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Anduin Meta Tier List (May 2019)

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Our twenty-sixth Heroes of the Storm Meta Tier list for the month of May is here!

Welcome to another Icy Veins's Meta Tier List for the April 30 patch. The goal of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame).

Using the list

Spoiler

Although tier listings are generally the product of balance, many factors come into play when discussing the relative perceived strengths of heroes, including player regions, maps, play style, skill level, and, of course, personal perception. As such, any tier list—including this very one—should never be interpreted as gospel, but rather, as a guide to better grasp what to expect with regards to typical drafting experiences. One useful application of such lists is to allow you know which heroes to look out for in terms of practice and counterplay, ultimately improving your knowledge of the game.

As stated above, tier lists are easy to mistake for gospel. As new strategies are discovered and experimented with, so changes the perception of the relative strengths of each hero. Tier lists still prove to be useful as a snapshot of player expectations in terms of drafting. Although it is generally considered preferable to focus on high tier heroes (Prime and Core tiers), it is important to note that Heroes of the Storm's wild character and map designs make it so that any given hero's tier position is prone to fluctuate depending on the situation at hand.

One classic example of such is that of Kerrigan on the Infernal Shrines map. Although we currently judge her to be a mid-tier hero, her drafting priority shoots up to first-pick or first-ban material on this specific map due to the nature of its objective. Certain heroes also synergise so well with each other that the sole fact of having the opportunity of drafting them together is generally enough to increase their potential. Tassadar and Tracer, for instance, are generally nightmarish to deal with for many. There are too many examples of these interactions to reasonably produce here, but we invite you to consult our guides to know exactly where and when each hero shines. The guides have been linked in the lists below for your convenience - just click any of the hero names to access them.

A  next to a hero's name means its tier list position has increased since the previous month whereas a  means just the opposite. Additionally, a + or - sign indicates short-to-medium term predictions (which is to say, about a month) for tier increase(s) or decrease(s), respectively. These are often updated after significant balance patches and/or when clear trends are emerging. The (ban) comment is a ban recommendation; Meta heroes should be picked and banned first, though heroes from other groups should be considered as well depending on how team compositions are shaping up.

If you're newer to the game, also consider visiting our glossary for a comprehensive list of discrete Heroes of the Storm terms.

 

Current ranked mode map rotation (map rotation updated)

 
  • Alterac Pass
  • Battlefield of Eternity
  • Braxis Holdout (removed)
  • Cursed Hollow
  • Dragon Shire
  • Garden of Terror (added)
  • Hanamura  (added)
  • Infernal Shrines
  • Sky Temple (removed)
  • Tomb of the Spider Queen
  • Towers of Doom
  • Volskaya Foundry (removed)

 

Meta picks

Tank Bruiser Fighter Stalker Marksman Mage Support Healer
Anub'arak (ban) Ana
Diablo (ban)              

 

High-tier generalists

Tank Bruiser Fighter Stalker Marksman Mage Support Healer
E.T.C. (ban) Artanis Thrall Genji (ban) Hanzo (ban) Azmodan Malfurion
Garrosh (ban) Imperius VarianTwin Blades of Fury Zeratul Raynor (ban) Jaina   Tyrande
Johanna         Kael'thas    

 

Mid-tier generalists

Tank Bruiser Fighter Stalker Marksman Mage Support Healer
Arthas Dehaka (ban) Alarak Tracer (ban) Cassia  Chromie Abathur Alexstrasza
Mal'Ganis Sonya Kerrigan   Falstad+ Gul'dan Zarya Anduin (new)
Muradin   Maiev   Fenix+ Junkrat   Auriel+
Stitches (ban)   Malthael   Greymane Kel'Thuzad    Brightwing
VarianTaunt   Ragnaros   Lunara Mephisto   Deckard
    VarianColossus Smash   Sgt.Hammer (ban) Nazeebo   Kharazim
        Tychus Orphea   Li Li
        Zul'jin Sylvanas   Lt. Morales
          Zagara   Lúcio
              Rehgar
              Stukov
              Whitemane

 

Low-tier generalists

Tank Bruiser Fighter Stalker Marksman Mage Support Healer
Blaze Chen Gazlowe Valeera Valla+ Li-Ming Medivh (ban)+ — 
  D.Va Murky     Probius    
  Yrel The Butcher          

 

Situational picks (map, team composition, or counterpick)

Tank Bruiser Fighter Stalker Marksman Mage Support Healer
Cho'gall (ban) Leoric Illidan Nova Cho'gall (ban) Tassadar Uther (ban)
Tyrael Rexxar Xul Samuro     The Lost Vikings (ban)  

 

Meta heroes define the metagame. They are very often banned or picked right away, as they generally dictate the pace of most drafts and matches.

