Fury Warrior DPS Sepulcher of the First Ones Raid Guide — Dragonflight 10.0.0
On this page, you will find tips, tricks, and strategies tailored to your Fury Warrior for each boss of the following raid: Sepulcher of the First Ones. All our content is updated for World of Warcraft — Dragonflight 10.0.0.
During the Dragonflight Pre-Patch, Castle Nathria, Sanctum of Domination, and Sepulcher of the First Ones will be simultaneously featured as Fated Raids. During this time encounters within each specific raid will include an additional mechanic and items will drop at increased item levels. If you would like to learn more general information about the Fated Raids system as a whole, please see our overview below. Otherwise, continue to use this page for specialization-specific tips.
On this page, you will find Fury Warrior specific information to deal with each boss in the Sepulcher of the First Ones raid.
This page assumes that you already understand most of the mechanics of each encounter. These can be found on the full raid guide, so what is contained here are details specifically tailored toward Fury Warrior and what you can do to deal with each fight as best as possible.
While the normal single-target talents can be used for most bosses, Fated Power: Chaotic Essence twists this by adding a significant multitarget componenent which Warriors are well suited to engaging. As affixes are random each week, these guidelines do not consider it, but you should talent into at least Odyn's Fury and Anger Management, along with the Signet of Tormented Kings legendary for whichever bosses the affix is active on.
You can easily import the talent tree below into the game with the following string:
We advise you to use the following Legendaries against Vigilant Guardian.
This is a heavy AoE encounter with various priority kill targets and a single-target burn during the final 15%. On Mythic difficulty, the boss is active the entire time, rather than only the end of the encounter, allowing a consistent target to stack Frenzy on.
Dodge the many swirlies that appear while moving with your group as needed to group up all the adds present and empower two Automated Defense Matrix adds around the encounter area. Aim the red Deresolution lines away from your raid members whenever possible.
Once the Automated Defense Matrix adds are empowered at 100 Energy, stay inside the small bubble they create, and use healing cooldowns to survive the extreme burst damage going out until an Unstable Core spawns.
Run the Matter Dissolution away from the raid, and save Heroic Leap to get back, since it will apply a slow.
Split Resolution can be Spell Reflected if unable to move out of it in time.
For more information, please refer to our Vigilant Guardian guide.
Skolex, the Insatiable Ravener
We advise you to use the following Legendaries against Skolex, the Insatiable Ravener.
On Mythic difficulty, permanent damaging ground effect pools will be created for every person hit by any avoidable mechanic, on top of those created by the bosses attacks.
Devouring Blood comes out every 8 seconds, requiring frequent movement that may make Elysian Might or Field of Blossoms more difficult to play, though the timing is predictable. Venthyr or Necrolord are good options for this encounter.
Ephemera Dust can be Spell Reflected to avoid a stack, but not negated entirely.
For more information, please refer to our Skolex, the Insatiable Ravener guide.
We advise you to use the following Legendary against Artificer Xy'mox.
This is a single-target boss, with AoE add phases at 75% and 50% boss health. On Mythic difficulty, there will be additional adds on a nearby platform at the start of the fight and immediately following each intermission.
Signet of Tormented Kings is better for dealing with adds, but Deathmaker will be better for ending the encounter. Either way, at least Bladestorm should be saved for add phases at 75% and 50% health, along with other cooldowns as able.
Dausegne, the Fallen Oracle
We advise you to use the following Legendaries against Dausegne, the Fallen Oracle.
High uptime on two-target cleave can make Meat Cleaver a strong option, so long as the Core is not instantly killed. Try to avoid switching targets directly however, to avoid dropping Frenzy stacks.
Night Fae Soulshape and Venthyr Door of Shadows are effectively required to survive the Disintegration Halo overlaps on Mythic difficulty. Heroic Leap will not avoid the debuff, though killing the boss fast enough will skip the worst overlaps.
Shattering Throw will deal extra damage during the Siphoned Barrier.
For more information, please refer to our Dausegne, the Fallen Oracle guide.
We advise you to use the following Legendaries against Prototype Pantheon.
Phase 1 and 2 have two bosses active, with all four up during the last phase. Signet of Tormented Kings with Bladestorm and Anger Management will have the highest burst potential in the final phase and is a good strategy for progression, while Deathmaker with Meat Cleaver and Reckless Abandon will reduce Whirlwind use during the first two phases.
Help interrupt Gloom Bolt from the Prototype of War and Anima Bolt from the Prototype of Renewal whenever possible.
Sinful Projection can be Spell Reflected to avoid the stun, as can the individually targeted bolts.
For more information, please refer to our Prototype Pantheon guide.
Lihuvim, Principal Architect
We advise you to use the following Legendaries against Lihuvim, Principal Architect.
