Arms Warrior DPS Spell List and Glossary — Dragonflight 10.2.6
On this page, we present you with all spells and procs that you need to understand as an Arms Warrior in World of Warcraft — Dragonflight 10.2.6.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Arms Warrior spells.
Spell Summary of Arms Warrior
This page describes the basic spells and passives all Arms Warriors have at Level 70. It goes over the main aspects of the specialization to help understand the remainder of the guide. It can also be useful as a quick reference.
If you are leveling an Arms Warrior, you likely will not have access to all of the abilities and passives listed here. However, our leveling guide can help specify when you will unlock access to everything.
Main Resource for Arms Warrior
Warriors use a unique resource called Rage, which works very similar to Hunter Focus and Rogue Energy, except Rage does not regenerate on its own. It always starts at zero and is built up during combat through auto attacks and certain abilty casts, with important damaging abilities consuming the resource. Outside of combat, Rage slowly depreciatates back down to zero.
Warrior Rage has a default maximum capacity of 100, although this can be modified by unique talents. While the resource is only generated in combat, there are certain abilities such as Charge which will help jumpstart that flow of incoming Rage, while other talents and abilities can increase your Rage generation further.
As a general rule, you should want to both avoid Rage starving or overcapping the resource, so that you do not find yourself in situations where you are either unable to cast important abilities on cooldown, or waste resource generation due to maximum capacity.
For more information on how to use these abilities together in your rotation, please read our rotation page.
Baseline Arms Warrior Abilities
Ability | Abbreviation | Description/Effect |
---|---|---|
Seasoned Soldier | - | Passively increases Rage generation and the value of Critical Strike. |
Mastery: Deep Wounds | - | A strong and reliable damage increase, triggered by Mortal Strike, Cleave, Colossus Smash, Warbreaker, and Bladestorm. |
Battle Shout | BS | Very important group buff which will increase the attack power of all players and should always be applied. |
Charge | - | An important Rage generating and mobility ability used to close distances with and engage moving targets. |
Victory Rush | VR | A very useful healing ability, which triggers when an enemy is defeated. Instrumental for self-sustain in solo content. |
Whirlwind | WW | The main multitarget attack, which can be enhanced with various talents to allow other attacks to hit multiple targets as well. |
Execute | Exe | A powerful Rage spending attack meant to increase damage towards the end of an encounter. |
Slam | - | A basic damage-dealing attack, which serves as Arms' main spender. |
Hamstring | - | A basic single target snare. |
Heroic Throw | - | A ranged pull with little to no practical damage impact. |
Taunt | - | Forces the target to attack you! Seldom used by DPS specializations. |
Shield Slam | - | A basic attack which will only be used during the initial leveling process before choosing a specialization. |
Shield Block | - | A basic defensive ability which will only be used during the initial leveling process before choosing a specialization. |
Talented Abilities
As part of the Dragonflight overhaul to the talent system, every specialization has received numerous new passive effects and active abilities throughout the new Class and Specialization talent trees.
If you would like to know more about which of these talents to select for your own Arms Warrior, please see the builds and talents section of our guide.
Warrior Class Tree Talents
Ability | Abbreviation | Description/Effect |
---|---|---|
Battle Stance | - | Increases Critical Strike chance. |
Defensive Stance | - | Reduces damage taken at the cost of dealing less. |
Berserker Rage | BzR | Removes incapacitate and fear effects. |
Impending Victory | IV | Replaces Victory Rush with a more reliable version that costs Rage. |
War Machine | - | Provides increased Rage generation and a minor burst of movement speed. |
Intervene | - | Charge an ally, though be wary of targeting tanks. |
Rallying Cry | Rally | A very important group defensive tool used in most organized raid content. |
Berserker Shout | - | Removes fear from the entire party, though very rarely necessary. |
Piercing Howl | - | A strong AoE snare, limited by its cooldown. |
Fast Footwork | - | Passive speed increase. |
Spell Reflection | - | Very useful for reducing damage taken, dealing some back to an enemy, and occasionally ignoring debuff applications entirely! |
Leeching Strikes | - | Passive leech increase. |
Inspiring Presence | - | Moderate buff to Rallying Cry, not explicitly necessary, but nice to have. |
Second Wind | - | Provides passive healing, which is usually broken by incoming damage, but occasionally ignores it, making the heal situationally overpowered. |
Frothing Berserker | - | Provides a small irregular Rage refund, though not enough to greatly influence the rotation. |
