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Anduin Meta Tier List (May 2019)

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Our twenty-sixth Heroes of the Storm Meta Tier list for the month of May is here!

Welcome to another Icy Veins's Meta Tier List for the April 30 patch. The goal of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame).

Using the list

Spoiler

Although tier listings are generally the product of balance, many factors come into play when discussing the relative perceived strengths of heroes, including player regions, maps, play style, skill level, and, of course, personal perception. As such, any tier list—including this very one—should never be interpreted as gospel, but rather, as a guide to better grasp what to expect with regards to typical drafting experiences. One useful application of such lists is to allow you know which heroes to look out for in terms of practice and counterplay, ultimately improving your knowledge of the game.

As stated above, tier lists are easy to mistake for gospel. As new strategies are discovered and experimented with, so changes the perception of the relative strengths of each hero. Tier lists still prove to be useful as a snapshot of player expectations in terms of drafting. Although it is generally considered preferable to focus on high tier heroes (Prime and Core tiers), it is important to note that Heroes of the Storm's wild character and map designs make it so that any given hero's tier position is prone to fluctuate depending on the situation at hand.

One classic example of such is that of Kerrigan on the Infernal Shrines map. Although we currently judge her to be a mid-tier hero, her drafting priority shoots up to first-pick or first-ban material on this specific map due to the nature of its objective. Certain heroes also synergise so well with each other that the sole fact of having the opportunity of drafting them together is generally enough to increase their potential. Tassadar and Tracer, for instance, are generally nightmarish to deal with for many. There are too many examples of these interactions to reasonably produce here, but we invite you to consult our guides to know exactly where and when each hero shines. The guides have been linked in the lists below for your convenience - just click any of the hero names to access them.

A  next to a hero's name means its tier list position has increased since the previous month whereas a  means just the opposite. Additionally, a + or - sign indicates short-to-medium term predictions (which is to say, about a month) for tier increase(s) or decrease(s), respectively. These are often updated after significant balance patches and/or when clear trends are emerging. The (ban) comment is a ban recommendation; Meta heroes should be picked and banned first, though heroes from other groups should be considered as well depending on how team compositions are shaping up.

If you're newer to the game, also consider visiting our glossary for a comprehensive list of discrete Heroes of the Storm terms.

 

Current ranked mode map rotation (map rotation updated)

 
  • Alterac Pass
  • Battlefield of Eternity
  • Braxis Holdout (removed)
  • Cursed Hollow
  • Dragon Shire
  • Garden of Terror (added)
  • Hanamura  (added)
  • Infernal Shrines
  • Sky Temple (removed)
  • Tomb of the Spider Queen
  • Towers of Doom
  • Volskaya Foundry (removed)

 

Meta picks

Tank Bruiser Fighter Stalker Marksman Mage Support Healer
Anub'arak (ban) Ana
Diablo (ban)              

 

High-tier generalists

Tank Bruiser Fighter Stalker Marksman Mage Support Healer
E.T.C. (ban) Artanis Thrall Genji (ban) Hanzo (ban) Azmodan Malfurion
Garrosh (ban) Imperius VarianTwin Blades of Fury Zeratul Raynor (ban) Jaina   Tyrande
Johanna         Kael'thas    

 

Mid-tier generalists

Tank Bruiser Fighter Stalker Marksman Mage Support Healer
Arthas Dehaka (ban) Alarak Tracer (ban) Cassia  Chromie Abathur Alexstrasza
Mal'Ganis Sonya Kerrigan   Falstad+ Gul'dan Zarya Anduin (new)
Muradin   Maiev   Fenix+ Junkrat   Auriel+
Stitches (ban)   Malthael   Greymane Kel'Thuzad    Brightwing
VarianTaunt   Ragnaros   Lunara Mephisto   Deckard
    VarianColossus Smash   Sgt.Hammer (ban) Nazeebo   Kharazim
        Tychus Orphea   Li Li
        Zul'jin Sylvanas   Lt. Morales
          Zagara   Lúcio
              Rehgar
              Stukov
              Whitemane

 

Low-tier generalists

Tank Bruiser Fighter Stalker Marksman Mage Support Healer
Blaze Chen Gazlowe Valeera Valla+ Li-Ming Medivh (ban)+ — 
  D.Va Murky     Probius    
  Yrel The Butcher          

 

Situational picks (map, team composition, or counterpick)

Tank Bruiser Fighter Stalker Marksman Mage Support Healer
Cho'gall (ban) Leoric Illidan Nova Cho'gall (ban) Tassadar Uther (ban)
Tyrael Rexxar Xul Samuro     The Lost Vikings (ban)  

 

Meta heroes define the metagame. They are very often banned or picked right away, as they generally dictate the pace of most drafts and matches.

