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Anduin Meta Tier List (May 2019)

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Our twenty-sixth Heroes of the Storm Meta Tier list for the month of May is here!

Welcome to another Icy Veins's Meta Tier List for the April 30 patch. The goal of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame).

Using the list

Spoiler

Although tier listings are generally the product of balance, many factors come into play when discussing the relative perceived strengths of heroes, including player regions, maps, play style, skill level, and, of course, personal perception. As such, any tier list—including this very one—should never be interpreted as gospel, but rather, as a guide to better grasp what to expect with regards to typical drafting experiences. One useful application of such lists is to allow you know which heroes to look out for in terms of practice and counterplay, ultimately improving your knowledge of the game.

As stated above, tier lists are easy to mistake for gospel. As new strategies are discovered and experimented with, so changes the perception of the relative strengths of each hero. Tier lists still prove to be useful as a snapshot of player expectations in terms of drafting. Although it is generally considered preferable to focus on high tier heroes (Prime and Core tiers), it is important to note that Heroes of the Storm's wild character and map designs make it so that any given hero's tier position is prone to fluctuate depending on the situation at hand.

One classic example of such is that of Kerrigan on the Infernal Shrines map. Although we currently judge her to be a mid-tier hero, her drafting priority shoots up to first-pick or first-ban material on this specific map due to the nature of its objective. Certain heroes also synergise so well with each other that the sole fact of having the opportunity of drafting them together is generally enough to increase their potential. Tassadar and Tracer, for instance, are generally nightmarish to deal with for many. There are too many examples of these interactions to reasonably produce here, but we invite you to consult our guides to know exactly where and when each hero shines. The guides have been linked in the lists below for your convenience - just click any of the hero names to access them.

A  next to a hero's name means its tier list position has increased since the previous month whereas a  means just the opposite. Additionally, a + or - sign indicates short-to-medium term predictions (which is to say, about a month) for tier increase(s) or decrease(s), respectively. These are often updated after significant balance patches and/or when clear trends are emerging. The (ban) comment is a ban recommendation; Meta heroes should be picked and banned first, though heroes from other groups should be considered as well depending on how team compositions are shaping up.

If you're newer to the game, also consider visiting our glossary for a comprehensive list of discrete Heroes of the Storm terms.

 

Current ranked mode map rotation (map rotation updated)

 
  • Alterac Pass
  • Battlefield of Eternity
  • Braxis Holdout (removed)
  • Cursed Hollow
  • Dragon Shire
  • Garden of Terror (added)
  • Hanamura  (added)
  • Infernal Shrines
  • Sky Temple (removed)
  • Tomb of the Spider Queen
  • Towers of Doom
  • Volskaya Foundry (removed)

 

Meta picks

Tank Bruiser Fighter Stalker Marksman Mage Support Healer
Anub'arak (ban) Ana
Diablo (ban)              

 

High-tier generalists

Tank Bruiser Fighter Stalker Marksman Mage Support Healer
E.T.C. (ban) Artanis Thrall Genji (ban) Hanzo (ban) Azmodan Malfurion
Garrosh (ban) Imperius VarianTwin Blades of Fury Zeratul Raynor (ban) Jaina   Tyrande
Johanna         Kael'thas    

 

Mid-tier generalists

Tank Bruiser Fighter Stalker Marksman Mage Support Healer
Arthas Dehaka (ban) Alarak Tracer (ban) Cassia  Chromie Abathur Alexstrasza
Mal'Ganis Sonya Kerrigan   Falstad+ Gul'dan Zarya Anduin (new)
Muradin   Maiev   Fenix+ Junkrat   Auriel+
Stitches (ban)   Malthael   Greymane Kel'Thuzad    Brightwing
VarianTaunt   Ragnaros   Lunara Mephisto   Deckard
    VarianColossus Smash   Sgt.Hammer (ban) Nazeebo   Kharazim
        Tychus Orphea   Li Li
        Zul'jin Sylvanas   Lt. Morales
          Zagara   Lúcio
              Rehgar
              Stukov
              Whitemane

 

Low-tier generalists

Tank Bruiser Fighter Stalker Marksman Mage Support Healer
Blaze Chen Gazlowe Valeera Valla+ Li-Ming Medivh (ban)+ — 
  D.Va Murky     Probius    
  Yrel The Butcher          

 

Situational picks (map, team composition, or counterpick)

Tank Bruiser Fighter Stalker Marksman Mage Support Healer
Cho'gall (ban) Leoric Illidan Nova Cho'gall (ban) Tassadar Uther (ban)
Tyrael Rexxar Xul Samuro     The Lost Vikings (ban)  

 

Meta heroes define the metagame. They are very often banned or picked right away, as they generally dictate the pace of most drafts and matches.

