1.
Best Dragonflight Talents for Fury Warrior
Note that these builds are generic recommendations for various content. For more specific recommendations for the Raid and Mythic+, check out the dedicated pages below.
3.
Best Single Target Talents for Fury Warrior
Upon acquiring the Season 3 tier set bonus, Fury Warriors may switch over
to an
Annihilator and
Reckless Abandon build, focusing on big
Bloodthirst hits and cooldown reduction for
Odyn's Fury.
Be sure to make use of the 'Copy Export String' button to import the best
build directly into your game!
3.
Best Multitarget Talents for Fury Warrior
Due to the nature of Fury, multi-target builds are very similar to
single-target ones, requiring only two talents to cleave their full single-target rotation. Other talents may also be customized depending on exactly how
much multi-target there is in a given encounter.
Be sure to make use of the 'Copy Export String' button to import the best
build directly into your game!
3.
Talent Explanations for Fury Warriors
For further details and explanations of various talents, please visit our Spells page
via the button below.
3.1.
Class Talents
3.1.1.
Row 1-4
Berserker Stance is Fury's default damage-dealing
stance. |
Defensive Stance is an alternate stance, which serves as an
on-demand defensive cooldown. |
Berserker Rage breaks a variety of incapacitating effects,
making it strong but highly circumstantial. |
Impending Victory is a very powerful on-demand heal, which
should always be taken. |
War Machine increases Rage generation and provides a minor
burst of movement speed. |
Intervene can provide extra mobility, but the defensive value
is inconsequential outside of PvP, and more will more often get you killed when
targeting tanks. |
Rallying Cry is a very important group defensive tool used in
most organized raid content. |
Berserker Shout removes fear from the entire party, though
very rarely necessary. |
Piercing Howl is a strong AoE snare, though limited by its
cooldown and in an expensive spot on the talent tree. |
Fast Footwork is a small but nice passive movement speed
increase. |
Spell Reflection is an extremely useful mini-defensive
cooldown, which can occasionally deal damage back to an enemy and even ignore
some debuff applications entirely! |
Leeching Strikes is a minor but nice passive leech
increase. |
Second Wind provides passive healing, which is usually broken
by incoming damage, but occasionally ignores it, making the heal very
situational, but very powerful in the right circumstances. |
Frothing Berserker provides a small irregular Rage refund, not
great enough to influence the rotation, but helpful over time. |
Heroic Leap is a fantastic burst mobility tool. |
Intimidating Shout is most often used as a pseudo-interrupt,
as it tends to scatter enemy groups. |
Thunder Clap is useless to Fury due to already having several
inherent AoE abilities. |
Furious Blows is a very useful passive auto-attack speed
increase. |
3.1.2.
Row 5-7
Wrecking Throw is a niche talent but can provide a very good
amount of damage for one talent point when enemies have absorption
shields. |
Shattering Throw is extremely niche outside of PvP due to a
general lack of breakable immunities in PvE content. |
Crushing Force provides a large damage increase for
Slam. |
Pain and Gain provides a small amount of passive self-healing,
though it adds up over the course of a long encounter. |
Cacophonous Roar is a PvP-focused talent which has little to
no practical effect in PvE. |
Menace improves Intimidating Shout by not forcing targets to
run away, but it is rarely worth the talent point. |
Storm Bolt is a ranged single target stun on a short cooldown,
which is a must-have in almost all dungeon content. |
Overwhelming Rage increases maximum Rage, which in turn
reduces resource waste from overcapping. |
Sidearm is a minor passive damage increase. |
Concussive Blows is an extremely niche single-target damage
increase, only hypothetically useful if constantly interrupting a single
target on cooldown. |
Reinforced Plates provides a rather insignificant defensive
boost, which gains value due to its follow-on talent. |
Bounding Stride allows Heroic Leap to be used much more
frequently. |
Blood and Thunder is pointless for Fury due to not having
access to Rend. |
Crackling Thunder is simply worse than Piercing Howl. |
Barbaric Training provides a moderate damage increase for both
Slam and Whirlwind. |
Honed Reflexes reduces the cooldown of Raging Blow, which
is not overly useful due to already frequent cooldown resets. |
Bitter Immunity is an on-demand heal which also removes
certain debuffs. Situationally useful, but very useful when it is. |
Double Time is a must-have increase in mobility, which leads
to an even more important talent. |
Titanic Throw is useless for DPS specializations. |
Seismic Reverberation causes Whirlwind to deal damage four
times per cast, instead of the normal three, when hitting multiple
targets. |
3.1.3.
