Fury Warrior DPS Mythic+ Tips — Battle for Azeroth (BfA) 8.2.5

Last updated on Jul 29, 2019 at 18:30 by Archimtiros 73 comments
General Information

In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Fury Warrior in World of Warcraft — Battle for Azeroth (BfA) 8.2.5.


Fury Warrior in Mythic+

Fury Warriors are currently very strong in Mythic+, bringing strong burst, sustained cleave, and respectable single-target damage. They falter in terms of defensive and group utility in the highest of keys, but can reliably complete +15 dungeons with no major issues, or even higher with the right group setup.

Because the majority of Mythic+ revolves around dealing with multiple targets, Fury follows the basic multi-target priority laid out in the Rotation, Cooldowns, and Abilities page. The key difference is in predicting the layout of the dungeon, and knowing when to save cooldowns versus when to use them. Smartly saving your cooldowns when a target is about to die, and instead using it on a fresh pack which will survive the duration of your burst damage is far more efficient and will help your group finish on time.


Fury Warrior Utility

In addition to the group-wide buff Battle Shout Icon Battle Shout, Fury Warriors can talent the short cooldown stun Storm Bolt Icon Storm Bolt, and have access to Rallying Cry Icon Rallying Cry to help with high damage spikes.


Mythic+ Talents for Fury Warrior

Below are the suggested talents for Mythic+. These talents are recommended for all groups and keys at the current time.

Level Choices
15 War Machine ? War Machine Endless Rage Endless Rage Fresh Meat Fresh Meat
30 Double Time Double Time Impending Victory Impending Victory Storm Bolt ? Storm Bolt
45 Inner Rage Inner Rage Sudden Death Sudden Death Furious Slash Furious Slash
60 Furious Charge Furious Charge Bounding Stride Bounding Stride Warpaint Warpaint
75 Carnage Carnage Massacre Massacre Frothing Berserker Frothing Berserker
90 Meat Cleaver Meat Cleaver Dragon Roar Dragon Roar Bladestorm Bladestorm
100 Reckless Abandon ? Reckless Abandon Anger Management ? Anger Management Siegebreaker Siegebreaker

Fury Warriors have a moderate amount of talent choices in Mythic+, with the flexibility to bring extra mobility, utility, and tailor their damage to the expected situation. When expecting to pull multiple packs into one large group, Frothing Berserker Icon Frothing Berserker, Bladestorm Icon Bladestorm, and Siegebreaker Icon Siegebreaker have great synergy, although it takes a considerable amount of build up, delaying your burst. Due to the buff from Whirlwind Icon Whirlwind, all of Fury's abilities will cleave up to 5 targets, making Fury very well suited to dealing sustained multi-target damage. This is especially effective with groups that pull small packs quickly, rather than creating large groups to burst down all at once.

  • Level 15: Endless Rage Icon Endless Rage and War Machine Icon War Machine are both very effective, depending on the frequency with which you pull, and how frequently targets are defeated.
  • Level 30: Double Time Icon Double Time is a staple for both mobility and rage generation leading to more damage, although Storm Bolt Icon Storm Bolt can be taken when stuns are needed to lock down difficult opponents.
  • Level 45: Sudden Death Icon Sudden Death is a straightforward and versatile option which requires little micromanagment, although Inner Rage Icon Inner Rage is surprisingly effective when dealing consistent multi-target damage over the course of an entire dungeon.
  • Level 60: Warpaint Icon Warpaint is only a moderate, but very consistent damage reduction. The high active time combined with Fury's own natural healing will help take pressure off your healer, especially in higher keys.
  • Level 75: Carnage Icon Carnage is really the only worthwhile option.
  • Level 90: Bladestorm Icon Bladestorm has higher burst on a longer cooldown, while Dragon Roar Icon Dragon Roar is the opposite. They are very closely tuned, so pick whichever best suits your needs, although Bladestorm has a notable advantage when also using Gathering Storm Icon Gathering Storm.
  • Level 100: Siegebreaker Icon Siegebreaker is the best universal damage option, being frequently available and useful for both single and multi-target, however Anger Management Icon Anger Management and Reckless Abandon Icon Reckless Abandon are both very competitive, depending on your approach. Anger Management reliably aligns Recklessness with Bladestorm for stronger multi-target burst, while Reckless Abandon allows for longer periods of burst against particularly important targets. In this case, it is best to choose what most fits your intended strategy.

Mythic+ Affixes

The way Mythic+ affixes are tiered in Battle for Azeroth has changed quite a bit since their launch in Legion.

There are now three weekly affixes and one seasonal affix. The first affix is activated at level two, while the second affix starts at level four, the third affix is enabled at level seven, and the seasonal affix occurs at level ten.


Tier One Affixes

  • Fortified Icon Fortified increases the Health pool of all non-boss enemies by 20% and damage dealt by 30%.
  • Tyrannical Icon Tyrannical increases the Health pool of boss enemies by 40% and their damage dealt by 15%.

Fortified Icon Fortified and Tyrannical Icon Tyrannical are the two affixes every player will see. These affixes shift the focus of dungeons from boss to trash depending on the week. Fury Warriors will generally excel during Fortified weeks due to their strong multi-target options, though many Tyrannical bosses can also be susceptible to extended Execute Icon Execute.


