Fury Warrior DPS Spell List and Glossary — Dragonflight 10.2
On this page, we present you with all spells and procs that you need to understand as a Fury Warrior in World of Warcraft — Dragonflight 10.2.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Fury Warrior spells.
Spell Summary of Fury Warrior
This page describes the basic spells and passives all Fury Warriors have at Level 70. It goes over the main aspects of the specialization to help understand the remainder of the guide. It can also be useful as a quick reference.
If you are leveling a Fury Warrior, you likely will not have access to all of the abilities and passives listed here. However, our leveling guide can help specify when you will unlock access to everything.
Main Resource for Fury Warrior
Warriors use a unique resource called Rage, which works very similar to Hunter Focus and Rogue Energy, except Rage does not regenerate on its own. It always starts at zero and is built up during combat through auto attacks and certain abilty casts, with important damaging abilities consuming the resource. Outside of combat, Rage slowly depreciatates back down to zero.
Warrior Rage has a default maximum capacity of 100,
although this can be modified by unique talents. While the resource is only
generated in combat, there are certain abilities such as Charge
which will help jumpstart that flow of incoming Rage, while other talents and
abilities can increase your Rage generation further.
As a general rule, you should want to both avoid Rage starving or overcapping the resource, so that you do not find yourself in situations where you are either unable to cast important abilities on cooldown, or waste resource generation due to maximum capacity.
Rage is the Warrior resource, generated through auto attacks, special
abilities, and spent on the powerful attack Rampage, which also
triggers
Enrage. Maximizing rage generation through ability casts in
order to cast Rampage as frequently as possible, and therefore maximize Enrage
uptime, is the central goal of the rotation.
For more information on how to use these abilities together in your rotation, please read our rotation page.
Baseline Fury Wariror Abilities
Ability | Abbreviation | Description/Effect |
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- | Allows you to dual wield weapons, which is integral to Fury. |
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TG | Allows Fury Warriors to dual-wield two-handed weapons. |
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- | A short buff which procs very frequently to increase damage done, and can trigger further effects when talented. |
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- | Controls how much ![]() |
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BS | Very important group buff which will increase the attack power of all players and should always be applied. |
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- | An important Rage generating and mobility ability used to close distances with and engage moving targets. |
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VR | A very useful healing ability, which triggers when an enemy is defeated. Instrumental for self-sustain in solo content. |
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WW | The main multitarget attack, which can be enhanced with various talents to allow other attacks to hit multiple targets as well. |
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Exe | A powerful damage and Rage generating attack meant to increase damage towards the end of an encounter. |
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- | A basic damage-dealing attack, not normally used by Fury without specific talents. |
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- | A basic single target snare. |
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- | A ranged pull with little to no practical damage impact. |
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- | Forces the target to attack you! Seldom used by DPS specializations. |
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- | A basic attack which will only be used during the initial leveling process before choosing a specialization. |
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- | A basic defensive ability which will only be used during the initial leveling process before choosing a specialization. |
Talented Abilities
As part of the Dragonflight overhaul to the talent system, every specialization has received numerous new passive effects and active abilities throughout the new Class and Specialization talent trees.
If you would like to know more about which of these talents to select for your own Fury Warrior, please see the builds and talents section of our guide.
