Hellfire Amulet and Ring Crafting Guide

Last updated on Nov 19, 2019 at 19:32 by Blainie 23 comments

The crafting system in Diablo 3 features two notable recipes from the Jeweler, the Hellfire Amulet and Hellfire Ring, both of which are legendary items that, at least in the case of the Amulet, can be vital to certain builds in the current meta.

This page details the process of obtaining the crafting materials, crafting the pieces of gear, and what the benefits of these items are.

1.

Hellfire Amulet Overview

The Hellfire Amulet is a craftable amulet available to all players once they have purchased the recipe for it from Squirt the Peddler in Act 2.

The amulet comes in 3 forms, one for each main stat, and is usable at any level. The stats on it are randomised except for your chosen main stat, but each amulet is guaranteed to have two things on it:

  • Socket — Patch 2.3 gave all Hellfire Amulets a guaranteed socket roll.
  • Passive Skill — Every Hellfire Amulet will have a random passive skill from your class, meaning that when you wear it, you will essentially be able to have 5 passive skills for your chosen build.
1.1.

Crafting a Hellfire Amulet

To craft a Hellfire Amulet, you will first need to obtain the recipe to do so. The recipe can be purchased from Squirt the Peddler, who can be found in the Hidden Camp in Act 2, and costs 5,000,000 Gold. Take the recipe to the Jeweler to learn it.

Each amulet will require the following materials:

The Forgotten Soul Forgotten Souls are fairly easy to obtain, simply coming from salvaging legendary items, but the other 4 ingredients come from the Infernal Machines.

1.2.

Keywardens

The Infernal Machines are dropped by the Keywardens of the first 4 acts of the game, with each one dropping a specific machine, which grants a specific material when you complete the mini-rift that is opened by using the machine.

1.3.

Infernal Machines

The number of machines that drop from the Keywardens is not fixed and can vary depending on the difficulty you kill them on.

Below is a list you can refer to that outlines the drop rates of the machines by Torment level.

  • Normal — Master: the Keywardens do not spawn on these difficulties.
  • Torment 1: 50% chance of 1 machine.
  • Torment 2: 75% chance of 1 machine.
  • Torment 3: 90% chance of 1 machine.
  • Torment 4: 100% chance of 1 machine.
  • Torment 5: 100% chance of 1 machine and 10% chance of 2 machines.
  • Torment 6: 100% chance of 1 machine and 20% chance of 2 machines.
  • Torment 7: 100% chance of 1 machine and 30% chance of 2 machines.
  • Torment 8: 100% chance of 1 machine and 40% chance of 2 machines.
  • Torment 9: 100% chance of 1 machine and 50% chance of 2 machines.
  • Torment 10: 100% chance of 1 machine and 60% chance of 2 machines.
  • Torment 11: 100% chance of 1 machine and 70% chance of 2 machines.
  • Torment 12: 100% chance of 1 machine and 80% chance of 2 machines.
  • Torment 13: 100% chance of 1 machine and 90% chance of 2 machines.
  • Torment 14: 100% chance of 2 machines and 25% chance of 3 machines.
  • Torment 15: 100% chance of 2 machines and 75% chance of 3 machines.
  • Torment 16: 100% chance of 3 machines and 25% chance of 4 machines.
1.4.

Infernal Machine Materials

After collecting your Infernal Machines, you can use them to obtain the final step in the crafting collection process.

In New Tristram in Act 1, head towards Brother Malachi the Healer, who is marked by a heart on your minimap. You can find him near the Mystic.

He will be standing next to a house that has a boarded-up door. Use any spell to break the door and enter the Heretic's Abode. Here, you can use your Infernal Machines to open portals to the different Infernal realms.

Each realm has 2 bosses inside that correspond with the theme of their realm, except for the realm of Fright, which features only 1 boss, but he can summon others to aid him.

The fights themselves used to be quite challenging, but with the constant buffs to player power, these will be extremely easy to complete once you have made a small amount of progress into being Level 70 and at least have a full set of gear.

The amount of each material that drops will depend on the difficulty you defeat the bosses on, as shown below, with a maximum of 4 of each item on Torment 16. Note that you cannot open any Infernal realms on a difficulty lower than Torment 1.

Difficulty 1st Drop (%) 2nd Drop (%) 3rd Drop (%) 4th Drop (%)
Torment 1 100 0 0 0
Torment 2 100 10 0 0
Torment 3 100 25 0 0
Torment 4 100 50 0 0
Torment 5 100 75 0 0
Torment 6 100 90 0 0
Torment 7 100 100 0 0
Torment 8 100 100 10 0
Torment 9 100 100 25 0
Torment 10 100 100 50 0
Torment 11 100 100 75 0
Torment 12 100 100 90 0
Torment 13 100 100 100 0
Torment 14 100 100 100 25
Torment 15 100 100 100 75
Torment 16 100 100 100 100
1.4.1.

Realm of Regret

The Realm of Regret is the first realm and contains a boss from Act 1 (the Skeleton King) and Act 2 (Maghda) and will be fought in the same setting as the Skeleton King fight from the campaign and bounty board.

The only real mechanic that you may need to pay attention to is Maghda's shield, which renders her invulnerable until you kill the adds she has summoned. It is normally easiest to just burn down the Skeleton King quickly and then focus on her.

This realm will drop Leoric's Regret Leoric's Regret.

1.4.2.

Realm of Putridness

The Realm of Putridness is the second realm and contains a boss from Act 3 (Ghom) and Act 4 (Rakanoth) and will be fought in Ghom's boss room.

Avoid Ghom's slimes and kill Rakanoth first to avoid his 1-shot teleport ability; note that on classes with higher toughness, this will not be as much of an issue.

This realm will drop Vial of Putridness Vial of Putridness.

1.4.3.

Realm of Terror

The Realm of Terror is the third realm and contains a boss from Act 2 (Zoltun Kulle) and Act 3 (Siegebreaker Assault Beast).

Dodge the attacks of Zoltun Kulle, most notably his fireballs and the rocks he drops from the sky, and move away from the Siegebreaker whenever you can.

This realm will drop Idol of Terror Idol of Terror.

1.4.4.

Realm of Fright

The Realm of Fright is the most difficult of the realms and contains Diablo from Act 4.

Dodge his fire and lightning attacks as best you can, ensuring to not get snared. Diablo will summon a random boss upon reaching 75% and 50% remaining Health, so be prepared for their spawns.

Focus down the new boss before returning to Diablo, otherwise you may accidentally trigger the next spawn and have to deal with all 3 at the same time.

This realm will drop Heart of Fright Heart of Fright.

2.

Hellfire Ring

The Hellfire Ring is largely obsolete and is never used in the current era of the game.

3.

Changelog

  • 19 Nov. 2019: Overhauled page format and added updated information.
  • 07 Aug. 2017: Adjusted drop rates.
  • 23 May 2016: Added a screenshot to show the location of the Heretic's Abode.
  • 12 Jan. 2016: Infernal Machines were renamed in 2.4 and Heart of Evil is now called Heart of Fright.
  • 01 Sep. 2015: Fixed location of Nekarat, who was moved from The Silver Spire Level 2 to the Gardens of Hope 2nd Tier with Patch 2.3. Drop rates for the Infernal Machines were also updated to include values form Torment VII to Torment X.
  • 25 Aug. 2015: In Patch 2.3, the keys were removed. The Keywardens now drop their corresponding Infernal Machine, making the farming process much easier.
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