Generalists form the core of your team and are generally picked after Meta picks have been distributed. They tend to work on most maps, and as part of and against most team compositions. Since this group includes most heroes, I elected to split it into three tiers. High-tier rankings are a result of performance (i.e. win rates) and popularity (i.e. pick and ban rates). This means that heroes with high win rates can be set in low tier; the opposite may also be true.

Situational picks shine on specific maps or as part of specific team compositions.

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Interesting placement of Anduin. While a lot of people are saying that he is "broken" or "overpowered", I don't think he is at all. In fact, I'd say he is one of the most balanced Heroes ever on launch, and also the first in a very long time that has no Quest Talents.

I also strongly agree that Ana is the best Healer in the game right now, something I've always said about her even before her amazing rework.

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Malfurion as high tier healer say whaaa?

I mean, putting Auriel, new Lucio and Alexstraza below Malf after he was stripped of all his saves and useful talents? Wow

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Are Blaze and Yrel really not good right now, or is it lack of HGC hitting them hard. They were very big at the end of last year and outside of Bunker nerf I don't recall any other nerfs (though I might be wrong).

Happy to see KT so high, he is very strong right now, melting squishes after 16.

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2 hours ago, Mortalo said:

Are Blaze and Yrel really not good right now, or is it lack of HGC hitting them hard. They were very big at the end of last year and outside of Bunker nerf I don't recall any other nerfs (though I might be wrong).

Happy to see KT so high, he is very strong right now, melting squishes after 16.

Both Yrel and Blaze got nerfs that hurt their solo laner capabilities with increased mana costs, among some other minor nerfs and tweaks. I still consider Blaze a very solid off-tank, but he fell in favor of other Heroes, such as Mal'Ganis and post-rework Stitches, both that can outlast him in the laning phase.

6 hours ago, LouW said:

What the " ban " exactly means here ?

It refers to ranked matches, where you can ban Heroes from being selected by either team. In this case, Oxygen is pinpointing Heroes that should be prioritized as ban material during the draft.

Edited by Valhalen
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1 hour ago, EdenL said:

Thanks for the effort to make this tier list, however, I believe this Overwatch tier list is more accurate since everyone can contribute to it and there are no single player favorable characters.

Yeah, let's compare 2 tier lists that belongs to 2 different games.

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On 5/22/2019 at 3:08 PM, ShadowerDerek said:

Yeah, let's compare 2 tier lists that belongs to 2 different games.

What do you mean?

OOpss... Seems like I copied the wrong link!

Edited by EdenL
mistake

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On 5/9/2019 at 4:01 PM, Valhalen said:

Interesting placement of Anduin. While a lot of people are saying that he is "broken" or "overpowered", I don't think he is at all. In fact, I'd say he is one of the most balanced Heroes ever on launch, and also the first in a very long time that has no Quest Talents.

I also strongly agree that Ana is the best Healer in the game right now, something I've always said about her even before her amazing rework.

I agree with Ana, the only thing the rework did was give you options for level 1 talents instead of always having to take piercing darts. Lategame Ana with that Quest completed was basically functional immortality for bruisers and tanks in the frontline.

Anduin I can't agree with however. His basic skills seem balanced enough but Holy Word is great big elephant in the corner of the room. It's a literal WIN TEAMFIGHT button that doesn't really require THAT much skill to use, I mean sure it's less brainless than LiLi, but what isn't? Being able to, in the middle of a teamfight, just throw down a great big circle that autocasts protected on everyone inside and then heals 25% life to everyone is WAY too strong.

Either Lightbomb needs a buff, or it needs to come down in power. Go from 3 seconds to 1.5 duration or reduce the bubble size, or take away the healing, or buff the healing but take away protected (But that would make it too much like LiLi's) or something because right now it's just impossible to win a teamfight if it's off cooldown.

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1 hour ago, Apologised said:

Anduin I can't agree with however. His basic skills seem balanced enough but Holy Word is great big elephant in the corner of the room. It's a literal WIN TEAMFIGHT button that doesn't really require THAT much skill to use, I mean sure it's less brainless than LiLi, but what isn't? Being able to, in the middle of a teamfight, just throw down a great big circle that autocasts protected on everyone inside and then heals 25% life to everyone is WAY too strong.

