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Wizard Tal Rasha Set Dungeon Guide

Last updated on Mar 09, 2018 at 10:22 by Deadset 3 comments

Table of Contents

1. Overview of the Tal Rasha's Elements Set Dungeon

The Tal Rasha's Elements Set Dungeon is located in Act I, the Old Tristram Road. Teleport to The Old Ruins waypoint, then take the north road and progress through the zone a bit. Walk past Adria's Hut, and just shy of reaching the Cathedral (near a tree with hanging corpses), the entrance of the Tal Rasha Set Dungeon will open if you have the 6-piece bonus active.

The Tal Rasha's Elements' two unique Primary Objectives are to: 1) Kill 90 enemies while Tal Rasha is stacked 4 times; and 2) Do not get bitten by a Rockworm.

The Tal Rasha's Elements Set Dungeon is a moderately sized Halls of Agony tileset that starts off with a linear tunnel, then splits into a rectangular shape, and ends into a final dead end into the northeast. A proven attempt path is to do the initial linear section, then making a full, clockwise clear of the rectangle, and finishing things off with the dead end.

Layout of Tal Rasha Set Dungeon

The Tal Rasha's Elements Set Dungeon is populated by the following enemy types:

  • Fallen and Demon Raiders — these swarming, melee trash types make up the majority of the Set Dungeon and will fuel the completion of the 1st Objective with their great numbers.
  • Sand Dervishes — fewer in number, these large, hard-hitting melee monsters should not be given much of a chance to attack you.
  • Rockworms — these burrowing monsters will tunnel right beneath your feet; the entire 2nd Objective revolves around not getting bitten by them.
  • Elemental Heretic — the unique enemies of the map. They resemble Act III's Demonic Tremor trash, but also have the Arcane Enchanted affix. As long as your kill speed is decent, nothing about these elites should threaten the completion of the run.

2. Tips for the Tal Rasha's Elements Set Dungeon

Build-wise, there are no strict rules you have to follow in order to master the Tal Rasha Set Dungeon. Any of the Tal-based guides on Icy Veins can do the job, because regardless of the skill choices, the rotation is set in stone by the set — one attack of each element on a regular basis to maintain the Tal bonuses. Nevertheless, a slight variation of the popular Explosive Blast Explosive Blast "Flashfire" Wizard is provided below as an effective and proven build variant for this Set Dungeon.

The Objectives of this Set Dungeon are trivial in terms of difficulty, and are not worth discussing at length. Spamming the four elemental skills regularly as you maintain the set bonus and kill off the denizens of the dungeon will complete the 1st Objective by itself. The Rockworm Objective can cause some annoying restarts, as a single bite will ensure the failure of the attempt. Pay attention to the minimap — if you notice an enemy remaining in the area, but it is not in sight, then it is a Rockworm ready to unburrow. Lure it undernath you and wait for a second, then Teleport Teleport away — when executed correctly, the worm will surface at your previous location, and can be easily finished off from a safe distance with Electrocute Electrocute.

3. Build for the Tal Rasha's Elements Set Dungeon

Active Skills
Left Mouse Button Electrocute Icon Electrocute Surge of Power Surge of Power Right Mouse Button Teleport Icon Teleport Calamity Calamity 1 Frost Nova Icon Frost Nova Frozen Mist Frozen Mist 2 Explosive Blast Icon Explosive Blast Chain Reaction Chain Reaction 3 Diamond Skin Icon Diamond Skin Prism Prism 4 Storm Armor Icon Storm Armor Power of the Storm Power of the Storm
Passive Skills
Slot Pieces Stat Priority
Head
  1. Socket
  2. Intelligence
  3. Critical Hit Chance
  4. Vitality
Shoulders
  1. Intelligence
  2. Vitality
  3. Cooldown Reduction
  4. Explosive Blast %
  5. Armor
Torso
  1. 3 Sockets
  2. Intelligence
  3. Explosive Blast %
  4. Vitality
  5. Armor
Wrists
  1. Fire Damage
  2. Intelligence
  3. Critical Hit Chance
  4. Vitality
  5. Armor
Hands
  1. Intelligence
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Cooldown Reduction
  5. Vitality
Waist
  1. Intelligence
  2. Vitality
  3. Armor
  4. Life %
Legs
  1. 2 Sockets
  2. Intelligence
  3. Vitality
  4. Armor
  5. Single Elemental Resistance
Feet
  1. Intelligence
  2. Vitality
  3. Movement Speed
  4. Armor
Amulet
  1. Socket
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Fire Damage
  5. Intelligence
Ring #1
  1. Socket
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Cooldown Reduction
  5. Intelligence
Ring #2
  1. Socket
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Cooldown Reduction
  5. Intelligence
Weapon
  1. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  2. Weapon Damage
  3. % Weapon Damage
  4. Intelligence
  5. Cooldown Reduction
  6. Vitality
Off-hand
  1. Damage Range
  2. Intelligence
  3. Crit Chance
  4. Cooldown Reduction
  5. Vitality
Slot Gems
Jewelry
Helm
Torso and Pants
Weapon

4. Kanai's Cube

5. ChangeLog

  • 09 Mar. 2018: Added guide.
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