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Monk Raiment of a Thousand Storms Set Dungeon Guide

Last updated on Mar 03, 2018 at 09:11 by Deadset 6 comments

Table of Contents

1. Overview of the Raiment of a Thousand Storms Set Dungeon

The Raiment of a Thousand Storms Set Dungeon is located in Act I, The Old Ruins. Simply take the waypoint and walk a bit to the northeast — the entrance to the Raiment Set Dungeon will appear if you have the 6-piece set bonus active.

The Inna's Mantra Set Dungeon's two unique Primary Objectives are to: 1) Reach the Golden chest at the end of the dungeon in under 2 minutes; and 2) Do not get hit by a single Succubus projectile.

The Raiment Set Dungeon is a sewer tileset that is unique in its design and purpose, one of the few Set Dungeons where the layout itself is part of the challenge. A proven attempt path is to beeline straight for the center of the dungeon (picking up Speed Pylons on the way) and ignoring most of the side areas, then backtracking to finish off the remainder monster killing objective.

Layout of Raiment set dungeon

The Raiment Set Dungeon is populated by just a few kinds of enemies:

  • Ravenous Dead, Walking Corpses and Decayers — You will pad out the monster slaying counter mostly with this slow moving, harmless filler trash.
  • Succubus — few and far between, these crafty demons will stay at range and fire slow moving, homing projectiles that will cause you to fail the 2nd Objective. Be vigilant of their appearance on the map, and try to Dashing Strike Dashing Strike over their projectiles and onto them, finishing them off quickly.

2. Tips for the Raiment Set Dungeon

Equipping the Nemesis Bracers Nemesis Bracers and cubing an In-geom In-geom will allow you to make even greater use of the Speed Pylons on the map. Note that unlike most Set Dungeons, this one does not have naturally spawning elites to trigger In-geom In-geom cooldown resets (useful when you want to move fast), so the Nemesis Bracers Nemesis Bracers allow you to create some of your own. This has the added benefit of adding extra monsters to the dungeon that are right in your path and that will count towards the final tally, eliminating the necessary backtracking at least partially.

It was mentioned in the previous section, but it is worth repeating — rush for the Golden chest at the end of the dungeon first! On your first time around the dungeon, focus just on picking up the Speed Pylons and killing the trash that is directly in your way. When properly executed, this will get you the 1st Objective easily and you will only have to backtrack 1/2 of the dungeon to finish off the counter.

Cooldown and Resource Cost Reduction are key for this Set Dungeon, since you will be trying to Dashing Strike Dashing Strike as much as you can; in a Raiment 6-piece build, this makes Dashes both a damaging skill and a spender. Using the fire rune Radiance Radiance makes more sense over the traditional speedrunning choices like Way of the Falling Star Way of the Falling Star because of the potential for RCR from Cindercoat Cindercoat. Getting 2-piece Innas into the build (via the weapon and belt) can also be quite helpful for resource restoration, as their bonus will double up the effectiveness of Mantra of Healing Mantra of Healing Circular Breathing Circular Breathing and Mystic Ally Mystic Ally Air Ally Air Ally.

3. Build for the Raiment Set Dungeon

Active Skills
Left Mouse Button Way of the Hundred Fists Icon Way of the Hundred Fists Blazing Fists Blazing Fists Right Mouse Button Dashing Strike Icon Dashing Strike Radiance Radiance 1 Mystic Ally Icon Mystic Ally Air Ally Air Ally 2 Sweeping Wind Icon Sweeping Wind Inner Storm Inner Storm 3 Mantra of Healing Icon Mantra of Healing Circular Breathing Circular Breathing 4 Epiphany Icon Epiphany Insight Insight
Passive Skills
Slot Pieces Stat Priority
Head
  1. Dexterity
  2. Socket
  3. Critical Hit Chance
  4. Vitality
Shoulders
  1. Dexterity
  2. Vitality
  3. Dashing Strike %
  4. Area Damage
Torso
  1. Dexterity
  2. 3 Sockets
  3. Vitality
  4. Dashing Strike %
  5. Single Elemental Resistance (Physical prefered)
  6. Armor
Wrists
  1. Dexterity
  2. Critical Hit Chance
  3. Fire Damage
  4. Vitality
  5. Single Elemental Resistance (Physical prefered)
Hands
  1. Dexterity
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Area Damage
  5. Single Elemental Resistance (Physical prefered)
Waist
  1. Dexterity
  2. Vitality
  3. Single Elemental Resistance (Physical prefered)
  4. Life %
Legs
  1. Dexterity
  2. 2 Sockets
  3. Vitality
  4. Armor
  5. Single Elemental Resistance (Physical prefered)
Feet
  1. Dexterity
  2. Vitality
  3. Single Elemental Resistance (Physical prefered)
  4. Armor
  5. Movement Speed
Amulet
  1. Socket
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Fire Damage
  5. Single Elemental Resistance (Physical prefered)
  6. Chance to Blind (Secondary stat)
Ring #1
  1. Socket
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Average Damage
  5. Area Damage
Ring #2
  1. Socket
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Average Damage
  5. Area Damage
Weapon
  1. Weapon Damage
  2. Dexterity
  3. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  4. Area Damage
  5. Attack Speed
Slot Gems
Jewelry
Helm
Torso and Pants
Weapon

4. Kanai's Cube

5. ChangeLog

  • 03 Mar. 2018: Added guide.
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