Generalists form the core of your team and are generally picked after Meta picks have been distributed. They tend to work on most maps, and as part of and against most team compositions. Since this group includes most heroes, I elected to split it into three tiers. High-tier rankings are a result of performance (i.e. win rates) and popularity (i.e. pick and ban rates). This means that heroes with high win rates can be set in low tier; the opposite may also be true.

Situational picks shine on specific maps or as part of specific team compositions.

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Interesting placement of Anduin. While a lot of people are saying that he is "broken" or "overpowered", I don't think he is at all. In fact, I'd say he is one of the most balanced Heroes ever on launch, and also the first in a very long time that has no Quest Talents.

I also strongly agree that Ana is the best Healer in the game right now, something I've always said about her even before her amazing rework.

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Malfurion as high tier healer say whaaa?

I mean, putting Auriel, new Lucio and Alexstraza below Malf after he was stripped of all his saves and useful talents? Wow

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Are Blaze and Yrel really not good right now, or is it lack of HGC hitting them hard. They were very big at the end of last year and outside of Bunker nerf I don't recall any other nerfs (though I might be wrong).

Happy to see KT so high, he is very strong right now, melting squishes after 16.

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2 hours ago, Mortalo said:

Are Blaze and Yrel really not good right now, or is it lack of HGC hitting them hard. They were very big at the end of last year and outside of Bunker nerf I don't recall any other nerfs (though I might be wrong).

Happy to see KT so high, he is very strong right now, melting squishes after 16.

Both Yrel and Blaze got nerfs that hurt their solo laner capabilities with increased mana costs, among some other minor nerfs and tweaks. I still consider Blaze a very solid off-tank, but he fell in favor of other Heroes, such as Mal'Ganis and post-rework Stitches, both that can outlast him in the laning phase.

6 hours ago, LouW said:

What the " ban " exactly means here ?

It refers to ranked matches, where you can ban Heroes from being selected by either team. In this case, Oxygen is pinpointing Heroes that should be prioritized as ban material during the draft.

Edited by Valhalen
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1 hour ago, EdenL said:

Thanks for the effort to make this tier list, however, I believe this Overwatch tier list is more accurate since everyone can contribute to it and there are no single player favorable characters.

Yeah, let's compare 2 tier lists that belongs to 2 different games.

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On 5/22/2019 at 3:08 PM, ShadowerDerek said:

Yeah, let's compare 2 tier lists that belongs to 2 different games.

What do you mean?

OOpss... Seems like I copied the wrong link!

Edited by EdenL
mistake

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On 5/9/2019 at 4:01 PM, Valhalen said:

Interesting placement of Anduin. While a lot of people are saying that he is "broken" or "overpowered", I don't think he is at all. In fact, I'd say he is one of the most balanced Heroes ever on launch, and also the first in a very long time that has no Quest Talents.

I also strongly agree that Ana is the best Healer in the game right now, something I've always said about her even before her amazing rework.

I agree with Ana, the only thing the rework did was give you options for level 1 talents instead of always having to take piercing darts. Lategame Ana with that Quest completed was basically functional immortality for bruisers and tanks in the frontline.

Anduin I can't agree with however. His basic skills seem balanced enough but Holy Word is great big elephant in the corner of the room. It's a literal WIN TEAMFIGHT button that doesn't really require THAT much skill to use, I mean sure it's less brainless than LiLi, but what isn't? Being able to, in the middle of a teamfight, just throw down a great big circle that autocasts protected on everyone inside and then heals 25% life to everyone is WAY too strong.

Either Lightbomb needs a buff, or it needs to come down in power. Go from 3 seconds to 1.5 duration or reduce the bubble size, or take away the healing, or buff the healing but take away protected (But that would make it too much like LiLi's) or something because right now it's just impossible to win a teamfight if it's off cooldown.

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1 hour ago, Apologised said:

Anduin I can't agree with however. His basic skills seem balanced enough but Holy Word is great big elephant in the corner of the room. It's a literal WIN TEAMFIGHT button that doesn't really require THAT much skill to use, I mean sure it's less brainless than LiLi, but what isn't? Being able to, in the middle of a teamfight, just throw down a great big circle that autocasts protected on everyone inside and then heals 25% life to everyone is WAY too strong.

