Fury Warrior DPS Spell List and Glossary — Midnight Pre-Patch (12.0)
On this page, we present you with all spells and procs that you need to understand as a Fury Warrior in World of Warcraft — Midnight Pre-Patch (12.0).
If you were looking for Mists of Pandaria Classic content, please refer to our Mists of Pandaria Classic Fury Warrior spells.
Spell Summary of Fury Warrior
This page describes the basic spells and passives all Fury Warriors have at Level 70. It goes over the main aspects of the specialization to help understand the remainder of the guide. It can also be useful as a quick reference.
If you are leveling a Fury Warrior, you likely will not have access to all of the abilities and passives listed here. However, our leveling guide can help specify when you will unlock access to everything.
Main Resource for Fury Warrior
Warriors use a unique resource called Rage, which works very similar to Hunter Focus and Rogue Energy, except Rage does not regenerate on its own. It always starts at zero and is built up during combat through auto attacks and certain abilty casts, with important damaging abilities consuming the resource. Outside of combat, Rage slowly depreciates back down to zero.
Warrior Rage has a default maximum capacity of 100,
although this can be modified by unique talents. While the resource is only
generated in combat, there are certain abilities such as
Charge
which will help jumpstart that flow of incoming Rage, while other talents and
abilities can increase your Rage generation further.
As a general rule, you should want to both avoid Rage starving or overcapping the resource, so that you do not find yourself in situations where you are either unable to cast important abilities on cooldown, or waste resource generation due to maximum capacity.
Rage is the Warrior resource, generated through auto attacks, special
abilities, and spent on the powerful attack
Rampage, which also
triggers
Enrage. Maximizing rage generation through ability casts in
order to cast Rampage as frequently as possible, and therefore maximize Enrage
uptime, is the central goal of the rotation.
For more information on how to use these abilities together in your rotation, please read our rotation page.
Baseline Fury Warrior Abilities
| Ability | Abbreviation | Description/Effect |
|---|---|---|
| - | Allows you to dual wield weapons, which is integral to Fury. | |
| TG | Allows Fury Warriors to dual-wield two-handed weapons. | |
| SMF | Allows Fury Warriors to transmog one-handed weapon appearances. | |
| - | A short buff which procs very frequently to increase damage done, and can trigger further effects when talented. | |
| - | Controls how much |
|
| BS | Very important group buff which will increase the attack power of all players and should always be applied. | |
| BzR | Removes incapacitate and fear effects. | |
| - | An important Rage generating and mobility ability used to close distances with and engage moving targets. | |
| VR | A very useful healing ability, which triggers when an enemy is defeated. Instrumental for self-sustain in solo content. | |
| WW | The main multi-target attack, which can be enhanced with various talents to allow other attacks to hit multiple targets as well. | |
| Exe | A powerful damage and Rage generating attack meant to increase damage towards the end of an encounter. | |
| - | A basic low level attack, replaced by Rampage. | |
| - | A basic single-target snare. | |
| - | A ranged pull with little to no practical damage impact. | |
| - | Forces the target to attack you! Seldom used by DPS specializations. | |
| TG | Allows Fury Warriors to dual-wield two-handed weapons. | |
| - | A basic attack which will only be used during the initial leveling process before choosing a specialization. | |
| - | A basic defensive ability which will only be used during the initial leveling process before choosing a specialization. |
Talented Abilities
As part of the Midnight update, every specialization has received numerous new passive effects and active abilities throughout the new Class and Specialization talent trees.
If you would like to know more about which of these talents to select for your own Arms Warrior, please see the builds and talents section of our guide.
