Fury Warrior DPS Spec, Builds, and Talents — Dragonflight 10.0.7
On this page, you will find out the best talents for each tier for your Fury Warrior in World of Warcraft — Dragonflight 10.0.7. We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Fury Warrior talents.
Talent Cheat Sheet for Fury Warrior
Remember that you can easily import the talent tree below into the game with either of the two "Copy Export String" buttons:
Fury Warriors have two general builds: a Raging Blow-focused build which
continues the rapid spammy gameplay of the previous expansion, and the
Annihilator build which replaces Raging Blow use with a combination of
Bloodthirst,
Whirlwind, and
Slam. Both are capable in any content, though
Raging Blow tends to be better in single, while Annihilator is better suited
to multitarget damage.
While changing talents to match the situation is highly recommended, the following builds are set up to handle the most common encounter types, with secondary/optional choices detailed. Remember that in Dragonflight, talents can be changed at any time while out of combat, excepting during active PvP or Mythic+ content. This makes small adjustments much more accessible, so do not be afraid of experimenting with different approaches!
There are also multiple talents that require a change to your rotation in order to use them optimally. You can find more information on how your rotation will look after selecting your talents on our rotation page below.
Dungeons and Mythic+
Mythic+ dungeons largely revolve around burst multi-target damage,
and continually killing enemies as you move from pack to pack. Anger
Management allows Recklessness to better align with Odyn's Fury, though
it lacks single target damage compared to Annihilator or Reckless Abandon. For
additional utility options like Intimidating Shout,
Bitter Immunity or
Berserker Rage, consider dropping either
Seismic Reverberation or
Bitter Immunity.
Mythic+ can potentially require a mix of certain AoE and single-target talents, depending on affixes and other variables. If you want advice that is specific to Mythic+, you should check out our page below.
Single-Target Raid Encounters
This build is ideal for sustained single-target, most commonly found in raid encounters, and plays very closely to the former Shadowlands rotation with heavy emphasis on Raging Blow resets.
The builds suggested above do not reflect every individual encounter in the current raid tier. If you wish to have a boss-by-boss breakdown of talent choices, you should check out our dedicated page below.
Tier 1 Fury Warrior Talents
The first talent tier encompasses rows 1-4 and requires 8 points to be spent before progressing to the second. As the first tier, many of these talents are required to progress further down the tree anyway, making most of them automatic picks, with a couple choices left over.
Bloodthirst is one of Fury's two main attacks, which forms the basis of the Annihilator build. Although not as strongly favored in the pre-patch, that build has very strong potential at Level 70.
Raging Blow is Fury's other main attack, forming the basis of the Raging Blow build which is generally recommended for the Dragonflight pre-patch.
Enraged Regeneration is Fury's main defensive cooldown. A mandatory talent which you always want to have anyway.
Improved Enrage is an indispensable talent which greatly increases the effects of
Enrage. While technically optional, it should never be skipped.
Improved Execute is another technically optional but imperative talent to take, turning Fury's Execute into a Rage generator.
Improved Bloodthirst increases the damage of Bloodthirst, which is of minor value to Annihilator builds, but not overly useful to Raging Blow ones.
Fresh Meat is a fantastic talent and one of only a few ways of guaranteeing Enrage. While not necessary in all content, it is one of the best Mythic+ dungeon talents, simply due to how well it reliably smooths out the rotation when there are multiple targets.
Warpaint is a moderate passive damage reduction which has very high uptime due to Fury's frequent use of Rampage. An excellent choice in raid situations and anytime there is frequent rot damage.
Invigorating Fury has fierce competition next to Warpaint, but the extra self-healing it provides can be extremely useful in deadly situations where external healing is limited, such as solo or small group content like Mythic+ dungeons.
Sudden Death allows
Execute to be cast anytime it triggers, adding a little bit of proc-gameplay, as well as offering a strong spike of damage and rage generation.
Improved Raging Blow is a must-have talent in Raging Blow builds, enabling the reset behavior which is necessary to casting the ability repeatedly, however keep in mind that it does not provide any benefit while talenting into Annihilator.
Tier 2 Fury Warrior Talents
The second talent tier encompasses rows 5-7 and requires a total of 20 points to be spent between the first and second tier in order to progress to the third. These talents are grouped into three branches, the left most focused on Bloodthirst use, the middle on Rampage and Recklessness, while the third is focused on multi-target and Raging Blow.
Focus in Chaos removes the 19% miss penalty applied to auto-attacks while dual wielding, greatly increasing passive damage and rage generation. While this is a good bonus, it suffers slightly due to being locked behind relatively weak single-target talents, and the fact that auto-attacks can still be parried.
Single-Minded Fury is an optional talent, which exists to enable the use of one-handed weapons. While the ability to equip them is baseline, they simply do not compete against two-handed weapons. Even with this talent, two-handed weapons are strictly better, but SMF helps reduce the gap between them for those who want it.
