Necromancer Rathma Set Dungeon Guide

Last updated on Mar 04, 2018 at 12:36 by Deadset 6 comments

Table of Contents

1. Overview of the Bones of Rathma Set Dungeon

The Bones of Rathma Set Dungeon is located in Act II, The Sacred Path. Teleport to the Temple of the Firstborn Level 1, and walk back out the nearby entrance. Traverse the long corridor backwards and into the cave. Shortly before the opening to the previous zone, The Shrouded Moor, the portal for the Rathma Set Dungeon will appear if you have the 6-piece bonus equipped.

The Bones of Rathma Set Dungeon's two unique Primary Objectives are to: 1) Accumulate a total of 500 seconds cooldown reduction on Army of the Dead Army of the Dead; and 2) Raise 100 Skeletal Mage Skeletal Mages.

The Bones of Rathma Set Dungeon is a Plague Tunnel tileset of a relatively small size. A proven attempt path is to clear the interlocking corridors right past the starting point, and then doing a clockwise movement through the map to clear the remaining areas.

Layout of Rathma Set Dungeon

The Bones of Rathma Set Dungeon is populated by several kinds of enemies:

  • Skeletal Crawlers, Blazing Bone Warriors and Archers — posing next to no threat, the horde of these enemy types will largely serve to reset your Army of the Dead Army of the Dead CDs through the attacks of your minions.
  • Rathma's Furnaces — the unique enemies of the map. They resemble Act 1's Savage Beast trash, but also have the Desecrator and Molten affixes. Their charge attack can dish out some respectable damage, but is very clearly telegraphed and easily avoidable.

2. Tips for the Bones of Rathma Set Dungeon

The Bones of Rathma Set Dungeon is, unfortunately, of the type that benefits from nerfing your build and toning down your damage. Having the Skeletal Mage Skeletal Mages or even your own basic attacks oneshot the dungeon's trash will act against the vital cooldown resets from the Rathma 2-piece bonus for the 1st Objective, so take some simple steps to lower your damage to the 300-400k point: drop Dexterity and Offense-section Paragons, drop Crit Damage gems from weaponry, drop excess offense jewelry and legendary gems. Rathma build staples like the Jesseth set (Jesseth Skullscythe Jesseth Skullscythe and Jesseth Skullshield Jesseth Skullshield) or Scythe of the Cycle Scythe of the Cycle can also be avoided.

Avoid making direct attacks on the enemy with your generator unless you absolutely need it to summon a Skeletal Mage Skeletal Mage. Also, whenever Army of the Dead Army of the Dead is cast (and it should be used on cooldown, to work on your 2nd Objective), try to aim into a previously cleared area. Killing off trash with either of the above attacks is unnecessary display of power, and you should leave all the work to the Skeletal Mage Skeletal Mages to maximize the cooldown resets.

3. Build for the Bones of Rathma Set Dungeon

Active Skills
Left Mouse Button Bone Spikes Icon Bone Spikes Sudden Impact Sudden Impact Right Mouse Button Skeletal Mage Icon Skeletal Mage Skeleton Archer Skeleton Archer 1 Devour Icon Devour Devouring Aura Devouring Aura 2 Frailty Icon Frailty Aura of Frailty Aura of Frailty 3 Command Skeletons Icon Command Skeletons Frenzy Frenzy 4 Army of the Dead Icon Army of the Dead Death Valley Death Valley
Passive Skills
Slot Pieces Stat Priority
Head
  1. Intelligence
  2. Socket
  3. Critical Hit Chance
  4. Skeletal Mage %
  5. Vitality
Shoulders
  1. Intelligence
  2. Area Damage
  3. Vitality
  4. Life %
Torso
  1. Intelligence
  2. 3 Sockets
  3. Vitality
  4. Reduced damage from Elites
  5. Armor
Wrists
  1. Intelligence
  2. Critical Hit Chance
  3. Physical Damage
  4. Vitality
Hands
  1. Intelligence
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Area Damage
  5. Vitality
Waist
  1. Intelligence
  2. Vitality
  3. Armor
  4. Life %
Legs
  1. Intelligence
  2. 2 Sockets
  3. Vitality
  4. Armor
Feet
  1. Intelligence
  2. Skeletal Mage %
  3. Vitality
  4. Armor
  5. Movement Speed
Amulet
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Physical Damage
  5. Intelligence
Ring #1
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Area Damage
  5. Attack Speed
Ring #2
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Area Damage
  5. Attack Speed
Weapon
  • any high CDR weapon
  1. High Damage Range
  2. Intelligence
  3. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  4. Cooldown Reduction
Off-hand
  1. Intelligence
  2. Critical Hit Chance
  3. Vitality
  4. Increased Damage vs. Elites
Slot Gems
Jewelry
Helm
Torso and Pants
Weapon

4. Kanai's Cube

5. Changelog

  • 04 Mar. 2018: Added guide.
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