Fury Warrior DPS Spec, Builds, and Talents — Shadowlands Pre-Patch 9.0.1
On this page, you will find out the best talents for each tier for your Fury Warrior in World of Warcraft — Shadowlands Pre-Patch 9.0.1. We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.
If you were looking for WoW Classic content, please refer to our Classic DPS Warrior talents.
Talent Choices for Fury Warrior
|15||✗ War Machine||✓ Sudden Death||✓ Fresh Meat|
|25||✓ Double Time||✗ Impending Victory||? Storm Bolt|
|30||✗ Massacre||✓ Frenzy||✓ Onslaught|
|35||✗ Furious Charge||✓ Bounding Stride||✓ Warpaint|
|40||✓ Seethe||✓ Frothing Berserker||✗ Cruelty|
|45||✗ Meat Cleaver||✓ Dragon Roar||✓ Bladestorm|
|50||✓ Anger Management||✓ Reckless Abandon||✓ Siegebreaker|
Talents can be freely changed when out of combat and in a rested XP area (such as an inn or a capital city). Moreover, Tome of the Tranquil Mind and Codex of the Tranquil Mind can be used to temporarily allow players to change talents anywhere, as long as they are out of combat.
Talent Cheat Sheet for Fury Warrior
While changing talents to match the situation is highly recommended, the following builds are set up to handle the most common encounter types, with secondary/optional choices detailed.
There are multiple talents that require a change to your rotation in order to use them optimally. You can find more information on how your rotation will look after selecting your talents on our rotation page below.
Open World, Levelling and Questing
This build smooths out and speeds up the intermittent combat common with open world content. There is a lot of room for customization for extra healing, mobility, burst, or simplification.
- Level 15: Fresh Meat
- Level 25: Double Time
- Level 30: Onslaught
- Level 35: Bounding Stride
- Level 40: Frothing Berserker
- Level 45: Dragon Roar
- Level 50: Anger Management
Dungeons and Mythic+
Dungeons and Mythic+ largely revolve around burst multi-target damage, and continually killing enemies as you move from pack to pack. Storm Bolt or Double Time are taken depending on your need for stuns, extra mobility, or survivability. Anger Management and Reckless Abandon are both competitive, whether you need longer or more frequent cooldowns.
- Level 15: Fresh Meat
- Level 25: Double Time/ Storm Bolt
- Level 30: Onslaught
- Level 35: Warpaint
- Level 40: Frothing Berserker/ Seethe
- Level 45: Dragon Roar/ Bladestorm
- Level 50: Reckless Abandon
Mythic+ can potentially require a mix of certain AoE and Single-Target talents, depending on affixes and other variables. If you want advice that is specific to Mythic+, you should check out our page below.
Single Target Raid Encounters
Reckless Abandon, Anger Management, and Siegebreaker are all extremely competitive, so your own situation may vary slightly. This build is ideal for sustained single target, most commonly found in raid encounters.
- Level 15: Sudden Death
- Level 25: Double Time
- Level 30: Frenzy
- Level 35: Warpaint/ Bounding Stride
- Level 40: Seethe
- Level 45: Dragon Roar/ Bladestorm
- Level 50: Siegebreaker
The builds suggested above do not reflect every individual encounter in the current raid tier. If you wish to have a boss-by-boss breakdown of talent choices, you should check out our dedicated page below.
Tier 1 (Level 15) Talents for Fury Warrior
|✘ War Machine||✔ Sudden Death||✔ Fresh Meat|
Tier 1 talents improve Rage generation.
- War Machine causes autoattacks to generate 20% more Rage with each swing. Additionally, movement speed is increased by 30% for 8 seconds and 10 Rage is generated every time an enemy target is killed.
- Sudden Death causes your attacks to have a chance to reset the cooldown on Execute, and allow it to be used on targets above 20% health.
- Fresh Meat increases Bloodthirst's chance to trigger Enrage from 30% to 45%, and causes the first Bloodthirst against each target to guarantee Enrage.