Generalists form the core of your team and are generally picked after Meta picks have been distributed. They tend to work on most maps, and as part of and against most team compositions. Since this group includes most heroes, I elected to split it into three tiers. High-tier rankings are a result of performance (i.e. win rates) and popularity (i.e. pick and ban rates). This means that heroes with high win rates can be set in low tier; the opposite may also be true.

Situational picks shine on specific maps or as part of specific team compositions.

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Interesting placement of Anduin. While a lot of people are saying that he is "broken" or "overpowered", I don't think he is at all. In fact, I'd say he is one of the most balanced Heroes ever on launch, and also the first in a very long time that has no Quest Talents.

I also strongly agree that Ana is the best Healer in the game right now, something I've always said about her even before her amazing rework.

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Malfurion as high tier healer say whaaa?

I mean, putting Auriel, new Lucio and Alexstraza below Malf after he was stripped of all his saves and useful talents? Wow

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Are Blaze and Yrel really not good right now, or is it lack of HGC hitting them hard. They were very big at the end of last year and outside of Bunker nerf I don't recall any other nerfs (though I might be wrong).

Happy to see KT so high, he is very strong right now, melting squishes after 16.

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2 hours ago, Mortalo said:

Are Blaze and Yrel really not good right now, or is it lack of HGC hitting them hard. They were very big at the end of last year and outside of Bunker nerf I don't recall any other nerfs (though I might be wrong).

Happy to see KT so high, he is very strong right now, melting squishes after 16.

Both Yrel and Blaze got nerfs that hurt their solo laner capabilities with increased mana costs, among some other minor nerfs and tweaks. I still consider Blaze a very solid off-tank, but he fell in favor of other Heroes, such as Mal'Ganis and post-rework Stitches, both that can outlast him in the laning phase.

6 hours ago, LouW said:

What the " ban " exactly means here ?

It refers to ranked matches, where you can ban Heroes from being selected by either team. In this case, Oxygen is pinpointing Heroes that should be prioritized as ban material during the draft.

Edited by Valhalen
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On 5/22/2019 at 3:08 PM, ShadowerDerek said:

Yeah, let's compare 2 tier lists that belongs to 2 different games.

What do you mean?

OOpss... Seems like I copied the wrong link!

Edited by EdenL
mistake

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On 5/9/2019 at 4:01 PM, Valhalen said:

Interesting placement of Anduin. While a lot of people are saying that he is "broken" or "overpowered", I don't think he is at all. In fact, I'd say he is one of the most balanced Heroes ever on launch, and also the first in a very long time that has no Quest Talents.

I also strongly agree that Ana is the best Healer in the game right now, something I've always said about her even before her amazing rework.

I agree with Ana, the only thing the rework did was give you options for level 1 talents instead of always having to take piercing darts. Lategame Ana with that Quest completed was basically functional immortality for bruisers and tanks in the frontline.

Anduin I can't agree with however. His basic skills seem balanced enough but Holy Word is great big elephant in the corner of the room. It's a literal WIN TEAMFIGHT button that doesn't really require THAT much skill to use, I mean sure it's less brainless than LiLi, but what isn't? Being able to, in the middle of a teamfight, just throw down a great big circle that autocasts protected on everyone inside and then heals 25% life to everyone is WAY too strong.

Either Lightbomb needs a buff, or it needs to come down in power. Go from 3 seconds to 1.5 duration or reduce the bubble size, or take away the healing, or buff the healing but take away protected (But that would make it too much like LiLi's) or something because right now it's just impossible to win a teamfight if it's off cooldown.

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1 hour ago, Apologised said:

Anduin I can't agree with however. His basic skills seem balanced enough but Holy Word is great big elephant in the corner of the room. It's a literal WIN TEAMFIGHT button that doesn't really require THAT much skill to use, I mean sure it's less brainless than LiLi, but what isn't? Being able to, in the middle of a teamfight, just throw down a great big circle that autocasts protected on everyone inside and then heals 25% life to everyone is WAY too strong.