Either Lightbomb needs a buff, or it needs to come down in power. Go from 3 seconds to 1.5 duration or reduce the bubble size, or take away the healing, or buff the healing but take away protected (But that would make it too much like LiLi's) or something because right now it's just impossible to win a teamfight if it's off cooldown.

Holy Word: SalvationHoly Word: Salvation is extremely overrated. Sure, you can use it in the middle of a teamfight, but will also put a huge target on your head. Organized teams will see it coming and save their cooldowns to interrupt Anduin at easy; any stun, sleep, silence or displacement will ruin it. And if Anduin is picked early on during the draft, the opposing team will be smart enough to pick Heroes that can interrupt it. Holy Word: Salvation only works after the enemy team burned all their hard CCs, and by the time that happened your team will probably be dead already. In that regard, Tyrael's SanctificationSanctification can be considered much better since there is no way to interrupt it.

LightbombLightbomb is very powerful on the right circumstances and can lead to some nasty CC-chains, but I agree that it needs some buffs, specially given the Heroic has no level upgrade at level 20. It is usually the Heroic I pick since most of the time there is something to counter Holy Word: Salvation. If they increased the stun duration PER enemy Hero hit, then this Heroic would be way more interesting.

Edited by Valhalen
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1 hour ago, Valhalen said:

Holy Word: SalvationHoly Word: Salvation is extremely overrated. Sure, you can use it in the middle of a teamfight, but will also put a huge target on your head. Organized teams will see it coming and save their cooldowns to interrupt Anduin at easy; any stun, sleep, silence or displacement will ruin it. And if Anduin is picked early on during the draft, the opposing team will be smart enough to pick Heroes that can interrupt it. Holy Word: Salvation only works after the enemy team burned all their hard CCs, and by the time that happened your team will probably be dead already. In that regard, Tyrael's SanctificationSanctification can be considered much better since there is no way to interrupt it.

LightbombLightbomb is very powerful on the right circumstances and can lead to some nasty CC-chains, but I agree that it needs some buffs, specially given the Heroic has no level upgrade at level 20. It is usually the Heroic I pick since most of the time there is something to counter Holy Word: Salvation. If they increased the stun duration PER enemy Hero hit, then this Heroic would be way more interesting.

I feel this all relates to one of the larger problems HotS has always had: Some Heroes only really have the one Heroic. I mean, even with the changes Gul'Dan's Asteroid Summoning is still trash compared to Horrify, the only time I've EVER seen anyone pick Mephisto's other Heroic was due to a missclick... Fenix, Artanis, Vala, Anuburak, Johanna, Malphael, li-ming, all of them are heroes with one Heroic being noticiably more useful than the other.

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On 5/27/2019 at 9:55 AM, Apologised said:

I feel this all relates to one of the larger problems HotS has always had: Some Heroes only really have the one Heroic. I mean, even with the changes Gul'Dan's Asteroid Summoning is still trash compared to Horrify, the only time I've EVER seen anyone pick Mephisto's other Heroic was due to a missclick... Fenix, Artanis, Vala, Anuburak, Johanna, Malphael, li-ming, all of them are heroes with one Heroic being noticiably more useful than the other.

Yeah, sadly that is how it is. But those Heroics do have their niche, though.

Rain of DestructionRain of Destruction is much better now, but still can't compare to HorrifyHorrify, like you said. They need to tweak it a bit more to increase its effectiveness in the competitive scene. However, it is fun (and powerful) on ARAM Brawls, though.

Durance of HateDurance of Hate can be quite powerful in some cases and can lead to a lot of follow ups, specially if the enemy team drafted Heroes to counter Consume SoulsConsume Souls (such as Lúcio, Kharazim, Tyrael and Anduin).

I hate Planet CrackerPlanet Cracker, but it does work if you combo it with EntombEntomb or Mosh PitMosh Pit.

Locust SwarmLocust Swarm and StrafeStrafe are garbage, indeed; there are little if no situations where they should be picked. Tormented SoulsTormented Souls is no longer useful because Malthael can now cleave with Basic Attacks. As for Johanna and Li-Ming, I am unsure which Heroics do you refer to because they both have very reliable ones that fit different situations.