Warrior Class Tree Talents
Ability | Abbreviation | Description/Effect |
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- | Increases auto-attack damage. |
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- | Reduces damage taken at the cost of dealing less. |
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BzR | Removes incapacitate and fear effects. |
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IV | Replaces Victory Rush with a more reliable version that costs Rage. |
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- | Provides increased Rage generation and a minor burst of movement speed. |
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- | Charge an ally, though be wary of targeting tanks. |
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Rally | A very important group defensive tool used in most organized raid content. |
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- | Removes fear from the entire party, though very rarely necessary. |
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- | A strong AoE snare, limited by its cooldown. |
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- | Passive speed increase. |
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- | Very useful for reducing damage taken, dealing some back to an enemy, and occasionally ignoring debuff applications entirely! |
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- | Passive leech increase. |
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- | Moderate buff to Rallying Cry, not explicitly necessary, but nice to have. |
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- | Provides passive healing, which is usually broken by incoming damage, but occasionally ignores it, making the heal situationally overpowered. |
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- | Provides a small irregular Rage refund, though not enough to greatly influence the rotation. |
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Leap | Burst mobility tool. |
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- | More often used as a pseudo-interrupt, it tends to scatter enemy groups. |
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TC | Useless on its own, but has follow-on talents that increase its efficacy. |
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- | Passive auto-attack speed increase. |
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- | Rarely useful when enemies have absorption shields. |
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- | Even more rarely useful when enemies have breakable immunities. |
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- | A large damage increase for ![]() |
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- | A small amount of passive self-healing, which can add up over the course of a long encounter. |
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- | A PvP focused talent which has little to no practical effect in PvE. |
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- | Improves Intimidating Shout by not forcing targets to run away, but rarely worth the talent point. |
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- | A ranged single target stun on a short cooldown. |
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- | Increasing maximum Rage increases performance by reducing resource waste. |
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- | A minor passive damage increase. |
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- | A niche single target damage increase, only useful when frequently interrupting. |
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- | An insignificant defensive boost, only moderately useful due to its follow-on talent. |
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- | Allows Heroic Leap to be used more frequently. |
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B&T | Useless to Fury. |
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- | Worse than Piercing Howl. |
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- | A moderate damage increase for both Slam and Whirlwind. |
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- | Reduces the cooldown of various abilities, which can be more or less useful depending on the specific build. |
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- | An on-demand heal which also removes certain debuffs. Situationally useful, but very useful when it is. |
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- | A must-have increase in mobility, which leads to an even more important talent. |
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- | Useless for DPS specializations. |
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- | Whirlwind normally deals damage three times, which this talent increases to four when also hitting multiple targets. |
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- | A moderate damage increase, and the only reason Reinforced Plates is worthwhile. |
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- | A surprisingly powerful auto-attack damage and Rage generation increase, though its internal cooldown keeps it from triggering too often. |
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- | A must-have passive damage increase. |
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- | A moderate Execute damage increase, which synergizes well with other talents. |
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- | A small survivability boost, although the crowd control reduction is rather unimportant in PvE content. |
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Ava | A very important cooldown, which aligns nicely with others. |
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TR | A powerful AoE attack and bleed. |
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Spear | Another powerful AoE attack, with a lingering DoT. Also, tethers enemies in place, which can be useful in a variety of situations. |
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SW | An AoE stun, very useful in small group situations. |
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- | Causes major cooldowns to trigger shorter versions of another, effectively increasing their durations. |
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- | Triggers a full damage Odyns Fury which also activates secondary talented bonuses. |
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- | Greatly reduces the cooldown of Thunderous Roar, though in a way that misaligns it with other cooldowns. |
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- | Increases bleed damage at all times, not only when Thunderous Roar is activated, making it much stronger than it seems. |
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- | A moderate AoE direct damage increase. |
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EM | An important burst damage effect, allowing the Spear to increase the damage of other follow-on attacks. |
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- | A very strong talent which makes Shockwave much more frequently useable. |
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- | A mostly unimportant bonus due to Shockwave's low initial damage. |
Fury Warrior Specialization Tree Talents
Ability | Abbreviation | Description/Effect |
