Fury Warrior DPS Mythic+ Tips — Battle for Azeroth (BfA) 8.1.5
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Fury Warrior in World of Warcraft — Battle for Azeroth (BfA) 8.1.5.
Mythic+ has only just released, so information on this page is subject to change as dungeon specific information is added and new strategies are developed.
1.1. Fury Warrior in Mythic+
Fury lags slightly behind Arms in Mythic+, due to moderately less burst potential, but it makes up for it with strong sustained single-target and an smooth multi-target rotation, which ensures no downtime or loss of damage due to a lack of Rage.
Because the majority of Mythic+ revolves around dealing with multiple targets, Fury follows the basic multi-target priority laid out in the Rotation, Cooldowns, and Abilities page. The key difference is in predicting the layout of the dungeon, and knowing when to save cooldowns versus when to use them. Smartly saving your cooldowns when a target is about to die, and instead using it on a fresh pack which will survive the duration of your burst damage is far more efficient and will help your group finish on time.
1.2. Fury Warrior Utility
2. Mythic+ Talents for Fury Warrior
Below are the suggested talents for Mythic+. These talents are recommended for all groups and keys at the current time.
|15||? War Machine||✓ Endless Rage||✗ Fresh Meat|
|30||✓ Double Time||✗ Impending Victory||? Storm Bolt|
|45||✓ Inner Rage||✓ Sudden Death||✗ Furious Slash|
|60||✗ Furious Charge||✗ Bounding Stride||✓ Warpaint|
|75||✓ Carnage||✗ Massacre||✗ Frothing Berserker|
|90||✗ Meat Cleaver||✓ Dragon Roar||✓ Bladestorm|
|100||? Reckless Abandon||? Anger Management||✓ Siegebreaker|
Fury Warriors have a moderate amount of talent choices in Mythic+, with the flexibility to bring extra mobility, utility, and tailor their damage to the expected situation. When expecting to pull multiple packs into one large group, Frothing Berserker, Bladestorm, and Siegebreaker have great synergy, although it takes a considerable amount of build up, delaying your burst. Due to the buff from Whirlwind, all of Fury's abilities will cleave up to 5 targets, making Fury very well suited to dealing sustained multi-target damage. This is especially effective with groups that pull small packs quickly, rather than creating large groups to burst down all at once.
- Level 15: Endless Rage and War Machine are both very effective, depending on the frequency with which you pull, and how frequently targets are defeated.
- Level 30: Double Time is a staple for both mobility and rage generation leading to more damage, although Storm Bolt can be taken when stuns are needed to lock down difficult opponents.
- Level 45: Sudden Death is a straightforward and versatile option which requires little micromanagment, although Inner Rage is surprisingly effective when dealing consistent multi-target damage over the course of an entire dungeon.
- Level 60: Warpaint is only a moderate, but very consistent damage reduction. The high active time combined with Fury's own natural healing will help take pressure off your healer, especially in higher keys.
- Level 75: Carnage is really the only worthwhile option.
- Level 90: Bladestorm has higher burst on a longer cooldown, while Dragon Roar is the opposite. They are very closely tuned, so pick whichever best suits your needs, although Bladestorm has a notable advantage when also using Gathering Storm.
- Level 100: Siegebreaker is the best universal damage option, being frequently available and useful for both single and multi-target, however Anger Management and Reckless Abandon are both very competitive, depending on your approach. Anger Management reliably aligns Recklessness with Bladestorm for stronger multi-target burst, while Reckless Abandon allows for longer periods of burst against particularly important targets. In this case, it is best to choose what most fits your intended strategy.
3. Mythic+ Affixes
The way Mythic+ affixes are tiered in Battle for Azeroth has changed quite a bit since their launch in Legion.
There are now three weekly affixes and one seasonal affix. The first affix is activated at level two, while the second affix starts at level four, the third affix is enabled at level seven, and the seasonal affix occurs at level ten.
3.1. Tier One Affixes
- Fortified increases the Health pool of all non-boss enemies by 20% and damage dealt by 30%.
