Fury Warrior DPS Rotation, Cooldowns, and Abilities — Shadowlands 9.2.5
On this page, you will learn how to optimize the rotation of your Fury Warrior in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — Shadowlands 9.2.5.
If you were looking for WoW Classic content, please refer to our TBC Classic Fury Warrior rotation.
Fury Warrior Rotation
Welcome to our Rotation page for Fury Warriors. On this page you will find everything you need to know about actually playing the spec in Raiding and Mythic+ scenarios.
Easy Mode
If the rotations below seem overwhelming to you, you might benefit from visiting our Easy Mode page which outlines a close-to-optimal rotation in simpler terms.
PvP
The content on this page is purely PvE-related. If you are looking for PvP Rotation Tips, please visit our PvP page below.
Fury Warrior Single-Target Rotation
The Fury rotation is a conditional priority list, which can change depending on talent choice. Use the checkboxes below to make the appropriate customizations, though the default is optimized for Venthyr.
Covenant | Talents |
---|---|
Venthyr | ![]() |
Night Fae | ![]() |
Necrolord | ![]() |
Kyrian | ![]() |
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- Cast
Rampage if
Enrage is not active, or at >90 Rage.
- Cast
Condemn if available.
- Cast
Bloodthirst if
Enrage is not active.
- Cast
Raging Blow when two charges are off cooldown.
- Cast
Dragon Roar during
Enrage.
- Cast
Bloodthirst on cooldown.
- Cast
Raging Blow for Rage.
- Cast
Whirlwind as a filler.
Execute Usage
Whether due to the target being below 20% (35% with Massacre
talented) health or
Sudden Death proc,
Execute
usage does not appreciably change the priority listed above, it merely
generates extra Rage in order to use
Rampage that much sooner.
When Condemn is taken as part of the Venthyr
covenant, the Execute phase is also active between 100% and 80% of the target
health.
Opening Rotation/During Recklessness
Because Charge is off the global cooldown, opening combat with
Recklessness followed immediately by Charge will lead to a net
increase in Rage generation on the pull with no additional downtime, however
it is crucial to ensure that the target will not be moving substansially, or
else you will easily find yourself moving to the bosses former location, and
wasting precious buff time trying to reposition. An exception is made when
talenting
Reckless Abandon, as it generates enough Rage alongside
Charge to open with Rampage anyway.
After Recklessness, the rotation proceeds as normal. Because the
cooldown doubles Rage generation,
Rampage will be cast much more
frequently, potentially as often as every other global cooldown. For this
reason, Rampage should not be delayed unless reapplying the
Whirlwind buff to cleave, and care should be taken to avoid
ever overcapping Rage.
Multiple-Target Rotation for Fury Warriors
Prioritize Whirlwind whenever the buff is not active,
roughly every third global cooldown, in order to ensure single target single
target attacks continue to cleave. Otherwise, continue to follow the normal
rotation detailed above.
For maximum burst:
- Open with
Charge whenever possible
Whirlwind when the buff is not active
Bloodthirst or
Rampage
Recklessness
Bladestorm
Rampage
Whirlwind
Raging Blow
Rampage
Whirlwind
Raging Blow
This priority will change slightly depending on whether you have enough
Rage to open with Rampage, and whether you are taking extra time to
place
Spear of Bastion or
Ancient Aftershock. The important part
is ensuring the
Whirlwind buff is maintained after every two
single-target attacks to ensure abilities continue to cleave, and that a fresh
Enrage is active for
Bladestorm.
Mastering your Fury Warrior
Aligning Cooldowns
Fury is a very cyclic and consistently-damaging specialization, so there is
not a lot of advantage in delaying Recklessness to align with other
cooldowns as opposed to simply using it on cooldown as much as possible. In
general, no cooldown should be delayed more than a few seconds for any other,
outside of preparing for burst AoE (see the multitarget section above), or a
timed damage phase, such as Heroism/Bloodlust or specific boss mechanics. This
is particularly important when talenting
Anger Management, since it can
throw off the abilities' natural alignment.
Recklessness
The increased critical strike of Recklessness is relatively
minor, while doubling Rage generation amounts to a larger damage increase,
due to casting
Rampage much more frequently. While the rotational
priority does not change, the increased Rage generation makes it much easier
to overcap, so care should be taken when using high Rage abilities such as
Raging Blow.