Heroic Leap | Leap | Burst mobility tool. |
Intimidating Shout | - | More often used as a pseudo-interrupt, it tends to scatter enemy groups. |
Thunder Clap | TC | Useless on its own, but has follow-on talents that increase its efficacy. |
Furious Blows | - | Passive auto-attack speed increase. |
Wrecking Throw | - | Rarely useful when enemies have absorption shields. |
Shattering Throw | - | Even more rarely useful when enemies have breakable immunities. |
Crushing Force | - | A large damage increase for Slam. |
Pain and Gain | - | A small amount of passive self-healing, which can add up over the course of a long encounter. |
Cacophonous Roar | - | A PvP focused talent which has little to no practical effect in PvE. |
Menace | - | Improves Intimidating Shout by not forcing targets to run away, but rarely worth the talent point. |
Storm Bolt | - | A ranged single target stun on a short cooldown. |
Overwhelming Rage | - | Increasing maximum Rage increases performance by reducing resource waste. |
Sidearm | - | A minor passive damage increase. |
Concussive Blows | - | A niche single target damage increase, only useful when frequently interrupting. |
Reinforced Plates | - | An insignificant defensive boost, only moderately useful due to its follow-on talent. |
Bounding Stride | - | Allows Heroic Leap to be used more frequently. |
Blood and Thunder | B&T | A must-have talent in multitarget content, allowing Thunder Clap to serve as an AoE version of Rend. |
Crackling Thunder | - | Worse than Piercing Howl. |
Barbaric Training | - | A moderate damage increase for both Slam and Whirlwind. |
Honed Reflexes | - | Reduces the cooldown of Overpower, which is not overly useful due to already frequent resets. |
Bitter Immunity | - | An on-demand heal which also removes certain debuffs. Situationally useful, but very useful when it is. |
Double Time | - | A must-have increase in mobility, which leads to an even more important talent. |
Titanic Throw | - | Useless for DPS specializations. |
Seismic Reverberation | - | Whirlwind normally deals damage three times, which this talent increases to four when also hitting multiple targets. |
Armored to the Teeth | - | A moderate damage increase, and the only reason Reinforced Plates is worthwhile. |
Wild Strikes | - | A surprisingly powerful auto-attack damage and Rage generation increase, though its internal cooldown keeps it from triggering too often. |
Two-Handed Weapon Specialization | - | A must have passive damage increase. |
Cruel Strikes | - | A moderate Execute damage increase, which synergizes well with other talents. |
Endurance Training | - | A small survivability boost, although the crowd control reduction is rather unimportant in PvE content. |
Avatar | Ava | A very important cooldown, which aligns nicely with others. |
Thunderous Roar | TR | A powerful AoE attack and bleed. |
Champion's Spear | Spear | Another powerful AoE attack, with a lingering DoT. Also, tethers enemies in place, which can be useful in a variety of situations. |
Shockwave | SW | An AoE stun, very useful in small group situations. |
Warlord's Torment | - | Causes major cooldowns to trigger Recklessness, greatly flooding Arms with Rage. |
Blademaster's Torment | - | Triggers a full damage Bladestorm, which also activates secondary talented bonuses. |
Uproar | - | Greatly reduces the cooldown of Thunderous Roar, though in a way that misaligns it with other cooldowns. |
Thunderous Words | - | Increases bleed damage at all times, not only when Thunderous Roar is activated, making it much stronger than it seems. |
Piercing Verdict | - | A moderate AoE direct damage increase. |
Champion's Might | EM | An important burst damage effect, allowing the Spear to increase the damage of other follow-on attacks. |
Rumbling Earth | - | A very strong talent which makes Shockwave much more frequently useable. |
Sonic Boom | - | A mostly unimportant bonus due to Shockwave's low initial damage. |
Arms Warrior Specialization Tree Talents
Ability | Abbreviation | Description/Effect |
---|---|---|
Mortal Strike | MS | Arms main attack, which forms the basis of its rotation. |
Overpower | OP | A free filler which also greatly amplifies the damage of other attacks. |
Martial Prowess | - | Causes Overpower to greatly amplify the damage of other attacks. |
Die by the Sword | DbtS | Arms' major defensive cooldown very useful for its automatic parry. |
Improved Execute | - | A must have talent, which allows Execute to refund Rage. |
Improved Overpower | - | A rather underwhelming damage increase. |
Bloodsurge | - | A very nice to have talent, which helps passively generate Rage.. |
Fueled by Violence | - | A minor heal, but can contribute a great deal over the course of a long encounter. |
Storm Wall | - | Triggers a heal anytime an attack is parried, which synergizes well with Die by the Sword but does not actually require it to be active. |
Sudden Death | SD | A powerful proc allowing Execute to be used outside its normal phase. |
Fervor of Battle | FoB | Allows Whirlwind to replace Slam as the primary filler when there are at least two targets. |
