Barbarian Leap/Earthquake Build With Might of the Earth
Introduction
Strengthened by the powers of the Might of the Earth set, the Earthquake Barbarian offers a tight and satisfying rotation of synergistic abilities, disguised under a visual treat of rampaging AoE destruction, along with a hefty amount of crowd control to boot. This build is designed for Greater Rift solo progression, but we also have a speed farming variant, which you can find by clicking the link below.
Quick Reference
Skill Setup
The basic skill setup of the Earthquake Barbarian is displayed below. Read the dedicated Skills page for detailed information on choices, alternatives and build customization.
Active Skills |
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Passive Skills |
Gear Setup
The required gear setup for the Earthquake Barbarian is listed below. Check the Gear page for detailed information on choices, alternatives, gemming, Kanai's Cube and Paragon distribution.
- Helm:
Eyes of the Earth
- Shoulders:
Spires of the Earth
- Gloves:
Pull of the Earth
- Chest:
Spirit of the Earth
- Belt:
Girdle of Giants
- Pants:
Weight of the Earth
- Boots:
Foundation of the Earth
- Bracers:
Ancient Parthan Defenders
- Amulet:
Hellfire Amulet of Strength
- Ring 1:
Focus
- Ring 2:
Restraint
- Weapon:
The Furnace
Season 29: Paragon Cap
Season 29 introduces a season-specific cap to stat benefits from Paragon levels, all while updating how Paragon point distribution is handled. For the duration of this Season, you can only assign 800 Paragon stat points to your character, removing the long-standing practice of main-stat stacking (with some gearing implications — see below) after you reach Paragon 800.
On top of that, you could only allocate 50 Paragon stat points to each of the four stats in a given Paragon category (Core, Offense, Defense, and Utility). In Season 29, you can allocate up to the full 200 points per category into any attribute, allowing you to more easily reach necessary build breakpoints (as outlined in the Gear page of the guide) for Cooldown Reduction, Resource Cost Reduction, etc.
With the changes to Paragon in mind, we recommend using the following Paragon distribution for this build:
- Core: Movement Speed: 200 points.
- Offense: Critical Hit Chance and Critical Hit Damage: Allocate points so they are as close to the desirable 1:10 ratio between the two stats, as displayed in your Character Details sheet. For 2-handed builds, this is usually achieved by spending all points on Critical Hit Damage. For dual-wielding 1-handed builds, this is generally achieved with 150 points into Critical Hit Chance and the remaining 50 into Critical Hit Damage.
- Defense: Life and All Resistance: Allocate points to maximize survivability; for Barbarians, this is usually achieved by evenly splitting 100 points into Life (directly increasing your Health pool) and All Resistance (to complement the naturally high Armor stat of Strength-based characters).
- Utility: Area Damage: 200 points.
Season 29: Gearing Considerations
In terms of gear, keeping the Paragon cap in mind is paramount, as it stymies the traditional endless supply of main stat after Paragon 800. This means re-rolling mainstat off your gear is no longer desirable, and full equipment augmentation with your main stat is even more critical. Additionally, you should take a careful look at your build and consider if you can fit the following changes to strengthen your damage and survivability:
- Guardian's Jeopardy: This is a craftable armor set, and the recipe
for its creation drops from Bounty farming. Guardian's 2-piece provides a
decent damage reduction bonus, but the true powerhouse of the set is the
3-piece bonus, which nets you an additional 100% of your main stats from
equipped items. This is a tremendous benefit in an 800 Paragon capped Season.
If the Guardian set can fit into the build with minimal sacrifices (other
craftable sets, tertiary damage multipliers, etc.), consider its
implementation. The available pieces are
Guardian's Aversion (Wrists),
Guardian's Case (Waist), and
Guardian's Gaze (Head). Of course, you can wear 2 pieces of the set and complete the full 3-piece bonus with a
Ring of Royal Grandeur (found from Act I bounty caches).
- Endless Walk:This is a jewelry set consisting of
The Traveler's Pledge (Amulet) and
The Compass Rose (Ring), and is randomly found through farming, gambling Blood Shards, and/or Kanai's Cube recipes. The Endless Walk set is a nice compromise between damage bonuses (building up while stationary) and defensive bonuses (building up while moving). It can replace glass cannon choices like the Bastions of Will set (
Focus and
Restraint) and
Squirt's Necklace with acceptable losses to DPS.
Unity: A character wearing this ring, along with another
Unity on their follower plus an immortality relic for them (i.e.,
Enchanting Favor), will reduce their damage taken by 50%.
Unity can roll excellent offense-oriented stats and has an innate Extra Damage to Elites roll, which somewhat offsets losing all-out offense jewelry.
