Fury Warrior DPS Rotation, Cooldowns, and Abilities in Battle for Azeroth (BfA) 8.0.1

Last updated on Aug 13, 2018 at 01:46 by Archimtiros 55 comments

Table of Contents

General Information

On this page, we list your Fury Warrior core abilities and how they should be used together (rotation) in World of Warcraft Battle for Azeroth 8.0.1. We also explain when to use your various cooldowns. Then, we go deeper and present all the subtleties that you will need to know if you want to excel at playing a Fury Warrior.

The other pages of our Fury Warrior guide can be accessed from the table of contents on the right.

About Our Author

This guide has been written by Archimtiros, the Warrior class theorycrafter, and one of the best DPS Warriors in the world, who raids in Infinity. You can follow him on Twitter and you can watch his stream on Twitch.

1. Single-Target Rotation for Fury Warriors

The Fury rotation is a conditional priority list, which can change depending on talent choice. Use the checkboxes below to make the appropriate customizations.

  • Furious Slash
  • Dragon Roar
  • Bladestorm
  • Siegebreaker
  1. Cast Rampage Icon Rampage if Enrage Icon Enrage is not active, or at >90 Rage.
  2. Cast Recklessness Icon Recklessness on cooldown, or whenever burst is needed.
  3. Cast Execute Icon Execute during Enrage Icon Enrage.
  4. Cast Bloodthirst Icon Bloodthirst if Enrage Icon Enrage is not active.
  5. Cast Raging Blow Icon Raging Blow when at two charges.
  6. Cast Bloodthirst Icon Bloodthirst on cooldown.
  7. Cast Raging Blow Icon Raging Blow for Rage.
  8. Cast Whirlwind Icon Whirlwind as a filler.

1.1. Execute Usage

Whether due to the target being below 20% (35% with Massacre Icon Massacre talented) health or Sudden Death Icon Sudden Death proc, Execute Icon Execute usage does not appreciably change the priority listed above.

1.2. Opening Rotation/During Recklessness

Always begin combat with Charge Icon Charge. Recklessness Icon Recklessness can be cast immediately before using Charge, as long as Furious Slash Icon Furious Slash or Reckless Abandon Icon Reckless Abandon are not talented; if so, Recklessness should be used according to the priority above.

Due to Recklessness Icon Recklessness doubling Rage generation, Rampage Icon Rampage will be cast much more frequently, potentially as often as every other global cooldown. For this reason, Rampage should not be delayed unless reapplying the Whirlwind Icon Whirlwind buff, and care should be taken to avoid overcapping Rage.

A combat potion should always be used just before initiating raid combat.

2. Multiple-Target Rotation for Fury Warriors

Prioritize Whirlwind Icon Whirlwind whenever the buff is not active, roughly every third global cooldown, in order to ensure single target single target attacks continue to cleave. Otherwise, continue to follow the normal rotation detailed above.

For maximum burst:

  1. Cast Whirlwind Icon Whirlwind for two stacks of its buff.
  2. Cast Recklessness Icon Recklessness if able.
  3. Cast Siegebreaker Icon Siegebreaker to debuff multiple targets.
  4. Cast Rampage Icon Rampage for Enrage Icon Enrage.
  5. Cast Bladestorm Icon Bladestorm or Dragon Roar Icon Dragon Roar as appropriate.
  6. Cast Whirlwind Icon Whirlwind to refresh its buff.
  7. Continue cleaving the single-target rotation.

3. Mastering your Fury Warrior

3.1. Aligning Cooldowns

Recklessness Icon Recklessness doesn't directly increase damage, so there's little advantage in aligning it with other talented cooldown abilities, although most will line up naturally regardless. In general, no cooldown should be delayed more than a few seconds for any other, outside of preparing for burst AoE (see the multitarget section above), or a timed damage phase, such as Heroism/Bloodlust or specific boss mechanics. This is particularly important when talenting Anger Management Icon Anger Management, since it can throw off the abilities natural alignment.

3.1.1. Recklessness

The increased critical strike of Recklessness Icon Recklessness is relatively minor, while doubling Rage generation amounts to a larger damage increase, due to casting Rampage Icon Rampage much more frequently. While the rotational priority does not change, the increased Rage generation makes it much easier to overcap, so care should be taken when using high Rage abilities such as Raging Blow Icon Raging Blow.

