Fury Warrior DPS Rotation, Cooldowns, and Abilities — The War Within (11.2)
On this page, you will learn how to optimize the rotation of your Fury Warrior in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — The War Within (11.2).
If you were looking for WotLK Classic content, please refer to our WotLK Classic Fury Warrior rotation.
Fury Warrior Rotation
Welcome to our Rotation page for Fury Warriors. On this page, you will find everything you need to know about actually playing the spec in Raiding and Mythic+ scenarios.
If you have not already, please read the Spell Summary page. Knowing how each spell/ability works in detail will greatly increase your understanding of the topics discussed on this page.
Tier Set Rotational Impact
The Season 2 tier set has very little rotational impact, with the
Warrior Fury 11.1 Class Set 2pc set bonus passively increasing
Rampage damage, while the
Warrior Fury 11.1 Class Set 4pc randomly
increases either
Bloodthirst or
Raging Blow. While these
bonuses can vary, they also have very high uptime, so they do not need to be
explicitly tracked or played around.
Moving into Season 3, players should try to replace their old set as soon as possible. The new bonuses have different effects depending on the selected hero talents, emphasizing the playstyle differences between them.
- The
Slayer set bonuses further emphasize
Sudden Death, allowing signficantly more procs dealing greater damage, which also leads to more cooldown reduction for
Bladestorm. The set also increases the efficacy of
Raging Blow, which becomes the main gameplay difference, as it is prioritized well ahead of
Bloodthirst.
- The
Mountain Thane set bonus is all about
Thunder Blast, triggering an extra source of direct damage whenever it is cast, alongside a chance to trigger another use of Thunder Blast and reset its cooldown. This results in significantly increased use, while also allowing the possibility of proc chains that can be quite powerful in multitarget content. Aside from casting Thunder Blast more frequently, the main gameplay change is a greater emphasis on
Bloodthirst in order to get more initial Thunder Blast procs.
Fury Warrior Single-Target Rotation
The Fury rotation is a conditional priority list, which can change
depending on talent choice. Use the checkboxes below to make the appropriate
customizations and make sure that Berserker Stance is always toggled
on! Note that the same toggles are used for both the single and multitarget
rotations.
Fury Warrior Rotation
Single Target Ability Priority List for Fury Warriors
Recommended | Other Options |
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Season 2 Tier Set Bonus | Season 3 Tier Set Bonus |
Recklessness on cooldown or whenever burst damage is needed.
Avatar simultaneously with Recklessness
Ravager
Rampage if
Enrage is not active
Champion's Spear while Enraged
Thunder Blast while Enraged
Bladestorm while Enraged
Execute with 2+ stacks of
Marked for Execution or 2 stacks of
Sudden Death
Crushing Blow during Recklessness
Raging Blow repeatedly after Bladestorm, to build up
Slaughtering Strikes
Rampage with more than 115 Rage
Execute while the target is below 20% and with at leats one stack of
Marked for Execution
Bloodbath during Recklessness
Execute with 3 stacks of
Marked for Execution or 2 stacks of
Sudden Death
Onslaught
Bloodthirst
Rampage with more than 100 Rage
Raging Blow with
Opportunist active
Bloodthirst with a combined >85% chance to critically strike
Bloodthirst with a combined >85% chance to critically strike
Raging Blow
Rampage
Execute
Thunderous Roar while Enraged
Avatar while Enraged or with
Titanic Rage
Bloodthirst
Execute
Bloodthirst
Whirlwind to fill the rotation
Thunder Clap
In simple terms, the Fury Warrior rotation revolves around building Rage
and spending it on Rampage in order to trigger and maintain
Enrage. While not complex, the rotation is generally fast-paced while
making use of several procs and cooldowns, which makes the relatively simple
rotation deceptively engaging.
Slayer makes frequent use of
Execute, lowering the cooldown of
Bladestorm. Despite this focus on Execute however, the build caresmore about
Sudden Death and
Marked for Execution than the actual execute phase. Because the ability is used under a variety of conditions, using the Sudden Death Conditions WeakAura to provide an audio/visual alert is highly recommended.
Mountain Thane effectively replaces
Whirlwind with
Thunder Clap, and its higher priority
Thunder Blast proc. While otherwise similar to Slayer, the rotation does not make much use of Execute and focuses primarily on Bloodthirst rather than Raging Blow.
Notes on Opening and Execute
Opening as a Fury Warrior
Because Charge is off the global cooldown, opening combat with
Recklessness followed immediately by Charge will
lead to a net increase in Rage generation on the pull with no additional
downtime, however, it is crucial to ensure that the target will not be moving
substantially, or else you will easily find yourself moving to the boss's former
location, and wasting precious buff time trying to reposition.