War Machine value depends on the frequency of add deaths; in general, you need roughly one kill every 10 seconds to keep up with the benefit of Sudden Death in sustained combat, making it more suitable for open world and dungeon content where you can quickly chain kills. Unlike most abilities, it does not require getting the killing blow yourself, only damaging the target within two seconds of its death.
Fresh Meat significantly smooths out the gameplay by creating a reliable way to trigger Enrage without building up enough rage to use Rampage, a major benefit in short or infrequent combats. It is important to note that only Bloodthirst strikes against the primary target count, meaning it can be tab targeted to trigger an additional Enrage against each target, even while cleaving.
Tier 2 (Level 25) Talents for Fury Warrior
|✔ Double Time||✘ Impending Victory||? Storm Bolt|
Tier 2 talents provide additional control and mobility options.
- Double Time adds a second use of Charge, and reduces its cooldown from 20 to 17 seconds.
- Impending Victory replaces Victory Rush with a new active ability which spends 10 rage to heal 30% of your maximum health, on a 30 second cooldown. Getting a killing blow will reset its cooldown.
- Storm Bolt grants an active ability with a 20-yard range which deals trivial damage and stuns the target.
Double Time is the go-to choice for both the extra mobility and Rage generation.
Impending Victory is only used in situations which absolutely require extra in-combat healing, given that Fury already has a considerable amount of self-healing and would rather not waste the Rage.
Storm Bolt is situationally useful in dungeons and PvP content.
Tier 3 (Level 30) Talents for Fury Warrior
|✘ Massacre||✔ Frenzy||✔ Onslaught|
Tier 3 talents customize the rotation.
- Massacre reduces the cooldown of Execute and allows it to be used on targets below 35%, instead of 20%.
- Frenzy causes Rampage to increase Haste by 3%, stacking three times, but resets when used against a new target.
- Onslaught adds a new activated ability which deals moderate damage and generates 15 Rage, but can only be used while Enraged.
Frenzy is a very good single target ability, but lacks multitarget potential due to the buff resetting on new targets. This makes it somewhat awkward to use, even in primarily single target encounters which contain priority adds or target swapping.
Onslaught fits a bit awkwardly into the rotation as it is not high enough priority to outweigh Rampage, Execute, or even Bloodthirst, but deals respectable damage and synergizes very well with Fresh Meat to open combat with a strong burst of damage and Rage generation.
Tier 4 (Level 35) Talents for Fury Warrior
|✘ Furious Charge||✔ Bounding Stride||✔ Warpaint|
Tier 4 talents provide additional defense and mobility.
- Furious Charge causes Charge to make your next Bloodthirst heal 17.5% of your maximum health rather than 5%.
- Bounding Stride grants 70% movement speed for 3 seconds when you use Heroic Leap, and reduce its cooldown by 15 seconds.
- Warpaint reduces your damage taken during Enrage by 10%.
Bounding Stride is useful in general gameplay, but only practical in raid encounters which actually require you to leap more often than normal.
Warpaint is the best defensive option when increased mobility is not needed.
Tier 5 (Level 40) Talents for Fury Warrior
|✔ Seethe||✔ Frothing Berserker||✘ Cruelty|
Tier 5 talents improve Rampage and the frequency with which it is used.
- Seethe causes Bloodthirst hits to generate 2 extra Rage, or 4 extra Rage on crit.
- Frothing Berserker causes Rampage to have a 20% chance to refund 20 Rage.
- Cruelty causes Raging Blow to deal 20% more damage while Enraged, and increases the chance to reset its cooldown to 30%.
Seethe adds a small but consistent amount of extra Rage generation which adds up over the course of a long encounter.
Frothing Berserker adds chunkier but less reliable Rage generation, making it better for less sustained combat such as open world questing.
Cruelty increases the potency of Raging Blow by a respectable amount, which synergizes rather well with Reckless Abandon, but due to the rather low priority of the ability, it is not enough to really emphasize the talent.