Frenzied Flurry is another optional talent designed for one-handed weapons, granting another damage bonus and very high uptime on Enrage. Although the ability to passively maintain Enrage sounds very attractive and may have been very useful in Shadowlands, Fury's Rage economy in Dragonflight is high enough that it simply is not needed.
Cold Steel, Hot Blood is a core part of the Bloodthirst-focused Annihilator build, adding a very strong bleed, which also helps bump up the build's rage generation. Note that while Gushing Wounds can be cleaved onto multiple targets using Whirlwind, the rage generation only triggers once per cast.
Bloodborne is a straightforward but very potent damage increase, which provides build synergy with several other talents throughout both trees.
Vicious Contempt similarly encourages the use of Bloodthirst, by greatly increasing damage in the execute phase.
Bloodcraze is an interesting talent designed to help enable Cold Steel Hot Blood for builds with low critical strike chance. Because getting a critical strike will consume the effect, it does not build up to the point of guaranteeing that every single Bloodthirst crits, but the large bonus per stack means that they will happen a lot more often.
Rampage is a fundamental piece of the Fury rotation, the main and typically only Rage spender, which makes up a large part of the specialization's damage and maintains Enrage.
Frenzy is a passive Haste increase with the caveat that casting Rampage on a second target will cause stacks to reset. Despite this downside, it is a fairly universal talent, which may be skipped by players in very high gear, but will often be taken in most situations regardless.
Hack and Slash is an indispensable talent for maintaining Raging Blow charges, though it has no effect when using Annihilator.
Slaughtering Strikes provides a strong damage boost for Rampage, either through the use of Raging Blow or passively when using Annililator, making it very useful for both builds.
Recklessness is Fury's major cooldown, doubling the Rage generation of nearly every ability, resulting in much more frequent Rampage use while it is active.
Cruelty is a damage increase, which is only active while Enraged, but due to Fury's high Rage economy, that is the vast majority of the time. Even if it were not required to proceed down the right side of the tree, it would be taken in virtually every build.
Ashen Juggernaut provides a large critical strike chance damage increase, which synergizes well with
Cruel Strikes in the class tree. Not required in all content, particularly when the bonus will not be easily maintained, it is important to have whenever there are extended execute phases on long raid boss encounters.
Massacre makes Execute available sooner as well as reducing its cooldown from every three GCDs to every four. Also not strictly required, but a very good bonus in most forms of content.
Improved Whirlwind is the cornerstone of Fury multi-target, allowing other abilities to be cleaved. While it also provides Rage generation for Whirlwind, the amount is very low, so purely single target builds can safely skip this, even if they do find themselves casting Whirlwind as an occasional filler.
Meat Cleaver makes Improved Whirlwind even better, and the two should always be taken together.
Wrath and Fury has no benefit for Annihilator builds, but greatly increases the frequency of Raging Blow resets alongside their damage.
Raging Armaments provides a third charge of Raging Blow when combined with Improved Raging Blow. While the frequent resets may make this seem unnecessary, it is actually very important both to help prevent unlucky streaks and to make room for Raging Blow's innate cooldown while using other abilities.
Tier 3 Fury Warrior Talents
The third talent tier encompasses rows 8-10 and makes up the final five talent points available in the Dragonflight pre-patch, increased to 10 at Level 70. These talents are also grouped into three branches, the leftmost enabling the new Annihilator build, the middle focusing on Recklessness, and the third providing additional talented attacks.
Deft Experience provides a minor Mastery bonus, but its much more important effect is reducing the cooldown of Bloodthirst from three to only two GCDs, enabling it to be used every other attack and greatly enhancing the capabilities of associated talents like Vicious Contempt, Cold Steel, Hot Blood, and Bloodcraze.
Storm of Swords is a defining talent for the Annihilator build as much as Annihilator itself. It adds Slam to the rotation, an ability that would never be used otherwise, and while the cooldowns it adds to Whirlwind and Slam make it seem like a negative, this really just makes room for Bloodthirst to be cast more often thanks to Deft Experience. The talent also makes Whirlwind a very powerful ability in multitarget, while also talenting into Meat Cleaver will still allow single-target abilities to be cleaved throughout its cooldown.
Annihilator replaces Raging Blow, removing it from the rotation entirely, while causing auto-attacks to trigger a separate source of damage and rage generation. On the surface, this seems like it makes the rotation more passive, but when combined with Deft Experience and Storm of Swords, creates a playstyle just as fast paced and GCD locked as the regular Fury playstyle, which is even more complex due to juggling extra rotational cooldowns instead of just spamming Raging Blow.
Odyn's Fury is a returning talent from the Legion expansion, a large burst of AoE damage with a short lingering bleed effect that is very potent in multitarget.
Dancing Blades is a strong talent primarily benefitting the Annihilator build, on a shared talent node with Titanic Rage. While the damage increase does not actually benefit Annihilator itself, the increased attack speed results in many more procs.
Titanic Rage is the other Odyn's Fury follow-on talent, directly increasing the damage of the ability and jumpstarting the rotation. Triggering Enrage allows Odyn's Fury to be used much more freely, even as an initial combat opener, which can be very useful in single target or burst AoE situations, while automatically granting stacks of the Whirlwind buff removes the need to pre-cast Whirlwind. Not as strong as Dancing Blades in single target, it is nevertheless very useful.
