Barbarian Wrath of the Wastes Set Dungeon Guide

Last updated on Mar 01, 2018 at 14:49 by Deadset 3 comments

Table of Contents

1. Overview of the Wrath of the Wastes Set Dungeon

Take the Pandemonium Fortress Level 1 waypoint in Act V, and walk backwards (not through the teleport, but towards the entrance to the zone). Once you walk up the first flight of stairs leading to The Siege Outpost, the Set Dungeon portal should appear if you have the Wrath of the Wastes 6-piece.

The Wrath of the Wastes Set Dungeon's two unique Primary Objectives are to: 1) Rend Rend 10 different enemies at once 5 times; and 2) Do not take any physical damage for the duration of the dungeon.

The Wrath of the Wastes Set Dungeon is set in a Sescheron-like map, with a starting corridor leading into a courtyard that splits in two directions. Either of them features a dual lane corridor with swinging axe traps, and they connect on the other end in semi-open ruins. A proven tactic is to do a simple counter-clockwise run, doubling up on each trapped corridor slowly and carefully to clear it from enemies.

Layout of Wastes set dungeon

The Wastes Set Dungeon is populated by three kinds of enemies:

  • Fallen Peons — these tiny, swarming critters will be the backbone of your Rend Rend objective. They pose next to no threat, but still inflict physical damage (and can thus cause you to fail the 2nd Objective if you're not careful).
  • Pain Mongers — fewer and further between, these lumbering brutes have a powerful but slow and nicely telegraphed melee attack. Keep in mind that even if you can survive their hits, they count as physical damage for the 2nd Objective.
  • Wrath Dealer — the unique enemies of the map. They resemble Act 1's Pain Mongers, but also have Plagued and Waller affixes. Plagued will pose no threat to your survival and your objectives, but the Waller can be annoying when setting up a Rend Rend pull; you will ideally be using Illusory Boots Illusory Boots to counter this.

2. Tips for the Wastes Set Dungeon

As with most Set Dungeons, a follower is not necessary and might get in the way more than help the situation. Don't be afraid to dismiss your companion.

The biggest stumbling block of this dungeon is the first Primary Objective, setting up 5 10-man Rend Rends. To accomplish this, take your time with bigger trash packs. Once you notice a lot of enemies on the minimap, Sprint Sprint through to scout and pull aggro. As a good number of Fallen walk towards you, do a quick Ground Stomp Ground Stomp Wrenching Smash Wrenching Smash — your key to success. Once grouped up and stunned, Rend Rend them with the biggest AoE rune, Ravage Ravage. If executed correctly, this will net you 10+ enemy hits.

Refrain from the usual Wastes set gameplay — don't Whirlwind Whirlwind mindlessly around, since any properly geared Barb will kill valuable trash outright. Save Whirlwind Whirlwind once you've made a successful Rend Rend on a pull and you want to clean up the area to move on.

Note that our recommended Whirlwind Whirlwind rune, Hurricane Hurricane, pulls enemies towards you. Use this sparingly and to your advantage — pulling is a hard CC effect and will interrupt enemy attacks, securing the 2nd Objective.

Take your time with swinging axe traps. The map is medium sized and if you are properly geared for speed, you will have no trouble making the round trip in time. On the flip side, one hit from the axe trap is an automatic failure of the attempt. Time their movement and walk in between accordingly.

3. Build for the Wrath of the Wastes Set Dungeon

Active Skills
Left Mouse Button Rend Icon Rend Ravage Ravage Right Mouse Button Whirlwind Icon Whirlwind Hurricane Hurricane 1 War Cry Icon War Cry Charge! Charge! 2 Battle Rage Icon Battle Rage Ferocity Ferocity 3 Ground Stomp Icon Ground Stomp Wrenching Smash Wrenching Smash 4 Sprint Icon Sprint Marathon Marathon
Passive Skills
Slot Pieces Stat Priority
Head
  1. Socket
  2. Strength
  3. Critical Hit Chance
  4. Whirlwind Whirlwind %
  5. Vitality
Shoulders
  1. Strength
  2. Vitality
  3. Cooldown Reduction
  4. Area Damage
Torso
  1. 3 Sockets
  2. Strength
  3. Vitality
  4. Reduced Damage from Elites
  5. All Resistance
Wrists
  1. Strength
  2. Critical Hit Chance
  3. Cold or Fire Damage
  4. Vitality
Hands
  1. Strength
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Area Damage
Waist
  1. Strength
  2. Vitality
  3. All Resistance
  4. Life per Fury Spent
Legs
  1. 2 Sockets
  2. Strength
  3. Vitality
  4. All Resistance
  5. Armor
Feet
  1. Strength
  2. Vitality
  3. All Resistance
  4. Whirlwind Whirlwind %
  5. Movement Speed
Amulet
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Cold or Fire Damage
  5. Strength
Ring #1
  1. Socket
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Cooldown Reduction
Ring #2
  1. Socket
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Cooldown Reduction
Weapon #1
  1. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  2. Weapon Damage
  3. Strength
  4. Cooldown Reduction
  5. Area Damage
  6. % Weapon Damage
Weapon #2
  1. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  2. Weapon Damage
  3. Strength
  4. Cooldown Reduction
  5. Area Damage
  6. % Weapon Damage
Slot Gems
Jewelry
Helm
Torso and Pants
Weapon

4. Kanai's Cube

5. Changelog

  • 01 Mar. 2018: Added guide.
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