Either Lightbomb needs a buff, or it needs to come down in power. Go from 3 seconds to 1.5 duration or reduce the bubble size, or take away the healing, or buff the healing but take away protected (But that would make it too much like LiLi's) or something because right now it's just impossible to win a teamfight if it's off cooldown.

Holy Word: SalvationHoly Word: Salvation is extremely overrated. Sure, you can use it in the middle of a teamfight, but will also put a huge target on your head. Organized teams will see it coming and save their cooldowns to interrupt Anduin at easy; any stun, sleep, silence or displacement will ruin it. And if Anduin is picked early on during the draft, the opposing team will be smart enough to pick Heroes that can interrupt it. Holy Word: Salvation only works after the enemy team burned all their hard CCs, and by the time that happened your team will probably be dead already. In that regard, Tyrael's SanctificationSanctification can be considered much better since there is no way to interrupt it.

LightbombLightbomb is very powerful on the right circumstances and can lead to some nasty CC-chains, but I agree that it needs some buffs, specially given the Heroic has no level upgrade at level 20. It is usually the Heroic I pick since most of the time there is something to counter Holy Word: Salvation. If they increased the stun duration PER enemy Hero hit, then this Heroic would be way more interesting.

Edited by Valhalen
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1 hour ago, Valhalen said:

Holy Word: SalvationHoly Word: Salvation is extremely overrated. Sure, you can use it in the middle of a teamfight, but will also put a huge target on your head. Organized teams will see it coming and save their cooldowns to interrupt Anduin at easy; any stun, sleep, silence or displacement will ruin it. And if Anduin is picked early on during the draft, the opposing team will be smart enough to pick Heroes that can interrupt it. Holy Word: Salvation only works after the enemy team burned all their hard CCs, and by the time that happened your team will probably be dead already. In that regard, Tyrael's SanctificationSanctification can be considered much better since there is no way to interrupt it.

LightbombLightbomb is very powerful on the right circumstances and can lead to some nasty CC-chains, but I agree that it needs some buffs, specially given the Heroic has no level upgrade at level 20. It is usually the Heroic I pick since most of the time there is something to counter Holy Word: Salvation. If they increased the stun duration PER enemy Hero hit, then this Heroic would be way more interesting.

I feel this all relates to one of the larger problems HotS has always had: Some Heroes only really have the one Heroic. I mean, even with the changes Gul'Dan's Asteroid Summoning is still trash compared to Horrify, the only time I've EVER seen anyone pick Mephisto's other Heroic was due to a missclick... Fenix, Artanis, Vala, Anuburak, Johanna, Malphael, li-ming, all of them are heroes with one Heroic being noticiably more useful than the other.

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On 5/27/2019 at 9:55 AM, Apologised said:

I feel this all relates to one of the larger problems HotS has always had: Some Heroes only really have the one Heroic. I mean, even with the changes Gul'Dan's Asteroid Summoning is still trash compared to Horrify, the only time I've EVER seen anyone pick Mephisto's other Heroic was due to a missclick... Fenix, Artanis, Vala, Anuburak, Johanna, Malphael, li-ming, all of them are heroes with one Heroic being noticiably more useful than the other.

Yeah, sadly that is how it is. But those Heroics do have their niche, though.

Rain of DestructionRain of Destruction is much better now, but still can't compare to HorrifyHorrify, like you said. They need to tweak it a bit more to increase its effectiveness in the competitive scene. However, it is fun (and powerful) on ARAM Brawls, though.

Durance of HateDurance of Hate can be quite powerful in some cases and can lead to a lot of follow ups, specially if the enemy team drafted Heroes to counter Consume SoulsConsume Souls (such as Lúcio, Kharazim, Tyrael and Anduin).

I hate Planet CrackerPlanet Cracker, but it does work if you combo it with EntombEntomb or Mosh PitMosh Pit.

Locust SwarmLocust Swarm and StrafeStrafe are garbage, indeed; there are little if no situations where they should be picked. Tormented SoulsTormented Souls is no longer useful because Malthael can now cleave with Basic Attacks. As for Johanna and Li-Ming, I am unsure which Heroics do you refer to because they both have very reliable ones that fit different situations.