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BT | One of the specialization's two basic attacks, which make up the bulk of the rotation. |
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RB | The other basic attack, which makes up the bulk of the rotation. |
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- | A must-have talent, which greatly improves the effects of Enrage. |
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ER | Fury's major defensive cooldown. |
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- | A must-have talent, which allows Execute to generate Rage. |
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- | Moderately useful for Bloodthirst focused builds. |
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FM | A very nice to have talent, which helps trigger and maintain Enrage when cooldowns are not available. |
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- | A moderate damage reduction, which contributes a great deal over the course of a long encounter. |
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- | Increases the healing provided by Enraged Regeneration. |
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SD | A powerful proc allowing Execute to be used outside its normal phase. |
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- | A must-have talent for Raging Blow builds, allowing the cooldown to reset. |
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- | A moderate passive damage and Rage generation increase. |
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Ramp | A fundamental part of the Fury Warrior rotation, used to trigger and maintain Enrage. |
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- | A moderate damage increase for Raging Blow and Annihilator builds. |
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SMF | A novelty for proponents of one-handed weaponry, though objectively inferior to saving the talent point and using two-handed weapons instead. |
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CSHB | A passive bleed which is very important to Bloodthirst-focused builds. |
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VC | Increases Execute phase damage, but is rarely taken. |
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- | A strong and mostly passive Haste increase. |
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HnS | Imperative to Raging Blow builds, greatly helping maintain ability charges. |
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- | A moderate increase to Rampage damage, which will passively increment by following the rotation. |
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- | A very powerful Execute damage increase. |
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- | A must-have talent for multitarget content, though the Rage generation is rather unimportant next to its primary effect. |
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- | A must-have talent for Raging Blow builds, helping maintain ability charges. |
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- | A rather unimportant talent due to being tied to SMF and having already high Enrage uptime. |
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- | A powerful passive bleed damage increase. |
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- | An odd talent which helps Bloodthirst get critical strikes to trigger Cold Steel Hot Blood, but resets every time Bloodthirst critically strikes. |
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Reck | Fury's major offensive cooldown. |
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- | A very important talent which allows Execute to be used much more frequently. |
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- | A must-have talent for multitarget content, allowing more single-target abilities to be used in between casts of Whirlwind. |
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- | A must-have talent for Raging Blow builds, the additional charge helps reduce overcapping. |
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- | Reduces the cooldown of Bloodthirst, allowing it to be used every other GCD. |
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- | Increases Rage generation. |
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- | A minor damage increase which helps increase the value of Critical Strike. |
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SoS | A major talent that adds Slam to the rotation. |
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OF | A powerful AoE attack, which is at the heart of Fury's multitarget capabilities. |
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- | A very powerful sustained damage increase, allowing ![]() ![]() |
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- | A nice but ultimately underpowered rotational filler. |
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Rav | A powerful Rage generating and damage-dealing cooldown that aligns perfectly with Recklessness and Avatar. |
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- | A major talent which removes Raging Blow from the rotation, replaced by Slam via Storm of Swords. |
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- | A surprisingly powerful passive damage increase, thanks in part to its high uptime through Titan's Torment. |
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- | A very useful talent which jumpstarts the rotation by automating some of the maintenance buffs. It is not actually as powerful as it sounds, but it is a major quality of life increase. |
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UF | A very powerful ability, greatly increasing Recklessness uptime due to how frequently Rampage is cast. |
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DoI | Unfortunately underwhelming due to Recklessness already having moderate uptime and not interacting with Unbridled Ferocity or Berserker's Torment. |
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- | A very nice but ultimately unnecessary quality of life increase due to how frequently Enrage is already triggered. |
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- | An extremely niche talent which is largely unused. |
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- | A very powerful damage enhancement, which aligns perfectly with other burst cooldowns. |
Further Reading
Since nearly every single major ability for Fury Warrior interacts with each other, it can be difficult to figure out how they are meant to be prioritized. But now that you know what they do, our rotation page will help you balance your rotation, cooldowns, and Rage bar effectively!
For more information on the best combination of talents and how to use them, please read our talent page.
Changelog
- 06 Nov. 2023: Reviewed for Patch 10.2
- 04 Sep. 2023: Reviewed for Patch 10.1.7.
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 01 May 2023: Reviewed for Patch 10.1.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Warrior Guides
Guides from Other Classes
This guide has been written by Archimtiros, Warrior class theorycrafter and SimulationCraft developer who has been writing class guides for more than a decade. You can follow him on Twitter or see more of his day to day work in Skyhold, the Warrior Discord.
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