Fury Warrior Patch 9.2 Changes Analysis and Tier Set Thoughts
On this page, we tell you how the Patch 9.2 changes for Fury Warrior affect the spec and what the current state of theorycrafting is.
Fury Warrior in Patch 9.2: Eternity's End
This page will go over the changes in Patches 9.2, specifically how the changes impact the playstyle, Legendaries, Covenants and other topics. If you are simply interested in what the current changes are for Fury Warrior in 9.2, you can instead read our full list of changes to the entire Warrior class on our dedicated pages below. For an additional list of content in Patch 9.2, you can also check out our Patch Overview page.
Base Spec Changes for Patch 9.2
Currently there are no base spec changes for Fury Warriors in Patch 9.2. However, with the addition of Tier sets and the ability to equip two Legendaries, there are several new considerations and rotation updates.
Fury Warrior Talent Changes in Patch 9.2
Fury Warrior Tier Set in Patch 9.2
Within the new Sepulcher of the First Ones raid that will be coming in Patch 9.2, every class will once again earn pieces of a gear set that is uniquely class-themed with its own two- and four-piece bonuses for each specialization. For Fury Warrior, these set bonuses currently are:
- Fury Warrior 2-Piece — Raging Blow deals 15% increased damage and gains an additional charge.
- Fury Warrior 4-Piece — Raging Blow has a 20% chance to grant Recklessness for 4 sec.
Fury Warrior Tier Set Thoughts
The Fury Warrior 2-Piece bonus is a passive damage increase on Raging Blow, although the introduction of a third charge presents some interesting gameplay elements. While normally, extra charges are not very impactful due to only one being able to cooldown at a time, the Hack and Slash Conduit gains a tremendous amount of value, due to the third charge creating enough room to avoid overstacking. Between the Conduit and Cruelty, Raging Blow resets become very common, to the point where Whirlwind can be dropped from the single-target rotation almost entirely.
The Fury Warrior 4-Piece bonus is familiar from past expansions, and works much the same as remembered, with procs either applying a fresh 4-second Recklessness or adding 4 seconds to an existing buff. Because it has a flat percentage chance to proc, rather than using the weighted RPPM system, it is possible to create extended chains keeping the buff active for extended periods of time, significantly increasing Fury's Rage generation and increasing damage done. This creates a feedback loop in which more Rage generated allows more casts of Rampage which triggers Hack and Slash more often, which in turn allows more chances of triggering Recklessness. Reckless Abandon enhances this even further, as each proc will generate 50 Rage when talented.
The general playstyle of Fury does not change dramatically, but the increased frequency of Raging Blow and reduced use of Whirlwind in turn actually serves to simplify the rotation more than anything. That said, although the builds are strong and highly synergetic, they are not without room for failure, as Fury continues to suffer from even small periods of downtime — to gain full value, the Warrior needs to be constantly generating and spending Rage in order to keep the feedback loop going.
Covenant Changes in Patch 9.2 for Fury Warrior
Due to the inclusion of the tier set bonuses, Necrolord has risen dramatically to become the top single-target Covenant for Fury Warriors, due to the extremely strong synergy between the four-piece bonus and Conqueror's Banner — Recklessness doubles the Rage generated from Conqueror's Banner, while the Glory Legendary Power extends the Banner duration, resulting that feedback loop Rampage into Raging Blow into Recklessness becoming even more potent. This results in extending Conqueror's Banner duration from 15 seconds to upwards of 1 minute, while maintaining a 70% uptime on Recklessness, already making it competitive as the strongest Fury Warrior build in Patch 9.2... before even considering the extra damage granted to allies.
Venthyr is technically the second-strongest single-target Covenant, on par or even very slightly ahead of Necrolord in terms of personal performance, but lacking any group buff to push it over the top. Much of this is due to the conflict between the four-piece bonus and Sinful Surge, as both greatly increase Recklessness uptime, and therefore work against one another.
Night Fae and Kyrian are again effectively tied in single-target, with their own pros and cons based on their Soulbind and Legendary Powers. Nature's Fury causes Ancient Aftershock to last longer, which can be difficult to get full value out of in many encounters, while Elysian Might is much burstier but requires the player to stay in a small area that can be problematic on encounters with high movement or dangerous ground effects. Both are good options, and invariably some fights will favor one slightly over the other, making the choice between them circumstantial. The place where both Covenants really shine is multitarget however, again performing very similarly with a slight edge to Kyrian, while neither Necrolord or Venthyr offer much in the way of multitarget bonuses.
Legendary Changes in Patch 9.2 for Fury Warrior
Recall that in Patch 9.1, every class received a Legendary Power that was unique to each Covenant. For Warriors, these Powers were:
- Kyrian — Elysian Might — Increases the duration of Spear of Bastion and also increases your Critical Strike damage while remaining within its area.
- Necrolord — Glory — Causes Conqueror's Banner to affect 1 additional ally and increases the buff's duration on you depending on the Rage spent.
- Night Fae — Nature's Fury — Increases the duration and damage dealt of Ancient Aftershock.
- Venthyr — Sinful Surge — Condemn extends the duration of Recklessness by 2.0 seconds.
With Patch 9.2 players will unlock the ability to use 2 Legendary Powers — one Covenant-specific and one generic.
While some classes have several potential double Legendary combinations, Fury Warriors will use Deathmaker for single-target content, regardless of their Covenant. In multitarget content such as Mythic+ dungeons, Signet of Tormented Kings will instead be used to gain additional cooldowns.
- 21 Feb. 2022: Page reviewed and approved for Patch 9.2.
- 15 Jan. 2022: Page added with initial thoughts and information.
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