Row 8-10
Armored to the Teeth provides a moderate damage increase,
and the main reason to take Reinforced Plates. |
Wild Strikes is a surprisingly powerful auto-attack damage and
Rage generation increase, though its internal cooldown keeps it from achieving
a 100% uptime. |
Dual Wield Specialization is a must have passive damage
increase. |
Cruel Strikes is a moderate Execute damage increase, which
synergizes well with other talents in the spec tree. |
Endurance Training is a small survivability boost, although
the crowd control reduction is rather unimportant in PvE content. |
Avatar is an extremely important cooldown, which also aligns
nicely with others. |
Thunderous Roar is a powerful AoE attack and bleed. |
Spear of Bastion is another powerful AoE attack, with a
lingering DoT, which also tethers enemies in place, making it even more useful
in a variety of situations. |
Shockwave provides an AoE stun, very useful in small-group
situations. |
Warlord's Torment causes major cooldowns to trigger
Recklessness, greatly flooding Arms with Rage. |
Blademaster's Torment triggers a full damage Bladestorm, which
also activates secondary talented bonuses. |
Uproar greatly reduces the cooldown of Thunderous Roar,
though in a way that misaligns it with other cooldowns. |
Thunderous Words increases bleed damage at all times, not only
when Thunderous Roar is activated, making it stronger than it appears. |
Piercing Verdict is a moderate AoE direct damage increase that
is not normally worth taking, especially as the extra Rage is often overcapped
and wasted. |
Elysian Might is a very powerful increase to Spear of Bastion
when layered with other cooldowns. |
Rumbling Earth is a very strong talent which makes Shockwave
much more frequently useable. |
Sonic Boom is a mostly unimportant bonus due to Shockwave's
low initial damage. |
3.1.4.
Row 1-4
Bloodthirst is one of Fury's two main attacks, which forms the
basis of the Annihilator build. Although not as strongly favored in the
pre-patch, that build has very strong potential at Level 70. |
Raging Blow is Fury's other main attack, forming the basis of the
Raging Blow build, which is generally recommended for the Dragonflight pre-patch. |
Enraged Regeneration is Fury's main defensive cooldown. A
mandatory talent, which you always want to have anyway. |
Improved Enrage is an indispensable talent which greatly increases
the effects of Enrage. While technically optional, it should never be
skipped. |
Improved Execute is another technically optional but imperative
talent to take, turning Fury's Execute into a Rage generator. |
Improved Bloodthirst increases the damage of Bloodthirst, which is
of minor value to Annihilator builds but not overly useful to Raging Blow
ones. |
Fresh Meat is a fantastic talent and one of only a few ways of
guaranteeing Enrage. While not necessary in all content, it is one of the best
Mythic+ dungeon talents, simply due to how well it reliably smooths out the
rotation when there are multiple targets. |
Warpaint is a moderate passive damage reduction which has very
high uptime due to Fury's frequent use of Rampage. An excellent choice in
raid situations and anytime there is frequent rot damage. |
Invigorating Fury has fierce competition next to Warpaint, but the
extra self-healing it provides can be extremely useful in deadly situations
where external healing is limited, such as solo or small group content like
Mythic+ dungeons. |
Sudden Death allows Execute to be cast anytime it
triggers, adding a little bit of proc-gameplay, as well as offering a strong
spike of damage and rage generation. |
Improved Raging Blow is a must-have talent in Raging Blow builds,
enabling the reset behavior, which is necessary to cast the ability
repeatedly, however, keep in mind that it does not provide any benefit while
talenting into Annihilator. |
3.1.5.
Rows 5-7
Focus in Chaos removes the 19% miss penalty applied to auto-attacks
while dual wielding, greatly increasing passive damage and rage generation.
While this is a good bonus, it suffers slightly due to being locked behind
relatively weak single-target talents and the fact that auto-attacks can still be
parried. |
Single-Minded Fury is an optional talent which exists to enable
the use of one-handed weapons. While the ability to equip them is baseline,
they simply do not compete against two-handed weapons. Even with this talent,
two-handed weapons are strictly better, but SMF helps reduce the gap between
them for those who want it. |
Frenzied Flurry is another optional talent designed for one-handed
weapons, granting another damage bonus and very high uptime on Enrage.