Tier Two Affixes

  • Raging Icon Raging increases the damage dealt by enemies below 30% HP by 100% until they die.
  • Teeming Icon Teeming adds additional trash mobs to certain packs throughout each dungeon.
  • Bolstering Icon Bolstering buffs remaining enemies Health pools and damage dealt by 20% when an enemy dies nearby. To counter this affix, DPS all mobs down evenly and focus your casts into high Health mobs if there are any.
  • Sanguine Icon Sanguine places a pool of blood on the ground when a mob is slain. This pool will heal remaining enemies who stay inside the zone and also damage players.
  • Bursting Icon Bursting forces enemy mobs to detonate when slain, afflicting the group with a stacking debuff that causes players to suffer 10% of their max Health in damage every four seconds. When handling the Bursting affix, ask how many stacks your healer can handle and try to not mindlessly DPS and exceed your healers stack limit.

Tier Three Affixes

  • Volcanic Icon Volcanic spawns volcanic plumes underneath and around players when in combat with any enemy. When damaged by Volcanic, players suffer 50% of their maximum Health pool in damage. The more enemies you are in combat with, the more Volcanic plumes that will spawn.
  • Grievous Icon Grievous afflicts players with a stacking DoT when they fall below 90%. Defensive Stance Icon Defensive Stance can help mitigate the damage while your healer catches up.
  • Quaking Icon Quaking will periodically attempt to interrupt casters by creating a damaging zone around each player. About 3 seconds after the zone forms, it will deal 20% maximum Health in damage to each player caught in the zone, as well as interrupting any hard casts being finished during the shockwave.
  • Explosive Icon Explosive will occasionally spawn Explosive Orbs that need to be targeted and burned down within a short period of time or they will deal significant damage to the party. Explosive Orbs are not cleavable and the amount of orbs that spawn scales with the amount of enemies pulled.
  • Necrotic Icon Necrotic debuffs the target of enemy melee swings with stacking healing reduction and a minor DoT.
  • Skittish Icon Skittish reduces the amount of threat generated by tanks throughout the dungeon. Be especially careful of this in melee, and especially wary of using burst AoE abilities, in order to manage your threat between multiple targets.

Seasonal Affix

Beguiling Icon Beguiling replaces Reaping as the seasonal affix for Season 3 of Battle for Azeroth. One of three different emissaries will be present throughout the dungeon, either alongside existing groups or on their own. Each adds a new challenge, must be overcome in a different way, and their locations vary from week to week. They cannot actually be killed, and instead teleport away upon reaching 1% health.

The Void-Touched Emissary is the simplest of the three. It is completely stationary and has only one ability, the 9 second cast Queen's Decree: Hide Icon Queen's Decree: Hide. The damage can be avoided by breaking line of sight, but because the damage it deals is a percentage of your health, it cannot actually kill players in less than three casts. This makes it very easy to deal with when the emissary is alone by simply damaging it down to 1%, at which point it will stop casting and teleport away. In groups, it is a little more difficult, but the general rule is to either burst it down quickly before the damage can stack up, or simply pull nearby mobs back and out of line of sight.

The Enchanted Emissary deals no damage and casts no spells, but instead has a large bubble around it at all times. Other targets inside this bubble will reflect all damage taken back to players. Unlike the Void Emissary, it can also move, but any damage taken will knock it backwards, so the easy solution is to have a player continually attack it to keep it away from other mobs. It starts with 100 Energy and loses 5 per second, teleporting away once it reaches 0.

The Emissary of the Tides is the most difficult to deal with, as it not only moves and attacks like a regular mob, but also causes nearby mobs to be immune to all forms of crowd control including taunts and interrupts until it is defeated. There are two main strategies to dealing with it; the first is to simply use strong damage and healing cooldowns to defeat it as quickly as possible, while the second involves using another player to off-tank the emissary away from regular mobs, so that they may be crowd controlled normally. It is important to note that the Emissary itself is not immune to crowd control, so it may be death gripped, knocked back, or slowed, and it may be stunned upon reaching 1% health to cancel its cast and cause it to immediately teleport away.


Mythic+ Azerite Traits

Gathering Storm Icon Gathering Storm is exceptionally strong for burst multi-target damage, though necessitates talenting of Bladestorm Icon Bladestorm.

Simmering Rage Icon Simmering Rage and Unbridled Ferocity Icon Unbridled Ferocity are both very good for both single and multi-target damage, while also providing powerful secondary bonuses which speed up resource generation and the pace of gameplay.

Cold Steel, Hot Blood Icon Cold Steel, Hot Blood is the best trait to stack for multi-target damage, due to the ability to apply the debuff to multiple targets through cleaving Bloodthirst Icon Bloodthirst with Whirlwind Icon Whirlwind.

Barrage Of Many Bombs Icon Barrage Of Many Bombs is potentially one of the strongest multi-target traits, but it requires the Engineering profession crafted helmet, which may not be worth the investment for many players.



  • 29 Jul. 2019: Better Beguiling information and strategies for dealing with Emissaries.
  • 25 Jun. 2019: This page has been reviewed for the release of Patch 8.2 and no changes are necessary.
  • 15 Apr. 2019: This page has been reviewed and no changes are necessary for the release of the Crucible of Storms raid.
  • 18 Jan. 2019: Added Reaping. Updated for Season 2.
  • 10 Dec. 2018: Reviewed and up to date for Patch 8.1.
  • 04 Sep. 2018: Updated for Mythic+ release.
  • 13 Aug. 2018: Page added for Battle for Azeroth launch.
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