Bladestorm vs Dragon Roar
Due to Dragon Roar now dealing reduced damage to secondary targets,
Bladestorm is now the dedicated multitarget ability nearly any
time there are several enemy targets. When only two or three targets are
present for long periods of time,
Meat Cleaver is surprisingly
effective.
Siegebreaker
Maximizing Siegebreaker is dependent on getting as many
Rampage casts inside the damage debuff as possible, such as
pooling enough Rage to cast Rampage immediately after Siegebreaker.
Legendary Items
Most legendary items are passive bonuses that do not need to be managed. However, a few can be optimized to improve performance slightly:
- When using
Signet of Tormented Kings, ensure your cooldowns
Recklessness and
Bladestorm are desynced enough to not waste potential procs.
- When using
Judgment of the Arbiter with a partner also wearing the effect, the AoE projectile will bounce between Judgment wearing players. This means proper positioning is key to ensure that the wave of damage actually hits the targets you are in combat with.
Tier 1 Talent Rage Generation
On average, one target needs to die every 10 seconds for
War Machine to keep up with
Sudden Death in sustained
combat. For this reason, it tends not to less practical in most raid
encounters, and is better reserved for fast paced dungeons and open world
content.
Tier 5 Talents Managing Rage with Rampage
Rampage can be delayed slightly if
Enrage is already
active, but care should be taken to avoid wasting Rage due to overcapping.
Normally this delay should be no more than one extra GCD.
Enrage
The goal of the Fury rotation is a continual feedback loop of generating
Rage, spending it on Rampage, and triggering
Enrage,
which increases Haste to allow more Rage to be generating, feeding back into
the loop.
Bloodthirst also helps this process, with a 30% chance
to trigger Enrage, and it should be kept on cooldown to benefit from this
chance as much as possible. All other special abilities generate Rage, making
it important to fill global cooldowns in order to always be generating
Rage.
Movement and Mobility
Warriors have a great deal of active tools through Charge and
Heroic Leap that allow for instant movement across large distances.
Finding ways to maximise your uptime on a target through intelligent use of
these is crucial, as downtime is extremely detrimental to the flow of Fury's
rotation. The talents
Double Time and
Bounding Stride are
particularly useful in any encounter which demands heavy movement.
Sustain and Defense
Fury's defensive ability comes in the form of higher base stamina due to
dualwiedling two two-handed weapons, and considerable self-healing through
Bloodthirst,
Enraged Regeneration, and
Victory Rush, as well as various talents which improve those
abilities. The increased health and self-healing make Fury very tanky in
sustained combat, although less able to deal with frequent bursts of high
damage. In those cases, Enraged Regeneration is best used preemptively, with
Bloodthirst cast as often as possible over the 8 second duration to benefit
from its increased healing.
Warriors also have access to Rallying Cry, one of the few
defensive group cooldowns in the game. It is typically used to help the group
survive key encounter mechanics rather than as a personal cooldown. Keep in
mind that it is on the global cooldown, so be ready to use it when needed.
Group Buffs
Fury also brings Battle Shout, increasing all party and raid
members Attack Power by 5%, which should be applied before combat begins.
Mythic+ Rotation
For information about Mythic+ as a Fury Warrior and the rotation you need to use in this game mode, please refer to our Mythic+ page.
WeakAuras for Fury Warriors
WeakAuras can have a tremendous effect on your performance, helping you track important buffs, debuffs, and cooldowns. Since this is a broad topic, we made a page dedicated to it.
Changelog
- 31 May 2022: Page reviewed for Patch 9.2.5.
- 21 Feb. 2022: Page reviewed and approved for Patch 9.2.
- 01 Nov. 2021: Reviewed and approved for Patch 9.1.5.
- 28 Jun. 2021: Updated for Patch 9.1.
- 09 Mar. 2021: Reviewed for Patch 9.0.5.
- 23 Nov. 2020: Removed Essence & Azerite information, updated the rest for Shadowlands launch.
- 12 Oct. 2020: Page updated for the Shadowlands pre-patch.
More Warrior Guides
Guides from Other Classes
This guide has been written by Archimtiros, Warrior class theorycrafter and SimulationCraft developer who has been writing class guides for more than a decade. You can follow him on Twitter or see more of his day to day work in Skyhold, the Warrior Discord.
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