Edited by Valhalen

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      Base
      Vitals Health reduced from 1840 to 1510. Health Regeneration reduced from 3.83 to 3.15. Basic Attack Attack range increased from 4 to 4.5. Weapon period increased from .75 to 1. Attacks per second reduced from 1.33 to 1. Damage reduced from 130 to 122. Lightning Fury [Q] Damage reduced from 175 to 150. Cooldown increased from 4 to 5 seconds. Mana cost reduced from 30 to 25. Additional functionality: Holds 2 charges. Blinding Light [W] Mana cost reduced from 70 to 50. Fend [E] Damage reduced from 39 to 34. Cast range increased from 5 to 6. Cooldown increased from 8 to 10 seconds. Mana cost increased from 40 to 50. Additional functionality: Avoidance remains active while Fend is channeling. Avoidance [Trait] Duration increased from .5 to .625. New functionality: While moving unmounted, gradually gain 30 Armor of the course of 3 seconds. Talents
      Level 1 Thunderstroke New functionality: Increase the damage of Lightning Fury by 25 and casting it grants 5 stacks of Avoidance. Quest: Every Hero hit increases the damage of Lightning Fury by 1. Impale Moved from Level 7. Additional functionality: Increases the cast range and AoE of Fend by 25%. It deals 50% more damage to enemies below 50% Health. Charged Strikes New functionality: Gain 20% Attack Speed. Every 3rd Basic attack deals 20% bonus damage to the target and bounces to nearby enemy Heroes. Level 4 Inner Light New functionality: Activate to heal for 25% of your maximum Health over 5 seconds. Heroes hit with Lightning Fury lower this cooldown by 10 seconds (70 second cooldown). Ring of the Leech New functionality: Basic Attacks against heal Cassia for 15% of the damage they deal. If an enemy is Blinded this affects Lightning Fury and Fend. Plate of the Whale New functionality: Gain 7 HPS while Avoidance is active. Increase this to 21 HPS while Avoidance is fully charged. Avoidance is active while Mounted. Level 7 Seraph's Hymn New functionality: Increase the passive damage bonus of Blinding Light to 30%. Basic Attacks that hit enemy Heroes lower the cooldown of Blinding Light by 1.5 seconds and grant 10 Mana. Surge of Light Activation Damage increased from 210 to 300. Plate of the Whale New functionality: Gain 7 HPS while Avoidance is active. Increase this to 21 HPS while Avoidance is fully charged. Avoidance is active while Mounted. New Talent: Debilitating Thrusts Enemies hit by Fend are slowed by 30% for 3 seconds. Level 13 Grounding Bolt Removed. Thundergod's Vigor Removed. Lunging Strike Removed. New Talent: Gloves of Alacrity Basic Attack range is increased by 1. Increase this to 2 while Avoidance is fully charged. War Traveler Moved from Level 7. New functionality: Gain 5% Movement Speed and if Avoidance is maxed gain an additional 10% Movement Speed and your Mount time becomes instant. New Talent: War Matron Cassia is Protected while channeling Fend and for an additional 1 second if the channel is completed. Level 16 Pierce Removed. Penetrate Removed. New Talent: Power Strike Lightning Fury pierces. Hitting an enemy Hero with Lightning Fury marks them for 15 seconds. Once a player has 3 marks, cast a free Blinding Light at their feet. New Talent: Static Electricity Gain 2 more charges of Lightning Fury. Fend launches a Lightning Bolt at nearby Heroes upon arrival. Level 20 Infinite Lightning Cooldown refund per bounce from 3 to 5 seconds. Imprisoning Light The main target is Blinded for 5 seconds. Enemies knocked back take damage and are Rooted and Silenced for 3 seconds. Titan's Revenge New functionality: Basic Attacks ignore Armor and while Avoidance is fully charged, deal 20% bonus Attack Damage. New Talent: Rockstopper Activate: Instantly fully charge Avoidance and increase the Armor bonus to 60 for 4 seconds (30 second cooldown). Return to Top
      Tracer
      Base