Legendary Gems
- Legendary Gem 1:
Bane of the Trapped
- Legendary Gem 2:
Bane of the Stricken
- Legendary Gem 3:
Gogok of Swiftness
Kanai's Cube
- Weapon Slot:
Blade of the Tribes
- Armor Slot:
Lut Socks
- Jewelry Slot:
Band of Might
How to Get This Build Going?
In this section, we will briefly go over how to kickstart this build into reality; which items you should aim for with priority when farming and gambling, and what is their relative priority for the functioning of this spec. Note that these suggestions are exclusively aimed at getting you up and running into endgame farming, and might not reflect the gear you need to wear for high-end Greater Rift solo or group pushing. This section also assumes a fresh Season's start, which usually is the point where most players work on assembling their first build with a particular set.
If the Might of the Earth set is part of the Haedrig's Gift for the Season, your simplest and most straightforward path to assembling the build is to complete the Seasonal Journey chapters up to Chapter IV. The Seasonal Journey chapters will gradually give you a complete class-specific set, giving 2-3 pieces for Chapters II, III and IV.
From the pre-game menu, choose and do this week's Challenge Rift.
When successfully completed, this weekly event will grant you 5,1 million
Gold, 475 Blood Shards, 370 Reusable Parts, 350 Arcane Dust, 125
Veiled Crystals, 35
Death's Breaths, and 15 of each Bounty cache
material:
Khanduran Rune,
Caldeum Nightshade,
Arreat War Tapestry,
Corrupted Angel Flesh, and
Westmarch Holy Water. This will allow you some early Seasonal leeway to
extract and reforge items in Kanai's Cube, speeding up the assembly of this
build with the items recommended below.
Having some materials at your disposal, either from farming or the
Challenge Rift, is particularly important when you get duplicate pieces of
your desired set. When you do, you can use Kanai's Cube Skill of Nilfur
recipe (10x Forgotten Souls, 10x
Death's Breaths, 1x Set
item) to convert into another item from the same set. You should never
salvage duplicate pieces of a desired set before you have it assembled.
In order to assemble a MotE Leapquake Barbarian, you should do the following.
- Gather the full 6-piece Shadow set using the advice above, or by spending Blood Shards at Kadala. In order of gamble chance, you should spend for: Pants, Shoulders, Boots, Gloves, Helm, and Chest. A trick you can also use is to gamble for duplicate pieces with an easier gamble chance (i.e., Pants) and convert them into another piece from the same set using the Skill of Nilfur recipe in Kanai's Cube.
- Upgrade rare (Hope of Cain recipe in Kanai's Cube) Two-Handed Mighty
Weapons to get
Blade of the Tribes; this is a build-defining legendary weapon that increases
Earthquake damage and provides two additional sources that trigger its effect from
War Cry and
Threatening Shout.
- Gamble Boots on a Level 1 Barbarian (either
your starting character or an alt) to get
Lut Socks. This is a crucial piece for Leapquake Barbs, allowing you to triple
Leap before the cooldown triggers and enabling your whole rotation from the 4-piece bonus onwards.
- Gamble Rings on a Level 1 Barbarian (either your starting character or an
alt) to get
Band of Might, a massive source of damage reduction and a universally useful item for Barbarians. It is the only legendary ring available to level 1 Barbarians, making the gamble significantly easier.
- Upgrade rare One-handed Swords to get
In-geom; doing this on a level 1 Demon Hunter alt will improve your chances due to their lowest loot pool of legendary swords.
In-geom greatly benefits early game Leapquake Barbarians, since it makes
Wrath of the Berserker a much more readily available buff.
- Gamble or upgrade rare Bracers to get
Mortick's Brace; this legendary piece gives you all the runes of
Wrath of the Berserker, adding the toughness of
Striding Giant and the sustain of
Thrive on Chaos to the universally desirable
Insanity buff, which we usually take on the skill bar anyway. As a bonus, gambling or upgrading this slot can yield
Nemesis Bracers, which are a staple farming item for your Follower.
- Do Act I bounties to attain the act-specific
Ring of Royal Grandeur from Bounty caches. This will be helpful either in completing the basic set bonus, or mixing other helpful legendaries in the build as described in the dedicated endgame Leapquake Barbarian guide. Bounties will net you craftable set recipes as well, so you will be killing two birds with one stone. Bounties will also net you
Avarice Band (Act III), another farming-oriented staple for most builds and classes, this one included.
- While largely undesirable due to high costs, gambling or upgrading rare
Jewelry is also possible;
Convention of Elements, the Bastions of Will set (
Focus and
Restraint) and the Endless Walk set (
The Traveler's Pledge and
The Compass Rose) will all drastically improve this and other builds, with other standout pieces that can also substitute or be temporarily helpful in the face of
Unity, or
Oculus Ring and
The Flavor of Time for your Follower.