- Tyrannical increases the Health pool of boss enemies by 40% and their damage dealt by 15%.
Fortified and Tyrannical are the two affixes every player will see. These affixes shift the focus of dungeons from boss to trash depending on the week. Fury Warriors will generally excel during Fortified weeks due to their strong multi-target options, though many Tyrannical bosses can also be susceptible to extended Execute.
3.2. Tier Two Affixes
- Raging increases the damage dealt by enemies below 30% HP by 100% until they die.
- Teeming adds additional trash mobs to certain packs throughout each dungeon.
- Bolstering buffs remaining enemies Health pools and damage dealt by 20% when an enemy dies nearby. To counter this affix, DPS all mobs down evenly and focus your casts into high Health mobs if there are any.
- Sanguine places a pool of blood on the ground when a mob is slain. This pool will heal remaining enemies who stay inside the zone and also damage players.
- Bursting forces enemy mobs to detonate when slain, afflicting the group with a stacking debuff that causes players to suffer 10% of their max Health in damage every four seconds. When handling the Bursting affix, ask how many stacks your healer can handle and try to not mindlessly DPS and exceed your healers stack limit.
3.3. Tier Three Affixes
- Volcanic spawns volcanic plumes underneath and around players when in combat with any enemy. When damaged by Volcanic, players suffer 50% of their maximum Health pool in damage. The more enemies you are in combat with, the more Volcanic plumes that will spawn.
- Grievous afflicts players with a stacking DoT when they fall below 90%. Defensive Stance can help mitigate the damage while your healer catches up.
- Quaking will periodically attempt to interrupt casters by creating a damaging zone around each player. About 3 seconds after the zone forms, it will deal 20% maximum Health in damage to each player caught in the zone, as well as interrupting any hard casts being finished during the shockwave.
- Explosive will occasionally spawn Explosive Orbs that need to be targeted and burned down within a short period of time or they will deal significant damage to the party. Explosive Orbs are not cleavable and the amount of orbs that spawn scales with the amount of enemies pulled.
- Necrotic debuffs the target of enemy melee swings with stacking healing reduction and a minor DoT.
- Skittish reduces the amount of threat generated by tanks throughout the dungeon. Be especially careful of this in melee, and especially wary of using burst AoE abilities, in order to manage your threat between multiple targets.
3.4. Seasonal Affix
Reaping replaces Infested as the seasonal affix for Season 2 of Battle for Azeroth. Every 20% of enemy forces defeated, the ghosts of those slain enemies will respawn and attack the player all at once. This will happen five times throughout the dungeon, at 20%, 40%, 60%, 80%, and 100% of enemy forces slain. Additionally, a special buff can be activated by speaking to Bwonsamdi at the beginning of a dungeon to increase damage and healing by 20%, but only after the keystone timer has expired.
The Reaping affix causes a group of enemies to attack all at once, which makes controlling effects such as area of effect stuns, and high burst damage specializations paramount to handling these gauntlets quickly, without being overwhelmed. Because you can see the enemy forces counter at all times, it is relatively easy to prepare for, but care should be taken to ensure the wave will not be triggered at inopportune times, such as while engaging a particularly powerful group or boss encounter. The special buff is fairly straightforward, but because it can only be activated after the timer expires, it is meant to help struggling groups complete their dungeon.
4. Mythic+ Azerite Traits
Simmering Rage and Unbridled Ferocity are both very good for both single and multi-target damage, while also providing powerful secondary bonuses which speed up resource generation and the pace of gameplay.
Barrage Of Many Bombs is potentially the strongest multi-target trait, but it requires the Engineering profession crafted helmet, which may not be worth the investment for many players.
- 15 Apr. 2019: This page has been reviewed and no changes are necessary for the release of the Crucible of Storms raid.
- 18 Jan. 2019: Added Reaping. Updated for Season 2.
- 10 Dec. 2018: Reviewed and up to date for Patch 8.1.
- 04 Sep. 2018: Updated for Mythic+ release.
- 13 Aug. 2018: Page added for Battle for Azeroth launch.
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