Warning It appears that you may be blocking the ads, and we are fine with it (read more here). That said, it would really be awesome if you decided to whitelist our website or make a donation :) You can also send us Bitcoins (1DEkropiHPWBmfJxogFaXQscfzhmdpTti4)!

Witch Doctor Zunimassa Set Dungeon Guide

Last updated on Mar 05, 2018 at 14:26 by Deadset 3 comments

Table of Contents

1. Overview of the Zunimassa's Haunt Set Dungeon

The Zunimassa's Haunt Set Dungeon is located in Act III, The Core of Arreat. Take the waypoint to that location and start making your way inward, towards the Azmodan fight. If you follow the left edge, about halfway through the area you will come across the portal to the Set Dungeon if you have the 6-piece bonus active.

The Zunimassa's Haunt's two unique Primary Objectives are to: 1) Grip 150 enemies in the primary zone of Grasp of the Dead Grasp of the Dead; and 2) Do not allow any enemies into melee range.

The Zunimassa's Haunt Set Dungeon is a large, open Briarthorn Cemetery tileset, starting with one initial open area and then transitioning into a second, much larger main cemetery area. A proven attempt path is to clear the opening area thoroughly (to avoid needing to backtrack), and then clearing the major open area in systematic, zig-zagging movements — from one wall, through the middle and turning around when you hit the other wall.

Layout of Zunimassa Set Dungeon

The Zunimassa's Haunt Set Dungeon is populated by the following enemy types:

  • Fallen Grunts, Soliders, Lunatics and Overseers — while these four types of trash each have their distinguishing characteristics, for the purposes of this Set Dungeon only their common trait will matter: their tendency to charge headfirst into melee combat. Do you best to keep them at bay with your summons and spells.
  • Zunimassa's Zealot — the unique enemies of the map. They resemble Act II's Fallen Shaman trash, but also have the Molten and Electrified affixes. As long as you play out the Set Dungeon correctly, neither of its attacks will pose a threat to you.

2. Tips for the Zunimassa's Haunt Set Dungeon

Note that the 1st Objective does NOT require you to kill the targets with Grasp of the Dead Grasp of the Dead — merely to catch them in its radius. This shifts the emphasis on having as many Grasp of the Dead Grasp of the Dead circles out in the field as possible, pracically spamming it as soon as you see an enemy on the horizon (before your summoned army runs over and decimates them). No other legendary will help quite as much with this Objective as Wilken's Reach Wilken's Reach. With the cooldown out of the way, select the Unbreakable Grasp Unbreakable Grasp rune to remove the resource cost as well, and spam to your heart's content. Focus on getting this Objective done ASAP, then shift into killing everything in sight.

There are no recipes of guaranteed success for the 2nd Objective, not letting enemies into melee range. You just need to be a little more careful in how you run the dungeon, and not let overconfidence blind you to the enemies' location. It is more likely that you will rush into a trash pack by accident with a supercharged Spirit Walk Spirit Walk, than it is for the enemy to break through the wall of your 20+ summons. Do not rush your attempt and use your mobility cooldowns with caution.

Build-wise, use the potent Zuni Gargantuan build we have on the website, and simply replace the Haunt Haunt we recommend from its speedfarming variant with the necessary Grasp of the Dead Grasp of the Dead for this dungeon.

3. Build for the Zunimassa's Haunt Set Dungeon

Active Skills
Left Mouse Button Grasp of the Dead Icon Grasp of the Dead Unbreakable Grasp Unbreakable Grasp Right Mouse Button Piranhas Icon Piranhas Piranhado Piranhado 1 Gargantuan Icon Gargantuan Humongoid Humongoid 2 Spirit Walk Icon Spirit Walk Severance Severance 3 Soul Harvest Icon Soul Harvest Soul to Waste Soul to Waste 4 Fetish Army Icon Fetish Army Legion of Daggers Legion of Daggers
Passive Skills
Slot Pieces Stat Priority
Head
  1. Intelligence
  2. Socket
  3. Critical Hit Chance
  4. Vitality
  5. Life %
Shoulders
  1. Intelligence
  2. Gargantuan %
  3. Area Damage
  4. Vitality
  5. Armor
Torso
  1. 3 Sockets
  2. Intelligence
  3. Gargantuan %
  4. Vitality
  5. Armor
Wrists
  1. Cold Damage
  2. Intelligence
  3. Critical Hit Chance
  4. Vitality
  5. Armor
Hands
  1. Intelligence
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Area Damage
  5. Cooldown Reduction
Waist
  1. Intelligence
  2. Vitality
  3. Armor
  4. Life %
Legs
  1. Intelligence
  2. 2 Sockets
  3. Vitality
  4. Armor
Feet
  1. Intelligence
  2. Vitality
  3. Armor
  4. Movement Speed
  5. All Resistance
Amulet
  1. Socket
  2. Cold Damage
  3. Critical Hit Chance
  4. Critical Hit Damage
  5. Intelligence
Ring #1
  1. Socket
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Area Damage
  5. Intelligence
Ring #2
  1. Socket
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Area Damage
  5. Intelligence
Weapon
  1. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  2. High Damage Range
  3. Intelligence
  4. Area Damage
  5. % Damage
  6. Attack Speed
Off-hand
  1. High Damage Range
  2. Intelligence
  3. Crit Chance
  4. Area Damage
  5. Gargantuan %
  6. Vitality
Slot Gems
Jewelry
Helm
Torso and Pants
Weapon

4. Kanai's Cube

5. ChangeLog

  • 24 Jun. 2018: Corrected the gear table to properly include Wilken's Reach.
  • 05 Mar. 2018: Added guide.
+ show all entries - show only 10 entries
Force desktop version
Force mobile version