Witch Doctor Arachyr Angry Chicken Build
Sprinkling an extra layer of comedy on top of the zany vibe of Witch Doctors, the Arachyr Angry Chicken is a terrifyingly fast and unapologetically funny build to adopt! This guide will cover all of its available playstyles. The base build presented on this page is the Greater Rift Solo Pushing Variation, but this build also has advice for the necessary alterations in Greater Rift Speed Farming, as well as a Nephalem Rift Farming Variation.
The basic skill setup of the Arachyr Angry Chicken Witch Doctor is displayed below. Read the dedicated Skills page for detailed information on choices, alternatives and build customization.
|Locust Swarm Cloud of Insects Spirit Barrage Phantasm 1 Hex Angry Chicken 2 Piranhas Piranhado 3 Spirit Walk Jaunt 4 Soul Harvest Languish|
The required gear setup for the Arachyr Angry Chicken Witch Doctor is listed below. Check the Gear page for detailed information on choices, alternatives, gemming, Kanai's Cube and Paragon distribution.
- Helm: Arachyr's Visage
- Shoulders: Arachyr's Mantle
- Gloves: Arachyr's Claws
- Chest: Arachyr's Carapace
- Belt: The Witching Hour
- Pants: Arachyr's Legs
- Boots: Arachyr's Stride
- Bracers: Lakumba's Ornament
- Amulet: The Traveler's Pledge
- Ring 1: The Compass Rose
- Ring 2: Convention of Elements
- Weapon: Manajuma's Carving Knife
- Offhand: Manajuma's Gory Fetch
Season 29: Paragon Cap
Season 29 introduces a season-specific cap to stat benefits from Paragon levels, all while updating how Paragon point distribution is handled. For the duration of this Season, you can only assign 800 Paragon stat points to your character, removing the long-standing practice of main-stat stacking (with some gearing implications — see below) after you reach Paragon 800.
On top of that, you could only allocate 50 Paragon stat points to each of the four stats in a given Paragon category (Core, Offense, Defense, and Utility). In Season 29, you can allocate up to the full 200 points per category into any attribute, allowing you to more easily reach necessary build breakpoints (as outlined in the Gear page of the guide) for Cooldown Reduction, Resource Cost Reduction, etc.
With the changes to Paragon in mind, we recommend using the following Paragon distribution for this build:
- Core: Movement Speed: 200 points.
- Offense: Critical Hit Chance and Critical Hit Damage: Allocate points so they are as close to the desirable 1:10 ratio between the two stats, as displayed in your Character Details sheet. For weapon-and-offhand builds, this is usually achieved with the full 200 points spent into Critical Hit Damage.
- Defense: Life and All Resistance: Allocate points to maximize survivability; for Witch Doctors, this is usually achieved by evenly splitting 100 points into Life (directly increasing your Health pool) and Armor (to complement the naturally high All Resistance stat of Intelligence-based characters).
- Utility: Area Damage: 200 points.
Season 29: Gearing Considerations
In terms of gear, keeping the Paragon cap in mind is paramount, as it stymies the traditional endless supply of main stat after Paragon 800. This means re-rolling mainstat off your gear is no longer desirable, and full equipment augmentation with your main stat is even more critical. Additionally, you should take a careful look at your build and consider if you can fit the following changes to strengthen your damage and survivability:
- Guardian's Jeopardy: This is a craftable armor set, and the recipe for its creation drops from Bounty farming. Guardian's 2-piece provides a decent damage reduction bonus, but the true powerhouse of the set is the 3-piece bonus, which nets you an additional 100% of your main stats from equipped items. This is a tremendous benefit in an 800 Paragon capped Season. If the Guardian set can fit into the build with minimal sacrifices (other craftable sets, tertiary damage multipliers, etc.), consider its implementation. The available pieces are Guardian's Aversion (Wrists), Guardian's Case (Waist), and Guardian's Gaze (Head). Of course, you can wear 2 pieces of the set and complete the full 3-piece bonus with a Ring of Royal Grandeur (found from Act I bounty caches).
- Endless Walk:This is a jewelry set consisting of The Traveler's Pledge (Amulet) and The Compass Rose (Ring), and is randomly found through farming, gambling Blood Shards, and/or Kanai's Cube recipes. The Endless Walk set is a nice compromise between damage bonuses (building up while stationary) and defensive bonuses (building up while moving). It can replace glass cannon choices like the Bastions of Will set ( Focus and Restraint) and Squirt's Necklace with acceptable losses to DPS.
- Unity: A character wearing this ring, along with another Unity on their follower plus an immortality relic for them (i.e., Enchanting Favor), will reduce their damage taken by 50%. Unity can roll excellent offense-oriented stats and has an innate Extra Damage to Elites roll, which somewhat offsets losing all-out offense jewelry.
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