Warrior Class Tree Talents
| Ability | Abbreviation | Description/Effect |
|---|---|---|
| - | Passive and largely trivial auto-attack damage increase. | |
| - | Reduces damage taken at the cost of dealing less. | |
| IV | Replaces Victory Rush with a more reliable version that costs Rage. | |
| - | Provides increased Rage generation and a minor burst of movement speed. | |
| - | Charge an ally, though be wary of targeting tanks. | |
| - | Charge an ally, without taking melee swings in the process. | |
| Rally | A very important group defensive tool used in most organized raid content. | |
| - | Removes fear from the entire party, though very rarely necessary. | |
| - | Enhances Berserker Rage to remove movement impairing effects, but not roots. | |
| - | A strong AoE snare, which now also increases allied movement speed. | |
| - | Passive speed increase. | |
| - | Very useful for reducing damage taken, dealing some back to an enemy, and occasionally ignoring debuff applications entirely! | |
| - | Passive leech increase. | |
| - | Provides passive healing, which is usually broken by incoming damage, but occasionally ignores it, making the heal situationally overpowered. | |
| - | Provides a small irregular Rage refund, though not enough to greatly influence the rotation. | |
| Leap | Burst mobility tool. | |
| - | More often used as a pseudo-interrupt, it tends to scatter enemy groups. | |
| TC | Used by as a replacement for Whirlwind by Mountain Thane. | |
| - | Rarely useful when enemies have absorption shields. | |
| - | Even more rarely useful when enemies have breakable immunities. | |
| - | A passive damage increase for |
|
| - | A small amount of passive self-healing, which can add up over the course of a long encounter. | |
| - | A ranged single-target stun on a short cooldown. | |
| - | Increasing maximum Rage increases performance by reducing resource waste due to overcapping. | |
| - | A notable defensive boost, which synergizes with another talent converting armor into strength. | |
| - | Allows Heroic Leap to be used more frequently. | |
| - | Used by Mountain Thane to more reliably hit more targets. | |
| - | A moderate damage increase for Raging Blow, Whirlwind, and Thunder Clap. | |
| - | Reduces the cooldown of several defensive and utility abilities. | |
| - | A must-have increase in mobility, which leads to an even more important talent. | |
| - | A surprisingly strong damage increase and additional avenue of Warrior gear scaling. | |
| - | A very powerful auto-attack damage and Rage generation increase, though its internal cooldown keeps it from triggering too often. | |
| - | A must have passive damage increase that now also slightly increases survivability. | |
| - | A small Execute damage increase, which synergizes well with other talents. | |
| Spear | A moderate AoE attack, with a lingering DoT, which tethers enemies in place and can be reactivated to leap to them. | |
| SW | An AoE stun, very useful in small group situations. | |
| - | A very strong talent which makes Shockwave much more frequently useable. | |
| - | Inherited from the spec tree, it now hits targets in an area instead of just one. | |
| - | Increases incoming heals both from the player and allies. | |
| - | The damage increase is not overly important, but allows Wrecking Throw to silence from range. | |
| - | Increases the duration of shouts by an insignificant amount. | |
| BCmdr | A minor bonus to shouts. Mainly used for the attack power increase, it only applies to the player, not their allies. | |
| - | A very powerful defensive bonus and very weak offensive one, further devalued by encouraging players to spend more time in Defensive Stance. | |
| AM | Inherited from the spec tree, reduces the cooldown of Colossus Smash and Avatar. |
Fury Warrior Specialization Tree Talents
| Ability | Abbreviation | Description/Effect |
|---|---|---|
| BT | One of the specialization's two basic attacks, which make up the bulk of the rotation. | |
| RB | The other basic attack, which makes up the bulk of the rotation. | |
| - | A must-have talent, which greatly improves the effects of Enrage. | |
| - | An alternative to Frenzied Enrage, allowing for a slower but stronger playstyle. | |
| ER | Fury's major defensive cooldown. | |
| - | A must-have talent, which allows Execute to generate Rage. | |
| - | A minor damage increase for Bloodthirst. | |
| FM | A very nice open world and leveling talent which helps trigger and maintain Enrage when moving from target to target. | |
| - | A moderate damage reduction, which contributes a great deal over the course of a long encounter. | |
| - | Increases the healing provided by Enraged Regeneration. | |
| SD | A powerful proc allowing Execute to be used outside its normal phase. | |
| - | A required talent, which greatly improves the baseline functionality of Raging Blow. | |
| - | A moderate passive damage and Rage generation increase. | |
| Ramp | A fundamental part of the Fury Warrior rotation, used to trigger and maintain Enrage. | |
| - | A moderate damage increase for Raging Blow and now Bloodthirst. | |
| CSHB | A minor passive bleed used in Bloodthirst-focused builds. | |
| VC | Increases Execute phase damage in Bloodthirst-focused builds. | |
| - | A mostly passive Haste increase, its stacks now have individual durations, but no longer fade when swapping targets. | |
| HnS | Imperative to Raging Blow builds, greatly helping maintain ability charges. | |
| - | A must-have talent for enabling multi-target rotations. | |
| - | A must-have talent for Raging Blow builds, helping maintain ability charges. | |
| - | A moderate passive bleed damage increase. | |
| - | Incrementally increases Bloodthirst damage during the rotation. | |
| Reck | Fury's major offensive cooldown. | |
| - | Allows Execute to be used much more frequently. | |
| - | Only a moderate damage increase for Whirlwind, but an extremely potent buff to Thunder Clap. | |
| - | Helps Bloodthirst-focused builds maintain Enrage and trigger on-crit effects. | |
| - | A minor damage increase, but helps increase the value of Critical Strike. | |
| OF | A moderately powerful AoE attack and focus of Fury's Season 1 tier set bonus in Midnight. | |