Changelog
- 13 Sep. 2023 (gear page): Added Season 29 Paragon Cap and Gearing recommendations.
- 13 Sep. 2023 (skills page): Skills and passives reviewed for Season 29.
- 13 Sep. 2023 (this page): Added Season 29 Paragon Cap and Gearing recommendations.
- 22 Feb. 2023 (gear page): Added Season 28 Altar of Rites recommendations.
- 22 Feb. 2023 (skills page): Skills and passives reviewed for Season 28.
- 22 Feb. 2023 (this page): Added Season 28 Altar of Rites recommendations.
- 26 Aug. 2022 (gear page): Added Season 27 Angelic Crucible recommendations.
- 26 Aug. 2022 (skills page): Skills and passives reviewed for Season 27.
- 26 Aug. 2022 (this page): Added Season 27 Angelic Crucible recommendations.
- 13 Apr. 2022 (gear page): Guide reviewed for Season 26.
- 13 Apr. 2022 (skills page): Guide reviewed for Season 26.
- 13 Apr. 2022 (this page): Guide reviewed for Season 26.
- 09 Dec. 2021 (gear page): Added Season 25 Soul Shard recommendations.
- 09 Dec. 2021 (skills page): Reviewed for Season 25.
- 09 Dec. 2021 (this page): Added Season 25 Soul Shard recommendations.
- 22 Jul. 2021 (gear page): Added S24 Ethereal recommendation.
- 22 Jul. 2021 (skills page): No changes required for Season 24.
- 22 Jul. 2021 (this page): Added S24 Ethereal recommendation.
- 31 Mar. 2021 (gear page): Revised gearing recommendations and added follower recommendation.
- 31 Mar. 2021 (skills page): No changes required for Season 23.
- 31 Mar. 2021 (this page): Revised gearing recommendations and added follower recommendation.
- 18 Nov. 2020 (gear page): Revised main hand recommendations to match the changes to Blade of the Tribes. Added S22 Cube recommendation.
- 18 Nov. 2020 (skills page): Revised main hand recommendations to match the changes to Blade of the Tribes.
- 18 Nov. 2020 (this page): Revised main hand recommendations to match the changes to Blade of the Tribes. Added S22 Cube recommendation.
- 30 Jun. 2020 (gear page): No changes required for Season 21.
- 30 Jun. 2020 (skills page): No changes required for Season 21.
- 30 Jun. 2020 (this page): No changes required for Season 21.
- 12 Mar. 2020 (gear page): No changes necessary for Season 20.
- 12 Mar. 2020 (skills page): No changes necessary for Season 20.
- 12 Mar. 2020 (this page): No changes necessary for Season 20.
- 19 Nov. 2019 (gear page): Guide revised and updated for Season 19.
- 19 Nov. 2019 (skills page): Guide revised and updated for Season 19.
- 19 Nov. 2019 (this page): Guide revised and updated for Season 19.
- 28 Aug. 2019 (gear page): Minor clarification to the gear and stat recommendations.
- 22 Aug. 2019 (gear page): Item recommendations are revised for Season 18.
- 22 Aug. 2019 (skills page): Skill recommendations are revised for Season 18.
- 22 Aug. 2019 (this page): Item and skill recommendations are revised for Season 18.
- 13 May 2019 (gear page): Guide was reviewed and approved for Season 17.
- 13 May 2019 (skills page): Guide was reviewed and approved for Season 17.
- 13 May 2019 (this page): Guide was reviewed and approved for Season 17.
- 27 Jan. 2019 (gear page): Updated the Season 16 Cube recommendation.
- 27 Jan. 2019 (this page): Updated the Season 16 Cube recommendation.
- 16 Jan. 2019 (gear page): Added suggestions for the baseline Ring of Royal Grandeur for Seasonal characters.
- 16 Jan. 2019 (skills page): Information was reviewed and approved for Season 16 with no changes required.
- 16 Jan. 2019 (this page): Guide was revised with additional recommendations for Season 16.
- 20 Sep. 2018 (this page): Guide was reviewed and approved for Season 15.
- 14 Jun. 2018 (this page): Guide was reviewed and approved for Season 14.
- 01 Nov. 2017 (this page): Changed build rank to Mid Tier for Season 12.
- 31 Oct. 2017 (gear page): Some wording updates to the gem and jewelry sections (without changes in the recommendations).
- 26 Jun. 2017 (this page): Guide updated for 2.6 and moved to new format.
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This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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