      Weapon Range reduced from 5.5 to 5. Damage reduced from 26 to 24. Pulse Bomb charge gained from Basic Attacks increased by 25%. Max Health increased from 1280 to 1330. Health Regen reduced from 5.3 to 2.71. Melee [W] Pulse Bomb charge increased from 5/10% to 6/12%. Recall [E] Cooldown reduced from 30 to 20 seconds. Amount of time to Recall reduced from 3 to 2 seconds. Duration of Recall increased from .75 to 1.25 seconds. Pulse Bomb [R] Target damage reduced from 360 to 288. AoE damage reduced from 180 to 144. Reload [Trait] Added functionality: Tracer gains 15% life steal on her Basic Attacks. Talents
      Level 1 Pulse Strike [W] Removed. Parting Gift [E] Moved from Level 4. Damage increased from 240 to 250. Added functionality: Each Hero hit by Parting Gift bombs grants 5% Pulse Bomb charge. Slipstream [E] Removed. Tracer Rounds [Passive] New functionality: Increase Tracer’s Basic Attack range by 10% (.5). Attacks against Heroes reveal a small area around them for 3 seconds. New Talent: One-Two Punch [W] Lower the cooldown of Melee by 1 second. It gains an additional charge with a 2 second cooldown between casts. Level 4 New Talent: Pulse Generator [R1] Sticking a Hero with Pulse Bomb regenerates 25% of max HP over 1.5 seconds and refunds a charge of Blink. Is That a Health Pack?! [Passive] Added functionality: Collecting a regen globe reduces the cooldown of Healing Fountain by 10 seconds. Leeching Rounds Moved from Level 13. New functionality: Increase the Life Leech on your Basic Attacks by 5% for each Blink charge you currently have. Level 7 Sleight of Hand [Trait] Moved from Level 16. Focus Fire [Trait] Moved from Level 16. Locked and Loaded [Trait] Moved from Level 16. Leeching Rounds Removed. Level 10 Quantum Spike [R] New Functionality: Deals an extra 6% of maximum health as damage to Heroes. Level 13 Jumper [Q] New functionality: Blink grants a shield equal to 6% of maximum health for 3 seconds. This shield stacks up to 3 times. While Blink has no charges remaining, its cooldown recharges 125% faster. Bullet Time [Q] Removed. Untouchable [Q/Passive] Moved from Level 4. New functionality: Passively increases the distance of Blink by 33%. Takedowns grant 5% increased Basic Attack damage, up to 30%. Stacks are lost on death. New Talent: Telefrag [E] Basic Attacks reduce the cooldown of Recall by .1875 seconds. After arriving at the recall destination, Tracer deals 160 damage and knocks back any nearby enemies. Level 16 Bullet Spray [W] Moved from Level 13. New Talent: Heavy-Handed [W] W reduces hero armor by 15 for 4 seconds. Ricochet Moved from Level 13. Bounce chance increased from 50 to 60%. Level 20 New Talent: Chrono Triggers [Q] Casting Blink causes Basic Attacks to consume no ammo for 1 second. Get Stuffed! [W] New functionality: Increase Melee’s Pulse Bomb generation against Heroes from 12% to 24%. Hitting a Hero with Melee while they have a Pulse Bomb attached causes it to explode instantly and knock them away. Total Recall [E] No longer increases the cooldown of Recall. Return to Top
      Heroes
      BRUISER HEALER MELEE RANGED Artanis Anduin Alarak Chromie Deathwing Brightwing   Jaina Dehaka Deckard   Li-Ming Imperius     Orphea Ragnaros     Probius Xul     Tassadar Return to Top
      Bruiser
      Artanis
      Base
      Health increased from 2470 to 2525. Health Regeneration increased from 5.14 to 5.26. Shield Overload [Trait] Shield amount increased from 375 to 385. Talents
      Level 1 Seasoned Marksman [Passive] Removed. Reactive Parry [W] New functionality: Damaging enemies with the first slash of Twin Blades grants Artanis 75 Physical Armor against the next enemy Hero Basic Attack. If the target is an enemy Hero, then the second slash grants Artanis an additional stack. Stores up to 2 charges. New Talent: Protector of Aiur [Passive] Quest: Basic Attacks against enemy Heroes increase Artanis’s Attack Damage by .1%. Takedowns grant 1% bonus damage. Level 7 Warp Sicknesss [E] Removed. Chrono Surge [E] Attack Speed bonus reduced from 75% to 40%. Additional functionality: Phase Prism Slows the enemy’s Movement Speed by 30% for 4 seconds. Return to Top
      Deathwing
      Base