This is a highly scripted encounter on Mythic difficulty, with more emphasis placed on killing adds than the boss, so time cooldowns appropriately. If using Reckless Abandon, Recklessness should be used on the pull and then on cooldown to line up with the intermission AoE burst. If using Anger Management, it can be safely saved for the first Schematic.
The boss gains 1 Energy per second, serving as a easy indicator of when it will transition to the next phase.
Cosmic Shift deals significant raid-wide damage and can push players into unstable motes. Use Charge and Heroic Leap to avoid causing extra damage and reducing the encounter area.
For more information, please refer to our Lihuvim, Principal Architect guide.
Halondrus the Reclaimer
We advise you to use the following Legendaries against Halondrus the Reclaimer.
This is a pure single-target encounter with moderate to high movement, making Elysian Might and Field of Blossoms difficult to maximize.
Earthbreaker Missiles hits twice, inflicting direct damage and leaving an aftershock on the ground to avoid. Be sure to leave enough room to move out safely and not cut off others.
The boss will stand and move to a new area at 80%, 50%, and 30% health, while still firing missiles and causing periodic knockbacks that can be countered with Charge.
For more information, please refer to our Halondrus the Reclaimer guide.
We advise you to use the following Legendaries against Anduin Wrynn.
This encounter is a mix of single-target against Anduin and heavy AoE in the intermission. Frequent add spawns allow for high uptime on First Strike and good use of Merciless Bonegrinder.
Warriors should aim to be a part of the first Kingsmourne group, so that cooldowns can be used on the pull, during Kingsmourne, and during the intermission 3 minutes into the encounter. This sequence will then repeat, with the second intermission at 7 minutes in. The rest of the encounter from 10% onward is a single target burn.
Nothing can be Spell Reflected, but it can be a useful defensive cooldown for many mechanics. Rallying Cry is also very useful while soaking Befouled Barrier.
Lords of Dread
We advise you to use the following Legendaries against Lords of Dread.
The two bosses are stacked the entire time, which makes Merciless Bonegrinder a great Conduit to use. Meat Cleaver is also a good choice, but Signet of Tormented Kings and Bladestorm will be burstier.
Each boss will gain 1 Energy per second, casting an ultimate ability when they reach 100. Mal'Ganis will use Swarm of Decay causing both bosses to take double damage for 20 seconds, making it very important to save all cooldowns.
Kin'tessa will instead use Infiltration of Dread, a time-consuming group coordination check, during which time the bosses cannot be targeted.
Because Mal'Ganis starts with 50 Energy, he will reach 100 Energy 50 seconds into the encounter. Therefore, any cooldowns under 1 minute can be used on the pull, with the rest saved for that first Swarm phase. As it begins, players should begin their full burst AoE rotation: Whirlwind -> Rampage -> Spear of Bastion or Ancient Aftershock + Recklessness -> Bladestorm -> Rampage -> Whirlwind and continue cleaving the single-target rotation.
Once the phase ends, cooldowns can be used freely until after the Infiltration intermission, after which they should be timed appropriately based on Mal'Ganis' Energy.
For more information, please refer to our Lords of Dread guide.
We advise you to use the following Legendaries against Rygelon.
Although this is mainly a single-target fight, the frequent Collapsing Quasar motes can be hit by Whirlwind to continually trigger First Strike or Hammer of Genesis.
The rest of the encounter is simply avoiding dangerous ground effects, obeying encounter mechanics, and claiming your spot during the Unstable Matter transition to avoid standing with another player and dying.
For more information, please refer to our Rygelon guide.
We advise you to use the following Legendaries against The Jailer.
The Jailer is a very predictable encounter with the first three phases based on time rather than health percentage. Although encounter mechanics will affect your overall performance, this makes it very easy to plan out cooldown use and always know which mechanic is happening next.
Spear of Bastion and Bladestorm are very good for breaking out players mind controlled by Rune of Compulsion at 3:15, 4:05, and 4:55. Although Bladestorm will not be up for every single set, Miktanikos' Effusive Anima Accelerator will help ensure Spear of Bastion is available, so long as the spear hits at least two targets each time.
Nothing can be completely immuned with Spell Reflect, but it is very useful for reducing damage done throughout the fight. It should be available for every single Torment cast throughout phase 1 and 2, while Enraged Regeneration can be saved for Rune of Domination bombs or soaking Martyrdom.
In the first phase, cooldowns can be used freely, though should be saved for Azerite Radiation buffs, presuming your group has a strategy to maximize them.
In the second phase, save cooldowns for breaking out players mind controlled by Rune of Compulsion.
In the third phase, save cooldowns for adds spawned by Incarnation of Torment, or the final burn at 10%.
For more information, please refer to our The Jailer guide.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
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