Although the ability to passively maintain Enrage sounds very attractive and
may have been very useful in Shadowlands, Fury's Rage economy in Dragonflight
is high enough that it simply is not needed. |
Cold Steel, Hot Blood is a core part of the Bloodthirst-focused
Annihilator build, adding a very strong bleed, which also helps bump up the
build's rage generation. Note that while Gushing Wounds can be cleaved onto
multiple targets using Whirlwind, the rage generation only triggers once per
cast. |
Bloodborne is a straightforward but very potent damage increase,
which provides build synergy with several other talents throughout both trees. |
Vicious Contempt similarly encourages the use of Bloodthirst,
by greatly increasing damage in the execution phase. |
Bloodcraze is an interesting talent designed to help enable Cold
Steel Hot Blood for builds with low critical strike chance. Because getting a
critical strike will consume the effect; it does not build up to the point of
guaranteeing that every single Bloodthirst crits, but the large bonus per
stack means that they will happen a lot more often. |
Rampage is a fundamental piece of the Fury rotation, the main and
typically only Rage spender, which makes up a large part of the
specialization's damage and maintains Enrage. |
Frenzy is a passive Haste increase with the caveat that casting
Rampage on a second target will cause stacks to reset. Despite this downside,
it is a fairly universal talent, which may be skipped by players in very high
gear, but will often be taken in most situations regardless. |
Hack and Slash is an indispensable talent for maintaining Raging
Blow charges, though it has no effect when using Annihilator. |
Slaughtering Strikes provides a strong damage boost for Rampage,
either through the use of Raging Blow or passively when using Annihilator,
making it very useful for both builds. |
Recklessness is Fury's major cooldown, doubling the Rage
generation of nearly every ability, resulting in much more frequent Rampage
use while it is active. |
Cruelty is a damage increase, which is only active while Enraged,
but due to Fury's high Rage economy, that is the vast majority of the time.
Even if it were not required to proceed down the right side of the tree, it
would be taken in virtually every build. |
Ashen Juggernaut provides a large critical strike chance damage
increase, which synergizes well with Cruel Strikes in the class tree.
Not required in all content, particularly when the bonus will not be easily
maintained, it is important to have whenever there are extended execute phases
on long raid boss encounters. |
Massacre makes Execute available sooner, as well as reducing
its cooldown from every three GCDs to every four. Also not strictly required,
but it is a very good bonus in most forms of content. |
Improved Whirlwind is the cornerstone of Fury multi-target,
allowing other abilities to be cleaved. While it also provides Rage generation
for Whirlwind, the amount is very low, so purely single-target builds can
safely skip this, even if they do find themselves casting Whirlwind as an
occasional filler. |
Meat Cleaver makes Improved Whirlwind even better, and the two
should always be taken together. |
Wrath and Fury has no benefit for Annihilator builds but greatly
increases the frequency of Raging Blow resets alongside their damage. |
Raging Armaments provides a third charge of Raging Blow when
combined with Improved Raging Blow. While the frequent resets may make this
seem unnecessary, it is actually very important both to help prevent unlucky
streaks and to make room for Raging Blow's innate cooldown while using other
abilities. |
3.1.6.
Rows 8-10
Deft Experience provides a minor Mastery bonus, but its much more
important effect is reducing the cooldown of Bloodthirst from three to only
two GCDs, enabling it to be used every other attack and greatly enhancing the
capabilities of associated talents like Vicious Contempt, Cold Steel, Hot
Blood, and Bloodcraze. |
Storm of Swords is a defining talent for the Annihilator build
as much as Annihilator itself. It adds Slam to the rotation, an ability that
would never be used otherwise, and while the cooldowns it adds to Whirlwind
and Slam makes it seem like a negative; this really just makes room for
Bloodthirst is to be cast more often, thanks to Deft Experience. The talent also
makes Whirlwind a very powerful ability in multi-target while also talenting
into Meat Cleaver will still allow single-target abilities to be cleaved
throughout its cooldown. |
Annihilator replaces Raging Blow, removing it from the rotation
entirely while causing auto-attacks to trigger a separate source of damage
and rage generation. On the surface, this seems like it makes the rotation
more passive, but when combined with Deft Experience and Storm of Swords,
creates a playstyle just as fast-paced and GCD-locked as the regular Fury
playstyle, which is even more complex due to juggling extra rotational
cooldowns instead of just spamming Raging Blow. |
Odyn's Fury is a returning talent from the Legion expansion, a
large burst of AoE damage with a short lingering bleed effect that is very
potent in multi-target. |
Dancing Blades is a strong talent primarily benefitting the
Annihilator builds on a shared talent node with Titanic Rage. While the damage
increase does not actually benefit Annihilator itself; the increased attack
speed results in many more procs. |
Titanic Rage is the other Odyn's Fury follow-on talent, directly
increasing the damage of the ability and jumpstarting the rotation. Triggering
Enrage allows Odyn's Fury to be used much more freely, even as an initial