      Health reduced from 2850 to 2750. Health Regeneration reduced from 5.94 to 5.73. Cataclysm [R1] Periodic damage reduced from 10 to 9. Talents
      Level 4 Heat Wave [W] Damage after using Incinerate reduced from 14 to 12 per second. Level 7 Firestorm [Z] Additional functionality: Reduce Deathwing’s landing cooldowns by 2 seconds. Skyfall [E] No longer reduces Deathwing’s landing cooldowns when hitting enemy Heroes. Healing increased from 2.5% to 3% maximum Health. Return to Top
      Dehaka
      Base
      Dark Swarm [W] Damage increased from 47 to 49. Talents
      Level 7 Constriction [Q] Removed. Paralyzing Enzymes [Q] Moved from Level 16. Adjusted functionality: Increase Drag duration by .5 seconds. After it ends, enemies hit are Slowed by 30% for 2.5 seconds. Level 16 New talent: Pack Leader [Z] While Dehaka is in a bush and for 5 seconds after leaving, he gains 20 Armor. Return to Top
      Imperius
      Talents
      Level 13 Pathetic Mortals [Q] Additional functionality: Reduce the Movement Speed of enemy Heroes hit by Celestial Charge by 25% for 4 seconds. Return to Top
      Ragnaros
      Talents
      Level 10 Sulfuras Smash [R1] Cooldown reduced from 80 to 60 seconds. Mana cost reduced from 75 to 70. Damage to enemies hit by its outer area increased from 198 to 250. Return to Top
      Xul
      Base
      Basic Attack damage reduced from 100 to 95. Spectral Scythe [Q] Damage reduced from 210 to 200. Raise Skeleton [Trait] Damage done when Skeletal Warriors die reduced from 50 to 46. Talents
      Level 4 Jailors [Trait] Movement and Attack Speed bonuses reduced from 40% to 30%. Level 13 Echoes of Death [Q] Damage from additional scythes reduced from 60% to 40%. Level 16 Decrepify [Q] Slow amount reduced from 40% to 30%. Return to Top
      Healer
      Anduin
      Talents
      Level 4 Holy Reach [E] New functionality: Increase the Root duration of Chastise from 1.25 to 1.5 seconds. After hitting an enemy with Chastise, Anduin’s next Basic Attack deals 75% more damage and heals allied Heroes near him for 100. Level 13 Speed of the Pious [W] Additional functionality: Each allied Hero healed by Divine Star on its return to Anduin reduces its cooldown by 1 second. Enchant Boots - Lion's Speed [Trait] Additional functionality: Allies pulled by Leap of Faith are healed for 280 over 4 seconds. Push Forward! [Passive] Now labelled as a Chastise talent [E] Additional functionality: While gaining 20% bonus Movement Speed, Chastise’s cooldown recharges 25% faster. Level 20 Desperate Prayer [Active] No longer places Flash Heal on a 10-second cooldown. Return to Top
      Brightwing
      Base
      Polymorph [W] Slow amount increased from 25% to 30%. Pixie Dust [E] Spell Armor amount increased from 25 to 30. Phase Shift [Z] Cooldown reduced from 60 to 50 seconds. Healing increased from 20% to 25% maximum Health. Talents
      Level 1 Hyper Shift [Z] Cooldown reduction reduced from 2 to 1.5 seconds. Level 4 Magic Spit [Passive] Cooldown reduction increased from 5 to 6 seconds. Level 7 Critical Mist [Trait] Healing increased from 150 to 165. Return to Top
      Deckard
      Base
      Health increased from 1700 to 1780. Health Regeneration increased from 3.54 to 3.71. Talents
      Level 1 Scroll of Identify [E] Quest requirement reduced from 16 to 14 enemy Heroes hit. Level 4 Ruby [Active] Cooldown reduced from 20 to 10 seconds. Level 10 Lorenado [R2] Cooldown reduced from 40 to 30 seconds. Mana cost reduced from 40 to 35. Return to Top
      Melee Assassin
      Alarak
      Talents
      Level 1 Sustaining Power [E] Removed. New Talent: Overwhelming Power [Q] After hitting an enemy Hero with Discord Strike, Alarak gains 40% Attack Speed and his Basic Attacks heal him for 50% of the damage dealt for 4 seconds. Level 7 Hindered Motion [W] Slow amount increased from 25% to 30%. Return to Top
      Ranged Assassin
      Chromie
      Base
      Dragon's Breath [W] Damage increased from 204 to 215. Talents