Although Berserker's Torment causes Recklessness and Avatar to
activate one another, using Recklessness first will result in more overall
Rage generation. Therefore,
Recklessness should always be used before
Avatar and
Charge in order to cast
Rampage
immediately on the pull, though their order throughout the rest of the
encounter does not matter.
Fury Warrior Execute
Whether due to the target being below 20% (35% with Massacre
talented) health or
Sudden Death proc,
Execute
usage does not heavily change the priorities listed above; it merely
generates extra Rage in order to use
Rampage that much sooner. This
is true even as
Slayer, as its bonuses are tied to more closely to
Sudden Death and
Marked for Execution, rather than the
actual Execute phase.
Multi-Target Ability Priority List for Fury Warriors
Multitarget rotations are overall very similar to single target ones,
with the added step of prioritizing Thunder Clap (Thane) or
Whirlwind (Slayer) to apply their buff and enable
single-target attacks to cleave.
Recommended | Other Options |
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Season 2 Tier Set Bonus | Season 3 Tier Set Bonus |
Recklessness
Avatar simultaneously with Recklessness
Ravager
Thunderous Roar while Enraged
Rampage if
Enrage is not active
Whirlwind if the
Meat Cleaver buff is not active
Thunder Clap if the
Meat Cleaver buff is not active
Champion's Spear while Enraged
Thunder Blast while Enraged
Bladestorm while Enraged
Execute with 2+ stacks of
Marked for Execution or 2 stacks of
Sudden Death
Odyn's Fury while Enraged or with
Titanic Rage talented
Bloodbath during Recklessness
Crushing Blow during Recklessness
Bloodthirst
Raging Blow repeatedly after Bladestorm, to build up
Slaughtering Strikes
Execute with 3 stacks of
Marked for Execution or 2 stacks of
Sudden Death
Bloodthirst against 3+ enemies, for more
Reap the Storm procs
Rampage with more than 115 Rage
Rampage with more than 100 Rage
Execute while the target is below 20% and with at leats one stack of
Marked for Execution
Bloodthirst against 6+ enemies, for more
Reap the Storm procs
Raging Blow with
Opportunist active
Bloodthirst with a combined >85% chance to critically strike
Bloodthirst with a combined >85% chance to critically strike
Onslaught
Raging Blow
Rampage
Bloodthirst
Execute
Bloodthirst
Thunder Clap as a filler
Whirlwind as a filler
Mountain Thane is preferred for the type of constant multitarget found in
Mythic+ dungeons, making use of a straightforward rotation that simply
replaces Whirlwind with Thunder Clap and an emphasis on Bloodthirst to
affect more
Thunder Blast procs.
Slayer instead weaves in Execute, since consuming
Marked for Execution is critical for reducing the
cooldown of Bladestorm. Less common in Mythic+, it is quite potent in raids
due its snappier AoE burst and Marks always affecting the main target, which
makes them easier to consume before the target dies. Because Execute is used
under a variety of conditions, using the
Sudden Death Conditions WeakAura to
provide an audio/visual alert is highly recommended.
Using the Combat Assistant
Combat Assistant, added in Patch 11.1.7, is comprised of two options meant to help players with combat rotations and gameplay.
The first is Assisted Highlight, which recommends the next rotational
ability that players should use, in order to help them learn how to better
play their specialization. While not a perfectly min-maxed rotation, it is
perfectly servicable, losing an average of around 5% compared to manual
ones. However, it does not attempt to recommend offensive cooldowns,
defensives, utility abilities, or other off-GCD abilities such as
Charge, so players must be mindful to use these on their own.
The second option is the Single-Button Assistant, which is a new button placed on the action bar which automatically cycles through each ability in the rotation when pressed. Using the same rotation as the Assisted Highlight, it is serviceable, though an additional 25% penalty is placed on the global cooldown to keep this from being an easily competitive option, resulting in a roughly ~20-25% loss in performance. Therefore, it is only recommended for brand new players, players in trivial content, or those who are otherwise unable to keep up with regular gameplay.
In both cases, using cooldowns such as Recklessness and
Avatar can be as easy as macroing them to the
Single-Button Assistant or a common ability like
Colossus Smash,
though players may also opt to continue using them manually, in the same
manner as prescribed above.
Mastering your Fury Warrior
Aligning Cooldowns
Fury is a very cyclic and consistently damaging specialization, so there is
not a lot of advantage in delaying Recklessness to align with other
cooldowns as opposed to simply using it on cooldown as much as possible. In
general, no cooldown should be delayed more than a few seconds for any other,
outside of preparing for burst AoE (see the multitarget section above) or a
timed damage phase, such as Heroism/Bloodlust or specific boss mechanics. This
is particularly important when talenting
Anger Management or gaining
cooldown reduction from the
Slayer hero talent,
Unrelenting Onslaught.
