Fury Warrior DPS Rotation, Cooldowns, and Abilities — Shadowlands 9.0.5

Last updated on Mar 09, 2021 at 14:14 by Archimtiros 35 comments
General Information

On this page, you will learn how to optimize the rotation of your Fury Warrior in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — Shadowlands 9.0.5.

If you were looking for WoW Classic content, please refer to our Classic DPS Warrior rotation.

1.

Fury Warrior Rotation

Welcome to our Rotation page for Fury Warriors. On this page you will find everything you need to know about actually playing the spec in Raiding and Mythic+ scenarios.

1.1.

Easy Mode

If the rotations below seem overwhelming to you, you might benefit from visiting our Easy Mode page which outlines a close-to-optimal rotation in simpler terms.

1.2.

PvP

The content on this page is purely PvE-related. If you are looking for PvP Rotation Tips, please visit our PvP page below.

2.

Fury Warrior Single-Target Rotation

The Fury rotation is a conditional priority list, which can change depending on talent choice. Use the checkboxes below to make the appropriate customizations.

  • Onslaught
  • Dragon Roar
  • Bladestorm
  • Siegebreaker
  1. Cast Rampage Icon Rampage if Enrage Icon Enrage is not active, or at >90 Rage.
  2. Cast Recklessness Icon Recklessness on cooldown, or whenever burst is needed.
  3. Cast Execute Icon Execute with Sudden Death Icon Sudden Death or below 20%.
  4. Cast Bloodthirst Icon Bloodthirst if Enrage Icon Enrage is not active.
  5. Cast Raging Blow Icon Raging Blow when at two charges.
  6. Cast Bloodthirst Icon Bloodthirst on cooldown.
  7. Cast Raging Blow Icon Raging Blow for Rage.
  8. Cast Whirlwind Icon Whirlwind as a filler.
2.1.

Execute Usage

Whether due to the target being below 20% (35% with Massacre Icon Massacre talented) health or Sudden Death Icon Sudden Death proc, Execute Icon Execute usage does not appreciably change the priority listed above, it merely generates extra Rage in order to use Rampage Icon Rampage that much sooner.

When Condemn Icon Condemn is taken as part of the Venthyr covenant, the Execute phase is also active between 100% and 80% of the target health.

2.2.

Opening Rotation/During Recklessness

Because Charge Icon Charge is off the global cooldown, opening combat with Recklessness Icon Recklessness followed immediately by Charge will lead to a net increase in Rage generation on the pull with no additional downtime, however it is crucial to ensure that the target will not be moving substansially, or else you will easily find yourself moving to the bosses former location, and wasting precious buff time trying to reposition. An exception is made when talenting Reckless Abandon Icon Reckless Abandon, as it generates enough Rage alongside Charge to open with Rampage anyway.

After Recklessness Icon Recklessness, the rotation proceeds as normal. Because the cooldown doubles Rage generation, Rampage Icon Rampage will be cast much more frequently, potentially as often as every other global cooldown. For this reason, Rampage should not be delayed unless reapplying the Whirlwind Icon Whirlwind buff to cleave, and care should be taken to avoid ever overcapping Rage.

3.

Multiple-Target Rotation for Fury Warriors

Prioritize Whirlwind Icon Whirlwind whenever the buff is not active, roughly every third global cooldown, in order to ensure single target single target attacks continue to cleave. Otherwise, continue to follow the normal rotation detailed above.

For maximum burst:

  1. Open with Charge Icon Charge whenever possible
  2. Bloodthirst Icon Bloodthirst
  3. Whirlwind Icon Whirlwind when the buff is not active
  4. Recklessness Icon Recklessness
  5. Condemn Icon Condemn / Spear of Bastion Icon Spear of Bastion / Ancient Aftershock Icon Ancient Aftershock
  6. Rampage Icon Rampage
  7. Bladestorm Icon Bladestorm
  8. Whirlwind Icon Whirlwind
  9. Bloodthirst Icon Bloodthirst
  10. Rampage Icon Rampage
  11. Whirlwind Icon Whirlwind
  12. Bloodthirst Icon Bloodthirst
4.

Mastering your Fury Warrior

4.1.

Aligning Cooldowns

Recklessness Icon Recklessness does not directly increase damage, so there is less advantage in aligning it with other talented cooldown abilities, although most will line up naturally regardless. In general, no cooldown should be delayed more than a few seconds for any other, outside of preparing for burst AoE (see the multitarget section above), or a timed damage phase, such as Heroism/Bloodlust or specific boss mechanics. This is particularly important when talenting Anger Management Icon Anger Management, since it can throw off the abilities natural alignment.