combat opener, which can be very useful in single target or burst AoE
situations while automatically granting stacks of the Whirlwind buff removes
the need to pre-cast Whirlwind. Not as strong as Dancing Blades in single
target, it is nevertheless very useful. |
Swift Strikes increases Haste by a minor amount, but also
increases rage generation. While the amount is small, it adds up greatly over
the course of a dungeon or raid encounter. |
Anger Management is the first of two Recklessness follow-on nodes,
allowing the cooldown to be used more regularly. With Fury's high Rage
economy, the 90-second cooldown will typically be reduced to around 30-45
seconds, making it a very strong pick for most content in combination with
Berserker's Torment. |
Reckless Abandon is no longer directly tied to Recklessness, now
granting a use of the empowered Bloodbath or Crushing Blow
abilities after each cast of Rampage. This results in a major throughput damage
increase, as these abilities deal significantly more damage than their normal
versions. |
Unbridled Ferocity allows Rampage to trigger Recklessness, along
with all of its associated benefits. While good for all builds, this is
especially effective for Raging Blow builds alongside Reckless Abandon. |
Depths of Insanity increases the duration of Recklessness, although
it does not affect those triggered by Unbridled Ferocity or increase the
duration of ability overrides from Reckless Abandon, making it somewhat weak
at this point. |
Onslaught is a talented rotational attack which is useful for
filling rotational gaps and synergizes extremely very well with Unbridled
Ferocity. |
Tenderize extends the duration of all enrage buffs from 4 to 5
seconds, and additionally causes Onslaught to trigger enrage. While this would
have been a fantastic addition at the start of Shadowlands, Fury's high Rage
economy makes it rather unnecessary, as Enrage should have a very high uptime
regardless. |
Critical Thinking increases Critical Strike by a minor amount
while also increasing the critical strike damage of Annihilator and Raging
Blow. Less impactful than other row 8 talents, it is nonetheless a required
talent for moving down the right-hand side of the tree. |
Ravager is a lengthy ground-targeted effect that slowly follows
enemies. While not particularly high damage in itself, its real value comes
from the Rage it generates. As the cooldown aligns with Recklessness, this
Rage is doubled, resulting in Rampage being cast extremely frequently. |
Storm of Steel is an interesting talent in that it makes Ravager
more frequently usable, but due to the way the charge system works, only one
charge can cool down at a time. This makes the talent somewhat niche and
limited in its effective use cases. |
Hurricane is a very potent talent which stacks quickly and
refreshes its duration with each stack. This allows it to cover the length of
Recklessness and most of Avatar, and is a very effective single or multi-target
burst damage enhancement. |
3.2.
Mythic+
Mythic+ can require a mix of AoE and Single-Target talents, depending on
affixes and other variables. You should check out our page below if you want
advice specific to Mythic+.
4.
Rotation for Fury Warrior Talents
Some talents will require you to play in a particular way to get the most out
of them. You can find more information on how your rotation will look after
selecting your talents on our rotation page below.
5.
PvP Talents for Fury Warrior in Dragonflight
Since Battle for Azeroth, players have the option to go into "War Mode,"
allowing them to participate in PvP combat with other players. Enabling War
Mode provides the following benefits:
- PvP talents enabled in the outdoor world.
- 10% increase in World Quest rewards at maximum level.
- 10% more experience gained while leveling.
- Earn Conquest Points, which can reward gear every week.
With the benefits of enabling War Mode for leveling and PvE content, it is
recommended to enable the feature to maximize your leveling and rewards at
maximum level. However, you will make yourself available for open-world PvP,
and the possibility of being "ganked" while leveling or doing World Quests
exists.
5.1.
Fury Warrior PvP Talents
Barbarian significantly increases mobility, which is useful for
both getting around while questing and escaping dangerous PvP situations.
Enduring Rage makes maintaining
Enrage considerably
easier, which is a notable performance increase.
Warbringer provides a reasonable amount of initial damage on the
opening
Charge while also helping keep escaping mobs in place.
Death Sentence offers increased mobility, which can be useful but
tends to be too situational to be practical in a PvE setting.
Battle Trance,
Master and Commander,
Spell Reflection and
Disarm can be strong defensive
options but are not typically necessary or useful in PvE content.
Death Wish is a powerful offensive option, although maintaining
it is cumbersome in open-world content due to the necessity of refreshing
the buff every 15 seconds, and the ability cannot be cast while mounted,
flying, or otherwise not in control of your character.
6.
Changelog
- 06 Nov. 2023: Updated talent builds for Patch 10.2 and Season 3 tier sets.
- 04 Sep. 2023: Reviewed for Patch 10.1.7.
- 12 Jul. 2023: Minor formatting updates.
- 10 Jul. 2023: Minor updates for Patch 10.1.5.
- 01 May 2023: Updated with better Onslaught builds.
- 24 Jan. 2023: Updated builds for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 18 Nov. 2022: Updated Reckless Abandon and Titanic Rage descriptions.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
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