Recklessness
The moderate increase to critical strike strike from Recklessness
is secondary to doubling Rage generation, which amounts to a much larger
damage increase due to casting
Rampage much more frequently. While
the rotational priority does not change; the increased Rage generation also
makes it much easier to overcap, so care should be taken when using high Rage
generating abilities such as
Onslaught or
Ravager.
Avatar
Avatar is a decent cooldown in its own right, but becomes extraordinarily more powerful in combination with the follow-on Torment talents, triggering additional effects that synergize with other talent choices. It should almost always be used closely aligned with Recklessness.
Odyn's Fury
Odyn's Fury is a powerful burst AoE ability, but it also provides a decent
single target buff, Dancing Blades. It will most often be used in
multitarget, jumpstarting the rotation by applying Enrage and the Whirlwind
buff when
Titanic Rage is talented.
Ravager and Bladestorm
Bladestorm and Ravager are both strong AoE cooldowns, which generate a high
amount of Rage and even contribute meaningful single target damage through
Unhinged. The choice between them is largely dictated by Hero Talent
choice, with
Slayer requiring Bladestorm, and
Mountain Thane favoring Ravager for more potential Thunder Blast
procs.
Enrage
The goal of the Fury rotation is a continual feedback loop of generating
Rage, spending it on Rampage, and triggering
Enrage,
which increases Haste to allow more Rage to be generated, feeding back into
the loop.
Bloodthirst also helps this process, with a 30% chance
to trigger Enrage, and it should be kept on cooldown to benefit from this
chance as much as possible. All other special abilities generate Rage, making
it important to fill global cooldowns in order to always be generating
Rage.
Movement and Mobility
Warriors have a great deal of active tools through Charge and
Heroic Leap that allow for instant movement across large distances.
Finding ways to maximize your uptime on a target through intelligent use of
these is crucial, as downtime is extremely detrimental to the flow of Fury's
rotation. The talents
Double Time and
Bounding Stride are
particularly useful in any encounter that demands heavy movement.
Sustain and Defense
Fury's defensive ability comes in the form of higher base stamina due to
dual wielding two two-handed weapons and several defensive cooldowns in
Enraged Regeneration,
Spell Reflection, and
Defensive Stance, and considerable self-healing through
Bloodthirst,
Enraged Regeneration, and
Victory Rush, as well as various talents that improve those
capabilities. The increased health and self-healing make Fury very tanky in
sustained combat, although less able to deal with frequent bursts of high
damage. In those cases, Enraged Regeneration is best used preemptively, with
Bloodthirst cast as often as possible over its duration to benefit
from its increased healing.
Warriors also have access to Rallying Cry, one of the few
defensive group cooldowns in the game. It is typically used to help the group
survive key encounter mechanics rather than as a personal cooldown. Keep in
mind that it is on the global cooldown, so be ready to use it when needed.
Group Buffs
Fury also brings Battle Shout, increasing all party and raid
members Attack Power by 5%, which should be applied before combat begins.
Mythic+ Rotation
For information about Mythic+ as a Fury Warrior and the rotation you need to use in this game mode, please refer to our Mythic+ page.
WeakAuras for Fury Warriors
WeakAuras can have a tremendous effect on your performance, helping you track important buffs, debuffs, and cooldowns. Since this is a broad topic, we made a page dedicated to it.
Changelog
- 10 Aug. 2025: Updated to account rotational changes in Season 3.
- 04 Aug. 2025: Updated for Patch 11.2.
- 15 Jun. 2025: Added Combat Assistant Section for Patch 11.1.7.
- 21 Apr. 2025: Separated rotations into toggled image frames.
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 23 Sep. 2024: Minor single target rotation updates.
- 09 Sep. 2024: Added a note about toggles, and removed errant bracket from the multitarget list.
- 21 Aug. 2024: Updated for The War Within Pre-Season Launch.
- 31 Jul. 2024: Update single target Bladestorm priority.
- 26 Jul. 2024: Recommend single target Spear over Roar in accoradnce with recent tuning.
- 23 Jul. 2024: Updated for The War Within Pre-Patch
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Feb. 2024: Fixed broken spell link with the Champion's Spear formerly of Bastion.
- 15 Jan. 2024: Updated for Patch 10.2.5.
- 14 Jan. 2023: Added section emphasizing proper use of Fyr'alath.
- 06 Nov. 2023: Updated for T31 builds and rotations in preparation for Season 3.
- 04 Sep. 2023: Reviewed for Patch 10.1.7.
- 10 Jul. 2023: Updated for Patch 10.1.5.
- 01 May 2023: Updated for Patch 10.0.7 with more clear checkbox options.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Fix talent selector formatting.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Warrior Guides
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This guide has been written by Archimtiros, Warrior class theorycrafter and SimulationCraft developer who has been writing class guides for more than a decade. You can follow him on Twitter or see more of his day to day work in Skyhold, the Warrior Discord.
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