Edited by Valhalen

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      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      16 December 2025: This patch went live again, with some undocumented bug fixes.
      12 December 2025: This patch was reverted due to a game-breaking bug on Sylvanas.
      (Source)
      Balance Updates
      Kerrigan
      Base
      Ravage [Q] Baseline quest now provides 7 stacks per kill, up from 5. Baseline quest requirements increased to 85/150, up from 75/125. Talents
      Level 7 Bladed Momentum Cooldown reduction increased to .75 seconds, up from .6 seconds. Thrall
      Talents
      Level 1 Maelstrom Weapon Completion requirements increased to 25/55/100, up from 20/40/100. Falstad
      Base
      Lightning Rod [W] Now strikes every .8 seconds, down from 1 second. Total number of strikes stay the same. Range increased by 1. Talents
      Level 1 Frequent Flyer Cooldown increased to 60 seconds, up from 45 seconds. Quest requirements increased to 60/150/300, up from 50/125/300. Sylvanas
      Talents
      Level 4 Possession Now has a 1 second cooldown between uses, down from 2 seconds. Level 4 Unstable Poison Damage increased to 150, up from 130. Level 4 Haunting Arrows No longer affects Mercs. Gul'dan
      Talents
      Level 1 Echoed Corruption Pinnacle Reward healing increased to 100%, up from 50%. Pinnacle Reward requirement reduced to 85, down from 100. Level 16 Ruinous Affliction Damage reduced by 10%. Map Updates
      Alterac Pass Objective capture time is now capped at 55 seconds. Blackheart's Bay Cannon damage increased to 2,875, up from 2,815. Volskaya Foundry Late game health scaling of Protector increased. Warhead Junction Attacking a burning building now stops the duration of burn for 3 seconds. Click here to discuss this post with other players
      in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      New Skin: Bonny Butcher
      New Skin: Warthog Gear Head Thrall
      Players will now receive an announcement when a quest milestone is reached. This will only announce to the player who achieved the milestone. Ranges of abilities on numerous Heroes have been updated to be more consistent. This may cause certain abilities ranges to reduce or increase. Brawl Starting January 2026, Brawls will only be open the first 5 days of every month. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General A new Fallback Tower has been added to the longer lanes on each of the following battleground maps. This new tower will die when its corresponding Fort dies: Alterac Pass, Battlefield of Eternity, Blackheart's Bay, Braxis Holdout, Cursed Hollow, Dragon Shire, Garden of Terror, Hanamura Temple, Infernal Shrines, Sky Temple, Tomb of the Spider Queen, Volskaya Foundry, and Warhead Junction. Attacks from the Core, Keeps, Forts, Fallback Towers, and Towers near Keeps will now reduce Hero armor, and the reduction has been increased from -10/-20 Armor to -20/-40 Armor. Fallback Towers have the same HP and Attack Damage as Keep Towers. Forts, Keeps, and the Core will no longer grant Allied Heroes that take damage in their radius 35 Armor for 4 seconds. The comeback system has been slightly magnified, particularly at wide level gaps. Alterac Pass Objective capture timer reduced by 5 seconds in each phase. The first phase only spawns a single defending unit. Cavalry now gain more health in the later stages of the game. Cavalry now take 60% damage from structures (up from 50%). Braxis Holdout Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Garden of Terror Garden Terror health scaling increased. Garden Terror structure disabling plant bulb now damages itself at 10% per second (up from 6%). Infernal Shrines Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Warhead Junction Nuke damage has been changed to flat, scaling damage. Scaling is updated when a Warhead is picked up. Nukes now deal double damage versus Forts, Keeps, and the Core. Return to Top
      Balance Update
      General
      Pinnacle Rewards have been added to mutiple Heroes. These will be hard to obtain but provide powerful rewards. Heroes
      Falstad
      Base
      Lightning Rod [W] Cooldown reduced from 13 seconds to 12 seconds. Talents
