% (35% with Massacre Icon Massacre talented) health or Sudden Death Icon Sudden Death proc, Execute Icon Execute usage does not appreciably change the priority listed above, it merely generates extra Rage in order to use Rampage Icon Rampage that much sooner.

2.2.

Opening Rotation/During Recklessness

Because Charge Icon Charge is off the global cooldown, opening combat with Recklessness Icon Recklessness followed immediately by Charge will lead to a net increase in Rage generation on the pull with no additional downtime, however it is crucial to ensure that the target will not be moving substansially, or else you will easily find yourself moving to the bosses former location, and wasting precious buff time trying to reposition. An exception can be made when talenting Reckless Abandon Icon Reckless Abandon, as it generates enough Rage alongside Charge to open with Rampage without being cast first, though there is no inherent downside to still precasting Recklessness first.

After Recklessness Icon Recklessness, the rotation proceeds as normal. Because the cooldown doubles Rage generation, Rampage Icon Rampage will be cast much more frequently, potentially as often as every other global cooldown. For this reason, Rampage should not be delayed unless reapplying the Whirlwind Icon Whirlwind buff to cleave, and care should be taken to avoid ever overcapping Rage.

3.

Multiple-Target Rotation for Fury Warriors

Prioritize Whirlwind Icon Whirlwind whenever the buff is not active, roughly every third global cooldown, or every fifth with Meat Cleaver talented, in order to ensure single-target attacks continue to cleave. Otherwise, the rotation is very similar to single-target, with slightly more emphasis on layering cooldowns when hitting multiple targets.

  1. Cast Charge Icon Charge whenever out of range.
  2. Cast Whirlwind Icon Whirlwind when the buff is not active.
  3. Cast Rampage Icon Rampage or Bloodthirst Icon Bloodthirst with Fresh Meat for Enrage.
  4. Cast Recklessness Icon Recklessness.
  5. Cast Avatar Icon Avatar with Recklessness.
  6. Cast Avatar Icon Avatar to trigger Odyn's Fury via Titan's Torment.
  7. Cast Onslaught Icon Onslaught while Enraged or with Tenderize.
  8. Cast Odyn's Fury Icon Odyn's Fury while Enraged or with Titanic Rage.
  9. Cast Execute Icon Execute as able.
  10. Cast Bloodthirst Icon Bloodthirst on cooldown to reduce gaps in the rotation.
  11. Cast Raging Blow Icon Raging Blow as the main rotational attack.
  12. Cast Bloodthirst Icon Bloodthirst as a filler when at one or no charges of Raging Blow.
  13. Cast Whirlwind Icon Whirlwind on cooldown.
  14. Cast Slam Icon Slam as a filler between Bloodthirst casts.
  15. Cast Whirlwind Icon Whirlwind as a filler when nothing else is available.
4.

Mastering your Fury Warrior

4.1.

Aligning Cooldowns

Fury is a very cyclic and consistently-damaging specialization, so there is not a lot of advantage in delaying Recklessness Icon Recklessness to align with other cooldowns as opposed to simply using it on cooldown as much as possible. In general, no cooldown should be delayed more than a few seconds for any other, outside of preparing for burst AoE (see the multitarget section above), or a timed damage phase, such as Heroism/Bloodlust or specific boss mechanics. This is particularly important when talenting Anger Management Icon Anger Management, since it can throw off some abilities' natural alignment.

4.1.1.

Recklessness

The moderate increase to critical strike strike from Recklessness Icon Recklessness is secondary to doubling Rage generation, which amounts to a much larger damage increase due to casting Rampage Icon Rampage much more frequently. While the rotational priority does not change, the increased Rage generation also makes it much easier to overcap, so care should be taken when using high Rage abilities such as Raging Blow Icon Raging Blow.

4.1.2.

Avatar

Avatar is a potent cooldown in its own right, but becomes extraordinarily more powerful in combination with the follow-on Tormented talents. These function similarly to Signet of Tormented Kings Icon Signet of Tormented Kings, but with a guaranteed effect rather than a random one, allowing you to choose what cooldown is triggered. While it seems unintuitive, currently Titan's Torment Icon Titan's Torment is stronger in both single and multitarget, so care should be taken to ensure Avatar is used during Recklessness and other cooldowns such as Spear of Bastion's Elysian Might, and that you are Enraged before casting Avatar, unless Titanic Rage Icon Titanic Rage is also talented.

4.1.3.

Odyn's Fury

Odyn's Fury is the premier burst AoE ability, but also does good work in single-target due to aligning with Recklessness and Avatar. In single-target, it can be used more or less on cooldown, though like other cooldowns, it should always be saved for hitting multiple targets when able.

4.1.4.

Ravager

Ravager is used extensively at Level 70, greatly increasing Rage generation and burst damage by way of Hurricane Icon Hurricane. Although its own damage is relatively low, the very high amounts of Rage generated result in extremely frequent, often even immediately back-to-back, Rampage casts. Due to its 90-second cooldown, it should always be aligned with Recklessness and Avatar.

4.2.

Enrage

The goal of the Fury rotation is a continual feedback loop of generating Rage, spending it on Rampage Icon Rampage, and triggering Enrage Icon Enrage, which increases Haste to allow more Rage to be generating, feeding back into the loop. Bloodthirst Icon Bloodthirst also helps this process, with a 30% chance to trigger Enrage, and it should be kept on cooldown to benefit from this chance as much as possible. All other special abilities generate Rage, making it important to fill global cooldowns in order to always be generating Rage.

4.3.

Movement and Mobility

Warriors have a great deal of active tools through Charge Icon Charge and Heroic Leap Icon Heroic Leap that allow for instant movement across large distances. Finding ways to maximise your uptime on a target through intelligent use of these is crucial, as downtime is extremely detrimental to the flow of Fury's rotation. The talents Double Time Icon Double Time and Bounding Stride Icon Bounding Stride are particularly useful in any encounter which demands heavy movement.

4.4.

Sustain and Defense

Fury's defensive ability comes in the form of higher base stamina due to dualwiedling two two-handed weapons, and considerable self-healing through Bloodthirst Icon Bloodthirst, Enraged Regeneration Icon Enraged Regeneration, and Victory Rush Icon Victory Rush, as well as various talents which improve those abilities. The increased health and self-healing make Fury very tanky in sustained combat, although less able to deal with frequent bursts of high damage. In those cases, Enraged Regeneration is best used preemptively, with Bloodthirst cast as often as possible over its duration to benefit from its increased healing.

Warriors also have access to Rallying Cry Icon Rallying Cry, one of the few defensive group cooldowns in the game. It is typically used to help the group survive key encounter mechanics rather than as a personal cooldown. Keep in mind that it is on the global cooldown, so be ready to use it when needed.

4.5.

Group Buffs

Fury also brings Battle Shout Icon Battle Shout, increasing all party and raid members Attack Power by 5%, which should be applied before combat begins.

5.

Mythic+ Rotation

For information about Mythic+ as a Fury Warrior and the rotation you need to use in this game mode, please refer to our Mythic+ page.

6.

WeakAuras for Fury Warriors

WeakAuras can have a tremendous effect on your performance, helping you track important buffs, debuffs, and cooldowns. Since this is a broad topic, we made a page dedicated to it.

7.

Changelog

  • 20 Mar. 2023: Updated for Patch 10.0.7 with more clear checkbox options.
  • 24 Jan. 2023: Reviewed for Patch 10.0.5.
  • 11 Dec. 2022: Fix talent selector formatting.
  • 28 Nov. 2022: Updated for Dragonflight launch.
  • 25 Oct. 2022: Updated for Dragonflight pre-patch.
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