4.1.1.

Recklessness

The increased critical strike of Recklessness Icon Recklessness is relatively minor, while doubling Rage generation amounts to a larger damage increase, due to casting Rampage Icon Rampage much more frequently. While the rotational priority does not change, the increased Rage generation makes it much easier to overcap, so care should be taken when using high Rage abilities such as Raging Blow Icon Raging Blow.

4.1.2.

Bladestorm vs Dragon Roar

Due to Dragon Roar Icon Dragon Roar now dealing reduced damage to secondary targets, Bladestorm Icon Bladestorm is now the dedicated multitarget ability nearly any time there are extra targets.

4.1.3.

Siegebreaker

Maximizing Siegebreaker Icon Siegebreaker is dependent on getting as many Rampage Icon Rampage casts inside the damage debuff as possible, such as pooling enough Rage to cast Rampage immediately after Siegebreaker.

5.

Legendary Items

Most legendary items are passive bonuses that do not need to be managed. However, a few can be optimized to improve performance slightly:

  • When using Signet of Tormented Kings Icon Signet of Tormented Kings, ensure your cooldowns Recklessness Icon Recklessness and Bladestorm Icon Bladestorm are desynced enough to not waste potential procs.
  • When using Judgment of the Arbiter Icon Judgment of the Arbiter with a partner also wearing the effect, the AoE projectile will bounce between Judgment wearing players. This means proper positioning is key to ensure that the wave of damage actually hits the targets you are in combat with.
5.1.

Tier 1 Talent Rage Generation

On average, one target needs to die every 10 seconds for War Machine Icon War Machine to keep up with Sudden Death Icon Sudden Death in sustained combat. For this reason, it tends not to less practical in most raid encounters, and is better reserved for fast paced dungeons and open world content.

5.2.

Tier 5 Talents Managing Rage with Rampage

Rampage Icon Rampage can be delayed slightly if Enrage Icon Enrage is already active, but care should be taken to avoid wasting Rage due to overcapping. Normally this delay should be no more than one extra GCD.

5.3.

Enrage

The goal of the Fury rotation is a continual feedback loop of generating Rage, spending it on Rampage Icon Rampage, and triggering Enrage Icon Enrage, which increases Haste to allow more Rage to be generating, feeding back into the loop. Bloodthirst Icon Bloodthirst also helps this process, with a 30% chance to trigger Enrage, and it should be kept on cooldown to benefit from this chance as much as possible. All other special abilities generate Rage, making it important to fill global cooldowns in order to always be generating Rage.

5.4.

Movement and Mobility

Warriors have a great deal of active tools through Charge Icon Charge and Heroic Leap Icon Heroic Leap that allow for instant movement across large distances. Finding ways to maximise your uptime on a target through intelligent use of these is crucial, as downtime is extremely detrimental to the flow of Fury's rotation. The talents Double Time Icon Double Time and Bounding Stride Icon Bounding Stride are particularly useful in any encounter which demands heavy movement.

5.5.

Sustain and Defense

Fury's defensive ability comes in the form of higher base stamina due to dualwiedling two two-handed weapons, and considerable self-healing through Bloodthirst Icon Bloodthirst, Enraged Regeneration Icon Enraged Regeneration, and Victory Rush Icon Victory Rush, as well as various talents which improve those abilities. The increased health and self-healing make Fury very tanky in sustained combat, although less able to deal with frequent bursts of high damage. In those cases, Enraged Regeneration is best used preemptively, with Bloodthirst cast as often as possible over the 8 second duration to benefit from its increased healing.

Warriors also have access to Rallying Cry Icon Rallying Cry, one of the few defensive group cooldowns in the game. It is typically used to help the group survive key encounter mechanics rather than as a personal cooldown. Keep in mind that it is on the global cooldown, so be ready to use it when needed.

5.6.

Group Buffs

Fury also brings Battle Shout Icon Battle Shout, increasing all party and raid members Attack Power by 5%, which should be applied before combat begins.

6.

Mythic+ Rotation

For information about Mythic+ as a Fury Warrior and the rotation you need to use in this game mode, please refer to our Mythic+ page.

7.

WeakAuras for Fury Warriors

WeakAuras can have a tremendous effect on your performance, helping you track important buffs, debuffs, and cooldowns. Since this is a broad topic, we made a page dedicated to it.

8.

Changelog

  • 09 Mar. 2021: Reviewed for Patch 9.0.5.
  • 23 Nov. 2020: Removed Essence & Azerite information, updated the rest for Shadowlands launch.
  • 12 Oct. 2020: Page updated for the Shadowlands pre-patch.
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