      Level 1 Dishonorable Discharge REWORK: No longer reduces CD. Bonuses are now provided at 20/45/75 hits. At 20 hits, gain 30% damage. At 45 hits, gain an additional 75% damage and reduce the cooldown by 2 seconds. Pinnacle Reward: At 75 hits, Lightning Rod provides 2 additional strikes and Stuns for 1.25s on its last strike. Frequent Flyer REWORK: Reduced attack speed bonus from 40% to 25%. Now provides 1 stack per minion and 5 stacks per Hero. At 50 stacks, gain 20 Attack Damage. At 125 stacks, gain an additional 50 Attack Damage. Pinnacle Reward: At 300 stacks, gain an additional 125 Attack Damage. Gathering Storm REWORK: Bonuses are now provided at 30/80/150 stacks, rather than incremental gains. At 30 stacks, gain 30% damage. At 80 stacks, gain an additional 50% damage. Pinnacle Reward: At 150 stacks, gain an additional 70% damage. REWORK: Lose 8 stacks on death, but can not lose milestones that have already been completed. Level 7 Charged Up Moved to be a Level 13 Talent. No longer provides additional hits, but instead provides cooldown refresh on Hero takedowns. Level 13 Thunderstrikes Moved to be a Level 7 Talent. Guldan
      Base
      Corruption [E] Mana cost increased from 80 to 90. Talents
      Level 1 Echoed Corruption Increased stack requirement to 60. Pinnacle Reward: At 100 stacks, Corruption now heals for 50% of the damage dealt. Pursuit of Flame Increased radius from 10% to 15%. Reworded to say "Fel Flame's area is increased by 33%". Progress is now reset upon death and can not lose progress upon completion. Johanna
      Base
      Punish [Q] Slow on enemies reduced from 60% to 50%. Talents
      Level 4 Subdue Slow on enemies reduced from 80% to 70%. Kael'thas
      Talents
      Level 1 Convection REWORK: Every 20th Hero hit permanently increases Flamestrike damage by 150 and Kael'thas's maximum Health by 50. Kerrigan
      Base
      Primal Grasp [E] Cooldown reduced from 10 to 8. Delayed damage reduced from 195 to 165. Initial damage increased from 25 to 40. Ravage [Q] Damage reduced from 130 to 115. Now includes a baseline quest: Kill enemies within 1.5 seconds of hitting them with Ravage. Minions grant 1 progress and Heroes grant 5. At 75 stacks, Ravage gains 125 damage. Pinnacle Reward: At 125 stacks, Ravage gains 200 additional damage. Impaling Blades [W] Cooldown reduced from 12 seconds to 9 seconds. Damage reduced from 165 to 140. Radius increased from 1.5 to 1.65. Stun duration reduced from 1 second to .75 seconds. Assimilation [D] Increased the amount of shield gained from Basic Attacks from 10% to 20% of damage dealt. Talents
      Level 1 Fury of the Swarm No longer increases shields gained from Basic Attacks. Level 4 Sharpened Blades Talent has been removed. Ravaging Ferocity NEW: Gain 25% attack speed for 3 seconds after using Ravage. Level 7 Boundless Fury Cooldown increased from 10 seconds to 12 seconds. Queen of Blades Cooldown reduction increased from 3 seconds to 4 seconds. Level 10 Summon Ultralisk Damage reduced from 250 to 225. Level 13 Chrysalis HP lowered from 750 to 650. Reduced the amount of health regenerated from 5% max health per second to 4%. Level 16 Painful Spikes Damage reduced from 70 to 60. Level 20 Omegastorm Increased extended duration from .25 seconds per hit to .4 seconds per hit. Sylvanas
      Base
      Black Arrows [D] Black Arrows now refers to what was previously called "Banshee's Curse". New Baseline Quest: Deal damage to Heroes or Structures with 3 stacks of black arrows. At 250 stacks, increased the damage bonus of Black Arrows to 50%. Pinnacle Reward: At 400 stacks, heal for 25% of damage dealt against enemies with 3 stacks of Black Arrows, doubled against Heroes. Reduced base damage bonus of Black Arrows to 15%. Activatable portion of Black Arrows has been removed. Talents
      Level 1 Unfurling Shadows Talent has been removed. Unrelenting Torment NEW: Increases the damage of Shadow Dagger by 20% and increase its duration by 1 second. Level 4 Haunting Arrows NEW: You can now activate Black Arrows to cause all damage dealt to stun non-heroes. 90 second cooldown, reduced by 3 seconds when attacking a structure. Possession Now a Baseline ability. 25 seconds to restore each charge, 2 seconds cooldown. Max 4 charges. Level 7 Barbed Shot Bonus damage increased from 350% to 400%. Lost Soul REWORK: Reduces the cooldown of Shadow Dagger when attacking non-minions with 3 stacks of Black Arrows by .75 seconds, doubled against Heroes. Level 13 Windrunner Recast window reduced from 5 seconds to 4 seconds. Thrall
      Talents