Tactician | - | A must-have talent, which resets the cooldown on Overpower. |
Colossus Smash | CS | Arms major offensive cooldown. |
Impale | - | A moderate damage increase, which also increases the value of Critical Strike. |
Skullsplitter | SkS | A Rage generator which is greatly enhanced by its follow-on talent. |
Rend | - | A must-have talent and one of the fundamental parts of the Arms rotation. |
Exhilarating Blows | EB | A fun but rarely used effect which allows Mortal Strike or Cleave to be chain cast. |
Anger Management | AM | Reduces cooldowns by spending Rage, one of the core elements of Arms gameplay. |
Massacre | - | A very important talent which allows Execute to be used much more frequently. |
Sweeping Strikes | SS | A must-have talent in two-target situations, allowing otherwise single-target attacks to hit a secondary target. |
Cleave | - | A must-have talent in sustained multitarget content, replacing Mortal Strike as the main attack. |
Tide of Blood | - | A very strong ability which consumes active bleed effects, causing them to deal several instances of damage at the same time. |
Bloodborne | - | A powerful passive bleed damage increase. |
Dreadnaught | DN | Adds a second charge to Overpower alongside moderate AoE damage, making it more useful in multitarget situations. |
In For The Kill | IFTK | Increases Haste, allowing more abilities to fit inside cooldown windows. |
Test of Might | ToM | An incredibly powerful ability, creating a lengthy damage-increasing buff after Colossus Smash ends. |
Blunt Instruments | - | A predominantly single target bonus that synergizes extremely well with Test of Might. |
Warbreaker | WB | A must-have multitarget talent, converting Colossus Smash into an AoE attack. |
Improved Mortal Strike | - | A very underwhelming damage increase, which is nonetheless required pathing for single target builds. |
Storm of Swords | SoS | Turns Whirlwind into a powerful Rage dump on a moderate cooldown, which works well alongside Cleave as the priority filler. |
Collateral Damage | CD | Synergizes well with Fervor of Battle to create a powerful burst of damage after Sweeping Strikes ends. |
Reaping Swings | - | Allows Cleave to be used every other GCD, helping fill the multitarget rotation. |
Deft Experience | - | Causes Tactician to trigger much more frequently. |
Valor in Victory | - | Reduces the cooldown of Die by the Sword, which is very useful when threat is an issue in multitarget content. |
Critical Thinking | - | Causes Execute to refund even more Rage, helping sustain the rotation. |
Bloodletting | - | Makes sustaining Rend and Deep Wounds much easier while also serving as a powerful damage increase alongside Tide of Blood. |
Battlelord | - | Creates an engaging proc loop with Tactician, though unfortunately devalued by much greater rotational emphasis on spending GCDs on Slam instead of Overpower. |
Bladestorm | BS | Arms major offensive multitarget cooldown. |
Sharpened Blades | - | A moderate Mortal Strike and Execute damage increase. |
Executioner's Precision | EP | Adds Mortal Strike back into the Execute rotation. |
Fatality | - | A curious talent, which passively builds up a single large instance of damage that triggers during the Execute phase. |
Dance of Death | - | A not insignificant Bladestorm damage increase, though it can be somewhat difficult to manage and maximize effectively. |
Unhinged | - | A not insignificant damage increase, although weak in multitarget, and Bladestorm is rarely talented or used in purely single-target situations. |
Hurricane | - | A very powerful damage enhancement, which aligns well with other burst cooldowns. |
Merciless Bonegrinder | - | A significant damage increase following Bladestorm, which also overlaps with Hurricane. |
Juggernaut | - | A major sustained Execute damage amplification, although it has less benefit in very short encounters. |
Further Reading
Since nearly every single major ability for Arms Warrior interacts with each other, it can be difficult to figure out how they are meant to be prioritized. But now that you know what they do, our rotation page will help you balance your rotation, cooldowns, and Rage bar effectively!
For more information on the best combination of talents and how to use them, please read our talent page.
Changelog
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Feb. 2024: Fixed broken spell link with the Champion's Spear formerly of Bastion.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Reviewed for Patch 10.2
- 04 Sep. 2023: Reviewed for Patch 10.1.7.
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 01 May 2023: Reviewed for Patch 10.1.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Warrior Guides
Guides from Other Classes
This guide has been written by Archimtiros, Warrior class theorycrafter and SimulationCraft developer who has been writing class guides for more than a decade. You can follow him on Twitter or see more of his day to day work in Skyhold, the Warrior Discord.
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