Either Lightbomb needs a buff, or it needs to come down in power. Go from 3 seconds to 1.5 duration or reduce the bubble size, or take away the healing, or buff the healing but take away protected (But that would make it too much like LiLi's) or something because right now it's just impossible to win a teamfight if it's off cooldown.

Holy Word: SalvationHoly Word: Salvation is extremely overrated. Sure, you can use it in the middle of a teamfight, but will also put a huge target on your head. Organized teams will see it coming and save their cooldowns to interrupt Anduin at easy; any stun, sleep, silence or displacement will ruin it. And if Anduin is picked early on during the draft, the opposing team will be smart enough to pick Heroes that can interrupt it. Holy Word: Salvation only works after the enemy team burned all their hard CCs, and by the time that happened your team will probably be dead already. In that regard, Tyrael's SanctificationSanctification can be considered much better since there is no way to interrupt it.

LightbombLightbomb is very powerful on the right circumstances and can lead to some nasty CC-chains, but I agree that it needs some buffs, specially given the Heroic has no level upgrade at level 20. It is usually the Heroic I pick since most of the time there is something to counter Holy Word: Salvation. If they increased the stun duration PER enemy Hero hit, then this Heroic would be way more interesting.

Edited by Valhalen
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1 hour ago, Valhalen said:

Holy Word: SalvationHoly Word: Salvation is extremely overrated. Sure, you can use it in the middle of a teamfight, but will also put a huge target on your head. Organized teams will see it coming and save their cooldowns to interrupt Anduin at easy; any stun, sleep, silence or displacement will ruin it. And if Anduin is picked early on during the draft, the opposing team will be smart enough to pick Heroes that can interrupt it. Holy Word: Salvation only works after the enemy team burned all their hard CCs, and by the time that happened your team will probably be dead already. In that regard, Tyrael's SanctificationSanctification can be considered much better since there is no way to interrupt it.

LightbombLightbomb is very powerful on the right circumstances and can lead to some nasty CC-chains, but I agree that it needs some buffs, specially given the Heroic has no level upgrade at level 20. It is usually the Heroic I pick since most of the time there is something to counter Holy Word: Salvation. If they increased the stun duration PER enemy Hero hit, then this Heroic would be way more interesting.

I feel this all relates to one of the larger problems HotS has always had: Some Heroes only really have the one Heroic. I mean, even with the changes Gul'Dan's Asteroid Summoning is still trash compared to Horrify, the only time I've EVER seen anyone pick Mephisto's other Heroic was due to a missclick... Fenix, Artanis, Vala, Anuburak, Johanna, Malphael, li-ming, all of them are heroes with one Heroic being noticiably more useful than the other.

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On 5/27/2019 at 9:55 AM, Apologised said:

I feel this all relates to one of the larger problems HotS has always had: Some Heroes only really have the one Heroic. I mean, even with the changes Gul'Dan's Asteroid Summoning is still trash compared to Horrify, the only time I've EVER seen anyone pick Mephisto's other Heroic was due to a missclick... Fenix, Artanis, Vala, Anuburak, Johanna, Malphael, li-ming, all of them are heroes with one Heroic being noticiably more useful than the other.

Yeah, sadly that is how it is. But those Heroics do have their niche, though.

Rain of DestructionRain of Destruction is much better now, but still can't compare to HorrifyHorrify, like you said. They need to tweak it a bit more to increase its effectiveness in the competitive scene. However, it is fun (and powerful) on ARAM Brawls, though.

Durance of HateDurance of Hate can be quite powerful in some cases and can lead to a lot of follow ups, specially if the enemy team drafted Heroes to counter Consume SoulsConsume Souls (such as Lúcio, Kharazim, Tyrael and Anduin).

I hate Planet CrackerPlanet Cracker, but it does work if you combo it with EntombEntomb or Mosh PitMosh Pit.

Locust SwarmLocust Swarm and StrafeStrafe are garbage, indeed; there are little if no situations where they should be picked. Tormented SoulsTormented Souls is no longer useful because Malthael can now cleave with Basic Attacks. As for Johanna and Li-Ming, I am unsure which Heroics do you refer to because they both have very reliable ones that fit different situations.

Edited by Valhalen

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      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
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    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
    • By Staff
      After extensive PTR testing, Blizzard released a new balance patch and here are the official patch notes.
        
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
      Talents
      Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard released a new Heroes of the Storm patch for testing on the PTR and here are the official patch notes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Balance Update Bug Fixes Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy Rework: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes Rework: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Tyrael
      Talents
      Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
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