      Level 1 Crash Lightning REWORK: Bonuses are now provided at 15 and 30 stacks. At each milestone, Chain Lightning gains 270 damage. Lose 6 stacks on death, but can not lose milestones that have already been completed. Echo of the Elements REWORK: Bonuses are now provided at 20/40/100 stacks. At 20 stacks, reduce mana cost of Chain Lightning by 20. At 40 stacks, Chain Lightning gains an extra charge and will bounce one additional time. Pinnacle Reward: At 100 stacks, Chain Lightning will fork to an additional target each time it bounces. Rolling Thunder Moved to be a Level 7 Talent. No longer increases Chain Lightning bounces by 1. Level 7 Maelstrom Weapon Moved to be a Level 1 Talent. REWORK: Bonuses are now provided at 20/40/100 stacks, rather than incremental gains. At 20 stacks, gain 20 damage and increase the movespeed bonus to 40%. At 40 stacks, gain an additional 40 damage and Thrall permanently gains 15% increased movement speed. Pinnacle Reward: At 100 stacks, Frostwolf Resilience now provides +200% Healing. Level 16 Tempest Fury No longer provides additional quest stacks. Thunderstorm Increased damage bonus provided at max stacks from 25% to 30%. Level 20 Wind Rush Cooldown increased from 80 seconds to 90 seconds. Tyrael
      Talents
      Level 1 Ardent Restoration Maximum healing stacks reduced from 10 to 8. Level 4 Reciprocate Damage reduced from 190 to 170. Level 7 Burning Halo Damge per second reduced from 15 to 12. Level 10 Sanctification Cooldown reduced from 90 seconds to 85 seconds. Mana cost reduced from 75 to 70. Level 20 Aspect of Justice Cast time reduced from 1.5 seconds to 1.25 seconds. Cooldown reduction per enemy Hero hit increased from 10% to 15%. Zul'jin
      Base
      Basic Attack Damage decreased from 96 to 94. You Want Axe? [D] No longer has a cap on stacks. Now causes Zul'jin to lose 3 stacks (15 hits) on death. Talents
      Level 1 Headhunter Increased damage bonus per hero kill from 2% to 2.5%. Return to Top
      Bug Fixes
      Map
      Blackheart's Bay Fixed an issue that caused the Battleground Objective to not start if a particular chest is the last destroyed chest. Fixed an issue that caused the help text for attacking the Treasure Chest to not disappear if a particular chest is attacked. Warhead Junction Fixed Warhead Junction Nuke Damage Dealt tracking. Heroes
      Cho'gall Base Eye of Kilrogg [Skill 1] Fixed an issue that caused the Eye of Kilrogg's cast range indicator to be slightly larger than the ability range. Level 1 We See You! Fixed an issue that caused We See You's range increase tooltip value to display incorrectly after being selected. D.Va Fixed an issue that caused D.Va's Mech to not respawn with the correct amount of Blackheart's Bay Doubloons. Base Defense Matrix [W] Fixed missing icon in D.Va's Quick Cast setting for Retarget Defense Matrix. Gazlowe Level 16 Firin' Mah Lazors Fixed an issue that caused Firin' Mah Lazorz's warning to not display correctly. Fixed an issue that caused Big Top Gazlowe's Firin' Mah Lazorz to create permanent visuals. Kael'thas Base Living Bomb [W] Living Bomb will not activate its effects on a target that becomes immune to Living Bomb. Living Bomb will now apply its effects if the target dies with Living Bomb. Raynor Base Adrenaline Rush [E] Fixed an issue that caused Adrenaline Rush to not display the base duration in its tooltip after selecting Give Me More. Stukov Level 1 Reactive Ballistospores Fixed Reactive Ballistospores tooltip. Tychus Base Overkill [Q] Overkill retarget can now also be targeted in a direction. When clicking near or on a target, it will attach to that target, but if no targets are nearby, Overkill will start firing in that direction. If Overkill hits a target while firing in a direction, that target will become Overkill's primary target. If Overkill is active when there are no possible targets, Overkill will no longer be cancelled, and instead will start firing in the direction of the last primary target. Fixed an issue that caused mounting to not interrupt Overkill. Valla Base Hatred [D] Fixed Hatred Tooltip. Level 20 Storm of Vengeance Fixed an issue that caused Storm of Vengeance to not grant 2% Attack Speed per Hatred stack. Zagara Level 1 Infest Fixed Infest active current bonus tooltip. Level 16 Mutalisk Fixed Mutalisk tooltip. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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