Swift Strikes increases Haste by a minor amount, but also increases rage generation. While the amount is small, it adds up greatly over the course of a dungeon or raid encounter.
Anger Management is the first of two Recklessness follow-on nodes, allowing the cooldown to be used more regularly. With Fury's high Rage economy, the 90 second cooldown will typically be reduced to around 30-45 seconds, making it a very strong pick for most content in combination with Berserker's Torment.
Reckless Abandon is no longer directly tied to Recklessness, now granting two uses of the empowered
Bloodbath or
Crushing Blow abilities after every single cast of Rampage. This results in a major throughput damage increase, replacing most of the rotation with much more powerful abilities.
Unbridled Ferocity allows Rampage to trigger Recklessness, along with all of its associated benefits. While good for all builds, this is especially effective for Raging Blow builds alongside Reckless Abandon.
Depths of Insanity increases the duration of Recklessness, although it does not affect those triggered by Unbridled Ferocity or increase the duration of ability overrides from Reckless Abandon, making it somewhat weak at this point.
Onslaught is a talented rotational attack which is useful for filling rotational gaps and synergizes extremely very well with Unbridled Ferocity.
Tenderize extends the duration of all enrage buffs from 4 to 5 seconds, and additionally causes Onslaught to trigger enrage. While this would have been a fantastic addition at the start of Shadowlands, Fury's high Rage economy makes it rather unnecessary, as Enrage should have a very high uptime regardless.
Critical Thinking increases Critical Strike by a minor amount, while also increasing the critical strike damage of Annihilator and Raging Blow. Less impactful than other row 8 talents, it is nonetheless a required talent for moving down the right hand side of the tree.
Ravager is a lengthy ground targeted effect which slowly follows enemies. While not particularly high damage in of itself, its real value comes from the Rage it generates. As the cooldown aligns with Recklessness, this Rage is doubled, resulting in Rampage being cast extremely frequently.
Storm of Steel is an interesting talent in that it makes Ravager more frequently usable, but due to the way the charge system works only one charge can cooldown at a time. This makes the talent somewhat niche and limited in its effective use cases.
Hurricane is a very potent talent which stacks quickly and refreshes its duration with each stack. This allows it to cover the length of Recklessness and most of Avatar, and is a very effective single or multitarget burst damage enhancement.
- PvP talents enabled in the outdoor world.
- 10% increase in World Quest rewards at maximum level.
- 10% more experience gained while leveling.
- Earn Conquest Points which can reward gear every week.
Barbarian significantly increases mobility, which is useful for both getting around while questing, and escaping dangerous PvP situations.
Enduring Rage makes maintaining
Enrage considerably easier, which is a notable performance increase.
Warbringer provides a reasonable amount of initial damage on the opening
Charge, while also helping keep escaping mobs in place.
- 20 Mar. 2023: Updated with better Onslaught builds.
- 24 Jan. 2023: Updated builds for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 18 Nov. 2022: Updated Reckless Abandon and Titanic Rage descriptions.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
PvP Talents (War Mode)
Since Battle for Azeroth, players have the option to go into "War Mode", allowing them to participate in PvP combat with other players. Enabling War Mode provides the following benefits:
With the benefits of enabling War Mode for leveling and PvE content, it is recommended to enable the feature to maximize your leveling and rewards at maximum level. However, you will make yourself available for open world PvP, and the possibility to be "ganked" while leveling or doing World Quests exists.
Fury Warrior PvP Talents
Death Sentence offers increased mobility, which can be useful, but
tends to be too situational to be practical in a PvE setting.
Battle Trance,
Master and Commander,
Spell Reflection, and
Disarm can be strong defensive
options, but are not typically necessary or useful in PvE content.
Death Wish is a powerful offensive option, although maintaining
it is cumbersome in open world content, due to the necessity of refreshing
the buff every 15 seconds and the ability cannot be cast while mounted,
flying, or otherwise not in control of your character.
Changelog
More Warrior Guides
Guides from Other Classes
This guide has been written by Archimtiros, Warrior class theorycrafter and SimulationCraft developer who has been writing class guides for more than a decade. You can follow him on Twitter or see more of his day to day work in Skyhold, the Warrior Discord.
- PvP Play with the Blues on the 10.1 PTR: March 31st
- Aberrus Raid Testing Schedule: March 30 - April 28
- Dragonflight Patch 10.0.7 Hotfixes, March 28th
- Upcoming 10.1 PTR Changes to Class Tier Sets: March 28th
- Dragonflight 10.1, Season 2 New and Removed Mythic+ Affixes
- Dragonflight Patch 10.1 PTR Development Notes, March 28th: Old Mythic+ Affixes Removed, New Ones Added
- Riders of Azeroth Spotted in Zaralek Cavern in Patch 10.1
- A Preview of the Druid Crucible Raid Tier Set in Patch 10.1