Demon Hunter Unhallowed Essence Set Dungeon Guide

Last updated on Mar 02, 2018 at 11:10 by Deadset 1 comment

Table of Contents

1. Overview of the Unhallowed Essence Set Dungeon

The Unhallowed Essence Set Dungeon is located in Act II, the Howling Plateau. Take the waypoint and go to the left, backtracking through the canyon as if you were returning to Caldeum. Past the canyon and into the small clearing, near an overturned cart, the Set Dungeon portal will open if you have the UE 6-piece bonus equipped.

The Unhallowed Essence Set Dungeon's two unique Primary Objectives are to: 1) Hit 20 enemies with a single Multishot Multishot 6 times; and 2) Never drop below 50% Discipline.

The Unhallowed Essence Set Dungeon is a Pandemonium Fortress tileset — a narrow, looping corridor with three open areas and a few dead ends. A proven attempt path is clearing the first section, then going counter-clockwise while still finishing off the few deadends encountered along the way.

Layout of Unhallowed Essence set dungeon

The Unhallowed Essence Set Dungeon is populated by several kinds of enemies:

  • Spiderlings and Blood Hatchlings — these low-health, low-threat trash will be the main source of the first Objective as they are spread in generous clusters across the map (mainly the wider square platforms).
  • Arachnid Horrors, Webspitter Spiders, Frost Lurkers — these higher-health monsters come in smaller packs and can contribute to a 20-man hit, but will mostly serve to annoy you with their slowing web attacks.
  • Unhallowed Champion — the unique enemies of the map. They resemble Act 1's Toxic Lurkers, but also have the Illusionist and Vortex affixes. The former can be helpful for a 20-man hit, since the illusions add to the counter.

2. Tips for the Unhallowed Essence Set Dungeon

With a rather large hit requirement on the first Objective, 20 monsters per Multishot Multishot, you have to be careful not to introduce extra sources of damage into your build that might eliminate one or more targets prior to the shot. We advise you to dismiss your companion, drop the regular UE build staples like Vengeance Vengeance, the Trail of Cinders Trail of Cinders rune on Vault Vault, and even the Arsenal Arsenal rune from Multishot Multishot itself.

You should add as much mobility as you can into the build, since you are going to traverse a decently sized map. Try not to overdo it, however — by default, all Demon Hunter mobility skills cost Discipline, and it will be easy to go and lose track of resources and fail the 2nd Objective. While you can do the occasional Smoke Screen Smoke Screen Displacement Displacement, do the vast majority of your movement via Vault Vault Tumble Tumble, and convert its cost to Hatred via the Danetta set (Danetta's Revenge Danetta's Revenge and Danetta's Spite Danetta's Spite). Replenish lost hatred with an occasional pop of the Bat Companion Bat Companion active.

Focus your attempts at the first Objective when you encounter the larger, open square areas. Ideally, you will get 2 20-man hits each, with plenty more (but harder to clump up) packs along the way if you miss one. With the great DH mobility, you have plenty of time to set up pulls, so do not go trigger-happy as soon as you encounter a pack. Note the low aggro rate of the Spiderlings, which easily lose interest in following you — set up your pulls patiently.

3. Build for the Unhallowed Essence Set Dungeon

Active Skills
Left Mouse Button Evasive Fire Icon Evasive Fire Focus Focus Right Mouse Button Multishot Icon Multishot Wind Chill Wind Chill 1 Preparation Icon Preparation Invigoration Invigoration 2 Smoke Screen Icon Smoke Screen Displacement Displacement 3 Vault Icon Vault Tumble Tumble 4 Companion Icon Companion Bat Companion Bat Companion
Passive Skills
Slot Pieces Stat Priority
Head
  1. Dexterity
  2. Socket
  3. Critical Hit Chance
  4. Vitality
  5. Multishot Multishot %
Shoulders
  1. Dexterity
  2. Area Damage %
  3. Cooldown Reduction
  4. Vitality
Torso
  1. Max Discipline (Secondary stat)
  2. Dexterity
  3. 3 Sockets
  4. Vitality
  5. Reduced damage from Elites
  6. All Resistance
  7. Hatred Regeneration
Wrists
  1. Dexterity
  2. Critical Hit Chance
  3. Cold Damage %
  4. Vitality
Hands
  1. Dexterity
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Area Damage
  5. Attack Speed
Waist
  1. Dexterity
  2. Crit Damage (if The Witching Hour The Witching Hour)
  3. Increased Attack Speed (if The Witching Hour The Witching Hour)
  4. Vitality
  5. All Resistance
Legs
  1. Dexterity
  2. 2 Sockets
  3. Vitality
  4. All Resistance
  5. Evasive Fire Evasive Fire %
Feet
  1. Dexterity
  2. Multishot Multishot %
  3. Vitality
  4. All Resistance
Amulet
  1. Critical Hit Damage
  2. Critical Hit Chance
  3. Socket
  4. Cold Damage %
  5. Dexterity
Ring #1
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Dexterity
  5. Area Damage %
Ring #2
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Dexterity
  5. Area Damage %
Weapon #1
  1. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  2. Weapon Damage
  3. % Weapon Damage
  4. Max Discipline (Secondary stat)
  5. Resource Cost Reduction
Weapon #2
  1. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  2. Weapon Damage
  3. % Weapon Damage
  4. Max Discipline (Secondary stat)
  5. Resource Cost Reduction
Slot Gems
Jewelry
Helm
Torso and Pants
Weapon

4. Kanai's Cube

5. Changelog

  • 02 Mar. 2018: Added guide.
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