| - | Replaces Raging Blow and Bloodthirst with the more powerful |
|
| - | Strong enhancement for Execute, encouraging its use in all builds. | |
| Rav | A very bursty AoE cooldown that aligns perfectly with Recklessness and Avatar. | |
| Ava | An important cooldown for enabling Mountain Thane hero talents. | |
| - | A surprisingly powerful buff that also increases Rage generation through more frequent attacks. | |
| - | A pseudo cheat death, unfortunately only practical for open world content or PvP. | |
| - | Yet another passive Bloodthirst and Raging Blow damage increase. | |
| - | Regularly buffs Bloodthirst, but does not stack like every other effect. Instead, it decrements one stack at a time. | |
| - | Another on-crit effect without a reliable way of triggering crits, making it lackluster in practice. | |
| - | Reduces Rampage damage in exchange for hitting more targets, a tradeoff that is not worthwhile in most content. |
Fury Warrior Mountain Thane Hero Tree Talents
| Ability | Abbreviation | Description/Effect |
|---|---|---|
| - | Random single-target damage proc from most rotational abilities. The increased chance is multiplicative (25 * 1.3 = 32.5% chance), rather than additive. | |
| - | Thunder Blast charges are only granted by natural casts of Avatar, not including procs from Berserker or Titan's Torment. | |
| - | A mostly PvP talent, as being unable to dictate which two extra targets can contribute to diminishing returns. | |
| - | Has very low value for Fury Warriors, due to their lower armor values. | |
| - | Very strong passive defensive bonus due to the high frequency of Thunder Blast procs. | |
| - | Less powerful, but on-demand; pre-emptive use of Impending Victory allows for significantly increased health pools to help survive predictable spikes of damage. | |
| - | Significantly boosts the single-target value of Thunder Blast. Triggers in addition to the normal random chance for a lightning strike, allowing two for one cast. | |
| - | Has minor value with Anger Management, but otherwise overlaps with casts of Avatar, which already grants two charges of Thunder Blast. | |
| - | The increased chance is multiplicative (25 * 1.3 = 32.5% chance), rather than additive. | |
| - | Very powerful, giving lightning strikes and rotational abilities much more value. | |
| - | Allows Thunder Clap to effectively replace Whirlwind within the rotation. | |
| - | Allows Lightning Strikes to hit multiple targets for significantly reduced damage. Does not hit the primary target of the lightning strike's initial target. | |
| - | General damage increase. | |
| TB/TBlast | Enables Thunder Blast, a stronger version of Thunder Clap that ignores armor. | |
| - | Random Bloodthirst damage increase. | |
| - | Very powerful buff that greatly increases burst potential during Avatar, and also allows Thunder Blast to be used more reactively. | |
| - | Relatively minor buff to passive Lighting Strike damage, though it does not affect the AoE damage from Ground Current. | |
| - | Extends the duration of Avatar, and all the benefits it entails. |
Fury Warrior Slayer Hero Tree Talents
| Ability | Abbreviation | Description/Effect |
|---|---|---|
| - | Random but frequent single-target damage proc that grants a small |
|
| - | Typically desyncs |
|
| - | Very useful for keeping up with moving targets, especially when charging on the pull. | |
| - | Less regularly useful outside of specific encounter timing, though slightly better for open world content. | |
| - | Increases the single-target value of Bladestorm, but does not further increase damage by hitting multiple targets. | |
| - | Better against multiple targets due to the damage bonus applying to each target hit. | |
| - | Only triggers off crits against the primary target, though the resulting damage bonus affects every target. | |
| - | Rather low value due to the infrequency of natural Raging Blow resets. | |
| - | Makes Bladestorm much more powerful, and synergizes well with |
|
| - | Universal damage increase with a very high uptime. | |
| - | Very minor and largely random, which means it will not always be effective healing. | |
| - | Another damage increase tied to Executioner and Sudden Death procs. | |
| - | Powerful multitarget proc that also helps apply and maintain |
|
| - | Passive Raging Blow and Execute damage increase. | |
| - | Low value, yet still impactful due to the underwhelming Rage economy. | |
| - | Extends the new Executioner buff, allowing for much more stack overlap. | |
| - | Causes Bladestorm and Ravager to automatically cast Bloodthirst several times, greatly increasing the single target effectiveness and triggering associated effects. |
Further Reading
Since nearly every single major ability for Fury Warrior interacts with each other, it can be difficult to figure out how they are meant to be prioritized. But now that you know what they do, our rotation page will help you balance your rotation, cooldowns, and Rage bar effectively!
For more information on the best combination of talents and how to use them, please read our talent page.
Changelog
- 19 Jan. 2026: Updated for Midnight Pre-Patch.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 04 Aug. 2025: Updated for Patch 11.2.
- 15 Jun. 2025: Reviewed for Patch 11.1.7.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Updated for The War Within Pre-Season Launch.
- 23 Jul. 2024: Updated for The War Within Pre-Patch
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Feb. 2024: Fixed broken spell link with the Champion's Spear formerly of Bastion.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Reviewed for Patch 10.2
- 04 Sep. 2023: Reviewed for Patch 10.1.7.
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 01 May 2023: Reviewed for Patch 10.1.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Warrior Guides
Guides from Other Classes
This guide has been written by Archimtiros, Warrior class theorycrafter and SimulationCraft developer who has been writing class guides for more than a decade. You can follow him on Twitter or see more of his day to day work in Skyhold, the Warrior Discord.
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