3.1.2. Bladestorm vs Dragon Roar

While both are very competitive on signle target, the decision between Bladestorm Icon Bladestorm and Dragon Roar Icon Dragon Roar on multitarget is dependent on frequency. Both deal high burst AoE damage, but Bladestorm's is more concentrated on a longer cooldown, making it ideal for large groups of enemies on minute long intervals, while Dragon Roar is better suited for more frequent spawns.

3.1.3. Siegebreaker

Maximizing Siegebreaker Icon Siegebreaker is dependent on getting as many Rampage Icon Rampage casts inside the damage debuff as possible, such as pooling enough Rage to cast Rampage immediately after Siegebreaker.

4. Azerite Traits

Most Azerite traits are passive bonuses that do not need to be managed, though some of their effects can misleading:

  • When using Pulverizing Blows Icon Pulverizing Blows, do not delay Rampage Icon Rampage in order to stack the effect. The average amount of Raging Blow Icon Raging Blow casts is only 2-3 per Rampage.
  • Simmering Rage Icon Simmering Rage only ever grants 1 Rage per hit, for a total of 4 Rage per Rampage Icon Rampage cast, regardless of the number of Simmering Rage traits in your gear, the Recklessness Icon Recklessness buff, or cleaving multiple targets with Whirlwind Icon Whirlwind.
  • Reckless Flurry Icon Reckless Flurry only reduces the cooldown of Recklessness Icon Recklessness by 0.1s per autoattack, regardless of the number of Reckless Flurry traits in your gear.
  • Trample the Weak Icon Trample the Weak depends on your health percentage being higher than the targets, which means it has a small chance for failure when taking damage during difficult encounters.

4.1. Tier 1 Talents Rage Generation

On average, one target needs to die every 10 seconds for War Machine Icon War Machine to keep up with Endless Rage Icon Endless Rage in sustained combat. For this reason, it tends not to be practical in most raid encounters, and is better reserved for fast paced dungeons and open world content.

4.2. Tier 5 Talents Managing Rage with Rampage

With Carnage Icon Carnage and Massacre Icon Massacre talented, Rampage Icon Rampage can be delayed slightly if Enrage Icon Enrage is already active, but care should be taken to avoid wasting Rage due to overcapping.

4.3. Enrage

The goal of the Fury rotation is a continual feedback loop of generating Rage, spending it on Rampage Icon Rampage, and triggering Enrage Icon Enrage, which increases Haste to allow more Rage to be generating, feeding back into the loop. Bloodthirst Icon Bloodthirst also helps this process, with a 30% chance to trigger Enrage, and it should be kept on cooldown to benefit from this chance as much as possible. All other special abilities generate Rage, making it important to fill global cooldowns in order to always be generating Rage.

4.4. Movement and Mobility

Warriors have a great deal of active tools through Charge Icon Charge and Heroic Leap Icon Heroic Leap that allow for instant movement across large distances. Finding ways to maximise your uptime on a target through intelligent use of these is crucial, as downtime is extremely detrimental to the flow of Fury's rotation. The talents Double Time Icon Double Time and Bounding Stride Icon Bounding Stride are particularly useful in any encounter which demands heavy movement.

4.5. Sustain and Defense

Fury's defensive ability comes in the form of higher base stamina due to dualwiedling two two-handed weapons, and considerable self-healing through Bloodthirst Icon Bloodthirst, Enraged Regeneration Icon Enraged Regeneration, and Victory Rush Icon Victory Rush, as well as various talents which improve those abilities. The increased health and self-healing make Fury very tanky in sustained combat, although less able to deal with frequent bursts of high damage. In those cases, Enraged Regeneration is best used preemptively, with Bloodthirst cast as often as possible over the 8 second duration to benefit from its increased healing.

Warriors also have access to Rallying Cry Icon Rallying Cry, one of the few defensive group cooldowns in the game. It is typically used to help the group survive key encounter mechanics rather than as a personal cooldown. Keep in mind that it is on the global cooldown, so be ready to use it when needed.

4.6. Group Buffs

Fury also brings Battle Shout Icon Battle Shout, increasing all party and raid members Attack Power by 10%, which should be applied before combat begins.

5. Changelog

  • 13 Aug. 2018: Updated for Battle for Azeroth launch.
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