Tier 6 (Level 45) Talents for Fury Warrior
|✘ Meat Cleaver||✔ Dragon Roar||✔ Bladestorm|
Tier 6 talents enhance single and multitarget damage.
- Meat Cleaver causes Whirlwind to deal 30% increased damage and make the next four single target abilities cleave instead of two.
- Dragon Roar grants an additional active ability that deals high damage to all targets within 12 yards, dealing triple damage on crit.
- Bladestorm grants an additional active ability that deals massive damage over 4 seconds to 8 targets within 8 yards, on a 1 minute cooldown. While active you are immunte to slowing and crowd controlling effects, but continue to autoattack, can dodge, and use defensive abilities.
Meat Cleaver is the simplest, but least bursty ability, primarily designed for sustained multitarget encounters. The extra charges of the cleaving buff simplify the rotation slightly, but you will generally run out of cooldowns and resort to using Whirlwind anyway. The Whirlwind damage increase largely exists to give the talent a single target component to compete with Dragon Roar and Bladestorm.
Tier 7 (Level 50) Talents for Fury Warrior
|✔ Anger Management||✔ Reckless Abandon||✔ Siegebreaker|
Tier 7 talents improve cooldown burst.
- Anger Management reduces the cooldown of Recklessness by 1 second for every 20 Rage spent.
- Reckless Abandon causes Recklessness to generate 50 Rage when used, and replaces Bloodthirst with Bloodbath and Raging Blow with Crushing Blow.
- Siegebreaker grants an additonal active ability that deals moderate damage to a single target, and increases the damage dealt to it by 15% for 10 seconds, on a 30 second cooldown.
Anger Management competes quite well, but does not synergize with many things in the prepatch, as most essences and trinkets better sync with the base cooldown of Recklessness. Still, it is a great talent for open world combat and other areas where frequency outweighs burst.
Reckless Abandon is the burstiest and most reactive option, useful for killing rares and long damage phases in boss encounters. The replacement abilities deal more damage and have extra effects, although their relatively low priority means you still will not be using them on cooldown.
Siegebreaker adds frequent burst windows, ranging from equal to slightly better than Reckless Abandon. It is very potent alongside Frothing Berserker and Bladestorm, since the debuff can be cleaved with Whirlwind, although it requires a considerable amount of build up which is not always practical with the short duration combat found in most dungeons.
PvP Talents (War Mode)
In Battle for Azeroth, there will be the option to go into "War Mode". Enabling War Mode provides the following benefits:
- PvP talents enabled in the outdoor world.
- 10% increase in World Quest rewards at maximum level.
- 10% more experience gained while leveling.
- Earn Conquest Points which can reward gear every week.
With the benefits of enabling War Mode for leveling and PvE content, it is recommended to enable the feature to maximize your leveling and rewards at maximum level. However, you will make yourself available for open world PvP, and the possibility to be "ganked" while leveling or doing World Quests exists.
Fury Warrior PvP Talents
- Barbarian significantly increases mobility, which is useful for both getting around while questing, and escaping dangerous PvP situations.
- Enduring Rage makes maintaining Enrage considerably easier, which is a notable performance increase.
- Slaughterhouse acts as a miniature execute effect, which also helps sustain player health, particularly in combat against tough elite enemies.
Battle Trance, Master and Commander, Spell Reflection, and Disarm can be strong defensive options, but are not typically necessary or useful in PvE content. This talent can also be activated using the Essence Conflict and Strife, which is a decent passive option, but there are typically better essences available for any general or specific situation.
Death Wish is a very powerful offensive option, although maintaining it is cumbersome in open world content, due to the necessity of refreshing the buff every 10 seconds and the ability cannot be cast while mounted, flying, or otherwise not in control of your character.
- 14 Oct. 2020: Better descriptions for Seethe, Frothing Berserker, and Anger Management.
- 12 Oct. 2020: Page updated for the Shadowlands pre-patch.
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