      Level 5 Bronze Talons [Q] Damage bonus increased from 40% to 50%. Mobius Loop [W] Cooldown reduction increased from 1.75 to 2 seconds. Level 8 Slowing Sands [R1] Slow amount increased from 5% to 7% per stack. Maximum Slow amount is still 70%. Level 14 Quantum Overdrive [Active] Spell Power bonus increased from 25% to 30%. Level 20 Blessing of the Bronze [Active] Cooldown reduced from 90 to 30 seconds. Cooldown reduction when hitting enemy Heroes with Sand Blast reduced from 8 to 1 second. Return to Top
      Jaina
      Talents
      Level 16 Snowstorm [W] Damage bonuses increased from 30%/70% to 50%/100%. Return to Top
      Li-Ming
      Talents
      Level 10 Disintegrate [R1] Cooldown reduced from 30 to 20 seconds. Wave of Force [R2] Cooldown increased from 20 to 30 seconds. Return to Top
      Orphea
      Base
      Shadow Waltz [Q] Cooldown reduced from 6 to 5 seconds. Mana cost reduced from 40 to 35. Chomp [W] Damage increased from 285 to 305. Dread [E] Additional functionality: Enemies hit by Dread’s wave are Slowed by 25% for 2 seconds. Talents
      Level 1 Growing Nightmare [E] New functionality: Increase Dread’s eruption damage by 40%. Quest: Hit 3 enemy Heroes with a single cast of Dread’s eruption. Reward: Permanently increase Dread’s eruption damage by an additional 25% and increase the Slow amount of Dread’s eruption by 15%. Level 4 Chaotic Assault [Trait] Bonus damage increased from 50% to 75%. Level 13 Abyssal Symbiosis [W] Additional functionality: Hitting an enemy Hero with Chomp grants Orphea a 180 Shield for 3 seconds. Level 16 Dead Magic [Trait] Damage reduced from 115 to 95. Now also does damage to the primary target. Lurking Terror [Active] Slow duration increased from 1 to 1.5 seconds. Return to Top
      Probius
      Talents
      Level 1 Warp Resonance [W] Quest requirement reduced from 10/20 enemy Heroes hit with Warp Rift explosions to 8/16. Level 4 Photon Barrier [E] Spell Armor bonus increased from 30 to 40. Level 7 Particle Accelerator [Q] Damage increased from 10% to 15% per stack. Level 10 Null Gate [R2] Cooldown reduced from 30 to 25 seconds. Level 20 Gate Keeper [R2] No longer has a restriction allowing 1 Null Gate at a time. Return to Top
      Tassadar
      Base
      Health increased from 1550 to 1650. Health Regeneration increased from 3.23 to 3.44. Shock Ray [Q] Slow amount increased from 25% to 30%. Force Wall [E] Cooldown reduced from 21 to 18 seconds. Mana cost reduced from 70 to 65. Cast time reduced from .1 seconds to .0625 seconds. Birth time reduced from .5675 seconds to .5 seconds. Resonance Beam [Trait] Slow amount increased from 10% to 15%. Talents
      Level 1 Static Charge [Q] Bonus damage per stack increased from 4 to 5. Maximum bonus damage increased from 200 to 250. Khaydarin Amulet [Trait] Damage to additional targets increased from 50% to 75%. Level 4 Induction [Q] Movement Speed bonus when casting Shock Ray increased from 15% to 20%. Movement Speed bonus when hitting an enemy Hero increased from 25% to 30%. Level 16 Executor's Will [Active] Spell Power bonus increased from 15% to 20%. Return to Top
      Bug Fixes
      General
      Fixed an issue where locked talents could appear to be able to be selected in game, causing confusion. Heroes
      Cho'gall Disconnected player replacement A.I. for Gall will no longer become passive. Deathwing Disconnected player replacement Deathwing A.I. will no longer becomes stuck in the air during Dragonflight. He will land in Destroyer form once he reaches full health. Disconnected player replacement Deathwing A.I. will use Dragonflight in place of Hearthstone to heal, unless Dragonflight is on cooldown. Murky Fixed an issue that caused Murky A.I. to continually attempt to place an egg outside of follow leash range. Nova Nova Holo Decoys no longer incorrectly take triple damage. They now correctly take double damage. Tassadar Shadow Walk now has proper fat finger protection. Zagara Fixed an issue with Zagara A.I. becoming stuck in the Nydus Worm if the player disconnects. Cassia and Tracer have been reworked in the latest Heroes patch.
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